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Capcom and Gungho Launch Co-Developed Title TEPPEN! - Mobile Game Released Globally, Features a Host of Capcom’S Major Series
July 5, 2019 Press Release 3-1-3, Uchihiranomachi, Chuo-ku Osaka, 540-0037, Japan Capcom Co., Ltd. Haruhiro Tsujimoto, President and COO (Code No. 9697 First Section of Tokyo Stock Exchange) Capcom and GungHo Launch Co-Developed Title TEPPEN! - Mobile game released globally, features a host of Capcom’s major series - Capcom Co., Ltd. (Capcom) today announces that TEPPEN, a mobile title jointly-developed with GungHo Online Entertainment, Inc. (GungHo), was released on the App Store and Google Play Store on July 4 in North America and Europe (local times). TEPPEN is further scheduled for release in Japan and Asia at a later date. Developed in collaboration with GungHo, TEPPEN is the ultimate card battle game for mobile devices and features a diverse cast of popular Capcom characters. The game pits players from around the globe against one another in white-hot card battles that are both strategic and fast-paced. The intuitive controls of the real-time system immerse players directly into the thick of battle, where a deep, original story unfolds around lovingly drawn characters from popular series such as Resident Evil, Monster Hunter and Street Fighter. The collaboration brings together Capcom, whose game brands are recognized around the globe, and GungHo, who has built up superior knowhow in the field of mobile games. In-demand, high quality content will be produced by the strengths of each company in planning, development and operations of the title. Going forward, both companies will continue working together on TEPPEN’s development and promotion in order to make the title a success, even setting their sights on expanding into esports. -
Pocketgamer.Biz Top 50 Developer 2020
2020 2020 in association with The mobile movers & shakers of the last 12 months Top 50 Developer 2020 in association with 1 2020 2020 Contents a-z Welcome… 2020 Our Top 50 Mobile Game Makers list is now in its 11th year, in association with From breaking industry stories and and what a year it’s been already. p27 p6 p21 p15 p10 in-depth interviews with key executives to updates on industry 2020 will be remembered for a lot of things, but in the events and detailed analysis of mobile mobile games industry it will likely be remembered for the games metrics, PocketGamer.biz is the continued growth of hypercasual as a genre, some first port of call for mobile game impressively large acquisitions, and a string of battles waged developers, publishers, operators, handset manufacturers, investors, and across and about the app stores. p4 p19 p19 p14 p5 p14 p25 service providers. We’ve seen Apple Arcade offer a new avenue for premium mobile developers, while free-to-play revenues have surged www.pocketgamer.biz thanks to people spending more time at home. And we’ve seen streaming services start kicking into high gear, with Stadia and xCloud battling it out on smaller screens with p6 p13 p15 p9 p7 p4 p7 console titles. It’s been tough picking out the developers we consider to be “the best” amongst all the chaos of 2020. It’s been a difficult year, and it isn’t getting any easier. Realistically, every Your top 50 p11 p9 p10 p13 p12 company still hanging on deserves recognition of some kind. -
Missouri Valley Conference Announces 2012-13 Academic Awards
