Perilous Gateways
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Human, Arkaiun
™ Sample file 620_17929_Ch1.indd 1 8/2/04 1:46:47 PM DESIGNER: Thomas M. Reid DEVELOPER: Michael Donais EDITORS: Chris Sims, Chris Thomasson, Penny Williams MANAGING EDITOR: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Andrew J. Finch DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Joshua C.J. Fischer, Randall Crews ART DIRECTOR: Robert Raper COVER ARTIST: Sam Wood INTERIOR ARTISTS: Wayne England, Sam Wood, Richard Sardinha, Carl Frank, Chris Hawkes, Jason Engle, Christopher Rush, Ralph Horsley, Vince Locke, Mike Dubisch GRAPHIC DESIGNERS: Kate Irwin, Dee Barnett CARTOGRAPHER: Todd Gamble GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Richard Baker, Eric L. Boyd, George Krashos, Thomas M. Costa Sources include the FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo, Counselors & Kings Trilogy by Elaine Cunningham, Defenders of the Faith by Rich Redman and James Wyatt, Demihuman Deities by Eric L. Boyd, Dragon Magazine, Dwarves Deep by Ed Greenwood, Faiths & Avatars by Julia Martin with Eric L. Boyd, Faiths and Pantheons by Eric L. Boyd and Erik Mona, Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel McCoy, Masters of the Wild by David Eckelberry and Mike Selinker, Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo, Monster Manual II by Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter, Old Empires by Scott Bennie, Pages From the Mages by Ed Greenwood and Tim Beach, Pirates of the Fallen Stars by Curtis M. Scott, Player’s Guide to Faerûn by Richard Baker, Travis Stout, and James Wyatt, Powers & Pantheons by Eric L. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Epic-Level Prestige Class Progressions a Web Enhancement for the Epic Level Handbook
Epic-Level Prestige Class Progressions A Web Enhancement for the Epic Level Handbook The Epic Level Handbook provides epic-level progres- ucts: specifically, Defenders of the Faith, Manual of the sions—that is, information on the powers, abilities, and Planes, Masters of the Wild, Song & Silence, Sword & Fist, bonus feats gained by epic-level characters—for all 11 and Tome & Blood. While this doesn’t encompass every classes presented in the Player’s Handbook, as well as the prestige class presented to date (that would require an six prestige classes detailed in the DUNGEON MASTER’s entire book all to itself!), it gives DMs a wide range of Guide. But with the vast number of prestige classes pub- examples that should help them build other epic pro- lished in other DUNGEONS & DRAGONS®products, the gressions as needed. Simply find a class (either here or Epic Level Handbook couldn’t address the needs of every in the Epic Level Handbook) that’s roughly similar to your single epic-level character. chosen prestige class and start there. That’s where this web enhancement comes in. Here, To use this web enhancement, you should already you’ll find epic-level progressions for a full two dozen have the Epic Level Handbook accessory by Andy Collins, prestige classes drawn from various core D&D prod- Bruce R. Cordell, and Thomas M. Reid. This bonus material is brought to you by the DUNGEONS & DRAGONS official website: <www.wizards.com/dnd>. Credits You’ll note that every prestige class included in this enhancement is a 10-level class. -
Living Forgotten Realms Campaign Guide Explains How to Beyond
LIVING FORGOTTEN REALMS® CAMPAIGN GUIDE Version 2.5: August 4, 2011 (Next Update: January 2012) For a list of changes made from v2.0 of this document, please visit this thread on the LFR Community Forum. What is Living Forgotten Realms? Campaign Setting and Structure Living Forgotten Realms (LFR for short) is a worldwide Living The Living Forgotten Realms campaign is based on the setting Campaign that uses the 4th Edition DUNGEONS & DRAGONS® details found in the 4th Edition Forgotten Realms Campaign rules and the FORGOTTEN REALMS® campaign setting. Players Guide. Faerûn is constantly evolving. Game products from create characters using the core D&D rules and the Wizards of the Coast (such as the Neverwinter Campaign guidelines in this document, and can then play those Guide) offer new information about the world. New characters in any LFR adventure, anywhere in the world. As FORGOTTEN REALMS content appears regularly on D&D you play adventures, your character earns experience points, Insider. LFR adventures sometimes refer to events and gold, and magic items which stay with you from game to characters from the many fiction novels set in the Realms. game. There are dozens of new adventures to play each year! Most importantly, LFR characters themselves can and do change the world through their actions and decisions! How to Use This Guide Living Forgotten Realms adventures span the vastness of Faerûn's surface, the Underdark beneath, and the planes The Living Forgotten Realms Campaign Guide explains how to beyond. Your character might explore the jungles of Chult in create and advance characters. -
Soulsabbath.Pdf
