Το Παιχνιδι ‘Binary Droids’»

Total Page:16

File Type:pdf, Size:1020Kb

Το Παιχνιδι ‘Binary Droids’» Α ΡΙΣΤΟΤΕΛΕΙΟ Π ΑΝΕΠΙΣΤΗΜΙΟ Θ ΕΣΣΑΛΟΝΙΚΗΣ ΣΧΟΛΗ ΘΕΤΙΚΩΝ ΕΠΙΣΤΗΜΩΝ ΤΜΗΜΑ ΠΛΗΡΟΦΟΡΙΚΗΣ ΠΤΥΧΙΑΚΗ ΕΡΓΑΣΙΑ ΣΤΡΑΝΤΖΗ ΑΝΤΩΝΙΑ Α.Ε.Μ. 2090 «ΑΝΑΠΤΥΞΗ ΠΑΙΧΝΙΔΙΩΝ ΜΑΘΗΣΗΣ ΣΕ ΓΛΩΣΣΑ PYTHON: ΤΟ ΠΑΙΧΝΙΔΙ ‘BINARY DROIDS’» (Learning Games Development in Python: The ‘Binary Droids’ Game) ΕΠΙΒΛΕΠΩΝ ΚΑΘΗΓΗΤΗΣ: ΔΗΜΗΤΡΙΑΔΗΣ ΣΤΑΥΡΟΣ Επ. Καθηγητής ΘΕΣΣΑΛΟΝΙΚΗ 2015 ΠΕΡΙΛΗΨΗ Π ΕΡΙΛΗΨΗ Αντικείμενο της παρούσας εργασίας είναι η παιχνιδοκεντρική μάθηση και η ανάπτυξη ενός εκπαιδευτικού παιχνιδιού. Με την ανάπτυξη της τεχνολογίας στις μέρες μας, η διαδικασία της εκπαίδευσης και της μάθησης έχουν αλλάξει δραματικά. Η μάθηση δεν είναι πλέον μια κλασσική διαδικασία που στηρίζεται μόνο στα βιβλία. Η εργασία ασχολείται με την παιχνιδοκεντρική μάθηση και τη χρήση των παιχνιδιών σε αυτή τη διαδικασία, ενώ περιγράφεται και η ανάπτυξη ενός τέτοιου εκπαιδευτικού παιχνιδιού. Στο πρώτο μέρος περιγράφεται η έννοια της παιχνιδοκεντρικής μάθησης, εκείνης της διαδικασίας μάθησης που χρησιμοποιεί ως μηχανισμό το παιχνίδι. Επίσης περιγράφονται οι διάφορες κατηγορίες εκπαιδευτικών παιχνιδιών. Στο δεύτερο μέρος γίνεται αναφορά στη γλώσσα Python, το μοντέλο εκτέλεσής της και την ιστορία της. Έπειτα γίνεται αναφορά στη βιβλιοθήκη Pygame και στα εργαλεία που χρησιμοποιήθηκαν στην ανάπτυξη του παιχνιδιού. Στο τρίτο μέρος της εργασίας αναλύεται η υλοποίηση ενός εκπαιδευτικού ψηφιακού παιχνιδιού με τίτλο «Binary Droids», υλοποιημένο σε Python, με χρήση της Pygame. Το παιχνίδι έχει σκοπό την εκμάθηση μιας βασικής έννοιας της Πληροφορικής, αυτήν του δυαδικού συστήματος αρίθμησης, και της μετατροπής αριθμών από το δυαδικό σύστημα στο γνωστό σε όλους δεκαδικό. Το παιχνίδι χρησιμοποιεί επιβραβεύσεις και ποινές, όταν ο χρήστης εκτελεί τις μετατροπές των αριθμών σωστά και όταν τις εκτελεί λάθος, αντίστοιχα. Όσο ο χρήστης επιβραβεύεται για τις επιδόσεις του στο παιχνίδι, ανεβαίνει επίπεδα και συνεπώς αυξάνεται και η δυσκολία. Μετά το πέρας του παιχνιδιού, ο παίκτης έχει μια καλύτερη εικόνα του δυαδικού αριθμητικού συστήματος και του τρόπου λειτουργίας του. ΑΝΑΠΤΥΞΗ ΠΑΙΧΝΙΔΙΩΝ ΜΑΘΗΣΗΣ ΣΕ PYTHON: ΤΟ ΠΑΙΧΝΙΔΙ 'BINARY DROIDS' III ABSTRACT A BSTRACT The subject of this thesis is game-based learning and the subsequent development of a learning game. Given the steep rise of technology in our days, the learning and the education process have changed dramatically. Learning is no more a conventional process based solely on books. This thesis focuses on game-based learning and the use of games in that process, while the development of an educational game is described. The first part describes the concept of game-based learning, the learning process using games as a device. Furthermore, there are references to different educational game categories. The second part focuses on the programming language Python, its execution model and its history. Later on, the second part focuses on the Pygame library and specific modules that were used in the development of the game. In the third part, the development of the game, titled “Binary Droids”, which was developed in Python, with the aid of the Pygame library, is analyzed. The game’s purpose is the teaching of a fundamental concept in computer science, that of the binary numerical system, and the conversion of binary numbers to the already known decimal system. The game uses rewards and penalties when the player converts the numbers correctly and when he converts them mistakenly, respectively. While the player