Warning! Violence, War, Magic & the Supernatural The fictional world of Rifts® is violent, deadly and filled with supernatural monsters. Other-dimensional beings often referred to as "demons," torment, stalk and prey on humans. Other alien life forms, monsters, gods and demigods, as well as magic, insanity, and war are all elements in this book. Some parents may fmd the violence, magic and supernatural elements of the game inappropri­ ate for young readers/players. We suggest parental discretion. Please note that none of us at ® condone or encourage the occult, the practice of magic, the use of drugs, or violence.

Sample file

1 Dedication To all of those who bring a little magic into our lives. - Kevin Siembieda, 2001

Dedication To Kevin and Maryann Siembieda, who have been more than patient as put this book together. I To my wife Alli, for supporting me and my mad alchemical work. And to the Rifts fans who asked for this book. May the magic last forever.

- , 2001

is by John Zeleznik, depicting Shifter summoning some henchmen. The cover a

PDF Edition - June 2017

No part of this publication may be scanned, OCRed or reproduced in any way for electronic publication on the web/internet or any other medium or distribution.

Copyright 2001, 2000, 1999, 1998, 1997, 1996, 1995, 1994, 1993, 1992, 1991, and 1990 Palladium Books Inc. & Kevin Siembieda © All rights reserved, worldwide, under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, insti­ tutions, governmentsand people are fictional and any similarity,without satiric intent, of characters or persons living or dead, is strictly co­ incidental. Rifts®, ®, Megaverse®, The Mechanoids®, ®, Afterthe Bomb®, Phase W orld®, and Palladium Books® are registered trademarks owned and licensed by Palladium Books Inc. and Kevin Siembieda. Coalition Wars, Coalition War Campaign, Coalition Navy, Cyber-Knights, Dragons & Gods, Federation of Magic, Free Quebec, Juicer Uprising, Lone Star, Mindwerks, Mutants in Orbit, Mystic Russia, New West, Psyscape, Rifts® Book of Magic, Rifts® Conversion Book, Rifts® Game Master Guide, Rifts®Mercenaries, Rifts®Underseas, Skraypers, Sorcerers' Revenge, Spirit West, Splynn Dimensional Mar­ ket, Triax & the NGR, Vampire Kingdoms, Warlords of Russia, Wormwood, Phase World, Xiticix Invasion, Coalition States, Chi-Town, Free Quebec, Old Bones, Lazlo, Tolkeen, Freehold, Northern Gun, Manistique Imperium, Iron Heart, Naruni Enterprises, Triax, Glitter Boy, Skelebots, Xiticix, Dog Boy, Dog Pack, Wolfen, Biomancer, Bio-Wizardry, Bone Magic, Cloudweaver, Conjurer, The Corrupt, Stone Master, T-Man, Tattooed Man, Maxi-Man, Undead Slayer, Techno-Wizard, Temporal Raider, Ley Line Walker, Shifter, Rifter, Millen­ nium Tree, Living Fire Magic, Blue Flame Magic, Ocean Magic, Ocean Wizard, Sea Druid, Whalesong Magic, Headhunter, Psi-Stalker, Simvan, Cyber-Knight, Mystic Knight, Mystic Kuznya, Mind Melter, Burster, Zapper, Psi-Slayer, Psi-Ghost, Juicer, Mega-Juicer, Titan Juicer, Crazy, 'Borg, Bio-Borg, 'Bot, 'Burb, D-Bee, Cyber-Doc, Dragon Kings, Shadow Dragons, Emperor Karl Prosek, Joseph Prosek the First, Joseph Prosek II, Erin Tam, Sir Thorpe, Lord Coake, Splugorth, Splugorth Slaver, Splynncryth, SpJynn, Kittani, Powerlord, Metztla, Sunaj, Horune, Lyn-Srial, Iron Juggernauts, Daemonix, Larmac, Brodkil, Witchling, and other names, titles, character names, character likenessesSample and slogans are trademarks owned by Kevin Siembieda and Palladium Books Inc. file Palladium On-Line: www.palladiumbooks.com

Rifts® Book of Magic is published by Palladium Books Inc., 39074 Webb Court, Westland, MI 48185. Printed in the USA.

