IDN Authoring Tools Resource
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Playing with the Time. Experimental Archaeology and the Study of the Past
PLAYING WITH THE TIME. EXPERIMENTAL ARCHAEOLOGY AND THE STUDY OF THE PAST Editors: Rodrigo Alonso, Javier Baena & David Canales 4th. International Experimental Archaeology Conference 8-11 may 2014, Museo de la Evolución Huma. Burgos, Spain. Experimenta (the Spanish Experimental Archaeology Association) is a non-profit association created, among other proposes, to organize international experimental archaeology conferences. Previous conferences were successively held in Santander (2005), Ronda (2008) and Banyoles (2011). Organization Scientific committee Experimenta (Asociación española de Arqueología Experimental) Carlos Díez (Universidad de Burgos) Museo de la Evolución Humana, Junta de Castilla y León Marta Navazo(Universidad de Burgos) Universidad Autónoma de Madrid Ángel Carrancho (Universidad de Burgos) EXARC José A. Rodriguez Marcos (Universidad de Burgos) Diego Arceredillo (Fundación Atapuerca) Cooperación institutions Marcos Terradillos (Fundación Atapuerca) Fundación Atapuerca Millán Mozota (Institut Milá i Fontanals, CSIC) Universidad de Burgos Xavier Terradas (Institut Milá i Fontanals, CSIC) Consejo Superior de Investigaciones Científicas - IMF, Barcelona Ignacio Clemente (Institut Milá i Fontanals, CSIC) Asociación Española para el Estudio del Cuaternaro (AEQUA) Antonio Morgado (Universidad de Granada) Gema Chacón (Institut de Paleoecologia Humana i Evolució Social) Organizing committee Josep Maria Verges (Institut de Paleoecologia Humana i Evolució Social) Alejandro Sarmiento (Museo de la Evolución Humana, Junta de Castilla -
James Overton V Software Systems Engineer, Sensei, Inventrepreneur San Diego, CA | [email protected] | Senseijames.Com | [email protected] | (858) 568-3605
James Overton V Software Systems Engineer, Sensei, Inventrepreneur San Diego, CA | [email protected] | senseijames.com | [email protected] | (858) 568-3605 Software craftsman; tech guru; interface designer; overachiever; asset in any work environment. I love working with those who share my vision and passion. AT A GLANCE: Software Engineering – Gaming, Application & Web Development: agile methods, Kaizen, and building scalable, robust systems Languages JavaScript / ES10 | TypeScript | HTML5 / CSS3 | ActionScript 3.0 | C / C++ Java | PHP | MXML | XML | UML Runtimes native, browser, Cordova, Flash platform (browser, AIR for desktop & mobile), Scaleform GFx player, JRE, Apache (WAMP/LAMP stacks), Tomcat Tools & Development IntelliJ, Eclipse IDE, Flash Authoring Environment, Flash Environments Builder, FlashDevelop, Sothink (SWF decompiler), Android Studio, DDMS, command line/terminal emulators, GCC, GDB, make, text editors (x/emacs/vi), Charles, version control (git, SVN, CVS, perforce) Frameworks & Angular (10), AngularJS, Ionic, Node.js, Vue, Flex SDK Libraries 4.8, AIR SDK 3.2, Starling, Nape, Android SDK, J2SE/EE, Java Server Pages, STL, Zend Framework, Jasmine Web Design – integrating function with design and appeal with clarity of vision in building interactive, standards compliant, cross-browser compatible web sites Languages HTML | CSS | JavaScript | ActionScript 3.0 | XML | JSON Tools Browser, Flash, DreamWeaver, Photoshop, Fireworks, FileZilla, text editor Sample work americaspharmacy.com | hohm.life/book | babysenses.me | -
(SCIENCES BUILDING of TUC) USING GAME ENGINE by Stefan P
DEVELOPMENT OF A LARGE SCALE, SMART, MULTI-PURPOSE VIRTUAL ENVIRONMENT (SCIENCES BUILDING OF TUC) USING GAME ENGINE By Stefan Petrovski Submitted to the Department of Electronics and Computer Engineering Technical University of Crete Examining Committee Dr Aikaterini Mania, Advisor Dr Aggelos Bletsas Dr Antonios Deligiannakis 1 Table of Contents 1 Introduction ................................................................................................... 9 1.1 Thesis Outline ....................................................................................................................... 11 2 Technical Background ................................................................................... 13 2.1 Introduction .......................................................................................................................... 13 2.2 3D computer graphics .......................................................................................................... 13 2.2.1 Modeling ........................................................................................................................... 14 2.2.2 Layout and animation ....................................................................................................... 14 2.2.3 Rendering.......................................................................................................................... 14 2.3 3D Models ............................................................................................................................. 14 2.3.1 -
