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Indian Entertainment and Media Outlook 2010 2 Indian Entertainment and Media Outlook 2010 Message
Indian entertainment and media outlook 2010 2 Indian entertainment and media outlook 2010 Message To our clients and friends both in and beyond the entertainment and media industry : Welcome to the 2010 edition of PricewaterhouseCoopers’ Indian Entertainment and Media (E&M) Outlook, covering the forecast period of 2010–2014. Our forecasts and analysis for this edition focus on eight major E&M industry segments and one emerging segment. Each segment details out the key trends observed and challenges faced apart from providing the prospects for the segment. In the industry overview section, we have highlighted the key theme observed during 2009 and what we perceive as future trends in the coming years. We have a chapter on the tax and regulatory impact on the various E&M segments and for the very first time we have included a chapter on how technology can be leveraged in the E&M industry. In 2009, the economy severely impacted the world, translating into steep declines in advertisement as well as consumer spending. India though impacted, did manage to show growth with increased consumer spending as well as innovative action on the part of the industry. Against this backdrop, across the world, except certain markets, speed of digital spending increased due to changing consumer behavior as well as technology available to deliver the same. In India, while the spend on digital media is likely to grow, it is unlikely that it will dominate in the forecast period. This is largely due to the relative unavailability as well as unaffordability of the broadband and mobile infrastructure. -
Assets.Kpmg › Content › Dam › Kpmg › Pdf › 2012 › 05 › Report-2012.Pdf
Digitization of theatr Digital DawnSmar Tablets tphones Online applications The metamorphosis kingSmar Mobile payments or tphones Digital monetizationbegins Smartphones Digital cable FICCI-KPMG es Indian MeNicdia anhed E nconttertainmentent Tablets Social netw Mobile advertisingTablets HighIndus tdefinitionry Report 2012 E-books Tablets Smartphones Expansion of tier 2 and 3 cities 3D exhibition Digital cable Portals Home Video Pay TV Portals Online applications Social networkingDigitization of theatres Vernacular content Mobile advertising Mobile payments Console gaming Viral Digitization of theatres Tablets Mobile gaming marketing Growing sequels Digital cable Social networking Niche content Digital Rights Management Digital cable Regionalisation Advergaming DTH Mobile gamingSmartphones High definition Advergaming Mobile payments 3D exhibition Digital cable Smartphones Tablets Home Video Expansion of tier 2 and 3 cities Vernacular content Portals Mobile advertising Social networking Mobile advertising Social networking Tablets Digital cable Online applicationsDTH Tablets Growing sequels Micropayment Pay TV Niche content Portals Mobile payments Digital cable Console gaming Digital monetization DigitizationDTH Mobile gaming Smartphones E-books Smartphones Expansion of tier 2 and 3 cities Mobile advertising Mobile gaming Pay TV Digitization of theatres Mobile gamingDTHConsole gaming E-books Mobile advertising RegionalisationTablets Online applications Digital cable E-books Regionalisation Home Video Console gaming Pay TVOnline applications -
(WICCI) KARNATAKA DEFENCE PERSONNEL COUNCIL WICCI KARNATAKA DEFENCE COUNCIL MEMBERS STATE PRESIDENT : MAJOR ADITI MOHAN STATE VICE PRESIDENT : Ms
WOMEN’S INDIAN CHAMBER OF COMMERCE AND INDUSTRY (WICCI) KARNATAKA DEFENCE PERSONNEL COUNCIL WICCI KARNATAKA DEFENCE COUNCIL MEMBERS STATE PRESIDENT : MAJOR ADITI MOHAN STATE VICE PRESIDENT : Ms. BIA SANDHU TANEJA COUNCIL MEMBERS COUNCIL MEMBERS 1. Ms. PARBEEN KAUR 12. Ms. NAMITA GUPTA 2. Ms. CHHAVI SHARMA 13. Ms. RASHMI AGNIHOTRI 3. Ms. ANJUM AZEEZ 14. Ms. REKHA GHOSH 4. Ms. ASHA KIRAN 15. Ms. RENU SURESH 5. Ms. BABITA SHARMA 16. Ms. RESHMA RAJPAL 6. Ms. GAYATHRI SURESH 17. Ms. RJ SNIGDHA 7. Ms. KIRAT SANDHU UMRE 18. Ms. SHITU KHANNA 8. Ms. LAXMI KRISHNA 19. Ms. SHEETAL CHUGH 9. Ms. LAXMI JAGMOHAN 20. Ms. SIRINI MYSORE 10. Ms. MAMTA ROY 21. Ms. SNEH SHEIKHAWAT 11. Ms. MEENAKSHI KARANTH 22. Ms. VANDANA UPADHYAY MAJOR ADITI MOHAN STATE PRESIDENT WICCI – KARNATAKA DEFENCE PERSONNEL COUNCIL • Major Aditi is a former Army officer from the Army Service Corps ( ASC) and served with the forces for 8 years. She has been a part of two wars - Kargil (Op Vijay) and Operation Parakaram. Born and raised in a Defence environment, and married into a family of Forces having proudly served the nation for generations, Aditi brings more than 26 years of military and corporate experience. • She currently heads Corporate Services for an MNC at Bangalore. She is recipient of many awards during her corporate tenure and also an honorary & advisory board member for few associations. She is a strong speaker and invited for many forums in her professional space & as an inspirational speaker in the civil world. She gets featured in various magazines & media channels for her works. -
