Presentación De Powerpoint
Total Page:16
File Type:pdf, Size:1020Kb

Load more
Recommended publications
-
Sports & Esports the Competitive Dream Team
SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM JULIANA KORANTENG Editor-in-Chief/Founder MediaTainment Finance (UK) SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM 1.THE CROSSOVER: WHAT TRADITIONAL SPORTS CAN BRING TO ESPORTS Professional football, soccer, baseball and motor racing have endless decades worth of experience in professionalising, commercialising and monetising sporting activities. In fact, professional-services powerhouse KPMG estimates that the business of traditional sports, including commercial and amateur events, related media as well as education, academic, grassroots and other ancillary activities, is a US$700bn international juggernaut. Furthermore, the potential crossover with esports makes sense. A host of popular video games have traditional sports for themes. Soccer-centric games include EA’s FIFA series and Konami’s Pro Evolution Soccer. NBA 2K, a series of basketball simulation games published by a subsidiary of Take-Two Interactive, influenced the formation of the groundbreaking NBA 2K League in professional esports. EA is also behind the Madden NFL series plus the NHL, NBA, FIFA and UFC (Ultimate Fighting Championship) games franchises. Motor racing has influenced the narratives in Rockstar Games’ Grand Theft Auto, Gran Turismo from Sony Interactive Entertainment, while Psyonix’s Rocket League melds soccer and motor racing. SPORTS & ESPORTS THE COMPETITIVE DREAM TEAM SPORTS & ESPORTS: THE COMPETITIVE DREAM TEAM In some ways, it isn’t too much of a stretch to see why traditional sports should appeal to the competitive streaks in gamers. Not all those games, several of which are enjoyed by solitary players, might necessarily translate well into the head-to-head combat formats associated with esports and its millions of live-venue and online spectators. -
ESL Announces European Grassroots Initiative Expanding Path to Pro League for CS:GO
Jun 26, 2017 16:00 BST ESL Announces European Grassroots Initiative Expanding Path to Pro League for CS:GO The world’s largest esports company, ESL, is today proud to reveal a new initiative to expand its path for aspiring Counter-Strike: Global-Offensive (CS:GO) players to rise through the ranks from the National Championship level onto the amateur ranks in order to qualify for the largest CS:GO league in the world, the ESL Pro League. Starting with ESEA Season 26, the winners of the ESL UK Premiership and the ESL Mistrzostwa Polski, the official national leagues of the UK & Ireland and Poland respectively, will claim a place to compete in the Mountain Dew League (MDL). This unique partnership provides a clear pathway for CS:GO players to progress from amateur ranks to compete on the world stage linking the national leagues to the Pro League through MDL. The investment in the path-to-pro system will continue from Season 27 with ESL’s French, Spanish and German leagues providing qualification spots to the MDL, establishing ESL’s national leagues as the leading grassroots CS:GO leagues in each territory. The already-established ESEA League will continue to run alongside this new initiative. To achieve this, ESL is set to move its European National Championships to be part of ESEA’s system creating promotion spots up to MDL, the only league that feeds directly into the Pro League. The team that wins the National Championship will qualify for the MDL, creating a clear path from there to the Pro League. -
ANNEXURE A: Sanction Outcomes Findings As at 28 September 2020
