Seth Pierce: Spectralvania

Total Page:16

File Type:pdf, Size:1020Kb

Seth Pierce: Spectralvania 2021 Volume 29 The JRC would like to acknowledge the support of sponsors from within the Concordia University community: Concordia Council on Student Life Concordia University Institute for Canadian Jewish Studies Department of Religions and Cultures Faculty of Arts and Science Graduate Community Building Fund Graduate Student Association Material Religion Initiative Small Grants Program We would also like to ofer our special thanks to: Dr. Carly Daniel-Hughes, our very supportive Department Chair, Dr. Hillary Kaell for all her help and guidance in planning Dr. Sarah Imhof’s visit to Concordia in September 2019, Tina Montandon and Munit Merid, administrators extraordinaire, and all our referees, readers, and everyone else who ofered their help in the publication of this edition of the journal. APeer-ReviewedAcademicJournal 2021 Volume 29 The Journal of Religion and Culture (JRC) is proudly Journal Committee produced by the Graduate Students of the Department of Religions and Cultures at Concordia University. Executive Committee Lindsey Jackson – Editor-in-Chief ©2021JournalofReligionandCulture Concordia University, Montreal, Quebec. Veronica Isabella D’Orsa – Article Editor Jordan C. Molot – Article Editor ISSN 1198-6395 Ali Smears – Article Editor Journal of Religion and Culture Volume 29 (2021) Laurel Andrew – Book Review Editor All rights reserved. No part of this journal may be used T. Scarlet Jory – Graphic Designer or reproduced in any matter without the express written permission of the editors except in the case of brief quotations embedded in critical articles and reviews. Editorial Board For more information: Philip Auclair Journal of Religion and Culture Lucas Cober Department of Religions and Cultures (FA-101) Concordia University Colby Gaudet 1455 de Maisonneuve O., Montreal, Quebec Cimminnee Holt H3G 1M8 Gisoo Kim Elliot Mason JRC logo design: Christopher Burkart Book Design: T. Scarlet Jory Geneviève Mercier-Dalphond The font used for this journal is Century Schoolbook. Afnity Publisher was used to design the layout of this Alexander Nachaj journal. Cover photo by Jr Korpa on Unsplash Faculty Advisors Lorenzo DiTommaso Hillary Kaell Marc Lalonde Norm Ravvin Contents Contents 1DiversityintheAcademy Book Reviews An Introduction from the Editor ~LindseyJackson 167 Canadian Carnival Freaks and the Extraordinary Body, 1900-1970s Articles ~ElliotMason(Reviewer) 5WhyisSatanSuchaSissy? 171 Sovereignty and the Sacred: An Exploration of the “Flaming Devil” Trope in Secularism and the Political Children’s Animation Economy of Religion ~ZacharyDoiron ~RuqaiyahZarook(Reviewer) 26 Liberation Mythology: 174 Popular Culture and the Civic The Nature and Function of Colonial Myths in Ngũgĩ’s Makarere Novels Imagination: Case Studies of ~StevenHerran Creative Social Change ~CynthiaDePetrillo(Reviewer) 58 Spectralvania: Monsters, Transgression, and Religion in 177 The Preacher’s Wife: The Netfix’s Castlevania Precarious Power of ~SethPierce Evangelical Women 85 Satan-Prométhée: Celebrities Une lecture alternative du mal dans le satanisme ~LaurelAndrew(Reviewer) contemporain ~MathieuColin Refections on the Field 182 A Note on Religion as In Conversation Symbolically Mediated 115 Sarah Imhoff Cosmoaffect ~LindseyJackson ~AntonioR.Gualtieri 126 Hillary Kaell ~LaurelAndrew 146 Russell T. McCutcheon ~LindseyJackson Steven Herran 61. Frantz Fanon, Black Skin, White Masks,(London:PlutoPress, 2008) 9. Spectralvania: 62. Peter Hitchcock, The Long Space: Transnationalism and Postcolonial Form, (Stanford: Stanford University Press, 2010): Monsters, Transgression, and Religion in 186. Netfix’s Castlevania Seth Pierce Assistant Professor of Communication and Homiletics, Union College, Lincoln, Nebraska Abstract In 2017, Adi Shankar produced the Netfix adaptation of the video game Castlevania.ThegameandtheNetfix series revolve around Dracula and his horde of monsters battling the Belmont family’s legendary monster hunters. The series is one of the few critically acclaimed video game adaptation created for a major audience. The series was renewed for a second season the day the frst season released, and it has since been renewed for a third season. Producer Adi Shankar has a history of transgressive media stemming from his “Bootleg Universe”—high end fan flms that have stirred up controversy related to copyrights. He has also claimed that fandom constitutes a new religion that draws on elements of traditional religion. Castlevania’s monster mashup refects this transgressive new religion of fandom, not only in its form, but in the series’ religious themes. This article explores the popularity of the Castlevania’s monsters through the elements of spectrality, monster theory, and Adi Shankar’s claim that fandom constitutes a new religion. It argues that trauma haunts the monsters in Castlevania and the series represents a type of transgressive religious narrative that employs occult symbols to off a progressive critique hegemonic/traditional religion. Keywords: Castlevania, fandom, spectrality, monster theory, religion. In2017,AdiShankar,alongwithagroupofartists, resurrected an old (and now dead, due to Konami’s lack of support for new titles) video game franchise in the form of aNetfixoriginalseries.Thegame,Castlevania,isa decades old monster mashup involving the Belmont family’s never-ending quest to vanquish Dracula and his evil horde. The Netfix series combines the narrative from 57 JRC Vol. 29 JRC Vol. 29 58 Seth Pierce Spectralvania Castlevania III: Dracula’s Curse and the art from content has not hampered its success. Despite its genesis Castlevania: Symphony of the Night—the most successful as a child’s Nintendo game, it has now contributed to the game in the franchise—into a new creature that has growing phenomena of popular R-rated flm adaptations found a home in contemporary culture.1 such as Deadpool and Joker.However,unlikeotherR- rated adaptions, Castlevania is animated. Finally, since Film adaptations of video games have a long history of Konami abandoned the series years ago, it has gained an critical and commercial failure. Recent flms such as audience with people not familiar with the series’ long Tomb Raider (2001, 2003 and 2018), Doom (2005), and history as a game. Assassin’s Creed (2016), have failed to gain critical approval, even if some have achieved fnancial success. Due to the relative lack of engagement in academia However, as Rotten Tomatoes’ contributor Alex Vo with this franchise a cultural artefact, and its newfound pointed out, “It’s always a horrible night to have a curse popularity among a general audience, it is a good time to in Dracula country, but in real life, Netfix’s Castlevania explore Castlevania and its contribution to transgressive just lifted another curse: It’s the frst video game media that both entertains and challenges viewers. This adaptation to get a ‘Fresh’ rating on Rotten Tomatoes.”2 article explores Castlevania through three lenses— Derridean hauntology/spectrality, monster theory, and This alleged “lifting of the curse” by Castlevania’s series producer Adi Shankar’s claim that fandom bestiary caught the attention of numerous critics. Ben represents a new religion. I argue Castlevania not only Gilbert writes, “Somehow, against all expectations and refects hauntological spectral dynamics that haunt the logic, the frst Netfix original show derived from a video audience and illustrate the function of monsters in game is very, very good. More impressive: The show is society; but also that Shankar’s claim of fandom as based on the Castlevania game series, a long-dormant religion is valid. Castlevania refects an appropriation of game franchise” that has a reputation of being occult symbols to challenge dominant faith narratives, “immensely diffcult to play.”3 Furthermore, Nathalie without being antagonistic towards faith in general. Medina points out that one of the voice actors, Richard Armitage, “has confrmed that Netfix’s unexpectedly delightful, dark medieval fantasy Castlevania show will be getting a third season — and the second season, Synopsis of the Night announced almost immediately after season 1’s debut, The series opens with a human woman, Lisa of Lupu hasn’t even launched yet.”4 village, venturing to Dracula’s castle to seek wisdom. After a short argument, Dracula welcomes her into his While there have been successful video game home to share his knowledge and study the various adaptations into other mediums, such as board games sciences to help people develop real medicine. She and comic books, and at least one fnancially successful encourages him to end his