Learning to Grasp Using Simulation

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Learning to Grasp Using Simulation LEARNING TO GRASP USING SIMULATION Yunfei Bai [email protected] Collaboration between X (Formally Google[X]), Robotics at Google (Research), and DeepMind Jun 23, 2019 Copyright 2019 X Development LLC X: The Moonshot Factory 1 Outline ● Learning Vision Based Grasping ○ Self-Supervised Learning ○ Deep Reinforcement Learning ● Improving Data Efficiency ○ With Sim-to-Real ○ With Sim-to-Sim ● Learning New Tasks ● Learning New Object Representation Copyright 2019 X Development LLC X: The Moonshot Factory 2 1 — Learning Vision Based Grasping with Self-Supervised Learning “Learning hand-eye coordination for robotic grasping with deep learning and large-scale data collection”, Sergey Levine, Peter Pastor, Alex Krizhevsky, Julian Ibarz, Deirdre Quillen Copyright 2019 X Development LLC X: The Moonshot Factory 3 Goal: Learn to grasp arbitrary objects ● RGB monocular camera input ● Camera positioned “over the shoulder” ● Poor / non-existent camera calibration Assumptions: ● Overhead grasps Reward function: ● Gripper angle ● Image subtraction Copyright 2019 X Development LLC X: The Moonshot Factory 4 Copyright 2019 X Development LLC X: The Moonshot Factory 5 1,100 objects used for training Copyright 2019 X Development LLC X: The Moonshot Factory 6 Grasp Success Prediction Model Real World Grasping Data Grasp Prediction Loss Initial Image Current Image Motor Command ● Inference using Cross-Entropy Method (CEM) ● Replan every 300 to 500ms ● Hand-eye coordination Copyright 2019 X Development LLC X: The Moonshot Factory 7 Copyright 2019 X Development LLC X: The Moonshot Factory 8 Grasp Success Rates with Increasing Amounts of Data Copyright 2019 X Development LLC X: The Moonshot Factory 9 Two Directions for Improvement ● Break the ceiling of the grasp success rate to make it close to 100%. ● Improve real world data efficiency and reduce the data collection time. Copyright 2019 X Development LLC X: The Moonshot Factory 10 2 — Learning Vision Based Grasping with Deep Reinforcement Learning “QT-Opt: Scalable Deep Reinforcement Learning for Vision-Based Robotic Manipulation”, Dmitry Kalashnikov, Alex Irpan, Peter Pastor, Julian Ibarz, Alexander Herzog, Eric Jang, Deirdre Quillen, Ethan Holly, Mrinal Kalakrishnan, Vincent Vanhoucke, Sergey Levine Copyright 2019 X Development LLC X: The Moonshot Factory 11 Q Learning for Grasping ● Supervised learning ○ Optimize for the next step ● Reinforcement learning ○ Predict a few steps ahead Copyright 2019 X Development LLC X: The Moonshot Factory 12 Q Learning for Grasping: QT-OPT Replay buffers Replayoff-policy Buffers Offline data 580K Bellman Updater grasps on-policy train Model weights Training Worker Cross Entropy Method Copyright 2019 X Development LLC X: The Moonshot Factory 13 Q Network: Action Space Includes Open/Close Gripper and Termination Real World Grasping Data Grasping Value Function Q(s, a) Gripper Episode Initial Image Current Image Motor Command Open/Close Terminate Copyright 2019 X Development LLC X: The Moonshot Factory 14 Copyright 2019 X Development LLC X: The Moonshot Factory 15 QT-Opt achieves 96% grasp success, with higher data efficiency less data, 78% -> 96% grasp success Copyright 2019 X Development LLC X: The Moonshot Factory 16 3 — Leveraging Sim-to-Real for Data Efficiency “Using Simulation and Domain Adaptation to Improve Efficiency of Deep Robotic Grasping”, Konstantinos Bousmalis, Alex Irpan, Paul Wohlhart, Yunfei Bai, Matthew Kelcey, Mrinal Kalakrishnan, Laura Downs, Julian Ibarz, Peter Pastor, Kurt Konolige, Sergey Levine, Vincent Vanhoucke Copyright 2019 X Development LLC X: The Moonshot Factory 17 Motivation for Using Simulation ● 608,000 real-world grasps to achieve best performance ○ 7 KUKA robots running for 2-3 months ● Use simulation! ○ Easy to parallelize, reset, safe exploration, access to ground-truth for exploration policy, … Real world Simulation Copyright 2019 X Development LLC X: The Moonshot Factory 18 Reality Gap Others Latency Numerical error Erroneous sensing Real world Uncertain environment Simulation Dynamic model discrepancy Copyright 2019 X Development LLC X: The Moonshot Factory 19 Methods for Sim-to-Real Transfer Use statistical methods to build mathematical models of System Identification dynamical systems from measured data. Vary texture, background, lighting, color, object shape, and Domain Randomization dynamics in simulation. Train features to be domain-invariant yet expressive, by using Feature-level Domain Adaptation an adversarial loss. Train a generator network that converts simulated images to Pixel-level Domain Adaptation real images, by using an adversarial loss. Copyright 2019 X Development LLC X: The Moonshot Factory 20 Sim-to-Real Transfer for Physics - System Identification reality gap sim