Digital Artists Realize Their Ideas for Charlie and the Chocolate Factory, Bewitched, Land of the Dead and Other Summer Blockbusters with Autodesk's Technology
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The Walt Disney Company and Pixar Inc.: to Acquire Or Not to Acquire?
9-709-462 REV: JANUARY 15, 201 0 J U A N A L C Á CER DAVID COLLIS M A R Y F U R E Y The Walt Disney Company and Pixar Inc.: To Acquire or Not to Acquire? In November 2005, Robert Iger, the newly appointed CEO of the Walt Disney Company, eagerly awaited the box office results of Chicken Little, the company’s second computer-generated (CG) feature film. He knew that, for Disney as a whole to be successful, he had to get the animation business right, particularly the new CG technology that was rapidly supplanting hand-drawn animation.1 Yet the company had been reliant on a contract with animation studio Pixar, which had produced hits such as Toy Story and Finding Nemo, for most of its recent animated film revenue. And the co-production agreement, brokered during the tenure of his predecessor, Michael Eisner, was set to expire in 2006 after the release of Cars, the fifth movie in the five-picture deal. Unfortunately, contract renewal negotiations between Steve Jobs, CEO of Pixar, and Eisner had broken down in 2004 amid reports of personal conflict. When he assumed his new role, Iger reopened the lines of communication between the companies. In fact, he had just struck a deal with Jobs to sell Disney- owned, ABC-produced television shows—such as “Desperate Housewives”—through Apple’s iTunes Music Store.2 Iger knew that a deal with Pixar was possible; it was just a question of what that deal would look like. Did it make the most sense for Disney to simply buy Pixar? Walt Disney Feature Animation Walt Disney Feature Animation began with the production of Snow White and the Seven Dwarfs in 1934. -
Introduction 1 the Good Mother
Notes Introduction 1. By ‘motherhood’ I am referring to the character of the mother and the practice of motherhood on screen. By the ‘maternal’ I am referring to the characteristics and symbolism which evoke motherhood. 2. This is not to suggest that the figure of the mother is entirely absent from pre-1960s cinema, rather that a range of socio-economic factors led to a development in the horror genre. For the purposes of clarity I wish to focus on post-Classical horror cinema. 3. This is not to suggest that no debates about motherhood existed prior to this, rather that discussions of the mother in film increased greatly after these years. 4. The woman’s film centres on a female protagonist, deals with specifically ‘female’ issues (such as motherhood or domesticity) and is aimed at a female audience. For Doane, the maternal melodrama is a sub-category of the woman’s film. While the maternal melodrama is more readily asso- ciated with films of the Classical Hollywood period, it remains a popular sub-genre of modern mainstream cinema. The maternal melodrama, as the name suggests, deals with the figure of the mother and the impact of motherhood on her life or that of the child. 5. This is not to suggest that discussion of the mother/maternal is limited to these genres, simply that they seem to have provoked the most interest. 6. For example, see Alien and the various studies by Creed, Bundtzen or Rosemary’s Baby as discussed by Fischer or Kuhn. 7. See Mulvey (2000); De Lauretis, Teresa, Alice Doesn’t: Feminism, Semiotics, Cinema, Bloomington: Indiana University Press, 1984. -
Film Reviews
Page 104 FILM REVIEWS “Is this another attack?”: Imagining Disaster in C loverfield, Diary of the Dead and [ Rec] Cloverfield (Dir. Matt Reeves) USA 2007 Paramount Home Entertainment Diary of the Dead (Dir. George A. Romero) USA 2007 Optimum Home Entertainment [Rec] (Dir. Jaume Balagueró & Paco Plaza) S pain 2007 Odeon Sky Filmworks In 1965, at the height of the Cold War, Susan Sontag declared in her famous essay ‘The Imagination of Disaster’ that the world had entered an “age of extremity” in which it had become clear that from now until the end of human history, every person on earth would “spend his individual life under the threat not only of individual death, which is certain, but of something almost insupportable