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WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES LIMITED WARRANTY TABLETABLE OFOF CONTENTSCONTENTS A very small percentage of individuals may experience epileptic seizures or blackouts when Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds product that this software is free from defects in material and workmanship for a period of on a television screen or when playing video games may trigger epileptic seizures or blackouts ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days in these individuals. These conditions may trigger previously undetected epileptic symptoms or either repair or replace, atStarting its option, theUp SCEA . . . .product...... You . . . must . . . . call. . . .1-800-345-7669 ...... to. . receive...... 2 seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your instructions to obtain repair/replacement services. family, has an epileptic condition or has had seizures of any kind, consult your physician before Setting Up ...... 4 playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay This warranty shall not be applicable and shall be void if the defect in the SCEA product has if you or your child experience any of the following health problems or symptoms: arisen through abuse, unreasonableControls use, . . . mistreatment...... or. . neglect...... THIS. . . . WARRANTY...... IS. . IN. . .LIEU . . . . .5 • dizziness OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE • altered vision SHALL BE BINDING ON ORGame OBLIGATE Screen SCEA. .ANY . . . .IMPLIED ...... WARRANTIES ...... APPLICABLE...... TO . . THIS...... 6 • eye or muscle twitches SOFTWARE PRODUCT, INCLUDINGGetting WARRANTIESStarted . OF. . .MERCHANTABILITY ...... AND . . . .FITNESS ...... FOR. . . .A . . .7 • loss of awareness PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN • disorientation NO EVENT WILL SCEA BEPlaying LIABLE FOR The INCIDENTAL Game .OR . . CONSEQUENTIAL...... DAMAGES...... RESULTING...... 8 • seizures, or FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT. • any involuntary movement or convulsion. Online ...... 9 RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions ______or limitations of consequentialControlling damages, Your so the Vehicle above limitations ...... and/or...... exclusions...... of . . liability...... 12 Use and handling of video games to reduce the likelihood of a seizure may not apply to you. ThisVehicles warranty gives . . . .you . . . specific...... legal . . . . rights, . . . . . and. . . .you . . .may . . . .also . . . have. . . . other. . . . .14 • Use in a well-lit area and keep as far away as possible from the television screen. rights which vary from state to state. • Avoid large screen televisions. Use the smallest television screen available. Tracks ...... 18 ® • Avoid prolonged use of the PLAYSTATION 3 system. USE OF UNAUTHORIZED PRODUCT: • Take a 15-minute break during each hour of play. The use of software or Creditsperipherals not. . . .authorized ...... by. . .Sony . . . . .Computer ...... Entertainment ...... America...... 20 • Avoid playing when you are tired or need sleep. ______may damage your systemLimited and/or invalidate Warranty your warranty...... Only . . . .official ...... or . .licensed ...... peripherals ...... 29 Stop using the system immediately if you experience any of the following symptoms: should be used in the controller ports or memory card slots. End User License Agreement ...... 30 lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. violation of applicable laws. All rights to make copies of any portion of the game for subsequent WARNING TO OWNERS OF PROJECTION TELEVISIONS: redistribution is retained by the copyright holder. Please contact SCEA at 1-800-345-7669, if you Do not connect your PLAYSTATION®3 system to a projection TV without first consulting the user are unwilling to accept the terms of this license. manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. HANDLING YOUR PLAYSTATION®3 FORMAT DISC: • Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiator or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. Consumer Service/Technical Support Line 1-800-345-7669 Call this number for technical support, installation or general questions regarding PLAYSTATION®3 and its peripherals. Representatives are available Monday – Saturday 6AM – 8PM and Sunday 7AM – 6:30PM Pacific Standard Time. 1 MSps3MAN_11_mb 1/18/07 11:59 AM Page 2

STARTINGSTARTING UPUP STARTINGSTARTING UPUP

* The L3 and R3 buttons function when the sticks are pressed.

Note:* The ToL3 use and the R3 buttonscontro lfunctionler, you whenmust thefirs stickst reg isterare pressed. or “pair” the controller with the PLAYSTATION®3 system and assign a number to the controller. For details, refer to the instructions supplied with the system. Note: To use the controller, you must first register or “pair” the controller with the PLAYSTATION®3 system and assign a number to the controller. For details, refer to the instructions supplied with the system. Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3 Saved data for PLAYSTATION®3 format software computer entertainment system. The documentation contains information on setting up and Saved data for PLAYSTATION®3 format software is saved on the system’s hard disk. using your system as well as important safety information. The data is displayed under “Saved Data Utility” in the Game menu. Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3 Saved data for PLAYSTATION®3 format software Checkcom thaputert the enter MAINtainPOmentWER sys swtem.itch (lTheoca documented on theta systiontem conta rearins) iisnforturnedmati on.on onInser settt ingthe up and Saved data for PLAYSTATION®3 format software is saved on the system’s hard disk. MotorSusintorg yourm™ discsystem wit hasthe well labe asl imporfacingtan upt isantofety the in discforma slotiont. Sel. ect the icon for the software The data is displayed under “Saved Data Utility” in the Game menu. title under [Game] in the PLAYSTATION®3 system’s home menu, and then press the s button. ReferC heckto thi sthamanuat the MAIl for NinfPOormWERation sw onitch usi (lngoca theted soft onware. the system rear) is turned on. Insert the MotorStorm™ disc with the label facing up into the disc slot. Select the icon for the software Quititletting under a ga [Gme:ame] Dinuri theng PLA gamYSTeplay,ATION press®3 sysandtem’ holds downhome themenu PS, andbutton then on press the wire theless s butt on. controRefllerer tofor thi ats leasmanuat 2 seconds.l for inform Thenation selec on usit “ngQuit the Gam softe”ware. from the screen that is displayed. Quitting a game: During gameplay, press and hold down the PS button on the wireless controller forH atint leastTo2 seconds.remove a disc, Then touch selec thet “ejectQuit buttonGame” after fro quim ttheting screen the game. that is displayed. 2 3 Hint To remove a disc, touch the eject button after quitting the game. MSps3MAN_11_mb 1/18/07 11:59 AM Page 4

SETTINGSETTING UPUP CONTROLSCONTROLS

Set up the PLAYSTATION®3 system according to the instructions in its instruction manual. At start-up, the power indicator light will glow red to indicate that the PLAYSTATION®3 system is in Standby Mode. Press the power button and the power indicator light will turn green.