SOUL SABBATH SYNOPSIS Even as a child, Mieszko’s parents knew there was something not quite right about the boy, and when they saw him drawing a picture of a woman with wolf-like characteristics, they were convinced he was “unsound” and handed him over to the local Benedictine monastery, abandoning him forever. Mieszko would spend the rest of his life in that monastery until one day he simply vanished without a trace. Though he took his vows very seriously, he could no longer maintain his silence when an epiphany came to him that certain scriptures were not gospel at all – an offense that exposed him as a heretic. Mieszko’s revelation concerned the redemption of mankind, and such heresy shook the monastery to its very foundation. Though this was a crime punishable by death, Mieszko was able to bargain for his life, but it could be argued that the punishment delivered was, in fact, worse than death. The bricks were gathered, the mortar poured, and Mieszko was confined in the tiny scriptorium and assigned the task of scribing the greatest book of his time – The Codex Gigas. Even as Mieszko dropped to his knees to enter the tomb, he could not repent of the truth he had been shown, and he began the monumental chore, not to find forgiveness, but to pay homage to his convictions. Although he was writing possessed, Mieszko knew in his heart that he could never complete this impossible task alone – not in his current form. Still, he labored, and with each stroke of the quill, he became more a part of the book, until he was absorbed into the very book itself. -
Multi Software Product Lines in the Wild
AperTO - Archivio Istituzionale Open Access dell'Università di Torino Multi software product lines in the wild This is the author's manuscript Original Citation: Availability: This version is available http://hdl.handle.net/2318/1667454 since 2020-07-06T10:51:50Z Publisher: Association for Computing Machinery Published version: DOI:10.1145/3168365.3170425 Terms of use: Open Access Anyone can freely access the full text of works made available as "Open Access". Works made available under a Creative Commons license can be used according to the terms and conditions of said license. Use of all other works requires consent of the right holder (author or publisher) if not exempted from copyright protection by the applicable law. (Article begins on next page) 27 September 2021 Multi Software Product Lines in the Wild Michael Lienhardt Ferruccio Damiani [email protected] [email protected] Università di Torino Università di Torino Italy Italy Simone Donetti Luca Paolini [email protected] [email protected] Università di Torino Università di Torino Italy Italy ABSTRACT 1 INTRODUCTION Modern software systems are often built from customizable and A Software Product Line (SPL) is a set of similar programs, called inter-dependent components. Such customizations usually define variants, with a common code base and well documented variabil- which features are offered by the components, and may depend ity [1, 6, 19]. Modern software systems are often built as complex on backend components being configured in a specific way. As assemblages of customizable components that out-grow the expres- such system become very large, with a huge number of possible siveness of SPLs. -
Dragon Magazine #100
D RAGON 1 22 45 SPECIAL ATTRACTIONS In the center: SAGA OF OLD CITY Poster Art by Clyde Caldwell, soon to be the cover of an exciting new novel 4 5 THE CITY BEYOND THE GATE Robert Schroeck The longest, and perhaps strongest, AD&D® adventure weve ever done 2 2 At Moonset Blackcat Comes Gary Gygax 34 Gary gives us a glimpse of Gord, with lots more to come Publisher Mike Cook 3 4 DRAGONCHESS Gary Gygax Rules for a fantastic new version of an old game Editor-in-Chief Kim Mohan Editorial staff OTHER FEATURES Patrick Lucien Price Roger Moore 6 Score one for Sabratact Forest Baker Graphics and production Role-playing moves onto the battlefield Roger Raupp Colleen OMalley David C. Sutherland III 9 All about the druid/ranger Frank Mentzer Heres how to get around the alignment problem Subscriptions Georgia Moore 12 Pages from the Mages V Ed Greenwood Advertising Another excursion into Elminsters memory Patricia Campbell Contributing editors 86 The chance of a lifetime Doug Niles Ed Greenwood Reminiscences from the BATTLESYSTEM Supplement designer . Katharine Kerr 96 From first draft to last gasp Michael Dobson This issues contributing artists . followed by the recollections of an out-of-breath editor Dennis Kauth Roger Raupp Jim Roslof 100 Compressor Michael Selinker Marvel Bullpen An appropriate crossword puzzle for our centennial issue Dave Trampier Jeff Marsh Tony Moseley DEPARTMENTS Larry Elmore 3 Letters 101 World Gamers Guide 109 Dragonmirth 10 The forum 102 Convention calendar 110 Snarfquest 69 The ARES Section 107 Wormy COVER Its fitting that an issue filled with things weve never done before should start off with a cover thats unlike any of the ninety-nine that preceded it. -
Buffy the Vampire Slayer 1: Coyote Moon; Night of the Living Rerun
