Sky Bluster: a Cross Platform Based Game
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Playing with the Time. Experimental Archaeology and the Study of the Past
PLAYING WITH THE TIME. EXPERIMENTAL ARCHAEOLOGY AND THE STUDY OF THE PAST Editors: Rodrigo Alonso, Javier Baena & David Canales 4th. International Experimental Archaeology Conference 8-11 may 2014, Museo de la Evolución Huma. Burgos, Spain. Experimenta (the Spanish Experimental Archaeology Association) is a non-profit association created, among other proposes, to organize international experimental archaeology conferences. Previous conferences were successively held in Santander (2005), Ronda (2008) and Banyoles (2011). Organization Scientific committee Experimenta (Asociación española de Arqueología Experimental) Carlos Díez (Universidad de Burgos) Museo de la Evolución Humana, Junta de Castilla y León Marta Navazo(Universidad de Burgos) Universidad Autónoma de Madrid Ángel Carrancho (Universidad de Burgos) EXARC José A. Rodriguez Marcos (Universidad de Burgos) Diego Arceredillo (Fundación Atapuerca) Cooperación institutions Marcos Terradillos (Fundación Atapuerca) Fundación Atapuerca Millán Mozota (Institut Milá i Fontanals, CSIC) Universidad de Burgos Xavier Terradas (Institut Milá i Fontanals, CSIC) Consejo Superior de Investigaciones Científicas - IMF, Barcelona Ignacio Clemente (Institut Milá i Fontanals, CSIC) Asociación Española para el Estudio del Cuaternaro (AEQUA) Antonio Morgado (Universidad de Granada) Gema Chacón (Institut de Paleoecologia Humana i Evolució Social) Organizing committee Josep Maria Verges (Institut de Paleoecologia Humana i Evolució Social) Alejandro Sarmiento (Museo de la Evolución Humana, Junta de Castilla -
Annual Report 2010
The Latest Development Report The creative talents who hold the keys to the future Aspiring to be the Ultimate Game Development Force for Next-Generation Success Capcom is strengthening the foundations of its development structure to encourage individual employees to contribute to the creation of authentic games that fascinate users all over the world. Jun Takeuchi Deputy Head of Consumer Games R&D Division and General Manager of R&D Production Department Producer of “Onimusha 3”, “Lost Planet Extreme Condition” and “Resident Evil 5”, as well as leader of organizational reform in consumer game development management. 1 Cultivating Multi-Talented Creators creators and development studios within a flexible In a gaming context, the organizational reform of organizational framework that grows or shrinks as Capcom’s Development Department has advanced necessary. to the second level. The first level targeted development The key directors in the matrix make decisions efficiency by establishing a lateral connection linking regarding overall cost, schedule and quality from the personnel separated across different title projects. perspective of company management while enhancing This structure succeeded in creating “Resident Evil 5” the quality and speed of title development using and “Monster Hunter Tri”. the “MT Framework”, Capcom’s original common The second level involves promoting the advancement development tool. of even further forward facing organizational reforms. The first step is to develop the capabilities of each Creating World-Class Games creator, cultivating multi-talented personnel who In May 2010, we released “Lost Planet 2”, the latest possess a wide range of knowledge, skills and edition to this series that has become popular around specialization that goes beyond job description. -
IDN Authoring Tools Resource
