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Pyqgis Testing Developer Cookbook
PyQGIS testing developer cookbook QGIS Project Sep 25, 2021 CONTENTS 1 Introduction 1 1.1 Scripting in the Python Console ................................... 1 1.2 Python Plugins ............................................ 2 1.2.1 Processing Plugins ...................................... 3 1.3 Running Python code when QGIS starts ............................... 3 1.3.1 The startup.py file ................................... 3 1.3.2 The PYQGIS_STARTUP environment variable ...................... 3 1.4 Python Applications ......................................... 3 1.4.1 Using PyQGIS in standalone scripts ............................. 4 1.4.2 Using PyQGIS in custom applications ............................ 5 1.4.3 Running Custom Applications ................................ 5 1.5 Technical notes on PyQt and SIP ................................... 6 2 Loading Projects 7 2.1 Resolving bad paths .......................................... 8 3 Loading Layers 9 3.1 Vector Layers ............................................. 9 3.2 Raster Layers ............................................. 12 3.3 QgsProject instance .......................................... 14 4 Accessing the Table Of Contents (TOC) 15 4.1 The QgsProject class ......................................... 15 4.2 QgsLayerTreeGroup class ...................................... 16 5 Using Raster Layers 19 5.1 Layer Details ............................................. 19 5.2 Renderer ............................................... 20 5.2.1 Single Band Rasters .................................... -
Python for Bioinformatics, Second Edition
PYTHON FOR BIOINFORMATICS SECOND EDITION CHAPMAN & HALL/CRC Mathematical and Computational Biology Series Aims and scope: This series aims to capture new developments and summarize what is known over the entire spectrum of mathematical and computational biology and medicine. It seeks to encourage the integration of mathematical, statistical, and computational methods into biology by publishing a broad range of textbooks, reference works, and handbooks. The titles included in the series are meant to appeal to students, researchers, and professionals in the mathematical, statistical and computational sciences, fundamental biology and bioengineering, as well as interdisciplinary researchers involved in the field. The inclusion of concrete examples and applications, and programming techniques and examples, is highly encouraged. Series Editors N. F. Britton Department of Mathematical Sciences University of Bath Xihong Lin Department of Biostatistics Harvard University Nicola Mulder University of Cape Town South Africa Maria Victoria Schneider European Bioinformatics Institute Mona Singh Department of Computer Science Princeton University Anna Tramontano Department of Physics University of Rome La Sapienza Proposals for the series should be submitted to one of the series editors above or directly to: CRC Press, Taylor & Francis Group 3 Park Square, Milton Park Abingdon, Oxfordshire OX14 4RN UK Published Titles An Introduction to Systems Biology: Statistical Methods for QTL Mapping Design Principles of Biological Circuits Zehua Chen Uri Alon -
Guide Pédagogique
2de SCIENCES NUMÉRIQUES ET TECHNOLOGIE GUIDE PÉDAGOGIQUE foucherconnect.fr Dans ce manuel, des ressources en accès direct pour tous SCIENCES NUMÉRIQUES ET TECHNOLOGIE 2de GUIDE PÉDAGOGIQUE Coordination : Dominique Lescar Cédric Blivet, professeur de sciences de l’ingénieur, lycée Gustave Monod Enghien-les-Bains (95) Fabrice Danes, professeur de sciences de l’ingénieur, lycée Pierre Mendès-France, Rennes (35) Hassan Dibesse, professeur de sciences de l’ingénieur, lycée Lesage, Vannes (56) Patricia Kerner, professeure de sciences de l’ingénieur, lycée Yves Thépot, Quimper (29) Yannig Salaun, professeur de mathématiques, lycée de l’Élorn, Landerneau (29) Édition : Emmanuelle Mary Mise en page : Grafatom « Le photocopillage, c’est l’usage abusif et collectif de la photocopie sans auto- risation des auteurs et des éditeurs. Largement répandu dans les établissements d’enseignement, le photocopillage menace l’avenir du livre, car il met en danger son équilibre économique. Il prive les auteurs d’une juste rémunération. En dehors de l’usage privé du copiste, toute reproduction totale ou partielle de cet ouvrage est interdite. » ISBN : 978-2-216-15505-7 Toute reproduction ou représentation intégrale ou partielle, par quelque procédé que ce soit, des pages publiées dans le présent ouvrage, faite sans autorisation de l’éditeur ou du Centre français du Droit de copie (20, rue des Grands-Augustins, 75006 Paris), est illicite et constitue une contrefaçon. Seules sont autorisées, d’une part, les reproductions strictement réservées à l’usage privé du copiste et non destinées à une utilisation collective, et, d’autre part, les analyses et courtes citations justifiées par le caractère scien- tifique ou d’information de l’œuvre dans laquelle elles sont incorporées (Loi du 1er juillet 1992 - art. -
Το Παιχνιδι ‘Binary Droids’»
Α ΡΙΣΤΟΤΕΛΕΙΟ Π ΑΝΕΠΙΣΤΗΜΙΟ Θ ΕΣΣΑΛΟΝΙΚΗΣ ΣΧΟΛΗ ΘΕΤΙΚΩΝ ΕΠΙΣΤΗΜΩΝ ΤΜΗΜΑ ΠΛΗΡΟΦΟΡΙΚΗΣ ΠΤΥΧΙΑΚΗ ΕΡΓΑΣΙΑ ΣΤΡΑΝΤΖΗ ΑΝΤΩΝΙΑ Α.Ε.Μ. 2090 «ΑΝΑΠΤΥΞΗ ΠΑΙΧΝΙΔΙΩΝ ΜΑΘΗΣΗΣ ΣΕ ΓΛΩΣΣΑ PYTHON: ΤΟ ΠΑΙΧΝΙΔΙ ‘BINARY DROIDS’» (Learning Games Development in Python: The ‘Binary Droids’ Game) ΕΠΙΒΛΕΠΩΝ ΚΑΘΗΓΗΤΗΣ: ΔΗΜΗΤΡΙΑΔΗΣ ΣΤΑΥΡΟΣ Επ. Καθηγητής ΘΕΣΣΑΛΟΝΙΚΗ 2015 ΠΕΡΙΛΗΨΗ Π ΕΡΙΛΗΨΗ Αντικείμενο της παρούσας εργασίας είναι η παιχνιδοκεντρική μάθηση και η ανάπτυξη ενός εκπαιδευτικού παιχνιδιού. Με την ανάπτυξη της τεχνολογίας στις μέρες μας, η διαδικασία της εκπαίδευσης και της μάθησης έχουν αλλάξει δραματικά. Η μάθηση δεν είναι πλέον μια κλασσική διαδικασία που στηρίζεται μόνο στα βιβλία. Η εργασία ασχολείται με την παιχνιδοκεντρική μάθηση και τη χρήση των παιχνιδιών σε αυτή τη διαδικασία, ενώ περιγράφεται και η ανάπτυξη ενός τέτοιου εκπαιδευτικού παιχνιδιού. Στο πρώτο μέρος περιγράφεται η έννοια της παιχνιδοκεντρικής μάθησης, εκείνης της διαδικασίας μάθησης που χρησιμοποιεί ως μηχανισμό το παιχνίδι. Επίσης περιγράφονται οι διάφορες κατηγορίες εκπαιδευτικών παιχνιδιών. Στο δεύτερο μέρος γίνεται αναφορά στη γλώσσα Python, το μοντέλο εκτέλεσής της και την ιστορία της. Έπειτα γίνεται αναφορά στη βιβλιοθήκη Pygame και στα εργαλεία που χρησιμοποιήθηκαν στην ανάπτυξη του παιχνιδιού. Στο τρίτο μέρος της εργασίας αναλύεται η υλοποίηση ενός εκπαιδευτικού ψηφιακού παιχνιδιού με τίτλο «Binary Droids», υλοποιημένο σε Python, με χρήση της Pygame. Το παιχνίδι έχει σκοπό την εκμάθηση μιας βασικής έννοιας της Πληροφορικής, αυτήν του δυαδικού συστήματος αρίθμησης, και της μετατροπής αριθμών από το δυαδικό σύστημα στο γνωστό σε όλους δεκαδικό. Το παιχνίδι χρησιμοποιεί επιβραβεύσεις και ποινές, όταν ο χρήστης εκτελεί τις μετατροπές των αριθμών σωστά και όταν τις εκτελεί λάθος, αντίστοιχα. Όσο ο χρήστης επιβραβεύεται για τις επιδόσεις του στο παιχνίδι, ανεβαίνει επίπεδα και συνεπώς αυξάνεται και η δυσκολία. -
Laura Tateosian Python for Arcgis Python for Arcgis
Laura Tateosian Python For ArcGIS Python For ArcGIS Laura Tateosian Python For ArcGIS Laura Tateosian North Carolina State University Raleigh , NC , USA ISBN 978-3-319-18397-8 ISBN 978-3-319-18398-5 (eBook) DOI 10.1007/978-3-319-18398-5 Library of Congress Control Number: 2015943490 Springer Cham Heidelberg New York Dordrecht London © Springer International Publishing Switzerland 2015 This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifi cally the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfi lms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. The use of general descriptive names, registered names, trademarks, service marks, etc. in this publication does not imply, even in the absence of a specifi c statement, that such names are exempt from the relevant protective laws and regulations and therefore free for general use. The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. Esri images are used by permission. Copyright © 2015 Esri. All rights reserved. Python is copyright the Python Software Foundation. Used by permission. PyScripter is an OpenSource software authored by Kiriakos Vlahos. -
