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The Half-Orc

The Half-Orc

Advanced Dungeons & 5th edition (AD&D5E) The Half- This product contains optional variant rules for the Half-Orc race in the Dungeons & Dragons 5th Edition game, and is considered official for use in the Advanced Dungeons and Dragons 5th Edition game.

Sample file AD&D5E Game Terms The following are some terms and acronyms used and what they mean. Ability Score Adjustment (ASA). Raises the maximum an ability score can be increased to. Ability Score Improvement (ASI). Increases an ability score by the stated amount, but does not raise the maximum the ability score can be increased to. Ability Score Maximum (ASM). The maximum an ability score can be increased naturally. All player character's ability scores have a natural maximum of 20. Racial Ability Score Adjustment (RASA). The ability score adjustment your character receives for being a member of a certain race, subrace, and/or variant options. Racial Ability Score Improvement (RASI). Increases the chosen ability score by the amount given, but does not raise the maximum the ability score can be increased to. Racial Ability Score Maximum (RASM). The maximum an ability score can be increased naturally beyond 20 as a result of your race, subrace, and/or variant options. Customizing Your Race You can use your RASI's to customize your ability scores outside of your race's norm, but your RASM does not deviate from your RASA. Alternative Game Terms While some players may have particular sensitivities or triggers in regards to the term "race" and "subrace", the following alternatives can be used to mean the same thing: Origin = Race, and Lineage = Subrace. Origin Ability Score Adjustment (OASA). The ability score adjustment your character receives for being a member of a certain origin, lineage, and/or variant options. Origin Ability Score Improvement (OASI). Increases the chosen ability score by the amount given, but does not raise the maximum the ability score can be increased to. Origin Ability Score Maximum (OASM). The maximum an ability score can be increased naturally beyond 20 as a result of your origin, lineage, and/or variant options. Customizing Your Origin You can use your OASI's to customize your ability scores outside of your origin's norm, but your OASM does not deviate from your OASA. Sample file Half-Orc Scarred and Strong Half-' grayish pigmentation, sloping foreheads, jutting Whether united under the leadership of a mighty warlock or jaws, prominent teeth, and towering builds make their orcish having fought to a standstill after years of conflict, orc and heritage plain for all to see. Half-orcs stand between 6 and 7 human tribes sometimes form , joining forces into a feet tall and usually weigh between 180 and 250 pounds. larger horde to the terror of civilized lands nearby. When Orcs regard battle scars as tokens or pride and ornamental these alliances are sealed by marriages, half-orcs are born. scars as things of beauty. Other scars, though, mark an Orc, Some half-orcs rise to become proud chiefs of orc tribes, or half-orc as a former slave or a disgraced exile. Any half-orc their human blood giving them an edge over their full-blooded who has lived among or near orcs has scars, whether they orc rivals. Some venture into the world to prove their worth are marks of humiliation or of pride, recounting their past among humans and other civilized races. Many of these exploits and injuries. Such a half-orc living among humans become adventurers, achieving greatness for their mighty might display these scars proudly or hide them in shame. deeds and notoriety for their barbaric customs and savage fury. The Mark of Gruumsh The one-eyed god Gruumsh created the Orcs, and even those orcs who turn away from his worship can't fully escape his Grudging Acceptance influence. The same is true of half orcs, though their human blood moderates the impact of their orcish heritage. Some Each half-orc finds a way to gain acceptance from half-orcs hear the whispers of Grummsh in their dreams, those who hate orcs. Some are reserved, trying not to draw attention to themselves. A few calling them to unleash the rage that simmers within them. demonstrate piety and good-heartedness as Others feel Gruumsh's exultation when they join in melee publicly as they can (whether or not such combat-and either exult along with him or shiver with fear demonstrations are genuine). And some simply try and loathing. Half-orcs are not evil by nature, but evil does to be so tough that others just avoid them. lurk within them, whether they embrace it or rebel against it. It's usually safe to assume that a half-orc is Beyond the rage of Gruumsh, half-orcs feel emotion belligerent and quick to anger, so people watch powerfully. Rage doesn't just quicken their pulse, it makes themselves around an unfamiliar half-orc. their bodies burn. An insult stings like acid, and sadness saps Shopkeepers might surreptitiously hide valuable or their strength. But they laugh loudly and heartily, and simple fragile goods when a half-orc comes in, and people bodily pleasures-feasting, drinking, wrestling, drumming, and slowly clear out of a tavern, assuming a fight will wild dancing-fill their hearts with joy. They tend to be short break out soon. tempered and sometimes sullen, more inclined to action than contemplation and to fighting than arguing. The most accomplished half-orcs are those with enough self control to get by in a civilized land. Half-Orc Names Half-orcs usually have names appropriate to the culture in which they were raised. A half-orc who wants to fit in among humans might trade an orc name for a human name. Some half-orcs with human names decide to adopt a guttural orc name because they think it makes them more intimidating.

Male Orc Names: Dench, Feng, Gell, Henk, Holg, Imsh, Keth, Krusk, Mhurren, Ront, Shump, Thokk Female Orc Names: Baggi, Emen, Engong, Kansif, Myev, Neega, Ovak, Ownka, Shautha, Vola, Volen, Yevelda Sample file