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CHARACTER CARDS Original Text

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©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) TABLE OF CONTENTS

Arkham Asylum Escapee, 13 Bane, 7 , 4 , 5 , 6 John Blake, 9 The , 12 ’s Henchman #3, 10 The Joker’s Henchman #4, 11 , 8

©2012 WizKids/NECA LLC. TM & © 2012 DC Comics (s12) 201 BATMAN Detective, City, Martial Artist THEY CAN’T STOP JUSTICE (Outwit)

On His Own Batman’s combat values can’t be modified by other BACK TO (Shape Change) friendly characters.

On the Run Batman can use Charge and Leap/Climb. When he Team Ability: BATMAN ALLY This character uses Stealth. uses Charge, he can use Plasticity and he can use Charge normally, or, he can be given a close combat action as a free action and then move.

STAY DOWN (Flurry)

CAPED CRUSADER (Combat Reflexes)

BATSUIT (Toughness)

SOME NEW TRICKS (Exploit Weakness)

POINT VALUE: 75 / 80

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 202 BRUCE WAYNE Celebrity, , Politician BRUCE WAYNE WILL ENDURE (Outwit)

BRUCE WAYNE CAN’T SLIP AWAY FROM HIS WHO IS BRUCE WAYNE? (Shape Change) RESPONSIBILITIES (Leap/Climb)

Team Ability: BATMAN ALLY This character uses Stealth. CORPORATE CRUSADER (Charge)

Alter Ego: Batman Give Bruce Wayne a power action that deals no pushing damage and replace this character with #201 Batman on its orange starting line. Existing actions tokens on this character and action tokens for this action are applied to the replacement. This power can’t be countered.

THE WAYNE NAME (Incapacitate)

THIS CAUSE IS GREATER THAN JUST YOU NOW (Mastermind)

MORE THAN JUST A TRUST FUND (Toughness)

POINT VALUE: 80

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 203 CATWOMAN Gotham City, Martial Artist CLEVER (Outwit)

STRIKE AT THE WEAK POINTS (Exploit Weakness) SILENT ENTRY (Leap/Climb)

Team Ability: BATMAN ALLY This character uses Stealth. NOT SO FAST (Plasticity)

Cat Burglar Catwoman can use Flurry. Give Catwoman a free action when she is adjacent to a heavy or light object and exchange that object for any other object on the map or held by another character; after doing so, roll a d6; on a result of 1-3, remove the exchanged object from the game. CAT-LIKE REFLEXES (Combat Reflexes)

I HAVE A PLAN (Perplex)

POINT VALUE: 65

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 204 BANE Brute, Monster, Soldier MERCILESS (Exploit Weakness)

Team Ability: UNDERWORLD This character can carry another I’ll Bring This City Down Give Bane a double power action Underworld user during a move action, or two others if both have when he occupies printed hindering terrain and place a SPECIAL a lower cost. marker in the square he occupies; that area is clear terrain until the end of the game. I FEEL THE FURY IN MY VEINS (Flurry)

I WILL NOT STOP (Charge)

Rocket Launcher Bane can use Ranged Combat Expert as if he had a range value of 8.

It Will Take More Than That Bane possesses Mastermind and Toughness. This power cannot be countered.

I AM WHAT YOU ARE NOT (Perplex)

POINT VALUE: 90

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 205 RACHEL DAWES Gotham City, Police STAY CALM. I CAN HELP YOU (Support)

Antidote Carrier Rachel Dawes and friendly characters adjacent to her ignore the use of Poison by opposing characters and cannot be targeted by Incapacitate.