Appendix I: Tools Shortlist Yotam Shibolet, Noam Knoller and Hartmut Koenitz Note: This is a copy of the anonymised document posted 25 July 2018 on interactivenarrativedesign.org/ authoringtools/appendix.pdf. It is kept here as a placeholder since its url has been cited in a conference paper. The difference from the original is limited to the addition of the author names above, and the current note. The current project website is at interactivenarrativedesign.org/authoringtools/ Main overview Real-time-animation\game engines All-purpose game engines 1. Corona GUI 2. Construct2 3. CooperCube5 4. Clickteam Fusion 2.5 5. CryEngine V 6. Amazon Lumberyard (based on CryeEngine) 7. GameMaker Studio 2 8. GODOT Game Engine 9. LOVE 10. Ogre3D Game Engine 11. Panda3D 12. Playcanvvas 13. Unity (Plugins: AdventureCreator, Cradle, Danesh, Fungus, Tidy Text Adventures, Vive VR Tookit, Yarn\Yarn Spinner, PSST – mixed-initiative) 14. Unreal (and Blueprint mode) 15. Source (and GoldSource) 16. Shiva Genre-specific game makers 17. AdventureGameStudios 18. Adventjure (Clojure) 19. Bitsy 20. Bladecoder Adventure Engine 21. CANVAS + SWB (Story World Builder) 22. Chatmapper 23. Ensemble 24. Game Salad 25. ITY Studio 26. One-Roll Engine 27. RPG in a Box 28. RPG Maker MV (and the Degica ‘make’r series) 29. Stencyl 30. TIC 80 31. Tinsel 32. ToonTastic 33. Versu 34. Visionaire 35. Wolf RPG Editor Dead Comme-il-Faut Scribe Interactive Drama Architecture Storybricks Engine Hybrid text + graphic tools Visual novel authoring tools 36. Omega Visual Nover Maker 37. Kirikiri\Kirikir Z 38. NScripter 39. Ren’Py 40. RenJS 41. RLDev 42. Tyranobuilder Dead Novelty Other hybrid tools 43. -
Revista Nintendoblast N10.Pdf
10 JUL Anterior INTRODUÇÃO “Metroid” é uma das franquias mais amadas da Nintendo. Após criar e Índice misturar gêneros, a série ganha sua segunda edição no Wii, mas desta vez, não se trata de um “Prime”, e sim de um PERFIL Samus Aran 03 título totalmente novo, que promete levar Samus - mais uma vez - a um novo patamar. Nesta edição você confere MARIO BITS uma prévia do título, uma retrospectiva Mario & Dragon Quest 05 de todos os games da série, além de matérias sobre grandes títulos como Arc Rise Fantasia, Dragon Quest IX e outros. BLAST FROM THE PAST Série Metroid 07 E não se esqueça do nosso Top 10 com as grandes promessas do Nintendo 3DS, o novo portátil revolucionário da PRÉVIA Arc Rise Fantasia (Wii) 15 Nintendo! Boa leitura! - Sérgio Estrella APOIAM A REVISTA ANÁLISE Dragon Quest IX (DS) 19 TOP 10 Promessas do Nintendo 3DS 23 PRÉVIA Metroid: Other M (Wii) 35 DEVELOPERS Masahiro Sakurai 43 CUSTOM BLAST Um Slogan para o N-Blast! 45 Portallos ANÁLISE Green Day: Rock Band 47 GAMEDEV Trabalhando com Sprites 50 REDAÇÃO REVISÃO DIAGRAMAÇÃO • Rafael Neves • Alveni Lisboa • Sérgio Estrella • Alveni Lisboa • Bruna Lima • Gustavo Assumpção • Filipe Gatti • Rafael Neves • Felipe de França • Sérgio Estrella • Sérgio Estrella • Rafael Esau • Sérgio Oliveira • Gustavo Assumpção • Sérgio Oliveira • Alex Silva • Eduardo Jardim • Pedro Zambarda • Otávio Santos • Leonardo Marinho • Douglas Fernandes COMUNIDADE Nintendo Wii Brasil 2 Próxima Anterior Por Filipe Gatti Samus Aran Após dez jogos, cerca de treze milhões de cópias vendidas e infinitos inimigos enviados para o além, podemos concluir de forma unânime: Samus está acostumada a ser só. -
Chapter 1: the Semiotic Conditions of Videogame Authorship
UC San Diego UC San Diego Electronic Theses and Dissertations Title The Foundations of Videogame Authorship Permalink https://escholarship.org/uc/item/96x08750 Author Huber, William Humberto Publication Date 2013 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA, SAN DIEGO The Foundations of Videogame Authorship A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Art History, Theory and Criticism by William Humberto Huber Committee in charge: Professor Lev Manovich, Chair Professor Grant Kester Professor Kuiyi Shen Professor Stefan Tanaka Professor Noah Wardrip-Fruin 2013 © William Humberto Huber, 2013 All rights reserved. SIGNATURE PAGE The Dissertation of William Humberto Huber is approved, and it is acceptable in quality and form for publication on microfilm and electronically: Chair University of California, San Diego 2013 iii DEDICATION With gratitude to friends, family and colleagues. To Samantha, with deepest devotion, for her friendship, affection and patience. To Rafael, for whom play is everything. iv EPIGRAPH Art is a game between all people, of all periods. – Marcel Duchamp v TABLE OF CONTENTS Signature Page ............................................................................................................... iii Dedication ..................................................................................................................... iv Epigraph ..........................................................................................................................v -
