Avandra's Faithful

Total Page:16

File Type:pdf, Size:1020Kb

Avandra's Faithful From the hilltop, Thelwyn surveyed the scene below him, noting the contingent of skeletal guards standing silently at the tomb’s entrance. The cleric of Avandra considered his options, smiling a bit, and turned to his compatriots. “Twelve skeletons brandishing rusty blades,” said Thelwyn in a matter-of-fact tone. “They shouldn’t be much of a prob- lem. Avandra will aid us.” Thelwyn’s second, Bria Hammerhelm, looked at him incredulously. “Four on twelve. No, that shouldn’t be a problem.” “We could create a distraction,” offered Elistrial, the party’s thief. “Perhaps draw a few of them away from the tomb doors. I bet Tornal’s wizardry could manage that.” The acerbic wizard snorted. “Skeletons might not fall for such trickery.” Thelwyn’s three companions fell to bick- ering over how to deal with the skeletons. The cleric’s smile never faltered as he broke into the exchange. “Friends! We Channel Divinity: Avandra don’t have time for intricacies. The ghost within the tomb is about to rise. We need to act now.” He glanced over his shoulder The Ever- and began reciting the credo he had driven into his friends’ minds over the past few months. “A life lived timidly . .” He rose, turned, and charged toward the tomb. Forking Path As Thelwyn ran forward, his friends By Craig Campbell smiled to one another and finished in one Illustration by Miguel Coimbra voice: “. is a life not worth living!” TM & © 2011 Wizards of the Coast LLC. All rights reserved. Apr il 2011 | Dragon 398 1 Channel Divinity: Avandra he ver The Wind Always Blows Although one might think that this way of doing T e - things would create resentment among the older, Avandra promotes change in all forms, but more so more experienced clerics, it instead creates a strong Forking PaTh as an agent for bringing about a better tomorrow. Her sense of camaraderie. All followers of Avandra con- The faithful of Avandra see the cosmos in simple faithful never shy away from changes in life, whether sider their brothers and sisters in faith to be on equal terms. History informs their decisions, and thoughts such changes occur in government, trade, or personal footing with themselves as they, as a group, work to of what might come fill their hearts with hope. But goals. They consider change to be an opportunity that deliver Avandra’s message to all. This is not to say their place in the world, right now, is paramount. might be harnessed or influenced to improve the lives that censure or even excommunication doesn’t occur They see themselves walking along a road that began of all. in history and leads forward to myriad possibilities. within the faith. If a member is not pulling his or her They call this road the Ever-Forking Path. Eyes on the Horizon weight, he or she is told so. If the offending individual doesn’t step up his or her work, he or she is removed What lies along the path? They don’t know, but Avandra’s faithful always look to the future. They seek they’re eager to find out. They live their lives in the from the faith. out the new and undiscovered (as well as rediscover- When a leader is needed, such as in times of politi- now, daring the world around them to meet their ing the forgotten past), and bask in the opportunities stride, always seeking the next horizon and the next cal turmoil or war, all a follower of Avandra needs the future holds. They foster such beliefs in others by to do is step forward and take control. If more than great adventure. leading them into these new frontiers. Avandra’s faithful hold to the following as the core one takes a leadership role, they work as a team for precepts of their faith. the good of the faith, dividing up responsibilities The Greatest Blessing according to their personal strengths. If conflicts One Foot in Front Paramount among the favors bestowed by Avandra arise among these leaders, they call for a vote by all is luck. Avandra’s faithful don’t consider luck to be a involved parties (including nonfollowers who have a of the Other random occurrence or something the gods mete out stake in the matter) to settle the dispute. Avandra’s faithful are constantly on the move. They on a whim. Rather, they believe luck to be a reward travel to distant lands, seek new adventures, and revel for a life filled with forthrightness and daring, Initiation into the Faith with all those they meet along the way. They consider and they teach others to respect luck in the same Although some members seek to join the ranks of travel a gift and trade a joy. Rare is the follower of manner. Avandra, sometimes