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)I\. ATARf GAM E S • Operator's Manual with Schematics , .... .. .. ... - ....... _ ........ _-_ __ . ... COPYRIGHT NOTICE NOT I' C ERE Copyright © 1994 by Atarl Games NON '-ATARI "" PARTS Corporation. All rights reserved. 10 p:m of this pullk,uion may be rcproc.Ju :<1 by any mech~miClI, pllotographic or t:1ectronic proce I or in WARNING the form of :1 phonographic recording, nor may h be Use of non·Alari paris or modificalions of SIOred in a retrieval system, lr::msmiued. r Olherwise any Alsri game circuitry may adversely sf· copied for public or priv:uc use, \ ilhoul pc:rmi ~ ion feel Ihe safely of your game. and may from the publisher. cause injury 10 you and your players. l11c game phlY, all graphic designs, this I,echnical man· u:II, ilS acoomp:lOying schemalic diagl"3l1ls. 1nd the dis- You O1!ly void Ihe g.1me warr.mty (printed on the inside _ pby m:mual are protected by the . Coprright ACI of back cover or Ihis manual) if you do any of the following: 1976. • UbslitulC non-Alan pal1S in the g-Jmc. This ACI provides for substalllbi penallies for viol:ning • Modify or alter any circuitS in I,he game by u jog kiLS ft.'Cleral COPYriKht laws. CoUrtS em impound infringing or p:tns 1101 supplied br Alan Games Corpor:nion. anicles while le~al aeLion is pending. If infringers are convict ~. coun!' t":tll o rtler de:.tnl<..1 i n of Ihe infring illJt .-.n itle.,. FCC COMPLIANCE In .Iddilioll . Ihl' /\ .. t pro, itlL-:. fur 1":1) 011.."01 of Millutury J : lln:IK" !." ~ uf up III 50.000 per infringinJit lr:llls:lt1jOIl in TIlis equipment gcncrJlcs, u , nnd can radial· rad io fre Ct!rt;l in C,ISCS. Infringers may :Ilso have to pay co ts quency energy, and if not inStalled and used in accor· and :morneys' fees :lOd f:tcc all imprisonment of up to dance with the instruCtion manu:'!!, may cause inlerfer· five ),e:lrs as well as fines of up to $250,000 in the casc ence 10 r:tdlo communications. It has been tested and of individual :lIld up to $500,000 in the C3SC of corpo found 10 comply with the limits for:! Cl:tss A computing rations. device pu"ulnt to ubpan J of Pan 15 of Federal Com· munlcations Commission (FCC) Rules, which arc de Alan Games Corpor:uion will a.ggressively enrorce itS igned to provide reasonable protection ag.1 inst such in· copyrighlS against infringers. \VIe will use 311 legal terference when oper:tted in :1 commercial environment. means to immediately halt any manufacture, distribu Oper:uion of Ihis equipment in a resi<iemial area or modi· tion, or operalion of a copy or video games made by ficltion 10 this equipment is likely 10 C3USC inlcrferenC(, u . An)'onc who purch3SC:S SUdl copies risks forfeiting in which case the user, 31 his own e.,<pensc, will be re such a g:une. a quired to take whatever OIe:Jsures may be required 10 Published by, correct tllC interference. If you suspect interfcrence from Atari Games Corporation an At:"i game at your location, check the following: 675 Sycamore Drive .' Milpita , C.1lifornia 95035 • All ground wires in the game me properly conneaed as shown in the game wiring diagram. Printed in the U.. A . 7/94 ",. • '1le powcr cord is properly plugged into a grounded Produced by the At:tri Games Tt!du1ical Publlcdtions thret:·wire outiet. Dep:lnnlent. • On g:lmes pro\. I with an Electromagnetic Il11errer· Design. \; ' riling :l nd Editing: cnt-e (EMJ) g pla ne, be sure lh:n the gmne print· Andrea Oenck 'r ed-dl'cuit bo:mls (1 .....135) are properly i05I:1I1<."<.I on the Cover Illustration: Jason a.·11 ground plnne and that the e nd bo.1rd is securely Leong inswllcd wilh nU screws in place ~lnd tightened. ~ If )'OU :11\,' still unable 10 .o;olve thc illlerfcrence problem, plC:l~ cont:lo Customer Service at Atari Games Corpora tion. St..-c the inside front ('Over of tili manual ror servicc in )'our :lrC".l. II .----------- ...... ~"."... ",~.""" .... ''' ..... 'k." ... _.•""'~~. _ _ .. ___~.