Building Machines That Learn and Think Like People
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
Fake It Until You Make It Exploring If Synthetic GAN-Generated Images Can Improve the Performance of a Deep Learning Skin Lesion Classifier
Fake It Until You Make It Exploring if synthetic GAN-generated images can improve the performance of a deep learning skin lesion classifier Nicolas Carmont Zaragoza [email protected] 4th Year Project Report Artificial Intelligence and Computer Science School of Informatics University of Edinburgh 2020 1 Abstract In the U.S alone more people are diagnosed with skin cancer each year than all other types of cancers combined [1]. For those that have melanoma, the average 5-year survival rate is 98.4% in early stages and drops to 22.5% in late stages [2]. Skin lesion classification using machine learning has become especially popular recently because of its ability to match the accuracy of professional dermatologists [3]. Increasing the accuracy of these classifiers is an ongoing challenge to save lives. However, many skin classification research papers assert that there is not enough images in skin lesion datasets to improve the accuracy further [4] [5]. Over the past few years, Generative Adversarial Neural Networks (GANs) have earned a reputation for their ability to generate highly realistic synthetic images from a dataset. This project explores the effectiveness of GANs as a form of data augmentation to generate realistic skin lesion images. Furthermore it explores to what extent these GAN-generated lesions can help improve the performance of a skin lesion classifier. The findings suggest that GAN augmentation does not provide a statistically significant increase in classifier performance. However, the generated synthetic images were realistic enough to lead professional dermatologists to believe they were real 41% of the time during a Visual Turing Test. -
Studying Professional Learning from the Perspective Of
STUDYING PROFESSIONAL LEARNING FROM THE PERSPECTIVE OF WITTGENSTEIN’S PICTURE OF LANGUAGE AND MEANING JOSEPH SAMUEL GARDNER A DISSERTATION SUBMITTED TO THE FACULTY OF GRADUATE STUDIES IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF DOCTOR OF PHILOSOPHY GRADUATE PROGRAM IN EDUCATION YORK UNIVERSITY TORONTO, ONTARIO March 2019 © Joseph Sam Gardner, 2019 Abstract My own experience working with professionals is that while ongoing professional learning is valued, in most cases there is little that is done well to support such learning. The dominant foci in both practice and the relevant academic fields tend more towards issues connected to linear features of dissemination, to the development of programmatic change approaches, and to scientism. My perception is that these fields are wedded to outdated and problematic foundational metaphors such as ‘trajectories,’ ‘impacts,’ and ‘outcomes,’ to the quantification of learning processes and outcomes, and to the idea of knowledge and research as things that are somehow “transferable.” The aim of this dissertation is, therefore, to find a grounding way to think and talk about professionals’ learning in situ. In turning to Wittgenstein I shift the fundamentals underlying our talk about professional learning towards a picture of language and meaning. I draw a picture of professional learning based on Wittgenstein’s picture of language and meaning, emphasizing Wittgenstein’s notion of a ‘picture,’ versus a ‘theory’ (i.e., a hypothetical, causal explanatory account), of language. Wittgenstein’s picture of language and meaning can be seen as a reaction to the representationalist (cognitivist, intellectualist) approach to language and meaning initiated mainly by Frege. Wittgenstein sketches a picture of language and meaning consisting of the interrelated parts of ‘language-games,’ ‘grammar,’ and ‘rules,’ focused around the ‘use’ of signs. -
Revisiting Visual Question Answering Baselines 3