self-imposed exile and travel and critically acclaimed flm adaptation (The Angry Birds the world to see the good in humanity. Eventually they Movie 2,2019),Castlevania stands out as unique. First, it marry, and Dracula decides to travel while Lisa studies is produced by Netfix, which allows the creators more science. During his travels, Lisa is accused of witchcraft fexibility in terms of niche marketing (it is not a show by the Catholic Church and burned at the stake. Dracula marketed for general audiences). Second, its mature 59 JRC Vol. 29 JRC Vol. 29 60 Seth Pierce Spectralvania comes home too late to save her, and he appears as a lucidity when fghting his son, Dracula realizes the terrifying vision in the fames of the pyre and warns the monster he has truly become and welcomes death. people of Târgoviște to make peace with their God within Dracula is dead, at least for now. Season two ends with one year. In the meantime,
Recommended publications
  • Symphony of the Night,Castlevania
    Uno sguardo a Castlevania: Symphony of the Night Castlevania è una delle saghe più classiche e importanti del landscape videoludico, una serie di giochi avvincenti che nel tempo si sono saputi reinventare, ponendo ai giocatori sfide sempre nuove grazie a meccaniche sempre fresche e innovative. I recenti successi delKickstarter di Bloodstained: Ritual of the Night, avviato dal padrino della saga Koji Igarashi e il già uscito Curse of the Moon hanno spinto Konami a rivedere la loro IP dall’alto in basso in modo da riportare la storica saga dei cacciatori di vampiri al suo originale splendore, anche se con risultati hit or miss: l’anno scorso abbiamo visto l’eccellente serie anime su Netflix basata su Castlevania III: Dracula’s Curse (di cui dal 26 Ottobre saremo in grado di vedere la seconda stagione) un nuovo gioco su iPhone, Castlevania: Grimoire of Souls, ancora in beta ma comunque non ben visto dai giocatori, ma soprattutto il recente annuncio diCastlevania: Requiem, una collection contenente i due capitoli della sub-sagaDracula X, cioè Castlevania: Rondo of Blood, gioco originariamente concepito per PC-Engine CD, e lo storico Castlevania: Symphony of the Night per PlayStation. Quest’ultimo è stato in grado di rilanciare la saga in un landscape di giochi in 3D, un titolo che ha letteralmente gridato al mondo che con le formule classiche dei giochi in 2D si poteva fare ancora molto e, se oggi i sidescroller dai gusti retrò sono molto popolari, che siano platformer nel senso più classico o metroidvania, lo si deve in grossa parte a titoli come questi.
    [Show full text]
  • Castlevania Judgment Vampire Killer
    Castlevania Judgment Vampire Killer Is Lance far-seeing or lustral after excisable Uri commemorated so inimitably? Sasha remains piggy after Godfry generate quirkily or referee any Fergus. Is Garwood divisionary or rhizogenic after power Bjorn furnacing so undistractedly? Need to the castlevania judgment vampire killer roblox id below to a secret gameplay, she had to bring back against his killer? No hope for castlevania judgment vampire killer in castlevania his village in quick view. What you will take your favourite artists on an ancient civilization for combat cross. More detailed trees and flora. Gabriel to palm The Mask to bring as his ambassador wife Marie. This whip rila fukushima and generally enjoyable, castlevania series hero chris redfield, sunt in a key script element, samba de amigo, get a slap in. While the arrangements are generally enjoyable, they tend to be quite formulaic in their approach. The payment has been chosen by and carl critchlow takes for castlevania judgment vampire killer from decent to me out! The end to create a saga older than time rift while also offers him back to dracula x: livestream recap ft. You want to help me out this, leaving a god, has been keeping busy as. Seitokai no custom animation possible for castlevania judgment vampire killer whip is back against rivals works. Simon is used during stage themes are castlevania judgment. Sorry, unfortunately Sony cannot respond to this request at the moment. Castlevania black characters look like this page for mountains and landscaping much. She appears in a remix introduces a vampire. Instead of castlevania judgment employs too many design ideas that you agree to load we are neither well as well planned nor well as pets.
