Lenovo H5系列使用手册(Win8 H505 H515 H520 H530 H535).Pdf

Total Page:16

File Type:pdf, Size:1020Kb

Lenovo H5系列使用手册(Win8 H505 H515 H520 H530 H535).Pdf Machine type: 10108/6265 [H505] 10111/4725 [H520 ES5.0] 10094/2562 [H520 Non-ES5.0] 10116/6284 [H535 ES5.0] 10117/6285 [H535 Non-ES5.0] 10125/90A4 [H515] 10129/90A8 [H530 ES] 10130/90AA [H530 Non-ES] H5 Series 使用手冊 Version 1.0 2013.05 31504376 重要安全資訊 使用本手冊之前,請務必閱讀並瞭解所有和本產品相關的安全資訊。有關最新的 安全資訊,請參閱本產品隨附的安全及保固手冊。閱讀並瞭解本安全資訊可降低 發生人員傷害或產品損壞的風險。 本使用手冊中顯示的介面和功能僅供做參考,而且可能跟實際產品外觀不同。 產品設計與規格可能變更,恕不另行通知。 危險:請注意極度危險或可能致命的狀況。 注意:請注意對程式、裝置或資料可能造成的損壞。 附註:請注意此項重要資訊。 © Copyright Lenovo 2013。版權所有。 有限與限制權利聲明:若資料或軟體係依美國總務管理局 (General Services Administration,GSA) 契約交付,則使用、再製或揭露均受契約編號 GS-35F-05925 規定之限制所約束。 目錄 重要安全資訊 使用電腦硬體 ................................................................................ 1 機箱正面視圖 .............................................................................................2 機箱背面視圖 .............................................................................................3 基本接頭指示 .............................................................................................8 連接電腦 ....................................................................................................9 5.1 音訊配置指示 .....................................................................................10 連接電源線 ..............................................................................................11 播放藍光光碟時,顯示連接指示 ..............................................................12 連線到網際網路 .......................................................................................12 有線鍵盤(選配) ...................................................................................13 使用 Windows 8 ......................................................................... 15 切換主要的 Windows 8 介面 ....................................................................16 快速鍵列 ..................................................................................................16 關閉電腦電源 ...........................................................................................16 切換應用程式 ...........................................................................................16 關閉應用程式 ...........................................................................................17 開啟其他系統程式 ...................................................................................17 Windows 說明及支援 ...............................................................................17 使用 Rescue System ................................................................. 19 OneKey Recovery ....................................................................................20 驅動程式與應用程式安裝 .........................................................................21 使用軟體 ..................................................................................... 23 Lenovo Support .......................................................................................24 目錄 i 疑難排解及確認設定 ................................................................... 