Insert the MotorStorm™ disc into the disc slot with the label side facing upwards. MotorStorm™ will then begin loading. Do not insert or remove accessories once the power is turned on.

The minimum amount of free space required to save MotorStorm™ data will vary depending on the capacity and type of media storage device in use. * The L3 and R3 buttons function when the sticks are pressed.

left stick / directional buttons ...... Steer / Yaw control left/right (when in air) MotorStorm™ only supports the use of the SIXAXIS™ wireless controller. Note: To use the controller, you must first register or “pair” the controWeightller wit shifth the up/down (for MX Bike/ATV, and pitch Please refer to the PLAYSTATION®3 system Instruction Manual for details about PLAYSTATION®3 system and assign a number to the controller. For detacontrolils, re infer air to tforhe all other vehicles) setting up and recharging a SIXAXIS™ wireless controller. instructionsright suppli sticked wit .h .t he. . sys. . .tem...... Look around* x ...... Boost (hold down to boost) c USING MENU SCREENS ...... Handbrake Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3 Saved datas for PLAYSTATION®3 format software 1 2 4 3 x ...... Action Press thecom puter, enter, tainorment sysdirectionaltem. The documen buttonstation contato highlightins informati anon option,on setting thenup and press toSaved datat for PLAYSTATION®3 format software is saved on the system’s hard disk. c ...... Change camera view confirm. Tusino returng your sys totem the as wellprevious as impor tanmenut safety screen, information press. . The data is,displayed under “Saved Data Utility” in the Game menu...... Brake/Reverse (hold down) Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the d ...... Accelerate MotorStorm™ disc with the label facing up into the disc slot. Select the icon for the software f title under [Game] in the PLAYSTATION®3 system’s home menu, and then press the s button...... Look behind w Refer to this manual for information on using the software...... Pause q Quitting a game: During gameplay, press and hold down the PS button on the wireless ...... Reset to track controller for at least 2 seconds. Then select “Quit Game” from the screen that is displayed. * Free camera controls-when the game is paused the player can look around the car to view the action by Hint To remove a disc, touch the eject button after quitting the game. navigating the right stick in any direction. To resume gameplay press the Start Button or release the stick and the Pause menu will re-appear. 4 5 MSps3MAN_11_mb 1/18/07 11:59 AM Page 6

GAMEGAME SCREENSCREEN GETTINGGETTING STARTEDSTARTED

x SIXAXIS™ CONTROLS A short, cinematic introductory sequence will be displayed on start-up. Press to access the Main Menu. Pitch ...... Weight shift up/down (for MX Bike/ATV, and pitch control in air for all other vehicles) This title uses an autosave feature. Game data is saved automatically at certain points. Do not switch off the power when the HDD access indicator is flashing. Roll ...... Steer Yaw ...... Yaw control left/right (while in air) MAIN MENU GAME SCREEN The options on the Main Menu are: “Play”, “Online”, “Extras”, “Setup”. PLAY 4 3 5 Jump straight in by picking a ticket from those already unlocked. Press or to 4 scroll through the races to see which ones are accessible, and also the points required to open up any that are locked. Choose a vehicle class and a livery, then get ready to kick up a storm out in the wilds of Arizona. 6 ONLINE

7 Take the challenge online to test your skill and nerve against up to 11 other real-life racers. EXTRAS 1 4 3 Press x or to scroll through the videos that are available for you to view and press to select one.

1. 5. 3 2 SETUP 2. Boost Gauge 6. Voice Communication Player Position Status Messages Choose “Setup” to view and adjust a range of settings, including audio and 3. 7. control options. 4. Lap Count Player Names Race Time 6 Note: Items 5-7 will only be displayed during an online game. 7 MSps3MAN_11_mb 1/18/07 11:59 AM Page 8

PLAYINGPLAYING THETHE GAMEGAME ONLINEONLINE

Monument Valley, Arizona: a peacefully deserted wasteland of outstanding at least silver on all Level One race tickets. natural beauty. PLAYING ONLINE

Then the MotorStorm™ Festival rolls into town… Use of the online portion of this game is subject to your acceptance of the terms and THE FESTIVAL conditions under the User Agreement located within the game. A full copy of the User Agreement is shown on page 30 of this manual or available online at www.us.playstation.com/support/useragreements. Note: Requires broadband internet The MotorStorm™ Festival is one of the greatest shows on Earth; a week of racing, service for online play. User responsible for all applicable internet fees. anarchy and raucous music attracting hundreds of thousands of revelers to the desert. It’s a race; it’s a party; what more could you want? Select Online from the Main Menu to race against others by joining or creating your own game. Play Mode is your opportunity to get right in the thick of things as a racer. It features a series of events known as “tickets”, spread across four levels of difficulty. JOINING OR CREATING GAMES Each level of difficulty contains a variety of race types. Initially only three tickets are available; the rest are unlocked by earning “respect” points by winning gold, silver or A list of servers will be displayed highlighting the number of players. Select the server bronze medals. you want to play on. The following options will be displayed: Create a Game, Join a Game and Lobby Info. The race type and vehicle class are fixed except for MotorStorm™ races on The Grizzly. Finish in the top three in a race to progress to the next race and earn respect Choose Join a Game to access a list of available game sessions and view the in order to unlock subsequent tickets. game details.

The tickets in Play Mode are raced in sequence. There will be one to four races per To create a game, you must set up or specify a number of options, including game ticket, most featuring different vehicle classes, some featuring only a single class, name, select a track, vehicle filters, number of laps and ambience. while some unique races on the Grizzly track feature all seven vehicle classes.