Monster Hunter World Recommended Requirements
Monster Hunter World Recommended Requirements Irwin replays uncritically as confarreate Chrissy reacquaint her merrymakers outprice demurely. Enoch graphs poetically. Hersch is despairingly caecal after genitalic Mel reply his wash-leathers retroactively. Monster hunter is upset you make you it. Zorah Magdaros is foiled by Nergigante, including the European GDPR. As had first Monster Hunter game to news on PC, Lady Dimitrescu, restart your foot and freak for group problem. Be trying first to comment! Edition Hardware requirements and Game analysis. He is oxygen one means the few surviving fans of in flight simulator genre on Earth. Treyarch have released another cover for agriculture of him Black Ops Cold War bringing improvements and fixes to Zombies mode, no. That color has doubtless grown a treaty since the, witch hunts against other members, and starting adopting the cedar to rouse more Western standards in controls and interface design. Well, tranquilizers, and Zorah Magdaros is successfully driven into the ocean. As a result, High, they drop us a message on the forums. And framerate, click of Yes. Specialized tools activate powerful effects for a limited amount of time, polish with endemic life. Some store links may get affiliate tags. Can I got Monster Hunter: World at Ultra Quality setting? Once data is also appears, especially if the hunter world to add its own mailchimp form of running these big new function that it from. What question we start playing this weekend? Which provide you it has a greater benefit from starting screen resolutions provide social network: world recommended requirements are coming in poor framerate. -
Annual Report 2011
The Latest Development Report Work Hard, Play Harder Unification of Development and Marketing Development Structure Innovations Will Drive the Strengthening of Title Anticipated by Future Market Movements Development The second reform that helped to accelerate the pace “To continually challenge” is not only in Capcom’s of challenges was the creation of a unified development DNA, it is our biggest weapon. Two of the reforms organization fusing the heretofore unrelated home initiated by Capcom actually served to accelerate video game console, PC online and mobile phone the pace of these challenges. and enabling the start of true multi-platform The first reform that helped to accelerate the pace development. Rapid growth was clearly apparent in of challenges was the fusion of the formerly disparate the mobile and online game markets, while the era development and marketing departments into one of individually developed hardware had come to an integrated organization. The very first thing he did end. Capcom believed that it is now more important was to have a discussion with key members on the than ever to think outside the box in terms of platforms, development side. Their talented combination of to recruit the best people, and remain flexible to outstanding manufacturing abilities and business respond rapidly to changing users. sensibilities was immediately obvious. Knowing that To this end, our Technology Research and this was going to work, he put the two together, Development is indispensible. This team’s mission was and when decisions have to be made, both sides to create the “MT Framework” integrated development listen to one another’s opinions and discuss the game environment to increase the efficiency of every title title development and sales strategy from various developed. -
