Violence and the Supernatural

The fantasy world of ™ is violent, deadly and filled with superhumans, aliens, supernatural monsters, and strange powers. Superhuman mutants, aliens, and nefari­ ous villains threaten, rob, torment and prey on humans. Monsters, gods, demons, magic, in­ sanity, drugs, biological experiments, war and heroic adventure are all elements of this book. Some parents may find the violence, magic, super abilities and supernatural elements of this book inappropriate for young readers/players. We suggest parental discretion. Please note that none of us at condone or encourage the occult, the prac­ tice of magic, the use of drugs, vigilantism or violence.

Sample file New Power Categories for the Heroes Unlimited RPG®, 2nd Edition.

Compatible with Ninjas & Superspies, After the BomlJ® and the entire Palladium Books® Megaverse®!

1 Dedication To my wife and the dear friends who encouraged me to undertake this work. - Carmen Bellaire, 2004

To Ramon, Scott, Apollo, Freddie, Mark, Wayne, Kent, Dave, Mike D., Johnny Z., Mike W. , and the guys at Drunken Style Studio - all super-heroes in my book. Thanks for everything and may we all find ourselves in the funny pages. :)

- Ke vin Siembieda, 2004

Palladium Books online - www.palladiumbooks.com

PDF Edition - November 2017

Copyright 2004 Palladium Books Inc. and Kevin Siembieda

All rights reserved under the Universal Copyright Convention, worldwide. No part of this book may be reproduced in part or whole, electronically, online, or in any form or by any means, without written permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, governments and people are fictional and any simi­ larity, without satiric intent, of characters or persons living or dead, is strictly coincidental.

Palladium Books®, The Palladium Fantasy RPG®, Rifts®, ®, Megaverse® and Afterthe Bomb® are regis­ tered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc.

Heroes Unlimited, HU2, Powers Unlimited, Mutant Underground, Aliens Unlimited, Villains Unlimited, Century Station, Gramercy Island, Skraypers, The Nursery,The Sector, Sector 10, S.D.C., I.S.P., P.P.E., Mega-Wings, Density Walking, and otherSample names, titles and likenesses of characters are trademarks owned by Kevin Siemb iedafile and Palladium Books Inc.

® Powers Unlimited Two - A sourcebook for Heroes Unlimited™, 2nd Edition is published by Palladium Books Inc., 39074 Webb Court, Westland, MI 48185. Printed in the USA.

2 Palladium Books® Presents: ® ; ('WlIIS UIUHllED2 A Sourcebook for Heroes Unlimited™

Written By: Carmen Bellaire

Additional text and concepts: Kevin Siembieda, Wayne Breaux Jr. and Jay Fitzloff.

Editors: Alex Marciniszyn Wayne Smith

Proofreader: Julius Rosenstein

Cover: Ramon Perez & Roberto Campus

Interior Art: Kent Buries Ramon Perez Freddie Williams

Art Direction & Keylining: Kevin Siembieda

Typography: Wayne Smith

Based on the RPG rules, characters, worlds, concepts and Megaverse® created by Kevin Siembieda.

PalladiumSample Books Online: www.pal/adiumbooks.com file Special Thanks to Carmen for his sparkling imagination, enthusiasm and writing, Ramon Perez for another powerful cover, Kent, Freddie and all of Palladium's artists. And to Wayne, Alex, Steve, Erick, Julius, Hank and the rest of the Pal­ ladium super-heroes for all their hard work and acts of heroism every day. Apologies to any contributor whose name was misspelled or left out by accident. - Kevin Siembieda, 2004