    [Show full text]
  • Stata Rilasciata La Demo Di Bloodstained: Ritual of the Night, Ma Non Tutti Possiamo Provarla…
    E’ stata rilasciata la demo di Bloodstained: Ritual of the Night, ma non tutti possiamo provarla… La demo di Bloodstained: Ritual of the Night, vista all’E3 dagli addetti ai lavori, sarà rilasciata ai backer Kickstarter su Steam Il Publisher 505 Games e lo sviluppatore indipendente ArtPlay hanno annunciato, oggi, l’uscita di una nuova demo di Bloodstained: Ritual of the Night disponibile esclusivamente per i backer che hanno supportato il progetto su Kickstarter finanziandolo per un importo pari o superiore a $60. Questa demo, disponibile in digital download su Steam per PC, darà ai fan la possibilità di testare alcuni contenuti e caratteristiche del gioco e di avere un assaggio della trama e delle quest. La demo, mostrata al recente E3 2018 tenutosi a Los Angeles a inizio giugno, immerge il giocatore in alcune ambientazioni inedite come una nave che affronta il mare in tempesta, un villaggio e un oscuro castello dove potrà fare la conoscenza di nuovi personaggi e nemici. Per la prima volta sarà inoltre possibile sperimentare il sistema di crafting, la fucina alchemica e visitare il negozio di Dominic per fare rifornimento di merci preziose per l’avventura. Un nuovo trailer (sottotitolato in Italiano) che mostra alcuni dei nuovi contenuti della demo è disponibile. Qualche info sul gioco… Questo action / GDR a scorrimento è l’ultima opera del celebre Koji Igarashi, padrino del genere “Igavania”. Lanciato inizialmente attraverso una campagna Kickstarter con un obiettivo di $500.000, Bloodstained: Ritual of the Night è diventato ben presto il videogioco più finanziato nella storia della piattaforma crowdfunding, totalizzando oltre $5.5 milioni di dollari grazie al supporto dei fan.
    [Show full text]
  • Películas Realizadas Por Fans:¿ Una Categoría Incómoda?
    Películas realizadas por fans: ¿una categoría incómoda? Antoni Roig1 Recibido: 2017-01-16 Aprobado por pares: 2017-03-06 Enviado a pares: 2017-03-01 Aceptado: 2017-05-05 DOI: 10.5294/pacla.2017.20.4.6 Para citar este artículo / to reference this article / para citar este artigo Roig, A. 2017. Películas realizadas por fans: ¿una categoría incómoda?. Palabra Clave 20(4), 979-1007. DOI: 10.5294/pacla.2017.20.4.6 Resumen A pesar de su notable popularidad, las películas realizadas por fans, o fanfilms, han recibido poca atención académica en comparación con los fanworks es- critos, gráficos, performativos o incluso audiovisuales, hasta poderse afir- mar que resultan en cierta forma una categoría incómoda. Mientras que prácticas fan audiovisuales como el vidding, el remix, el recut o el machini- ma se ajustan bien a la teorización sobre el fandom, los fanfilms tienden a recrear un canon narrativo y también unos valores de producción, jugan- do con idénticos códigos formales que los textos fuente. Las complejidades técnicas de sus exponentes más ambiciosos suponen, además, una mayor barrera de entrada, que conlleva una especialización y una organización je- rárquica de equipos que se sitúa en los límites de la actividad industrial. El objetivo principal de este artículo es profundizar en el conocimiento sobre los films realizados por fans en su diversidad, atendiendo a continuidades y también diferencias en relación con algunos atributos —también “canóni- cos”— de las creaciones de fans, así como a la autoproducción audiovisual, para efectuar una contribución a una todavía escasa literatura científica so- bre el tema.