Python Guide Documentation 0.0.1
Python Guide Documentation 0.0.1 Kenneth Reitz 2015 11 07 Contents 1 3 1.1......................................................3 1.2 Python..................................................5 1.3 Mac OS XPython.............................................5 1.4 WindowsPython.............................................6 1.5 LinuxPython...............................................8 2 9 2.1......................................................9 2.2...................................................... 15 2.3...................................................... 24 2.4...................................................... 25 2.5...................................................... 27 2.6 Logging.................................................. 31 2.7...................................................... 34 2.8...................................................... 37 3 / 39 3.1...................................................... 39 3.2 Web................................................... 40 3.3 HTML.................................................. 47 3.4...................................................... 48 3.5 GUI.................................................... 49 3.6...................................................... 51 3.7...................................................... 52 3.8...................................................... 53 3.9...................................................... 58 3.10...................................................... 59 3.11...................................................... 62 -
Python Guide Documentation Publicación 0.0.1
Python Guide Documentation Publicación 0.0.1 Kenneth Reitz 17 de May de 2018 Índice general 1. Empezando con Python 3 1.1. Eligiendo un Interprete Python (3 vs. 2).................................3 1.2. Instalando Python Correctamente....................................5 1.3. Instalando Python 3 en Mac OS X....................................6 1.4. Instalando Python 3 en Windows....................................8 1.5. Instalando Python 3 en Linux......................................9 1.6. Installing Python 2 on Mac OS X.................................... 10 1.7. Instalando Python 2 en Windows.................................... 12 1.8. Installing Python 2 on Linux....................................... 13 1.9. Pipenv & Ambientes Virtuales...................................... 14 1.10. Un nivel más bajo: virtualenv...................................... 17 2. Ambientes de Desarrollo de Python 21 2.1. Your Development Environment..................................... 21 2.2. Further Configuration of Pip and Virtualenv............................... 26 3. Escribiendo Buen Código Python 29 3.1. Estructurando tu Proyecto........................................ 29 3.2. Code Style................................................ 40 3.3. Reading Great Code........................................... 49 3.4. Documentation.............................................. 50 3.5. Testing Your Code............................................ 53 3.6. Logging.................................................. 57 3.7. Common Gotchas........................................... -
Python Guide Documentation 0.0.1