ANNEXURE A: Sanction Outcomes Findings as at 28 September 2020 # Concessions Net ban Total rounds # Coach Sanction Tier Team Enemy Team Tournament Date Map Round Start Round End Match Link Video Link cases applied (%) (months) triggered iGame.com Tricked Europe Minor Closed Qualifier - PGL Major Krakow 2017 19-Jul-2017 Nuke 0 - 0 22 - 25 47 Match Link Video Link 1 Twista 2 Tier 1 12.50% 15.75 iGame.com Spirit Academy Hellcase Cup 6 6-Sep-2017 Nuke 18 - 18 20 - 22 6 Match Link Video Link maquinas Ambush ESEA Season 32 Advanced Playoffs 14-Nov-2019 Mirage 0 - 0 16 - 7 23 Match Link Video Link 2 casle 2 Tier 2 0 10 maquinas North WESG 2019 North Europe Closed Qualifier 27-Nov-2019 Overpass 4 - 9 16 - 19 22 Match Link Video Link Furious Gaming Latingamers La Liga Pro Trust 2019 - Apertura 25-Aug-2019 Mirage 0 - 0 0 - 1 1 Match Link Video Link 3 dinamito 2 Tier 2 0 10 Furious Gaming Sinisters Aorus League 2019 #3 Southern Cone 6-Sep-2019 Inferno 0 - 0 11 - 16 27 Match Link Video Link 4 ArnoZ1K4 1 Tier 2 0 10 Evidence Reapers Dell Gaming Liga Pro Season 1 - #4 APR/19 12-Apr-2019 Train 0 - 0 16 - 10 26 Match Link Video Link Tricked pro100 LOOT.BET Cup 2 - cs_summit 2 Qualifier 13-Dec-2017 Mirage 0 - 0 11 - 7 18 Match Link Video Link Tricked EURONICS United Masters League 21-Nov-2018 Dust2 0 - 0 4 - 2 6 Match Link Video Link Tricked LDLC United Masters League 28-Nov-2018 Mirage 0 - 0 16 - 12 28 Match Link Video Link Tier 1 5 Rejin 7 45% 19.8 Tricked HAVU Kalashnikov CUP 29-Nov-2018 Train 0 - 0 10 - 15 25 Aggravated Match Link Video Link Tricked -
Dopuna 16 07 Petak 1 Dupla Prvo Poluvreme-Kraj Ukupno Golova STAR BET Peru 2 Šansa Poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1P
Dupla Prvo Poluvreme-kraj Ukupno golova STAR BETFriendly Club Matches (2x45min. or 2x40min) šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ R ? 1p. Pet 10:00 6200 III Keruleti TUE 1.21 6.00 7.50 BVSC-Zuglo - 1.03 3.30 1.63 4.65 12.0 19.0 12.5 1.50 3.15 5.85 1.50 4.40 2.85 1.12 1.42 1.89 Pet 12:00 6708 HB Koge 2.65 3.55 2.19 Helsingor 1.48 1.17 1.33 4.20 6.75 6.00 5.90 3.40 3.05 2.25 2.65 2.17 2.15 1.97 1.53 2.40 4.20 Pet 13:00 6709 Jahn Regensburg 2.06 3.60 2.90 Liberec 1.29 1.18 1.57 3.20 5.65 6.25 7.25 4.65 2.55 2.30 3.30 2.17 2.19 1.98 1.53 2.40 4.35 Pet 14:00 6710 Sigma Olomouc 1.76 3.55 3.80 Arka Gdynia 1.16 1.19 1.81 2.70 4.80 5.75 9.00 6.25 2.30 2.19 4.20 2.45 1.87 1.90 1.74 2.90 5.80 Pet 15:00 6711 Slavia P. 1.35 4.65 6.00 Piast Gliwice 1.03 1.08 2.60 1.91 4.35 8.00 14.25 10.25 1.72 2.60 5.45 1.93 2.55 2.11 1.37 2.02 3.20 Pet 15:00 6719 Vaduz 10.75 6.25 1.15 Freiburg 3.90 1.02 1.09 18.25 23.0 10.75 4.15 1.55 7.75 2.90 1.46 1.79 2.90 2.25 1.29 1.81 2.75 Pet 17:00 6712 Podbrezova 1.58 4.15 4.25 Petrzalka 1.12 1.13 2.06 2.30 4.85 7.50 10.5 6.75 2.01 2.50 4.25 1.94 2.60 2.12 1.38 2.01 3.40 Pet 17:00 6720 FK Rostov 1.78 3.55 3.65 Beitar J. -
WESA General League Rules
24 May 2019 RULEBOOK CONTENTS Preamble ......................................................................................................................... 4 1. General .................................................................................................................... 4 1.1 League Administration .......................................................................................... 4 1.2 Validity of the Rules ............................................................................................. 4 1.3 Local Laws ............................................................................................................ 5 1.4 Confidentiality ...................................................................................................... 5 1.5 Code of Conduct ................................................................................................... 5 1.6 Communication ..................................................................................................... 5 2. League Specifications .............................................................................................. 5 2.1 Home Country/Region .......................................................................................... 5 2.2 Time Zone ............................................................................................................. 6 2.3 Nicknames ............................................................................................................. 6 2.4 Player Accounts ................................................................................................... -