1818 Chouteau Avenue TELEPHONE (314) 444-4322 St. Louis, MO 63103 HOME PAGE www.mvc-sports.com FOR IMMEDIATE RELEASE Contact: Quinn Zielonko July 10, 2013 MISSOURI VALLEY CONFERENCE ANNOUNCES 2012-13 ACADEMIC AWARDS ST. LOUIS – Forty-seven student-athletes highlight more than 1,500 who earned selection to the 2012-13 Missouri Valley Conference Honor Roll, as announced by the league office. Those 47 student-athletes earned the league’s highest academic achievement by capturing the Missouri Valley Conference President’s Council Academic Excellence Award. The President's Council Academic Excellence Award requires a minimum 3.8 cumulative grade point average (through Spring 2013 semester), participation in athletics a minimum of two years, and the student-athlete must be within 18 hours of graduation. Also, hundreds of student-athletes received the league’s Commissioner’s Academic Excellence Award, which requires a minimum grade point average of 3.5 for the previous two semesters, a minimum 3.2 cumulative grade point average, and participation in athletics. In addition, the Missouri Valley Conference has announced its 2012-13 Honor Roll, which recognizes academic achievement of student-athletes. To qualify for the Valley Honor Roll, a student-athlete must have recorded a mini- mum 3.2 grade point average for a specified term (Fall 2012/Spring 2013), must have been a member of an athlet- ics team, and must have a minimum of 12 hours of enrollment during the fall or spring semesters. -
CAPCOM INTEGRATED REPORT 2019 Code Number: 9697
CAPCOM CO., LTD. INTEGRATED REPORT 2019 Captivating a Connected World CAPCOM INTEGRATED REPORT 2019 Code Number: 9697 Code Number: 9697 Advancing Our Global Brand Further Monster Hunter World: Iceborne Released in January 2018, Monster Hunter: World (MH:W, below), succeeded on two key elements of our growth strategy, namely globalization and shifting to digital. This propelled it to over 12.4 million units shipped worldwide, making it Capcom’s biggest hit ever. We aim to grow the fanbase even further by continuing to advance these two elements on Monster Hunter World: Iceborne (MHW:I, below), which is scheduled for release during the fiscal year ending March 2020. For details, see p. 35 of the Integrated Report 2018. Globalization Increasing global users by supporting 12 languages 1 and launching titles simultaneously worldwide The two key MH : W raised the Monster Hunter series to global Overseas Approximately 25% elements to brand status by increasing the overseas sales ratio to our success roughly 60%, compared to its historical 25%. We plan to solidify our global user base with MHW:I Overseas by releasing it simultaneously around the globe and Approximately offering the game in 12 languages. 75% 01 CAPCOM INTEGRATED REPORT 2019 Digital Shift 2 Taking our main sales and marketing channels online We expect the bulk of MHW:I sales to be digital. While we maximize revenue using the digital marketing data Trial version we have accumulated up to this point, we will analyze Feedback Capcom user purchasing trends to utilize in digital sales -
CAPCOM INTEGRATED REPORT 2019 Code Number: 9697
CAPCOM CO., LTD. INTEGRATED REPORT 2019 Captivating a Connected World CAPCOM INTEGRATED REPORT 2019 Code Number: 9697 Code Number: 9697 Advancing Our Global Brand Further Monster Hunter World: Iceborne Released in January 2018, Monster Hunter: World (MH:W, below), succeeded on two key elements of our growth strategy, namely globalization and shifting to digital. This propelled it to over 12.4 million units shipped worldwide, making it Capcom’s biggest hit ever. We aim to grow the fanbase even further by continuing to advance these two elements on Monster Hunter World: Iceborne (MHW:I, below), which is scheduled for release during the fiscal year ending March 2020. For details, see p. 35 of the Integrated Report 2018. Globalization Increasing global users by supporting 12 languages 1 and launching titles simultaneously worldwide The two key MH : W raised the Monster Hunter series to global Overseas Approximately 25% elements to brand status by increasing the overseas sales ratio to our success roughly 60%, compared to its historical 25%. We plan to solidify our global user base with MHW:I Overseas by releasing it simultaneously around the globe and Approximately offering the game in 12 languages. 75% 01 CAPCOM INTEGRATED REPORT 2019 Digital Shift 2 Taking our main sales and marketing channels online We expect the bulk of MHW:I sales to be digital. While we maximize revenue using the digital marketing data Trial version we have accumulated up to this point, we will analyze Feedback Capcom user purchasing trends to utilize in digital sales -