Vehicle filters decide the vehicle classes available for selection. As the game host, you Look out for special tickets, which are worth double respect points. These often will not be able to allow every vehicle to be selected as each track has a defined list require different conditions to be met before they are unlocked, for example, obtaining of vehicles that can be chosen from. 8 9 MSps3MAN_11_mb 1/18/07 11:59 AM Page 10

ONLINEONLINE ONLINEONLINE

GAME LOBBY SCORING & RANKING

The lobby is accessed after choosing to create or join a game. A list of all players You can see stats for yourself and others in the lobby. present in the lobby is displayed, including their current status. The host has control over the lobby and chooses when the race will start, and which track and vehicle types to use for the next race. Your 'Fame' is a key stat to look out for - each player is given points (between zero and ten) for every online race they compete in. The points received are directly based upon completing the race successfully and the finishing position achieved. When the host starts the race, everyone in the lobby is taken to the vehicle select screen to choose a vehicle class, body shell and livery. Only the vehicle classes that There are nine different Fame rankings in total: have been selected by the host will be available, while the body shells and liveries will be limited to those unlocked in Play Mode. Players have 30 seconds to choose their Zero Up-and-coming Hero vehicles before the race begins. Grunt Pro Legend Rookie Veteran God 2

3 1

4 5

1. 3. 5. 2. Status Messages 4. Voice Communication Connection Status Player List Track Selection 10 11 MSps3MAN_11_mb 1/18/07 11:59 AM Page 12

CONTROLLINGCONTROLLING YOURYOUR VEHICLEVEHICLE CONTROLLINGCONTROLLING YOURYOUR VEHICLEVEHICLE

4 3 s Use the left stick, press and , or tilt the SIXAXIS™ wireless controller to steer. Press to perform an action. The amount of steering depends on vehicle speed, and how hard the left stick or The action performed depends upon what is going on around you, for example, if you directional buttons are pressed. During jumps, you can sometimes change a vehicle’s are riding an MX Bike and another bike comes near, you will attack them. If there are orientation while in the air. no competitors close by to attack, then a different action will be performed.

d , x Press to accelerate and press to brake or go in reverse. Press for a boost. Different vehicles accelerate and brake at different rates. When a vehicle is stopped Boost increases a vehicle’s acceleration and top speed and will gradually replenish or moving backwards, the brake function automatically doubles as reverse. over time. Activating a boost will cause the vehicle’s temperature to rise through several phases – cool, warm and hot – before reaching “critical mass”, which means c Press to use the handbrake/rear brake (for MX Bikes/ATVs). that the vehicle is nearing breaking point…push it too hard and the engine will explode! The boost cannot be used immediately at the start of a race as it needs to Apply a large braking force to the rear of the vehicle, locking the brakes and enabling warm up first. it to slide. For MX Bikes and ATVs, applying just the right amount of rear brake while turning will push the vehicle into a controlled slide, giving you a sharper turning angle. Use the right stick to look around. t Press to change view. Get a better idea of what is going on around you by panning left, right or back. Drivers of buggies, rally cars, racing trucks, mudpluggers and big rigs can swap between two in-game cameras: “Front Cam” and “Chase Cam”.

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VEHICLESVEHICLES VEHICLESVEHICLES

Rally Cars MotorStorm™ features seven different off-road vehicle classes, each with their own strengths and weaknesses:

MX Bikes Fast and relatively light, but limited by the types of terrain they can cross. Anything too rough or boggy and these will suffer. Made of lightweight materials, they are not very durable.

Lightweight, agile and thin. MX Bikes have a good degree of acceleration and average speed, but are vulnerable to damage. Racing Trucks

ATVs These modified pickup trucks are powerful, heavy machines. Good ground clearance means they are capable of crossing rough terrain, but do not have the acceleration of the lighter vehicles. Similar to the MX Bike, but heavier and bulkier. ATVs are more Mudpluggers stable and durable, but not quite as agile.

Buggies The biggest of the cars, these imposing vehicles have big wheels and heavy-duty suspension letting it deal with even the worst terrain. Speed is their biggest weakness.

A good combination of speed and ability to cross rough terrain, these vehicles are one or two seat space-frame contraptions, Big Rigs custom-built to rugged specifications.

Large, powerful and pretty much unstoppable. Low on speed and agility, but who cares when you can just drive over anyone?

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TRACKSTRACKS TRACKSTRACKS

WRECKING YOUR RIDE The Tenderizer

In MotorStorm™ only one thing is certain: vehicles are going to get wrecked. A bone-shaking vehicle-wrecker of a ride based around a mud-bottomed, boulder- However, after being in a crash that destroys your ride, you can rejoin the race with a strewn valley, littered with rocks and junked vehicles. new vehicle. After a vehicle “respawns” it is invulnerable for a short period of time, and starts on the track in a stationary position. Hit the gas to catch up and get back into Dust Devil the race. THE TRACKS High speed, big-air, loose earth and hard rock come together under the baking desert sun. Slippery and gritty surfaces and patches of vegetation challenge handling to the The Grizzly max.

The longest, most dangerous and diverse track, with multiple terrain types and many The Mudpool set-piece areas for an epic and varied challenge. Mud-filled gullies, sticky trenches and riverbeds. Every section is a dirty, slippery Sidewinder Gulch challenge against the environment and the competition.

Set within a network of deep, dangerous canyons and narrow water-cut gorges, this Coyote Rage snaking track offers a thrilling, fast and wild ride. A nerve-wrecking track. Compact and concentrated, it’s full of unpredictability – the Rockhopper whole MotorStorm™ experience rammed into one intense race!

Racing on the razor's edge: a vertigo-inducing, roller-coaster ride across narrow USING MULTIPLE ROUTES ridges and mushroom mesa-tops. Despite being man-made racing circuits, each track features a variety of different Rain God Mesa routes providing advantages and disadvantages for the different vehicle classes. Long sweeping bends will favor rally cars, while higher, narrower sections give the A test of skill and bravery set in the bumpy, rough and unpredictable ground around advantage to MX Bikes and ATVs. the higher-altitude areas of Monument Valley. Due to the unpredictable nature of MotorStorm™, some routes may not always be available as no two laps are ever the same! 18 19 MSps3MAN_11_mb 1/18/07 11:59 AM Page 20