Official Rulebook
Intel Extreme Masters Rulebook Foreword This document outlines the rules that should at all times be followed when participating in an Intel Extreme Masters competition. Failure to adhere to these rules may be penalized as outlined. It should be remembered that it is always the administration of the tournament that has the last word, and that decisions that are not specifically supported, or detailed in this rulebook, or even go against this rulebook may be taken in extreme cases, to preserve fair play and sportsmanship. We at ESL hope that you as a participant, spectator, or press will have an enjoyable competition to partake in and we will do our utmost to make it a fair, fun, and exciting competition for everyone involved. Yours sincerely The Intel Extreme Masters Admin Staff Table of Contents 1 Definitions...............................................................................................................................................9 1.1 Range of Validity.............................................................................................................................9 1.2 Participants......................................................................................................................................9 1.3 Time Zone........................................................................................................................................9 1.4 The Season.......................................................................................................................................9 -
Konzernbericht 2018
2018 KONZERNGESCHÄFTSBERICHT KONZERNGESCHÄFTSBERICHT 2018 KONZERNGESCHÄFTSBERICHT 2018 2 3 Rekordumsatz und Rekordergebnis: Der FC Schalke 04 hat im Ge- Die VELTINS-Arena hat im vergangenen Geschäftsjahr ihre Rolle schäftsjahr 2018 imposante neue Bestmarken aufgestellt. Mit ins- als eine der größten Multifunktionsarenen Europas eindrucksvoll gesamt 350,4 Millionen Euro erlöste der Verein insgesamt 110,3 unterstrichen. Das zeigt eine Steigerung der Besucherzahlen bei Millionen Euro mehr als im Vorjahr. Auch der Konzernjahresüber- insgesamt über 1.000 Veranstaltungen um mehr als 200.000 und schuss markiert mit 40,5 Millionen Euro einen neuen Höchststand eroberte den ersten Platz im Besucherranking des Fachmagazins in seiner Geschichte. Eine mehr als eindrucksvolle Bestätigung für Stadionwelt Inside zurück. den erfolgreichen Konsolidierungskurs der vergangenen Jahre zeigt sich im positiven Konzerneigenkapital in Höhe von 7,6 Millionen Neue Strukturen im Nachwuchsbereich und eine weiterhin hohe EUR zum 31.12.2018. Das ist das Ergebnis einer langjährigen Ent- Durchlässigkeit in den Lizenzspielerkader – die Knappenschmie- wicklung – der nicht durch Eigenkapital gedeckte Fehlbetrag betrug de unterstreicht ihre große Bedeutung für den sportlichen und im Jahr 2012 75,7 Mio. EUR und wurde sukzessive und mit Augen- wirtschaftlichen Erfolg des S04. 2018 wurden im Nachwuchsbe- maß abgebaut und jetzt sogar ins Positive gedreht. Damit ist ein reich neue Strukturen eingeführt – mit Peter Knäbel hat der Verein wesentliches finanzwirtschaftliches Ziel der Konsolidierungsbemü- einen ausgewiesenen Fachmann für sich gewonnen. Ebenso er- hungen der letzten Jahre erreicht. freulich ist die Mitgliederentwicklung der Königsblauen. Mit mehr als 155.000 Mitgliedern eroberten sie 2018 den zweiten Platz der Der deutsche Profifußball entwickelt sich insgesamt weiter äu- größten Sportvereine in Deutschland zurück. -