[PDF-u4v]Buffy the Vampire Slayer 1: Coyote Moon; Night of the Living Rerun; Portal Through Time Buffy the Vampire Slayer 1: Coyote Moon; Night of the Living Rerun; Portal Through Time Buffy the Vampire Slayer 1: Coyote Moon; Night of the ... Amazon.com: Buffy the Vampire Slayer 2: Halloween Rain ... Godogma | FanFiction Sun, 23 Sep 2018 03:53:00 GMT Buffy the Vampire Slayer 1: Coyote Moon; Night of the ... John Vornholt is the author of is the author of two of the New York Times bestselling Star Trek: The Next Generation Dominion War books, the successful two-book Star Trek: The Next Generation series Gemworld, Genesis Wave Book One, and several other Star Trek novels, including Quarantine, Antimatter, Sanctuary, Rogue Saucer and Mind Meld. Amazon.com: Buffy the Vampire Slayer 2: Halloween Rain ... Fulfillment by Amazon (FBA) is a service we offer sellers that lets them store their products in Amazon's fulfillment centers, and we directly pack, ship, and provide customer service for these products. [Mobile book] Buffy the Vampire Slayer 1: Coyote Moon; Night of the Living Rerun; Portal Through Time Godogma | FanFiction Godogma is a fanfiction author that has written 5 stories for Buffy: The Vampire Slayer, NCIS, Misc. Games, Harry Potter, Misc. Movies, Stargate: SG-1, Misc. Tv Shows ... Download Fri, 12 Oct 2018 10:11:00 GMT Port Manteaux Word Maker - OneLook Dictionary Search Port Manteaux churns out silly new words when you feed it an idea or two. Enter a word (or two) above and you'll get back a bunch of portmanteaux created by jamming together words that are conceptually related to your inputs. -
Liste De Modules *D&D
Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. -
Dragon Magazine
— The Magazine of Fantasy, Swords & Sorcery, and Science Fiction Game Playing — This issue marks the beginning of the new assistant editor’s tenure, and his touch is already evident. I won’t detail his innovations, nor will I detail which are mine; This new combined format is a combined effort. Other than various ad- ministrative duties, the only division of labor that we practice is that I tend to read and validate the historical pieces, as my background in history is more extensive than his. At the end of this piece, I have asked Jake to write a little introductory bit to give you, the readers, an idea of both where he is coming from, and what you can expect from him. His joining the magazine has already been advantageous. As can be expected with any infusion of new ideas, we already have dozens of plots and schemes simmering away, all designed to improve the quality of the magazine and to sell more copies of it. Vol. III, No. 12 June, 1979 This issue marks the introduction, or re-introduction in some cases, of some FEATURES different components of the magazine. We have returned the old FEATURED CREATURE, having renamed the column THE DRAGON’S BESTIARY. This System 7 Napoleonics — system analysis . 4 will now become a regular monthly feature. If you note this month’s entry care- Giants in the Earth — fictitious heros . 13 fully, you will note a new authenticity. GIANTS IN THE EARTH is another new D&D, AD&D, and Gaming — Sorcerer’s Scroll . 28 entry, designed to add some spice to your D&D or AD&D campaign. -
Random Roads: Rotten Dreams
Random Roads: Rotten Dreams An adventure for characters on the road. Written by Neil Nolette Edited by Henry Wanat DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Sample file Not for resale. Permission granted to print or photocopy this document for personal use only. Rotten_Dreams 1 Down a Random Road “It's a dangerous business, Frodo, going out your Since then, the land has lured in and consumed door. You step onto the road, and if you don't keep anyone seeking shelter in the old farm area. It hopes your feet, there's no knowing where you might be to be able to control the whole of the woods in time, swept off to.” but that is beyond the scope of this encounter. —J.R.R Tolkien The Fellowship of the Ring. -
Indicators for Missing Maintainership in Collaborative Open Source Projects
TECHNISCHE UNIVERSITÄT CAROLO-WILHELMINA ZU BRAUNSCHWEIG Studienarbeit Indicators for Missing Maintainership in Collaborative Open Source Projects Andre Klapper February 04, 2013 Institute of Software Engineering and Automotive Informatics Prof. Dr.-Ing. Ina Schaefer Supervisor: Michael Dukaczewski Affidavit Hereby I, Andre Klapper, declare that I wrote the present thesis without any assis- tance from third parties and without any sources than those indicated in the thesis itself. Braunschweig / Prague, February 04, 2013 Abstract The thesis provides an attempt to use freely accessible metadata in order to identify missing maintainership in free and open source software projects by querying various data sources and rating the gathered information. GNOME and Apache are used as case studies. License This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license. Keywords Maintenance, Activity, Open Source, Free Software, Metrics, Metadata, DOAP Contents List of Tablesx 1 Introduction1 1.1 Problem and Motivation.........................1 1.2 Objective.................................2 1.3 Outline...................................3 2 Theoretical Background4 2.1 Reasons for Inactivity..........................4 2.2 Problems Caused by Inactivity......................4 2.3 Ways to Pass Maintainership.......................5 3 Data Sources in Projects7 3.1 Identification and Accessibility......................7 3.2 Potential Sources and their Exploitability................7 3.2.1 Code Repositories.........................8 3.2.2 Mailing Lists...........................9 3.2.3 IRC Chat.............................9 3.2.4 Wikis............................... 10 3.2.5 Issue Tracking Systems...................... 11 3.2.6 Forums............................... 12 3.2.7 Releases.............................. 12 3.2.8 Patch Review........................... 13 3.2.9 Social Media............................ 13 3.2.10 Other Sources..........................