Brief Summary Rules of Chess
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Solved Openings in Losing Chess
1 Solved Openings in Losing Chess Mark Watkins, School of Mathematics and Statistics, University of Sydney 1. INTRODUCTION Losing Chess is a chess variant where each player tries to lose all one’s pieces. As the naming of “Giveaway” variants has multiple schools of terminology, we state for definiteness that captures are compulsory (a player with multiple captures chooses which to make), a King can be captured like any other piece, Pawns can promote to Kings, and castling is not legal. There are competing rulesets for stalemate: International Rules give the win to the player on move, while FICS (Free Internet Chess Server) Rules gives the win to the player with fewer pieces (and a draw if equal). Gameplay under these rulesets is typically quite similar.1 Unless otherwise stated, we consider the “joint” FICS/International Rules, where a stalemate is a draw unless it is won under both rulesets. There does not seem to be a canonical place for information about Losing Chess. The ICGA webpage [H] has a number of references (notably [Li]) and is a reasonable historical source, though the page is quite old and some of the links are broken. Similarly, there exist a number of piecemeal Internet sites (I found the most useful ones to be [F1], [An], and [La]), but again some of these have not been touched in 5-10 years. Much of the information was either outdated or tangential to our aim of solving openings (in particular responses to 1. e3), We started our work in late 2011. The long-term goal was to weakly solve the game, presumably by showing that 1. -
1 Domination and the Five Queens Problem
Ordog, SWiM Graph Theory Project: Domination and The Five Queens Problem 1 Domination and The Five Queens Problem What is the smallest number of queens that we can place on a chessboard so that every space on the board is either occupied by a queen or being attacked by at least one queen? How can you use graph theory to find a suitable arrangement of queens on an n × n chessboard? To find a solution to this problem, you will learn about the dominating set of a graph. 1.1 Domination • A dominating set of a graph G is a set of vertices S such that each vertex of G is either in S or adjacent to a vertex in S. • What is the biggest dominating set of the graph below? • What is the biggest dominating set for any graph G? • Can you find a dominating set with three vertices? Two vertices? One? Give an example, or explain why not. 1.2 The domination number • The dominating number of a graph, denoted γ(G), is the smallest number of vertices in any dominating set of a graph G. • What is γ(G) for the above graph? Page 1 Ordog, SWiM Graph Theory Project: Domination and The Five Queens Problem • Recall that the complete graph on n vertices, Kn, is the graph with n vertices such that each vertex is adjacent to every other vertex (they are all connected by an edge). What is γ(Kn)? • Exercise: Find γ(G) for the following graphs ([Smi88]). Look for and discuss patterns that might help come up with algorithms for finding dominating sets. -
Lessons Learned: a Security Analysis of the Internet Chess Club
Lessons Learned: A Security Analysis of the Internet Chess Club John Black Martin Cochran Ryan Gardner University of Colorado Department of Computer Science UCB 430 Boulder, CO 80309 USA [email protected], [email protected], [email protected] Abstract between players. Each move a player made was transmit- ted (in the clear) to an ICS server, which would then relay The Internet Chess Club (ICC) is a popular online chess that move to the opponent. The server enforced the rules of server with more than 30,000 members worldwide including chess, recorded the position of the game after each move, various celebrities and the best chess players in the world. adjusted the ratings of the players according to the outcome Although the ICC website assures its users that the security of the game, and so forth. protocol used between client and server provides sufficient Serious chess players use a pair of clocks to enforce security for sensitive information to be transmitted (such as the requirement that players move in a reasonable amount credit card numbers), we show this is not true. In partic- of time: suppose Alice is playing Bob; at the beginning ular we show how a passive adversary can easily read all of a game, each player is allocated some number of min- communications with a trivial amount of computation, and utes. When Alice is thinking, her time ticks down; after how an active adversary can gain virtually unlimited pow- she moves, Bob begins thinking as his time ticks down. If ers over an ICC user. -