Konzernzwischenbericht Für Das 1. Halbjahr 2018
FC GELSENKIRCHEN-SCHALKE 04 E.V. – KONZERNZWISCHENBERICHT FÜR DAS 1. HALBJAHR 2018 KONZERNZWISCHENBERICHT FÜR DAS 1. HALBJAHR 2018 FUSSBALLCLUB GELSENKIRCHEN-SCHALKE 04 E.V. GELSENKIRCHEN 1 / 28 FC GELSENKIRCHEN-SCHALKE 04 E.V. – KONZERNZWISCHENBERICHT FÜR DAS 1. HALBJAHR 2018 INHALT Konzernzwischenbericht für das 1. Halbjahr 2018 03 06 KONZERNBILANZ KONZERN-GEWINN- UND VERLUSTRECHNUNG zum 30. Juni 2018 für das 1. Halbjahr 2018 08 17 KONZERNANHANG KONZERNZWISCHEN- LAGEBERICHT für das 1. Halbjahr 2018 für das 1. Halbjahr 2018 Wir weisen darauf hin, dass Rundungsdifferenzen zu den sich mathematisch genau ergebenden Werten (Geldeinheiten, Prozentangaben usw.) auftreten können. FC GELSENKIRCHEN-SCHALKE 04 E.V. – KONZERNZWISCHENBERICHT FÜR DAS 1. HALBJAHR 2018 KONZERN- ZUM 30. JUNI 2018 BILANZ FC GELSENKIRCHEN-SCHALKE 04 E.V. 3 / 28 FC GELSENKIRCHEN-SCHALKE 04 E.V. – KONZERNZWISCHENBERICHT FÜR DAS 1. HALBJAHR 2018 AKTIVA 30.6.2018 31.12.2017 EUR EUR A. Anlagevermögen 187.907.099,80 191.698.897,06 I. Immaterielle Vermögensgegenstände 94.523.662,22 96.122.653,74 1. Entgeltlich erworbene Software 1.406.181,22 1.392.482,74 2. Entgeltlich erworbene Spielerwerte 93.099.481,00 94.730.171,00 3. Geleistete Anzahlungen 18.000,00 0,00 II. Sachanlagen 93.363.737,58 95.556.543,32 1. Grundstücke, grundstücksgleiche Rechte und Bauten 78.338.659,94 81.768.112,02 einschließlich der Bauten auf fremden Grundstücken 2. Betriebsvorrichtungen 594.067,99 561.577,47 3. Technische Anlagen und Maschinen 1,00 1,00 4. Andere Anlagen, Betriebs- und Geschäftsausstattung 5.901.569,51 5.981.883,27 5. Geleistete Anzahlungen und Anlagen im Bau 8.529.439,14 7.244.969,56 III. -
Dopuna 17 08 Subota
Dupla Prvo Poluvreme-kraj Ukupno golova STAR BET Macedonia 1 šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1p. Sub 20:30 3121 Rabotnički 2.30 3.05 2.85 Shkupi 1927 1.32 1.29 1.50 3.85 5.60 4.45 6.70 4.90 2.90 1.91 3.55 3.15 1.60 1.98 2.10 4.00 8.75 Oba tima Kombinacije Oba tima daju Tim 1 golova Tim 2 golova Kombinacije VG STAR BET daju gol gol kombinacije golova GG GG GG1& GG1/ 1 & 2 & T1 T1 T1 T2 T2 T2 1 & 2 & 1 & 2 & 1-1& 2-2& 1-1& 2-2& 1+I& 1+I& 2+I& GG 1>2 2>1 &3+ &4+ GG2 GG2 GG GG 2+ I 2+ 3+ 2+ I 2+ 3+ 3+ 3+ 4+ 4+ 3+ 3+ 4+ 4+ 1+II 2+II 2+II 3121 Rabotnič Shkupi 1.86 2.40 4.20 20.0 2.38 4.90 6.40 7.75 2.40 6.10 9.75 3.00 8.75 4.25 5.45 9.75 11.0 7.00 9.25 14.0 19.0 3.15 2.00 1.83 3.45 7.70 Dupla Prvo Poluvreme-kraj Ukupno golova STAR BET Friendly Club Matches šansa poluvreme 2+ 1 X 2 1X 12 X2 1-1 X-1 X-X X-2 2-2 1 X 2 0-2 2-3 3+ 4+ 5+ 1p. -
Esports Yearbook 2015/16 Esports Yearbook Editors: Julia Hiltscher and Tobias M
Julia Hiltscher and Tobias M. Scholz eSports Yearbook 2015/16 ESPORTS YEARBOOK Editors: Julia Hiltscher and Tobias M. Scholz Layout: Tobias M. Scholz Cover: Photo: P.Strack, ESL Copyright © 2017 by eSports Yearbook and the Authors of the Articles or Pictures. ISBN: to be announced Production and Publishing House: Books on Demand GmbH, Norderstedt. Printed in Germany 2017 www.esportsyearbook.com eSports Yearbook 2015/16 Editors: Julia Hiltscher and Tobias M. Scholz Contributors: Viktor Barie, Ho Kai Sze Brenda, Isaque Renovato de Araujo, Fernando Por- fírio Soares de Oliveira, Rolf Drenthe, Filbert Goetomo, Christian Esteban Martín Luján, Marc-Andre Messier, Patrick Strack Content Preface 7 by Julia Hiltscher and Tobias M. Scholz Spectating the Rift: A Study into eSports Spectatorship 9 by Ho Kai Sze Brenda Informal Roles within eSport Teams: A Content Analysis of the Game 36 Counter-Strike: Global Offensive by Rolf Drenthe A Turning Point for FPS Games 49 by Marc-André Messier “Reverse-Gamification” Analysis of the Crowding-Out Effects 52 in eSports by Viktor Barie ONLINPCS: From Olympics to Eletrônics 71 by Isaque Renovato de Araujo, Fernando Porfírio Soares de Oliveira eSports in Korea: A Study on League of Legends Team Performances 79 on the Share Price of Owning Corporations by Filbert Goetomo Ergonomics and Videogames: Habits, Diseases and Health 95 Perception of Gamers by Christian Esteban Martín Luján - 6 - Preface By Julia Hiltscher and Tobias M. Scholz You seem to hear it every year: eSports is growing and can be described as a global phenome- non. We are yet once more stunned by events such as Amazon’s purchase of Twitch for nearly 1 billion dollars. -
Public-Private Partnership in Esport Events
Public-private partnership in esport events Mathias Lenholdt, Kris Fairbrother Svane, Morten Gellert Kätow and Henriette Lodberg Bach List of contents Introduction ...................................................................................................................................................... 2 Methodology ..................................................................................................................................................... 4 Limitations. ................................................................................................................................................... 4 What is esport and is esport actually a sport? ................................................................................................ 4 What is esport? ............................................................................................................................................. 4 The ecosystem of esport ............................................................................................................................... 5 Is esport a sport? .......................................................................................................................................... 7 Adjusted methodology ................................................................................................................................... 11 Public-private partnerships in sports and experience economy ................................................................... 12 Elements -
CS:GO's New Team-Owned League Points to A
3/4/2021 Flashpoint: a new CS:GO league points to a different future for esports - The Verge GAMING ENTERTAINMENT ESPORTS 1 CS:GO’s new team-owned league points to a different future for esports Flashpoint could mean a more sustainable pro gaming ecosystem By Andrew Webster Feb 5, 2020, 1:00pm EST Listen to this article Some of the biggest names in competitive gaming are teaming up to form a new kind of league. Today saw the announcement of Flashpoint, a new professional Counter-Strike: Global Offensive league that differs from almost every other esports venture in one key way: it’s owned and run by the teams. Big-name organizations like Cloud9, Gen.G, Dignitas, Overactive Media, and more have all paid $2 million franchise fees in a big bet to build a more sustainable esports league. “Everyone benefits, and I think that is going to be the way of the future,” says Gen.G co-founder Kent Wakeford. The league, which kicks off open qualifiers starting tomorrow, says that it will “provide the highest revenue share potential to teams of any major esport league.” Events will take place offline in a studio, with two seasons per year and a $2 million prize pool. In addition to benefiting team owners, the league also says it will see players be much more involved compared to other competitions. “Players will receive the highest revenue share in esports, the largest revenue guarantee in CS:GO, and will have equal representation to the teams on the league’s board of governors,” the league says.