2 Palladium Books® Presents: Rifts® Book of Magic A giant reference and sourcebook for the Rifts® RPG series

Rifts® Creator, Designer & Chief Writer: Kevin Siembieda

Compiled by: Bill Coffin Organization & Additional Compiling by: Kevin Siembieda Additional Text & Ideas: Kevin Siembieda

Additional Writers (includes material taken from various Rifts® titles written by): Wayne Breaux Jr., C.J. Carella, Hugh King, Christopher R. Kornmann, Peter Murphy, Patrick Nowak, Steve Shiering, Kevin Siembieda, and Mark Sumimoto.

Editors: Alex Marciniszyn Wayne Smith Kevin Siembieda Proofreaders: Julius Rosenstein Maryann Siembieda Cover Painting: John Zeleznik Interior Artists: Wayne Breaux Jr. Kent Buries Mike Dubisch Newton Ewel Scott Johnson Kevin Long Vince Martin Apollo Okamura Ramon Perez R.K. Post Freddie Williams Michael Wilson Art Direction, Maps & Keylining: Kevin Siembieda Typography: Maryann Siembieda

SpecialSample Thanks to Shawn Merrow, Rodney Stott, Maryann Siembieda, Wayne fileSmith and everybody who offered ideas and suggestions for what should go into this reference book. To Bill Coffin for volun­ teering to sort through the thousands of pages of material, gather it up and boil it down. And to the art­ ists and Palladium's stalwart staff. Thank you one and all. - Kevin Siembieda, 2001

3 Contents Biomancy Spell List . 36 The Ultimate Rifts® Sourcebook: Part Two' ...... 9 Level One' . 36 Magic is Unique & Varied ' • .....•..•.••.•...9 Level Two ' 36 Magic & Culture ...... 9 Level Three' 37 Game Master Tips on Mages' ...... •...• 10 Level Four 37 Wizards should use magic . . . . 10 Level Five . 38 Note from Siembieda' . . . . 10 Level Six ' . 38 Mages are convinced magic IS superior . 11 Level Seven' 38 Everybody prefers what they are best at . 11 Levels 8-10 . 39 Note from Siembieda' ...... 11 Blue Flame Magic (South America) . . •• 39 Great Versatility ...... 11 Bio-Wizardry (Atlantis) ...... •. · ..•.41 The key to playing mages & psychics to potential· 11 Bio-Wizard Transmutation' ·42