The Vast Majority of Practical Games Do Not Involve Stunning Visual Tactics and Combinations and Are Instead More Mundane Affairs
Institute of Chess Revision Guide to LEVEL 2 The contents were written and arranged by GM Chris Ward FM Desmond Tan. This revision guide is dedicated to the memory of IM Bob Wade OBE (1921 ~ 2008), who devoted his life to chess. (Revised) September 2010 1 Institute of Chess Level 2 Coaching Course by GM Chris Ward and FM Desmond Tan Index of Contents Page 1) Notating a Game and the Four Move Mate 2 2) Annotation Symbols 4 3) The ‘Lawnmower’ Checkmate 5 4) Checkmating with a King and Queen 8 5) Checkmating with a King and Rook 11 6) The Sacrifice 14 7) Tips on Stalemate 18 8) The Fork 20 9) The Pin 21 10) The Skewer 24 11) Discovered Check 26 12) Double Check 28 13) Doubling up 30 14) The 7th Rank 33 15) The Overloaded Piece 35 16) General Opening Principles 36 17) Advice on Practical Play 44 2 Notating a Game Writing the moves down is a very useful exercise for a few reasons. If you are prone to moving too quickly then it will help you slow your play down and if you have a record of it then you can play over it later in order to either enjoy a nice game that you may have had or else figure out where you went wrong! We all learn from our mistakes and if you have a correctly completed score sheet then you can show it to someone else who may be able to offer you help. In competitions you will write down your game on specially-provided score sheets whilst some may obtain a scorebook so that they can all be written in the same place. -
Discarding the Doctrine of Supervisory Domination: New Solutions to an Old Conflict of Interest Lynn Cox
Hastings Law Journal Volume 30 | Issue 3 Article 10 1-1979 Discarding the Doctrine of Supervisory Domination: New Solutions to an Old Conflict of Interest Lynn Cox Peter Martin Nelson Follow this and additional works at: https://repository.uchastings.edu/hastings_law_journal Part of the Law Commons Recommended Citation Lynn Cox and Peter Martin Nelson, Discarding the Doctrine of Supervisory Domination: New Solutions to an Old Conflict of Interest, 30 Hastings L.J. 763 (1979). Available at: https://repository.uchastings.edu/hastings_law_journal/vol30/iss3/10 This Note is brought to you for free and open access by the Law Journals at UC Hastings Scholarship Repository. It has been accepted for inclusion in Hastings Law Journal by an authorized editor of UC Hastings Scholarship Repository. For more information, please contact [email protected]. Discarding the Doctrine of Supervisory Domination: New Solutions to an Old Conflict of Interest By Lynn Cox* Peter Martin Nelson** Introduction Supervisors dual identity in the labor movement, in which they serve both as employees and as employer representatives, poses a per- plexing conflict of interest. Congress has attempted to ameliorate this conflict by denying to supervisors the fights guaranteed to employees2 under the National Labor Relations Act and vesting employers with plenary power to control the union activities of their supervisors. Fre- quently, however, this power remains unexercised as employers acqui- esce in the union membership of their supervisors. The National Labor * A.B., 1976, University of California at Berkeley. Member, Third Year Class. ** B.A., 1976, Williams College. Member, Third Year Class. 1. The National Labor Relations Act § 2(11), 29 U.S.C. -
The Modernized Grünfeld Defense
The Modernized Grünfeld Defense First edition 2020 by Thinkers Publishing Copyright © 2020 Yaroslav Zherebukh All rights reserved. No part of this publication may be reproduced, stored in a re- trieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording or otherwise, without the prior written permission from the publisher. All sales or enquiries should be directed to Thinkers Publishing, 9850 Landegem, Belgium. Email: [email protected] Website: www.thinkerspublishing.com Managing Editor: Romain Edouard Assistant Editor: Daniël Vanheirzeele Typesetting: Mark Haast Proofreading: Bob Bolliman Software: Hub van de Laar Cover Design: Iwan Kerkhof Graphic Artist: Philippe Tonnard Production: BESTinGraphics ISBN: 9789492510792 D/2020/13730/7 The Modernized Grünfeld Defense Yaroslav Zherebukh Thinkers Publishing 2020 Key to Symbols ! a good move ⩲ White stands slightly better ? a weak move ⩱ Black stands slightly better !! an excellent move ± White has a serious advantage ?? a blunder ∓ Black has a serious advantage !? an interesting move +- White has a decisive advantage ?! a dubious move -+ Black has a decisive advantage □ only move → with an attack N novelty ↑ with initiative ⟳ lead in development ⇆ with counterplay ⨀ zugzwang ∆ with the idea of = equality ⌓ better is ∞ unclear position ≤ worse is © with compensation for the + check sacrificed material # mate Table of Contents Key to Symbols ......................................................................................................... -