receives rewards for his achievements, he climbs up the game levels, therefore climbing up the difficulty levels. After the game is over, the player has a clearer picture of the binary numerical system and its functionality. ΑΝΑΠΤΥΞΗ ΠΑΙΧΝΙΔΙΩΝ ΜΑΘΗΣΗΣ ΣΕ PYTHON: ΤΟ ΠΑΙΧΝΙΔΙ 'BINARY DROIDS' V ΕΥΧΑΡΙΣΤΙΕΣ Ε ΥΧΑΡΙΣΤΙΕΣ Πριν την παρουσίαση των αποτελεσμάτων της παρούσας εργασίας, αισθάνομαι την υποχρέωση να ευχαριστήσω ορισμένους από τους ανθρώπους που γνώρισα, συνεργάστηκα μαζί τους και έπαιξαν πολύ σημαντικό ρόλο στην πραγματοποίησή της. Θα ήθελα να ευχαριστήσω τον επιβλέποντα καθηγητή κ. Δημητριάδη, για τη βοήθειά του και την καθοδήγησή του. Ευχαριστώ τους φίλους και συναδέλφους, πολλοί από τους οποίους έχουν ζήσει και οι ίδιοι τη διαδικασία της πτυχιακής εργασίας, για τις συμβουλές τους και το σημαντικό feedback για το παιχνίδι μου. Θέλω να ευχαριστήσω την οικογένειά μου για την ενθάρρυνση και την πολύτιμη συμπαράσταση της όλους αυτούς τους μήνες που ασχολούμαι με την εργασία, και όσα χρόνια φοιτώ στη σχολή, καθώς και τις φίλες μου και τους φίλους μου για τη σημαντική ψυχολογική υποστήριξη τους. Επίσης, θα ήθελα να ευχαριστήσω όσα άτομα έκαναν τη δουλειά μου όλον αυτόν τον καιρό πιο εύκολη, με ενέπνευσαν και έμμεσα με στήριξαν, μέσω της κωμωδίας και της μουσικής. 04/07/2015 Αντωνία Στράντζη ΑΝΑΠΤΥΞΗ ΠΑΙΧΝΙΔΙΩΝ ΜΑΘΗΣΗΣ ΣΕ PYTHON: ΤΟ ΠΑΙΧΝΙΔΙ 'BINARY DROIDS' VII ΠΕΡΙΕΧΟΜΕΝΑ Π ΕΡΙΕΧΟΜΕΝΑ ΠΕΡΙΛΗΨΗ.................................................................................................................... III ABSTRACT ...................................................................................................................... V ΕΥΧΑΡΙΣΤΙΕΣ .............................................................................................................. VII ΠΕΡΙΕΧΟΜΕΝΑ ............................................................................................................. IX ΚΕΦΑΛΑΙΟ 1: ΕΙΣΑΓΩΓΗ ......................................................................................... 13 ΚΕΦΑΛΑΙΟ 2: ΕΚΠΑΙΔΕΥΤΙΚΑ ΠΑΙΧΝΙΔΙΑ ΚΑΙ ΠΑΙΧΝΙΔΟΚΕΝΤΡΙΚΗ ΜΑΘΗΣΗ .... 17 2.1 ΨΗΦΙΑΚΑ ΠΑΙΧΝΙΔΙΑ ............................................................................................. 19 2.1.1 Ο ΟΡΟΣ GAMEPLAY ............................................................................................. 19 2.1.2 ΚΑΤΗΓΟΡΙΕΣ ΠΑΙΧΝΙΔΙΩΝ .................................................................................. 20 2.1.3 ΑΝΑΠΤΥΞΗ ΨΗΦΙΑΚΩΝ ΠΑΙΧΝΙΔΙΩΝ .................................................................. 21 2.1.3.1 ΑΡΧΙΤΕΚΤΟΝΙΚΗ ............................................................................................... 21 2.1.3.2 ΟΜΑΔΑ ΑΝΑΠΤΥΞΗΣ ......................................................................................... 21 2.1.3.3 ΕΡΓΑΛΕΙΑ ΣΥΓΓΡΑΦΗΣ ΠΑΙΧΝΙΔΙΩΝ ................................................................... 22 2.2 ΕΚΠΑΙΔΕΥΤΙΚΑ ΠΑΙΧΝΙΔΙΑ ................................................................................... 23 2.2.1 ΒΑΣΙΚΟΙ ΠΑΡΑΓΟΝΤΕΣ ΔΟΜΗΣ ΚΑΙ ΟΡΓΑΝΩΣΗΣ ΠΑΙΧΝΙΔΙΩΝ .......................... 23 2.2.2 ΣΧΕΣΗ ΣΕΝΑΡΙΟΥ ΚΑΙ ΠΑΙΧΝΙΔΙΟΥ ΜΑΘΗΣΗΣ ................................................... 24 2.3 ΠΑΙΧΝΙΔΟΚΕΝΤΡΙΚΗ ΜΑΘΗΣΗ.............................................................................. 26 2.3.1 ΤΟ ΜΟΝΤΕΛΟ PRENSKY ...................................................................................... 26 2.3.2 ΕΜΠΛΟΚΗ ΤΩΝ ΜΑΘΗΤΩΝ ΣΤΟ ΠΑΙΧΝΙΔΙ .......................................................... 