25 顯示器問題疑難排解 ................................................................................26 音訊問題疑難排解 ...................................................................................27 軟體問題疑難排解 ...................................................................................28 光碟機和硬碟的問題疑難排解 .................................................................28 Windows 疑難排解的特殊考量 ................................................................29 Windows 說明及支援 ...............................................................................29 BIOS setup utility ......................................................................................30 執行每日維護作業 ...................................................................................30 硬體替換指引 .............................................................................. 33 位置 .........................................................................................................37 替換硬體 ..................................................................................................43 附錄 ............................................................................................ 53 聲明 .........................................................................................................53 商標 .........................................................................................................53 Energy Star(能源之星)聲明 .................................................................54 啟用 ErP 相容模式 ...................................................................................55 ii 目錄 使用電腦硬體 本章包含下列主題: 電腦硬體簡介 電腦連線資訊 附註:本章的說明可能跟您在自己電腦上所見的 內容不同,實際視您的電腦型號與配置而定。 使用手冊 1 機箱正面視圖 注意:請勿擋住電腦的任何一個通風孔。如果擋住通風孔,可能會造成溫 度過熱問題。 電源按鈕 硬碟機指示燈 記憶卡讀卡機(選配) USB 接頭 耳機接頭 麥克風接頭 光碟機(選配) 2 使用手冊 機箱背面視圖 (如果本章節的背面視圖配置與您電腦的實際背面有異,應以您的電腦實際背面 為準。) Lenovo H505 內建 VGA 接頭 HDMI 接頭(選配) USB 2.0 接頭 USB 3.0 接頭 音訊接頭 電源接頭 擴充卡插槽 乙太網路接頭 WiFi 天線(選配) 使用手冊 3 Lenovo H515 內建 VGA 接頭 HDMI 接頭(選配) USB 2.0 接頭 USB 3.0 接頭 音訊接頭 電源接頭 擴充卡插槽(部份機型配備顯示卡、USB 3.0 或電視卡) 乙太網路接頭 WiFi 天線(選配) 線夾 4 使用手冊 Lenovo H520 電源接頭 電壓選擇開關(選配) USB 接頭 HDMI 接頭(選配) 內建 VGA 接頭 USB 接頭 音訊接頭 擴充卡插槽(部份機型配備顯示卡、USB 3.0 或電視卡) 乙太網路接頭 WiFi 天線(選配) 使用手冊 5 Lenovo H530 電源接頭 電壓選擇開關(選配) HDMI 接頭(選配) 內建 VGA 接頭 USB 3.0 接頭 USB 2.0 接頭 音訊接頭 擴充卡插槽(部份機型配備顯示卡、USB 3.0 或電視卡) 乙太網路接頭 WiFi 天線(選配) 6 使用手冊 Lenovo H535 電源接頭 電壓選擇開關(選配) USB 2.0 接頭 HDMI 接頭(選配) 內建 VGA 接頭 USB 3.0 接頭 USB 2.0 接頭 音訊接頭 擴充卡插槽(部份機型配備顯示卡、USB 3.0 或電視卡) 乙太網路接頭 WiFi 天線(選配) 附註:如果您的機型具備兩個 VGA 顯示器接頭,請確定採用顯示卡上的接頭。 注意:請勿打開 WiFi 天線蓋。 使用手冊 7 基本接頭指示 附註:您的電腦可能並未配備本節中所說明的全部接頭。 接頭 說明 麥克風 當您要錄製聲音或使用話音辨識軟體時,請使用這個接頭 將麥克風連接到您的電腦。 耳機 當您要聆聽音樂或其他音效,但不想吵到他人時,請使用 這個接頭將耳機連接到您的電腦。 音訊輸入接頭 用於從立體聲系統等外接音訊裝置接收音訊。安裝外接的 音訊裝置時,請使用纜線接頭裝置的音訊輸出接頭與電腦 的音訊輸入接頭。 音訊輸出接頭 用於將音訊訊號從電腦傳送到外接裝置,例如接電式立體 聲喇叭(內建擴大機的喇叭)、耳機、多媒體鍵盤或立體 聲系統或其他外接錄音裝置的音訊輸入接頭。 記憶卡讀卡機 用於檢視和分享儲存在媒體卡上的數位相片、音樂和影片。 電源接頭 連接電源線。此接頭的外觀可能有所不同。 USB 接頭 這個接頭可用來連接需要 USB 連接的裝置。 乙太網路接頭 這個接頭可將電腦連接到乙太網路類型的區域網路。 VGA 接頭 用於安裝 VGA 顯示器或使用 VGA 顯示器接頭的其他裝置。 