C.17(1.9)/0997 2011.07.26 the Secretary, Competition Commission

Total Page:16

File Type:pdf, Size:1020Kb

C.17(1.9)/0997 2011.07.26 the Secretary, Competition Commission C.17(1.9)/0997 2011.07.26 The Secretary, Competition Commission of India, 18-20, Kasturba Gandhi Marg, New Delhi 110 001 Dear Sir, Preliminary Information regarding Facebook and Facebook Credits for violation of the Competition Act, 2002 Greetings from CUTS! Enclosed is a preliminary information report filed by CUTS regarding Facebook Inc and its virtual currency Facebook Credits. As explained herein, CUTS believes that Facebook can potentially engage in anticompetitive and unfair business practices in the market for virtual goods purchased in social games through its Facebook Credit terms in India and therefore its activities in this regard need to be investigated by the CCI. We urge the Commission to undertake a detailed investigation though we do hope that in fact Facebook is not engaging in such unlawful activities and will not do so in future. Unfortunately, as a company does in one country, it is likely to do in another as well especially in such countries where antitrust enforcement is not very effective. Another advantage of early investigation may be deterrence; once they realise that in fact enforcement is likely to be as strict as it is in the USA or the EU, they are likely to be much more wary of undertaking such practices here. In fact this is certainly one advantage for multinational companies to want to come to India, because they can escape the strict antitrust laws in their own country. For reference, we enclose also the complaint filed against Facebook by the advocacy group Consumer Watchdog, USA against Facebook which is self explanatory. Kindly acknowledge receipt and oblige. Thanking you, Yours faithfully, Pradeep S Mehta Secretary General PRELIMINARY INFORMATION REPORT BY CUTS 1. CUTS submits this preliminary information re the potential anticompetitive terms and impact of Facebook Credits, a revamped virtual currency system recently announced by Facebook, the world largest social networking company, and now the largest social networking site in India, having 20.9 million active users, as of July 2010 (according to Comscore, a Nasdaq listed company). The revised Facebook Credit terms have taken effect in India as in the rest of the world from July 2011. Under the new contractual arrangements, game developers using the Facebook platform must (a) exclusively utilise Facebook Credits in the operation of their games; (b) such developers must agree not to charge lower prices to consumers outside of Facebook and (c) game developers must pay a 30% service fee for all Facebook Credit purchases. 2. Social gaming is a term used to describe game applications within social networks such as Facebook. Third party applications on Facebook are free to users. Application developers generate revenue through a variety of means. Social game developers generate revenue through users who purchase “virtual goods” and “in game currency” during game play. Virtual goods are intangible objects purchased for use within a social network or social game. The market for virtual games in India is expected to explode in coming years along with the growth of social networking which has been growing at a very fast pace in India as well, from 32.099 million active users in Dec 2008 to 39.562 million in July 2010. 3. Social gaming in India is potentially going the mainstream cinema and television way with tie ups with celebrities etc being worked into social games. At present however, the biggest Indian social game developer is Zapak. Zapak launched their gaming portal “Zapak Games” on Facebook in July 2010. At launch the portal contained over 30 games which could be accessed via Facebook. The portfolio consisted of casual games including sports, arcade, strategy and action games like Ice Hockey, Street Soccer, Speed Racing or School Cricket. 4. Developers like Zapak as also foreign game developers who open offices in India may have to use Facebook Credits. However, Facebook has special arrangements with Zynga, the largest developer of social games in the US, which is another possible anticompetitive activity of Facebook. Now Zynga has recently opened an office in India and to the extent that such special anticompetitive arrangements are being followed in India as well Facebook may potentially be making other infringements of the Competition Act, potentially Section ../.. 