3 Contents

Expanding the concept of heroes o 0 0 0 0 0 0 0 0 7 Prehensile Trunk 0 0 28

• • • • • • 0 0 0 0 Determining Your Power Category . • • 7 Eugenic Tails 29 Random Power Category Table 0 0 0 o 0 7 Tail for Combat 0 29 New Power Categories 0 0 0 0 0 0 0 0 0 7 Enhanced Senses 0 29 0 Empowered . . . • • • • • • • • • • • • • • • • • • • 8 Eyes & Vision 29 Step 3: Determining Impairment & Super Abilities 0 0 0 8 Ears/Hearing 0 0 0 30 The Physical Impairment 0 0 0 0 0 0 0 0 0 0 0 0 0 0 8 Other Enhanced Sensory Features 0 30 Overcoming the Disability 0 0 0 11 Antennae 0 0 0 o 30 Table 1: Emotional Inspiration 0 11 Sonar 0 0 0 0 0 o 31 Table 2: Physical Compensation 11 Genetic Weapons 0 o 31 Bionics 0 0 0 0 0 0 0 0 0 0 0 0 11 Chemical Spray 32 Physical Metamorphosis: Demigod 11 Claws 32 Physical Metamorphosis: Monster 0 12 Horns 0 0 0 0 0 33 Physical Metamorphosis: Psionic 12 Stinger 0 0 0 0 0 33 Super Abilities to Compensate 13 Optional Background Data 34 Lycanthropy 0 0 0 0 15 The Sponsoring Organization 0 34 Robotics 0 0 0 0 0 0 0 0 0 0 0 0 15 Condition of Eugenic Volunteer 0 34 Underwater Abilities 0 0 0 0 0 0 15 Possible Disfigurement o 35 Step 5: Alignments & Other Stuff 0 16 Possible Insanity 0 0 0 36 Experience Levels 0 0 0 0 0 0 16 Step 6: Other Stuff 0 0 0 0 0 36

• • • • • • • 6 0 0 0 0 Eugenic Heroes ...... 1 Experience Levels 36 0 0 Creating the Eugenics Hero 17 Gestalt Superhumans • • • • • • • • • • • • • • • • 36 Genetic Construction Budget 18 Nature of the Gestalt 0 0 0 0 0 0 0 0 0 0 0 37 Buying Eugenic Features 0 0 18 Animal Gestalts 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 37 Descriptions of Eugenic Features 18 Step 3: Powers of the Animal Gestalt 0 0 0 0 38 Cloned Replacement Parts 18 The Controlling Animal Force/Intelligence 0 0 38 Modified Internal Organs 0 0 0 19 Determining Animal Gestalt Abilities 0 0 41 Glands 0 0 0 0 0 0 0 0 0 0 0 0 0 0 20 Physical Human Gestalt 0 0 0 0 0 0 0 43 Physical Augmentation Features 0 o 21 Step 3: The Powers & Limitations 0 0 0 44 Armor Rating (Natural) 0 0 22 Who is in Control of the Gestalt 0 0 0 0 45 Attribute Enhancement 0 0 0 0 0 22 Super Abilities for the Human Gestalt 0 0 46 Bio-Regeneration 0 0 0 0 0 0 0 0 22 Psychic Human Gestalt 0 0 0 0 0 0 0 0 0 0 0 47 0 Digging, Tunneling & Excavation 23 Step 3: The Powers & Limitations 0 0 0 0 48 Enhanced Musculature & Strength 0 23 Super Abilities for the Psychic Human Gestalt 0 49 Massive Build 0 0 0 0 0 24 Plant Gestalts 0 0 0 0 0 0 0 0 0 0 0 0 0 0 50 SoDoCo Augmentation 0 24 Step 3: Powers of the Plant Gestalt 0 0 0 0 0 0 0 50 Spinnerets 0 0 0 0 0 0 0 24 Determining Plant Gestalt Abilities 0 0 0 0 0 0 0 54 0 0 0 0 0 0 0 Resistance 25 Imbued Heroes • •••••••••••• •••• ••5 6 Reinforced Skeleton 0 0 25 Step 3: Imbued Super Abilities 0 0 0 0 56 Additional & Special Appendages 0 25 Imbued Super Abilities 0 0 0 0 0 0 o 0 0 0 0 0 0 57 0 0 0 0 0 Arms & Hands 25 Step 6: Equipment, Budgets & Stuff o 0 0 0 0 0 0 58 0 0 0 0 FlightSample Appendages 27 Immortals • . •••• ..••••••file. •••••••5 8 0 Legs 0 0 0 0 0 0 0 0 0 0 0 27 Step 3: Super Abilities & Immortality 0 0 0 59 Serpentine Lower Body 0 27 The Nature of the Immortal 0 0 0 0 0 0 60 Prehensile Appendage Features 0 0 28 Super Abilities & Other Powers of Immortals 0 63 Prehensile Tail 0 0 0 0 0 0 0 0 0 0 28 The Reason for Being on Earth 0 0 0 0 0 0 0 0 64