real Copyright 2019 X Development LLC X: The Moonshot Factory 21 Sim-to-Real Transfer for Physics - System Identification sim real Copyright 2019 X Development LLC X: The Moonshot Factory 22 Sim-to-Real Transfer for Perception - Domain Randomization sim real Copyright 2019 X Development LLC X: The Moonshot Factory 23 ● 51,300 object models from ShapeNet. Chang et al., CoRR 2015 Copyright 2019 X Development LLC X: The Moonshot Factory 24 ● 1,000 procedurally generated object models. Copyright 2019 X Development LLC X: The Moonshot Factory 25 ● Procedural objects with random textures. Copyright 2019 X Development LLC X: The Moonshot Factory 26 Sim-to-Real Transfer for Perception - Feature Level Domain Adaptation Real World Grasping Data Grasp Prediction Loss Domain Classifier Initial Image Current Image Motor Command Adversarial Loss Simulated Grasping Data Grasp Prediction Loss Initial Image Current Image Motor Command ● Domain Adversarial Neural Network. Train features to be domain-invariant yet expressive, by using an adversarial loss. Learn features that confuse the domain classifier. Based on Ganin et al., JMLR 2016 Copyright 2019 X Development LLC X: The Moonshot Factory 27 Sim-to-Real Transfer for Perception - Pixel Level Domain Adaptation ● Learn a generator (G) which converts synthetic images to real looking (fake) images. Copyright 2019 X Development LLC X: The Moonshot Factory 28 Sim-to-Real Transfer for Perception - Pixel Level Domain Adaptation Copyright 2019 X Development LLC X: The Moonshot Factory 29 GraspGAN outperforms other techniques, providing more than 50x data efficiency. Copyright 2019 X Development LLC X: The Moonshot Factory 30 GraspGAN outperforms other techniques, providing more than 50x data efficiency. 2% of the real world data, same performance Copyright 2019 X Development LLC X: The Moonshot Factory 31 4 — Solve Sim-to-Real via Sim-to-Sim “Sim-to-Real via Sim-to-Sim: Data-efficient Robotic Grasping via Randomized-to-Canonical Adaptation Networks”, Stephen James, Paul Wohlhart, Mrinal Kalakrishnan, Dmitry Kalashnikov, Alex Irpan, Julian Ibarz, Sergey Levine, Raia Hadsell, Konstantinos Bousmalis Copyright 2019 X Development LLC X: The Moonshot Factory 32 Randomized-to-Canonical Adaptation Networks ● RCAN is a real-to-sim image translator trained with domain randomization: ○ We define a “canonical” version of simulation and randomizations canonical randomized canonical real Copyright 2019 X Development LLC X: The Moonshot Factory 33 Randomized-to-Canonical Adaptation Networks ● RCAN is a real-to-sim image translator trained with domain randomization: ○ We define a “canonical” version of simulation and randomizations ○ We train a pix2pix model to convert randomized sim images to equivalent canonical versions Randomized Adapted G adapted/ D canonical Canonical Copyright 2019 X Development LLC X: The Moonshot Factory 34 Randomized-to-Canonical Adaptation Networks ● RCAN is a real-to-sim image translator trained with domain randomization: ○ We define a “canonical” version of simulation and randomizations ○ We train a pix2pix model to convert randomized sim images to equivalent canonical versions ○ In the real world, RCAN will then also be able to translate real images to canonical sim versions Real Adapted G Copyright 2019 X Development LLC X: The Moonshot Factory 35 Randomized-to-Canonical Adaptation Networks Copyright 2019 X Development LLC X: The Moonshot Factory 36 RCAN achieves the similar success rate (94% vs 96%), but without using 580k real word data No 580k off-policy data, similar grasp success Copyright 2019 X Development LLC X: The Moonshot Factory 37 5 — Learning New Tasks “Multi-Task Domain Adaptation for Deep Learning of Instance Grasping from Simulation”, Kuan Fang, Yunfei Bai, Stefan Hinterstoisser, Silvio Savarese, Mrinal Kalakrishnan Copyright 2019 X Development LLC X: The Moonshot Factory 38 Sim-to-Real Transfer: Applying to a More Challenging Task Copyright 2019 X Development LLC X: The Moonshot Factory 39 Instance Grasping Framework: Multi-Task Domain Adaptation Real World Indiscriminate Grasping Data Indiscriminate Grasp Prediction Loss Domain Classifier Initial Image Current Image Motor Command Adversarial Loss Simulated Indiscriminate Grasping Data Indiscriminate Grasp Prediction Loss Initial Image Current Image Motor Command Copyright 2019 X Development LLC X: The Moonshot Factory 40 Instance Grasping Framework: Multi-Task Domain Adaptation Real World Indiscriminate Grasping Data Indiscriminate Grasp Prediction Loss Domain Classifier Initial Image Current Image Motor Command Adversarial Loss Simulated Indiscriminate Grasping Data Indiscriminate Grasp Prediction Loss Initial Image Current Image Motor Command Simulated Instance Grasping Data Instance Grasp Prediction Loss Initial Image Current Image Target Mask
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