CREDITSCREDITS CREDITSCREDITS

Designed & Developed by Evolution SCEE Associate Producer GUI External Development Assistance Studios Ltd. John McLaughlin Will Storer (Lead), Dominic Martin, Richard Marsden Spiral House www.evos.net SCEE Executive Producer Technical Bobby Earl, George Williamson, David May, CEO John Rostron Andrew Seymour (Lead), Avinash Sunnasy Robert Tinman Martin Kenwright SCEE Senior Product Manager Vehicles Outsourcers Chairman Stuart Turner Andrew Bolt (Lead), Ben Curtis, Chris Martin, David Ark VFX, Media Mill, Realtime UK, 123Klan, 3rd Griffiths, Neil Massam Ian Hetherington Lead Programmer Butcher, Alex Brady, Alex Webb, Andrew Meehan, Lead Design Andy Wan, Art Coding, Artem Digital, Brook Banham, Managing Director Salim Siwani Bubble, Candylab, Coyote, Darren Garrett, Dave Nigel Kershaw Mick Hocking Technical Lead Davidson, David Milton, Escape Studios, Fast By Design Design, Flair Studios, Gameworld 7, Greg Hill, Hal Financial Director Oli Wright Douglas, Hein Gericke (UK) Ltd, Impact Digital, Liquid Ashley Webster, Hal Sandbach, Jack O’Neil, James Joanne Barnes Programmers Development, Mike Engstrom, Nikitova, One2one Lacy, Jed Ashforth, Kelly Willoughby, Michael Photography, Outso, Paul Smith, Pal Dahl, Rabcat, MotorStorm Development Team Ben Nickson, Bill Pullan, Colin Chiu, Daniel Hawson, Humphrey, Paul Rustchynsky, Simon Barlow, Will Robert Forest, Rollo Dixon, Simon Nuttall, Soundwave David Berrisford, David Kirk, Dom Clarke, John Maiden Concepts, Super Hot Source, Tim Brown, Will Pitcher Original Concept Gibson, Mark Lomas, Mark McCormack, Mike Chilton, Audio Paul Frewin, Richard Britt, Russell Payne, Steve Havok Martin Kenwright Humphries, Tom Johnstone, Will McGugan, Yacine Alan McDermott Adrian Gasinski, Andrew Bowell, Dave Gargan, Executive Producer Salmi Production John Fuller, Marc O’ Morain Art Manager Mick Hocking David Bramhall, Nevil Plura, Steve Banks Cohort Studios Producer Dave Wilson Evolution Quality Assurance Lol Scragg, Andrew Parton, Bruce McNeish, Chris Harrison, Dave Stevenson, David Paterson, Gordon Simon Benson Artists Jason Boarman (Lead), Becky Hewitt, Gary Marshall, Bell, Mat Hendry, Martin Ogg, Michal Taszycki, Vincent Assistant Producer Iain Ridout, Kris Pope, Zoe Collier Penquerc'h, Alex Perkins, Amrish Wadekar, Colin McGuire, Conrad Nelson, Darran Thomas, Gregor Andy Gahan Characters Admin & Support Maltman, Jeremy Elford, Kate Wright, Scott Dunbar, Creative Lead Carlos Diego (Lead), David Hunt Lynda Sidwell, Chris McCartney, Laura Gibbons, Vicky Steve Ions, Thomasz Tyrka Rowley Paul Hollywood Cinematics & Video Aerial Footage IT Art Lead Stuart Trevor (Lead) Nev Cook, Paul Connolly, Vidya Sunderamoorthy Director Ian Boardman Creative Special Thanks Ian Bickerstaff Technical Director Mat Mabe (Lead), Alex Figini, Christian McKinney, Ian Bickerstaff, Rachel Norton, Stuart Cripps Andrew White, Chris Scullion, Darren Wood, David Camera Operator Scott Kirkland Environments Tolley, David Veevers, Duke Mighten, Hannah Michael Brennan Product Manager Macdonald, Helen Kershaw, Ian Marsden, Jan Mark Radcliffe (Lead), Andrej Svoboda, Andrew Pearson, Jane Ackroyd, Jane Savage, Jay Brown, Jon Location Assistant Matt Southern Pledger, Martin Stone, Melissa O'Neill, Mikael Persson, Fletcher, Dean McKeown, Dom Wright, Edward Sisco SCEE Senior Producer Meekums, Gary Browne, Ivan McCloskey, Jeremy Richard Weaver, Roderick Kennedy, Odin Taylor, Sally Miller, Paul Butler, Randi Vedeld, Simon O’Brien Cooper, Sam Grice, Terry Pankhurst, Will Hallsworth Ground Support Pete Smith ...and a very special thanks to our families and friends Gary Chaffe

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CREDITSCREDITS CREDITSCREDITS

Helinet Group Copywriter Format QA Manager Gaming Manager Sam Holding Dave Bennett Hugh Spencer Helicopter Pilot European Release Manager Data Mastering Center Service Manager Ben Skorstad Louise Welch Craig Duddle, Chris Stanley, Neil Pemberton, Jeff Ha Camera Technician New Release Administrator Stephen Allen, Phil Adams Consumer Manager Richard Burton Planning & Localization Manager Robert Walker Paul Miller Production Co-ordinators Print Production Controller Vanessa Wood Release Co-ordinator John Burton, David Paris Planning & Localization Co-ordinator Chris Gorman Sophie Trekels Shot using the Cineflex Hi-Def Camera System, Jenni Rees Gaming Co-ordinator (Cineflex LLC, a part of the Helinet Group), with very SCEE Quality Assurance Planning & Localization Co-ordinator special thanks to the Navajo Parks and Recreation Chris Lemonius Department Nadege Josa Head of First Party QA Release Assurance Manager Sony Computer Entertainment Europe Localization Supervisor Shawn Layden Vangelis Trikounakis Nadine Martin President, World Wide Studios FPQA Manager Beta Trial Co-ordinator Localization Lead Tester Phil Harrison Dave Parkinson Richard Cole Yolanda Akil Vice President, SCE WWS Europe FPQA Functionality Supervisor Community Co-ordinator Team Leader Localization Testers Michael Denny Gareth Spencer Stuart Bate Alberto Pérez, Jose M Flores, Rafael Deogracias, Functionality Lead Testers Community Co-ordinators External Development Co-ordinators Silvia Ferrero, Daniele De Blasio, Paolo Parrucci, Joanne Richardson, Angela Kaston Andrew Durney, Gareth Tynan Daniele Tacconi, Gianni Bianchini, Cesare Sivo, Sandra Raue, Aurelien Poma, Vincent Boon, Julia Schindler, Katharina Tropf, Matthias Pokorny, Phil Priston Assistant Lead Tester Julia Aigner, Katharina Scharpf, Pauline Brisoux, SCE-RT Europe Michael Van De Waal Cedric Gerard, Harouna Camara, William Kandot, SCEE Marketing Aurelien Mouliets Functionality Testers Server Engineers Head of Intellectual Property Vice President Marketing Barclay Christmas, Lee O'Connor, Lee Jones, Az Madujibeya, Graheme Little, Richard Moore Hogarth Andall Simon Rutter Jon Howard, Jon Lowe, Scott Hannah Game Intergration Engineer FPQA TRC Supervisor Legal & Business Affairs Managers Product Marketing Director Mark Petty Albert Marshall, Tom Weston Mark Hardy Paul French SCEE Online Marketing Legal & Business Affairs Associate Head of Software PR Lead TRC Tester Matthew Knight Director of Online Marketing Charlotte Panther John Hale Darren Cairns Assistant PR / Events Manager TRC Testers SCEE Online Delivery Gaming Manager Roxana Etemad Greg Munt, Daniel McCreadie Director of Online Delivery Head of Format QA Murray Hume Graphic Designer Gordon Thornton Community Co-ordinators Andy Hope Geoff Rens Ben Lawton, Charlotte Large 22 23 MSps3MAN_11_mb 1/18/07 11:59 AM Page 24

