Disco: Running Commodity Operating Systems on Scalable Multiprocessors Edouard Bugnion, Scott Devine, and Mendel Rosenblum
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Finding Aid to the Historymakers ® Video Oral History with Marc Hannah
Finding Aid to The HistoryMakers ® Video Oral History with Marc Hannah Overview of the Collection Repository: The HistoryMakers®1900 S. Michigan Avenue Chicago, Illinois 60616 [email protected] www.thehistorymakers.com Creator: Hannah, Marc, 1956- Title: The HistoryMakers® Video Oral History Interview with Marc Hannah, Dates: March 10, 2011 Bulk Dates: 2011 Physical 6 uncompressed MOV digital video files (2:50:04). Description: Abstract: Electrical engineer and computer graphics designer Marc Hannah (1956 - ) co-founded and designed hardware for Silicon Graphics, Inc., a leading company in the graphics design industry during the 1990s. Hannah was interviewed by The HistoryMakers® on March 10, 2011, in Oakland, California. This collection is comprised of the original video footage of the interview. Identification: A2011_006 Language: The interview and records are in English. Biographical Note by The HistoryMakers® Electrical engineer and computer graphics designer Marc Regis Hannah was born on October 13, 1956, in Chicago, Illinois to Huber and Edith Hannah. He attended the Illinois Institute of Technology, with funding from a scholarship awarded by AT&T’s Bell Laboratories. Hannah received his B.S. degree in electrical engineering in 1977 before going on to Stanford University where he obtained his M.S. degree in 1978 and his Ph.D. degree in 1985. In 1982, Hannah co-founded Silicon Graphics, Inc. (SGI) with Jim Clark and five In 1982, Hannah co-founded Silicon Graphics, Inc. (SGI) with Jim Clark and five others, a company that went on to be well-known for its computer graphics technology. In 1986, he was named the company’s principal scientist for the creation of computer programs like Personal IRIS, Indigo, Indigo2, and Indy graphics that were used to create effects for movies like Jurassic Park, Aladdin, Beauty and the Beast, The Hunt for Red October, and Field of Dreams. -
Software Tools: a Building Block Approach
SOFTWARE TOOLS: A BUILDING BLOCK APPROACH NBS Special Publication 500-14 U.S. DEPARTMENT OF COMMERCE National Bureau of Standards ] NATIONAL BUREAU OF STANDARDS The National Bureau of Standards^ was established by an act of Congress March 3, 1901. The Bureau's overall goal is to strengthen and advance the Nation's science and technology and facilitate their effective application for public benefit. To this end, the Bureau conducts research and provides: (1) a basis for the Nation's physical measurement system, (2) scientific and technological services for industry and government, (3) a technical basis for equity in trade, and (4) technical services to pro- mote public safety. The Bureau consists of the Institute for Basic Standards, the Institute for Materials Research, the Institute for Applied Technology, the Institute for Computer Sciences and Technology, the Office for Information Programs, and the ! Office of Experimental Technology Incentives Program. THE INSTITUTE FOR BASIC STANDARDS provides the central basis within the United States of a complete and consist- ent system of physical measurement; coordinates that system with measurement systems of other nations; and furnishes essen- tial services leading to accurate and uniform physical measurements throughout the Nation's scientific community, industry, and commerce. The Institute consists of the Office of Measurement Services, and the following center and divisions: Applied Mathematics — Electricity — Mechanics — Heat — Optical Physics — Center for Radiation Research — Lab- oratory Astrophysics^ — Cryogenics^ — Electromagnetics^ — Time and Frequency*. THE INSTITUTE FOR MATERIALS RESEARCH conducts materials research leading to improved methods of measure- ment, standards, and data on the properties of well-characterized materials needed by industry, commerce, educational insti- tutions, and Government; provides advisory and research services to other Government agencies; and develops, produces, and distributes standard reference materials. -
Employee Management System