becoming a member of the Avandra who settles in one place for long, even in old faith is a happy accident. Those already in the faith age. Wanderlust, and all the glories it brings with it, is avandra’s FaiThFul keep an eye open for anyone who lives a bold life, in each one’s blood. Given Avandra’s embrace of all things free and ever- helps others, and spreads Avandra’s beliefs and Left, Right, or Straight Ahead changing, her followers don’t hold to a stringent philosophies—whether these people do so on purpose hierarchy within her faith. No high priest of Avandra or because that is how they live their life normally. Followers of Avandra promote freedom in all aspects exists. Instead, the faithful revere individual merit Initiation is not a complicated process of oaths and of life. They seek to bring independence to the within their ranks. A young member of the faith who rites. Instead, the new member is welcomed to the subjugated and promote self-determination and self- has promoted the precepts of the faith throughout his faith by those attending, and then the group shares awareness in those who have fallen into stagnant, or her short life is held in as high regard as an elder tales of derring-do while enjoying an evening feast close-minded lives. They oppose slavery and oppres- who has worshiped Avandra for many decades. and a round of drinks to toast the goddess. sion in all its forms. Apr il 2011 | Dragon 398 2 Channel Divinity: Avandra The Stepping Stone Holy symbols of Avandra vary as much as her fol- shrewdest barterers in the world. They also give lowers. When first embarking upon the Ever-Forking thanks to her for her continued protection of their Worshipers of Avandra have little use for holy days Path, the faithful craft their own holy symbols from freedom after ages of slavery. and clerical rites, but they do greet each new year whatever materials they find readily available. Dragonborn, proud and bold by nature, see Avan- with a short ceremony called the Rite of the Step- Symbols of Avandra might be made of stone, wood, dra as a strong, daring female who rewards forthright ping Stone. leather, or bone. behavior. They refer to her as Thes Ilnnen, a formal At this event, all followers of Avandra in atten- These holy symbols are utilitarian and never Draconic phrase meaning “unwavering female.” dance take turns stepping upon a large, flat runestone ostentatious. The faithful dislike the idea of using pre- Given their race’s past foibles, tieflings honor blessed by Avandra. There they renew their faith cious metals or gemstones in their symbols, because Avandra’s support of change for the better. After all, and declare their intentions for the coming year, these materials can be better used to purchase goods if anyone or anything can change, so too can the tief- with the caveat that intentions could be changed by or services for those in need or to finance further lings shrug off their collective past and create a better reality. Once a follower’s declaration is finished, he travels. Even those who craft magic holy symbols future for themselves. or she takes a long stride off the Stepping Stone as a create simple implements bereft of expensive metaphorical representation of his or her continuing material. journey on the Ever-Forking Path. holy siTes Temples dedicated to Avandra are rare. The most The Traveler’s Journal avandra well known is the Temple of the Fates, in which Each of Avandra’s followers keeps a personal jour- embraces all worshipers of Avandra, Ioun, and the Raven Queen congregate to pay homage to the three gods of nal. Some faithful record facts in it. Others compose Though Avandra holds the halfling race near and destiny. poems or songs. Still others pen sweeping prose, dear, she embraces all the intelligent and goodly races Small shrines to Avandra, on the other hand, are connecting the entirety of the journal in a grand, of the world. Given this fact and her dominion over plentiful along major roadways and less traveled epic tale. many aspects of life, Avandra’s faith is among the paths all over the world. Travelers, trade caravans, When they congregate, followers recite the stories most widespread in the world. pilgrims, and adventurers stop at these shrines to rest of their adventures while enjoying fine ale and a Halflings see Avandra in a particular light. Her and pray for continued safety in their travels and suc- hearty meal. Sometimes, a group performs a mum- “adoption” of their race marks her as more than a cess in their coming endeavors. mer’s play based on the accomplishments of a guest of goddess—she is a mother.