5. Since Facebook now has a dominant position among social networking sites in India, (a) can potentially be in contravention of 4(2)(a)(1) imposing unfair or discriminatory conditions in purchase of goods notably tying the method of payment to the product bought whereas users might for instance have used other systems of payment, like Paypal. Alternately, this may be thought to be an abuse of 4(2)(d) where the conclusion of the original contract is made contingent on supplementary obligations which have no connection with the subject of the original contract; (b) is a naked restraint and in blatant violation of 4(2)(d). The third activity (c) is an abuse of market power under 4(2)(e) because in the tied market, Facebook is using its dominant position to extract a large payment from the game developers. Thus there is a lot of potential for abuse of dominance here. 6. Competition among social networking sites in India is quite robust. At the end of 2008, the biggest social networking site in India was Orkut followed by Facebook, Bharatstudent, hi5, ibibo, Myspace, Linkedin, Perfspot, Bigadda and Fropper when the total market for social networking was about 19.37 million users. By July 2010, the number of social networking users had increased to 33.158 million users. Moreover, the relative ranking had changed with Facebook in the lead, followed by Orkut, Bharatstudent, Yahoo Pulse, Twitter, Linkedin, Zedge, Ibibo, Yahoo Buzz, Shtyle.fm. As one can see, 5 of the 10 biggest social networking sites have fallen out of the top 10 list. Since these are network industries, changes can take place at a high pace so it is important to have good data at first to establish whether there is any dominance at all in order to practice abuse of dominance. June 28, 2011 VIA EMAIL AND FEDEX OVERNIGHT Donald S. Clark Secretary U.S. Federal Trade Commission 600 Pennsylvania Avenue, NW Washington, D.C. 20580 Re: Facebook, Inc. and Facebook Credits Dear Secretary Clark: Enclosed is a Complaint, Request for Investigation, Injunction, and Other Relief submitted by Consumer Watchdog regarding Facebook, Inc. and its virtual currency, Facebook Credits. As explained in the complaint, Consumer Watchdog believes that Facebook is engaging in anticompetitive and unfair business practices in the market for virtual goods purchased in social games through its Facebook Credits terms with game developers. We request that, pursuant to the Federal Trade Commission’s authority under section 5 of the Federal Trade Commission Act and 16 C.F.R. § 2.5, the Commission investigate Facebook’s anticompetitive conduct and enjoin Facebook from engaging in conduct that violates sections 2 and 1 of the Sherman act, and section 5 of the Federal Trade Commission Act. Please let me know if you have any questions. Sincerely, Harvey Rosenfield cc via email: Jon Leibowitz, Chairman William E. Kovacic J. Thomas Rosch Julie Brill Edith Ramirez Before the Federal Trade Commission Washington, DC In the Matter of ) ) Facebook, Inc. and ) Facebook Credits ) ) ________________________________) Complaint, Request for Investigation, Injunction, and Other Relief I. Introduction 1. Consumer Watchdog submits this Complaint to the Federal Trade Commission (“FTC” or “the Commission”) requesting an investigation and injunctive relief concerning the anticompetitive terms and impact of Facebook Credits, an ambitiously revamped virtual currency system recently announced by Facebook, Inc. (“Facebook”), the dominant social networking company in the United States and the world. The revised Facebook Credits terms will take effect on July 1, 2011. Under the new contractual arrangements, imposed as Facebook prepares to go public in 2012,1 game developers using the Facebook platform must exclusively utilize Facebook Credits in the operation of their games; such developers must agree not to charge lower prices to consumers outside of Facebook; and game developers must pay a 30% service fee for all Facebook Credits purchases. 2. While Facebook requires all developers to adhere to these onerous and anti- competitive terms, Facebook has reportedly entered into a joint venture agreement with Zynga, Inc. (“Zynga”), the largest social game developer in the United States,2 apparently exempting it from the application of certain, undisclosed terms.3 1 Anupreeta Das, Facebook Sets Stage for IPO Next year, Wall Street Journal (Jan. 6, 2011), http://online.wsj.com/article/SB10001424052748703730704576066162770600234.html. 2 Zynga has more than 250 million monthly active users, which is about eight times the amount of the 2nd and 3rd largest social game developers. (See Developer Leaderboard, AppData.com, http://www.appdata.com/leaderboard/developers (last visited Jun. 24, 2011).) 3 Facebook and Zynga Enter Into Long Term Relationship, Facebook (May 18, 2010) (Press Release), http://www.facebook.com/press/releases.php?p=162172; see also Leena Rao, Facebook and Zynga Enter Into Five Year Partnership, Expand Use of Facebook Credits, TechCrunch (May 18, 2010), http://techcrunch.com/2010/05/18/facebook-and-zynga-enter-into-five-year-partnership-expand-use-of-facebook- credits/. In re Facebook and The Federal Trade Commission Facebook Credits 1 June 28, 2011 3. With over 500 million users,4 Facebook is the largest and by far the dominant social network on the planet.5 Approximately half of the U.S. population actively uses Facebook. 6 While Facebook has not disclosed revenue data, it is estimated that Facebook controls well over 50% of the market for virtual goods offered in social gaming.7 Thus, Facebook exercises monopoly power in that market. 4. The terms of Facebook Credits will enable Facebook to maintain and extend its monopoly power in that market.