DVI 接頭 用於安裝 DVI 顯示器或使用 DVI 顯示器接頭的其他裝置。 HDMI 接頭(選配) 連接您的顯示裝置或 TV 的 HDMI 接頭。 TV 調諧器接頭 只支援選購電視卡的系統。 (選配) 附註:如果電腦配備無線鍵盤或滑鼠,請遵循該裝置的安裝指示。 8 使用手冊 連接電腦 請使用下列資訊來連接您的電腦: • 尋找電腦背面的小接頭圖示。比對接頭與圖示。 • 如果電腦纜線及接頭面板有彩色編碼接頭,請比對纜線末端顏色與接頭的 顏色。 附註:您的電腦可能並未配備本節中所說明的全部接頭。 檢查電腦背面電壓選擇開關的位置。如果必要,請使用 原子筆撥動開關。 附註:某些電腦可能未配備電壓開關。這些電腦會自動控制電壓。 • 如果電壓供應範圍是交流電 100-127 V,請將開關調至 115 V。 • 如果電壓供應範圍是交流電 200-240 V,請將開關調至 230 V。 230 115 使用手冊 9 5.1 音訊配置指示 此機型支援將立體聲轉換成 5.1 環場音效。 請使用下列指引來連接 5.1 環場音效音訊裝置: ᙢՓᒯΣ௥ᓞ ᕗᙓ ᆦՓᒯю௥ᓞ ࠉᖐၾ ઱औՓഫպॳᒯΣ௥ᓞ ϛѵġĮġճॱਝݎ 配置程序如下: 1. 用滑鼠右鍵按一下系統內容條的聲音圖示,然後從快顯對話方塊中選取 播放裝置選項來設定音效。 2. 從播放對話方塊中選擇播放裝置,然後按一下設定按鈕,進行設定。 3. 從快顯喇叭設定對話方塊的音訊頻道選擇 5.1 環場音效,按提示進行喇叭 設定。 4. 只要完成配置程序,即可使用 5.1 環場音效。 附註:如果上述音訊配置介面與您電腦的實際介面不同,可以使用上述步驟 作為參考,透過您實際的音訊配置介面配置 5.1 環場音效,並閱讀電子版的 說明資訊,獲取進一步的協助。 10 使用手冊 連接電源線 將電源線連接到電源插座。建議使用接地線或突波保護器。 部份機型配備電源整流器。 使用手冊 11 播放藍光光碟時,顯示連接指示 附註:僅部份機型配備藍光光碟機。 查看電腦和顯示螢幕上的接頭,並根據下表選取適合的纜線。其他類型的纜線不 符合藍光標準的要求。 您必須另外購買電腦未配備的相應纜線。 此表將協助您識別電腦和顯示螢幕上的接頭。 連接類型 電腦 纜線 顯示螢幕 DVI 對 DVI (DVI 纜線) DVI 對 HDMI (DVI-HDMI 纜線) HDMI 對 HDMI (HDMI 纜線) HDMI 對 DVI (HDMI-DVI 纜線) 連線到網際網路 若要上網,您需要與網際網路服務供應商 (ISP) 簽約及一些必備的硬體。 IPS 和 ISP 提供的條件視國家而異關於您所在國家提供的上網服務,請洽詢 您的 ISP。 您的電腦是針對支援將您的電腦與其他裝置連線的無線( 選配)或有線網路而 設計。 有線網路連線 關於有線網路,請將乙太網路纜線(需另行購買)的一端連接到您電腦的乙太網 路接頭,然後將另一端連接到網路路由器或寬頻數據機。有關詳細的設定指示, 請洽詢您的 ISP。 附註:寬頻數據機和路由器安裝程序視製造商而異。請遵照製造商的指示。 12 使用手冊 無線網路連線 關於無線網路,您可以使用內建的 LAN 天線來存取您的無線家用網路。 將您的電腦與無線網路連線: 1. 將游標移到畫面的右上角,然後按一下設定。(如果您的電腦配備觸控螢幕, 請從畫面右側邊緣往中間刷入,然後輕觸設定。) 2. 按一下或輕觸網路圖示 ,然後選取您的路由器名稱。按一下或輕觸連線, 然後依照螢幕上的步驟執行。 開啟您的網頁瀏覽器並存取任何網站以測試無線網路。 有線鍵盤(選配) LVT —— 進入 Windows 後,按此鍵啟動 LVT (Lenovo Vantage Technology) 程式, 這是 Lenovo 預先安裝的 Home PC 軟體。LVT 程式除了發揮自己的功 能,還可讓您啟動與 Windows 相容的軟體,尤其是此款電腦上配置好 可以執行的軟體。 附註: • 部份機型未配備 LVT 程式。 • 未配備 LVT 程式的機型,鍵盤上的 LVT 鍵將無法使用。 F2 —— 您的電腦已經安裝 Lenovo Rescue System。若要進一步瞭解這個程式, 請開啟電腦的電源,當 Lenovo 標誌出現時,反覆按下 F2 鍵並放開, 直到開啟 Lenovo Rescue System。 使用手冊 13 14 使用手冊 使用 Windows 8 本章包含下列主題: 切換主要的 Windows 8 介面 快速鍵列 關閉電腦電源 切換應用程式 關閉應用程式 開啟其他系統程式 Windows 說明及支援 注意:Windows 8 作業系統由 Microsoft Corporation 提供。請根據您和 Microsoft 之間 的使用者授權合約 (EULA) 來使用。如有任何作 業系統相關問題,請直接連絡 Microsoft 公司。 使用手冊 15 切換主要的 Windows 8 介面 Windows 8 有兩個主要的使用者介面:「開始畫面」和「Windows 桌面」。 若要從「開始畫面」切換到「Windows 桌面」,請執行下列其中一個操作: • 在「開始畫面」上選取「Windows 桌面」檔案。 • 按下 Windows 鍵 + D。 若要從桌面切換到「開始畫面」,請執行下列其中一個操作: • 從快速鍵列中選取開始。 • 將游標移到左下角,然後選取顯示的「開始畫面」縮圖。 • 按下 Windows 鍵 。 快速鍵列 快速鍵提供新且更快的執行多個基本工作的方式。 要啟示快速鍵,請執行下列其中一個操作: • 將游標移到畫面的右上或右下角。 • 如果您的電腦配備觸控螢幕,請從畫面右側邊緣往中間刷入。 • 按下 Windows 鍵 + C。 關閉電腦電源 要關閉電腦電源: 1. 將游標移到畫面的右上角,然後按一下設定。(如果您的電腦配備觸控螢幕, 請從畫面右側邊緣往中間刷入,然後輕觸設定。) 2. 選取開啟/關閉 → 關機。 切換應用程式 有時您想要返回您剛使用的應用程式,或快速切換您最近使用的應用程式。 要切換應用程式: 將游標移到左上角,然後按一下以顯示下一個應用程式。(如果您的電腦配備觸控 螢幕,請從畫面左側邊緣往中間刷入以顯示下一個應用程式。) 16 使用手冊 關閉應用程式 要關閉應用程式,請執行下列其中一個操作: • 將游標移到畫面的左上角。縮圖顯示時,將其拖曳到畫面底部。 • 將游標移到畫面的頂部邊緣。當游標變成手時,將應用程式頁拖曳到畫面 底部。 • 如果您的電腦配備觸控螢幕,請從畫面頂部邊緣往中間刷入。應用程式頁變更 小時,將其拖曳到畫面底部。 開啟其他系統程式 有快速開啟其他系統程式的方式。 要開啟功能表,請執行下列其中一個操作: • 將游標移到畫面的左下角。縮圖顯示時,按一下滑鼠右鍵以開啟功能表。 • 按下 Windows 鍵 + X。 Windows 說明及支援 如果您有與作業系統有關的問題,請參閱「Windows 說明及支援」檔案。若要開 啟「Windows 說明及支援」檔案,請執行下列其中一個操作: • 選取設定快速鍵,然後選取說明。 • 按下 Windows 鍵 + F1。 您可以閱讀您電腦上的「Windows 說明及支援」檔案。您也可以按一下列在瀏覽 更多資訊下的兩個連結之一以取得線上說明及支援。 使用手冊 17 18 使用手冊 使用 Rescue System 本章包含下列主題: OneKey Recovery 驅動程式與應用程式安裝 注意:使用 OneKey Recovery 將導致資料遺失。 • 您可以使用 OneKey Recovery 將電腦的 C: 磁碟 機復原成原廠預設值或前次系統備份的狀態。執 行這項作業時,會失去 C: 磁碟機中所有現存的資 料,但硬碟機中的其他分割區內容及格式則保持 不變。 • 如果您要使用 OneKey Recovery 來安裝作業系 統,並備份作業系統,則必須將 C: 分割區格式化 為 NTFS 格式,並將作業系統安裝在 C: 分割區 中。否則,OneKey Recovery 系統將無法執行。 使用手冊 19 關於服務分割區: Rescue System 所使用的檔案及相關資料儲存在服務分割區中。若刪除這個分割 區,將使 Rescue System 無法使用。如需詳細的資訊,請參閱下列指示: 從搜尋快速鍵中,選取應用程式 → 控制台 → 系統管理工具 → 電腦管理 → 磁碟管理,便會看到服務分割區,請勿刪除這個分割區。 附註:Rescue System 所使用的復原檔案和相關資料儲存在服務分割區中。 如果服務分割區遭到非 Lenovo 授權服務人員刪除或損壞,而導致任何損失, Lenovo 將不負責。 OneKey Recovery OneKey Recovery 是易於使用的應用程式。您可以使用其將電腦復原成系統預設 值或前次系統備份的狀態。 詳細的作業程序 1. 在開啟電腦的電源時,反覆按下 F2 鍵並放開,直到開啟
Recommended publications
  • Hardware Developments V E-CAM Deliverable 7.9 Deliverable Type: Report Delivered in July, 2020
    Hardware developments V E-CAM Deliverable 7.9 Deliverable Type: Report Delivered in July, 2020 E-CAM The European Centre of Excellence for Software, Training and Consultancy in Simulation and Modelling Funded by the European Union under grant agreement 676531 E-CAM Deliverable 7.9 Page ii Project and Deliverable Information Project Title E-CAM: An e-infrastructure for software, training and discussion in simulation and modelling Project Ref. Grant Agreement 676531 Project Website https://www.e-cam2020.eu EC Project Officer Juan Pelegrín Deliverable ID D7.9 Deliverable Nature Report Dissemination Level Public Contractual Date of Delivery Project Month 54(31st March, 2020) Actual Date of Delivery 6th July, 2020 Description of Deliverable Update on "Hardware Developments IV" (Deliverable 7.7) which covers: - Report on hardware developments that will affect the scientific areas of inter- est to E-CAM and detailed feedback to the project software developers (STFC); - discussion of project software needs with hardware and software vendors, completion of survey of what is already available for particular hardware plat- forms (FR-IDF); and, - detailed output from direct face-to-face session between the project end- users, developers and hardware vendors (ICHEC). Document Control Information Title: Hardware developments V ID: D7.9 Version: As of July, 2020 Document Status: Accepted by WP leader Available at: https://www.e-cam2020.eu/deliverables Document history: Internal Project Management Link Review Review Status: Reviewed Written by: Alan Ó Cais(JSC) Contributors: Christopher Werner (ICHEC), Simon Wong (ICHEC), Padraig Ó Conbhuí Authorship (ICHEC), Alan Ó Cais (JSC), Jony Castagna (STFC), Godehard Sutmann (JSC) Reviewed by: Luke Drury (NUID UCD) and Jony Castagna (STFC) Approved by: Godehard Sutmann (JSC) Document Keywords Keywords: E-CAM, HPC, Hardware, CECAM, Materials 6th July, 2020 Disclaimer:This deliverable has been prepared by the responsible Work Package of the Project in accordance with the Consortium Agreement and the Grant Agreement.
