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A Practical UNIX Capability System
A Practical UNIX Capability System Adam Langley <[email protected]> 22nd June 2005 ii Abstract This report seeks to document the development of a capability security system based on a Linux kernel and to follow through the implications of such a system. After defining terms, several other capability systems are discussed and found to be excellent, but to have too high a barrier to entry. This motivates the development of the above system. The capability system decomposes traditionally monolithic applications into a number of communicating actors, each of which is a separate process. Actors may only communicate using the capabilities given to them and so the impact of a vulnerability in a given actor can be reasoned about. This design pattern is demonstrated to be advantageous in terms of security, comprehensibility and mod- ularity and with an acceptable performance penality. From this, following through a few of the further avenues which present themselves is the two hours traffic of our stage. Acknowledgments I would like to thank my supervisor, Dr Kelly, for all the time he has put into cajoling and persuading me that the rest of the world might have a trick or two worth learning. Also, I’d like to thank Bryce Wilcox-O’Hearn for introducing me to capabilities many years ago. Contents 1 Introduction 1 2 Terms 3 2.1 POSIX ‘Capabilities’ . 3 2.2 Password Capabilities . 4 3 Motivations 7 3.1 Ambient Authority . 7 3.2 Confused Deputy . 8 3.3 Pervasive Testing . 8 3.4 Clear Auditing of Vulnerabilities . 9 3.5 Easy Configurability . -
Reducing Power Consumption in Mobile Devices by Using a Kernel
IEEE TRANSACTIONS ON MOBILE COMPUTING, VOL. Z, NO. B, AUGUST 2017 1 Reducing Event Latency and Power Consumption in Mobile Devices by Using a Kernel-Level Display Server Stephen Marz, Member, IEEE and Brad Vander Zanden and Wei Gao, Member, IEEE E-mail: [email protected], [email protected], [email protected] Abstract—Mobile devices differ from desktop computers in that they have a limited power source, a battery, and they tend to spend more CPU time on the graphical user interface (GUI). These two facts force us to consider different software approaches in the mobile device kernel that can conserve battery life and reduce latency, which is the duration of time between the inception of an event and the reaction to the event. One area to consider is a software package called the display server. The display server is middleware that handles all GUI activities between an application and the operating system, such as event handling and drawing to the screen. In both desktop and mobile devices, the display server is located in the application layer. However, the kernel layer contains most of the information needed for handling events and drawing graphics, which forces the application-level display server to make a series of system calls in order to coordinate events and to draw graphics. These calls interrupt the CPU which can increase both latency and power consumption, and also require the kernel to maintain event queues that duplicate event queues in the display server. A further drawback of placing the display server in the application layer is that the display server contains most of the information required to efficiently schedule the application and this information is not communicated to existing kernels, meaning that GUI-oriented applications are scheduled less efficiently than they might be, which further increases power consumption. -
A Multiplatform Pseudo Terminal
A Multi-Platform Pseudo Terminal API Project Report Submitted in Partial Fulfillment for the Masters' Degree in Computer Science By Qutaiba Mahmoud Supervised By Dr. Clinton Jeffery ABSTRACT This project is the construction of a pseudo-terminal API, which will provide a pseudo-terminal interface access to interactive programs. The API is aimed at developing an extension to the Unicon language to allow Unicon programs to easily utilize applications that require user interaction via a terminal. A pseudo-terminal is a pair of virtual devices that provide a bidirectional communication channel. This project was constructed to enable an enhancement to a collaborative virtual environment, because it will allow external tools such to be utilized within the same environment. In general the purpose of this API is to allow the UNICON runtime system to act as the user via the terminal which is provided by the API, the terminal is in turn connected to a client process such as a compiler, debugger, or an editor. It can also be viewed as a way for the UNICON environment to control and customize the input and output of external programs. Table of Contents: 1. Introduction 1.1 Pseudo Terminals 1.2 Other Terminals 1.3 Relation To Other Pseudo Terminal Applications. 2. Methodology 2.1 Pseudo Terminal API Function Description 3. Results 3.1 UNIX Implementation 3.2 Windows Implementation 4. Conclusion 5. Recommendations 6. References Acknowledgments I would like to thank my advisor, Dr. Clinton Jeffery, for his support, patience and understanding. Dr. Jeffery has always been prompt in delivering and sharing his knowledge and in providing his assistance. -
