Scott Webster 321-427-8422 64 Catalpa Trace
[email protected] Covington, LA 70433 www.ScottWebsterPortfolio.com SKILLS • Xbox360, Kinect, PS3, PC, XBLA, PSN, Wii, WiiWare, Xbox, iOS, Android. • 3D game engine development – Unreal3, Unity, Torque, Ogre-ODE, XNA, custom engines • C/C++, C#, Objective C, ActionScript, OpenGL, DirectX, CG, Java, Perl, 68000 Assembly • Perforce, DevTrack, Flash, SVN, Go Build System, Scaleform, Visual Studio, Xcode, MonoDevelop EXPERIENCE Remote Programmer : iPhone, iPad, Android: High5Games Aug 15 – • Platform feature integration, engine tool creation, bug fixing and worked independently from home. Cars: Fast as Lightning: iOS, Android: Gameloft Dec 14 – Aug 15 • Responsible for the studio's technical direction, staffing and schedules. • Lead a team of 9 programmers across 2-3 simultaneous projects. Ice Age Village: iOS , Android: Gameloft Mar 14 – Dec 14 • Server-based social events and promotions, including competitions and collaborations. • Tools for monetization directors to create social events by region and calendar schedules. Wreckateer: XBLA, Kinect : Iron Galaxy May 11 - May 12 • Implemented Avatar Superstar System (new multi-game system from Microsoft) • UI integration, Leaderboards, Achievements, Save/Load and most Xbox TCR's Bioshock Infinite: Xbox360, PS3, PC : Iron Galaxy Jan 12 – April 12 • Added support for multi-monitor set-ups with AMD Eyefinity, Nvidia Surround and others • Added Steam CRC and DRM protection, with other Steam related features. Bioshock 2, DLC 3 & 4: PC : Iron Galaxy Dec 10 – May 11 • Integrated DLC and patch changes from Xbox360 to PC. • Fixed bugs with original game release involving PC specific issues. Street Fighter 3: Third Strike: Online Edition: XBLA, PSN : Iron Galaxy Oct 10 – Nov 10 • Implemented the Pause feature, the old arcade code was not designed to pause.