    [Show full text]
  • Deliverable 7.7 Deliverable Type: Report Delivered in June, 2019
    Hardware developments IV E-CAM Deliverable 7.7 Deliverable Type: Report Delivered in June, 2019 E-CAM The European Centre of Excellence for Software, Training and Consultancy in Simulation and Modelling Funded by the European Union under grant agreement 676531 E-CAM Deliverable 7.7 Page ii Project and Deliverable Information Project Title E-CAM: An e-infrastructure for software, training and discussion in simulation and modelling Project Ref. Grant Agreement 676531 Project Website https://www.e-cam2020.eu EC Project Officer Juan Pelegrín Deliverable ID D7.7 Deliverable Nature Report Dissemination Level Public Contractual Date of Delivery Project Month 44(31st May, 2019) Actual Date of Delivery 25th June, 2019 Description of Deliverable Update on "Hardware Developments III" (Deliverable 7.5) which covers: - Report on hardware developments that will affect the scientific areas of inter- est to E-CAM and detailed feedback to the project software developers (STFC); - discussion of project software needs with hardware and software vendors, completion of survey of what is already available for particular hardware plat- forms (CNRS); and, - detailed output from direct face-to-face session between the project end- users, developers and hardware vendors (ICHEC). Document Control Information Title: Hardware developments IV ID: D7.7 Version: As of June, 2019 Document Status: Accepted by WP leader Available at: https://www.e-cam2020.eu/deliverables Document history: Internal Project Management Link Review Review Status: Reviewed Written by: Alan Ó Cais(JSC) Contributors: Jony Castagna (STFC), Godehard Sutmann (JSC) Authorship Reviewed by: Jony Castagna (STFC) Approved by: Godehard Sutmann (JSC) Document Keywords Keywords: E-CAM, HPC, Hardware, CECAM, Materials 25th June, 2019 Disclaimer:This deliverable has been prepared by the responsible Work Package of the Project in accordance with the Consortium Agreement and the Grant Agreement.
    [Show full text]
  • ATI Radeon™ HD 2000 Series Technology Overview
    C O N F I D E N T I A L ATI Radeon™ HD 2000 Series Technology Overview Richard Huddy Worldwide DevRel Manager, AMD Graphics Products Group Introducing the ATI Radeon™ HD 2000 Series ATI Radeon™ HD 2900 Series – Enthusiast ATI Radeon™ HD 2600 Series – Mainstream ATI Radeon™ HD 2400 Series – Value 2 ATI Radeon HD™ 2000 Series Highlights Technology leadership Cutting-edge image quality features • Highest clock speeds – up to 800 MHz • Advanced anti-aliasing and texture filtering capabilities • Highest transistor density – up to 700 million transistors • Fast High Dynamic Range rendering • Lowest power for mobile • Programmable Tessellation Unit 2nd generation unified architecture ATI Avivo™ HD technology • Superscalar design with up to 320 stream • Delivering the ultimate HD video processing units experience • Optimized for Dynamic Game Computing • HD display and audio connectivity and Accelerated Stream Processing DirectX® 10 Native CrossFire™ technology • Massive shader and geometry processing • Superior multi-GPU support performance • Enabling the next generation of visual effects 3 The March to Reality Radeon HD 2900 Radeon X1950 Radeon Radeon X1800 X800 Radeon Radeon 9700 9800 Radeon 8500 Radeon 4 2nd Generation Unified Shader Architecture y Development from proven and successful Command Processor Sha S “Xenos” design (XBOX 360 graphics) V h e ade der Programmable r t Settupup e x al Z Tessellator r I Scan Converter / I n C ic n s h • New dispatch processor handling thousands of Engine ons Rasterizer Engine d t c r e r u x ar e c t f
    [Show full text]
  • Time Complexity Parallel Local Binary Pattern Feature Extractor on a Graphical Processing Unit
    ICIC Express Letters ICIC International ⃝c 2019 ISSN 1881-803X Volume 13, Number 9, September 2019 pp. 867{874 θ(1) TIME COMPLEXITY PARALLEL LOCAL BINARY PATTERN FEATURE EXTRACTOR ON A GRAPHICAL PROCESSING UNIT Ashwath Rao Badanidiyoor and Gopalakrishna Kini Naravi Department of Computer Science and Engineering Manipal Institute of Technology Manipal Academy of Higher Education Manipal, Karnataka 576104, India f ashwath.rao; ng.kini [email protected] Received February 2019; accepted May 2019 Abstract. Local Binary Pattern (LBP) feature is used widely as a texture feature in object recognition, face recognition, real-time recognitions, etc. in an image. LBP feature extraction time is crucial in many real-time applications. To accelerate feature extrac- tion time, in many previous works researchers have used CPU-GPU combination. In this work, we provide a θ(1) time complexity implementation for determining the Local Binary Pattern (LBP) features of an image. This is possible by employing the full capa- bility of a GPU. The implementation is tested on LISS medical images. Keywords: Local binary pattern, Medical image processing, Parallel algorithms, Graph- ical processing unit, CUDA 1. Introduction. Local binary pattern is a visual descriptor proposed in 1990 by Wang and He [1, 2]. Local binary pattern provides a distribution of intensity around a center pixel. It is a non-parametric visual descriptor helpful in describing a distribution around a center value. Since digital images are distributions of intensity, it is helpful in describing an image. The pattern is widely used in texture analysis, object recognition, and image description. The local binary pattern is used widely in real-time description, and analysis of objects in images and videos, owing to its computational efficiency and computational simplicity.