How I Beat Fischer's Record
Judit Polgar Teaches Chess 1 How I Beat Fischer’s Record by Judit Polgar with invaluable help from Mihail Marin Quality Chess www.qualitychess.co.uk Contents Key to Symbols used 4 Preface 5 1 Tricks 9 2 Mating Net 41 3 Trapping the Queen 57 4 Zwischenzug 63 5 Tales with an Unexpected End 69 6 Improving Piece Placement 77 7 Pawn Play 95 8 Piece Domination 103 9 A Lead in Development 121 10 Attacking the Uncastled King 133 11 The Art of Simplifying & Elements of Endgame Technique 163 12 Attacking without Queens 199 13 Decisive Games 227 14 Memorable Games 251 15 Amsterdam 1989 OHRA Tournament Diary 315 Records and Results 376 Game Index 378 Name Index 381 Preface I started flirting with the idea of publishing a collection of my best games a long time ago. For years, I was aware that the moment when I could fulfil my dream was far away. As a professional player, I spent most of my time and energy playing in tournaments and training, so each time the idea of my book popped up, I had to say to myself “Later, later...” By coincidence, several publishers approached me during this period. And although I was not prepared to embark on any definite project yet, I could feel that the whole idea was, little by little, starting to take shape. The critical moment The 2009 World Cup proved to be a decisive moment in the birth of my book. In the third round I played Boris Gelfand, a very strong opponent who eventually went on to win the event. -
History, Comparative Law, and Bona Fide Purchases P
Louisiana Law Review Volume 29 | Number 2 The Work of the Louisiana Appellate Courts for the 1967-1968 Term: A Symposium February 1969 Sales of Another's Movables - History, Comparative Law, and Bona Fide Purchases P. Michael Hebert James R. Pettway Repository Citation P. Michael Hebert and James R. Pettway, Sales of Another's Movables - History, Comparative Law, and Bona Fide Purchases, 29 La. L. Rev. (1969) Available at: https://digitalcommons.law.lsu.edu/lalrev/vol29/iss2/19 This Comment is brought to you for free and open access by the Law Reviews and Journals at LSU Law Digital Commons. It has been accepted for inclusion in Louisiana Law Review by an authorized editor of LSU Law Digital Commons. For more information, please contact [email protected]. COMMENTS SALES OF ANOTHER'S MOVABLES-HISTORY, COMPARATIVE LAW, AND BONA FIDE PURCHASERS Certain recurring conflicts arise between men that any system of law must seek to resolve. When justice and reason fail to indicate one best solution to such a conflict, different legal systems may well reach different results. Although these different results are often supported in the technical terms or theory of the legal system involved, the actual decision to favor one party over the other in such a situation is basically one of policy.' This comment deals with the often arising conflict be- tween one who is owner of a movable and one who has acquired it without the owner's consent. Under some circumstances, jus- tice and reason clearly favor one party and in these situations the different legal systems have no difficulty reaching common results. -
A New Dimension in Online Chess?
A new Dimension in online chess? Online chess explores uncharted territory by using cryptocurrency as prizemoney. The famous FICS (free internet chess server) probably was the forerunner in online chess back in the early 90ies when there wasn't even a graphical user interface. Soon chess was comfortably played with a mouse with features such as „premove“ in different chess variants and any possible timecontrol. It became clear, that the internet and chess had a loveaffair. From FICS evolved the ICC, probably the first commercial chess server, which extended the functionality even further and still is the playground for the majority of GM's. This span greater controversies over the re-use of code of a free-for-all server for a commercial project. FICS still provides its service without charging any fees and relies on donations. The chessbase server followed and nowadays regular chess software often includes online accounts. As soon as online tournaments were played for prizemoney cheating became a major concern. Even some Grandmasters were tempted to use computer assistance to improve their chances and now every major chess server has a crew for cheating detection, which seems to work more or less. Maybe partly because cheating detection in online chess is even harder than in regular over-the- board tournaments, these online tournaments with substantial prizemoney are rather seldom. But the fundamental detriment for such tournaments certainly was and is the contradiction of online anonymity, where players don't hesitate to choose handles such as „I_love_DD“ or simply „supergod“ and the need for identity verification, when it comes to paying out the prizes. -