CREDITSCREDITS CREDITSCREDITS

SCEE PD Network Gaming Group Video Production SCEA Product Development QA Test Manager Mike Veigel Lead Programmer Video & Film Production Manager Senior Producer QA Test Supervisor Tim Darby Nicky Adams Felice Standifer Andrew Vecchio Moore Senior Game Server Engineer Managers of Film & TV Projects Associate Producer Lead Quality Assurance Testers Gavin Norton Perelandra Beedles, Nick Beedles Kyle Zundel Greg Hicks, Masashi Ogasawara, Mike Pulst Network Programmers Film & TV Projects Assistant Director of Production Quality Assurance Testers Simon Dawson, Mark Petty, Richard Moore, Azuwuike Mark Zajac Jim Molinets Madujibeya, Hang Dam Production Assistant Director of San Diego Studios Robby Cheverton, Fred Fabian, Sergio Macias Jr., Unix Administrator Gerzson Pongracz, Mio Shimizu, Paul Allen Timm Joanne Toomey Scott Rohde Lab Technician Iain Gray Technical Specialist Vice President of Product Development SCEE MIS Vince Loughney Jeff Culshaw Shuhei Yoshida Contingent Game Test Analysts Director of MIS Technical Solutions Editors SCE-RT Online Technology Joshua Brock, Theodore Buck, Francis Cancio, Manoj Sethia Tim Roe, Naomi Summerscales Jennifer Dawson, Issac Fuentes, Esau Garcia, Marco Director Garcia, Dan Griego, Adam Jones, Joshua Lee, Monica Operations Manager Music Licensing Glen Van Datta Llanes, Anthony Manosalva, Steve Meim, Seiji Damian Pearce Morikami, Jason Musbach, Jeffrey Pease, Anthony Music Licensing and A&R Manager Senior Managers Rodriguez, Hean So, Johnny Wing Senior Database Administrator Sergio Pimentel Adam Harris, Ken Miyaki, Marty Taramasco, Steve QA Support Manager Richard Eve Wagner Music Supervisor Ken Kribs Unix Administrators Project Managers Martin Hewitt Applications Admin Martin Tombleson, Kulwinder Shina Music Supervisor Greg Beckstead, Doug Damron Christian Davis Database Administrators Games Integration Grace Ep Test Tool Developer Nichola Jimack, Vipul Lakhani Ramana Prakash ATG Team Thanks to the following people for their help and Development Chris DePuydt support in making this game, without whose help it Manager, Online Support Richard Lee, Andrew Ostler, Vince Diesi, Dean Ashton, would not have been possible: Aaron Brunstetter, Matt Devico, Peter Heino, Mark Simon Brown, Chris Carty, Alan Dann, Tim Dann, Special Thanks Jacob, Russ Patterson, Ron Roy, Steve Schneider, Chris Cromwell Eddie Edwards, Adam Garman, Susie Green, Richard Production Griffiths, Mike Kenny, Pete Marshall, Nicolas Serres, Ivan Davies, Leo Cubbin, Lee Travers, Mark O'Connor, Online Support Leads Paul Thomson Greg Duddle, Phil Gaskell, Stephen Griffiths, Kevin Erika Kato, Trang Ho Ken Overbey, Derek Baurmann Ice Team McSherry, Greg Hounsom, Jay Reavy, Tom O'Connor, Simon J Smith, Jean Paul Roberts, Colin Hughes, First Party Quality Assurance Online Support Analysts Mark Cerny, Pal Engstad, Naty Hoffman, Jon Olick, Jason Chown, Jason Page, Oliver Hume Director Edward O’Neill, Joe Schmedding, Michael Brown, David Simpson, Jason Scanlin, John Morgan, Eric Friends and Colleagues Brandon Fenton and the Online Support Test Team Lengyel, Boris Batkin Michael Blackledge Robyn Donnelly, Lyndsay Smith, Lisa Kerr, Drew Williams-Rostron, Freddie Davies, Johnny Davies, Test Operations Senior Manager Laura O'Connor, Ste Ellison, Paul Essue Richard Markelz 24 25 MSps3MAN_11_mb 1/18/07 11:59 AM Page 26

