Motorstorm Manual

Total Page:16

File Type:pdf, Size:1020Kb

Motorstorm Manual MSps3MAN_11_mb 1/18/07 11:59 AM Page 1 MSps3MAN_11_mb 1/18/07 11:59 AM Page 2 WARNING: PHOTOSENSITIVITY/EPILEPSY/SEIZURES LIMITED WARRANTY TABLETABLE OFOF CONTENTSCONTENTS A very small percentage of individuals may experience epileptic seizures or blackouts when Sony Computer Entertainment America (SCEA) warrants to the original purchaser of this SCEA exposed to certain light patterns or flashing lights. Exposure to certain patterns or backgrounds product that this software is free from defects in material and workmanship for a period of on a television screen or when playing video games may trigger epileptic seizures or blackouts ninety (90) days from the original date of purchase. SCEA agrees for a period of ninety (90) days in these individuals. These conditions may trigger previously undetected epileptic symptoms or either repair or replace, atStarting its option, theUp SCEA . .product. .You . must . call. .1-800-345-7669 . to. receive. .2 seizures in persons who have no history of prior seizures or epilepsy. If you, or anyone in your instructions to obtain repair/replacement services. family, has an epileptic condition or has had seizures of any kind, consult your physician before Setting Up . .4 playing. IMMEDIATELY DISCONTINUE use and consult your physician before resuming gameplay This warranty shall not be applicable and shall be void if the defect in the SCEA product has if you or your child experience any of the following health problems or symptoms: arisen through abuse, unreasonableControls use, . mistreatment. or. neglect.. THIS. WARRANTY. IS. IN. .LIEU . .5 • dizziness OF ALL OTHER WARRANTIES AND NO OTHER REPRESENTATIONS OR CLAIMS OF ANY NATURE • altered vision SHALL BE BINDING ON ORGame OBLIGATE Screen SCEA. .ANY . .IMPLIED . WARRANTIES . APPLICABLE. .TO . THIS. .6 • eye or muscle twitches SOFTWARE PRODUCT, INCLUDINGGetting WARRANTIESStarted . OF. .MERCHANTABILITY . .AND . .FITNESS . FOR. .A . .7 • loss of awareness PARTICULAR PURPOSE, ARE LIMITED TO THE NINETY (90) DAY PERIOD DESCRIBED ABOVE. IN • disorientation NO EVENT WILL SCEA BEPlaying LIABLE FOR The INCIDENTAL Game .OR . CONSEQUENTIAL. DAMAGES. RESULTING. .8 • seizures, or FROM POSSESSION, USE OR MALFUNCTION OF THE SCEA SOFTWARE PRODUCT. • any involuntary movement or convulsion. Online . .9 RESUME GAMEPLAY ONLY ON APPROVAL OF YOUR PHYSICIAN. Some states do not allow limitations as to how long an implied warranty lasts and/or exclusions _____________________________________________________________________________ or limitations of consequentialControlling damages, Your so the Vehicle above limitations . and/or. exclusions. .of . liability. .12 Use and handling of video games to reduce the likelihood of a seizure may not apply to you. ThisVehicles warranty gives . .you . specific. .legal . rights, . and. .you . .may . .also . have. other. .14 • Use in a well-lit area and keep as far away as possible from the television screen. rights which vary from state to state. • Avoid large screen televisions. Use the smallest television screen available. Tracks . .18 ® • Avoid prolonged use of the PLAYSTATION 3 system. USE OF UNAUTHORIZED PRODUCT: • Take a 15-minute break during each hour of play. The use of software or Creditsperipherals not. .authorized . by. .Sony . .Computer . .Entertainment . America. .20 • Avoid playing when you are tired or need sleep. _____________________________________________________________________________ may damage your systemLimited and/or invalidate Warranty your warranty. .Only . .official . .or . .licensed . .peripherals . .29 Stop using the system immediately if you experience any of the following symptoms: should be used in