4 Personal Weapon ...... 66 Trick Shooting ...... 92 Super-Invention ...... 67 Multiple Shot· ...... 92 Step 3: The Super-Gizmo & Powers . 67 Dodge Projectile Bonus . 93 Who is the Character ...... 67 Throwing Mastery . . . . . 93 The Physical Appearance ...... 69 Step 4: Equipment Budget .. 93 Power Level of the Super Abilities . . . 69 Step 6: Rounding Out· . . .. . 93 The Super Abilities the Gizmo Instills . ... . 69 Experience Levels ...... 93 7 Repairing the Super Invention ...... 0 New Super Abilities ...... 94

. Minor Heroes ...... 71 Hero Character Sheet ...... 96 The Minor Hero Option ...... 71 Modifying Other Power Categories . ... 72 Natural Genius· ...... 72 Quick Find Step 3: The Power of Intelligence . .. . 73 BIA: Brain Implant Augmentation (see Supersoldier)· 81 Mental Disciplines ...... 73 Bio-Regeneration (see Eugenics) ...... 22 Step 6: Rounding Out & Other Stuff ...... 7 .5 Chemical Enhanced Hero (see Supersoldier) . .. . 82 Supersoldier ...... 76 Crippled/Physically Challenged Hero (Empowered) .. 8 Step 3: Background Data ...... 76 Digging, Tunneling Excavation (see Eugenics) . 23 Nature of the Test Subject ...... · 77 & Endoskeleton (see Supersoldier) .. 83 Replication of the Supersoldier Process . · 77 Genetic Engineered Heroes ...... 16 Number and Type of Super Abilities . .. · 78 Genetic Body Parts (see Eugenics) . . 18 Special Supersoldier Enhancement Table· · 78 Inventions that provide Super Abilities . . 67 Alternative Types of Supersoldiers . · 81 Magic Weapons (see Immortals) .. .. . 66 Brain Implant Augmentation . · 81 Mental Disciplines (see Natural Genius) . 73 Chemical Enhancement . . . .. · 82 Power Categories, brief overview ...... 7 Endoskeletal Replacement . .. · 83 Power Category: Ancient Weapon Master ...... 90 Step 6: Rounding Out & Special Equipment · 83 Power Category: Empowered ...... 8 Special Weapons · 84 Power Category: Eugenic Heroes ...... 16 Prototype Vehicle ...... · 85 Power Category: Gestalt Superhumans . 36 Other Stuff...... · 86 Power Category: Imbued · . .. . 56 Symbiotic Superhuman ...... 86 Power Category: Immortals· . . .. . 58 Step 3: Background & Abilities ...... 87 Power Category: Minor Heroes· . . . 71 Where Did the Symbiote Come From . 87 Power Category: Super-Inventions . . 67 The Symbiote's Intelligence ...... 88 Power Category: Supersoldier . .. . 76 Determining Super Abilities ...... 89 Super Abilities (Minor): Mental Disciplines . 73 The Consequences of Removing the Organism· . 89 Super-Gizmos (see Super-Inventions) . 67 Ancient Weapons Master ...... 90 Vehicles (see Supersoldier) ... . 85 Step 3: Special Abilities, Education & Skills . 90 Weapons (see Supersoldier) ...... 84 Specialties of Weapons Training ...... 91 Weapons: Magical (see Immortal) . . . 66 Craft Weapons· ...... 91 Weapons: Super-powered (see Inventions) . 67 Penalties for CraftingAncient Weapons . · 91 Wings (see Eugenics) ...... 27 Time Restrictions .... · 91 Weapons Expertise. .. . · 91 Melee Weapons Expertise · 91 WeaponSample Master . .. . · 91 file Parry Projectile Bonus . · 92 Disabling Strike . .. . · 92 Missile Weapon Expertise ·92 Bow Mastery ...... · 92

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