Warning! Violence, War, Magic & the Supernatural the Fictional World of Rifts® Is Violent, Deadly and Filled with Supernatural Monsters
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Warning! Violence, War, Magic & the Supernatural The fictional world of Rifts® is violent, deadly and filled with supernatural monsters. Other-dimensional beings often referred to as "demons," torment, stalk and prey on humans. Other alien life forms, monsters, gods and demigods, as well as magic, insanity, and war are all elements in this book. Some parents may fmd the violence, magic and supernatural elements of the game inappropri ate for young readers/players. We suggest parental discretion. Please note that none of us at Palladium Books® condone or encourage the occult, the practice of magic, the use of drugs, or violence. Sample file 1 Dedication To all of those who bring a little magic into our lives. - Kevin Siembieda, 2001 Dedication To Kevin and Maryann Siembieda, who have been more than patient as put this book together. I To my wife Alli, for supporting me and my mad alchemical work. And to the Rifts fans who asked for this book. May the magic last forever. - Bill Coffin, 2001 is by John Zeleznik, depicting Shifter summoning some henchmen. The cover a PDF Edition - June 2017 No part of this publication may be scanned, OCRed or reproduced in any way for electronic publication on the web/internet or any other medium or distribution. Copyright 2001, 2000, 1999, 1998, 1997, 1996, 1995, 1994, 1993, 1992, 1991, and 1990 Palladium Books Inc. & Kevin Siembieda © All rights reserved, worldwide, under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, insti tutions, governmentsand people are fictional and any similarity,without satiric intent, of characters or persons living or dead, is strictly co incidental. Rifts®, The Rifter®, Megaverse®, The Mechanoids®, The Mechanoid Invasion®, Afterthe Bomb®, Phase W orld®, and Palladium Books® are registered trademarks owned and licensed by Palladium Books Inc. and Kevin Siembieda. Coalition Wars, Coalition War Campaign, Coalition Navy, Cyber-Knights, Dragons & Gods, Federation of Magic, Free Quebec, Juicer Uprising, Lone Star, Mindwerks, Mutants in Orbit, Mystic Russia, New West, Psyscape, Rifts® Book of Magic, Rifts® Conversion Book, Rifts® Game Master Guide, Rifts®Mercenaries, Rifts®Underseas, Skraypers, Sorcerers' Revenge, Spirit West, Splynn Dimensional Mar ket, Triax & the NGR, Vampire Kingdoms, Warlords of Russia, Wormwood, Phase World, Xiticix Invasion, Coalition States, Chi-Town, Free Quebec, Old Bones, Lazlo, Tolkeen, Freehold, Northern Gun, Manistique Imperium, Iron Heart, Naruni Enterprises, Triax, Glitter Boy, Skelebots, Xiticix, Dog Boy, Dog Pack, Wolfen, Biomancer, Bio-Wizardry, Bone Magic, Cloudweaver, Conjurer, The Corrupt, Stone Master, T-Man, Tattooed Man, Maxi-Man, Undead Slayer, Techno-Wizard, Temporal Raider, Ley Line Walker, Shifter, Rifter, Millen nium Tree, Living Fire Magic, Blue Flame Magic, Ocean Magic, Ocean Wizard, Sea Druid, Whalesong Magic, Headhunter, Psi-Stalker, Simvan, Cyber-Knight, Mystic Knight, Mystic Kuznya, Mind Melter, Burster, Zapper, Psi-Slayer, Psi-Ghost, Juicer, Mega-Juicer, Titan Juicer, Crazy, 'Borg, Bio-Borg, 'Bot, 'Burb, D-Bee, Cyber-Doc, Dragon Kings, Shadow Dragons, Emperor Karl Prosek, Joseph Prosek the First, Joseph Prosek II, Erin Tam, Sir Thorpe, Lord Coake, Splugorth, Splugorth Slaver, Splynncryth, SpJynn, Kittani, Powerlord, Metztla, Sunaj, Horune, Lyn-Srial, Iron Juggernauts, Daemonix, Larmac, Brodkil, Witchling, and other names, titles, character names, character likenessesSample and slogans are trademarks owned by Kevin Siembieda and Palladium Books Inc. file Palladium On-Line: www.palladiumbooks.com Rifts® Book of Magic is published by Palladium Books Inc., 39074 Webb Court, Westland, MI 48185. Printed in the USA. 2 Palladium Books® Presents: Rifts® Book of Magic A giant reference and sourcebook for the Rifts® RPG series Rifts® Creator, Designer & Chief Writer: Kevin Siembieda Compiled by: Bill Coffin Organization & Additional Compiling by: Kevin Siembieda Additional Text & Ideas: Kevin Siembieda Additional Writers (includes material taken from various Rifts® titles written by): Wayne Breaux Jr., C.J. Carella, Hugh King, Christopher R. Kornmann, Peter Murphy, Patrick Nowak, Steve Shiering, Kevin Siembieda, and Mark Sumimoto. Editors: Alex Marciniszyn Wayne Smith Kevin Siembieda Proofreaders: Julius Rosenstein Maryann Siembieda Cover Painting: John Zeleznik Interior Artists: Wayne Breaux Jr. Kent Buries Mike Dubisch Newton Ewel Scott Johnson Kevin Long Vince Martin Apollo Okamura Ramon Perez R.K. Post Freddie Williams Michael Wilson Art Direction, Maps & Keylining: Kevin Siembieda Typography: Maryann Siembieda SpecialSample Thanks to Shawn Merrow, Rodney Stott, Maryann Siembieda, Wayne fileSmith and everybody who offered ideas and suggestions for what should go into this reference book. To Bill Coffin for volun teering to sort through the thousands of pages of material, gather it up and boil it down. And to the art ists and Palladium's stalwart staff. Thank you one and all. - Kevin Siembieda, 2001 3 Contents Biomancy Spell List . 