Revisiting Visual Question Answering Baselines Allan Jabri, Armand Joulin, and Laurens van der Maaten Facebook AI Research {ajabri,ajoulin,lvdmaaten}@fb.com Abstract. Visual question answering (VQA) is an interesting learning setting for evaluating the abilities and shortcomings of current systems for image understanding. Many of the recently proposed VQA systems in- clude attention or memory mechanisms designed to support “reasoning”. For multiple-choice VQA, nearly all of these systems train a multi-class classifier on image and question features to predict an answer. This pa- per questions the value of these common practices and develops a simple alternative model based on binary classification. Instead of treating an- swers as competing choices, our model receives the answer as input and predicts whether or not an image-question-answer triplet is correct. We evaluate our model on the Visual7W Telling and the VQA Real Multiple Choice tasks, and find that even simple versions of our model perform competitively. Our best model achieves state-of-the-art performance on the Visual7W Telling task and compares surprisingly well with the most complex systems proposed for the VQA Real Multiple Choice task. We explore variants of the model and study its transferability between both datasets. We also present an error analysis of our model that suggests a key problem of current VQA systems lies in the lack of visual grounding of concepts that occur in the questions and answers. Overall, our results suggest that the performance of current VQA systems is not significantly arXiv:1606.08390v2 [cs.CV] 22 Nov 2016 better than that of systems designed to exploit dataset biases. -
This Article Appeared in a Journal Published by Elsevier. the Attached
This article appeared in a journal published by Elsevier. The attached copy is furnished to the author for internal non-commercial research and education use, including for instruction at the authors institution and sharing with colleagues. Other uses, including reproduction and distribution, or selling or licensing copies, or posting to personal, institutional or third party websites are prohibited. In most cases authors are permitted to post their version of the article (e.g. in Word or Tex form) to their personal website or institutional repository. Authors requiring further information regarding Elsevier’s archiving and manuscript policies are encouraged to visit: http://www.elsevier.com/copyright Author's personal copy Behavioural Processes 85 (2010) 246–251 Contents lists available at ScienceDirect Behavioural Processes journal homepage: www.elsevier.com/locate/behavproc Functional relationships for determining similarities and differences in comparative cognition Anthony A. Wright ∗ Department of Neurobiology and Anatomy, Medical School, University of Texas Health Center at Houston, P.O. Box 20708, Houston, TX 77225, United States article info abstract Article history: Pigeons, capuchin monkeys and rhesus monkeys were trained in nearly identical same/different tasks Received 6 May 2010 with an expanding 8-item training set and showed qualitatively similar functional relationships: increas- Received in revised form 22 July 2010 ing novel-stimulus transfer (i.e., concept learning) as a function of the training-set size and the level of Accepted 30 July 2010 transfer eventually becoming equivalent to baseline training performance. There were also some quan- titative functional differences: pigeon transfer increases were more gradual and baseline-equivalent Keywords: transfer occurred at a larger set size (256 items) than for monkeys (128 items). -
Concept Learning for Robot Intelligence Justus Piater, University of Innsbruck
Concept Learning For Robot Intelligence Justus Piater, University of Innsbruck Abstract Current robot learning, and machine learning in general, requires carefully- engineered setups (environments, objective functions, training data, etc.) for learning to succeed. Perception and action spaces are specially crafted to meet the requirements of the learning objective, which is specified in advance. How can we construct robot learning systems that can learn in an open-ended fashion, acquire skills not foreseen by its designers, and scale up to virtually unlimited levels of complexity? I argue that a key to achieving this lies in the robot's ability to learn abstract concepts that can be reused as a basis for future learning, both in autonomous exploration and for teaching by humans. Table of Contents 1. Preface ..................................................................................... 1 2. Skill Learning Using Stacked Classifiers .......................................... 4 3. Skill Learning Using Projective Simulation ...................................... 7 4. Search Space Management ......................................................... 11 5. Conclusions ............................................................................. 