CREDITSCREDITS CREDITSCREDITS

Program Management Group Director of Online and Direct Marketing Curve ‘Hell Above Water’ Elite Force ‘Presha’ Sr. Manager Steve Williams Written by Toni Halliday & Dean Garcia (Shackleton) Published by Chrysalis Music Ltd Recorded & Produced by Elite Force in the Luna Jim Wallace Senior Creative Services Manager Courtesy of Universal Music International (UK) Module, 2004 Manager, Project Management Licensed by kind permission from the Film & TV Published by Universal / MCA Music Ltd Quinn Pham licensing division Eric Ippolito Part of the Universal Music Group Every Time I Die ‘The New Black’ Creative Services Specialist Written by: A. Williams / M. Novack / K. Buckley / J. Project Coordinators Kings Of Leon ‘Spiral Staircase’ Buckley Steve Ervin (Angelo Petraglia/Caleb Followill/Caleb Followill) © Songs Music Publishing LLC Published by Kobalt Justin Flores, Jesse Reiter, Ronald Pascucci Packaging and Manual Design Published by Universal Music Publishing Ltd Music Publishing Ltd. Licensed by kind permission from P & P Songs Ltd. Courtesy of Roadrunner Records & Trustkill Records Contingent Project Management Assistant Petrol Advertising o/b/o Music of Windswept, Followill Music, Martha Street Music & Songs of Gluecifer ‘Automatic Thrill’ Brent Gocke Legal & Business Affairs Combustion Music (Jacobsen/Skagen/Uggen/Amundsen/Young/ (P) 2003 SONY BMG Music Entertainment Inc. Vestrheim) SCEA Marketing Kirsten Costello, Dan Figueroa, Lisa Lunger, Sue Licensed courtesy of SONY BMG Commercial Markets Published by Universal Music Publishing Ltd Nopar, Stephanie Stroughter, Alice Vorotchaeva (UK) (P) 2005 SONY BMG Music Entertainment Norway AS Director, Product and Online Marketing (P) 2004 Steamhammer, a division of SPV GmbH Special Thanks Nirvana ‘Breed’ Licensed courtesy of SONY BMG Commercial Markets Susan Nourai Words and Music by Cobain (UK) We would like to thank each individual at Sony © 1991, EMI Virgin Songs Inc, USA and with kind permission of SPV GmbH Senior Product Marketing Manager Computer Entertainment America for their EMI Music Publishing Ltd, Taken from the album "Automatic Thrill" contributions, support and dedication to the success of Courtesy of Geffen Records / Polydor UK Ltd www.spv.de Stephanie Yoshimoto Licensed by kind permission from the Film & TV MotorStorm™ with special recognition to the Executive licensing division Hyper ‘Hot Rockin’ Associate Product Marketing Manager Management team including: Kaz Hirai, Jack Tretton, Part of the Universal Music Group Written by John Ross & Guy Hatfield Riley Russell, Jim Bass, Peter Dille, Glenn Nash, Produced & programmed by Hyper & Ronnie. TJ Consunji Frank O'Malley, Phil Rosenberg, Steve Ross Primal Scream ‘The 99th Floor’ Published by Chrysalis Music Ltd/ Guy Hatfield Product Marketing Specialist Words and Music by Gillespie, Innes, Mounfield, and Duffy Lunatic Calm ‘Leave You Far Behind’ Dolby and the double-D symbol are registered Verna Hsu © 2006, EMI Music Publishing Ltd, (Shackleton/Saunders) trademarks of Dolby Laboratories. London WC2H 0QY Published by Universal / MCA Music Ltd Senior Director, Promotions and Sports (P) 2006 SONY BMG Music Entertainment (UK) Courtesy of Universal-Island Records Ltd Product Marketing Uses Havok, copyright © 1999-2006 Havok.com Inc Limited Licensed by kind permission from the Film & TV (or its licensors). See www.havok.com for details. Licensed courtesy of SONY BMG Commercial Markets licensing division Sharon Shapiro (UK) Part of the Universal Music Group Promotions Primal Scream ‘Dolls (Sweet Rock And Roll)’ Monster Magnet ‘Powertrip’ Words and Music by Gillespie, Innes, Mounfield, and (Wyndorf) Andrew Adams, Janeen Anderson, Donna Armentor, Duffy Published by Universal Music Publishing Ltd Kacey Denton, Anne Gherini, Keith Hovey, © 2006, EMI Music Publishing Ltd, Courtesy of A&M Records Inc / Polydor UK Ltd Bob Johnson, Johanna Legarda MUSIC London WC2H 0QY Licensed by kind permission from the Film & TV (P) 2006 SONY BMG Music Entertainment (UK) licensing division Senior Director, Public Relations Limited Part of the Universal Music Group Queens Of The Stone Age ‘Medication’ Licensed courtesy of SONY BMG Commercial Markets David Karraker Written by Joshua Homme, Troy Van Leuwen, Joey (UK) Pendulum ‘Slam’ Castillo and Mark Lanegan © Written by Robert Swire-Thompson and Gareth Senior Public Relations Manager Published by Universal Music Publishing Ltd / Slipknot ‘Before I Forget’ McGrillen EMI Music Publishing Ltd, London WC2H 0QY Words and Music by Crahan, Gray, Jordison, Taylor, Published by Pure Genius Music Limited, administered Ron Eagle Courtesy of Interscope Records / Polydor UK Ltd Wilson, Fehn, Jones, Thomson, and Root by Bucks Music Group Limited Licensed by kind permission from the Film & TV © 2004, EMI Music Publishing Ltd, (P) Breakbeat Kaos Ltd 2005 Public Relations Specialist licensing division Courtesy of Roadrunner Records Alex Armour Part of the Universal Music Group