Massanimaldeathunknow N 2 0 1 1
Copernic Agent Search Results Search: mass animal death unknown 2011 (All the words) Found: 321 result(s) on All.Web Date: 3/27/2011 8:21:53 PM 1. Mass animal deaths in winter 2010-2011 | INFOgraphics | RIA ... Large groups of birds, fish and other animals have been found dead in different parts of the world. In many cases, the cause of death remains unknown. http://en.rian.ru/infographics/20110112/162112641.html 92% 2. Mass animal deaths: Social nonsense or scientific unknown? Jan 24, 2011 ... Are the recent reports of mass animal deaths nothing but spurious drivel? Or is there something unseen occurring? If so, what could it be, ... http://gleaner.rutgers.edu/2011/01/24/mass-animal-deaths-social-nonsense-or-scientific-unknown/ 91% 3. Sudden global death of birds & fishes! - Explore, Experience ... UPDATE: You can see the latest updates on the Mass Animal Death Database page that ... Actual Cause : Unknown Date: Jan 3, 2011 at 5:24 PM CST News. Louisiana QTY: 500 http://simontay78.com/paranormal/sudden-global-death-of-birds-fishes/ 91% 4. Mass Animal Deaths: Who is The Killer? | Scienceray Who is the killer that is responsible for each mass animal death ... However, this time the source is unknown. Let us take ... End of The World on March 31 ,2011; Ten Greatest and ... http://scienceray.com/biology/mass-animal-deaths-who-is-the-killer/ 90% 5. Mass kill of Dolphins, Manatees, Penguins, Bats, Blackbirds ... Quebec bird deaths January 2011 North Carolina US Mass Death among ... Italy, around 3 January 2011 300 doves Cause unknown at this .. -
BIGFLIXTO BRING in PREMIUM ORIGINAL PROGRAMMING on ITS OTT PLATFORM Collaborates with Sir Howard Stringer Led Atrium TV As Its Exclusive India Partner
BIGFLIXTO BRING IN PREMIUM ORIGINAL PROGRAMMING ON ITS OTT PLATFORM Collaborates with Sir Howard Stringer led Atrium TV as its exclusive India Partner MUMBAI, NOV 2, 2017: Anil D. Ambani led Reliance Entertainment's pioneering OTT Platform, BIGFLIX announced its innovative content partnership in Atrium TV. Atrium TV, founded by former Sony Chairman Sir Howard Stringer and DRG Chairman Jeremy Fox is a new content “commissioning club”. Atrium TV sources and develops high-end drama series and shares them with Club members, who then decide if they wish to acquire and invest. Jeremy Fox, CEO of Atrium TV said "Reliance Entertainment was our number one choice for partner in India so we are delighted that it has joined the Atrium TV commissioning club and that its impressive BIGFLIX platform will be the exclusive Indian home to our drama series going forward. Asia is an exciting growth region and within it, India is a dynamic and fast-growing market with a healthy appetite for excellent content. We have known the team at Reliance for some time now and look forward to working together for mutual benefit." With 3.9 million registrations, BIGFLIX is already amongst the leading SVOD (Subscription Video on Demand) provider. BIGFLIX has more than 2000 HD movies in Nine Indian languages, including Hindi, Telugu, Tamil, Punjabi, Malayalam, Gujarati, Marathi, Bhojpuri and Bengali. The indigenously developed technology of BIGFLIX will deliver a personalized theatre experience to users who can stream and download movies advertisement-free, on any Internet-connected device including personal computers, tablets, smartphones, smart TVs and game consoles. -
Digital Dawn
Digitization of theatr Digital DawnSmar Tablets tphones Online applications The metamorphosis kingSmar Mobile payments or tphones Digital monetizationbegins Smartphones Digital cable FICCI-KPMG es Indian MeNicdia anhed E nconttertainmentent Tablets Social netw Mobile advertisingTablets HighIndus tdefinitionry Report 2012 E-books Tablets Smartphones Expansion of tier 2 and 3 cities 3D exhibition Digital cable Portals Home Video Pay TV Portals Online applications Social networkingDigitization of theatres Vernacular content Mobile advertising Mobile payments Console gaming Viral Digitization of theatres Tablets Mobile gaming marketing Growing sequels Digital cable Social networking Niche content Digital Rights Management Digital cable Regionalisation Advergaming DTH Mobile gamingSmartphones High definition Advergaming Mobile payments 3D exhibition Digital cable Smartphones Tablets Home Video Expansion of tier 2 and 3 cities Vernacular content Portals Mobile advertising Social networking Mobile advertising Social networking Tablets Digital cable Online applicationsDTH Tablets Growing sequels Micropayment Pay TV Niche content Portals Mobile payments Digital cable Console gaming Digital monetization DigitizationDTH Mobile gaming Smartphones E-books Smartphones Expansion of tier 2 and 3 cities Mobile advertising Mobile gaming Pay TV Digitization of theatres Mobile gamingDTHConsole gaming E-books Mobile advertising RegionalisationTablets Online applications Digital cable E-books Regionalisation Home Video Console gaming Pay TVOnline applications -