Recommended publications
  • Deckbau- Kurzregeln S Gibt Nur Einige Wenige Regeln, an Die Du Dich Halten Must, Wenn Du Deine Deck Baust
    Bereitmach- Zieh- Schritt Schritt • Spiele Karten Kampf- • Benutze Kraften Schritte • Lege eine Ressource • Führe Angriffe durch Aufräum- Schritte ©2006 Upper Deck Europe BV, Flevolaan 15, 1382 JX Weesp, Niederlande. Alle Rechte vorbehalten. www.ude.com OFFIZIELLES REGELHEFT © 2006 Blizzard Entertainment, Inc. All rights reserved. Heroes of Azeroth is a trademark, and Warcraft, World of Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc., in the U.S. and/or other countries. All other trademarks referenced herein are the properties of their respective owners. Deckbau- Kurzregeln s gibt nur einige wenige Regeln, an die du dich halten must, wenn du deinE Deck baust: ❂ Dein Deck muss mindestens 60 Karten haben, dein Startheld wird dabei nicht mitgerechnet. Dein Held ist schon zu Beginn im Spiel und wird nicht als Teil deines Decks betrachtet. ❂ Du darfst keine Karte mehr als 4 mal in deinem Deck haben, es sei denn sie hat das Wort „Unlimitiert“ in ihrer Typenzeile. Du darfst eine beliebige Anzahl von Unlimitierten Karten in deinem Deck haben. ❂ Einige Fähigkeitskarten können nur von einem Helden benutzt werden, der eine bestimmte Talentspezialisierung hat. Diese Karten werden „[Talent]-Held erforderlich“ fettgedruckt in ihrer Textbox stehen haben. ❂ Du kannst nur Karten in dein Deck nehmen, die ein oder mehr Eigenschaftssymbole mit deinem Helden gemein haben. Einige neutrale Karten haben keine Eigenschaftssymbole. Du kannst diese Karten in jedes Deck nehmen. Besuch doch mal die WoW TCG-Webseite: UDE.com/wow Inhaltsverzeichnis Einleitung ............................. 1 Zugabfolge ........................... 18 1. Startphase Spielübersicht ...................... 1 2. Aktionsphase 3. Endphase Ziel des Spiels ..................... 2 Grundlagen des Kampfes ......21 Was ist in der Starter-Box....
    [Show full text]
  • 59/2 · 2018 FOLIA BIOLOGICA ET GEOLOGICA Ex: Razprave Razreda Za Naravoslovne Vede Dissertationes Classis IV (Historia Naturalis)
    FOLIA BIOLOGICA ET GEOLOGICA = Ex RAZPRAVE IV. RAZREDA SAZU issn 1855-7996 · Letnik / Volume 59 · Številka / Number 2 · 2018 ISSN 1855-7996 | 20,00 € VSEBINA / CONTENTS RAZPRAVE / ESSAYS Janko Božič Boris Sket & Gordan S. Karaman Dancing with carniolan bee Phylogenetic position of the genus Plešemo s kranjsko čebelo Chaetoniphargus Karaman et Sket (Crustacea: Amphipoda: Niphargidae) from dinaric karst. Andrej Gogala An extreme case of homoplasy. Threatened bee species of Europe in Slovenia Filogenetski položaj rodu Chaetoniphargus Ogrožene čebele Evrope v Sloveniji Karaman et Sket (Crustacea: Amphipoda: Niphargidae) iz dinarskega krasa. Skrajni primer Jožica Gričar homoplazije. Biomass allocation shifts of Fagus sylvatica L. and Pinus sylvestris L. seedlings in response to Blanka Vombergar & Zlata Luthar temperature Raziskave vsebnosti flavonoidov, taninov in Prerazporeditev biomase pri sadikah Fagus skupnih beljakovin v frakcijah zrn navadne ajde sylvatica L. in Pinus sylvestris L. kot odziv na (Fagopyrum esculentum Moench) in tatarske temperaturo ajde (Fagopyrum tataricum Gaertn.) The concentration of flavonoids, tannins and Darja Kolar, Igor Virant, Samo Kreft crude proteins in grain fractions of common Vpliv agronomskih parametrov na gostoto in buckwheat (Fagopyrum esculentum Moench) dolžino listnih rež pri ameriškem slamniku and Tartary buckwheat (Fagopyrum tataricum (Echinacea purpurea (L.) Moench) Gaertn.) The influence of agronomic parameters on the density and length of leaf stomata in purpure Mitja Zupančič & Branko Vreš coneflower (Echinacea purpurea (L.) Moench) Phythogeographic analysis of Slovenia Fitogeografska oznaka Slovenije Anka Rudolf, Branko Vreš, & Igor Dakskobler ET GEOLOGICA 59/2 – 2018 BIOLOGICA FOLIA Sites of rare form of auricula (Primula auricula var. tolminensis nom. prov.) in the southern Julian Alps Rastišča redke oblike lepega jegliča (Primula auricula var.