the controller ports or memory card slots. End User License Agreement . .30 lightheadedness, nausea, or a sensation similar to motion sickness; discomfort or pain in the Unauthorized copying, reproduction, rental, public performance or broadcast of this game is a eyes, ears, hands, arms, or any other part of the body. If the condition persists, consult a doctor. violation of applicable laws. All rights to make copies of any portion of the game for subsequent WARNING TO OWNERS OF PROJECTION TELEVISIONS: redistribution is retained by the copyright holder. Please contact SCEA at 1-800-345-7669, if you Do not connect your PLAYSTATION®3 system to a projection TV without first consulting the user are unwilling to accept the terms of this license. manual for your projection TV, unless it is of the LCD type. Otherwise, it may permanently damage your TV screen. HANDLING YOUR PLAYSTATION®3 FORMAT DISC: • Do not bend it, crush it or submerge it in liquids. • Do not leave it in direct sunlight or near a radiator or other source of heat. • Be sure to take an occasional rest break during extended play. • Keep this disc clean. Always hold the disc by the edges and keep it in its protective case when not in use. Clean the disc with a lint-free, soft, dry cloth, wiping in straight lines from center to outer edge. Never use solvents or abrasive cleaners. Consumer Service/Technical Support Line 1-800-345-7669 Call this number for technical support, installation or general questions regarding PLAYSTATION®3 and its peripherals. Representatives are available Monday – Saturday 6AM – 8PM and Sunday 7AM – 6:30PM Pacific Standard Time. 1 MSps3MAN_11_mb 1/18/07 11:59 AM Page 2 STARTINGSTARTING UPUP STARTINGSTARTING UPUP * The L3 and R3 buttons function when the sticks are pressed. Note:* The ToL3 use and the R3 buttonscontro lfunctionler, you whenmust thefirs stickst reg isterare pressed. or “pair” the controller with the PLAYSTATION®3 system and assign a number to the controller. For details, refer to the instructions supplied with the system. Note: To use the controller, you must first register or “pair” the controller with the PLAYSTATION®3 system and assign a number to the controller. For details, refer to the instructions supplied with the system. Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3 Saved data for PLAYSTATION®3 format software computer entertainment system. The documentation contains information on setting up and Saved data for PLAYSTATION®3 format software is saved on the system’s hard disk. using your system as well as important safety information. The data is displayed under “Saved Data Utility” in the Game menu. Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3 Saved data for PLAYSTATION®3 format software Checkcom thaputert the enter MAINtainPOmentWER sys swtem.itch (lTheoca documented on theta systiontem conta rearins) iisnforturnedmati on.on onInser settt ingthe up and Saved data for PLAYSTATION®3 format software is saved on the system’s hard disk. MotorSusintorg yourm™ discsystem wit hasthe well labe asl imporfacingtan upt isantofety the in discforma slotiont. Sel. ect the icon for the software The data is displayed under “Saved Data Utility” in the Game menu. title under [Game] in the PLAYSTATION®3 system’s home menu, and then press the s button. ReferC heckto thi sthamanuat the MAIl for NinfPOormWERation sw onitch usi (lngoca theted soft onware. the system rear) is turned on. Insert the MotorStorm™ disc with the label facing up into the disc slot. Select the icon for the software Quititletting under a ga [Gme:ame] Dinuri theng PLA gamYSTeplay,ATION press®3 sysandtem’ holds downhome themenu PS, andbutton then on press the wire theless s butt on. controRefllerer tofor thi ats leasmanuat 2 seconds.l for inform Thenation selec on usit “ngQuit the Gam softe”ware. from the screen that is displayed. Quitting a game: During gameplay, press and hold down the PS button on the wireless controller forH atint leastTo2 seconds.remove a disc, Then touch selec thet “ejectQuit buttonGame” after fro quim ttheting screen the game. that is displayed. 