27 ΚΕΦΑΛΑΙΟ 3: Η ΓΛΩΣΣΑ PYTHON ΚΑΙ Η ΒΙΒΛΙΟΘΗΚΗ PYGAME .......................... 29 3.1 Η ΓΛΩΣΣΑ ΠΡΟΓΡΑΜΜΑΤΙΣΜΟΥ PYTHON ........................................................... 31 3.1.1 ΤΟ ΜΟΝΤΕΛΟ ΕΚΤΕΛΕΣΗΣ .................................................................................. 32 ΑΝΑΠΤΥΞΗ ΠΑΙΧΝΙΔΙΩΝ ΜΑΘΗΣΗΣ ΣΕ PYTHON: ΤΟ ΠΑΙΧΝΙΔΙ 'BINARY DROIDS' IX ΣΤΡΑΝΤΖΗ ΑΝΤΩΝΙΑ 3.1.2 ΙΣΤΟΡΙΑ ............................................................................................................... 32 3.1.3 ΕΚΔΟΣΕΙΣ ............................................................................................................ 33 3.1.4 ΧΡΗΣΗ ................................................................................................................. 34 3.1.5 ΠΡΟΓΡΑΜΜΑΤΙΣΤΙΚΑ ΠΕΡΙΒΑΛΛΟΝΤΑ (IDE) .................................................... 34 3.2 Η ΒΙΒΛΙΟΘΗΚΗ PYGAME ....................................................................................... 36 3.2.1 MODULES, ΜΕΘΟΔΟΙ ΚΑΙ ΚΛΑΣΕΙΣ ΤΗΣ PYGAME .............................................. 36 3.2.1.1 MODULE: PYGAME ............................................................................................ 36 3.2.1.2 MODULE: DISPLAY ............................................................................................ 36 3.2.1.3 ΚΛΑΣΗ: SURFACE .............................................................................................. 36 3.2.1.4 MODULE: SPRITE ............................................................................................... 37 3.2.1.5 ΚΛΑΣΗ: RECT .................................................................................................... 37 3.2.1.6 MODULE: IMAGE ............................................................................................... 37 3.2.1.7 MODULE: TRANSFORM ...................................................................................... 37 3.2.1.8 MODULE: MOUSE .............................................................................................. 37 3.2.1.9 MODULE: TIME .................................................................................................. 37 3.2.1.10 MODULE: MUSIC .............................................................................................. 38 3.2.1.11 MODULE: FONT ............................................................................................... 38 ΚΕΦΑΛΑΙΟ 4: ΤΟ ΠΑΙΧΝΙΔΙ «BINARY DROIDS» ..................................................... 39 4.1 ΤΟ ΣΕΝΑΡΙΟ ΚΑΙ Η ΛΕΙΤΟΥΡΓΙΑ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ ............................................... 41 4.1.1 ΤΟ ΣΕΝΑΡΙΟ ΤΟΥ ΠΑΙΧΝΙΔΙΟΥ
Recommended publications
  • Pyqgis Testing Developer Cookbook
    PyQGIS testing developer cookbook QGIS Project Sep 25, 2021 CONTENTS 1 Introduction 1 1.1 Scripting in the Python Console ................................... 1 1.2 Python Plugins ............................................ 2 1.2.1 Processing Plugins ...................................... 3 1.3 Running Python code when QGIS starts ............................... 3 1.3.1 The startup.py file ................................... 3 1.3.2 The PYQGIS_STARTUP environment variable ...................... 3 1.4 Python Applications ......................................... 3 1.4.1 Using PyQGIS in standalone scripts ............................. 4 1.4.2 Using PyQGIS in custom applications ............................ 5 1.4.3 Running Custom Applications ................................ 