Recommended publications
  • Indian Entertainment and Media Outlook 2010 2 Indian Entertainment and Media Outlook 2010 Message
    Indian entertainment and media outlook 2010 2 Indian entertainment and media outlook 2010 Message To our clients and friends both in and beyond the entertainment and media industry : Welcome to the 2010 edition of PricewaterhouseCoopers’ Indian Entertainment and Media (E&M) Outlook, covering the forecast period of 2010–2014. Our forecasts and analysis for this edition focus on eight major E&M industry segments and one emerging segment. Each segment details out the key trends observed and challenges faced apart from providing the prospects for the segment. In the industry overview section, we have highlighted the key theme observed during 2009 and what we perceive as future trends in the coming years. We have a chapter on the tax and regulatory impact on the various E&M segments and for the very first time we have included a chapter on how technology can be leveraged in the E&M industry. In 2009, the economy severely impacted the world, translating into steep declines in advertisement as well as consumer spending. India though impacted, did manage to show growth with increased consumer spending as well as innovative action on the part of the industry. Against this backdrop, across the world, except certain markets, speed of digital spending increased due to changing consumer behavior as well as technology available to deliver the same. In India, while the spend on digital media is likely to grow, it is unlikely that it will dominate in the forecast period. This is largely due to the relative unavailability as well as unaffordability of the broadband and mobile infrastructure.
    [Show full text]
  • Massanimaldeathunknow N 2 0 1 1
    Copernic Agent Search Results Search: mass animal death unknown 2011 (All the words) Found: 321 result(s) on All.Web Date: 3/27/2011 8:21:53 PM 1. Mass animal deaths in winter 2010-2011 | INFOgraphics | RIA ... Large groups of birds, fish and other animals have been found dead in different parts of the world. In many cases, the cause of death remains unknown. http://en.rian.ru/infographics/20110112/162112641.html 92% 2. Mass animal deaths: Social nonsense or scientific unknown? Jan 24, 2011 ... Are the recent reports of mass animal deaths nothing but spurious drivel? Or is there something unseen occurring? If so, what could it be, ... http://gleaner.rutgers.edu/2011/01/24/mass-animal-deaths-social-nonsense-or-scientific-unknown/ 91% 3. Sudden global death of birds & fishes! - Explore, Experience ... UPDATE: You can see the latest updates on the Mass Animal Death Database page that ... Actual Cause : Unknown Date: Jan 3, 2011 at 5:24 PM CST News. Louisiana QTY: 500 http://simontay78.com/paranormal/sudden-global-death-of-birds-fishes/ 91% 4. Mass Animal Deaths: Who is The Killer? | Scienceray Who is the killer that is responsible for each mass animal death ... However, this time the source is unknown. Let us take ... End of The World on March 31 ,2011; Ten Greatest and ... http://scienceray.com/biology/mass-animal-deaths-who-is-the-killer/ 90% 5. Mass kill of Dolphins, Manatees, Penguins, Bats, Blackbirds ... Quebec bird deaths January 2011 North Carolina US Mass Death among ... Italy, around 3 January 2011 300 doves Cause unknown at this ..