psychologically – collective incineration which could come at any time”. Sontag went on to claim that narratives in which this fate was dramatised for the mass audience in fantastical form – like the monster movies of the 1950s – helped society deal with this stress by distracting people from their fate and normalising what was psychologically unbearable: a kind of vaccination of the imagination, if you will. If this is the case, then Cloverfield, in which Manhattan is destroyed by an immensely powerful sea monster, George A. Romero’s latest zombie movie, Diary of the Dead, and claustrophobic Spanish hit [Rec] are not so much preemptive vaccinations against probable catastrophe, but intermittently powerful, if flawed, reminders of actual calamity. In all three films some of the most destabilising events and anxieties of the past decade – including 9/11 (and the fear of terrorist attacks striking at the heart of American and European cities), Hurricane Katrina, the 2004 Tsunami, and the SARS virus– are reconfigured as genrebased mass market entertainment. -
A Regional Study of Secular and Sectarian Orphanages and Their Response to Progressive Era Child-Saving Reforms, 1880-1930
Closer Connections: A Regional Study of Secular and Sectarian Orphanages and Their Response to Progressive Era Child-Saving Reforms, 1880-1930 A dissertation submitted to the Graduate School of the University of Cincinnati in partial fulfillment of the requirements for the degree of Doctor of Philosophy In the Department of History of the College of Arts and Sciences by Debra K. Burgess B.A. University of Cincinnati June 2012 M.A. University of Cincinnati April 2014 Committee Chair: Mark A. Raider, Ph.D. 24:11 Abstract Closer Connections: A Regional Study of Secular and Sectarian Orphanages and Their Response to Progressive Era Child-Saving Reforms, 1880-1930 by Debra K. Burgess Child welfare programs in the United States have their foundation in the religious traditions brought to the country up through the late nineteenth century by immigrants from many European nations. These programs were sometimes managed within the auspices of organized religious institutions but were also found among the ad hoc efforts of religiously- motivated individuals. This study analyzes how the religious traditions of Catholicism, Judaism, and Protestantism established and maintained institutions of all sizes along the lines of faith- based dogma and their relationship to American cultural influences in the Midwest cities of Cincinnati, Cleveland, and Pittsburgh during the period of 1880-1930. These influences included: the close ties between (or constructive indifference exhibited by) the secular and sectarian stakeholders involved in child-welfare efforts, the daily needs of children of immigrants orphaned by parental disease, death, or desertion, and the rising influence of social welfare professionals and proponents of the foster care system. -
Hollywood's VFX Shops: Trouble in Boom Times -- Printout -- TIME Page 1 of 3
Hollywood's VFX Shops: Trouble in Boom Times -- Printout -- TIME Page 1 of 3 Back to Article Click to Print Monday, May. 31, 2010 Hollywood's VFX Shops: Trouble in Boom Times By Rebeccca Keegan / Hollywood If you want to see the names driving Hollywood's growth, you have to stay for the movie's credits. The very end of the credits. After the actors and electricians — sometimes even after the people who serve the tacos on set — come the visual-effects artists. These are the people who make superheroes fly and cities fall into the ocean, and the effects-reliant films they work on, like Avatar and the Harry Potter franchise, are Hollywood's biggest moneymakers. (See the 100 best movies of all time.) Their place in the credits says something about visual effects (VFX) artists' place in the Hollywood pecking order. Ironically, just as they are peaking in creativity and propelling box-office hits, VFX companies are facing a crisis years in the making. Thanks to fierce global competition, the hangover from Hollywood labor unrest and a lack of negotiating power with studios, many VFX firms are closing up shop or outsourcing to stay afloat. "Fundamentally, visual effects is a crappy business," James Cameron told me when I interviewed him for my book, The Futurist: The Life and Films of James Cameron. "You don't make much of a margin. A good year for us was 5%. Sure, we were doing huge volume but at a low margin." In 1998, after the VFX company he helped start, Digital Domain, won an Academy Award for its groundbreaking work on Titanic, Cameron resigned amid dispute about its direction. -