Missouri Valley Conference Announces 2011-12 Academic Awards
1818 Chouteau Avenue TELEPHONE (314) 444-4300 St. Louis, MO 63103 FACSIMILE (314) 444-4333 HOME PAGE www.mvc-sports.com FOR IMMEDIATE RELEASE Contact: Mike Kern June 29, 2012 MISSOURI VALLEY CONFERENCE ANNOUNCES 2011-12 ACADEMIC AWARDS ST. LOUIS – Sixty-three student-athletes highlight more than 1,500 who earned selection to the 2011-12 Missouri Valley Conference Honor Roll, as announced by the league office. Those 63 student-athletes earned the league’s highest academic achievement by capturing the MVC President’s Council Academic Excellence Award. The President's Council Academic Excellence Award requires a minimum 3.8 cumulative grade point average (through Fall 2011 semester), participation in athletics a minimum of two years, and the student-athlete must be within 18 hours of graduation. Also, nearly 500 student-athletes received the league’s Commissioner’s Academic Excellence Award. That requires a minimum grade point average of 3.5 for the previous two semesters, a minimum 3.2 cumulative grade point average, and participation in athletics. Freshmen are not eligible. In addition, the Missouri Valley Conference has announced its 2011-12 Honor Roll, which recognizes academic achievement of student-athletes. To qualify for the Valley Honor Roll, a student-athlete must have recorded a mini- mum 3.2 grade point average for a specified term (Fall 2011), must have been a member of an athletics team, and must have a minimum of 12 hours of enrollment during the fall. BRADLEY UNIVERSITY PRESIDENTS COUNCIL ACADEMIC EXCELLENCE AWARD - Charonn Woods (Men’s Basketball); Kyle Orne (Men’s Soc- cer); Robert Smith (Men’s Soccer); Kelly Amundrud (Women’s Golf). -
Indiana Soccer
INDIANA SOCCER Athletics Media Relations • Melanie Schneider • Men’s Soccer Contact office phone - (812) 856-2939 • cell phone - 812-325-6789 email - [email protected] www.iuhoosiers.com • Twitter: @IUMensSoccer • Instagram: IUMensSoccer 8 NCAA Titles • 18 NCAA College Cup Appearances SETTING THE SCENE NO. 2/3 INDIANA (11-2-4, 3-2-2 B1G) vs. NO. 21/NR MICHIGAN STATE (9-4-4, 3-2-2) • Indiana wraps up the regular season with a lot on the line as it faces the Michigan State November 5 • 6 p.m. ET Spartans in the Big Ten finale. Jerry Yeagley Field at Bill Armstrong • Michigan State and Indiana have identical 3-2-2 conference records and both are vying for Stadium a top-4 finish, which would allow that team to Bloomington, Indiana host a Big Ten Tournament quarterfinal game on Sunday, November 9. • Even with a victory, Indiana will need help from Ohio State/Northwestern/Maryland to cement a RADIO: 99.1 FM WIUX top-four finish. • Tonight’s game also serves as senior night with LIVE STREAM: BTN Plus (subscription required) Kerel Bradford, Patrick Doody, Dylan Lax. Jamie UP NEXT: Big Ten Tournament Quarterfinals-TBA Vollmer and Sean Weidman being honored before the game. NEWS AND NOTES • Indiana bounced back from a 1-0 deficit and took a 2-1 lead in the second half, but a late goal from Wisconsin and two scoreless overtimes left the Hoosiers and Badgers deadlocked at 2-2 Saturday night at the McClimon Soccer Complex in Madison, Wisconsin. • A fifth-minute shot from Tanner Thompson had potential but a Wisconsin defender stepped into the ball’s path in front of goal to block the attempt. -
Author Index