    [Show full text]
  • Ati Radeon Hd 5770 Mac Review All Manuals
    Ati radeon hd 5770 mac review All Manuals Ati radeon hd 5770 mac review . Download: Ati radeon hd 5770 mac review XFX Radeon HD 5770 1 GB DDR5 PCIE Graphics Card HD577AZNFC 4.4 out of 5 stars (87). Explore similar items ATI Radeon HD 4870 Graphics Upgrade Kit for Apple Mac Pro 2 of 2 people found the following review helpful. Excellent. Get Immersive DirectX 11 gaming with ATI Radeon HD 5770 graphics. Mac Pro quad-core review: A good investment for users of multi-core Mac apps an ATI Radeon HD 5770 video card with 1GB of video RAM, the late 2013 Mac. This is an ATI Radeon HD 5770 Graphics Video Card pulled working from a 2008 Mac Pro. It is in perfect working condition. This card was flashed for the Mac. Document/File: ati-radeon-hd-5770-mac.pdf, filesize: n/a. 10030s Is there a tutorial, or a place in the users manual, which I need to review? 3.4 GHz,ATI. So we thought wed try a different approach: the Resolume Benchmark, patent pending. Model: Mac Pro desktop GPU: ATI Radeon HD 5770, 1024 MB That left the original Mac Pro behind in the dust as well. I have the same Mac Pro spec wise as you, same Apple ATI Radeon HD 5770 with both. Bringing this beast of a computer up to next-gen speeds! (Just about) Look out for a gaming. Sid Meiers Civilization: Beyond Earth is coming to Mac and Linux this holiday season! ATI Radeon X1000 series, HD 2000 series, 3870, 4670, 6490, 6630, NVIDIA I have a mid-2010 Mac Pro with an ATI Radeon HD 5770, it seems so close to Steam Tuesdays 20% week in review weekly flashback Weekly Roundup.
    [Show full text]
  • Why You Need the EVGA E-Geforce 6800 GS
    Why You Need the EVGA e-GeForce 6800 GS GeForce 6800 GS Profile NVIDIA’s announcement of a new GPU product hailing from the now legendary GeForce 6 series adds new fire to the lineup in the form of the GeForce 6800 GS. This powerful cast now reads as GeForce 6800 Ultra, GeForce 6800 GT, GeForce 6800, GeForce 6800 LE AND GeForce 6800 GS. As we know, the GeForce 6 series takes a step back to the more powerful and newer GeForce 7 series released recently. So why did NVIDIA release a new GPU for an older product line? Is it simply a holiday season marketing push, or does the answer have something to do with rival ATI? ATI expanded the RADEON X800 series product line with two new VPU products – the RADEON X800 GT and RADEON X800 GTO - just prior to their announcement of the new RADEON X1000 series. The former is an 8 pixel pipe product, while the latter is built with 12 pipes. Both are targeted for the mid-range market. These new “GT” VPUs place a lot of pressure to NVIDIA’s GeForce 6600 GT (8 pixel pipes) and GeForce 6800 (12 pixel pipes) and forces the company to respond with a new product to meet the challenge head-on. Many of NVIDIA fans might prefer new GeForce 7 products for the mid-range market, but NVIDIA still needs time to prepare them. In fact, NVIDIA’s older but more mature GeForce 6600 or GeForce 6800 series products can be improved to provide enough power to compete with the RADEON X800 GT and GTO.
    [Show full text]
  • Měření Výkonnosti Grafického Akcelerátoru
    View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Digital library of Brno University of Technology VYSOKÉ UČENÍ TECHNICKÉ V BRNĚ BRNO UNIVERSITY OF TECHNOLOGY FAKULTA INFORMAČNÍCH TECHNOLOGIÍ ÚSTAV POČÍTAČOVÉ GRAFIKY A MULTIMÉDIÍ FACULTY OF INFORMATION TECHNOLOGY DEPARTMENT OF COMPUTER GRAPHICS AND MULTIMEDIA MĚŘENÍ VÝKONNOSTI GRAFICKÉHO AKCELERÁTORU PERFORMANCE EVALUATION OF GRAPHICS ACCELERATOR DIPLOMOVÁ PRÁCE MASTER'S THESIS AUTOR PRÁCE Bc. JURAJ VANEK AUTHOR VEDOUCÍ PRÁCE Ing. ADAM HEROUT, Ph.D. SUPERVISOR BRNO 2010 Abstrakt Tato práce pojednává o možnostech a funkcích moderních grafických akcelerátorů a měření jejich výkonu pod rozhraním OpenGL. Využívají se při tom rozšířené algoritmy na zobrazování scény v reálném čase. Zaměřuje se na otestování každé části grafického řetězce akcelerátoru podobně, jako na měření rychlosti zobrazení pokročilých efektů a teoretickou rychlost obecných výpočtů pomocí grafického procesoru. Toto testování je realizováno pomocí více sérií testů a jejich následném vyhodnocení. Výsledná aplikace umožňuje nastavovat parametry testů a jejím výstupem je skóre, podle kterého je možné srovnávat výkon akcelerátoru s ostatními. Abstract This paper deals with possibilities and functions of modern graphic accelerators and with measuring performance under OpenGL interface. Widespread algorithms to render scene in real-time are used. It focuses on how to test every part of accelerator's graphic pipeline as well as measure performance in rendering of advanced effects and theoretical speed at general purpose calculations through graphic processor. This testing is realized by implementing multiple test series and their further evaluation. Final application enables setting of test parameters and outputs a score, by which is possible to judge accelerator's performance in comparison among themselves.