Misleading and Misrepresenting the American Youth: “Little Orphan Annie” and the Orphan Myth in the Twentieth Century ___
MISLEADING AND MISREPRESENTING THE AMERICAN YOUTH: “LITTLE ORPHAN ANNIE” AND THE ORPHAN MYTH IN THE TWENTIETH CENTURY ________________ A Senior Honors Thesis Presented to The Faculty of the Department of The Honors College University of Houston ________________ In Partial Fulfillment of the Requirements for the Degree of Bachelor of Arts _______________ By Amanda G. Beck May 2020 MISLEADING AND MISREPRESENTING THE AMERICAN YOUTH: “LITTLE ORPHAN ANNIE” AND THE ORPHAN MYTH IN THE TWENTIETH CENTURY _______________________________________ Amanda G. Beck APPROVED: _______________________________________ Marina Trninic, Visiting Assistant Professor Honors College Thesis Director ______________________________________ Douglas Erwing, Lecturer Honors College Second Reader _____________________________________ Robert Cremins, Lecturer Honors College Honors Reader _______________________________ William Monroe Dean of the Honors College ! MISLEADING AND MISREPRESENTING THE AMERICAN YOUTH: “LITTLE ORPHAN ANNIE” AND THE ORPHAN MYTH IN THE TWENTIETH CENTURY ________________ An Abstract of a Senior Honors Thesis Presented to The Faculty of the Department of The Honors College University of Houston ________________ In Partial Fulfillment of the Requirements for the Degree of Bachelor of Arts _______________ By Amanda G. Beck May 2020 ! Abstract ____________________________ This interdisciplinary thesis examines the myth of the orphan in twentieth-century America as exemplified through the recurring story of “Little Orphan Annie,” an iconic American figure of independence, resilience, and optimism. By providing historical context and literary analysis for each of Annie’s crucial moments in the twentieth century, this thesis shows how the character has advanced a misguided perception of orphan and youth agency. While evolving to represent different decades of American society in the twentieth century through different mediums, Annie has further misled Americans in their perception of orphan and youth agency. -
Faster Photorealism in Wonderland: Physically Based Shading and Lighting at Sony Pictures Imageworks
Course Notes, Siggraph 2010 Los Angeles, CA, USA Faster Photorealism in Wonderland: Physically based shading and lighting at Sony Pictures Imageworks Presented By: Adam Martinez, Cg Supervisor [email protected] Sony Pictures Imageworks, Culver City, CA All Images © 2010 Sony Pictures Imageworks Biographical Information Adam Martinez is a Computer Graphics supervisor for Sony Pictures Imageworks and a member of the Shading Department, which oversees all aspects of shader writing and production rendering at Imageworks. He is a pipeline developer, look development artist, and technical support liaison for productions at the studio and he is one of the primary architects of Imageworks’ rendering strategy behind 2012 and Alice In Wonderland. Adam started his career in commercial post houses and animation boutiques in New York City as a freelance computer graphics artist. He began his work in film visual effects on the project “Cremaster 3” by artist- filmmaker Matthew Barney. Since then he has served as both effects and lighting technical director, cg supervisor and pipeline developer for various studios in the San Francisco Bay Area. At ESC Entertainment, Adam led the effects team in the creation of complex insect crowd simulation tools for Constantine and destruction effects for Matrix:Revolutions. As computer graphics supervisor for The Orphanage on Superman Returns, Adam oversaw the creation of a ballistics simulation and rendering system. At Lucas Animation Adam was both a rendering pipeline developer and cg concept artist for television and feature animation. Adam’s primary interest is in simulation and the construction of complex, but highly usable, systems for dynamic effects and rendering. -