Unlimited spells; handling this right· ...... 12 Transmutation Healing· ...... · ....43 Don't take away the Line Walker's main advantage' 12 Transmutation Torture ...... · ....43 Note from Siembieda' ...... 12 Cloud Magic (American New West) · ..•.. ..•.44 Most high level spells are not unbalancing' 12 Cloud Magic Spell List by Type . ·44 Note from Siembieda' 13 Clouds of War .. ·44 Kevin's Spell Range 13 Clouds of Defense . 46 G.M. Warning . . . . 13 Clouds of Peace . . 47 Progression· ...... 13 Clouds of Travel . . 48 Increase options. Do not restrict . 14 Clouds of Survival . . 49 Satisfaction; staying alive . . . . 14 Clouds of the Mind· . 50 Note from Siembieda' . . . . 14 Clouds of Creation . . 51 Coalition States' view of Magic vs Technology ...... 15 Conjuring (Global) ...... •..••..••••...... 52 Everything is a matter of perception and degree' 16 P.P.E. Cost · ...... 53 Magic: The Great Equalizer 17 Dolphin Magic (Oceans) ...... •.....•• ...•..54 Technology is good' ...... 18 Dolphin Magic Descriptions ...... 54 Strategic uses of Ley Lines' ...... 19 Elemental Magic ...... • • • . . . . • . . . . • 56 Some Questions & Answers about Magic · ...... 20 Air Elemental Magic Spell List· ....••...•.••...56 Can anyone learn Elemental Spells? . . . . . 20 Air Elemental Spell Descriptions begin ...... 57 How long does it take to cast a spell? . . . . 20 Earth Elemental Magic Spell List • • • • . . . • • • • . . . • 66 When casting a spell, when does it go of!'?' 20 Earth Elemental Spell Descriptions begin ...... 67 A spell interrupted ...... 20 Fire Elemental Magic Spell List • • ...... • ...... 74 Penalties applied to magic from bionics . . 21 Fire Elemental Spell Descriptions begin' ...... 74 Penalties when wearing armor ' . . . . 21 Water Elemental Magic Spell List · •.•.•...... 81 What about power armor or vehicles? . 21 Water Elemental Spell Descriptions begin' ...... 82 Absorbing P.P.E...... 21 Invocations ("Spells" - Global) ...... • . . . • • . 88 Do all spells require words? . 21 Spell List by Level ...... 88 Techno-Wizards ...... 21 Invocation Spell Descriptions Begin' . • • . . • . . • 91 Magic saving throws . . . . . 22 Level One' . 91 How long does it take to learna spell? . . 22 Level Two . 93 Index of Practitioners of Magic (expanded)' .....•.••22 Level Three' 96 Summary of Known Types of Magic (circa 109 P.A.) ....2 4 Level Four 99 Spells' •...... •...••••....•...•2 4 Level Five . 104 A world of magic' ...... 25 Level Six . . 110 The fo cus of this book · ...... 25 Level Seven' 114 From a designer's point of view ...... 25 Level Eight . 119 Spell Descriptions Begin . . . • ...... • • • • • • 26 Level Nine . 126 African Ceremonial Magic ' • • . . • . . . . • . . • • . • • • 26 Level Ten' . 132 Magic Chants, Songs, Dances & Ceremonies ...... 26 Level Eleven . 138 P.P.E. from Ceremonies • . • . . • . . . . . • • . . . • • . 26 Level Twelve . 143 ChantlRitual to Remove Taboo' . 27 Level Thirteen 147 Drums of Protection . 28 Level Fourteen . 150 Danceof Life' . . 29 Level Fifteen ' . 152 Rain Magic Rituals' . . . 30 Spells of Legend (Invocations)' 154 Rain Dance ' . . . . . 30 Korallyte Shaping (Naut'YIIJOcean)' ..•..•••....• 160 Dance to Ride the Lightning . . 31 Living Fire Magic (Russian) ...... •.....•...• 161 Secrets of the Drums ' . 31 Nature Magic (Russian)' ...... •...... 168 African Witch ...... 32 Nazca Line Magic (South America/Peru) ...••...... 175 African Witch Powers . . 32 Common Nazcan Line Drawings' ...... 176 African WitchSample Magic (Spells) .. . . file ...... 33 Secret Nazcan Line Drawings 181 Evil Eye' . . . . 33 The Secrets of the Ancient Nazca Lines ' ...... 183 Poison Touch' ...... 34 (Global)' • . • • . • . . • . • . . . • • • . . . • 184 Taboo (Curse)' ...... 35 Necro-Magic Spell List· 186 Other spell invocations available to the African Witch . 35 Mend Living Bone . 192 Biomancy (South America)' ..•...... ••..••36 Shape Bone' . . . . 198

4 Invocations also available to the Necromancer ...... 199 Faerie Blizzard Staff . . . ·262 Necro-Magic Common Components' ...... 200 Dark Lightning (gun)' . . 263 Ocean Magic' . . . . • . . • . • . . • • . • • . . . . • • . • . 200 Floodwater Pistol or Rod' 263 Ocean Magic Spell list ...... 201 Vinewrapper Pistol or Rod' 263 Rift & Ley Line Magic (Global) • ...... 208 Windstream Pistol or Rod . 264 Spell list ...... 209 Faerie P.P.E. Battery . . . . ·264 Shamanistic Magic (North America) . . • . . . . • . . • . . 209 Other Splugorth Magic Weapons' ·264 Native American Shamanistic Magic . 210 Fang Dagger .. ·264 Spirit Spells' ...... 210 Living Whip . . 264 Call Totem Animal · . . . . . 21 1 Psi-Interrogator· 264 Call Totem (Greater Spirit)· . 212 Rod or Scepter . 265 ShamanisticAnimal Spells' . 212 Slaver's Staff·. 265 Metamorphosis: Totem' . 213 Staffof All Seeing . 266 Shamanistic Plant Spells . . . 214 Staffof Pacification' . 266 Plant Travel· ...... 215 Staffof Power ...... ·266 Shamanistic Paradox/Temporal Spells' . 216 Symbiotic Eylor Weapon Modification . 267 Sphere ofNegation ...... 217 Holographic Imager ...... 267 . Inuit Magic (North America)' ••...... ••...•••2 17 Venom Blade ' ...... 267