Author Index Technical poster and oral presentations are listed chronologically by session number. For example, number 24-2 indicates the second presentation in session 24. Poster board numbers are 3–4 digits and are located directly to the left of the presentation title. A Adotey, Nutifafa 319-9, 443-10 Alam, M 420-3 Almquist, Vance 138-7 Abad, Jorge 174-6 Adviento-Borbe, Maria 248-8 Alam-Eldein, Shamel 321-5 Alnsour, Najwa 152-4, 454-4 Abaidoo, Robert 284-4 Adzraku, Hannah-Vic 414-12 Alamilla-Ortiz, Zulma 90-8 Alomran, Abdulrasoul 311-38 Abaye, A. Ozzie 84-3, 87-3, Afonso, Amanda 260-12 Alamri, Mohammed 108-6 Alonso, Marcell 292-16, 292-17 90-3, 265-6, 437-2 Afzal, Adeel 89-3 Alarcon-Zuñiga, Baldomero Al Sulaimi, Abdullah 456-8 Abazoglou, John 78-2 Agalawatte, Prabodha 345-2 405-1 Altendorf, Kayla 64-9 Abbott, Lynette 144-3 Agam, Nurit 73-4, 241-3 Alari, Fernando 78-3 Altman, Baily 440-6 Abdalla, Adibe 403-4, 403-12 Agbo, Nelson 374-6 Alazba, Abdurrahman 449-11, Altpeter, Fredy 118-7 Abd Alla, Neama 443-9 Aggag, Ahmed 109-60 451-4 Alva, Ashok 57-4, 248-5, 446-5 Abdel-Mageed, Haggag 103-5 Aggarwal, Pramod 74-8, 345-17 Al Bari, Mohammed 109-1 Alvarez, Marlon 170-9 Abdelfattah, Mahmoud 169-1 Agnan, Yannick 433-1, 433-3 Albertine, Jennifer 392-10 Alvarez, Stephany 87-4 Abdella, Kenzu 231-6 Agomoh, Ikechukwu 166-6, Albertson, Dakota 44-20 Alvarez-Campos, Odiney 99-31 Abdelraouf, Elsayed 359-10 322-11 Albuquerque, Carlos Juliano Alvarez-Villafana, Vicente 90-8 Abdi, Dalel 435-4, 435-5 Agostinho, Flavia 442-8, 445-10 360-6 Alvarez Prado, Santiago -
In Association With
2021 IN ASSOCIATION WITH Panton 7708 C C94 M51 Y31 K30 R0 G85 B112 01 Develop 100 Cover.indd 1 11/12/2020 08:16 Panton 151 C C0 M100 Y60 K0 R245 G130 B32 MCV DEV100 - INDIGO PEARL:Layout 1 14/12/2020 15:38 Page 1 In association with 100 Welcome back Develop 100 株式会社角川アスキー総合研究所/ロゴ WITH THANKS TOPanton OUR DATA7708 C PROVIDERS C94 M51 Y31 K30 There has never been a more exciting R0 G85 B112 time to be a game developer. 2020 has FAMITSU presented its fair share of challenges, Famitsu is a Japanese and still, our industry reacted, adapted video game magazine to deliver its most successful year. started in 1986. Publicly listed publishers delivered Panton 151 C We started to run a databaseC0 with M100 Famitsu Y60 resources K0 in an average 30 per cent growth in the 1997. Now our team belongs to KADOKAWA ASCII Research second calendar quarter, while Newzoo R245 G130 B32 Laboratories Inc. Recently, we have published various white upgraded its annual forecasted growth to nearly 20 per cent papers and reports. And we have partnered with MCV over year-on-year. 15 years. For more details on Japanese market data visit In a world where almost everyone is either a current or www.f-ism.net or contact [email protected]. potential gamer, our cultural relevance has never been greater. Game engines are branching out of games and enhancing more aspects of our lives, for example by replacing traditional dashboards with interactive displays. And when cultural scenes GSD became out of reach due to the pandemic, virtual music concerts GSD is a unique opportunity to access and and digital art exhibitions started to fill the void. -
Half Marathon Results
Cellcom Green Bay Marathon 2017 - Half Marathon - results OnlineRaceResults.com PLACE NAME DIV DIV PL 5MI 10MI PACE TIME ----- ---------------------- ------- --------- ----------- ----------- ------- ----------- 1 Josphat Chobei M30-34 1/198 24:19 48:43 4:55 1:04:16 2 Paul Sugut M30-34 2/198 24:48 50:17 5:06 1:06:41 3 Mizael Carrera M25-29 1/161 25:12 50:57 5:07 1:07:05 4 Abu Diriba M25-29 2/161 25:32 51:57 5:13 1:08:14 5 Hicham Alaoui M25-29 3/161 25:38 51:57 5:13 1:08:16 6 Jake Marotz M25-29 4/161 26:22 52:45 5:18 1:09:17 7 Jason Ryf M45-49 1/191 56:02 5:38 1:13:49 8 Mike Matuszak M25-29 5/161 27:32 56:02 5:39 1:13:59 9 Gabi Anzalone F20-24 1/214 27:58 56:46 5:43 1:14:51 10 Jace Galley M20-24 1/80 27:58 56:47 5:43 1:14:56 11 Shawn Weigl M35-39 1/265 28:39 58:09 5:51 1:16:29 12 Eric Crutchfield M30-34 3/198 30:04 1:00:01 5:58 1:18:07 13 Harikesh Maurya M20-24 2/80 28:30 59:04 5:59 1:18:20 14 Joshuah Kakes M15-19 1/49 29:38 59:46 6:00 1:18:38 15 Jeffrey Quednow M25-29 6/161 29:30 59:28 6:00 1:18:40 16 Caitlin Comfort F25-29 1/343 29:43 59:52 6:02 1:18:58 17 Jose Escoriza M30-34 4/198 28:50 59:57 6:05 1:19:37 18 Clay Woll M25-29 7/161 30:28 1:00:46 6:05 1:19:44 19 Naomi Fulton F30-34 1/431 29:56 1:00:30 6:06 1:19:56 20 David Carter M25-29 8/161 30:30 1:01:27 6:09 1:20:35 21 Eric Erspamer M25-29 9/161 1:01:54 6:10 1:20:38 22 Jason Bond M40-44 1/219 30:30 1:01:27 6:11 1:20:58 23 Nora Ferguson F25-29 2/343 30:58 1:02:02 6:12 1:21:12 24 Spring Greeney F30-34 2/431 30:03 1:01:16 6:13 1:21:18 25 Jessica Fragola F30-34 3/431 30:15 1:01:21 6:14 -