School of Mathematics and Systems Engineering Reports from MSI - Rapporter från MSI Employee Management System Kancho Dimitrov Kanchev Dec MSI Report 06170 2006 Växjö University ISSN 1650-2647 SE-351 95 VÄXJÖ ISRN VXU/MSI/DA/E/--06170/--SE Abstract This report includes a development presentation of an information system for managing the staff data within a small company or organization. The system as such as it has been developed is called Employee Management System. It consists of functionally related GUI (application program) and database. The choice of the programming tools is individual and particular. Keywords Information system, Database system, DBMS, parent table, child table, table fields, primary key, foreign key, relationship, sql queries, objects, classes, controls. - 2 - Contents 1. Introduction…………………………………………………………4 1.1 Background……………………………………………………....................4 1.2 Problem statement ...…………………………………………………….....5 1.3 Problem discussion………………………………………………………....5 1.4 Report Overview…………………………………………………………...5 2. Problem’s solution……………………………………………….....6 2.1 Method...…………………………………………………………………...6 2.2 Programming environments………………………………………………..7 2.3 Database analyzing, design and implementation…………………………10 2.4 Program’s structure analyzing and GUI constructing…………………….12 2.5 Database connections and code implementation………………………….14 2.5.1 Retrieving data from the database………………………………....19 2.5.2 Saving data into the database……………………………………...22 2.5.3 Updating records into the database………………………………..24 2.5.4 Deleting data from the database…………………………………...26 3. Conclusion………………………………………………………....27 4. References………………………………………………………...28 Appendix A: Programming environments and database content….29 Appendix B: Program’s structure and code Implementation……...35 Appendix C: Test Performance…………………………………....56 - 3 - 1. Introduction This chapter gives a brief theoretical preview upon the database information systems and goes through the essence of the problem that should be resolved. -
Video Game Archive: Nintendo 64
Video Game Archive: Nintendo 64 An Interactive Qualifying Project submitted to the Faculty of WORCESTER POLYTECHNIC INSTITUTE in partial fulfilment of the requirements for the degree of Bachelor of Science by James R. McAleese Janelle Knight Edward Matava Matthew Hurlbut-Coke Date: 22nd March 2021 Report Submitted to: Professor Dean O’Donnell Worcester Polytechnic Institute This report represents work of one or more WPI undergraduate students submitted to the faculty as evidence of a degree requirement. WPI routinely publishes these reports on its web site without editorial or peer review. Abstract This project was an attempt to expand and document the Gordon Library’s Video Game Archive more specifically, the Nintendo 64 (N64) collection. We made the N64 and related accessories and games more accessible to the WPI community and created an exhibition on The History of 3D Games and Twitch Plays Paper Mario, featuring the N64. 2 Table of Contents Abstract…………………………………………………………………………………………………… 2 Table of Contents…………………………………………………………………………………………. 3 Table of Figures……………………………………………………………………………………………5 Acknowledgements……………………………………………………………………………………….. 7 Executive Summary………………………………………………………………………………………. 8 1-Introduction…………………………………………………………………………………………….. 9 2-Background………………………………………………………………………………………… . 11 2.1 - A Brief of History of Nintendo Co., Ltd. Prior to the Release of the N64 in 1996:……………. 11 2.2 - The Console and its Competitors:………………………………………………………………. 16 Development of the Console……………………………………………………………………...16 -
SGI® Octane III®
Making ® ® Supercomputing SGI Octane III Personal™ KEY FEATURES Supercomputing Gets Personal Octane III takes high-performance computing out Office Ready of the data center and puts it at the deskside. It A pedestal, one foot by two combines the immense power and performance broad HPC application support and arrives ready foot form factor and capabilities of a high-performance cluster with the for immediate integration for a smooth out-of-the- quiet operation portability and usability of a workstation to enable box experience. a new era of personal innovation in strategic science, research, development and visualization. Octane III allows a wide variety of single and High Performance dual-socket node choices and a wide selection of Up to 120 high- In contrast with standard dual-processor performance, storage, integrated networking, and performance cores and workstations with only eight cores and moderate graphics and compute GPU options. The system nearly 2TB of memory memory capacity, the superior design of is available as an up to ten node deskside cluster Broad HPC