    [Show full text]
  • A Review on Strategies for Growing E-Commerce in India Aarti Singh1, Nidhi Kataria Chawla2 1,2Asst
    Asian Journal of Technology & Management Research [ISSN: 2249 –0892] Vol. 6 – Issue: 1 A Review on Strategies for growing E-commerce in India Aarti Singh1, Nidhi Kataria Chawla2 1,2Asst. Professor, Babu Banarsi Das University, Lucknow Uttar Pradesh, India Email: [email protected]; [email protected] Abstract: The primary objective of this research is to discuss features, obstacles and strategies for development of E-commerce in India. In this paper we are also discuss about the motivator factors of shopping online. India is a development country. India has implemented a peculiar way of development in comparison of Asian economies. E- Commerce is growing day by day in our country. With advancements in technology, there have been changes in the methodology for business transactions. Increasing internet users have added to its growth. The main advantage of e-commerce over traditional commerce is the user can browse online shops, compare prices and in short period they can get more information at home on their PC. Keywords: Introduction, classification, Scope and strategies I. INTRODUCTION Technology plays a vital role to bought revolution in society. Technology reduces the distance and differences to provide information .Now people get information any time without any intervention. This technology is known as internet technology. In business this technology plays a wonderful role. This technology provides a new infra structure for a business and it become e-business or e-commerce. The people can connect by internet and get online all kinds of information related to business, shopping, payments etc. Electronic commerce is also known as e-commerce.
    [Show full text]
  • Cloud Computing Bible
    Barrie Sosinsky Cloud Computing Bible Published by Wiley Publishing, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2011 by Wiley Publishing, Inc., Indianapolis, Indiana Published by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-0-470-90356-8 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, 201-748-6011, fax 201-748-6008, or online at http://www.wiley.com/go/permissions. Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services.
    [Show full text]
  • REPORT on GAMING in INDIA December 2009
    REPORT ON GAMING IN INDIA December 2009 Research conducted by: Research conducted for: Executive Summary We have witnessed a rise in digital forms of gaming in India. This rise is mainly attributed to the growth in digital medium in the country. The ownership and usage of digital devices and applications have been on the rise. For instance, PC-ownership in houselholds has increased to 7.8 Mn, active Internet using population to 36 Mn (Source: I Cube 2008) and mobile subscribers to more than 471 Mn (Source: TRAI Sep. 2009). An involved user of these digital formats is young; belonging to the 18-25 years of age. As a result, services offered on these formats are generally focused towards youth. With the assumption of continued growth in such usage and dissemination of digitized options; digital gaming industry provides a promising future for India. Presently, the gaming genres are primarily derived from various sporting themes – such as cricket, racing, shooting and the like. These genres are immediate markets as Indians seem fanatics of such kinds of sports. Lately, however, there has been a shift in attitude of gamers towards enjoying role-playing games and other online games that provide an option of socialising. There is also a predilection towards platforms that offer “on-the-move” gaming due to which some forms of console and mobile gaming are popular. Based on our research, the ecosystem of the gaming domain, in India, has grown to include certain divergent stakeholders which did not exist in the recent past. Further, there have also been concrete changes in the existing structure.