INDEPENDENT PRODUCTION AGREEMENT (“AGREEMENT”) Between
INDEPENDENT PRODUCTION AGREEMENT (“AGREEMENT”) between THE ALLIANCE OF CANADIAN CINEMA, TELEVISION AND RADIO ARTISTS (“ACTRA”) and THE CANADIAN MEDIA PRODUCERS ASSOCIATION (“CMPA”) and ASSOCIATION QUEBECOISE DE LA PRODUCTION MEDIATIQUE (“AQPM”) (COLLECTIVELY, “THE ASSOCIATIONS”) covering PERFORMERS IN INDEPENDENT PRODUCTION January 1, 2016, to December 31, 2018 © 2016 ACTRA, Canadian Media Producers Association, and Association Québécoise de la Production Médiatique IPA 1 January 2016 – 31 December 2018 ACTRA and the CMPA/AQPM CONTENTS PART A – ARTICLES OF GENERAL APPLICATION A1 Recognition and Application .................................................................................... 1 A101 Bargaining Unit ........................................................................................... 1 A104 Administration of Agreement ...................................................................... 2 A106 Rights of Producer ...................................................................................... 2 A107 Preservation of Bargaining Rights ............................................................... 2 A108 General Provisions ..................................................................................... 3 A2 Exclusions and Waivers ........................................................................................... 4 A201 Performer definition ................................................................................... 4 A205 Consent to Waive Minimum Fees ............................................................... -
Christophe Gwynne
Christophe Gwynne Summary: President, Rooster Founder and Big Bird. It was during a 2003 photo-documentary trip to Bangkok that the idea of creating Rooster took seed in Chris’ mind. Impressed by the production quality of the commercials he saw in the Asian market, Chris felt he could elevate the art form by bringing in creative talent from Hollywood and letting their imagination run wild in a new environment. With over 17 years of experience in post-production, he’s worked for some of the most respected names in the industry, representing some the world’s biggest brands, in many different capacities, from technical director, to project management, to creative direction and live action director. With dual American and Swiss citizenship, Chris was born in Greece and grew up in Latin America, Europe and Japan, before moving to the New York area for high school. Chris is the quintessential “citizen of the world.” A Boston University Film School graduate with a degree in Communications concentrating in film, photography and art history he's been a computer graphics fanatic since discovering Space Invaders in Tokyo in 1979. If he wasn’t running his own post-production design studio, he’d be shooting photos for National Geographic. Chris has been a CG Supervisor in Los Angeles since the TV series South Park in 1997 and has gone on to work on features such as Matrix Revolutions, Hellboy, Elektra, Superman Returns and Ironman as well as participate in ground breaking commercial work as a designer/animator at studios such as Imaginary Forces, Logan, Buck, Stardust, Picture Mill and Prologue Films. -
The Orphanage B
© Paramount Pictures, Aeon Flux. Image courtesy of The Orphanage. At this leading visual effects company, artists spend more time creating art, thanks to the high-end tools in Autodesk Maya and Autodesk 3ds Max software products. At The Orphanage, technology takes a back seat to artistry. “I consider visual effects to be moving surrealism,” says Jonathan Harman, a CG supervisor at the company. “Just as Dali didn’t spend all his time thinking about how the chemicals were mixed to make the paint he used, we don’t want to spend all our time thinking about the software we’re using.” “If we’re using good software,” he adds, “our artists will spend less time thinking about the technology and they’ll spend more time being artists.” To achieve such artistic freedom, The Orphanage, a leading visual effects, production, and technology company based in San Francisco and Los Angeles, has integrated Autodesk® Maya® software and Autodesk® 