Python Guide Documentation 0.0.1 Kenneth Reitz 2015 09 13 Contents 1 Getting Started 3 1.1 Picking an Interpreter..........................................3 1.2 Installing Python on Mac OS X.....................................5 1.3 Installing Python on Windows......................................6 1.4 Installing Python on Linux........................................7 2 Writing Great Code 9 2.1 Structuring Your Project.........................................9 2.2 Code Style................................................ 15 2.3 Reading Great Code........................................... 24 2.4 Documentation.............................................. 24 2.5 Testing Your Code............................................ 26 2.6 Common Gotchas............................................ 30 2.7 Choosing a License............................................ 33 3 Scenario Guide 35 3.1 Network Applications.......................................... 35 3.2 Web Applications............................................ 36 3.3 HTML Scraping............................................. 41 3.4 Command Line Applications....................................... 42 3.5 GUI Applications............................................. 43 3.6 Databases................................................. 45 3.7 Networking................................................ 45 3.8 Systems Administration......................................... 46 3.9 Continuous Integration.......................................... 49 3.10 Speed.................................................. -
List of Versions Added in ARL #2547 Publisher Product Version
List of Versions Added in ARL #2547 Publisher Product Version 2BrightSparks SyncBackLite 8.5 2BrightSparks SyncBackLite 8.6 2BrightSparks SyncBackLite 8.8 2BrightSparks SyncBackLite 8.9 2BrightSparks SyncBackPro 5.9 3Dconnexion 3DxWare 1.2 3Dconnexion 3DxWare Unspecified 3S-Smart Software Solutions CODESYS 3.4 3S-Smart Software Solutions CODESYS 3.5 3S-Smart Software Solutions CODESYS Automation Platform Unspecified 4Clicks Solutions License Service 2.6 4Clicks Solutions License Service Unspecified Acarda Sales Technologies VoxPlayer 1.2 Acro Software CutePDF Writer 4.0 Actian PSQL Client 8.0 Actian PSQL Client 8.1 Acuity Brands Lighting Version Analyzer Unspecified Acuity Brands Lighting Visual Lighting 2.0 Acuity Brands Lighting Visual Lighting Unspecified Adobe Creative Cloud Suite 2020 Adobe JetForm Unspecified Alastri Software Rapid Reserver 1.4 ALDYN Software SvCom Unspecified Alexey Kopytov sysbench 1.0 Alliance for Sustainable Energy OpenStudio 1.11 Alliance for Sustainable Energy OpenStudio 1.12 Alliance for Sustainable Energy OpenStudio 1.5 Alliance for Sustainable Energy OpenStudio 1.9 Alliance for Sustainable Energy OpenStudio 2.8 alta4 AG Voyager 1.2 alta4 AG Voyager 1.3 alta4 AG Voyager 1.4 ALTER WAY WampServer 3.2 Alteryx Alteryx Connect 2019.4 Alteryx Alteryx Platform 2019.2 Alteryx Alteryx Server 10.5 Alteryx Alteryx Server 2019.3 Amazon AWS Command Line Interface 1 Amazon AWS Command Line Interface 2 Amazon AWS SDK for Java 1.11 Amazon CloudWatch Agent 1.20 Amazon CloudWatch Agent 1.21 Amazon CloudWatch Agent 1.23 Amazon -
Physical Sciences
Current classroom software 2018-19 Physical Sciences These applications are available in the Physical Sciences folder on all PCs in teaching labs and ad-hoc areas unless otherwise stated. Please refer any problems you may have running these applications to the Service Desk ([email protected]). • Engineering • Geosciences • Natural and Computing Sciences Engineering Folder Name Software Comments Engineering ABAQUS 2017 ANSYS 18.1 Arduino BBC BASIC for Windows Bloodshed Dev C++ CES EduPack 2018 Cygwin -X Drillbench Emacs Flexcom - HASP Fritzing KAPPA Landmark LTspice MathCAD Matlab 2018 Orcaflex Petrel 2017 Petroleum Experts v10 PipeSim Design Spark PCB v8.1 SAP 2000 v20 Rhinoceros Schlumberger SL Solidworks 2018 SprutCAM11 tNavigator Visio 2017 Certain Locations Visual Studio UniSim Design R430 STAAD GeoSciences Folder Name Software Comments Archaeology ArcGIS Bonn Archaeology Software Basp Past CastCor LuminCor PerCor Posthole RadCor Slides Winbasp MapViewer Harris Matrix Program ArchEd Luminescence Analyst MorphoJ OxCal Stratify 1.5 Gimp 2.10 inkscape yEd Graph Editor Tools for Quantitative Documentation Archaeology TFQA Programs Geography and Environment Canvis 2.3 Coastal Ecology Coastal Habitat Restoration Coastal Engineering Coast Ranger Inverbervie Rosehearty SANDS Stonehaven Digital Elevation Models Micro DEM Digital Mapping and Admiralty RYA Chartplotter Cartology Training Atlas of Switzerland Map Design Mapviewer 6 Maptime RYA Plotter Digital Tutorial Surfer 9 Geographical Information ArcExplorer 2.0 Systems (GIS) ArcGIS -