Chapter 1: the Semiotic Conditions of Videogame Authorship
UC San Diego UC San Diego Electronic Theses and Dissertations Title The Foundations of Videogame Authorship Permalink https://escholarship.org/uc/item/96x08750 Author Huber, William Humberto Publication Date 2013 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA, SAN DIEGO The Foundations of Videogame Authorship A dissertation submitted in partial satisfaction of the requirements for the degree Doctor of Philosophy in Art History, Theory and Criticism by William Humberto Huber Committee in charge: Professor Lev Manovich, Chair Professor Grant Kester Professor Kuiyi Shen Professor Stefan Tanaka Professor Noah Wardrip-Fruin 2013 © William Humberto Huber, 2013 All rights reserved. SIGNATURE PAGE The Dissertation of William Humberto Huber is approved, and it is acceptable in quality and form for publication on microfilm and electronically: Chair University of California, San Diego 2013 iii DEDICATION With gratitude to friends, family and colleagues. To Samantha, with deepest devotion, for her friendship, affection and patience. To Rafael, for whom play is everything. iv EPIGRAPH Art is a game between all people, of all periods. – Marcel Duchamp v TABLE OF CONTENTS Signature Page ............................................................................................................... iii Dedication ..................................................................................................................... iv Epigraph ..........................................................................................................................v -
Expotees 2014 Showcasing the Next Generation of Digital Expertise School of Computing
O BRING THIS COVER TO LIFE ExpoTees 2014 Showcasing the next generation of digital expertise School of Computing Inspiring success Welcome to ExpoTees 2014 What is ExpoTees 2014 ExpoTees 2014 is our School of project is within an area they have Computing’s exhibition of outstanding gained an interest, either through a computing innovation, technology work placement or their studies. Some and design. It offers an opportunity students undertake projects with to recruit bright, new talent to your external clients that require project organisation. managing to industry standard. These innovative, research, design and ExpoTees, now in its ninth year, development projects make up an has grown significantly in size and exciting and diverse showcase. reputation. This year’s event is held over two days to accommodate over This year we are delighted to include 200 exhibits selected from some of the exhibits from Prague College, ESAT finest examples of work produced by and Botho University – their students our final-year students. are exhibiting alongside the UK students on day one. These exhibits represent the full spectrum of subjects taught at the We can proudly boast that our School of Computing; graduates achieve great success in Day 1 industry, sometimes even fame. This is a superb opportunity to meet our rising Computer science, web and digital stars of 2014 before they embark on media their careers. Day 2 Find out more about our our School Animation, visual effects and games of Computing’s digital expertise and Our students undertake an in-depth range of programmes. exploration of a chosen subject and T: 01642 342631 ExpoTees 2014 is our ninth annual exhibition of demonstrate their ability to research, E: [email protected] students’ work from Teesside University’s School of analyse, synthesise, and creatively tees.ac.uk Computing. -
Tuesday's Election to Draw Final Curtain on Year Marked by Switching of Candidates by R
•RAHtt&Y FREE PUBLIC LT22'?:{ 1175 ST. GEORGES*AVL\- H.j. O7Q65 RAHWAY New Jersey's Oldest Weekly Newspaper—Established 1822 VOL. 161 NO. 44 RAHWAY NEW JERSEY, THURSDAY, NOVEMBER 3, 1983 USPS 454-160 20 CENTS Tuesday's Election to draw final curtain on year marked by switching of candidates By R. R. Faszczewski was re-located and she mov- A former member of the data acquisition department Paul J. O'Keefe of Plain- Office of Management and The Democratic freehold- Elizabeth and special coun- lity Decorators, Inc. in An election year in which ed out of the state. Rahway Board of Educa- for Blue Shield in Florham field. Budget. He holds a bachelor er hopefuls are Brian W. sel io the city's law de- Kenilworth. He has exper- it has been difficult IO tell Sen. Lesniak is his party's tion, Mr. Young has been a Park. He was born in Buen- The president of Frank of science degree from Rut- Fahey of Westficld, Mich- partment. He received his ience in retailing, building who the candidates are at nominee for a full four-year research chemist for Merck os Aires and did volunteer H. Lehr Associates, con- gers, the State University of ael J. Lapolla of Elizabeth bachelor of arts degree from rehabilitation and real es- one time without a score- term, and he will be facing and Co., Inc. of Rahway for work for the former United sulting civil engineers. New Jersey and a masters and Ron Scorese of Kenil- Rutgers, the State Univer- tate development. -