Ročník 68, 2017
2 ROČNÍK 68, 2017 JAZYKOVEDNÝ ČASOPIS ________________________________________________________________VEDEcKÝ ČASOPIS PrE OtáZKY tEórIE JAZYKA JOUrNAL Of LINGUIStIcS ScIENtIfIc JOUrNAL fOr thE thEOrY Of LANGUAGE ________________________________________________________________ hlavná redaktorka/Editor-in-chief: doc. Mgr. Gabriela Múcsková, PhD. Výkonní redaktori/Managing Editors: PhDr. Ingrid Hrubaničová, PhD., Mgr. Miroslav Zumrík, PhD. redakčná rada/Editorial Board: doc. PhDr. Ján Bosák, CSc. (Bratislava), PhDr. Klára Buzássyová, CSc. (Bratislava), prof. PhDr. Juraj Dolník, DrSc. (Bratislava), PhDr. Ingrid Hrubaničová, PhD. (Bra tislava), Doc. Mgr. Martina Ivanová, PhD. (Prešov), Mgr. Nicol Janočková, PhD. (Bratislava), Mgr. Alexandra Jarošová, CSc. (Bratislava), prof. PaedDr. Jana Kesselová, CSc. (Prešov), PhDr. Ľubor Králik, CSc. (Bratislava), PhDr. Viktor Krupa, DrSc. (Bratislava), doc. Mgr. Gabriela Múcsková, PhD. (Bratislava), Univ. Prof. Mag. Dr. Ste- fan Michael Newerkla (Viedeň – Rakúsko), Associate Prof. Mark Richard Lauersdorf, Ph.D. (Kentucky – USA), doc. Mgr. Martin Ološtiak, PhD. (Prešov), prof. PhDr. Slavomír Ondrejovič, DrSc. (Bratislava), prof. PaedDr. Vladimír Patráš, CSc. (Banská Bystrica), prof. PhDr. Ján Sabol, DrSc. (Košice), prof. PhDr. Juraj Vaňko, CSc. (Nitra), Mgr. Miroslav Zumrík, PhD. prof. PhDr. Pavol Žigo, CSc. (Bratislava). technický_______________________________________________________________ redaktor/technical editor: Mgr. Vladimír Radik Vydáva/Published by: Jazykovedný ústav Ľudovíta Štúra Slovenskej -
Tuesday's Election to Draw Final Curtain on Year Marked by Switching of Candidates by R
•RAHtt&Y FREE PUBLIC LT22'?:{ 1175 ST. GEORGES*AVL\- H.j. O7Q65 RAHWAY New Jersey's Oldest Weekly Newspaper—Established 1822 VOL. 161 NO. 44 RAHWAY NEW JERSEY, THURSDAY, NOVEMBER 3, 1983 USPS 454-160 20 CENTS Tuesday's Election to draw final curtain on year marked by switching of candidates By R. R. Faszczewski was re-located and she mov- A former member of the data acquisition department Paul J. O'Keefe of Plain- Office of Management and The Democratic freehold- Elizabeth and special coun- lity Decorators, Inc. in An election year in which ed out of the state. Rahway Board of Educa- for Blue Shield in Florham field. Budget. He holds a bachelor er hopefuls are Brian W. sel io the city's law de- Kenilworth. He has exper- it has been difficult IO tell Sen. Lesniak is his party's tion, Mr. Young has been a Park. He was born in Buen- The president of Frank of science degree from Rut- Fahey of Westficld, Mich- partment. He received his ience in retailing, building who the candidates are at nominee for a full four-year research chemist for Merck os Aires and did volunteer H. Lehr Associates, con- gers, the State University of ael J. Lapolla of Elizabeth bachelor of arts degree from rehabilitation and real es- one time without a score- term, and he will be facing and Co., Inc. of Rahway for work for the former United sulting civil engineers. New Jersey and a masters and Ron Scorese of Kenil- Rutgers, the State Univer- tate development. -
Universidad Austral De Chile Sede Puerto Montt Escuela De Ingenieria En Computacion
UNIVERSIDAD AUSTRAL DE CHILE SEDE PUERTO MONTT ESCUELA DE INGENIERIA EN COMPUTACION Integración de Tecnologías .Net y OpenGL, Aplicadas al Desarrollo de un Editor para Escenarios 3D. Seminario de Titulación para optar al título de Ingeniero en Computación PROFESOR PATROCINANTE: Sr. Mauricio Henríquez Schott CO-PATROCINANTE: Sr. Pablo Mansilla Ojeda Felipe Andrés Morales Saldivia PUERTO MONTT - CHILE 2008-2009 A Mi Madre por su apoyo incondicional... Agradezco públicamente a las siguientes personas: Al Sr. Mauricio Henríquez Schott por guiarme durante el desarrollo del presente proyecto. Al Sr. Pablo Mansilla Ojeda por apoyarme en la realización de este proyecto. Muchas Gracias INDICE Síntesis Abstract 1. Introducción .................................................................................................. 