    [Show full text]
  • Shadowdale: the Scouring of the Land Is a DUNGEONS & We Recommend That You Review the Information Presented DRAGONS® Adventure Designed for Four 9Th-Level Characters
    ™ Sample file 95569720_Ch00_FM.indd 1 4/24/07 8:45:41 AM DESIGNERS: RICHARD BAKER, ERIC L. BOYD, THOMAS M. REID EDITORS: JOHN THOMPSON, M. ALEXANDER JURKAT EDITING MANAGER: KIM MOHAN DESIGN MANAGER: CHRISTOPHER PERKINS DEVELOPMENT MANAGER: JESSE DECKER SENIOR ART DIRECTOR D&D: STACY LONGSTREET DIRECTOR OF RPG R&D: BILL SLAVICSEK PRODUCTION MANAGERS: JOSH FISCHER, RANDALL CREWS FORGOTTEN REALMS ART DIRECTORS: KARIN POWELL, KATE IRWIN COVER ARTIST: WILLIAM O’CONNOR INTERIOR ARTISTS: MIGUEL COIMBRA, STEVE ELLIS, RANDY GALLEGOS, EVA WIDERMANN, KEIRAN Yanner GRAPHIC DESIGNERS: NICK ISAAC, KARIN POWELL CARTOGRAPHER: KYLE HUNTER GRAPHIC PRODUCTION SPECIALIST: ANGELIKA LOKOTZ IMAGE TECHNICIAN: SVEN BOLEN Based on the original Dungeons & Dragons® rules created by Gary Gygax and Dave Arneson and the new Dungeons & Dragons game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. It is designed for use with the Forgotten Realms® Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo. This Wizards of the Coast game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, EUROPEAN HEADQUARTERS UNITED KINGDOM PACIFIC, & LATIN AMERICA Wizards of the Coast, Belgium Hasbro UK Ltd Wizards of the Coast, Inc. ’t Hofveld 6D Caswell Way P.O. Box 707
    [Show full text]
  • 2015 Sails of Glory
    GAMES ALLIANCE GAME ARCANE WONDERS ARES GAMES DISTRIBUTORS SAILS OF GLORY LEGEND OF THE FIVE RINGS CCG: TWENTY FESTIVALS The heir to the throne has been announced GAMES and the coronation scheduled. The Great Clans and their samurai rejoice at the opportunity to serve their new Emperor, grateful that the matter of succession has been determined with no Imperial blood spilt. Meanwhile, across the Empire, those with the gift of foresight begin to awaken in the night, with barely-remembered dreams of dread and destruction sending glacial chills down their spine as they rapidly escape from their minds. A MAGE WARS: ARENA CORE SET ARGONAUTA1806 SPANISH base set for the Legend of the Five Rings Do you have what it takes to enter the S.O.L. SHIP PACK Collectible Card Game, Twenty Festivals Arena and do battle with the most poweful AGS SGN102C ..........................$21.90 is introduced in nine Clans of the Emerald Mages in the world of Etheria? The perfect Empire of Rokugan Deck Tin Boxes, each entry point into Mage Wars, this revised ART FROM PREVIOUS ISSUE containing a learn-to-play rulebook, a and updated Core Set features a new arena GAME TRADE MAGAZINE #182 ready-to-play deck, and three boosters, board design, two new Spellbook designs, GTM contains articles on gameplay, as well as 16-card boosters packed in alternate art for Bear Strength, Dispel, previews and reviews, game related 36-count displays. Scheduled to ship in Dissolve, Minor Heal, and Rhino Hide, fiction, and self contained games and March 2015. NOTE: This item is sold to new artwork for Battle Fury, Force Push, game modules, along with solicitation retailers in full displays.