..•...... •.... ••.. Spoiling Magic (Russia)' .... •...... •..••.2 18 Rune Weapons (Splugorth)' 267 Spoil & Taint Food ...... 219 Rune Weapons in General . . 268 . Spoil Concentration' ...... 220 Lesser Rune Weapons . 268 . Stone Magic (Atlantis) ••...... •...... 222 Greater Rune Weapons' 269 . The Stone Master O.C.C.· . 222 Greatest Rune Weapons 269 Stone Magic ...... 224 The Soul Drinker' . . . . 269 Gem Powers ...... 225 Splugorth Greatest Rune Weapons' . 269 Powers Available from Stones . . . 225 Call Staff . . . . . 269 PyramidTechnology · ...... 226 Crystal Fire Rod . 269 The Powers of the Stone Pyramids' ..227 Dragon Rod' . . 270 . Tattoo Magic (Atlantis) · ..••..••...••...•.••22 9 Thunderer' . . 270 Tattoo Magic by Type . 230 Enslaver, The . . 270 Animal Tattoos' ...... 230 Necron Staff . . 270 Monster Tattoos ...... 232 Impaler, The . . 271 Monster-Shaping Tattoos (rare) . 233 Sword ofAtlantis ' . 271 Simple Weapon Tattoos . 234 Sword of Life . . . . 271 Magic Weapon Tattoos' . 234 Holy Weapons ' ...... 271 Power Arrow Tattoos' . . 235 Special Abilities of Holy Weapons· ..271 Power Tattoos ...... 237 Splugorth Rune Statues" ...... 272 Temporal Magic (England & Megaverse®)· . • . ...2 43 Fire Breathing Lions ...... 273 Temporal Magic Spell List· ...... 244 Overlord Power Armor' ...... 273 Whale Singer Spellsongs (Oceans)' ..•....•...... 2 51 Magic Restraints (M.D.C. & Magical)' . . . • • . . • • • . • 274 Spellsong List ...... 252 Mega-Damage Shackles . 274 Magic Weapons & Devices ' . . . . • . • ...... 255 D-Shackles . . . . 274 BiomancerWeapons and Armor (South America)' 255 Shackles ...... 275 BiomancerEnchanted Weapons . . . . . 255 Microbe Injector . . . . . 275 Biomancer Body Armor ...... 256 Mouth Wrap (living creature) . 275 Bio-Wizard Weapons (Atlantis/Splugorth)· . 256 Strength Neutralizer . . 275 Demon Claw Blade' . . . 257 Techno-Wizard Shackles' . . . . 275 Dragonfire Sword' . . . . 257 Energy Bonds' ...... 276 Entity Bio-Wizard Weapons ' 257 Anti-Magic Containment & Restraints' . 276 Entity Domination Staff . 257 CyberneticAnti-Magic Measures . . . . 276 Entity Ectoplasmic Net Launcher 258 CS Psi-Scanner' ...... 279 Entity Fear Pistol' . . 258 Herb Magic (England) • • • • • • • . . • • . • • • • . . • • • 279 Entity Kinetic Staff·. 258 Herbs used in magic ...... 279 Entity ParalysisRifle ' . 258 Magic Powers & Cures From Mystic Herbs' . 283 Entity Pain Inducer· . . 258 Magic Sticks, Wands& Staves' . . . . 283 Entity TK Rifle' . . . . 258 Herbs of Legend, Alien Plants & Magic . . 284 Eye ofEylor Weapons & Devices ' . 258 Brain Tree' . . . . 284 Eylor Assault Staff · . . . 259 Cobra Vine ...... 284 Eylor Exploration Staff·. . . . 259 Dagda's Scepter . . . . 284 Eylor Floating Eyes' ...... 260 The Faeries' Cauldron . 285 Eylor Helm of Omnipotence . . 260 Snapper Heart·. . . . . 286 Sample file. Eylor Seeker-Hunter Eye' . . . 261 Towershrooms . . . . 286 Eylor Shield of Invincibility . . 261 South America: Memory Tree . . 286 Eylor Slave Barge ...... 261 South America: Trees of Wisdom . 287 Eylor MacelMace ofEylor· . 262 Millennium Tree Magic Items . • • • • ...... • 288 Faerie Bio-Wizard Weapons · . . 262 Millennium Tree Powers & Giftsof Magic ...... 288