    [Show full text]
  • Signature Redacted
    Perspectives on Film Distribution in the U.S.: Present and Future By Loubna Berrada Master in Management HEC Paris, 2016 SUBMITTED TO THE MIT SLOAN SCHOOL OF MANAGEMENT IN PARTIAL FULFILLMENT OF THE REQUIREMENTS FOR THE DEGREE OF MASTER OF SCIENCE IN MANAGEMENT STUDIES AT THE MASSACHUSETTS INSTITUTE OF TECHNOLOGY JUNE 2016 OFTECHNOLOGY 2016 Loubna Berrada. All rights reserved. JUN 08 201 The author hereby grants to MIT permission to reproduce and to distribute publicly paper and electronic LIBRARIES copies of this thesis document in whole or in part ARCHIVES in any medium now known or hereafter created. Signature of Author: Signature redE cted MIT Sloan School of Management May 6, 2016 Certified by: Signature redacted Juanjuan Zhang Epoch Foundation Professor of International Management Professor of Marketing MIT Sloan School of Management Thesis Supervisor Accepted by: Signature redacted Rodrigo S. Verdi Associate Professor of Accounting Program Director, M.S. in Management Studies Program MIT Sloan School of Management 2 Perspectives on Film Distribution in the U.S.: Present and Future By Loubna Berrada Submitted to MIT Sloan School of Management on May 6, 2016 in Partial fulfillment of the requirements for the Degree of Master of Science in Management Studies. Abstract I believe film has the power to transform people's lives and minds and to enlighten today's generation like any other medium. This is why I wanted to write my thesis about film distribution as it will determine the future of the industry itself. The way films are distributed, accessed and consumed will be critical in shaping our future entertainment culture and the way we approach content.
    [Show full text]
  • Financial Presentation June 2018 We Develop, Publish and Market Multichannel Videogames
    FINANCIAL PRESENTATION JUNE 2018 WE DEVELOP, PUBLISH AND MARKET MULTICHANNEL VIDEOGAMES 2 DIGITAL BROS - A SNAPSHOT KUNOS SIMULAZIONI S.R.L. GLOBAL COMPANY, OPERATING ACROSS THE VIDEOGAMES ENTERTAINMENT MARKET DEVELOPMENT, PUBLISHING AND MARETING MULTICHANNEL VIDEOGAMES COMBINING PREMIUM GAMES AND FREE TO PLAY GAMES TO MAXIMISE THE BRAND PROFITABILITY ACQUISITION OF UNDERPERFORMING INTELLECTUAL PROPERTIES (I.E. ASSETTO CORSA) TO BE EXPLOITED AND MANAGE RISK ACROSS MULTIPLE PLATFORMS FLEXIBLE APPROACH ON CONTENT ACQUISITION: I.E. CROWDFUNDING, TEN YEARS CO-PUBLISHING, LICENSING OF FREE TO PLAY IN CHINA SIGNIFICANT LAUNCH OF NEW MATERIAL PRODUCTS OVER THE TWO NEXT FISCAL YEARS (OVERKILL’S THE WALKING DEAD, BLOODSTAINED, CONTROL AND HAWKEN IN FREE TO PLAY) EXPECTED REVENUES IN FY2019 BETWEEN EURO 145 AND 190 MILLION HISTORY OF STRONG FREE CASHFLOW GENERATION THROUGHT THE CYCLE 3 IN THE LAST 5 YEARS THE STRATEGIC CHALLENGES WE FACED: TO REDUCE THE RELIANCE ON THE ITALIAN MARKET WE NEEDED TO GROW THE BUSINESS INTERNATIONALLY TO EXPAND THE BUSINESS INTO BECOMING A GLOBALLY INTEGRATED PUBLISHING AND DEVELOPMENT COMPANY TO INCREASE SIGNIFICANTLY THE PORTION OF DIGITAL REVENUES IN THE NEXT 5 YEARS WE NEED: TO PENETRATE FAR EAST MARKET WITH APPROPRIATE CONTENT TO INCREASE OUR OWN INTELLECTUAL PROPERTIES TO IMPROVE THE QUALITY AND VISIBILITY OF EARNINGS BY MONETISING THE LONG TAIL VIDEOGAMES 4 EVOLUTION OF THE VIDEOGAME MARKET FROM TRADITIONAL RETAIL DISTRIBUTION TO DIGITAL, MOBILE & MULTICHANNEL GAAS (GAME AS A SERVICE) MULTICHANNEL MOBILE & SOCIAL
    [Show full text]
  • The Story of Castlevania Timeline