13 1. Preface 1.1. Classical Machine Learning [Image1 from New Scientist2] [From my LinkedIn page] [Source3] [Image4 from The Next Web5] 1 https://d1o50x50snmhul.cloudfront.net/wp-content/uploads/2017/05/23120156/ rexfeatures_8828108ac1.jpg 2 https://www.newscientist.com/article/2132086-deepminds-ai-beats-worlds-best-go-player-in- latest-face-off/ 3 http://5.imimg.com/data5/YN/EU/MY-54329049/face-detection-and-recognition-500x500.jpg 4 https://cdn0.tnwcdn.com/wp-content/blogs.dir/1/files/2016/09/SwiftKey-neural-networks- hed-796x398.jpg 5 https://thenextweb.com/apps/2016/09/16/swiftkey-improves-its-android-keyboard-predictions- with-neural-networks/ 1 Preface 1.2. Autonomous Airshow Apprenticeship Learning Via Inverse Reinforcement Learning [Abbeel et al. -
Visual Question Answering
Visual Question Answering Sofiya Semenova I. INTRODUCTION VQA dataset [1] and the Visual 7W dataset [20], The problem of Visual Question Answering provide questions in both multiple choice and (VQA) offers a difficult challenge to the fields open-ended formats. Several models, such as [8], of computer vision (CV) and natural language provide several variations of their system to solve processing (NLP) – it is jointly concerned with more than one question/answer type. the typically CV problem of semantic image un- Binary. Given an input image and a text-based derstanding, and the typically NLP problem of query, these VQA systems must return a binary, semantic text understanding. In [29], Geman et “yes/no" response. [29] proposes this kind of VQA al. describe a VQA-based “visual turing test" for problem as a “visual turing test" for the computer computer vision systems, a measure by which vision and AI communities. [5] proposes both a researchers can prove that computer vision systems binary, abstract dataset and system for answering adequately “see", “read", and reason about vision questions about the dataset. and language. Multiple Choice. Given an input image and a text- The task itself is simply put - given an input based query, these VQA systems must choose the image and a text-based query about the image correct answer out of a set of answers. [20] and [8] (“What is next to the apple?" or “Is there a chair are two systems that have the option of answering in the picture"), the system must produce a natural- multiple-choice questions. language answer to the question (“A person" or “Fill in the blank". -
Psychophysiological Concomitants of Levels of Cognitive Processing. Ronald Alan Cohen Louisiana State University and Agricultural & Mechanical College
Louisiana State University LSU Digital Commons LSU Historical Dissertations and Theses Graduate School 1982 Psychophysiological Concomitants of Levels of Cognitive Processing. Ronald Alan Cohen Louisiana State University and Agricultural & Mechanical College Follow this and additional works at: https://digitalcommons.lsu.edu/gradschool_disstheses Recommended Citation Cohen, Ronald Alan, "Psychophysiological Concomitants of Levels of Cognitive Processing." (1982). LSU Historical Dissertations and Theses. 3794. https://digitalcommons.lsu.edu/gradschool_disstheses/3794 This Dissertation is brought to you for free and open access by the Graduate School at LSU Digital Commons. It has been accepted for inclusion in LSU Historical Dissertations and Theses by an authorized administrator of LSU Digital Commons. For more information, please contact [email protected]. INFORMATION TO USERS This reproduction was made from a copy of a document sent to us for microfilming. While the most advanced technology has been used to photograph and reproduce this document, the quality of the reproduction is heavily dependent upon the quality of the material submitted. The following explanation of techniques is provided to help clarify markings or notations which may appear on this reproduction. 1.The sign or “target” for pages apparently lacking from the document photographed is “Missing Page(s)”. If it was possible to obtain the missing page(s) or section, they are spliced into the film along with adjacent pages. This may have necessitated cutting through an image and duplicating adjacent pages to assure complete continuity. 2. When an image on the film is obliterated with a round black mark, it is an indication of either blurred copy because of movement during exposure, duplicate copy, or copyrighted materials that should not have been filmed. -