5 1.5 Technical notes on PyQt and SIP ................................... 6 2 Loading Projects 7 2.1 Resolving bad paths .......................................... 8 3 Loading Layers 9 3.1 Vector Layers ............................................. 9 3.2 Raster Layers ............................................. 12 3.3 QgsProject instance .......................................... 14 4 Accessing the Table Of Contents (TOC) 15 4.1 The QgsProject class ......................................... 15 4.2 QgsLayerTreeGroup class ...................................... 16 5 Using Raster Layers 19 5.1 Layer Details ............................................. 19 5.2 Renderer ............................................... 20 5.2.1 Single Band Rasters ....................................
    [Show full text]
  • Guide Pédagogique
    2de SCIENCES NUMÉRIQUES ET TECHNOLOGIE GUIDE PÉDAGOGIQUE foucherconnect.fr Dans ce manuel, des ressources en accès direct pour tous SCIENCES NUMÉRIQUES ET TECHNOLOGIE 2de GUIDE PÉDAGOGIQUE Coordination : Dominique Lescar Cédric Blivet, professeur de sciences de l’ingénieur, lycée Gustave Monod Enghien-les-Bains (95) Fabrice Danes, professeur de sciences de l’ingénieur, lycée Pierre Mendès-France, Rennes (35) Hassan Dibesse, professeur de sciences de l’ingénieur, lycée Lesage, Vannes (56) Patricia Kerner, professeure de sciences de l’ingénieur, lycée Yves Thépot, Quimper (29) Yannig Salaun, professeur de mathématiques, lycée de l’Élorn, Landerneau (29) Édition : Emmanuelle Mary Mise en page : Grafatom « Le photocopillage, c’est l’usage abusif et collectif de la photocopie sans auto- risation des auteurs et des éditeurs. Largement répandu dans les établissements d’enseignement, le photocopillage menace l’avenir du livre, car il met en danger son équilibre économique. Il prive les auteurs d’une juste rémunération. En dehors de l’usage privé du copiste, toute reproduction totale ou partielle de cet ouvrage est interdite. » ISBN : 978-2-216-15505-7 Toute reproduction ou représentation intégrale ou partielle, par quelque procédé que ce soit, des pages publiées dans le présent ouvrage, faite sans autorisation de l’éditeur ou du Centre français du Droit de copie (20, rue des Grands-Augustins, 75006 Paris), est illicite et constitue une contrefaçon. Seules sont autorisées, d’une part, les reproductions strictement réservées à l’usage privé du copiste et non destinées à une utilisation collective, et, d’autre part, les analyses et courtes citations justifiées par le caractère scien- tifique ou d’information de l’œuvre dans laquelle elles sont incorporées (Loi du 1er juillet 1992 - art.
    [Show full text]
  • Laura Tateosian Python for Arcgis Python for Arcgis
    Laura Tateosian Python For ArcGIS Python For ArcGIS Laura Tateosian Python For ArcGIS Laura Tateosian North Carolina State University Raleigh , NC , USA ISBN 978-3-319-18397-8 ISBN 978-3-319-18398-5 (eBook) DOI 10.1007/978-3-319-18398-5 Library of Congress Control Number: 2015943490 Springer Cham Heidelberg New York Dordrecht London © Springer International Publishing Switzerland 2015 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifi cally the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfi lms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specifi c statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. Esri images are used by permission. Copyright © 2015 Esri. All rights reserved. Python is copyright the Python Software Foundation. Used by permission. PyScripter is an OpenSource software authored by Kiriakos Vlahos.