KPMG FICCI 2013, 2014 and 2015 – TV 16
#shootingforthestars FICCI-KPMG Indian Media and Entertainment Industry Report 2015 kpmg.com/in ficci-frames.com We would like to thank all those who have contributed and shared their valuable domain insights in helping us put this report together. Images Courtesy: 9X Media Pvt.Ltd. Phoebus Media Accel Animation Studios Prime Focus Ltd. Adlabs Imagica Redchillies VFX Anibrain Reliance Mediaworks Ltd. Baweja Movies Shemaroo Bhasinsoft Shobiz Experential Communications Pvt.Ltd. Disney India Showcraft Productions DQ Limited Star India Pvt. Ltd. Eros International Plc. Teamwork-Arts Fox Star Studios Technicolour India Graphiti Multimedia Pvt.Ltd. Turner International India Ltd. Greengold Animation Pvt.Ltd UTV Motion Pictures KidZania Viacom 18 Media Pvt.Ltd. Madmax Wonderla Holidays Maya Digital Studios Yash Raj Films Multiscreen Media Pvt.Ltd. Zee Entertainmnet Enterprises Ltd. National Film Development Corporation of India with KPMG International Cooperative (“KPMG International”), a Swiss entity. All rights reserved. entity. (“KPMG International”), a Swiss with KPMG International Cooperative © 2015 KPMG, an Indian Registered Partnership and a member firm of the KPMG network of independent member firms affiliated and a member firm of the KPMG network of independent member firms Partnership KPMG, an Indian Registered © 2015 #shootingforthestars FICCI-KPMG Indian Media and Entertainment Industry Report 2015 with KPMG International Cooperative (“KPMG International”), a Swiss entity. All rights reserved. entity. (“KPMG International”), a Swiss with KPMG International Cooperative © 2015 KPMG, an Indian Registered Partnership and a member firm of the KPMG network of independent member firms affiliated and a member firm of the KPMG network of independent member firms Partnership KPMG, an Indian Registered © 2015 #shootingforthestars: FICCI-KPMG Indian Media and Entertainment Industry Report 2015 Foreword Making India the global entertainment superpower 2014 has been a turning point for the media and entertainment industry in India in many ways. -
A Review on Strategies for Growing E-Commerce in India Aarti Singh1, Nidhi Kataria Chawla2 1,2Asst
Asian Journal of Technology & Management Research [ISSN: 2249 –0892] Vol. 6 – Issue: 1 A Review on Strategies for growing E-commerce in India Aarti Singh1, Nidhi Kataria Chawla2 1,2Asst. Professor, Babu Banarsi Das University, Lucknow Uttar Pradesh, India Email: [email protected]; [email protected] Abstract: The primary objective of this research is to discuss features, obstacles and strategies for development of E-commerce in India. In this paper we are also discuss about the motivator factors of shopping online. India is a development country. India has implemented a peculiar way of development in comparison of Asian economies. E- Commerce is growing day by day in our country. With advancements in technology, there have been changes in the methodology for business transactions. Increasing internet users have added to its growth. The main advantage of e-commerce over traditional commerce is the user can browse online shops, compare prices and in short period they can get more information at home on their PC. Keywords: Introduction, classification, Scope and strategies I. INTRODUCTION Technology plays a vital role to bought revolution in society. Technology reduces the distance and differences to provide information .Now people get information any time without any intervention. This technology is known as internet technology. In business this technology plays a wonderful role. This technology provides a new infra structure for a business and it become e-business or e-commerce. The people can connect by internet and get online all kinds of information related to business, shopping, payments etc. Electronic commerce is also known as e-commerce. -
To Get the File
Business of Culture in India S. Ananth Research Fellow Krisani Knowledge Resources Hyderabad Project Commissioned by Culture: Industries and Diversity in Asia (CIDASIA) Research Programme Centre for the Study of Culture and Society Bangalore May 2008 2 CONTENTS 1. Introduction 2. Newspaper Industry in India 3. Filmed Entertainment Market in India 4. Film Distribution – Multiplex Phenomenon 5. Funding the Film Business 6. Overseas Market for Indian Films 7. Home Video Market 8. Television Market in India 9. Cable TV Market in India 10. DTH Market in India 11. IPTV Market in India 12. Radio Market in India 13. Music Market in India 14. Internet Usage in India 15. Gaming Market in India Global Gaming Market 16. Animation Sector in India 17. Amusement Parks in India 18. Retail Market in India 19. Luxury Market in India Luxury Watch