2 3 Hint To remove a disc, touch the eject button after quitting the game. MSps3MAN_11_mb 1/18/07 11:59 AM Page 4 SETTINGSETTING UPUP CONTROLSCONTROLS Set up the PLAYSTATION®3 system according to the instructions in its instruction manual. At start-up, the power indicator light will glow red to indicate that the PLAYSTATION®3 system is in Standby Mode. Press the power button and the power indicator light will turn green. Insert the MotorStorm™ disc into the disc slot with the label side facing upwards. MotorStorm™ will then begin loading. Do not insert or remove accessories once the power is turned on. The minimum amount of free space required to save MotorStorm™ data will vary depending on the capacity and type of media storage device in use. * The L3 and R3 buttons function when the sticks are pressed. left stick / directional buttons . .Steer / Yaw control left/right (when in air) MotorStorm™ only supports the use of the SIXAXIS™ wireless controller. Note: To use the controller, you must first register or “pair” the controWeightller wit shifth the up/down (for MX Bike/ATV, and pitch Please refer to the PLAYSTATION®3 system Instruction Manual for details about PLAYSTATION®3 system and assign a number to the controller. For detacontrolils, re infer air to tforhe all other vehicles) setting up and recharging a SIXAXIS™ wireless controller. instructionsright suppli sticked wit .h .t he. sys. .tem. .Look around* x . .Boost (hold down to boost) c USING MENU SCREENS . .Handbrake Starting a game: Before use, carefully read the instructions supplied with the PLAYSTATION®3 Saved datas for PLAYSTATION®3 format software 1 2 4 3 x . .Action Press thecom puter, enter, tainorment sysdirectionaltem. The documen buttonstation contato highlightins informati anon option,on setting thenup and press toSaved datat for PLAYSTATION®3 format software is saved on the system’s hard disk. c . .Change camera view confirm. Tusino returng your sys totem the as wellprevious as impor tanmenut safety screen, information press. The data is,displayed under “Saved Data Utility” in the Game menu. .Brake/Reverse (hold down) Check that the MAIN POWER switch (located on the system rear) is turned on. Insert the d . .Accelerate MotorStorm™ disc with the label facing up into the disc slot. Select the icon for the software f title under [Game] in the PLAYSTATION®3 system’s home menu, and then press the s button.
Recommended publications
  • Sony Playstation 3
    Sony PlayStation 3 Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments .hack: Sekai no Mukou ni + Versus - Hybrid Pack Bandai Namco Games 007: Quantum of Solace Activision Agarest Senki Cyber Front Aquanaut's Holiday: Kakusareta Kiroku Sony Computer Entertainment... Armored Core 4 From Software Army of Two EA Games Army of Two: Special Edition EA Games Assassin's Creed III Ubisoft Attouteki Yuugi: Mugen Souls Cyber Front Batman: Arkham Asylum Eidos Interactive Battlefield 3 Electronic Arts Battlefield: Bad Company EA Beowulf Ubisoft Biohazard: Revival Selection Capcom Bionic Commando Capcom Bladestorm: The Hundred Years' War Koei Blazing Angels: Squadrons of WWII Ubisoft Borderlands 2 2K Games Call of Duty 3 Activision Call of Duty: Black Ops II Activision Catherine Atlus Club, The Sega Cursed Crusade, The CyberFront Dai-2-Ji Super Robot Taisen OG Bandai Namco Games Dante's Inferno: Death Edition Electronic Arts Dark Souls Bandai Dark