    [Show full text]
  • List of Versions Added in ARL #2547 Publisher Product Version
    List of Versions Added in ARL #2547 Publisher Product Version 2BrightSparks SyncBackLite 8.5 2BrightSparks SyncBackLite 8.6 2BrightSparks SyncBackLite 8.8 2BrightSparks SyncBackLite 8.9 2BrightSparks SyncBackPro 5.9 3Dconnexion 3DxWare 1.2 3Dconnexion 3DxWare Unspecified 3S-Smart Software Solutions CODESYS 3.4 3S-Smart Software Solutions CODESYS 3.5 3S-Smart Software Solutions CODESYS Automation Platform Unspecified 4Clicks Solutions License Service 2.6 4Clicks Solutions License Service Unspecified Acarda Sales Technologies VoxPlayer 1.2 Acro Software CutePDF Writer 4.0 Actian PSQL Client 8.0 Actian PSQL Client 8.1 Acuity Brands Lighting Version Analyzer Unspecified Acuity Brands Lighting Visual Lighting 2.0 Acuity Brands Lighting Visual Lighting Unspecified Adobe Creative Cloud Suite 2020 Adobe JetForm Unspecified Alastri Software Rapid Reserver 1.4 ALDYN Software SvCom Unspecified Alexey Kopytov sysbench 1.0 Alliance for Sustainable Energy OpenStudio 1.11 Alliance for Sustainable Energy OpenStudio 1.12 Alliance for Sustainable Energy OpenStudio 1.5 Alliance for Sustainable Energy OpenStudio 1.9 Alliance for Sustainable Energy OpenStudio 2.8 alta4 AG Voyager 1.2 alta4 AG Voyager 1.3 alta4 AG Voyager 1.4 ALTER WAY WampServer 3.2 Alteryx Alteryx Connect 2019.4 Alteryx Alteryx Platform 2019.2 Alteryx Alteryx Server 10.5 Alteryx Alteryx Server 2019.3 Amazon AWS Command Line Interface 1 Amazon AWS Command Line Interface 2 Amazon AWS SDK for Java 1.11 Amazon CloudWatch Agent 1.20 Amazon CloudWatch Agent 1.21 Amazon CloudWatch Agent 1.23 Amazon
    [Show full text]
  • Physical Sciences
    Current classroom software 2018-19 Physical Sciences These applications are available in the Physical Sciences folder on all PCs in teaching labs and ad-hoc areas unless otherwise stated. Please refer any problems you may have running these applications to the Service Desk ([email protected]). • Engineering • Geosciences • Natural and Computing Sciences Engineering Folder Name Software Comments Engineering ABAQUS 2017 ANSYS 18.1 Arduino BBC BASIC for Windows Bloodshed Dev C++ CES EduPack 2018 Cygwin -X Drillbench Emacs Flexcom - HASP Fritzing KAPPA Landmark LTspice MathCAD Matlab 2018 Orcaflex Petrel 2017 Petroleum Experts v10 PipeSim Design Spark PCB v8.1 SAP 2000 v20 Rhinoceros Schlumberger SL Solidworks 2018 SprutCAM11 tNavigator Visio 2017 Certain Locations Visual Studio UniSim Design R430 STAAD GeoSciences Folder Name Software Comments Archaeology ArcGIS Bonn Archaeology Software Basp Past CastCor LuminCor PerCor Posthole RadCor Slides Winbasp MapViewer Harris Matrix Program ArchEd Luminescence Analyst MorphoJ OxCal Stratify 1.5 Gimp 2.10 inkscape yEd Graph Editor Tools for Quantitative Documentation Archaeology TFQA Programs Geography and Environment Canvis 2.3 Coastal Ecology Coastal Habitat Restoration Coastal Engineering Coast Ranger Inverbervie Rosehearty SANDS Stonehaven Digital Elevation Models Micro DEM Digital Mapping and Admiralty RYA Chartplotter Cartology Training Atlas of Switzerland Map Design Mapviewer 6 Maptime RYA Plotter Digital Tutorial Surfer 9 Geographical Information ArcExplorer 2.0 Systems (GIS) ArcGIS
    [Show full text]
  • Phycore-MPC5554