Craftassist: a Framework for Dialogue-Enabled Interactive Agents
CraftAssist: A Framework for Dialogue-enabled Interactive Agents Jonathan Gray * Kavya Srinet * Yacine Jernite Haonan Yu Zhuoyuan Chen Demi Guo Siddharth Goyal C. Lawrence Zitnick Arthur Szlam Facebook AI Research fjsgray,[email protected] Abstract This paper describes an implementation of a bot assistant in Minecraft, and the tools and platform allowing players to interact with the bot and to record those interactions. The purpose of build- ing such an assistant is to facilitate the study of agents that can complete tasks specified by dia- logue, and eventually, to learn from dialogue in- teractions. 1. Introduction Figure 1. An in-game screenshot of a human player using in-game While machine learning (ML) methods have achieved chat to communicate with the bot. impressive performance on difficult but narrowly-defined tasks (Silver et al., 2016; He et al., 2017; Mahajan et al., 2018; Mnih et al., 2013), building more general systems that perform well at a variety of tasks remains an area of Longer term, we hope to build assistants that interact and active research. Here we are interested in systems that collaborate with humans to actively learn new concepts and are competent in a long-tailed distribution of simpler tasks, skills. However, the bot described here should be taken as specified (perhaps ambiguously) by humans using natural initial point from which we (and others) can iterate. As the language. As described in our position paper (Szlam et al., bots become more capable, we can expand the scenarios 2019), we propose to study such systems through the de- where they can effectively learn. -
BCCCD 2014 Budapest CEU Conference on Cognitive Development Program and Abstracts
BCCCD 2014 Budapest CEU Conference on Cognitive Development Program and Abstracts 2014.BccCD BCCCD 2014 Budapest CEU Conference on Cognitive Development ORGANIZED BY Cognitive Development Center Central European University http://cognitivescience.ceu.hu http://www.asszisztencia.hu/bcccd 09-11 January, 2014 Budapest, Hungary 2014.BccCD CONFERENCE ORGANIZATION The conference is organized by the Cognitive Development Center at CEU Cognitive Science Department, led by Professors Gergely Csibra and György Gergely CONFERENCE CHAIRS Mikołaj Hernik Rubeena Shamsudheen SCIENTIFIC COMMITTEE Bálint Forgács Dora Kampis Agota Major Olivier Mascaro Denis Tatone Ernő Téglás Jun Yin CONTACT Andrea Schrök E-mail: [email protected] ORGANIZING SECRETARIAT ASSZISZTENCIA Congress Bureau Szent Istv·n krt. 7, H-1055 Budapest, Hungary Phone: +36 1 350-1854 Fax: +36 1 350-0929 E-mail: [email protected] SCHEDULE SCHEDULE SCHEDULE January 9, Thursday 13.30 - 15.00 POSTER SESSION "A" WITH COFFEE & SNACKS TOBII PRE-CONFERENCE SESSION 15.30 - 17.30 INVITED SYMPOSIUM 08.45 - 10.00 Part 1 - presentation The nature and consequences of children’s concepts 10.30 - 12.00 Part 2 - hands on workshop of social groups Gil Diesendruck BUDAPEST CEU CONFERENCE ON COGNITIVE DEVELOPMENT 2014 18.00-19.00 ICE SKATING 12:45 -13:00 WELCOME January 11, Saturday 13.00 - 15.00 REGULAR SYMPOSIUM I 8.45 - 10.00 KEYNOTE LECTURE II Novel approaches to children’s developing Use of hammers and anvils to crack open nuts understanding of social norms. by wild capuchin monkeys Elisabetta Visalberghi 15.00 – 15:30 COFFEE & SNACKS BREAK 10.00 - 10:30 COFFEE & SNACKS BREAK 15.30 - 17.00 PAPER SESSION I 10.30 - 12.30 REGULAR SYMPOSIUM III 17.00 – 17:30 COFFEE BREAK Contextual, prosodic and gestural cues to meaning in human infant and primate communication. -
LEARNING and TEACHING Theories, Approaches and Models
LEARNING AND TEACHING Theories, Approaches and Models Editors: Zeki Kaya, Ahmet Selçuk Akdemir Authors: Celal Akdeniz Hasan Bacanlı Engin Baysen Melek Çakmak Nadir Çeliköz Nazan Doğruer Bahadır Erişti Yavuz Erişen Ramadan Eyyam Kerim Gündoğdu Erinç Karataş Serçin Karataş Yücel Kayabaşı Durmuş Kılıç Ahmet Kurnaz İpek Meneviş Mehmet Arif Özerbaş Öykü Özü Fatoş Silman Ali Murat Sünbül Mehmet Şahin Hidayet Tok Halil İbrahim Yalın Çözüm Eğitim Yayıncılık, Ankara- Türkiye 2016 LEARNING AND TEACHING : THEORIES, APPROACHES AND MODELS Editors: Zeki Kaya, Ahmet Selçuk Akdemir LEARNING AND TEACHING Theories, Approaches and Models 1st Edition in English June 2016 ISBN: 978-975-01577-2-1 Çözüm Eğitim Yayıncılık Cihan Sokak No:13/6 Sıhhiye Çankaya / Ankara- TÜRKİYE http://www.cozumegitim.net Tel: +90 312 433 03 97 Faks: +90 312 433 03 89 i LEARNING AND