Onload User Guide
Onload User Guide Copyright © 2017 SOLARFLARE Communications, Inc. All rights reserved. The software and hardware as applicable (the “Product”) described in this document, and this document, are protected by copyright laws, patents and other intellectual property laws and international treaties. The Product described in this document is provided pursuant to a license agreement, evaluation agreement and/or non‐disclosure agreement. The Product may be used only in accordance with the terms of such agreement. The software as applicable may be copied only in accordance with the terms of such agreement. Onload is licensed under the GNU General Public License (Version 2, June 1991). See the LICENSE file in the distribution for details. The Onload Extensions Stub Library is Copyright licensed under the BSD 2‐Clause License. Onload contains algorithms and uses hardware interface techniques which are subject to Solarflare Communications Inc patent applications. Parties interested in licensing Solarflare's IP are encouraged to contact Solarflare's Intellectual Property Licensing Group at: Director of Intellectual Property Licensing Intellectual Property Licensing Group Solarflare Communications Inc, 7505 Irvine Center Drive Suite 100 Irvine, California 92618 You will not disclose to a third party the results of any performance tests carried out using Onload or EnterpriseOnload without the prior written consent of Solarflare. The furnishing of this document to you does not give you any rights or licenses, express or implied, by estoppel or otherwise, with respect to any such Product, or any copyrights, patents or other intellectual property rights covering such Product, and this document does not contain or represent any commitment of any kind on the part of SOLARFLARE Communications, Inc. -
Programmer's Guide
Programmer’s Guide Release 18.11.11 Jan 20, 2021 CONTENTS 1 Introduction 1 1.1 Documentation Roadmap...............................1 1.2 Related Publications..................................2 2 Overview 3 2.1 Development Environment..............................3 2.2 Environment Abstraction Layer............................4 2.3 Core Components...................................4 2.3.1 Ring Manager (librte_ring)..........................4 2.3.2 Memory Pool Manager (librte_mempool)..................4 2.3.3 Network Packet Buffer Management (librte_mbuf).............6 2.3.4 Timer Manager (librte_timer)........................6 2.4 Ethernet* Poll Mode Driver Architecture.......................6 2.5 Packet Forwarding Algorithm Support........................6 2.6 librte_net........................................6 3 Environment Abstraction Layer7 3.1 EAL in a Linux-userland Execution Environment..................7 3.1.1 Initialization and Core Launching......................8 3.1.2 Shutdown and Cleanup...........................8 3.1.3 Multi-process Support............................8 3.1.4 Memory Mapping Discovery and Memory Reservation..........8 3.1.5 Support for Externally Allocated Memory.................. 11 3.1.6 Per-lcore and Shared Variables....................... 12 3.1.7 Logs...................................... 12 3.1.8 CPU Feature Identification.......................... 12 3.1.9 User Space Interrupt Event......................... 13 3.1.10 Blacklisting.................................. 14 3.1.11 Misc Functions............................... -
Efficient Parallel I/O on Multi-Core Architectures
Lecture series title/ lecture title Efficient parallel I/O on multi-core architectures Adrien Devresse CERN IT-SDC-ID Thematic CERN School of Computing 2014 1 Author(s) names – Affiliation Lecture series title/ lecture title How to make I/O bound application scale with multi-core ? What is an IO bound application ? → A server application → A job that accesses big number of files → An application that uses intensively network 2 Author(s) names – Affiliation Lecture series title/ lecture title Stupid example: Simple server monothreaded // create socket socket_desc = socket(AF_INET , SOCK_STREAM , 0); // bind the socket bind(socket_desc,(struct sockaddr *)&server , sizeof(server)); listen(socket_desc , 100); //accept connection from an incoming client while(1){ // declarations client_sock = accept(socket_desc, (struct sockaddr *)&client, &c); //Receive a message from client while( (read_size = recv(client_sock , client_message , 2000 , 0)) > 0{ // Wonderful, we have a client, do some useful work std::string msg("hello bob"); write(client_sock, msg.c_str(), msg.size()); } } 3 Author(s) names – Affiliation Lecture series title/ lecture title Stupid example: Let's make it parallel ! int main(int argc, char** argv){ // creat socket void do_work(int socket){ socket_desc = socket(AF_INET , SOCK_STREAM , 0); //Receive a message while( (read_size = // bind the socket recv(client_sock , bind(socket_desc, server , sizeof(server)); client_message , 2000 , 0)) > 0{ listen(socket_desc , 100); // Wonderful, we have a client // useful works //accept connection -