    QuickStart Instructions PowerPC Kit phyCORE-MPC5554 Using iSYSTEM winIDEA for PowerPC Development Tool Chain Note: The PHYTEC Tool-CD includes the electronic version of the phyCORE-MPC5554 English Hardware Manual Edition: January 2013 A product of a PHYTEC Technology Holding company phyCORE-MPC5554 QuickStart Instructions In this manual are descriptions for copyrighted products that are not explicitly indicated as such. The absence of the trademark () and copyright () symbols does not imply that a product is not protected. Additionally, registered patents and trademarks are similarly not expressly indicated in this manual. The information in this document has been carefully checked and is believed to be entirely reliable. However, PHYTEC Messtechnik GmbH assumes no responsibility for any inaccuracies. PHYTEC Messtechnik GmbH neither gives any guarantee nor accepts any liability whatsoever for consequential damages resulting from the use of this manual or its associated product. PHYTEC Messtechnik GmbH reserves the right to alter the information contained herein without prior notification and accepts no responsibility for any damages which might result. Additionally, PHYTEC Messtechnik GmbH offers no guarantee nor accepts any liability for damages arising from the improper usage or improper installation of the hardware or software. PHYTEC Messtechnik GmbH further reserves the right to alter the layout and/or design of the hardware without prior notification and accepts no liability for doing so. Copyright 2013 PHYTEC Messtechnik GmbH, D-55129 Mainz. Rights - including those of translation, reprint, broadcast, photomechanical or similar reproduction and storage or processing in computer systems, in whole or in part - are reserved. No reproduction may occur without the express written consent from PHYTEC Messtechnik GmbH.
    [Show full text]
  • Programming Shadows
    Programming Shadows Computer programming in the context of the Sundial Simon Wheaton-Smith FRI, MBCS, CITP Phoenix, AZ 1 ILLUSTRATING TIME’S SHADOW Programming Shadows by Simon Wheaton-Smith my business card in 1970 ISBN 978-0-9960026-2-2 Library of Congress Control Number: 2014904841 Simon Wheaton-Smith www.illustratingshadows.com [email protected] (c) 2004-2020 Simon Wheaton-Smith All rights reserved. February 14, 2017 April 1, 2020 2 THE ILLUSTRATING SHADOWS COLLECTION Illustrating Shadows provides several books or booklets:- Simple Shadows Build a horizontal dial for your location. Appropriate theory. Cubic Shadows Introducing a cube dial for your location. Appropriate theory. Cutting Shadows Paper cutouts for you to make sundials with. Illustrating Times Shadow the big book Illustrating Times Shadow ~ Some 400 pages covering almost every aspect of dialing. Includes a short appendix. Appendices Illustrating Times Shadow ~ The Appendices ~ Some 180 pages of optional detailed appendix material. Supplement Supplemental Shadows ~ Material in the form of a series of articles, covers more on the kinds of time, declination confusion, other proofs for the vertical decliner, Saxon, scratch, and mass dials, Islamic prayer times (asr), dial furniture, and so on! Programming Shadows A book discussing many programming languages, their systems and how to get them, many being free, and techniques for graphical depictions. This covers the modern languages, going back into the mists of time. Legacy languages include ALGOL, FORTRAN, the IBM 1401 Autocoder and SPS, the IBM 360 assembler, and Illustrating Shadows provides simulators for them, including the source code. Then C, PASCAL, BASIC, JAVA, Python, and the Lazarus system, as well as Octave, Euler, and Scilab.