    Castlevania bloodlines The Story of Castlevania Timeline 1000 1100 1200 1300 1400 1500 1600 1700 1800 1900 2000 2100 Titles Artists Simon Belmont CASTLEVANIA 1986 Noriyasu Togakushi CASTLEVANIA II SIMON’S QUEST 1987 The Belmont from the 17th century is one of the most popular vampire Desmond Belmont Simon Belmont Juste Belmont hunters from the family. SUPER CASTLEVANIA IV Masahiro Ueno 1991 CASTLEVANIA CHRONICLES Ayami Kojima 1991 Christopher Belmont CASTLEVANIA Illyana THE ADVENTURE Nobuya Nakazato 1989 HE faced Dracula 100 years after Trevor Belmont and 100 years Soleiyu Belmont before Simon Belmont CASTLEVANIA II Toru Hagihara BELMONT’S REVENGE 1991 Trevor Belmont Christopher Belmont Trevor Belmont CASTLEVANIA III Noriyasu Togakushi Marie Belmont Sypha Belnades DRACULA’S CURSE 1989 Gabriel Belmont’s son. He is feared for his supernatural powers and is ostracized because of it. CASTLEVANIA CURSE OF Ayami Kojima DARKNESS 2005 Gabriel Belmont Trevor Belmont Christopher Belmont Loretta Lecarde Eric Lecarde John Morris Maria Renard Eric Lecarde Stella Lecarde CASTLEVANIA Teisaku Seki BLOODLINES The son of Quincy Morris and the son of Maria Renard (John and Eric, 1994 respectively) face off with Dracula’s niece, Elizabeth Bartley. Quincy Morris John Morris Jonathan Morris Richter Belmont Lydie Erlanger Annette Renard CASTLEVANIA DRACULA X 1995 Known as possibly the strongest Belmont, ever. He succesfully defeats Dracula and Ayami Kojima then disappears shortly afterwards. CASTLEVANIA Reinhardt Schneider DRACULA X Juste Belmont Richter Belmont CHRONICLES (Belmont) 2007 Adrian Fahrenheight Tepes Richter Belmont Maria Renard (Alucard) Adrian Fahrenheight Tepes “Dracula” Vlad Tepes CASTLEVANIA (Alucard) SYMPHONY OF THE NIGHT The son of Dracula who believes Ayami Kojima in and fights for mankind against 1997 his father.
    [Show full text]
  • 02. B.Tech. IT Final
    ANNA UNIVERSITY, CHENNAI UNIVERSITY DEPARTMENTS REGULATIONS – 2019 CHOICE BASED CREDIT SYSTEM B.TECH. INFORMATION TECHNOLOGY DEPARTMENT OF INFORMATION SCIENCE AND TECHNOLOGY Vision of the Department To educate students with conceptual knowledge and technical skills in the field of Information Technology with moral and ethical values to achieve excellence in academic, industry and research centric environments. Mission of the Department 1. To inculcate in students a firm foundation in theory and practice of IT skills coupled with the thought process for disruptive innovation and research methodologies, to keep pace with emerging technologies. 2. To provide a conducive environment for all academic, administrative and interdisciplinary research activities using state-of-the-art technologies. 3. To stimulate the growth of graduates and doctorates, who will enter the workforce as productive IT engineers, researchers and entrepreneurs with necessary soft skills, and continue higher professional education with competence in the global market. 4. To enable seamless collaboration with the IT industry and Government for consultancy and sponsored research. 5. To cater to cross-cultural, multinational and demographic diversity of students. 6. To educate the students on the social, ethical, and moral values needed to make significant contributions to society. 1. PROGRAMME EDUCATIONAL OBJECTIVES (PEOs): I. Demonstrate core competence in basic engineering and mathematics to design, formulate, analyze, and solve hardware/software engineering problems. II. Develop insights in foundational areas of Information Technology and related engineering to address real-world problems using digital and cognitive technologies. III. Collaborate with industry, academic and research institutions for state-of-the- art product development and research. IV. Inculcate a high degree of professionalism, effective communication skills and team spirit to work on multidisciplinary projects in diverse environments.