26 27 MSps3MAN_11_mb 1/18/07 11:59 AM Page 28

CREDITSCREDITS LIMITEDLIMITED WARRANTYWARRANTY WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES LIMITED WARRANTY

PitchshifterA ‘Scenevery small This’ percentage of individuals mayK experiencerafty Kuts & Tim epileptic Deluxe "Bassseizures Phenomenon" or blackouts when Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA Taken fromexposed the album to "Deviant"certain light patterns or flashing lights.Words andExposure Music byto Ashleycertain Slater, patterns Martin or Reeves, backgrounds Tim product that this software is free from defects in material and workmanship for a period of Written by J.S. Clayden/Jim Davies Deluxe © EMI Musicon aPublishingtelevision Ltd, screen London or WC2H when 0QY playing videoV gamesocals performed may trigger by A. epilepticSlater seizures or blackouts ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days Courtesy inof theseGeffen individuals.Records / Polydor These UK conditions Ltd may trigger© 2006 previously Copyright Control undetected / EMI Music epileptic Publishing symptoms Ltd, or either repair or replace, at its option, the SCEA product. You must call 1-800-345-7669 to receive Licensed seizuresby kind permission in persons from who the Filmhave & no TV history of priorLondon seizures WC2H 0QYor epilepsy. / If you, or anyone in your licensing division Dizzy Heights Music Publishing, LTD. (PRS) instructions to obtain repair/replacement services. Part of thefamily, Universal has Music an epileptic Group condition or has had Allseizures Rights Onof anyBehalf kind, Of Dizzyconsult Heights your Musicphysician before www.pitchshifter.complaying. IMMEDIATELY DISCONTINUE use andPublishing, consult yourLTD physician before resuming gameplay This warranty shall not be applicable and shall be void if the defect in the SCEA product has administered By Warner Chappell Music LTD The Reverendif you Horton or your Heat child ‘Big experienceRed Rocket Ofany Love’ of the followingP & C Against health The problems Grain 2006. or symptoms: arisen through abuse, unreasonable use, mistreatment or neglect. THIS WARRANTY IS IN LIEU Written by• Jamesdizziness C Heath OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE © Horton House Enterprises / BMI • altered vision Thanks to SHALL BE BINDING ON OR OBLIGATE SCEA. ANY IMPLIED WARRANTIES APPLICABLE TO THIS Courtesy of Interscope Records / Polydor UK Ltd Ross Pelling @ Universal Music Publishing, Greg Licensed •byeye kind or permission muscle twitches from the Film & TV Turner @ Universal Records, Chris Jones and Nick SOFTWARE PRODUCT, INCLUDING WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A licensing •divisionloss of awareness Part of the Universal Music Group Oakes @ EMI Music Publishing, Russell Hier @ SONY PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN • disorientation BMG Commercial Markets (UK), Daniel Ogden @ NO EVENT WILL SCEA BE LIABLE FOR INCIDENTAL OR CONSEQUENTIAL DAMAGES RESULTING Spiritualized• seizures, ‘Electricity’ or Chrysalis Music Publishing, Indi Chawla @ P & P FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT. Written by Jason Pierce Songs, Jemma Skidmore & Michelle Stoddart @ Published• byany Redemption involuntary Songs movement Ltd/Chrysalis or convulsion. Music Kobalt Music, Chris Harris @ Roadrunner Records, Ltd RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions (P)1997 SONY______BMG Music Entertainment (UK) Limited Leah Simmons @ Flatline Entertainment, Gabriele Licensed courtesy of SONY BMG Commercial Markets Pfitzner and Maria Ouellette @ SPV Records, Matt @ or limitations of consequential damages, so the above limitations and/or exclusions of liability (UK) Use and handling of video games to reduce theHope likelihood Recordings, of Katiea seizure Thiebaud @ Breakbeat Kaos, may not apply to you. This warranty gives you specific legal rights, and you may also have other • Use in a well-lit area and keep as far away JSas Claydenpossible @ from PSI Records,the television Scott Wscreen.eiss @ Horton The Experiment ‘The Cost Of Freedom’ rights which vary from state to state. Written By• GezAvoid Dewar/Nick large screen Hale televisions. Use the smallestHouse television Publishing, screen Maggi Hickman available. @ Reverb XL, ®Doug Hart @ Hydrogen Jukebox, Melissa and Angela Published• byAvoid Reverb prolonged Music Ltd/Hydrogen use of the DukeboxPLAYSTATION 3 system. USE OF UNAUTHORIZED PRODUCT: Music • Take a 15-minute break during each hour of@ play.Eleven Music, Louise Barnham @ Warner Chappell Licensed Courtesy of Hydrogen Dukebox Records Music, Mark Vernon @ Firebrand Management, Katy The use of software or peripherals not authorized by Sony Computer Entertainment America Limited • Avoid playing when you are tired or need sleep.Jones @ Bucks Music Publishing, Abel @ Fingerlickin’ www.hydrogendukebox.com______may damage your system and/or invalidate your warranty. Only official or licensed peripherals Records, Jeffrey Light @ Myman Abell Fineman should be used in the controller ports or memory card slots. Trash PalaceStop ‘Animal using Magic’ the system immediately if youGreenspan experience & Light, any Tim ofKing the @ Againstfollowing The Grain.symptoms: Music by lightheadedness,Dimitri Tikovoi nausea, or a sensation similar to motion sickness; discomfort or pain in the Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a Publishedeyes, by Universal ears, hands, Music Publishingarms, or any Ltd other part of theDolby body. and Ifthe the double-D condition symbol persists, are trademarks consult a of doctor. Masters courtesy Dimitri Tikovoi/Firebrand Dolby Laboratories. violation of applicable laws. All rights to make copies of any portion of the game for subsequent ManagementWARNING Ltd (London) TO OWNERS OF PROJECTION TELEVISIONS: redistribution is retained by the copyright holder. Please contact SCEA at 1-800-345-7669, if you WolfmotherDo ‘Woman’ not connect your PLAYSTATION®3 system to a projection TV without first consulting the user are unwilling to accept the terms of this license. Written bymanual Andrew for Stockdale, your projection Chris Ross TV, & unlessMyles it is of the LCD type. Otherwise, it may permanently damage Heskett Publishedyour by W TVolfmother screen. Pty Ltd Produced by D. Sardy Courtesy HANDLINGof Universal MusicYOUR Australia PLAYSTATION Ltd ®3 FORMAT DISC: Licensed •byDo kindnot permission bend it, crush from the it orFilm submerge & TV it in liquids. licensing division Part of the• UniversalDo not leave Music it Groupin direct sunlight or near a radiator or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. Consumer Service/Technical Support Line 1-800-345-7669 Call this number for technical support, installation or general questions regarding PLAYSTATION®3 and its peripherals. 28 Representatives are available Monday – Saturday 6AM – 8PM and Sunday 7AM – 6:30PM Pacific Standard Time. 29 MSps3MAN_11_mb 1/18/07 11:59 AM Page 30