Capcom Integrated Report 2019
An Analysis of the Market and Capcom Game Industry Characteristics Characteristics of Each Market Consumer Market Characteristics (Package + Digital) Current Predictions Package and digital download contents are a 29.9 billion dollar market, forecast to grow 60% over the next five years to 47.9 billion dollars by 2023. The customer Influx of new customers base is primarily composed of core users who are highly loyal to game titles. tapering off; They have relatively high willingness to purchase sequels and remakes along growth sluggish PC Online with low sensitivity to price and economic conditions. Hereafter, we expect the market to grow at a faster pace as we capture the casual user segment, which has high sensitivity to price conditions, as well as new users. This will come Market Stability about in conjunction with a higher digital sales ratio, resulting from growth in Asia and emerging countries and expansion of online gaming on consoles, primarily in North America, shrinking the gap between the margin in this market and those in the other two markets. Please refer to page 71 Consumer Mobile Market Characteristics This is a 75.3 billion dollar market, forecast to grow to 109.8 billion dollars by Stable growth with improving 2023. The customer base is primarily composed of casual users, many of profitability whom play games in their spare time, thus they demonstrate the lowest loyalty toward game titles. In contrast to core users, they have a limited willingness to Mobile purchase games and have the highest sensitivity to price and economic conditions. Although this is the most profitable among the three markets, only a limited Rapid growth, number of titles are able to generate stable earnings over the long term even if but intense competition they become hits. -
Integrated Report 2020 (PDF:9.35MB)
2020 CAPCOM CO., LTD. INTEGRATED REPORT REPORT INTEGRATED LTD. CO., CAPCOM Code Number: 9697 Number: Code 2 CAPCOM INTEGRATED REPORT CAPCOM INTEGRATED Code Number:9697 0 2 0 CONNECTING Continuing to create financial and non-financial value Achieving seven consecutive years of increased operating income In the constantly evolving game industry, Capcom sees change improves, even following the stock split we conducted on April as opportunity, and as a result of the progress we have made 1, 2018 in order to improve the liquidity of our stock and expand with business reforms such as strengthening digital sales and our investor base, and it now exceeds the level it was at prior to switching to in-house production, the fiscal year ended March the split, reaching a record high. We will continue to increase our 2020 marks seven years of consecutive increased operating corporate value (market capitalization) with sustainable business income. Our stock price has also risen as our performance growth so that we can reward our stockholders’ loyalty. August 31, 2020 Market Stock price Operating Stock split 696.2 billion yen capitalization (yen) Income 1:2 (billion yen) (million yen) March 31, 2018 4,985 yen August 31, 2020 5,140 yen March 31, 2013 25,500 1,476 yen million yen March 31, 2018 22,827 337.6 billion yen March 31, 2013 18,144 99.9 billion yen 16,037 13,650 12,029 10,151 10,299 10,582 2013 2014 2015 2016 2017 2018 2019 2020 2021 (plan) (Years ended March 31) 01 CAPCOM INTEGRATED REPORT 2020 Providing smiles and moving hearts all across the globe Since Capcom’s founding in 1983, we have continued to move specifically, digital sales have increased significantly.