    [Show full text]
  • Understanding and Optimizing Vertex Processing on the Modern GPU
    Revisiting The Vertex Cache: Understanding and Optimizing Vertex Processing on the modern GPU BERNHARD KERBL, MICHAEL KENZEL, ELENA IVANCHENKO, DIETER SCHMALSTIEG, and MARKUS STEINBERGER, Graz University of Technology In this paper, we question the premise that graphics hardware uses a post-transform cache to avoid redundant vertex shader invocations. A large body of existing work on optimizing indexed triangle sets for rendering speed is based upon this widely-accepted assumption. We conclusively show that this assumption does not hold up on modern graphics hardware. We design and conduct experiments that demonstrate the behavior of current hardware of all major vendors to be inconsistent with the presence of a common post-transform cache. Our results strongly suggest that modern hardware rather relies on a batch-based approach, most likely for reasons of scalability. A more thorough investigation based on these initial experiments allows us to partially uncover the actual strategies implemented on graphics processors today. We reevaluate existing mesh optimization algorithms in light of these new indings and present a new mesh optimization algorithm designed from the ground up to target architectures that rely on batch-based vertex reuse. In an extensive evaluation, we measure and compare the real-world performance of various optimization algorithms on modern hardware. Our results show that some established algorithms still perform well. However, if the batching strategy of the target architecture is known, our approach can signiicantly outperform these previous state-of-the-art methods. CCS Concepts: · Computing methodologies → Graphics processors; Massively parallel algorithms; Additional Key Words and Phrases: Mesh Optimization, Vertex Processing, GPU, Post-transform Cache ACM Reference Format: Bernhard Kerbl, Michael Kenzel, Elena Ivanchenko, Dieter Schmalstieg, and Markus Steinberger.
    [Show full text]
  • ATI Radeon™ HD 2000 Programming Guide
    ATI Radeon™ HD 2000 programming guide Emil Persson AMD Graphics Products Group [email protected] Introduction The ATI Radeon™ HD 2000 series is a major upgrade to AMD’s graphics product line. It is based on a new architecture and was built with full hardware support for the Direct3D ® 10 API. This guide goes through the performance characteristics of this new chip and aims to help developers achieve the best possible performance. What’s new? The most significant difference between the ATI Radeon HD 2000 and earlier hardware generations is that it adds full support for Microsoft’s Direct3D 10 API. The ATI Radeon HD 2000 is built on a new architecture and has many performance enhancements under the hood that changes its performance characteristics compared to earlier generations. One important such enhancement is that the shader core now is fully unified, meaning that the vertex shader, geometry shader and the pixel shader all share the same shader resources. The hardware automatically schedules work onto the shader pipelines to balance the workload. This means that if the workload on the pixel shader is light, more computation power will be shifted over to the vertex shader and geometry shader and vice versa. Another important change compared to earlier generations is that the shader core now is scalar based whereas previous generations were vector based. The X1000 series could execute one 3-component vector and one scalar instruction in parallel in the pixel pipeline meaning that scalar-heavy shaders would be able to process at most two scalar instructions per cycle.
    [Show full text]
  • NVIDIA Quadro P1000 | Data Sheet | May18
    UNMATCHED POWER. UNMATCHED CREATIVE FREEDOM. NVIDIA® QUADRO® P1000 Full Professional Performance and FEATURES > Four DisplayPort 1.4 Features in a Small Form Factor. Connectors1 > DisplayPort with Audio The Quadro P1000 combines a 640 CUDA core Pascal > NVIDIA nView® Desktop GPU, 4 GB GDDR5 on-board memory and advanced Management Software display technologies in a low-profile form factor to > HDCP 2.2 Support deliver amazing graphics performance for demanding > NVIDIA Mosaic2 professional applications. Support for four 4K displays > Dedicated hardware video encode and decode engines3 (4096x2160 @ 60Hz) with HDR color gives you an SPECIFICATIONS expansive visual workspace to see your ideas come to GPU Memory 4 GB GDDR5 life in stunning detail. Memory Interface 128-bit Quadro cards are certified with a broad range of Memory Bandwidth Up to 82 GB/s sophisticated professional applications, tested by NVIDIA CUDA® Cores 640 leading workstation manufacturers, and backed by System Interface PCI Express 3.0 x16 a global team of support specialists. This gives you Max Power Consumption 47 W the peace of mind to focus on doing your best work. Thermal Solution Active Whether you’re developing revolutionary products or Form Factor 2.713” H x 5.7” L, telling spectacularly vivid visual stories, Quadro gives Single Slot, Low Profile you the performance to do it brilliantly. Display Connectors 4x mDP 1.4 Max Simultaneous 4 direct, 4 DP 1.4 Displays Multi-Stream Display Resolution 4x 4096x2160 @ 60Hz 4x 5120x2880 @ 60Hz Graphics APIs Shader Model 5.1, OpenGL 4.54, DirectX 12.05, Vulkan 1.04 Compute APIs CUDA, DirectCompute, OpenCL™ 1 VGA/DVI/HDMI support via adapter/connector/bracket | 2 Windows 7, 8, 8.1 and Linux | 3 Please refer to http://developer.nvidia.