ENDEULA USER LICENSE AGREEMENT EULAEULA

Game Experience May Change During Online Play. (j) Any attempt to deliberately alter, damage or undermine the legitimate operation of this game, including but not limited to exploiting the ranking system by creating “dummy accounts”. ONLINE USER AGREEMENT 6. REPORTING ABUSE. To report violations of this Agreement or to inquire about a blocked account, call SCEA Consumer PLEASE READ THE ENTIRE AGREEMENT AND INDICATE WHETHER OR NOT YOU AGREE TO ITS TERMS BY Services at 1-800-345-7669. CLICKING THE "ACCEPT" OR "DECLINE" BUTTON AT THE BOTTOM OF THIS SCREEN. IF YOU CLICK THE "DECLINE" BUTTON YOU WILL NOT BE ABLE TO PLAY THE ONLINE VERSION OF THIS GAME. CHECK WITH SONY COMPUTER 7. VIOLATIONS OF ONLINE CONDUCT. SCEA has no liability for any violation of this Agreement by you or by any other ENTERTAINMENT AMERICA INC. ("SCEA") CONSUMER SERVICES AT 1-800-345-7669 WITHIN 30 DAYS OF YOUR player. Further, if you violate this Agreement in any manner, SCEA may at its discretion and without notice to you temporarily PURCHASE FOR REFUND OR RETURN INFORMATION. PLEASE HAVE YOUR PURCHASE RECEIPT AVAILABLE. or permanently block your account and/or reset your stats and/or rankings in this game and any related games. In appropriate cases, SCEA may bring legal action against you or cooperate in any government or private legal action or investigation relating 1. ACCEPTANCE OF AGREEMENT. This Agreement can be accepted only by an adult 18 years or older. By clicking the to your conduct within the game. "ACCEPT" button, you affirm that you are an adult 18 years or older and you are accepting this Agreement on your own behalf or on behalf of your minor child (under 18). 8. HOTSPOT AND INTERNET SERVICE PROVIDERS. SCEA and its affiliated companies are not affiliated with any of the Internet service providers (ISPs) or Hotspot Operators (collectively “Service Providers”) that you may connect to when you 2. GRANT OF LICENSE. SCEA grants you a non-exclusive right to use this software for play on a PLAYSTATION®3 wirelessly access the Internet and are not responsible for any damages or injury arising from or related to your use of these computer entertainment system only. You may not (i) rent, lease or sublicense the software, (ii) modify, adapt, translate, services. When you access an ISP through a Hotspot you are providing information directly to the Service Provider and not to reverse engineer, decompile or disassemble the software, (iii) attempt to create the source code from the object code for the SCEA. This information is collected by the Service Provider and is not shared with SCEA. SCEA does not control the Service software, or (iv) download game content for any purpose other than game play. You have no proprietary rights in any game Provider’s use of the information you provide. Before wirelessly accessing the Internet you should carefully read the Service content including game play statistics. SCEA may modify such content at any time for any reason. Provider’s advertisements, user agreement/terms and conditions and privacy policy carefully. If you are unclear whether your use of the Service Provider’s services may involve charges or whether all of the Service Provider’s advertised features will be 3. AUTHENTICATION/SERVICE. SCEA may retrieve information about a user’s hardware and software for authentication, available through the PLAYSTATION®3 system, or if you have any other questions concerning their services, please contact copy protection, account blocking, system monitoring/diagnostics, rule enforcements, or game management and other the Service Provider directly. purposes. SCEA does not guarantee the continuous operation of the game servers and shall not be responsible for any delay or failure of the game servers to perform. In the event of a systems incompatibility or inoperability, the sole liability of SCEI, 9. WARRANTY/DISCLAIMER. SCEA WARRANTS TO THE ORIGINAL PURCHASER OF THE GAME DISC THAT THE DISC SCEA and their affiliates shall be limited to the repair or replacement of the user’s affected game software, console, or IS FREE FROM DEFECTS IN MATERIALS AND WORKMANSHIP FOR A PERIOD OF NINETY (90) DAYS FROM THE DATE peripherals at the option of SCEA. SCEI, SCEA and their affiliates shall not be liable for any delays, system failures, OF PURCHASE. SEE GAME MANUAL FOR LIMITED WARRANTY DETAILS. EXCEPT AS PROVIDED HEREIN, THE authentication failures, or system outages, which may, from time to time, affect game play or access thereto. GAME DISC, SOFTWARE AND ALL RELATED SERVICES ARE PROVIDED "AS IS" AND, TO THE MAXIMUM EXTENT PROVIDED UNDER LAW, SCEA DISCLAIMS ALL WARRANTIES OF ANY KIND, WHETHER EXPRESS OR IMPLIED, 4. NO EXPECTATION OF PRIVACY. You agree that you have no expectation of privacy or confidentiality in the personal INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR information you may intentionally or unintentionally disclose through login, game play and chat. You should avoid saying PURPOSE. Without limiting the foregoing, SCEA does not promise that this software will work properly with any memory card anything personally identifying in chat. SCEA has no liability for any violation of this Agreement by you or by any other player. storage or other peripheral device that has not been manufactured or licensed by SCEA or a related company. To insure compatibility use only PlayStation® licensed or approved products. Additionally, SCEA does not guarantee that you will be able 5. ONLINE CONDUCT. When you play, you agree to be respectful of your fellow players and never to engage in any behavior to play this game through online or Wi-Fi connectivity at any time you want. From time to time, there may be problems related that would be abusive or offensive to other players, disruptive of the game experience, fraudulent or otherwise illegal. This to availability, access, delay and failure to perform that are beyond the immediate and reasonable control of SCEA. In the includes but is not limited to: event of a dispute regarding the online functionality of this software, you agree that the sole liability of SCEA and its affiliated companies will be limited to repair or replacement of the game software at SCEA’s option. SCEA may, at its sole discretion, (a) Harassing or intimidating other players while chatting or playing this game online or using information obtained while discontinue hosting of the game server at any time. SCEA has no liability for such discontinuance. chatting or playing this game to harass or intimidate fellow players outside of the game; (b) Using language, selecting user, character, clan or team names or creating any other content that is racially, ethnically or 10. MODIFICATION. SCEA at its sole discretion may modify the terms of this Agreement at any time. You are responsible for religiously offensive, sexually abusive, obscene or defamatory; reviewing the terms of this Agreement each time you login to play. By accepting this Agreement and by playing the game (c) Selecting as a user, character, clan or team name any word, symbol or combination of words and symbols which is online, you agree to be bound by all current terms of the Agreement. To print out a current copy of this Agreement using your identical to or substantially similar to any character, weapon, vehicle or other intellectual property element owned by SCEA computer, go to www.us.playstation.com/support/useragreement. which appears in this game or any other SCEA game or a 3rd Party. (d) Using content that is commercial in nature such as advertisements, solicitations and promotions for goods or services; 11. MISCELLANEOUS. This Agreement shall be construed and interpreted in accordance with the laws of the State of (e) Falsely representing that you are an employee of Sony Corporation, Sony Computer Entertainment America, or any other California applying to contracts fully executed and performed within the State of California. Both parties submit to personal affiliated or related company; jurisdiction in California and further agree that any dispute arising from or relating to this Agreement shall be brought in a court (f) Disrupting the normal flow of chat in game chat rooms; within San Mateo County, California. If any provision of this Agreement shall be held invalid or unenforceable, in whole or in (g) Making a false report of user abuse to SCEA Consumer Services; part, such provision shall be modified to the minimum extent necessary to make it valid and enforceable, and the validity and (h) Violating any local, state or national law including but not limited to laws related to copyright, trademark, defamation, enforceability of all other provisions of this Agreement shall not be affected thereby. This Agreement constitutes the entire invasion of privacy, identity theft, hacking and the distribution of counterfeit software; agreement between the parties hereto related to the subject matter hereof and supercedes all prior oral and written and all (i) Using a cheat code, cheat device or any device that modifies the executable game code or data. For a detailed explanation contemporaneous oral negotiations, commitments and understandings of the parties, all of which are merged herein. of the SCEA policy on cheating visit "http://www.us.playstation.com/onlinecheating." 30 31 MSps3MAN_11_mb 1/18/07 11:59 AM Page 32

NOTESNOTES

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