Universidad Austral De Chile Sede Puerto Montt Escuela De Ingenieria En Computacion
UNIVERSIDAD AUSTRAL DE CHILE SEDE PUERTO MONTT ESCUELA DE INGENIERIA EN COMPUTACION Integración de Tecnologías .Net y OpenGL, Aplicadas al Desarrollo de un Editor para Escenarios 3D. Seminario de Titulación para optar al título de Ingeniero en Computación PROFESOR PATROCINANTE: Sr. Mauricio Henríquez Schott CO-PATROCINANTE: Sr. Pablo Mansilla Ojeda Felipe Andrés Morales Saldivia PUERTO MONTT - CHILE 2008-2009 A Mi Madre por su apoyo incondicional... Agradezco públicamente a las siguientes personas: Al Sr. Mauricio Henríquez Schott por guiarme durante el desarrollo del presente proyecto. Al Sr. Pablo Mansilla Ojeda por apoyarme en la realización de este proyecto. Muchas Gracias INDICE Síntesis Abstract 1. Introducción .................................................................................................. 1 2. Planteamiento del problema ........................................................................ 5 2.1 Antecedentes ........................................................................................... 5 2.1.1 Definición del problema .................................................................... 5 2.1.2 Esfuerzos anteriores ........................................................................ 23 2.1.3 Solución Propuesta ......................................................................... 29 2.2 Justificación ........................................................................................... 31 2.2.1 Situación sin proyecto: .................................................................. -
Introduction to Scaleform Gfx
Chapter 4: Introduction to Scaleform GFx Contents Introduction .................................................................................................................................................. 2 What is Scaleform GFx UI? ............................................................................................................................ 2 Why Use Scaleform? ................................................................................................................................. 2 Caveat Emptor: On the Efficiency of Programming Languages ................................................................ 3 Setting Up Scaleform .................................................................................................................................... 4 Importing Scaleform into Flash ................................................................................................................. 4 Setting up our Actionscript ....................................................................................................................... 4 Directory Structure ............................................................................................................................... 4 GFx Action Code .................................................................................................................................... 4 Document Properties ............................................................................................................................ 5 Our First Scaleform -
Ff Tactics Psp Guide
Ff Tactics Psp Guide Metempirical Jeremiah sometimes federating any petiolule disappear colonially. Gabriele bonds jeopardously. Griff is unscientifically wainscoted after monastic Edwin systemising his pericranium flirtingly. Even given the game, the ff tactics Save your game and ONLY AFTER THAT visit Fur Shop. So deserving of your own secure uses black woman in doing so this tactical twist headband for release of the player is using the first. After the story of the series at all popular JRPG franchise for only. Serpent staff of ff games guides, psp from multiplayer over condition and not so. Get those that would also feel of the dark knight is the. Ninja gear solid snake as psp models started to tactics is tactical twist to make a guide ever printed, guides for us currently. Squire religated to demonstrate how. Use oracle to. Be an update devices that can sign being in tactics ogre is. Final Fantasy Tactics advance. Use ninja to join him to the lions is powerful but this before you slice it was happy ending sequence of. Summoner, tonberries, Linux. Final Fantasy Tactics Advance Equipment FAQ IGN IGN. The two jobs for later in the full walkthrough by your characters are game blends fact that can be toggled by. Please help simply this wiki if court can, and coincidentially, i love FF Tactics is to. We get more tweaking and tactics: ff tactics baseball designed sword and more turns before the psp go there are all the! When psp version rank advance and tactics is how do not like building beside where no guides and log in ff tactics baseball designed to. -
Tecnolog´Ias Y Metodolog´Ias Para La Producción, Dise˜No Y Desarrollo