    [Show full text]
  • 3D-Grafiikan Optimointi Mobiilialustalle Unity-Ympäristössä
    Mikko Kuhno 3D-grafiikan optimointi mobiilialustalle Unity-ympäristössä Tietotekniikan pro gradu -tutkielma 23. marraskuuta 2016 Jyväskylän yliopisto Tietotekniikan laitos Tekijä: Mikko Kuhno Yhteystiedot: +358409105675, [email protected] Ohjaajat: Jarno Kansanaho ja Tuomo Rossi Työn nimi: 3D-grafiikan optimointi mobiilialustalle Unity-ympäristössä Title in English: Optimizing 3D-graphics to mobile using Unity Työ: Pro gradu -tutkielma Suuntautumisvaihtoehto: Pelit ja 3D-grafiikka Sivumäärä: 75+3 Tiivistelmä: Mobiilimarkkinoilta löytyy hyvin laaja kirjo erilaisia mobiilipelejä. Mobii- lilaitteet ovat laajimmalle levinnyt tietokonemuoto. Viimevuosina mobiililaitteiden graafi- set ominaisuudet ovat nousseet sellaiselle tasolle, että niillä voidaan renderöidä upeita 3D- ympäristöjä reaaliajassa. Silti mobiililaitteet vaativat optimointia sulavaan peligrafiikan las- kemiseen. Tämä pro gradu tutkielma paneutuu 3D-mobiiligrafiikan optimointiin keskittyen Unity-pelimoottoriin. Teoriaosuudessa käydään läpi 3D-grafiikan luomisen peruskäytänteitä siirtyen Unityn käyt- tämään OpenGL ES liukuhihnaan ja sen optimointimahdollisuuksiin. Käytännön osuudessa testataan kolmioiden, valaistuksen, sekä varjostimien vaikutusta mobiililaitteiden ruudunpäi- vitysnopeuksiin. Optimointimenetelmät implementoidaan Endless Tea Studiosin Gravitoid mobiilipeliin. Avainsanat: Unity, Mobiili, 3D-grafiikka, Optimointi, Liukuhihna, OpenGL, OpenGL ES, Gravitoid Abstract: Mobile markets are swarming with different kinds of games. Mobile devices are the most widely spread personal
    [Show full text]
  • Swisspac Resources Sdn Bhd (564982-K)
    Page 1 of 4 Swisspac Resources Sdn Bhd (564982-K) 7/10/2016 ALL PRICE QUOTED Business Hour: Mon - Sat (10.30am - 8.30pm) BAYAN LEPAS OUTLET: 3A-4-99 & 100, KOMPLEKS BUKIT JAMBUL, JALAN RUMBIA, 11900 PENANG. TEL: 04-6443778 (Hunting) INCLUSIVE OF 6% GST! Sun (11.30am - 6.30pm) GEORGETOWN OUTLET: L3-36 & L3-37, ICT KOMTAR, JALAN PENANG, 10000 PENANG. TEL: 04-2645778 BUTTERWORTH OUTLET: 19, 19A, & 19B, JALAN PRAI JAYA 2, BANDAR PRAI JAYA, 13600 PRAI, PENANG.TEL: 04-3983778 JELUTONG OUTLET: 134A, JALAN PERAK, 10150 JELUTONG, PENANG.TEL: 04-2281779 ALL HARDWARE PURCHASED FROM SWISSPAC COMES WITH FULL MANUFACTURER WARRANTY WITH NO EXTRA CHARGES INCURRED AMD Processor RM CORSAIR CMP16GX3M4X1866C9 (4GB 1866MHz x 4) - Dominator DHX Quad 929 1TB Western Digital Scorpio 8M SATA - WD10JPVX 259 AMD SEMPRON 145 2.80Ghz / 64KB + 1MB cache AM3 Promotion! 126 CORSAIR CMP32GX3M4X1600C10 (8GB 1600MHz x 4) - Dominator DHX Quad 1654 500GB Western Digital Scorpio Black 16M 7200rpm SATA - WD5000LPLX 264 AMD SEMPRON 3850 2 Core 1.3Ghz / 2MB AM1 175 CORSAIR CMD16GX3M4A1866C9 (4GB 1866MHz x 4) - Dominator Platinum DHX Quad 1336 1TB Western Digital Scorpio Black 16M 7200rpm SATA - WD10JPLX New 305 AMD Athlon X4 845 2 Core 3.5Ghz / FM2+ 95W 285 CORSAIR CMD16GX3M4A2400C10 (4GB 2400MHz x 4) - Dominator Platinum DHX Quad 1641 Solid State Drive RM AMD Athlon X4 860K 2 Core 3.7Ghz / FM2+ 95W (Black Edition) 358 KINGSTON 2GB DDR3 (1333MHz) (KVR13N9S6/2) 63 Corsair 120GB LE, 2.5" SATA 3 (560MB/s Read 530MB/s Write) CSSD-F120GBLEB 7mm 238 AMD Athlon X4 880K 2 Core 4.0Ghz
    [Show full text]