Segment in India Luxury Car Segment in India 20. Wedding Market in India 21. Gambling Market in India 22. Advertising Market in India 23. Out of Home Advertising Market in India 24. Art Market in India 25. Sports Market in India Horse Racing In India 26. Entertainment Companies in India 27. Emerging Trends in the Culture Industry 28. Select Bibliography 3 Business of Culture in Contemporary India Introduction This report titled the ‘Business of Culture in India’ attempts to compile statistical information as well as analyse the most important business trends in Culture Industry of contemporary India. The report is meant to provide a snapshot of the major components of the culture industry, the economics of the various components as well as a brief sketch of the regulatory environment in the industry. -
Reliance Entertainment Launches BIGFLIX India's First Multi-Language HD Movie Platform, Globally
Reliance Entertainment launches BIGFLIX India’s first multi-language HD movie platform, globally MUMBAI, APRIL 25, 2017: Anil D. Ambani led Reliance Entertainment's pioneering movie platform, BIGFLIX, is now a global personal blockbuster for Indians in India and audiences across the world. Reliance Entertainment today announced the launch of BIGFLIX in a nine-language, multilingual avatar for India and global markets. With the re-launch, the country’s first video-on-demand brand is back with a contemporary positioning and a bigger reach in and outside of India. The new BIGFLIX will have 2000 HD movies in Nine Indian languages to start with, including Hindi, Telugu, Tamil, Punjabi, Malayalam, Gujarati, Marathi, Bhojpuri and Bengali. The indigenously developed technology of BIGFLIX will deliver a personalised theatre experience to users who can stream and download movies advertisement-free, on any Internet-connected device including personal computers, tablets, smartphones, smart TVs and game consoles. BIGFLIX technology will allow a multi-screen experience to users who will be able to switch devices – smartphone to tablet to television and back – in the middle of a film. The same technology will also allow a clean and smooth film experience. Said Mr. Shibasish Sarkar, Chief Operating Officer, Reliance Entertainment, “Indians are moving to digital entertainment in a big way with consumption growing on daily basis. Notably, BIGFLIX will fill in the void created by the decline of the home video market by digitally delivering movies.” With 3.9 million registrations, BIGFLIX is already amongst the leading SVOD (Subscription Video On Demand) provider. It offers video content in categories such as feature films, short films, devotional, and movie trailers. -
Cloud Computing Bible
Barrie Sosinsky Cloud Computing Bible Published by Wiley Publishing, Inc. 10475 Crosspoint Boulevard Indianapolis, IN 46256 www.wiley.com Copyright © 2011 by Wiley Publishing, Inc., Indianapolis, Indiana Published by Wiley Publishing, Inc., Indianapolis, Indiana Published simultaneously in Canada ISBN: 978-0-470-90356-8 Manufactured in the United States of America 10 9 8 7 6 5 4 3 2 1 No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, 201-748-6011, fax 201-748-6008, or online at http://www.wiley.com/go/permissions. Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. -
REPORT on GAMING in INDIA December 2009
REPORT ON GAMING IN INDIA December 2009 Research conducted by: Research conducted for: Executive Summary We have witnessed a rise in digital forms of gaming in India. This rise is mainly attributed to the growth in digital medium in the country. The ownership and usage of digital devices and applications have been on the rise. For instance, PC-ownership in houselholds has increased to 7.8 Mn, active Internet using population to 36 Mn (Source: I Cube 2008) and mobile subscribers to more than 471 Mn (Source: TRAI Sep. 2009). An involved user of these digital formats is young; belonging to the 18-25 years of age. As a result, services offered on these formats are generally focused towards youth. With the assumption of continued growth in such usage and dissemination of digitized options; digital gaming industry provides a promising future for India. Presently, the gaming genres are primarily derived from various sporting themes – such as cricket, racing, shooting and the like. These genres are immediate markets as Indians seem fanatics of such kinds of sports. Lately, however, there has been a shift in attitude of gamers towards enjoying role-playing games and other online games that provide an option of socialising. There is also a predilection towards platforms that offer “on-the-move” gaming due to which some forms of console and mobile gaming are popular. Based on our research, the ecosystem of the gaming domain, in India, has grown to include certain divergent stakeholders which did not exist in the recent past. Further, there have also been concrete changes in the existing structure.