Souls: Prepare to Die Edition Bandai Dead Island Deep Silver Dead Island: Game of the Year Edition Deep Silver Dead Space EA Def Jam: Icon EA Games Demon's Souls Sony Computer Entertainment Devil May Cry HD Collection Capcom Dishonored Bethesda Softworks Dragon Ball Z: Budokai HD Collection Namco Bandai Games E.X. Troopers Capcom F.E.A.R. 2: Project Origin Warner Bros. Interactive Fallout 3: English Version Bethesda FIFA 13 Electronic Arts Fight Night Round 3 EA Sports FolksSoul SCEI FolksSoul: BigHit Series SCEI Front Mission Evolved Square Enix Genji: Days of the Blade SCE Korea Grand
    [Show full text]
  • UPC Platform Publisher Title Price Available 730865001347
    UPC Platform Publisher Title Price Available 730865001347 PlayStation 3 Atlus 3D Dot Game Heroes PS3 $16.00 52 722674110402 PlayStation 3 Namco Bandai Ace Combat: Assault Horizon PS3 $21.00 2 Other 853490002678 PlayStation 3 Air Conflicts: Secret Wars PS3 $14.00 37 Publishers 014633098587 PlayStation 3 Electronic Arts Alice: Madness Returns PS3 $16.50 60 Aliens Colonial Marines 010086690682 PlayStation 3 Sega $47.50 100+ (Portuguese) PS3 Aliens Colonial Marines (Spanish) 010086690675 PlayStation 3 Sega $47.50 100+ PS3 Aliens Colonial Marines Collector's 010086690637 PlayStation 3 Sega $76.00 9 Edition PS3 010086690170 PlayStation 3 Sega Aliens Colonial Marines PS3 $50.00 92 010086690194 PlayStation 3 Sega Alpha Protocol PS3 $14.00 14 047875843479 PlayStation 3 Activision Amazing Spider-Man PS3 $39.00 100+ 010086690545 PlayStation 3 Sega Anarchy Reigns PS3 $24.00 100+ 722674110525 PlayStation 3 Namco Bandai Armored Core V PS3 $23.00 100+ 014633157147 PlayStation 3 Electronic Arts Army of Two: The 40th Day PS3 $16.00 61 008888345343 PlayStation 3 Ubisoft Assassin's Creed II PS3 $15.00 100+ Assassin's Creed III Limited Edition 008888397717 PlayStation 3 Ubisoft $116.00 4 PS3 008888347231 PlayStation 3 Ubisoft Assassin's Creed III PS3 $47.50 100+ 008888343394 PlayStation 3 Ubisoft Assassin's Creed PS3 $14.00 100+ 008888346258 PlayStation 3 Ubisoft Assassin's Creed: Brotherhood PS3 $16.00 100+ 008888356844 PlayStation 3 Ubisoft Assassin's Creed: Revelations PS3 $22.50 100+ 013388340446 PlayStation 3 Capcom Asura's Wrath PS3 $16.00 55 008888345435
    [Show full text]
  • The Videogame Style Guide and Reference Manual
    The International Game Journalists Association and Games Press Present THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL DAVID THOMAS KYLE ORLAND SCOTT STEINBERG EDITED BY SCOTT JONES AND SHANA HERTZ THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL All Rights Reserved © 2007 by Power Play Publishing—ISBN 978-1-4303-1305-2 No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. Disclaimer The authors of this book have made every reasonable effort to ensure the accuracy and completeness of the information contained in the guide. Due to the nature of this work, editorial decisions about proper usage may not reflect specific business or legal uses. Neither the authors nor the publisher shall be liable or responsible to any person or entity with respects to any loss or damages arising from use of this manuscript. FOR WORK-RELATED DISCUSSION, OR TO CONTRIBUTE TO FUTURE STYLE GUIDE UPDATES: WWW.IGJA.ORG TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM TO ORDER ADDITIONAL COPIES OF THE VIDEOGAME STYLE GUIDE AND REFERENCE MANUAL PLEASE VISIT: WWW.GAMESTYLEGUIDE.COM ACKNOWLEDGEMENTS Our thanks go out to the following people, without whom this book would not be possible: Matteo Bittanti, Brian Crecente, Mia Consalvo, John Davison, Libe Goad, Marc Saltzman, and Dean Takahashi for editorial review and input. Dan Hsu for the foreword. James Brightman for his support. Meghan Gallery for the front cover design.