__ . _ ...... Va'NAL RAoe OpfUTOa'S MANUAL <0- IN'TU)OUCTION SAFETY SUMMARY 7be/ollou..11Z8 safi.'iY prCCtltllio llS Dpp(J110 (11/801110 01)(1,- J:landJe the CRTs With c.1.re_ If you drop :'I CRT and alors nud scnl{cc porsomzel. Specific u'or"i1l8S lmd it breaks, it may Implode! Shaucred gl3ss from the illl clIlItiolts will be /olmd ill I/)Is manual wblmever Iboy plo ion Cln fly six ft."Cl or more. npp!y, Usc the Proper Fus es. To avoid electrical shock, use WARNING replacement fuses which arc specified in the parts list for this game. Replaccment fuses must m:Hch those re Properly Ground the Game. Pbycrs may receive an placed in fuse type, voltage rating. :lIld current r.tting. electrica l shock ir this gmllc is not properly grounded! In addition, the fuse cover must be in place during To avoid electrical shock, do nOI plug in the g:une un· g:lIne operation. til it has been inspc..X1ed :md properly grounded. ntis g:lnlC should only be plugged into a grounded three CAUTION wire outlet. If rOll have only :t twcrwire Qudel, we rec Properly Auadl AU Gouncctors. l\1;tkc. sure that the ommend )tOU hire :1 Ii ccn~l."cI electrician to inst,lll :t connectors on c:lch printed circuit l>oard (PCB) arc three-wire groundt!d Qulle!. • properly pluggcd in. The ,.'onneCtors :lfC keyed to fit AC Power Connection. Berore you plug in the ga me, only one W::I)'. If they do nOt slip on ca Hy. do nOt be Slire thai the game's power suppl)' on :lccePI the force them. If you reverse ;] conne<.10r, it may dam:tgc AC line voltage in your location. "i11C line voltage re your game :lnd void your warranty. quirements :1re listed in the first ch3plcr of this Ensure the Proper AC line l:requcncy. Video m:mual. gamcs manufactured for operntion on 60 Hz Iinc pow Disconnect Power During Repairs_ To:1\' id electri er (used in the niled t!ltes) must not be operated in cal shock, disconncct the g:1me from the A po\\!er be countries with 50 Hz linc power (used in Europe). If a fore re.moving or repairing :lOy p:m of thc gamc. If 60 Hz machine opcr.:ttes on 50 Hz line power, the fluo YOll remove or repair the video display, be very care rescent line ballast lr.lIlsformcr will overheat and cause ful to :woid electrictl shock. High \'oltages continue to 3 potenti:lI fire ha7• .' ml. Check the product identifiC'.t exist even after power is disconnC(1Cd in the display Lion label on )Iour m:lchine for the line frequency re circuitry and the cathode-rd)' lubes (CRTs). Do nOI quited. t uch the intcrn:.l1 p:uts of the dbpby with your h:mds or with met:aJ ObjL"Cb! Alway:t disch:II'gc lhe high volt· ABOUT NOTES, CAUTIONS, AND :tgt.: from the CRTs before servicing them. Do Ihis :Iftt:r WARNINGS you diS<.'Ol1ncct them from the power sourcc. First, aI t3ch one end of a large, well-insulated, IS-gauge In Mari publications, notes, cautions :tnd warnings • jumper wire to ground. 1'lcn momenta rily touch Lhe have the rollo\ving me:ming: free end of the grounded jumper wire to the CRT :tn NOTE - A highlighted piece of inform:ltion. ode b)' sliding the wire under the :tnodc cap. \'(tait twO CAunON - Equ ipment ;mcVor p~rts am be dam:1ged minutes :'lIld do this :18:tin. or destroyed if instnlclions arc nOt followed. You will Use Only Atari Parts. To maintain the safcty of your void lhe warr.tIllY on Atan printL-'d-circuit bo:trds. p:trts At:lri game, usc only Atari pans when you repair it. (hereon, :tnd video di pl:t)'s if equipment or parts arc Using non-Alari p:lrts or modifying the g:lInc circuitry d:lmaged Or destroyed due to f:tilure of following in- may be &mgcrous, and could injure you and your 5111.1Clions. pi:lyer.!t. WARNING - Pl:trcrs :md/or technicians em be killed or injured if instructions :I(C not followed. iii !'o ... __.... _____ "- "'-.. _0__. __ . IJ'fnOOUC110N <0 PII",,u RAaa OrDATOl'S MANUAL 3 Troubleshooting and CONTENTS Maintenance Introduction. • . .. 3-1 Maintenance Procedures. .. 3·2 1 Set-Up IntrOduction ...... .. 3-2 Cle:ming Procedure (or Coin Mcd13nisms . .. 3-2 How to Use 'n,is Monuo l . • . • . • . • . .1_1 TroubleshOOting Procedures . .. 3-2 Oper.uing the Game . ... .. ................. 1.2 ReIYdlr Procedures. 3-2 lnspecting the Game . .................. .. 1.2 InltOductiOn .... ..... ..... ..•. •... :. 3-2 Control and Switch Loc:nions . ...•.• .. ..•.. .. j·2 peake", . .. 3-3 Power on/orr Switch ..........•........ 1-2 Attraction Panel Ught Bulb .. ..• .•.•.•.. 3-3 Volume Conlrol . 1-2 POI Joystick .... ..................... 3-3 Self-Test witch.. ............. ....... 1-2 ystem Logic Assemblies . .. 3-3 Coin Counter. .. .. .................. }·2 Video Display . .. ~ ~ Video Display Controls ..........•.• ... 1-3 Seuing the Coin and Game Options . ...•.... .. 1·3 Game Play ......... ...... ....... ...... 1-3 Imroduaion . .. 4 Parts illustrations • 1·3 Game Ploy. • . • . .. 1-3 Pan Ordcrlnglnformation ....... .... .... 4-1 One.Pla)ler Game . ........•....• . •..... 1-3 For figure and page numbers, see the list of Two-Player Game . ...•.•.. ..• . • ... ... ,1-4 iIIuslrntions that follows. Hidden Feotures .. '" . ... ... .....•..... 1-4 5 Schematics 2 Self-Test See the list of illustrations that follows.