Application Octane III permits up to 120 high-performance configuration or dual-node graphics workstation Support cores and nearly 2TB of memory. Octane III configurations. Accelerated time-to-results significantly accelerates time-to-results for over with support for over 50 50 HPC applications and supports the latest Supported operating systems include: ® ® ® HPC applications Intel processors to capitalize on greater levels SUSE Linux Enterprise Server and Red Hat of performance, flexibility and scalability. Pre- Enterprise Linux. All configurations are available configured with system software, cluster set up is with pre-loaded SGI® Performance Suite system Ease of Use a breeze. -
Software Requirements Specification to Distribute Manufacturing Data
NIST Advanced Manufacturing Series 300-2 Software Requirements Specification to Distribute Manufacturing Data Thomas Hedberg, Jr. Moneer Helu Marcus Newrock This publication is available free of charge from: https://doi.org/10.6028/NIST.AMS.300-2 NIST Advanced Manufacturing Series 300-2 Software Requirements Specification to Distribute Manufacturing Data Thomas Hedberg, Jr. Moneer Helu Systems Integration Division Engineering Laboratory Marcus Newrock Office of Data and Informatics Material Measurement Laboratory This publication is available free of charge from: https://doi.org/10.6028/NIST.AMS.300-2 December 2017 U.S. Department of Commerce Wilbur L. Ross, Jr., Secretary National Institute of Standards and Technology Walter Copan, NIST Director and Under Secretary of Commerce for Standards and Technology SRS to Distribute Manufacturing Data Hedberg, Helu, and Newrock ______________________________________________________________________________________________________ Contents 1 Introduction 1 1.1 Purpose ...................................... 1 1.2 Disclaimer ..................................... 1 This publication is available free of charge from: https://doi.org/10.6028/NIST.AMS.300-2 1.3 Scope ....................................... 1 1.4 Acronyms and abbreviations ........................... 1 1.5 Verbal Forms ................................... 3 1.5.1 Must .................................... 3 1.5.2 Should ................................... 3 1.5.3 May .................................... 3 1.6 References .................................... -
SGI UV 3000, UV 30: Big Brains for No-Limit Computing
SGI® UV™ 3000, UV™ 30 Data Sheet SGI UV 3000, UV 30: Key Features SGI UV 3000 SMP system scales up to 256 sockets and 64TB of Big Brains for No-Limit coherent shared memory with industry-standard Intel® Xeon® v3 processors and Linux® O/S Computing Builds on 20 years of in-memory The Most Powerful In-memory Supercomputers for computing expertise Compute-Intensive Workloads Solve the Most Demanding Flexible, Open, Energy Efficient Compute-Intensive Problems SGI UV 3000 delivers unparalleled Intel performance Part of the SGI UV server line for high performance with optimum flexibility. Providing a high processor to in-memory computing, SGI UV 3000 and SGI UV 30 are memory ratio, the system’s x86 architecture features advanced symmetric multiprocessing (SMP) systems Intel® Xeon® E5-4600 v3 processors delivering a higher designed for compute-intensive, fast algorithm workloads core count, greater QPI bandwidth, twice the floating such as CAE, genome assembly, and scientific simulations. point calculations, and DDR4 memory with up to 40% greater memory bandwidth, vs. v2 processors. SGI UV 3000 scales to truly extraordinary levels—up to 256 CPU sockets and 64TB of cache-coherent shared memory NVIDIA® Quadro® and NVIDIA® Tesla® GPU accelerators in a single system. Enabling such powerful in-memory and Intel® Xeon® Phi™ coprocessors can also be added computing capability is 6th generation SGI NUMAlink® for specialized applications. A choice of unmodified SUSE® ASIC technology, providing extreme bandwidth, low Linux® Enterprise Server or Red Hat® Enterprise Linux latency network interconnects. Equipped with an integrated operating systems make the UV 3000 ideal for standard MPI Offload Engine, UV 3000 can also be leveraged for ISV and open source applications as well custom codes. -
3Dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli
3dfx Oral History Panel Gordon Campbell, Scott Sellers, Ross Q. Smith, and Gary M. Tarolli Interviewed by: Shayne Hodge Recorded: July 29, 2013 Mountain View, California CHM Reference number: X6887.2013 © 2013 Computer History Museum 3dfx Oral History Panel Shayne Hodge: OK. My name is Shayne Hodge. This is July 29, 2013 at the afternoon in the Computer History Museum. We have with us today the founders of 3dfx, a graphics company from the 1990s of considerable influence. From left to right on the camera-- I'll let you guys introduce yourselves. Gary Tarolli: I'm Gary Tarolli. Scott Sellers: I'm Scott Sellers. Ross Smith: Ross Smith. Gordon Campbell: And Gordon Campbell. Hodge: And so why don't each of you take about a minute or two and describe your lives roughly up to the point where you need to say 3dfx to continue describing them. Tarolli: All right. Where do you want us to start? Hodge: Birth. Tarolli: Birth. Oh, born in New York, grew up in rural New York. Had a pretty uneventful childhood, but excelled at math and science. So I went to school for math at RPI [Rensselaer Polytechnic Institute] in Troy, New York. And there is where I met my first computer, a good old IBM mainframe that we were just talking about before [this taping], with punch cards. So I wrote my first computer program there and sort of fell in love with computer. So I became a computer scientist really. So I took all their computer science courses, went on to Caltech for VLSI engineering, which is where I met some people that influenced my career life afterwards. -
Silicon Graphics® 550 Visual Workstation with Vpro™ Graphics Silicon Graphics 550 Visual Workstation for Windows® Silicon Graphics 550L Visual Workstation for Linux®
Datasheet Silicon Graphics® 550 Visual Workstation with VPro™ Graphics Silicon Graphics 550 Visual Workstation for Windows® Silicon Graphics 550L Visual Workstation for Linux® A Scalable Graphics Solution Designed for Features Benefits Maximum Performance Silicon Graphics VPro graphics sub- Provides unprecedented application and The Silicon Graphics 550 visual workstation system includes an OpenGL on a Chip™ system performance: fully OpenGL® 1.2 is designed to accommodate the most implementation, accelerated geometry conformant and accelerated. pipeline, and professional texture demanding power users in the CAD, digital mapping capabilities content creation, and scientific visualization Hardware-accelerated transform Allows more realistic object behaviors markets. As the high end of the Silicon and lighting and character animation, as well as Graphics workstation family for Windows and significantly more complex 3D modeling. Linux, the 550 features advanced graphics Frees up CPU for intensive computations. processing, lightning-quick processing power, Single or dual Intel® Pentium® III Xeon™ The Intel Pentium III Xeon processors and industry-leading expansion. Offering processor configuration (840 chipset) provide advanced cache, advanced the ultimate in technical, creative, and system buffering, and multiprocessing scientific tools for visualization, Silicon capabilities that provide significant performance and productivity gains Graphics 550 incorporates a state-of-the-art to the customer. The processor’s large Intel® architecture with -
How Era Develops Software
How eRA Develops Software Executive Summary: In an organized, iterative, carefully documented manner, eRA has built a dense infrastructure of methodology, standards, and procedures to underpin the development of a reliable enterprise system for electronic research administration. For software development and quality assurance, NIH has relied thus far solely on contractors. Now the retirement of the legacy IMPAC system is freeing up NIH programmers to join the development team. eRA’s methodology combines the classical Waterfall method and the prototype-oriented Spiral method. It proceeds in three phases: 1. Definition Phase: systems analysis and software development analysis; 2. Development Phase: software design, code generation, and testing; and 3. Maintenance Phase: perfective maintenance and other kinds of maintenance, documentation, and training. To capture the needs of users at every step, eRA employs focus groups, user groups, and the group advocates. Key features of the process are the use of database and tools technology from Oracle and reliance on a strongly modular approach that permits systematic upgrading of modules on a regular basis. End Summary ***** For eRA, developing software is a mission-critical business. With some 576,000,000 transactions taking place annually in IMPAC II and Commons, the functioning of NIH’s extramural grant and contract system relies on a dependable and effective software development process. eRA has built a dense project infrastructure (see figure) to ensure the overall integrity of the system. Other features of the project also contribute: •= for database technology, we rely on Oracle, a leading vendor with robust products; •= our strongly modular approach has enabled us better to target the needs of particular user groups while reducing the complexity of each piece of the project; and •= we have moved ever farther toward empowering users and involving them at every step. -