TEACHING Theories, Approaches and Models Editors: Zeki Kaya, Ahmet Selçuk Akdemir Authors: Celal Akdeniz Hasan Bacanlı Engin Baysen Melek Çakmak Nadir Çeliköz Nazan Doğruer Bahadır Erişti Yavuz Erişen Ramadan Eyyam Kerim Gündoğdu Erinç Karataş Serçin Karataş Yücel Kayabaşı Durmuş Kılıç Ahmet Kurnaz İpek Meneviş Mehmet Arif Özerbaş Öykü Özü Fatoş Silman Ali Murat Sünbül Mehmet Şahin Hidayet Tok Halil İbrahim Yalın Çözüm Eğitim Yayıncılık. Ankara, Türkiye, 2016 ii LEARNING AND TEACHING : THEORIES, APPROACHES AND MODELS FOREWORD Learning is one of the most long-running, undeniably important actions of human being. In addition to his innate behaviours, acquiring new knowledge, skills and attitudes through the experiences over various processes, human being directs his life in accordance with his learning. The acquirements have an efficient role on all his decisions during the lifetime. -
From Mollusks to Adult INSTITUTION Syracuse Univ., NY
DOCUMENT RESUME ED 070 958 AC 014 132 AUTHOR Carlson, Robert A. TITLE Conceptual Learning: From Mollusks to Adult Education. INSTITUTION Syracuse Univ., N.Y. ERIC Clearinghouse on Adult Education.; Syracuse Univ., N.Y. Publications Program in Continuing Education. PUB DATE Mar 73 NOTE 40p.; Occasional Papers, No. 35 AVAILABLE FROM Library of Continuing Education, 107 Roney Lane, Syracuse, N. Y. 13210 ($1.75) EDRS PRICE MF-S0.65 HC -$3.29 DESCRIPTORS *Adult Education; Adult Educators; *Concept Formation; *Concept Teaching; *Educational Philosophy; Learning Theories; *Literature Reviews; Research Reviews (Publications); Teaching Methods IDENTIFIERS Bruner (Jerome F); Piaget (Jean) ABSTRACT A brief analysis of conceptual learning in adult education and some philosophical implications for the practitioner are presented. This review traces the intellectual and political growth in the adult education movement. It lists recent seminal studies in the field and presents a series of relatively non-technical interpretations. The analysis of the literature is concerned primarily with the more basic question of whether the adult educator should attempt to incorporate conceptual learning into his practice. It concludes that some practitionersmay be justified in rejecting conceptual learning if it is in conflict with their basic philosophies and life styles, while othersmay find much of value in it.(Author/CK) OCCASIONAL PAPERS NUMBER 35 CONCEPTUAL LEARNING: FROM MOLLUSKS TO ADULT EDUCATION BY: ROBERT A. CARLSON Syracuse University PUBLICATIONS IN CONTINUING EDUCATION and ERIC CLEARINGHOUSE ON ADULT EDUCATION A Publication in Continuing Education Syracuse University Melvin A. Eggers, Chancellor John James Prucha, Vice Chancellorfor Academic Affairs Alexander N. Charters, Vice Presidentfor Continuing Education Robert J. -
Concept Learning
Concept Learning Jens LEHMANN a and Nicola FANIZZI b and Lorenz BÜHMANN a and Claudia D’AMATO b a Univ. Leipzig, Germany b Univ. Bari, Italy Abstract. One of the bottlenecks of the ontology construction process is the amount of work required with various figures playing a role in it: domain experts contribute their knowledge that has to be formalized by knowledge engineers so that it can be mechanized. As the gap between these roles likely makes the process slow and burdensome, this problem may be tackled by resorting to machine learning tech- niques. By adopting algorithms from inductive logic programming, the effort of the domain expert can be reduced, i.e. he has to label individual resources as instances of the target concept. From those labels, axioms can be induced, which can then be confirmed by the knowledge engineer. In this chapter, we survey existing methods in this area and illustrate three different algorithms in more detail. Some basics like refinement operators, decision trees and information gain are described. Finally, we briefly present implementations of those algorithms. Keywords. Refinement operators, Decision Trees, Information Gain 1. Introduction to Concept Learning One of the bottlenecks of the ontology construction process is represented by the amount of work required with various figures playing a role in it: domain experts contribute their knowledge that is formalized by knowledge engineers so that it can be mechanized. As the gap between these roles makes the process slow and burdensome, this problem may be tackled by resorting to machine learning (cf. Lawrynowicz and Tresp [23] in this volume) techniques.