    [Show full text]
  • Rules for Cadwallon: City of Thieves
    Table of Contents The World of Cadwallon . p .3 The Goal . p .3 Game Components . p .4 Starting a Game . p .6 Adventure Boards . p .8 Character Cards . p .9 The Game Round . p 10. Moving Militiamen . p 11. Activating Characters . p 12. Movement . p 14. Opening a Chest . p 15. Attacking . p 17. Arcana Cards . p 18. Mission Cards . p 19. End of the Game . p .20 Welcome to Cadwallon . p .21 2 CoT RULES USA NEW.indd 2 20/06/10 19.51 The World of Cadwallon In the dark of a moonless night, a lonely militiaman shuffles along a deserted alley. The sound of a small stone striking the pavers brings him about just in time to see a black-clad figure vanish around the corner. “Stop! Thief!” Kornak hollers. Cursing under his breath, he runs after the fleeing shadow. Just another normal night in Cadwallon... Welcome to Cadwallon! Here is a city of vagabonds, deserters, and outlaws of every stripe. Truly, a City of Thieves! The Duke and his brave militia struggle to maintain order, but it is the mighty guilds and wealthy merchants who rule the city. And the most feared of these is the shadowy Guild of Thieves. As a member of the Guild, you must respect their basic rules, lest the city descend into complete chaos! Aarklash is a rough and dangerous world, steeped in magic, and scorched by all-encompassing war, as petty jealous gods advance their agendas with little regard for the human cost. Cadwallon is the last free city here, a shelter for those who want nothing to do with gods and their conflict.
    [Show full text]
  • 54342-Sample.Pdf
    Sample file 620_10925_Ch1.indd 1 5/11/07 9:30:47 AM CREDITS DESIGNERS SENIOR ART DIRECTOR D&D JASON BULMAHN, JAMES JACOBS, STACY LONGSTREET ERIK MONA ART DIRECTOR KARIN POWELL EDITORS PENNY WILLIAMS, BETH GRIESE COVER ARTIST MICHAEL KOMARCK FREELANCE COORDINATOR GWENDOLYN F.M. KESTREL INTERIOR ARTISTS MIGUEL COIMBRA, THOMAS DENMARK, EDITING MANAGER BRIAN HAGAN, JON HODGSON, KIM MOHAN FRED HOOPER, WARREN MAHY, FRANZ VOHWINKEL, BEN WOOTEN, JAMES ZHANG DESIGN MANAGER CHRISTOPHER PERKINS CARTOGRAPHERS MIKE SCHLEY DEVELOPMENT MANAGER JESSE DECKER GRAPHIC DESIGNERS KARIN POWELL, NICK ISAAC DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK ERIN DORRIES PRODUCTION MANAGERS IMAGE TECHNICIAN RANDALL CREWS, KRIS WALKER ROBERT JORDAN Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, & LATIN AMERICA Hasbro UK Ltd BELGIUM Wizards of the Coast, Inc. Caswell Way ’t Hofveld 6D P.O. Box 707 Newport, Gwent NP9 0YH 1702 Groot-Bijgaarden Renton WA 98057-0707 GREAT BRITAIN Belgium +1-800-324-6496 Please keep this address for your records +32 2 467 3360 620-10925720-001-EN DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 System, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s ISBN: 978-0-7869-4358-6 Guide, Monster Manual, Expedition to the Ruins of Greyhawk, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A.