36 The Ultimate Rifts® Sourcebook: Part Two' . 9 Level One' . 36 Magic is Unique & Varied ' • .....•..•.••.•...9 Level Two ' 36 Magic & Culture . 9 Level Three' 37 Game Master Tips on Mages' ............•...• 10 Level Four 37 Wizards should use magic . 10 Level Five . 38 Note from Siembieda' . 10 Level Six ' . 38 Mages are convinced magic IS superior . 11 Level Seven' 38 Everybody prefers what they are best at . 11 Levels 8-10 . 39 Note from Siembieda' . 11 Blue Flame Magic (South America) . •• 39 Great Versatility . 11 Bio-Wizardry (Atlantis) ........•. · ..•.41 The key to playing mages & psychics to potential· 11 Bio-Wizard Transmutation' ·42 Unlimited spells; handling this right· . 12 Transmutation Healing· . · ....43 Don't take away the Line Walker's main advantage' 12 Transmutation Torture . · ....43 Note from Siembieda' . 12 Cloud Magic (American New West) · ..•.. ..•.44 Most high level spells are not unbalancing' 12 Cloud Magic Spell List by Type . ·44 Note from Siembieda' 13 Clouds of War .. ·44 Kevin's Spell Range 13 Clouds of Defense . 46 G.M. Warning . 13 Clouds of Peace . 47 Progression· . 13 Clouds of Travel . 48 Increase options. Do not restrict . 14 Clouds of Survival . 49 Satisfaction; staying alive . 14 Clouds of the Mind· . 50 Note from Siembieda' . 14 Clouds of Creation . 51 Coalition States' view of Magic vs Technology . 15 Conjuring (Global) ......•..••..••••...... 52 Everything is a matter of perception and degree' 16 P.P.E. Cost · ...........................53 Magic: The Great Equalizer 17 Dolphin Magic (Oceans) ......•.....•• ...•..54 Technology is good' . 18 Dolphin Magic Descriptions . 54 Strategic uses of Ley Lines' . 19 Elemental Magic . • • • . • . • 56 Some Questions & Answers about Magic · . 20 Air Elemental Magic Spell List· ....••...•.••...56 Can anyone learn Elemental Spells? . 20 Air Elemental Spell Descriptions begin . 57 How long does it take to cast a spell? . 20 Earth Elemental Magic Spell List • • • • . • • • • . • 66 When casting a spell, when does it go of!'?' 20 Earth Elemental Spell Descriptions begin . 67 A spell interrupted . 20 Fire Elemental Magic Spell List • • . • . 74 Penalties applied to magic from bionics . 21 Fire Elemental Spell Descriptions begin' . 74 Penalties when wearing armor ' . 21 Water Elemental Magic Spell List · •.•.•......... 81 What about power armor or vehicles? . 21 Water Elemental Spell Descriptions begin' .........82 Absorbing P.P.E. 21 Invocations ("Spells" - Global) . • . • • . 88 Do all spells require words? . 21 Spell List by Level . 88 Techno-Wizards . 21 Invocation Spell Descriptions Begin' . • • . • . • 91 Magic saving throws . 22 Level One' . 91 How long does it take to learna spell? . 22 Level Two . 93 Index of Practitioners of Magic (expanded)' .....•.••22 Level Three' 96 Summary of Known Types of Magic (circa 109 P.A.) ....2 4 Level Four 99 Spells' •............•...••••....•...•2 4 Level Five . 104 A world of magic' . 25 Level Six . 110 The fo cus of this book · ........... ........ 25 Level Seven' 114 From a designer's point of view ...............25 Level Eight . 119 Spell Descriptions Begin . • . • • • • • • 26 Level Nine . 126 African Ceremonial Magic ' • • . • . • . • • . • • • 26 Level Ten' . 132 Magic Chants, Songs, Dances & Ceremonies . 26 Level Eleven . 138 P.P.E. from Ceremonies • . • . • . • • . • • . 26 Level Twelve . 143 ChantlRitual to Remove Taboo' . 27 Level Thirteen 147 Drums of Protection . 28 Level Fourteen . 150 Danceof Life' . 29 Level Fifteen ' . 152 Rain Magic Rituals' . 30 Spells of Legend (Invocations)' 154 Rain Dance ' . 30 Korallyte Shaping (Naut'YIIJOcean)' ..•..•••....• 160 Dance to Ride the Lightning . 31 Living Fire Magic (Russian) .......•.....•...• 161 Secrets of the Drums ' . 31 Nature Magic (Russian)' ........•........... 168 African Witch . 32 Nazca Line Magic (South America/Peru) ...••...... 175 African Witch Powers . 32 Common Nazcan Line Drawings' . 176 African WitchSample Magic (Spells) .. file. 33 Secret Nazcan Line Drawings 181 Evil Eye' . 33 The Secrets of the Ancient Nazca Lines ' .......... 183 Poison Touch' . 34 Necromancy (Global)' • . • • . • . • . • . • • • . • 184 Taboo (Curse)' . 35 Necro-Magic Spell List· 186 Other spell invocations available to the African Witch . 35 Mend Living Bone . 192 Biomancy (South America)' ..•...... ...••..••36 Shape Bone' . 198 4 Invocations also