WE HAVE TO KEEP THIS QUIET (Stealth)

LEVERAGE FROM A FRIEND (Mind Control)

TASER (Incapcitate)

KEEP YOUR FAITH IN PEOPLE (Willpower)

IF YOU CAN TRUST ANYONE, TRUST HER (Leadership)

POINT VALUE: 40

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 206 JOHN BLAKE Detective, Gotham City, Police UNDERCOVER (Shape Change)

Team Ability: POLICE Opponents targeted with a ranged attack by Working Both Sides John Blake can use Outwit, but can a friendly adjacent character modify their defense values by -1 if the only counter team abilities as if they were powers. target can be seen by this figure.

Team Ability: UNDERWORLD This character can carry another Underworld user during a move action, or two others if both have KEEP YOUR HEAD DOWN (Stealth) a lower cost.

GET CLEAR WHEN YOU HAVE TO (Plasticity)

I LEFT A FEW SURPRISES BEHIND (Energy Explosion)

ALWAYS WEAR YOUR VEST (Toughness)

HEAD FOR COVER! (Energy Shield/Deflection)

POINT VALUE: 50

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 207 THE JOKER’S Team Ability: UNDERWORLD This character can carry another HENCHMAN #3 Underworld user during a move action, or two others if both have Gotham Underworld a lower cost. LET’S GET IN THERE AND GET THIS DONE (Running Shot)

LET’S GET OUT OF HERE! (Leap/Climb)

12-GAUGE PUNCHLINE (Energy Explosion)

I Got Your Back The Joker’s Henchman #3 and adjacent friendly characters that possess a team ability or keyword possessed by The Joker’s Henchman #3 modify their defense values by +1 until the end of the turn for each action token they are marked with.

I’LL KEEP YOU COVERED (Defend)

POINT VALUE: 35

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 208 THE JOKER’S HENCHMAN #4 Team Ability: UNDERWORLD This character can carry another Gotham Underworld Underworld user during a move action, or two others if both have a lower cost. I Got Enough C4 On Me To Blow This Place Wide Open When an opposing character takes damage from The The Joker’s Henchman #4’s attack, deal the same amount of damage to an object or square of terrain in the same square or adjacent to the target. The Clown’s Got Good Grenades The Joker’s Henchman #4 can use Energy Explosion. When he does and hits, roll a d6; on a result of 6, the damage dealt is penetrating.

EXPLOSIVE VEST (Pulse Wave)

YOU NEED STEADY HANDS... (Willpower)

ONLY A CRAZY PERSON WOULD DETONATE THIS CLOSE! (Close Combat Expert)

POINT VALUE: 40

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 209 THE JOKER Team Ability: UNDERWORLD This character can carry another Asylum, Gotham Underworld, Monster Underworld user during a move action, or two others if both have a lower cost.

GOT A BUS TO CATCH (Plasticity)

No, I Kill the Bus Driver The Joker can use Energy Explosion. At the beginning of your turn, if The Joker is adjacent to an opposing character with 2 action tokens, he may make a close combat attack targeting that character as a free action. This attack deals penetrating damage. YOU KNOW WHY I LIKE KNIVES? (Blades/Claws/Fangs)

THE GUY WHO PLANNED THE JOB (Mastermind)

A CLOWN AMONG CLOWNS (Shape Change)

AS UNPREDICTABLE AS THEY SAY (Probability Control)

POINT VALUE: 85

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12) 210 ESCAPEE Team Ability: UNDERWORLD This character can carry another Arkham Asylum Underworld user during a move action, or two others if both have a lower cost.

I PUNCH AND I PUNCH (Flurry)

HIDE AND SEEK, HIDE AND SEEK (Stealth)

This Place is Mine! Get Out! Get Out! When Arkham Asylum Escapee attacks an opposing character occupying the same printed area of hindering terrain as he does, modify his attack value by +2.

YOU’RE NOT THE DOCTOR OF ME! (Willpower)

DR. CRANE SAYS MY MIND CAN’T BE FIXED (Battle Fury)

CAN I TASTE YOUR SOUL? (Exploit Weakness)

POINT VALUE: 45

© 2012 WIZKIDS/NECA, LLC. TM & © DC Comics. (s12)