    [Show full text]
  • 2013 World Championship Magic: the Gathering
    2013 World Championship Magic: The Gathering Florian Koch 26. Juli 2013 Table of contents 1 History 3 1.1 Flashback to 2012 . 4 1.2 World Champions . 6 2 Structure 7 2.1 Prizes . 7 3 Players 8 3.1 Dmitriy Butakov . 8 3.2 Stanislav Cifka . 10 3.3 Reid Duke . 13 3.4 Willy Edel . 16 3.5 Eric Froehlich . 20 3.6 Martin Jůza . 23 3.7 Brian Kibler . 25 3.8 Tom Martell . 28 3.9 Shuhei Nakamura . 31 3.10 David Ochoa . 34 3.11 Shahar Shenhar . 36 3.12 Ben Stark . 38 3.13 Lee Shi Tian . 40 3.14 Josh Utter-Leyton . 42 3.15 Yuuya Watanabe . 44 3.16 Craig Wescoe . 46 4 World Magic Cup 51 4.1 Structure . 51 4.2 Prizes . 52 4.3 Teams . 52 2 1 History The first World Championship was held in 1994 at the GenCon game fair in Mil- waukee. Its structure differed from later Worlds in several aspects. It was a single elimination tournament, that everybody could enter until all 512 seats were taken. The format was Vintage, called ’Type I’ at the time. Eventually American Zak Dolan won the tournament with a Bant Stasis Control deck, that of course nobody would have called ’Bant’ back then. In 1995 the second World Championship was held and its structure resembled later tournaments much more closely. The tournament commenced with five rounds of Sealed Deck on the first day, and continued with five rounds of Standard, then called ’Type II’. On the third day a cut was made to the best eight players, and they fought for the title with their Standard decks from the previous day in this final elimination stage.
    [Show full text]
  • Forgotten Realms® Player's Guide
    Forgotten Realms® Player’s Guide ROLEPLAYING GAME SUPPLEMENT Rob Heinsoo • Logan Bonner • Robert J. Schwalb FRPlayersGuide_Ch_00.indd 1 7/2/08 2:11:19 PM CREDITS Design Graphic Designer Rob Heinsoo (lead), Emi Tanji Greg Bilsland, Logan Bonner, Eric L. Boyd, Robert J. Schwalb Additional Graphic Design Soe Murayama Story Design Bruce R. Cordell (lead), Interior Illustrations Richard Baker, Philip Athans Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing, Wayne England, Goran Josic, Howard Lyon, Development Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley, Stephen Schubert (lead), Francis Tsai, Eva Widermann Mike Mearls, Rodney Thompson, Andy Collins Cartographers Additional Development Robert Lazzaretti, Bre Miller, Ryan Sansaver Jeremy Crawford Publishing Production Specialist Editing Erin Dorries Julia Martin (lead), Ray Vallese Prepress Manager Jefferson Dunlap Managing Editing Kim Mohan Imaging Technician Robert Jordan Director of R&D, Roleplaying Games/Book Publishing Bill Slavicsek Production Manager Cynda Callaway D&D Story Design and Development Manager Christopher Perkins Setting details based on the original FORGOTTEN REALMS® campaign setting created by Ed Greenwood with Jeff Grubb, D&D System Design and Development Manager the updated (3rd Edition) setting designed by Ed Greenwood, Andy Collins Richard Baker, Sean K Reynolds, Skip Williams, and Rob Heinsoo, and the 4th Edition revision guide by Bruce R. Art Directors Cordell, Richard Baker, and Philip Athans. Kate Irwin, Karin Powell Game rules based on the original DUNGEONS & DRAGONS® Cover Illustration rules created by E. Gary Gygax and Dave Arneson, and the William O’Connor later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Special Thanks to Brandon Daggerhart, keeper of Shadowfell Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition).