5 Bark Body Annor' ...... 288 Types of Magic Millennium Tree BarkShield ...... 289 Millennium Tree Leaf Blanket of Healing . 289 by Geographic Region Millennium Tree Leaf Body Annor . 289 Millennium Tree Magic Staves' 289 Africa Staff of Life' ...... 290 Africa: Also see Global. Millennium Tree Magic Wands . . . . 29 1 Africa: Ceremony Magic' ·26 Features common to all Wands & Staves 291 Africa: Medicine Man Magic· ·26 ...... · Millennium Tree Wand ofthe Animal ' 291 Africa: Necromancy 184 . . . Millennium Tree Wand of Power . . 292 Africa: Rain Maker Magic · 30 Corrupted Millennium Tree Weapons ' . 292 Africa: African Witch Magic' 32 Corrupt Executioner's Blade ' . ..293 Atlantis Corrupt Mantle of Power' . . . 293 Atlantis: Bio-Wizardry· ... 41 Corrupt Millennium Slayer' . 294 Atlantis: Corrupt Millennium Tree Magic . 292 CorruptSerpent-Slayer ' . . . 294 Atlantis: Elemental Magic ' 56 Japanese Magic Items' ...... 294 Atlantis: Herbology . 279 Elemental Shurikens . . . . 294 Atlantis: Invocations ' . 88 . Magic Powder Grenades . . 295 Atlantis: Necromancy 184 . Nunchaku of "Ten Thousand Strength" . 295 Atlantis: Ocean Magic 200 . Naginata Whirlwind . . . 295 Atlantis: Rune Magic' 267 Tanto of Hellish Poison' . . . . . 295 Atlantis: Shifters & Summoning (not in this book) . . . Greater Rune Daisho' ...... 295 Atlantis: Stone Magic 222 .. Daisho ofthe Relentless Warrior' . 297 Atlantis: Tattoo Magic ' 229 Daisho of the Stonn ...... 297 Atlantis: Techno-Wizardry· 312 . Ghostly Katana of Soul Slaying . 297 Atlantis: Temporal Magic 243 Zen Master's Bow & Arrows' . 298 Atlantis: Witchery (not in this book) Other JapaneseMagic Items . . 298 Australia Heavenly Speaking Flute' . 299 Australia: Dreamtime (not in this book) Mirror of True-Seeing . . 300 Australia: Elemental Magic 56 . TW Power Shuriken . . . . 300 Australia: Invocations 88 . . TW Fire-Breathing Arquebus 300 Australia: Ocean Magic 200 . 30 British Isles Yakuza Tattoos of Strength· I Shamanistic Magic Items' ...... 301 British Isles: Also see Europe. African Channs & Amulets . . . . . 301 British Isles: Druidism (see Herb Magic) ...279 ...... Magical Fetishes ofNorth America . 302 British Isles: Herbology ...279 Minor Native American Fetishes' . 303 British Isles: Millennium Tree Magic 288 ...... Damage Fetish ...... 303 British Isles: Temporal Magic 243 Major Native American Fetishes' . 304 Europe Medicine Bundle ...... 305 Europe: Bone Magic (part of Necromancy) 184 . Tattoo "Spirit-Sight" Fetish . 306 Europe: Druidism (see Herb Magic) · 279 . . . . Tattoo War Fetish· 307 Europe: Elemental Magic · 56 Weapon Fetish . . . . 307 Europe: Gypsy Magic (various) . · Legendary Fetishes' . . . 308 Europe: HerbologylHerb Magic 279 ...... Spirit Weapon Fetish ' 309 Europe: Invocations 88

Inuit Amulets, Talismans & Magic Items ' . 310 Europe: Ley Line Magic (see Invocations)' 88 Special Inuit Magic Items ...... 311 Europe: Living Fire Magic' 160 Techno-Wizard Weapons & Devices' ...... 31 2 Europe: Nature Magic ' 168 ... South American TW Technology . . . . 312 Europe: Necromancy· 184 Splugorth TW Weapons & Technology ' . 314 Europe: Spoiling Magic . . · 218 TW Melee Weapons . . 317 Europe: Temporal Magic (fairly uncommon) · 243 TW Firearms ...... 319 Europe: Witchery (not in this book) TW Heavy Weapons· ...... 3 27 Global (magic typically known worldwide) TW Power Annor ...... 314 Global: Conjuring .... 52 ...... TW Machines of War ...... 316 Global: Elemental Magic' 56 ...... Iron Juggernauts ...... 343 Global: Invocations' 88 TW Vehicles · ...... 319 Global: Ley Line Magic (see Invocations)' 88 Global: Necromancy ...... 184 Global: Shifters & Summoning (not in this book) Global: Witchery (not in this book) North America North America: Automatons (See TW items) . · 312 SampleNorth America: Cloud Magic ..file · 44 North America: Conjuring Magic 52 North America: Elemental Magic · 56 North America: Invocations ... 88 North America: Ley Line Magic (see Invocations) 88 North America: Necromancy· ...... 184

6