Washington Journal of Law, Technology & Arts Volume 13 | Issue 3 Article 3 4-1-2018 Fair Use, Fair Play: Video Game Performances and "Let's Plays" as Transformative Use Dan Hagen Follow this and additional works at: https://digitalcommons.law.uw.edu/wjlta Part of the Intellectual Property Law Commons Recommended Citation Dan Hagen, Fair Use, Fair Play: Video Game Performances and "Let's Plays" as Transformative Use, 13 Wash. J. L. Tech. & Arts 245 (2018). Available at: https://digitalcommons.law.uw.edu/wjlta/vol13/iss3/3 This Article is brought to you for free and open access by the Law Reviews and Journals at UW Law Digital Commons. It has been accepted for inclusion in Washington Journal of Law, Technology & Arts by an authorized editor of UW Law Digital Commons. For more information, please contact
[email protected]. Hagen: Fair Use, Fair Play: Video Game Performances and "Let's Plays" as WASHINGTON JOURNAL OF LAW, TECHNOLOGY & ARTS VOLUME 13, ISSUE 3 SPRING 2018 FAIR USE, FAIR PLAY: VIDEO GAME PERFORMANCES AND “LET’S PLAYS” AS TRANSFORMATIVE USE Dan Hagen* © Dan Hagen Cite as: 13 Wash. J.L. Tech. & Arts 245 (2018) http://digital.law.washington.edu/dspace-law/handle/1773.1/1816 ABSTRACT With the advent of social video upload sites like YouTube, what constitutes fair use has become a hotly debated and often litigated subject. Major content rights holders in the movie and music industry assert ownership rights of content on video upload platforms, and the application of the fair use doctrine to such content is largely unclear.