    [Show full text]
  • They Played the Merger Game: a Retrospective Analysis in the UK Videogames Market
    No 113 They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni, Elena Argentesi, Paolo Buccirossi, Lorenzo Ciari, Tomaso Duso, Massimo Tognoni, Cristiana Vitale October 2013 IMPRINT DICE DISCUSSION PAPER Published by düsseldorf university press (dup) on behalf of Heinrich‐Heine‐Universität Düsseldorf, Faculty of Economics, Düsseldorf Institute for Competition Economics (DICE), Universitätsstraße 1, 40225 Düsseldorf, Germany www.dice.hhu.de Editor: Prof. Dr. Hans‐Theo Normann Düsseldorf Institute for Competition Economics (DICE) Phone: +49(0) 211‐81‐15125, e‐mail: [email protected] DICE DISCUSSION PAPER All rights reserved. Düsseldorf, Germany, 2013 ISSN 2190‐9938 (online) – ISBN 978‐3‐86304‐112‐0 The working papers published in the Series constitute work in progress circulated to stimulate discussion and critical comments. Views expressed represent exclusively the authors’ own opinions and do not necessarily reflect those of the editor. They Played the Merger Game: A Retrospective Analysis in the UK Videogames Market Luca Aguzzoni Lear Elena Argentesi University of Bologna Paolo Buccirossi Lear Lorenzo Ciari European Bank for Reconstruction and Development Tomaso Duso Deutsches Institut für Wirtschaftsforschung (DIW Berlin) and Düsseldorf Institute for Competition Economics (DICE) Massimo Tognoni UK Competition Commission Cristiana Vitale OECD October 2013 Corresponding author: Elena Argentesi, Department of Economics, University of Bologna, Piazza Scaravilli 2, 40126 Bologna, Italy, Tel: + 39 051 2098661, Fax: +39 051 2098040, E-Mail: [email protected]. This paper is partially based on a research project we undertook for the UK Competition Commission (CC). We thank the CC’s staff for their support during the course of this study.
    [Show full text]
  • PS3 Videogames Put Players Into the Action 18 March 2011, by Glenn Chapman
    PS3 videogames put players into the action 18 March 2011, by Glenn Chapman Sony is certain that console videogame lovers assistant producer for product development Victor want to be more immersed than ever in big, bold Harris showed off play in an "Uncharted 3: Drake's on-screen adventures. Deception" title featuring an Indiana Jones-style action hero. The Japanese electronics and entertainment giant is backing its belief with blockbuster 3D titles, The videogame was slated for release in motion-based controls, and a Sharp Shooter faux November. assault rifle which players can use to pick off in- game enemies. In-game protagonist Nathan Drake climbed, jumped, brawled, and shot his way out of a burning "We see it as the holy grail of gaming," Sony chateau in vivid 3D. spokesman Al de Leon told AFP in a PlayStation Lounge set up at the South By Southwest Glowing embers, flickering dust, and gray smoke Interactive festival this week in Texas. swirled in the air around the character as he leapt for handholds that seemed to jut from flame-licked "To be completely immersed in the gaming walls. Running up to ledges triggered touches of experience whether it is visually with the addition of vertigo in a player. 3D or physically with PlayStation Move you are getting a realistic experience." "We are always striving for more cinematic experiences," Harris said. Sony has sold more than 4.1 million Move accessories for PlayStation 3 (PS3) consoles since "People don't want to feel like they are playing a the motion-sensing controls hit the market in game," he added.
    [Show full text]
  • P3zine Issue 12
    FREE! NAVIGATE Issue 12 | March 2008 PLUS... ARMY OF TWO Rock Band 2008• Devil May CryTOP 4 • Persona 20 3 Come together PFree Magazine3 For PlayStationZ 3 Gamers. Readi it, Printn it, Send it to youre mates… MASSIVE PREVIEW! FAR CRY 2 GTA IV Jungle japes All the latest videos inside INTERVIEW! C&C TIBERIUM TNA iMPACT Squady style REVIEWED! REVIEWED! REVIEWED! Devil May Cry 4 Persona 3 Rock Band Bigger, badder and better 70 hours of RPG Take to the stage than ever before? loveliness with your mates CONTROL NAVIGATE | 02 The latest & QUICK FINDER Welcome DON’T MISS! greatest titles Every game’s just a click away This month’s highlights... on PS3 C&C: Tiberium GTA IV toP3Zine Shin Megami Far Cry 2 Army of Two Tensei: Persona 3 Disgaea 3 MX vs ATV Untamed Rockstar have done it again. No sooner as Mirror’s Edge TNA iMPACT the tumbleweed had threatened to roll Battlefield: BC Devil May Cry 4 through the streets of Liberty City and the Highlander Rock Band developers with marketing nous release not Final Fantasy XIII Persona 3 one, but five, video clips to whet the world’s MX vs ATV Team ICO The Club GTA appetite. Along with a website to boot. You can see all five cameo clips in our cover feature preview kicking off on page 8. MORE FREE MAGAZINES! LATEST ISSUES! Other cool stuff this issue? Check out Army of Two, have a gander at TNA iMPACT, and strut your stuff with Rock Band ahead of its imminent arrival this side of the pond.