    [Show full text]
  • Trade Marks Journal No: 1949 , 25/05/2020 Class 41
    Trade Marks Journal No: 1949 , 25/05/2020 Class 41 2657386 10/01/2014 ANMOL FOUNDATION MULTIPURPOSE SOCIETY 171/A-2, OPP. MAHATMA FULE SCHOOL, CEMENT ROAD, VAISHALI NAGAR, NAGPUR - 440017 SERVICE PROVIDERS A INDIAN NATIONAL Address for service in India/Agents address: ANIL D. SAWANT 2/38 NEW PRADHAN BUILDING ACHARYA DONDE MARG NEAR CHILDREN WADIA HOSPITAL PAREL MUMBAI-400012 Used Since :22/12/2011 MUMBAI PROVIDING OF EDUCATION AND TRAINING 2121 Trade Marks Journal No: 1949 , 25/05/2020 Class 41 2663193 21/01/2014 STAR INDIA PRIVATE LIMITED 1st Floor, Central Wing, Thapar House, 124, Janpath, New Delhi-110 001. MANUFACTURERS TRADERS AND SERVICE PROVIDER AN INDIAN COMPANY INCORPORATED UNDER COMPANIES ACT, 1956 Address for service in India/Attorney address: SAIKRISHNA & ASSOCIATES B-140, SEC-51, NOIDA-201301 Proposed to be Used DELHI EDUCATIONAL AND ENTERTAINMENT SERVICES; PRODUCTION OF PROGRAMS FOR TELEVISION, CABLE TELEVISION, RADIO, ON-LINE BROADCASTING AND INTERACTIVE SERVICES; PRODUCTION, PRESENTATION, DISTRIBUTION, SYNDICATION AND RENTAL OF AUDIO, VIDEO, STILL AND MOVING IMAGES AND DATA WHETHER IN COMPRESSED OR UNCOMPRESSED FORM; PUBLISHING, ORGANIZATION PRODUCTION AND PRESENTATION OF SHOWS, CONTESTS, CONCERTS AND EVENTS; INFORMATION AND ADVISORY SERVICES FOR AFORESAID SERVICES. 2122 Trade Marks Journal No: 1949 , 25/05/2020 Class 41 GLENDALE ACADEMY 3452011 06/01/2017 BABUKHAN SALMAN KARIM trading as ;GLENDALE ACADEMY 8-2-293/82/FII/A/9 ROAD NO 7 ,FILM NAGAR JUBILEE HILLS, HYDERABAD - 500 033 Service provider Address for service in India/Attorney address: MAKYAM KALPANA NAVEEN C/O.I-WIN IP SERVICES, Flat No.202, SriSivaRamakrishna Mansion, Above SBI BANK, Kamalaprasana Nagar,Allwyn Colony,Kukatpally, Hyderabad-72,Telangana, Used Since :12/06/2003 To be associated with: 1462576 CHENNAI Education; Providing of training; Entertainment; Sporting and cultural activities.
    [Show full text]
  • 3000 Applications
    Uila Supported Applications and Protocols updated March 2021 Application Protocol Name Description 01net.com 05001net plus website, is a Japanese a French embedded high-tech smartphonenews site. application dedicated to audio- 050 plus conferencing. 0zz0.com 0zz0 is an online solution to store, send and share files 10050.net China Railcom group web portal. This protocol plug-in classifies the http traffic to the host 10086.cn. It also classifies 10086.cn the ssl traffic to the Common Name 10086.cn. 104.com Web site dedicated to job research. 1111.com.tw Website dedicated to job research in Taiwan. 114la.com Chinese cloudweb portal storing operated system byof theYLMF 115 Computer website. TechnologyIt is operated Co. by YLMF Computer 115.com Technology Co. 118114.cn Chinese booking and reservation portal. 11st.co.kr ThisKorean protocol shopping plug-in website classifies 11st. the It ishttp operated traffic toby the SK hostPlanet 123people.com. Co. 123people.com Deprecated. 1337x.org Bittorrent tracker search engine 139mail 139mail is a chinese webmail powered by China Mobile. 15min.lt ChineseLithuanian web news portal portal 163. It is operated by NetEase, a company which pioneered the 163.com development of Internet in China. 17173.com Website distributing Chinese games. 17u.com 20Chinese minutes online is a travelfree, daily booking newspaper website. available in France, Spain and Switzerland. 20minutes This plugin classifies websites. 24h.com.vn Vietnamese news portal 24ora.com Aruban news portal 24sata.hr Croatian news portal 24SevenOffice 24SevenOffice is a web-based Enterprise resource planning (ERP) systems. 24ur.com Slovenian news portal 2ch.net Japanese adult videos web site 2Checkout (acquired by Verifone) provides global e-commerce, online payments 2Checkout and subscription billing solutions.