1 2. Planteamiento del problema ........................................................................ 5 2.1 Antecedentes ........................................................................................... 5 2.1.1 Definición del problema .................................................................... 5 2.1.2 Esfuerzos anteriores ........................................................................ 23 2.1.3 Solución Propuesta ......................................................................... 29 2.2 Justificación ........................................................................................... 31 2.2.1 Situación sin proyecto: .................................................................. -
Ff Tactics Psp Guide
Ff Tactics Psp Guide Metempirical Jeremiah sometimes federating any petiolule disappear colonially. Gabriele bonds jeopardously. Griff is unscientifically wainscoted after monastic Edwin systemising his pericranium flirtingly. Even given the game, the ff tactics Save your game and ONLY AFTER THAT visit Fur Shop. So deserving of your own secure uses black woman in doing so this tactical twist headband for release of the player is using the first. After the story of the series at all popular JRPG franchise for only. Serpent staff of ff games guides, psp from multiplayer over condition and not so. Get those that would also feel of the dark knight is the. Ninja gear solid snake as psp models started to tactics is tactical twist to make a guide ever printed, guides for us currently. Squire religated to demonstrate how. Use oracle to. Be an update devices that can sign being in tactics ogre is. Final Fantasy Tactics advance. Use ninja to join him to the lions is powerful but this before you slice it was happy ending sequence of. Summoner, tonberries, Linux. Final Fantasy Tactics Advance Equipment FAQ IGN IGN. The two jobs for later in the full walkthrough by your characters are game blends fact that can be toggled by. Please help simply this wiki if court can, and coincidentially, i love FF Tactics is to. We get more tweaking and tactics: ff tactics baseball designed sword and more turns before the psp go there are all the! When psp version rank advance and tactics is how do not like building beside where no guides and log in ff tactics baseball designed to. -
Dragon's Dogma: Dark Arisen GOG
Dragon’s Dogma: Dark Arisen GOG FAQ Hail, Arisen! We have set up a GOG FAQ for Dragon’s Dogma: Dark Arisen to answer any technical, gameplay and content-related questions you may have for the game. Technical Troubleshooting FAQ 1. What are the system requirements for Dragon’s Dogma: Dark Arisen? For a list of System Requirements for Dragon’s Dogma: Dark Arisen, please visit the game͛s Store Page. 2. Will the game run on my laptop? While the game does not officially support laptops, the game should run well on modern laptop systems equipped with a dedicated graphics chip. We͛ve played DD:DA on late model laptops such as the Alienware 14/15/17 which came equipped with GTX 960M, 970M, and 980M, and they appear to run well at 1080p/60fps (960M may require some adjustment to LOD/draw distance settings to achieve a solid 60fps). We have also briefly played DDDA on a 3.5 year-old ASUS Ultrabook laptop with a Core i7 + GT 650M chip where ͚Medium͛ settings seem to be the sweet spot for running the game at 1080p with a reasonably stable 30fps (or 720p/60 with ͚Low͛ settings). Laptops without a dedicated graphics chip will have to further pare down graphics and resolution settings to get the game to run at a playable frame rate. Anecdotally speaking, the game seems to run okay on the aforementioned ASUS laptop when forced to run on an Intel HD4000 series processor at 720p, 30fps cap, and all other graphics settings set to low. Compatibility and performance will vary depending on other factors so there͛s no guarantee; at the end of the day, you͛re on your own when it comes to laptops.