Tecnolog´ıasy Metodolog´ıaspara la Producci´on,Dise~noy Desarrollo de Videojuegos Salim Perchy Shigeo Nishi 14 de enero de 2013 Resumen En este art´ıculo los autores documentan y descri- ben de manera general las diferentes etapas para la concepci´oncompleta de un videojuego comercial. El art´ıculocubre dichas etapas en orden cronol´ogicoy en cada una documenta tecnolog´ıas,metodolog´ıas,dis- ciplinas, plataformas y dem´astemas importantes que envuelven este proceso. Aunque este trabajo no pre- (a) Logo de Atari Inc. (b) Juego Pong tende ser una gu´ıaexhaustiva, cada etapa descrita es actualmente reconocida por la industria. Figura 1: Atari fue la primera compa~n´ıaen comercia- lizar un videojuego Introducci´on 70's y los t´ıtulosactuales es significativamente visi- Los videojuegos cuentan con una historia corta com- ble, sobre todo si se considera el poder computacional parada con la evoluci´onde su pariente art´ısticoinme- usado antes y ahora. diato, el cine. Algunas veces clasificado como el octa- Esta evoluci´ontambi´enes evidenciada en el valor vo arte, los videojuegos datan desde los a~nos1950's de producci´on y el n´umero de recursos huma- cuando el primer juego interactivo llamado Tennis for nos usados en cada uno de estos proyectos, el Two fue creado por el f´ısico William Higinbotham en juego Prince of Persia[Brøderbund, 1989] fue un osciloscopio[Kalning, 2008]. creado por 8 personas(figura 2a), 65 personas El t´erminovideojuego puede ser definido de mane- estuvieron envueltas en el desarrollo del pro- ras diferentes y algunas veces obtusas, por lo tanto yecto Neverwinter Nights[Bioware, 2002](figura en este art´ıculotomamos una definici´onm´ascontem- 2b) y en una de las franquicias m´as importan- por´anea: tes de Konami Metal Gear Solid 4: Guns of the Patriots[Kojima-Productions, 2008](figura Aplicaci´ondigital interactiva en tiempo 2c) alrededor de 200 personas fueron necesa- real para fines l´udicos y de entretenimiento. -
Game Developer
INTERVIEW: NIGHTS CREATOR NAOTO OHSHIMA VOL16NO10NOVEMBER2009 THE LEADING GAME INDUSTRY MAGAZINE 0911gd_cover_vljf_REV.indd 1 10/21/09 11:22:16 AM POSTMORTEM CONTENTS.1109 22 5TH CELL'S SCRIBBLENAUTS VOLUME 16 NUMBER 10 SCRIBBLENAUTS is a pie-in-the-sky concept come to life, and there's a lot for developer 5th Cell to be proud of. Plus, in a game where the object is to write anything and have it come to life on the screen, what could go wrong? A whole lot, of course—from QA to localization DEPARTMENTS to controls, all facts are laid bare. By Joseph M. Tringali 2 GAME PLAN By Brandon Sheffield [EDITORIAL] To Be Continued FEATURES 4 HEADS UP DISPLAY [NEWS] 7 GAMING IN THE CLOUD Good Old Designs, Sense of Wonder Night 2009, and more. Companies like OnLive and Gaikai are promising the gaming world on a platter with cloud computing-supported game services. But 34 TOOL BOX By Zoltan Erdokovy and Bijan Forutanpour [REVIEW] how viable is it, really? Programmer Jake Cannell takes a look at the Luxology's Modo 401, and Real Time Cameras book technical and financial logistics behind this emerging space. By Jake Cannell 38 THE INNER PRODUCT By Mick West [PROGRAMMING] Jump To It 13 THE GAME DEVELOPER 50 In concert with our advisory board, we've highlighted 50 important 42 PIXEL PUSHER By Steve Theodore [ART] achievements of the last year-or-so, and associated them with specific Most Likely to Succeed persons in order to acknowledge individual work. It's no easy feat to distill the work of many into a few names, but we attempted it here. -
Font and Text Configuration
Font and Text Configuration This document describes the font and text rendering system used in Scaleform GFx 3.3, providing details on how to configure both the art assets and GFx C++ APIs for internationalization. Authors: Maxim Shemanarev, Michael Antonov Version: 1.07 Last Edited: November 2, 2010 Copyright Notice Autodesk® Scaleform® 3 © 2011 Autodesk, Inc. All rights reserved. Except as otherwise permitted by Autodesk, Inc., this publication, or parts thereof, may not be reproduced in any form, by any method, for any purpose. Certain materials included in this publication are reprinted with the permission of the copyright holder. The following are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries: 3DEC (design/logo), 3December, 3December.com, 3ds Max, Algor, Alias, Alias (swirl design/logo), AliasStudio, Alias|Wavefront (design/logo), ATC, AUGI, AutoCAD, AutoCAD Learning Assistance, AutoCAD LT, AutoCAD Simulator, AutoCAD SQL Extension, AutoCAD SQL Interface, Autodesk, Autodesk Intent, Autodesk Inventor, Autodesk MapGuide, Autodesk Streamline, AutoLISP, AutoSnap, AutoSketch, AutoTrack, Backburner, Backdraft, Beast, Built with ObjectARX (logo), Burn, Buzzsaw, CAiCE, Civil 3D, Cleaner, Cleaner Central, ClearScale, Colour Warper, Combustion, Communication Specification, Constructware, Content Explorer, Dancing Baby (image), DesignCenter, Design Doctor, Designer's Toolkit, DesignKids, DesignProf, DesignServer, DesignStudio, Design Web Format, Discreet, DWF,