Endgame Studies
The 5 th FIDE World Cup in Composing Section D – Endgame studies Final award by Steffen Slumstrup Nielsen MMXVII Participants D01 M.Minski (DEU) D22 A.Stavrietsky (RUS) D02 A.Rusz (ROU) D23 B.Miloseski (TUR) D03 O.Holscher (DEU) D24 A.Shpakovsky (RUS) D04 M.Zinar (UKR) D25 J.Timman (NLD) D05 L.Topko (UKR) D26 V.Tarasiuk (UKR) D06 A.Avni (ISR) D27 M.Campioli (ITA) D07 K.Barikbin (IRN) D28 D.Hlebec (SRB) D08 M.G.Garsia (ARG) D29 A.Jasik (POL) D09 H.Yassine (DZA) D30 G.Sonntag (DEU) D10 A.Oganesjan (RUS) D31 S.G.L.Flores (MEX) D11 V.Nejshtadt (RUS) D32 S.Osintsev (RUS) D12 A.Skripnik (RUS) D33 I.A.L.Olmos (MEX) D13 A.Litvinov (LTU) D34 L.M.Gonzalez (ESP) D14 L.Kekely (SVK) D35 D.Kachakovski (MKD) D15 Y.Bazlov (RUS) D36 A.Sochnev (RUS) D16 P.Arestov (RUS) D37 A.Gasparyan (ARM) D17 M.Hlinka (SVK) D38 R.Becker (USA) D18 I.Aliev (AZE) D39 J.Kristiansen (DNK) D19 J.Mikitovics (HUN) D40 V.Vlasenko (UKR) D20 A.Zhukov (RUS) D41 Y.Afek (NLD) D21 V.Kalashnikov (RUS) D42 V.Samilo (UKR) ~ received 42 studies and I Amatzia Avni correctly pointed the I want to thank every need for textual explanations out composer for making my first in a lecture at the Belgrade WCCC judging job such an enjoyable last year. one. An urge for epicness I thank Siegfried Hornecker for On average the studies of this anticipation checking. In addition I tournament had a mainline of consulted my friend, club player more than 14 moves. -
Glossary of Chess
Glossary of chess See also: Glossary of chess problems, Index of chess • X articles and Outline of chess • This page explains commonly used terms in chess in al- • Z phabetical order. Some of these have their own pages, • References like fork and pin. For a list of unorthodox chess pieces, see Fairy chess piece; for a list of terms specific to chess problems, see Glossary of chess problems; for a list of chess-related games, see Chess variants. 1 A Contents : absolute pin A pin against the king is called absolute since the pinned piece cannot legally move (as mov- ing it would expose the king to check). Cf. relative • A pin. • B active 1. Describes a piece that controls a number of • C squares, or a piece that has a number of squares available for its next move. • D 2. An “active defense” is a defense employing threat(s) • E or counterattack(s). Antonym: passive. • F • G • H • I • J • K • L • M • N • O • P Envelope used for the adjournment of a match game Efim Geller • Q vs. Bent Larsen, Copenhagen 1966 • R adjournment Suspension of a chess game with the in- • S tention to finish it later. It was once very common in high-level competition, often occurring soon af- • T ter the first time control, but the practice has been • U abandoned due to the advent of computer analysis. See sealed move. • V adjudication Decision by a strong chess player (the ad- • W judicator) on the outcome of an unfinished game. 1 2 2 B This practice is now uncommon in over-the-board are often pawn moves; since pawns cannot move events, but does happen in online chess when one backwards to return to squares they have left, their player refuses to continue after an adjournment. -
The Knights Handbook
The Knights Handbook Miha Canˇculaˇ The Knights Handbook 2 Contents 1 Introduction 6 2 How to play 7 2.1 Objective . .7 2.2 Starting the Game . .7 2.3 The Chess Server Dialog . .9 2.4 Playing the Game . 11 3 Game Rules, Strategies and Tips 12 3.1 Standard Rules . 12 3.2 Chessboard . 12 3.2.1 Board Layout . 12 3.2.2 Initial Setup . 13 3.3 Piece Movement . 14 3.3.1 Moving and Capturing . 14 3.3.2 Pawn . 15 3.3.3 Bishop . 16 3.3.4 Rook . 17 3.3.5 Knight . 18 3.3.6 Queen . 18 3.3.7 King . 19 3.4 Special Moves . 20 3.4.1 En Passant . 20 3.4.2 Castling . 21 3.4.3 Pawn Promotion . 22 3.5 Game Endings . 23 3.5.1 Checkmate . 23 3.5.2 Resign . 23 3.5.3 Draw . 23 3.5.4 Stalemate . 24 3.5.5 Time . 24 3.6 Time Controls . 24 The Knights Handbook 4 Markers 25 5 Game Configuration 27 5.1 General . 27 5.2 Computer Engines . 28 5.3 Accessibility . 28 5.4 Themes . 28 6 Credits and License 29 4 Abstract This documentation describes the game of Knights version 2.5.0 The Knights Handbook Chapter 1 Introduction GAMETYPE: Board NUMBER OF POSSIBLE PLAYERS: One or two Knights is a chess game. As a player, your goal is to defeat your opponent by checkmating their king. 6 The Knights Handbook Chapter 2 How to play 2.1 Objective Moving your pieces, capture your opponent’s pieces until your opponent’s king is under attack and they have no move to stop the attack - called ‘checkmate’.