A Linux Kernel Scheduler Extension for Multi-Core Systems
A Linux Kernel Scheduler Extension For Multi-Core Systems Aleix Roca Nonell Master in Innovation and Research in Informatics (MIRI) specialized in High Performance Computing (HPC) Facultat d’informàtica de Barcelona (FIB) Universitat Politècnica de Catalunya Supervisor: Vicenç Beltran Querol Cosupervisor: Eduard Ayguadé Parra Presentation date: 25 October 2017 Abstract The Linux Kernel OS is a black box from the user-space point of view. In most cases, this is not a problem. However, for parallel high performance computing applications it can be a limitation. Such applications usually execute on top of a runtime system, itself executing on top of a general purpose kernel. Current runtime systems take care of getting the most of each system core by distributing work among the multiple CPUs of a machine but they are not aware of when one of their threads perform blocking calls (e.g. I/O operations). When such a blocking call happens, the processing core is stalled, leading to performance loss. In this thesis, it is presented the proof-of-concept of a Linux kernel extension denoted User Monitored Threads (UMT). The extension allows a user-space application to be notified of the blocking and unblocking of its threads, making it possible for a core to execute another worker thread while the other is blocked. An existing runtime system (namely Nanos6) is adapted, so that it takes advantage of the kernel extension. The whole prototype is tested on a synthetic benchmarks and an industry mock-up application. The analysis of the results shows, on the tested hardware and the appropriate conditions, a significant speedup improvement. -
Linux Kernel Development 3Rd Edition
ptg Linux Kernel Development Third Edition ptg From the Library of Wow! eBook Developer’s Library ESSENTIAL REFERENCES FOR PROGRAMMING PROFESSIONALS Developer’s Library books are designed to provide practicing programmers with unique, high-quality references and tutorials on the programming languages and technologies they use in their daily work. All books in the Developer’s Library are written by expert technology practitioners who are especially skilled at organizing and presenting information in a way that’s useful for other programmers. Key titles include some of the best, most widely acclaimed books within their topic areas: PHP & MySQL Web Development Python Essential Reference Luke Welling & Laura Thomson David Beazley ISBN 978-0-672-32916-6 ISBN-13: 978-0-672-32978-6 MySQL Programming in Objective-C 2.0 ptg Paul DuBois Stephen G. Kochan ISBN-13: 978-0-672-32938-8 ISBN-13: 978-0-321-56615-7 Linux Kernel Development PostgreSQL Robert Love Korry Douglas ISBN-13: 978-0-672-32946-3 ISBN-13: 978-0-672-33015-5 Developer’s Library books are available at most retail and online bookstores, as well as by subscription from Safari Books Online at safari.informit.com Developer’s Library informit.com/devlibrary From the Library of Wow! eBook Linux Kernel Development ptg Third Edition Robert Love Upper Saddle River, NJ • Boston • Indianapolis • San Francisco New York • Toronto • Montreal • London • Munich • Paris • Madrid Cape Town • Sydney • Tokyo • Singapore • Mexico City From the Library of Wow! eBook Linux Kernel Development Acquisitions Editor Third Edition Mark Taber Development Copyright © 2010 Pearson Education, Inc. -
Vnios Deployment on KVM January 2019
Deployment Guide vNIOS deployment on KVM January 2019 TABLE OF CONTENTS Overview .............................................................................................................................................. 3 Introduction ........................................................................................................................................ 3 vNIOS for KVM ................................................................................................................................... 3 vNIOS deployment on KVM ................................................................................................................ 3 Preparing the environment ................................................................................................................. 3 Installing KVM and Bridge utilities ...................................................................................................... 3 Creating various types networks ........................................................................................................ 5 Downloading vNIOS QCOW2 image ................................................................................................. 8 Copying vNIOS qcow2 image .......................................................................................................... 10 Deploying vNIOS with Bridge Networking........................................................................................ 11 Deploying vNIOS through xml file with Bridge Networking ............................................................. -