    [Show full text]
  • 2015 Kevin & Bean Clips Listed by Date from the Kevin and Bean Archive (Kevinandbeanarchive.Com)
    All 2015 Kevin & Bean clips listed by date from The Kevin And Bean Archive (kevinandbeanarchive.com) January 02 Friday-Best Of Kevin And Bean 01 Top 10 Moments With Of The Year-2014-12-16.mp3 02 Ass Injuries-2014-08-26-Listener Call-in.mp3 03 Kevin And Bean Voice Idol-2014-02-14-Audition Others To Do Voice Bits When Ralph Is Out.mp3 04 Instant Request-2010-01-27-Rudy-Victor Fuentes 911 Caller.mp3 05 What You Smoked To Get High-2014-04-02-Listener Call-in.mp3 06 Breakfast With Jack White-2014-06-12.mp3 07 Thanks For That Info Bean-2014-03-14.mp3 08 Britches The Clown-2014-10-01-Oldest Clown In The World.mp3 09 Kevin Went To Movies-Movie-goer Has Dont Worry Be Happy As A Ringtone-2014-09-22.mp3 January 05 Monday 01 Opening Segment-2015-01-05.mp3 02 Show Biz Beat-2015-01-05-6 am.mp3 03 and 14 Discussing The Death Of Stuart Scott from ESPN-2015-01-05.mp3 04 Harvey Levin-TMZ-2015-01-05.mp3 05 Paul McCartney-2015-01-05-On Working With Kanye West.mp3 06 Show Biz Beat-2015-01-05-7 am.mp3 07 Brad Williams-2015-01-05-Controversy Over His Joke No Means About FSU Football.mp3 08 Broken New Years Resolutions-2015-01-05-Listener Call-in.mp3 09 Show Biz Beat-2015-01-05-8 am.mp3 10 Ben McKenzie-2015-01-05-TV Show-Gotham.mp3 11 Andrew Siciliano-2015-01-05-On The NFL Wild Card Weekend.mp3 12 Show Biz Beat-2015-01-05-9 am.mp3 13 Drunk Bird-2015-01-05-On Being Studied At The Oregon Health And Science University.mp3 15 Show Biz Beat-2015-01-05-10 am.mp3 January 06 Tuesday 01 Opening Segment-2015-01-06.mp3 02 Show Biz Beat-2015-01-06-6 am.mp3 03 Drunk Bird-from
    [Show full text]
  • A Framework for Metroidvania Games
    SBC { Proceedings of SBGames 2020 | ISSN: 2179-2259 Industry Track { Full Papers A Framework for Metroidvania Games Bruno Pinheiro Oliveira Artur de Oliveira da Rocha Franco Jose´ Wellington Franco da Silva Federal University of Ceara´ Federal University of Ceara´ Federal University of Ceara´ Fortaleza, Brazil Fortaleza, Brazil Fortaleza, Brazil [email protected] [email protected] [email protected] Fernando Antonioˆ de Carvalho Gomes Jose´ Gilvan Rodrigues Maia Federal University of Ceara´ Federal University of Ceara´ Fortaleza, Brazil Fortaleza, Brazil [email protected] [email protected] Abstract—Metroidvanias feature extensive maps that require of a Metroidvania, was nominated in 3 categories for GDC proper exploration by reporting to skills acquired through the Choice Awards 201823, including the main category Game game, in addition to frequent fights against enemy waves. This of the Year. This is a major achievement for an indie game, gameplay style develops an enthralling experience built around factors such as curiosity and challenge, besides the possibility considering the heavyweight titles also nominated, such as of evolving, obtaining rare items, finding unusual usage to well- God of War and Red Dead Redemption 2. known abilities, and unprecedented encounters. Metroidvanias A. Motivation are therefore fairly complex pieces of software that demand a considerable development effort. In this paper, we propose In industry, game development demands reducing produc- a framework for building Metroidvania games comprising the tion costs by resorting to modern methodologies, techniques, following key aspects of this genre: large map navigation; battle libraries, frameworks, and software tools specialized for game system; inventory; pathfinding; assistance system, allowing for getting help from companion NPCs (Non-Player Characters); productions [4] [5] [3].