    [Show full text]
  • Anthony O'donnell
    Anthony O’Donnell About A Senior Artist Since starting out as a Junior Artist in 2007 I’ve now in 2017 completed work on my 6th released title in a Senior Artist role. Having worked on this many published video game projects from start to finish Props / Environments since 2007 I have become an experienced and trustworthy artist who can see work through the entire production process. My primary focus is environment art but I’m also experienced in visual development, level design, mentoring of other artists and team management. I’m familiar with current environment production techniques and am constantly dabbling with any other software/tools or techniques that emerge to maintain an up to date skillset. Over the years I’ve managed art teams consisting of 3-11 artists. This included scheduling, briefing, Mobile: 07817736067 and reviewing work. Assistance in setting up and defining best practices / art pipelines was also necessary. In this time I’ve also accrued a decent technical knowledge relating to game art production. I’ve utilized the Scrum / Agile / Kanban and Waterfall management methodologies and received relevant training whiles at Evolution Studios / SCEE. I’m keen for a role I can use to progress my career and push my own skills and that utilizes the experience I’ve gained over the years producing art for video games. Email: Experience [email protected] Senior Environment Artist at TT Games [email protected] TT Games / WB Games April 2016 – Present Projects: Lego Marvel Super Heroes 2 (2017) Lego Dimensions – Fantastic Beasts and Where to find them Story Pack (2016) At TT Games as a Senior Environment artist my main role involves producing art for areas of games in Art Portfolio the Lego Games Series.
    [Show full text]
  • Sony Computer Entertainment Unveils Relentless Lineup of Exclusive Software During E3 Media & Business Summit 2009
    FOR IMMEDIATE RELEASE Contacts: Jennifer Clark – 650-655-5994 [email protected] Brian Keltner – 650-655-5944 [email protected] SONY COMPUTER ENTERTAINMENT UNVEILS RELENTLESS LINEUP OF EXCLUSIVE SOFTWARE DURING E3 MEDIA & BUSINESS SUMMIT 2009 First Party Development Studios and Publishing Partners Exhibit Dedication to High Production Values and Innovation across All PlayStation® Platforms ___________________________________________________________________________ Los Angeles, Calif., June 2, 2009 – Sony Computer Entertainment America Inc. (SCEA) today revealed an unrivaled line up of software for PLAYSTATION®3 (PS3™), PSP® (PlayStation®Portable), and PlayStation®Network during a press event to kick off the annual E3 Media & Business Summit 2009. In addition to revealing new content for over 25 highly anticipated first-party software titles that are only available on PlayStation® platforms, attendees caught a glimpse at never before seen the PS3 system titles ModNation™Racers and Gran Turismo 5; and Gran Turismo® for PSP for the portable gamer. An extensive demonstration of UNCHARTED 2: Among Thieves™ single player mode opened the show with an illustration of the high quality production values used for the game and demonstrated the power of the PS3 system. For the first time, the audience experienced an on-stage battle of 256 players in MAG, a feat never before accomplished on the home console. The hugely popular Greek mythology based title, God of War®III, closed the show with the most in-depth look at the title to date. “PlayStation’s software lineup this year is unparalleled with proven franchises like Gran Turismo 5, Ratchet & Clank Future: A Crack in Time, UNCHARTED 2: Among Thieves, and God of War III, as well as highly anticipated games like MAG and ModNation™Racers,” said Peter Dille, Senior Vice President of Marketing and PlayStation Network, SCEA.