    [Show full text]
  • The Mediating Effect of Team Identification on the Relationship Between Social Media Consumption and Intentions
    University of Arkansas, Fayetteville ScholarWorks@UARK Theses and Dissertations 5-2014 The ediM ating Effect of Team Identification on the Relationship between Social Media Consumption and Intentions Jaeahm Park University of Arkansas, Fayetteville Follow this and additional works at: http://scholarworks.uark.edu/etd Part of the Social Media Commons, Sports Management Commons, and the Sports Studies Commons Recommended Citation Park, Jaeahm, "The eM diating Effect of Team Identification on the Relationship between Social Media Consumption and Intentions" (2014). Theses and Dissertations. 2333. http://scholarworks.uark.edu/etd/2333 This Dissertation is brought to you for free and open access by ScholarWorks@UARK. It has been accepted for inclusion in Theses and Dissertations by an authorized administrator of ScholarWorks@UARK. For more information, please contact [email protected], [email protected]. The Mediating Effect of Team Identification on the Relationship between Social Media Consumption and Intentions The Mediating Effect of Team Identification on the Relationship between Social Media Consumption and Intentions A dissertation submitted in partial fulfillment of the requirements for the degree of Doctor of Education in Recreation and Sport Management by Jaeahm Park Daegu University Bachelor of Physical Education, 2009 Daegu University Master of Physical Education, 2011 May 2014 University of Arkansas This dissertation is approved for recommendation to the Graduate Council. _______________________________ Dr. Stephen W. Dittmore Dissertation
    [Show full text]
  • Indian Entertainment and Media Outlook
    pwc.com/india Indian entertainment and media outlook Indian entertainment and media outlook 2009 2009 © 2009 PricewaterhouseCoopers. All rights reserved. “PricewaterhouseCoopers”, a registered trademark, refers to PricewaterhouseCoopers Private Limited (a limited company in India) or, as the context requires, other member firms of PricewaterhouseCoopers International Limited, each of which is a separate and independent legal entity. About PricewaterhouseCoopers PricewaterhouseCoopers Pvt. Ltd. (www.pwc.com/india) provides industry - focused tax and advisory services to build public trust and enhance value for its clients and their stakeholders. PwC professionals work collaboratively using connected thinking to develop fresh perspectives and practical advice. Complementing our depth of industry expertise and breadth of skills is our sound knowledge of the local business environment in India. PricewaterhouseCoopers is committed to working with our clients to deliver the solutions that help them take on the challenges of the ever-changing business environment. PwC has offices in Ahmedabad, Bangalore, Bhubaneshwar, Chennai, Delhi NCR, Hyderabad, Kolkata, Mumbai and Pune. Contents Introduction................................................................................................................................... 4 Executive Summary ..................................................................................................................... 5 Television ..................................................................................................................................
    [Show full text]
  • Tackling the Illegal Trade in the Digital World
    Cyber-laundering: dirty money digitally laundered- Tackling the illegal trade in the Digital world Graham Butler Special Presentation to the Academy of European Law Budapest – March 2016 Co-funded by the Justice Programme of the European Union 2014-2020 Graham Butler – Chairman Bitek Group of Companies © 2016 Tackling the illegal trade in the Digital world Supporting the Cyber-Security agenda ERA (Academy of European Law) – Lisbon / Trier / Sofia / Brussels Address: Threats to Financial Systems – VoIP, lawful intercept, money laundering CTO (Commonwealth Telecommunications Organisation) London Address: Working group on strategic development for 2016-2020 ITU High level Experts Group – Cybersecurity Agenda – Geneva (United Nations) Address: VoIP and P2P Security – Lawful Intercept ENFSC (European Network Forensic and Security Conference) - Maastricht Address: Risks of P2P in Corporate Networks CTITF (Counter Terrorism Implementation Taskforce) - Seattle Address: Terrorist use of encrypted VoIP/P2P protocols - Skype Norwegian Police Investigation Section - Oslo Address: Next Generation Networks – VoIP Security (fixed and mobile networks) IGF (Internet Governance Forum) – Sharm El Sheikh, Egypt Address: Threats to Carrier Revenues and Government Taxes – VoIP bypass EastWest Institute Working Group on Cybercrime - Brussels / London Working Groups: Global Treaty on Cybersecurity / Combating Online Child Abuse CANTO (Caribbean Association of National Telecoms Org) – Belize / Barbados Address: Reversing Declines in Telecommunications Revenue ICLN (International Criminal Law Network) - The Hague Address: Cybercrime Threats to Financial Systems CIRCAMP (Interpol / Europol) - Brussels Working Groups: Online Child Abuse – The Fight Against illegal Content Graham Butler – President and CEO Bitek © 2013 1 Tackling the illegal trade in the Digital world The evolution of interception - circuit switched networks 1. Threat to National Security 3.