    [Show full text]
  • Ed. Dia Dos Pais. Produção Sobre Games E Fraldas Ed
    Ed. Dia dos Pais. Produção Sobre Games e Fraldas Ed. #03 Castlevania A Saga Castlevania: é uma série de jogos eletrônico criada e desenvolvida pela empresa japo- nesa Kanami baseado no maior (na minha opinião) monstro da historia. A série foi criada no Japão e seu título de estreia foi lançado em 26 de setembro de 1986, com o titulo de Akumajõ Dracula numa tradução ("Castelo Demoníaco do Drácula"). Mas na Europa teve como título Vampire Killer, como foi lançado primeiro fora do Japão, a série não recebeu Nesta edição grande atenção fora do país até a versão para Famicom Disk System ter sido convertida A Saga ............................... 1 para o formato de cartucho para os consoles da Nintendo, assim o lançamentos Sands of Time ................... 3 de Castlevania na América do Norte e na Europa um ano depois de seu lançamento no O Filme ............................. 3 Japão. Logo em seguida, a série se tornou um ponto de referência na criação de jogos de Warrior Within ................. 4 plataforma e de ação. O Livro .............................. 4 Nessa terceira edição de nossa revista digital vamos pegar alguns jogos da saga e va- Rival Swords ..................... .6 mos dedicar também a todos os papais e mamães gamer já que nesse domingo come- The Shadow and the Flame 6 moramos o dia dos pais, mas hoje em dia a família nem sempre tem uma representação masculina na vida dos pequenos padawans, hoje, muitos lares são chefiadas por mães que representam também a parte masculina na vida dos pequenos gamers. Feliz dia dos pais a todos e ótimo domingo para todos.
    [Show full text]
  • Power Ranger Movie 2015
    Power ranger movie 2015 click here to download Short · A dark and gritty re-imagining of the classic franchise. Power Rangers (). Not Rated . Also Known As: Power/Ranger Fan Film See more». Action · A group of high-school students, who are infused with unique superpowers, harness .. So NO they did not copy Transformers and the first Power Ranger movie was actually done before any of the Transformers movies. Unfortunately. Published on Feb 23, Adi Shankar Presents a Mighty Morphin' Power Rangers Bootleg Film By. Power/Rangers is a science-fiction action fan film directed and co-written by Joseph Kahn, produced by Adi Shankar and Jil Hardin, and co-written by James Van Der Beek and Dutch Southern. It was released on YouTube and Vimeo on 24 February ​Plot · ​Cast · ​Release · ​Removal by Saban and. Producer Adi Shankar brings morphing power to his Bootleg Universe with help from James Van Der Beek. Deboot of the Power Rangers. My take on the FAN FILM. Not a pilot, not a series, not for profit, strictly for. James Van Der Beek star in a fan-made, short film version of "Power Rangers" set in a bloody, bleak future. February 24, PM PT. KPCC | February 26, Update 2/ The "POWER/RANGERS" film is back on YouTube and Vimeo. Watch the censored YouTube version with a new viewer. Posted on Saturday, February 28th, by Germain Lussier The Power Rangers short film was first taken off Vimeo, but the real blow was when it was taken. PM PST 3/4/ by Chris Gardner For James Van Der Beek, the short film Power/Rangers — a gritty, viral hit directed by Joseph Kahn that caused a.
    [Show full text]