    [Show full text]
  • Small World Rules
    SW Rules EN_Mise en page 1 19/05/15 13:49 Page2 For 2-5 players • Ages 8 and above • 40-80 minutes l 20 Unique Special Power badges, plus Components 1 blank badge for a special power of your own design Inside Small World™, you will discover: l The following game pieces: l 4 Maps of Small World, contained on two double-sided boards, one for each of the four possible player configurations Number of players 10 Troll Lairs 6 Fortresses 9 Mountains 2 Holes-in- 1 Dragon the-Ground l 6 Player Summary sheets, one for each player and one to 5 Encampments 2 Heroes serve as a game turn reference for the group l 14 Fantasy Race banners, colored when Active and grayed- l 109 Victory Coins (30 "10"s, 24 "5"s, out when In Decline, plus 1 blank banner for a race of your 20 "3"s and 35 "1"s) own design l 1 Custom Reinforcement Die Victory Coins l 1 Game Turn marker Amazons, Active and In Decline l This Rules booklet l 168 Matching Race tokens & 18 Lost Tribe tokens: The Game Turn marker 15 Amazons 8 Dwarves 11 Elves 10 Ghouls 13 Ratmen 20 Skeletons 18 Sorcerers 11 Tritons 11 Giants 11 Halflings 10 Humans 10 Orcs 10 Trolls 10 Wizards 18 Lost Tribes 1 SW Rules EN_Mise en page 1 19/05/15 13:49 Page3 Setting up the game If this is the first time you play, punch out all the reaches the last position on the track (8th, 9th or the table, including the one on top of the stacks.
    [Show full text]
  • Sample File the Player’S Ing, Broken Relics of a Legendary Past
    CREDITS Design Graphic Designer Rob Heinsoo (lead), Emi Tanji Greg Bilsland, Logan Bonner, Eric L. Boyd, Robert J. Schwalb Additional Graphic Design Soe Murayama Story Design Bruce R. Cordell (lead), Interior Illustrations Richard Baker, Philip Athans Matt Cavotta, Chippy, Miguel Coimbra, Jesper Ejsing, Wayne England, Goran Josic, Howard Lyon, Development Warren Mahy, Lucio Parrillo, Mike Sass, Mike Schley, Stephen Schubert (lead), Francis Tsai, Eva Widermann Mike Mearls, Rodney Thompson, Andy Collins Cartographers Additional Development Robert Lazzaretti, Bre Miller, Ryan Sansaver Jeremy Crawford Publishing Production Specialist Editing Erin Dorries Julia Martin (lead), Ray Vallese Prepress Manager Jefferson Dunlap Managing Editing Kim Mohan Imaging Technician Robert Jordan Director of R&D, Roleplaying Games/Book Publishing Bill Slavicsek Production Manager Cynda Callaway D&D Story Design and Development Manager Christopher Perkins Setting details based on the original FORGOTTEN REALMS® campaign setting created by Ed Greenwood with Jeff Grubb, D&D System Design and Development Manager the updated (3rd Edition) setting designed by Ed Greenwood, Andy Collins Richard Baker, Sean K Reynolds, Skip Williams, and Rob Heinsoo, and the 4th Edition revision guide by Bruce R. Art Directors Cordell, Richard Baker, and Philip Athans. Kate Irwin, KarinSample Powell file Game rules based on the original DUNGEONS & DRAGONS® Cover Illustration rules created by E. Gary Gygax and Dave Arneson, and the William O’Connor later editions by David “Zeb” Cook (2nd Edition); Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Special Thanks to Brandon Daggerhart, keeper of Shadowfell Adkison (3rd Edition); and Rob Heinsoo, Andy Collins, and James Wyatt (4th Edition). 620-21858720-001 EN U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS WIZARDS OF THE COAST, BELGIUM 9 8 7 6 5 4 3 2 1 & LATIN AMERICA Hasbro UK Ltd ’t Hofveld 6D First Printing: Wizards of the Coast, Inc.