    [Show full text]
  • Sony Computer Entertainment Unveils Relentless Lineup of Exclusive Software During E3 Media & Business Summit 2009
    FOR IMMEDIATE RELEASE Contacts: Jennifer Clark – 650-655-5994 [email protected] Brian Keltner – 650-655-5944 [email protected] SONY COMPUTER ENTERTAINMENT UNVEILS RELENTLESS LINEUP OF EXCLUSIVE SOFTWARE DURING E3 MEDIA & BUSINESS SUMMIT 2009 First Party Development Studios and Publishing Partners Exhibit Dedication to High Production Values and Innovation across All PlayStation® Platforms ___________________________________________________________________________ Los Angeles, Calif., June 2, 2009 – Sony Computer Entertainment America Inc. (SCEA) today revealed an unrivaled line up of software for PLAYSTATION®3 (PS3™), PSP® (PlayStation®Portable), and PlayStation®Network during a press event to kick off the annual E3 Media & Business Summit 2009. In addition to revealing new content for over 25 highly anticipated first-party software titles that are only available on PlayStation® platforms, attendees caught a glimpse at never before seen the PS3 system titles ModNation™Racers and Gran Turismo 5; and Gran Turismo® for PSP for the portable gamer. An extensive demonstration of UNCHARTED 2: Among Thieves™ single player mode opened the show with an illustration of the high quality production values used for the game and demonstrated the power of the PS3 system. For the first time, the audience experienced an on-stage battle of 256 players in MAG, a feat never before accomplished on the home console. The hugely popular Greek mythology based title, God of War®III, closed the show with the most in-depth look at the title to date. “PlayStation’s software lineup this year is unparalleled with proven franchises like Gran Turismo 5, Ratchet & Clank Future: A Crack in Time, UNCHARTED 2: Among Thieves, and God of War III, as well as highly anticipated games like MAG and ModNation™Racers,” said Peter Dille, Senior Vice President of Marketing and PlayStation Network, SCEA.
    [Show full text]
  • Tytuł Prezentacji
    Electronic entertainment in Poland and trends on the Polish game market Marcin Turski, President at SPIDOR Association of Entertainment Software Developers and Distributors POLISH DEMOGRAPHICS POPULATION: 38,538,447 SHARE IN WORLD POPULATION – 0.545% 0-14 YEARS OLD – 15.5% 15-64 - 71.6% OVER 64 – 13.4% AVERAGE AGE – 38.2 YRS OLD WOMEN – 51.6% MEN – 48.4% CITIES – 60.7% OF POPULATION VILLAGES – 39.3% OF POPULATION UNEMPLOYMENT 13.2% STABLE NUMBER OF PEOPLE IN WORKING AGE Ludność w wieku produkcyjnym produkcyjnym ( wieku w mln) w Ludność Big fluctuations in the EUR/PLN exchange rate – volatility in the years 2000-2013 ECONOMIC SITUATION IN POLAND AVERAGE MONTHLY REMUNERATION KEEPS INCREASING LEISURE AND CULTURE CONSTITUTE 8.4% SHARE IN EXPENSES, THUS TAKING 4TH PLACE POSITIVE INCOME RATE IN RELATION TO GDP POLAND AND THE EU POPULATION GDP GROWTH GDP COMPARISON POLAND/GERMANY THE AVERAGE REMUNERATION IN POLAND IS EUR 814 IT IS LESS THAN 25% OF THE REMUNERATION IN GERMANY 65% OF INTERNET USERS ARE PEOPLE AGED BETWEEN 15 AND 39 YRS OLD 59.7 % level of Internet penetration in Poland In terms of population: 17,988,180 people. VIDEO GAME MARKET IN POLAND ALMOST 12 MILLION GAMERS AGED BETWEEN 10 AND 65 YRS OLD 44% WOMEN 53% GAMERS SPEND MONEY ON GAMES POLES ANNUALLY SPEND USD 120 MILLION (CA. EUR 100 MILLION) ON PC GAMES, WHERE 60% IS SPENT ON BOX VERSIONS AND 40% ON GAMES SOLD THROUGH DIGITAL DISTRIBUTION 7 MILLION – PLAY SOCIAL NETWORKING GAMES 7.8 MILLION – PLAY GAMES ON MOBILE DEVICES 1.8 MILLION POLES PAY FOR SOCIAL NETWORKING GAMES; THEY SPEND CA.