Basic Concepts of Operating Systems
✐ ✐ “26341˙CH01˙Garrido” — 2011/6/2 — 12:58 — page1—#3 ✐ ✐ © Jones & Bartlett Learning, LLC © Jones & Bartlett Learning, LLC NOT FOR SALE OR DISTRIBUTION NOT FOR SALE OR DISTRIBUTION Chapter© Jones & 1 Bartlett Learning, LLC © Jones & Bartlett Learning, LLC NOT FOR SALE OR DISTRIBUTION NOT FOR SALE OR DISTRIBUTION Basic Concepts of © JonesOperating & Bartlett Learning, Systems LLC © Jones & Bartlett Learning, LLC NOT FOR SALE OR DISTRIBUTION NOT FOR SALE OR DISTRIBUTION © Jones & Bartlett Learning, LLC © Jones & Bartlett Learning, LLC NOT FOR SALE OR DISTRIBUTION NOT FOR SALE OR DISTRIBUTION 1.1 ©Introduction Jones & Bartlett Learning, LLC © Jones & Bartlett Learning, LLC NOT FOR SALE OR DISTRIBUTION NOT FOR SALE OR DISTRIBUTION The operating system is an essential part of a computer system; it is an intermediary component between the application programsand the hardware. The ultimate purpose of an operating system is twofold: (1) to provide various services to users’ programs © Jones & Bartlettand (2) toLearning, control the LLC functioning of the computer© system Jones hardware & Bartlett in an Learning, efficient and LLC NOT FOR SALEeffective OR manner.DISTRIBUTION NOT FOR SALE OR DISTRIBUTION Thischapter presentsthe basicconceptsand the abstract views of operating sys- tems. This preliminary material is important in understanding more clearly the com- plexities of the structure of operating systems and how the various services are provided. General and brief referencesto Unix and Windowsare included throughout the chapter. © Jones & Bartlett Learning,Appendix LLC A presents a detailed explanation© Jones & of theBartlett Linux commands.Learning, LLC NOT FOR SALE OR DISTRIBUTION NOT FOR SALE OR DISTRIBUTION 1.1.1 Software Components A program is a sequence of instructions that enables a computer to execute a specific task. -
What Does the Software Requirement Specification for Local E- Government of Citizen Database Information System? an Analysis Using ISO/IEC/IEEE 29148 – 2011
Journal of Physics: Conference Series PAPER • OPEN ACCESS What does the software requirement specification for local E- Government of citizen database information system? An analysis using ISO/IEC/IEEE 29148 – 2011 To cite this article: M Susilowati et al 2019 J. Phys.: Conf. Ser. 1402 022087 View the article online for updates and enhancements. This content was downloaded from IP address 113.190.230.192 on 07/01/2021 at 18:25 4th Annual Applied Science and Engineering Conference IOP Publishing Journal of Physics: Conference Series 1402 (2019) 022087 doi:10.1088/1742-6596/1402/2/022087 What does the software requirement specification for local E- Government of citizen database information system? An analysis using ISO/IEC/IEEE 29148 – 2011 M Susilowati1, *, M Ahsan2 and Y Kurniawan1 1 Program Studi Sistem Informasi, Fakultas Sains dan Teknologi, Universitas Ma Chung, Villa Puncak Tidar Blok N-1, Malang, Jawa Timur, Indonesia 2 Program Studi Teknik Informatika, Fakultas Sains dan Teknologi, Universitas Kanjuruan, Jl. S. Supriadi, No. 48 Malang, Jawa Timur, Indonesia *[email protected] Abstract. The management citizen database is Improper and not up-to-date will results decisions that are not strategic for the village development process. Inappropriate citizen data also results in long-term ineffective local government planning processes. Such as the problem of forecasting or predicting the level of growth of citizens as well as the need for development services which are part of the medium-term long-term plans of local governments. Therefore they need requires a citizen database information system. In connection with the needs of citizen database information systems, this study provides a solution of analysing documents, namely the requirement specification software for citizen database information systems using the ISO / IEC / IEEE 29148 edition of 2011.