    [Show full text]
  • Python Web Aplikacija
    Python web aplikacija Rebrović, Ivona Undergraduate thesis / Završni rad 2015 Degree Grantor / Ustanova koja je dodijelila akademski / stručni stupanj: Polytechnic of Međimurje in Čakovec / Međimursko veleučilište u Čakovcu Permanent link / Trajna poveznica: https://urn.nsk.hr/urn:nbn:hr:110:257734 Rights / Prava: In copyright Download date / Datum preuzimanja: 2021-10-01 Repository / Repozitorij: Polytechnic of Međimurje in Čakovec Repository - Polytechnic of Međimurje Undergraduate and Graduate Theses Repository MEĐIMURSKO VELEUČILIŠTE U ČAKOVCU RAČUNARSTVO IVONA REBROVIĆ PYTHON WEB APLIKACIJA ZAVRŠNI RAD ČAKOVEC, 2015. MEĐIMURSKO VELEUČILIŠTE U ČAKOVCU RAČUNARSTVO IVONA REBROVIĆ PYTHON WEB APLIKACIJA PYTHON WEB APPLICATION ZAVRŠNI RAD Mentor: mr. sc. Bruno Trstenjak ČAKOVEC, 2015. Ivona Rebrović Python web aplikacija ZAHVALA Zahvalila bih se svim profesorima Međimurskog veleučilišta u Čakovcu i mentoru mr.sc. Bruni Trstenjaku na svom pruženom znanju i podršci tokom studiranja te pomoći kod izrade i realizacije ovog završnog rada. Međimursko Veleučilište u Čakovcu Ivona Rebrović Python web aplikacija SAŽETAK Cilj ovog završnog rada je prikazati karakteristike i mogućnosti Pythona te rad Python web aplikacije. Python web aplikacija rađena je u Eclipse Java EE IDE razvojnom okruženju. Korištena je verzija Luna Release 4.4.0. Eclipse nudi šest vrsta alata za Python razvojnu okolinu. U razvoju aplikacije korišten je PyDev alat te Django open-source web razvojna okolina. Django je pisan u Pythonu te koristi model - pogled - predložak ( MVT ) arhitekturu. U svom radu, Python web aplikacija upotrebom SciKit razvojnog paketa i Naive Bayes-ovog algoritma izračunava vjerojatnost uspješnosti studenta u studiranju. SciKit razvojni paket sadrži biblioteku raznih klasa iz područja strojnog učenja i Data mininga. Klase omogućuju implementaciju raznih metoda i algoritama za klasifikaciju podataka te određivanje regresije među podacima i atributima.
    [Show full text]
  • Development Software Downloads
    Development software downloads New Mexico Supercomputing Challenge, Oct. 2019 Java Java Development Kit (JDK) Most widely available versions of the JDK have at least 2 sources. Below, we’ve listing Oracle-licensed JDK and GPL-licensed OpenJDK downloads. Oracle-licensed releases permit no-cost non-commercial (including educational) use, while OpenJDK-based releases are licensed under the GPL w/ classpath exception license, which permits even most commercial use at no cost. Apart from that, there is little (if any) practical difference between releases of the same version from the different sources. We’ve listed several different versions of Java here. Unfortunately, this is necessitated by the practical fact that different versions are used for different purposes. For example: If you want to take advantage of the latest features added to the Java language, you should use the latest release; currently, that’s JDK 13. If you want to use the jshell read-evaluate-print-loop (command-line interpreter) tool, you have to use a JDK 9 or higher—which, for most practical purposes, means you need to use (for now) JDK 11, JDK 12, or JDK 13. If you want to use a JDK that has an expectation of long-term support (LTS), your options (at least until 2021) are limited to JDK 8 and JDK 11. If you want to write Android apps, you must use JDK 8. If you want to use a single JDK for writing Java programs and for running NetLogo, you must use JDK 8. If you want to write and run Java code on a flash drive -based environment, and if you don’t want to do the extra work required to setup a suitably-featured Linux environment on a flash drive, you’re limited to using portableApps.com (which is Windows-only) with JDK 8 or JDK 12.