Phycore-MPC5554
QuickStart Instructions PowerPC Kit phyCORE-MPC5554 Using iSYSTEM winIDEA for PowerPC Development Tool Chain Note: The PHYTEC Tool-CD includes the electronic version of the phyCORE-MPC5554 English Hardware Manual Edition: January 2013 A product of a PHYTEC Technology Holding company phyCORE-MPC5554 QuickStart Instructions In this manual are descriptions for copyrighted products that are not explicitly indicated as such. The absence of the trademark () and copyright () symbols does not imply that a product is not protected. Additionally, registered patents and trademarks are similarly not expressly indicated in this manual. The information in this document has been carefully checked and is believed to be entirely reliable. However, PHYTEC Messtechnik GmbH assumes no responsibility for any inaccuracies. PHYTEC Messtechnik GmbH neither gives any guarantee nor accepts any liability whatsoever for consequential damages resulting from the use of this manual or its associated product. PHYTEC Messtechnik GmbH reserves the right to alter the information contained herein without prior notification and accepts no responsibility for any damages which might result. Additionally, PHYTEC Messtechnik GmbH offers no guarantee nor accepts any liability for damages arising from the improper usage or improper installation of the hardware or software. PHYTEC Messtechnik GmbH further reserves the right to alter the layout and/or design of the hardware without prior notification and accepts no liability for doing so. Copyright 2013 PHYTEC Messtechnik GmbH, D-55129 Mainz. Rights - including those of translation, reprint, broadcast, photomechanical or similar reproduction and storage or processing in computer systems, in whole or in part - are reserved. No reproduction may occur without the express written consent from PHYTEC Messtechnik GmbH. -
Programming Shadows
Programming Shadows Computer programming in the context of the Sundial Simon Wheaton-Smith FRI, MBCS, CITP Phoenix, AZ 1 ILLUSTRATING TIME’S SHADOW Programming Shadows by Simon Wheaton-Smith my business card in 1970 ISBN 978-0-9960026-2-2 Library of Congress Control Number: 2014904841 Simon Wheaton-Smith www.illustratingshadows.com [email protected] (c) 2004-2020 Simon Wheaton-Smith All rights reserved. February 14, 2017 April 1, 2020 2 THE ILLUSTRATING SHADOWS COLLECTION Illustrating Shadows provides several books or booklets:- Simple Shadows Build a horizontal dial for your location. Appropriate theory. Cubic Shadows Introducing a cube dial for your location. Appropriate theory. Cutting Shadows Paper cutouts for you to make sundials with. Illustrating Times Shadow the big book Illustrating Times Shadow ~ Some 400 pages covering almost every aspect of dialing. Includes a short appendix. Appendices Illustrating Times Shadow ~ The Appendices ~ Some 180 pages of optional detailed appendix material. Supplement Supplemental Shadows ~ Material in the form of a series of articles, covers more on the kinds of time, declination confusion, other proofs for the vertical decliner, Saxon, scratch, and mass dials, Islamic prayer times (asr), dial furniture, and so on! Programming Shadows A book discussing many programming languages, their systems and how to get them, many being free, and techniques for graphical depictions. This covers the modern languages, going back into the mists of time. Legacy languages include ALGOL, FORTRAN, the IBM 1401 Autocoder and SPS, the IBM 360 assembler, and Illustrating Shadows provides simulators for them, including the source code. Then C, PASCAL, BASIC, JAVA, Python, and the Lazarus system, as well as Octave, Euler, and Scilab.