    [Show full text]
  • 16Th Annual DICE Awards
    Academy of Interactive Arts & Sciences 16th Annual D.I.C.E. Awards Finalists GAME TITLE PUBLISHER DEVELOPER Game of the Year Borderlands 2 2k Games Gearbox Software Far Cry 3 Ubisoft Ubisoft Journey Sony Computer Entertainment America, LLC thatgamecompany The Walking Dead Telltale Games Telltale Games XCOM: Enemy Unknown 2k Games Firaxis Games Outstanding Achievement in Game Direction Journey Sony Computer Entertainment America, LLC thatgamecompany Dishonored Bethesda Softworks Arkane Studios Far Cry 3 Ubisoft Ubisoft The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Outstanding Innovation in Gaming Journey Sony Computer Entertainment America, LLC thatgamecompany Nintendo Land Nintendo of America Inc. Nintendo Sound Shapes Sony Computer Entertainment America, LLC Queasy Games The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Downloadable Game of the Year Fez Microsoft Studios Polytron Corporation Journey Sony Computer Entertainment America, LLC thatgamecompany Mark of the Ninja Microsoft Studios Klei Entertainment The Unfinished Swan Sony Computer Entertainment America, LLC Giant Sparrow The Walking Dead Telltale Games Telltale Games Handheld Game of the Year Gravity Rush Sony Computer Entertainment America, LLC Japan Studio Paper Mario Sticker Star Nintendo of America Inc. Intelligent Systems Resident Evil Revelations Capcom USA Capcom Co., Ltd. Sound Shapes Sony Computer Entertainment America, LLC Queasy Games Uncharted: Golden Abyss Sony Computer Entertainment America, LLC Sony Bend Studio Mobile Game of the Year Fairway Solitaire Big Fish Big Fish Hero Academy Robot Entertainment Robot Entertainment Horn Zynga Inc. Phosphor Games Studio Rayman Jungle Run Ubisoft Pastagames, Ubisoft Montpellier Web Based Game of the Year Bingo Bash BitRhymes Inc.
    [Show full text]
  • Sony Computer Entertainment of America
    FOR IMMEDIATE RELEASE Contacts: Kimberly Otzman – 650.655.7524 [email protected] Patrick Seybold – 650.655.7549 [email protected] SONY COMPUTER ENTERTAINMENT AMERICA ANNOUNCES PLAYSTATION®3 HITS ONE-MILLION MARK IN NORTH AMERICA Momentum for the PlayStation®2 Computer Entertainment System and the PSP® (PlayStation®Portable) Handheld Entertainment System Remain Strong LAS VEGAS, January 8, 2007 – At the Consumer Electronics Show (CES) 2007 in Las Vegas, Sony Computer Entertainment America (SCEA) today announced that more than one million units of its recently launched PLAYSTATION®3 (PS3™) computer entertainment system have shipped in North America to retailers. The company successfully achieved this milestone by the end of the 2006 calendar year, just six weeks after the product was introduced on November 17, 2006. PS3 has been selling-out at retail outlets across North America since it was launched. This high consumer demand drove PS3 to reach the one-million mark before its predecessors, the PlayStation®2 computer entertainment system and the original PlayStation game console – both systems combined have shipped more than 200 million units of hardware and more than two billion units of software worldwide. “SCEA went to great lengths to help meet demand for PS3, including airlifting systems into North America on a weekly basis to ensure a steady stream of units were available to consumers throughout the holiday season,” said Jack Tretton, president and CEO, SCEA. “The fact that we were able to reach the one-million mark faster than our top-selling platform, PS2, further validates the strength of the PlayStation brand and our belief that consumers are ready to experience true high-definition gaming.” -more- SCEA – PlayStation 3 Sales Top 1 Million in North America 2-2-2-2 PS3 wasn’t the only hot gift this holiday season; the PlayStation 2 computer entertainment system continues to enjoy record-breaking sales in North America.
    [Show full text]