    [Show full text]
  • Science Fiction Au Fleuve Noir
    Au Sommaire : SF- Fantasy, mais aussi Fantastique, Merveilleux, Etrange, Mystère, Frayeur, Epouvante... - Commande Merci de vérifier par e-mail la disponibilité des ouvrages que vous souhaitez acquérir. Frais de port : - offerts dès 90 € d'achat - envoi via Mondial Relay au dessus de 5kgs. Le Site De Papy-Dulaut Papy-Dulaut La SF au Fleuve Noir page 2 ______________________________________________________________________________________ Liste des collections proposées : "Double" (1969) "Virtuel" (1996-1997) "Espiomatic" "Magic" (1996-1998) "Les aventures du Conch" "F.A.U.S.T." (1996-1997) "Kergan" "SF" (1997-1999) "Flash" "Earthdawn" (1997-1999) "Zac" "Bibliothèque du Fantastique" "Super Luxe" (1974-1985) "Marc Stone" (1998) "Lendemains retrouvés" "Royaumes Oubliés – Double Diamant" (1998) "Horizons de l'au-delà" "Grand Format-SF/Fantasy" (1998-2004) "Les Best-Sellers" (1982-1985) "Star Wars" (1999-2011) "Hard 2004" (1985-1986) "Buffy contre les vampires" (1999-2006) "Gore" (1985-1990) "Titan" (2000) "Les Chevaliers de Lumière" (1987-1991) "La Vampire" (2000-2001) "Les Maîtres Français de la SF" (1988-1991) "Charmed" (2001-2007) "Robert E. Howard" (1991-1993) "Thraxas" (2002) "Quatuor" "WarCraft" (2003/2007) "Super Poche" "StarCraft" "Conan" (1993-1995) "Diablo" (2003) "Star Trek" (1993-2001) "Rendez-vous ailleurs" (2002-2011) "Super Héros" "Cinéma" "Angoisses" (1993-1994) "Resident Evil" (2002-2005) "Frayeur" (1994-1995) "Thriller fantastique" (2003-2006) "Les Royaumes Oubliés" (1994-2007) "Smallville" (2003-2005) "Shadowrun" (1994-2001) "Thriller" "Ravenloft" (1995-1998) "Guin Saga" (2006-2007) "Aventures et Mystères" (1995-1996) "L’Empire des Etoiles" (2006-2008) "Lancedragon" (1996-2007) "Territoires" (2011-...) "Battletech" (1996-1997) Sommaire Papy-Dulaut La SF au Fleuve Noir page 3 ______________________________________________________________________________________ "Fleuve Noir Double" (1969) 1969 1-2 LIVANDERT Graham Prison à vie LAFOREST Serge Une poigne de fer 1969 3-4 CAYEUX J.B.
    [Show full text]
  • Estudio Sobre La Evolución Del Juego De Mesa Y Su Transformación En Producto Editorial
    ESTUDIO SOBRE LA EVOLUCIÓN DEL JUEGO DE MESA Y SU TRANSFORMACIÓN EN PRODUCTO EDITORIAL Criterios para la edición, producción y comercialización de un juego de mesa Antonio Catalán Projecto final de Licenciatura de Diseño y Producción gráfica Setiembre de 2016 INSTITUTO SUPERIOR DE EDUCAÇÃO E CIÊNCIAS Escola de Design, Comunicação e Artes Provas destinadas à obtenção do grau de Licenciado em Design e Produção Gráfica ESTUDO DA EVOLUÇÃO DO JOGO DE TABULEIRO, E SUA TRANSFORMAÇÃO EM PRODUTO EDITORIAL Critérios para a edição, produção e comercialização de um jogo de tabuleiro ESTUDIO SOBRE LA EVOLUCIÓN DEL JUEGO DE MESA Y SU TRANSFORMACIÓN EN PRODUCTO EDITORIAL Criterios para la edición, producción y comercialización de un juego de mesa Autor:Antonio Catalán Villanueva Orientadores: José Manuel Martínez Bouza (PhD) Rafael Pozo Puértolas (PhD) SALESIANS DE SARRIÀ, Barcelona – Septiembre de 2016 Resumen: Los juegos de mesa han evolucionado hasta convertirse en un producto editorial desde finales del siglo XX, hasta llegar al concepto nuevo de Eurogame. A lo largo de este estudio analizamos la historia de los juegos y su evolución hacia un producto editorial, desde la era pre-Gutenberg, hasta la actualidad. Se explica el concepto del nuevo paradigma, qué acto- res intervienen en su producción y cuáles son sus procesos. Las aportaciones de este proyecto se dividen en tres partes: estudiar de manera breve, pero exhaustiva la historia y evolución hacia un producto editorial. Plantear una teoría de diseño, producción y comercialización de un juego de mesa moderno y mostrar una aplica- ción práctica de esta teoría, mediante un caso de estudio.
    [Show full text]