    [Show full text]
  • MARKETING to the AFFLUENT Brands Are Leaving No Stone Unturned in Their Quest to Attract This Consumer Group
    PRESENTS MARKETING TO THE AFFLUENT Brands are leaving no stone unturned in their quest to attract this consumer group. An analysis. A SPECIAL REPORT BY AFAQS! REPORTER 41 IMAGE COURTESY PHOTOLIBRARY INDIAÊS AFFLUENT SPECIAL REPORT DISCOVERING THE AFFLUENT PHOTOGRAPH COURTESY: IMAGESBAZAAR.COM They come in varied shapes, sizes and style quotients. Successful entrepreneurs, senior executives, rich farmers or generations of rich families. How do marketers view the affluent consumer? By Narayan Iyer onsumers in India have Spendings reveal that, for the first CHANGING COLOURS dramatically. always been pretty tricky time, Indian households with high he affluent Indian consumers If earlier, the notion of these Cto double-guess. And incomes outnumbered those in the Thave evolved over the years. consumers was that of the scions of business continues to struggle low category at the end of 2009-10. They are those who have a large the royalty, old Indian business with defining target markets Today, India has 46.7 million high amount of wealth and spending families or film stars; the list now based on the most logical meas- income households compared to 41 power, which is most likely to be also includes entrepreneurs, farmers, ure - household income. million in the low income category. reflected in their high-income pro- employees in large organisations, Experts have their own definition In another study (Capgemini- file. In 2006, when The Knowledge and they qualify this with labels like Merrill Lynch World Wealth Report Company (a division of Technopak super-rich, rich, middle, lower 2010), there are 1.3 lakh dollar-high- Advisors) produced the first compre- middle or strivers, consuming class, net-worth individuals in India hensive study on trends in Indian aspirers or affluent, top end of the compared to less than 25,000 a luxury, it pegged 1.6 million market or mid-market and so on.
    [Show full text]
  • The Slowdown 20 Online’S
    Rs 40 THE February 1-15, 2009 The fortnightly from www.thebrandreporter.com 30 PROFILE Lloyd Mathias Looking forward to make Tata Indicom a ‘cool’ brand. THE SLOWDOWN 20 ONLINE’S OFFICE PROMOS BIG Play at Work Brands go all out to reach employees inside offices. CHANCE 28 The difficult advertising climate offers an opportunity in disguise to the online medium. Can it DEFINING MOMENTS capture the moment? Chintamani Rao Times Now chief recalls blissful years in adworld. AEGON RELIGARE The Truth about Pension 12 LAQSHYA MEDIA Aiming at Airports 18 KIDS’ CHANNELS Bringing Toons to Life 22 AMCL 26 Pitching for Cricket 40 EDITORIAL The fortnightly from afaqs! This fortnight... Volume IV, Issue 13 The more you can measure, the more you want to measure. True or False? EDITOR True, I would think. Sreekant Khandekar Forget online for a moment. Consider something entirely unrelated: salaries. It has long PUBLISHER been my belief that we use salaries as a measure of how well we do because no other consider- Prasanna Singh ation – not work environment, not job satisfaction, for example – can be measured as conveniently as salaries. Why? Because compensation has a currency, Rupees. How EXECUTIVE EDITOR would you measure happiness at work? M Venkatesh Since we can’t measure anything else quite so precisely at work, we examine com- Deputy Editor pensation to death, to such a point in fact that we lose all sense of proportion. It is Sanjay Gupta only when we move elsewhere – for a higher salary, naturally – that we finally appre- ciate the intangibles of the place we left.
    [Show full text]