    [Show full text]
  • Towards Left Duff S Mdbg Holt Winters Gai Incl Tax Drupal Fapi Icici
    jimportneoneo_clienterrorentitynotfoundrelatedtonoeneo_j_sdn neo_j_traversalcyperneo_jclientpy_neo_neo_jneo_jphpgraphesrelsjshelltraverserwritebatchtransactioneventhandlerbatchinsertereverymangraphenedbgraphdatabaseserviceneo_j_communityjconfigurationjserverstartnodenotintransactionexceptionrest_graphdbneographytransactionfailureexceptionrelationshipentityneo_j_ogmsdnwrappingneoserverbootstrappergraphrepositoryneo_j_graphdbnodeentityembeddedgraphdatabaseneo_jtemplate neo_j_spatialcypher_neo_jneo_j_cyphercypher_querynoe_jcypherneo_jrestclientpy_neoallshortestpathscypher_querieslinkuriousneoclipseexecutionresultbatch_importerwebadmingraphdatabasetimetreegraphawarerelatedtoviacypherqueryrecorelationshiptypespringrestgraphdatabaseflockdbneomodelneo_j_rbshortpathpersistable withindistancegraphdbneo_jneo_j_webadminmiddle_ground_betweenanormcypher materialised handaling hinted finds_nothingbulbsbulbflowrexprorexster cayleygremlintitandborient_dbaurelius tinkerpoptitan_cassandratitan_graph_dbtitan_graphorientdbtitan rexter enough_ram arangotinkerpop_gremlinpyorientlinkset arangodb_graphfoxxodocumentarangodborientjssails_orientdborientgraphexectedbaasbox spark_javarddrddsunpersist asigned aql fetchplanoriento bsonobjectpyspark_rddrddmatrixfactorizationmodelresultiterablemlibpushdownlineage transforamtionspark_rddpairrddreducebykeymappartitionstakeorderedrowmatrixpair_rddblockmanagerlinearregressionwithsgddstreamsencouter fieldtypes spark_dataframejavarddgroupbykeyorg_apache_spark_rddlabeledpointdatabricksaggregatebykeyjavasparkcontextsaveastextfilejavapairdstreamcombinebykeysparkcontext_textfilejavadstreammappartitionswithindexupdatestatebykeyreducebykeyandwindowrepartitioning
    [Show full text]
  • Python Scripting in FME
    Webinar Python Scripting in FME Ken Bragg Tino Miegel Stefan Offermann Christian Dahmen European Services Software Engineer Software Engineer Consultant Manager con terra GmbH con terra GmbH con terra GmbH Safe Software Inc. Poll: About You #1 How long have you been using FME? > Never > Less than 1 year > 1-2 years > More than 3 years 2 © con terra GmbH Powering the Flow of Spatial Data 3 © con terra GmbH FME Workbench 4 © con terra GmbH Agenda What is Python? FME and Python Best Practice 5 © con terra GmbH Poll: About You #2 Do you have any experience with Python? > Yes, long time Python user > Yes, also within FME > Some > None 6 © con terra GmbH What is Python? Programming/Scripting Language Easy to learn and use, well documented Great user community Platform independent Great for GIS automatization tasks It‘s free! More details on www.python.org 7 © con terra GmbH Python Basics Variables (data-types) > String, Integer, Float, List, Dictionary, Tuple > Dynamic typing Built-In methods a=1 #integer > len(), max(), min(), … b='Hello, World!' #string Modules > Thematic-grouped extensions > e.g. math, os, numpy, zip, re IDEs > IDLE, PyWin, PyDev for Eclipse, PyScripter, … 8 © con terra GmbH Sample #1 # Sample #1 # print even numbers from 1 to 9 a = range(1,10) # list from…to [excluded] # for-loop for i in a: if i%2 == 0: # condition print 'number %i is even' %i else: print 'number %i is odd' %i Line indentation is very important in Python! 9 © con terra GmbH FME and Python Why and when should one make use of Python with FME Workbench? Want
    [Show full text]
  • Software Quality and Security in Teachers' and Students' Codes
    Interdisciplinary Journal of e-Skills and Lifelong Learning Volume 11, 2015 Cite as: Boutnaru, S., & Hershkovitz, A. (2015). Software quality and security in teachers’ and students’ codes when learning a new programming language. Interdisciplinary Journal of e-Skills and Life Long Learning, 11, 123-147. Re- trieved from http://www.ijello.org/Volume11/IJELLv11p123-147Boutnaru2043.pdf Software Quality and Security in Teachers’ and Students’ Codes When Learning a New Programming Language Shlomi Boutnaru and Arnon Hershkovitz Tel Aviv University, Tel Aviv, Israel [email protected]; [email protected] [NOTE: A short version of this paper, highlighting the main results, was presented at the 7th International Conference on Educational Data Mining (EDM 2014).] Abstract In recent years, schools (as well as universities) have added cyber security to their computer sci- ence curricula. This topic is still new for most of the current teachers, who would normally have a standard computer science background. Therefore the teachers are trained and then teaching their students what they have just learned. In order to explore differences in both populations’ learning, we compared measures of software quality and security between high-school teachers and stu- dents. We collected 109 source files, written in Python by 18 teachers and 31 students, and engi- neered 32 features, based on common standards for software quality (PEP 8) and security (de- rived from CERT Secure Coding Standards). We use a multi-view, data-driven approach, by (a) using hierarchical clustering to bottom-up partition the population into groups based on their code-related features and (b) building a decision tree model that predicts whether a student or a teacher wrote a given code (resulting with a LOOCV kappa of 0.751).
    [Show full text]