ODROID-HC2: 3.5” High Powered Storage February 1, 2018
ODROID WiFi Access Point: Share Files Via Samba February 1, 2018 How to setup an ODROID with a WiFi access point so that an ODROID’s hard drive can be accessed and modied from another computer. This is primarily aimed at allowing access to images, videos, and log les on the ODROID. ODROID-HC2: 3.5” High powered storage February 1, 2018 The ODROID-HC2 is an aordable mini PC and perfect solution for a network attached storage (NAS) server. This device home cloud-server capabilities centralizes data and enables users to share and stream multimedia les to phones, tablets, and other devices across a network. It is an ideal tool for many use Using SquashFS As A Read-Only Root File System February 1, 2018 This guide describes the usage of SquashFS PiFace: Control and Display 2 February 1, 2018 For those who have the PiFace Control and Display 2, and want to make it compatible with the ODROID-C2 Android Gaming: Data Wing, Space Frontier, and Retro Shooting – Pixel Space Shooter February 1, 2018 Variations on a theme! Race, blast into space, and blast things into pieces that are racing towards us. The fun doesn’t need to stop when you take a break from your projects. Our monthly pick on Android games. Linux Gaming: Saturn Games – Part 1 February 1, 2018 I think it’s time we go into a bit more detail about Sega Saturn for the ODROID-XU3/XU4 Gaming Console: Running Your Favorite Games On An ODROID-C2 Using Android February 1, 2018 I built a gaming console using an ODROID-C2 running Android 6 Controller Area Network (CAN) Bus: Implementation -
Monitoring File Events
MONITORING FILE EVENTS Some applications need to be able to monitor files or directories in order to deter- mine whether events have occurred for the monitored objects. For example, a graphical file manager needs to be able to determine when files are added or removed from the directory that is currently being displayed, or a daemon may want to monitor its configuration file in order to know if the file has been changed. Starting with kernel 2.6.13, Linux provides the inotify mechanism, which allows an application to monitor file events. This chapter describes the use of inotify. The inotify mechanism replaces an older mechanism, dnotify, which provided a subset of the functionality of inotify. We describe dnotify briefly at the end of this chapter, focusing on why inotify is better. The inotify and dnotify mechanisms are Linux-specific. (A few other systems provide similar mechanisms. For example, the BSDs provide the kqueue API.) A few libraries provide an API that is more abstract and portable than inotify and dnotify. The use of these libraries may be preferable for some applications. Some of these libraries employ inotify or dnotify, on systems where they are available. Two such libraries are FAM (File Alteration Monitor, http:// oss.sgi.com/projects/fam/) and Gamin (http://www.gnome.org/~veillard/gamin/). 19.1 Overview The key steps in the use of the inotify API are as follows: 1. The application uses inotify_init() to create an inotify instance. This system call returns a file descriptor that is used to refer to the inotify instance in later operations. -
Kqueue: a Generic and Scalable Event Notification Facility
Kqueue: A generic and scalable event notification facility Jonathan Lemon [email protected] FreeBSD Project Abstract delivered to the application, when a file in the filesystem changes in some fashion, or when a process exits. None Applications running on a UNIX platform need to be no- of these are handled efficiently at the moment; signal de- tified when some activity occurs on a socket or other de- livery is limited and expensive, and the other events listed scriptor, and this is traditionally done with the select() or require an inefficient polling model. In addition, neither poll() system calls. However, it has been shown that the poll() nor select() can be used to collect these events, performance of these calls does not scale well with an in- leading to increased code complexity due to use of mul- creasing number of descriptors. These interfaces are also tiple notification interfaces. limited in the respect that they are unable to handle other This paper presents a new mechanism that allows the potentially interesting activities that an application might application to register its interest in a specific event, and be interested in, these might include signals, file system then efficiently collect the notification of the event at a changes, and AIO completions. This paper presents a later time. The set of events that this mechanism covers generic event delivery mechanism, which allows an ap- is shown to include not only those described above, but plication to select from a wide range of event sources, may also be extended to unforeseen event sources with and be notified of activity on these sources in a scalable no modification to the API.