3ds Max® software into every stage of its pipeline, from modeling to rigging to animation to rendering. “It’s about direct manipulation. We want our artists to drive the creative process directly and not have to move through layers of abstraction and complexity to achieve their creative visions,” says Dan McNamara, vice president of technology. “Maya and 3ds Max allow our artists to do that.” According to Harman, the artists have been achieving this goal with Maya and 3ds Max for several years, using Maya for modeling and creature work, and 3ds Max for shading, texturing, lighting, and rendering on projects ranging from feature films to television commercials to music videos. -
Your Reading: a Booklist for Junior High and Middle School Students
ED 337 804 CS 213 064 AUTHOR Nilsen, Aileen Pace, Ed. TITLE Your Reading: A Booklist for JuniOr High and Middle School Students. Eighth Edition. INSTITUTION National Council of Teachers of English, Urbana, REPORT NO ISBN-0-8141-5940-0; ISSN-1051-4740 PUB DATE 91 NOTE 347p.y Prepared by the Committee on the Junior High and Middle School Booklist. For the previous edition, see ED 299 570. AVAILABLE FROMNational Council of Teachers of English, 1111 Kenyon Rd., Urbana, IL 61801 (Stock No. 59400-0015; $12.95 members, $16.95 nonmembers). PUB TYPE Reference Materials - Bibliographies (131) EDRS PRICE MF01/PC14 Plus Postage. DESCRIPTORS *Adolescent Literature; Annotated Bibliographies; *Boots; Junior High Schools; Junior High School Students; *Literature Appreciation; Middle Schools; Reading Interests; Reuding Material Selection; Recreational Reading; Student Interests; *Supplementary Reading Materials IDENTIFIERS Middle School Students ABSTRACT This annotated bibliography for junior high and middle school students describes nearly 1,200 recent books to read for pleasure, for school assignments, or to satisfy curiosity. Books included are divided inco six Lajor sections (the first three contain mostly fiction and biographies): Connections, Understandings, Imaginings, Contemporary Poetry and Short Stories, Books to Help with Schoolwork, and Books Just for You. These major sections have been further subdivided into chapters; e.g. (1) Connecting with Ourselves: Accomplishments and Growing Up; (2) Connecting with Families: Close Relationships; (3) -
Senior Compositor / Lighting TD 4109 Via Marina #R106, Marina Del Rey, CA 90292 | Phone 323.637.5347 E-Mail: [email protected] | Web
senior compositor / lighting TD 4109 Via Marina #R106, Marina del Rey, CA 90292 | Phone 323.637.5347 E-Mail: [email protected] | Web: www.jabbaworks.com Recommendations Compositing Supervisor SWAY Studio “I have worked with Andreas on several commercial projects. Andreas is diligent, organized and very willing to put the effort into crafting a polished final. He is also very capable at leading both creative and technical aspects of a project.” November 3, 2010 Ken Littleton, Senior Nuke Artist, Sway Studio managed Andreas indirectly at Sway Studio “Yes, his compositing talents rank among the best but it's Andreas' provocativeness that is most invaluable. Not content to let quality slide, he's ready to do what it takes to get the best results possible the first time around.” October 28, 2010 Aaron Abt, Freelance VFX Producer, Sway Studio managed Andreas at Sway Studio “I had the pleasure of working with Andreas for a small project and was upset that he had to leave. He's got an awesome personality which complements his talent as a compositor. Very tech-savvy, fast and efficient, extremely helpful, insightful, and just an all-around cool guy to be around. Can't wait to work with him again!!” July 15, 2010 Artur Sayan, 3D Generalist/CG Supervisor, Sway Studio worked with Andreas at Sway Studio Compositing Supervisor 2G Digital Post “Andreas has an eye for detail and a diligence about braining our work to a "final" quality. He is very generous about his knowledge of compositing and his experience in the industry. He's an asset to any compositing team.” September 1, 2010 Jason Bidwell, Compositor, 2G Digital Post was managed directly by Andreas at 2G Digital Post Lighting / Compositing Technical Director Sony Pictures Imageworks “I worked with Andreas on two shows - G-Force, and Alice in Wonderland.