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Object Oriented Programming
No. 52 March-A pril'1990 $3.95 T H E M TEe H CAL J 0 URN A L COPIA Object Oriented Programming First it was BASIC, then it was structures, now it's objects. C++ afi<;ionados feel, of course, that objects are so powerful, so encompassing that anything could be so defined. I hope they're not placing bets, because if they are, money's no object. C++ 2.0 page 8 An objective view of the newest C++. Training A Neural Network Now that you have a neural network what do you do with it? Part two of a fascinating series. Debugging C page 21 Pointers Using MEM Keep C fro111 (C)rashing your system. An AT Keyboard Interface Use an AT keyboard with your latest project. And More ... Understanding Logic Families EPROM Programming Speeding Up Your AT Keyboard ((CHAOS MADE TO ORDER~ Explore the Magnificent and Infinite World of Fractals with FRAC LS™ AN ELECTRONIC KALEIDOSCOPE OF NATURES GEOMETRYTM With FracTools, you can modify and play with any of the included images, or easily create new ones by marking a region in an existing image or entering the coordinates directly. Filter out areas of the display, change colors in any area, and animate the fractal to create gorgeous and mesmerizing images. Special effects include Strobe, Kaleidoscope, Stained Glass, Horizontal, Vertical and Diagonal Panning, and Mouse Movies. The most spectacular application is the creation of self-running Slide Shows. Include any PCX file from any of the popular "paint" programs. FracTools also includes a Slide Show Programming Language, to bring a higher degree of control to your shows. -
Computer Science and Software Engineering 1
Computer Science and Software Engineering 1 Computer Science and Software Engineering Software Engineering The focus of the software engineering curriculum, which leads to the bachelor of software engineering, is on the analysis, design, verification, validation, construction, application, and maintenance of software systems. The degree program prepares students for professional careers and graduate study with a balance of computer science theory and practical application of software engineering methodology using modern software engineering environments and tools. The curriculum is based on a strong core of topics including software modeling and design, construction, process and quality assurance, intelligent and interactive systems, networks, operating systems, and computer architecture. The curriculum also enriches each student’s general education with a range of courses from science, mathematics, the humanities and the social sciences. Through advanced elective courses, the curriculum allows students to specialize in core areas of computer science and software engineering. Engineering design theory and methodology, as they apply to software systems, form an integral part of the curriculum, beginning with the first course in computing and culminating with a comprehensive senior design project, which gives students the opportunity to work in one or more significant application domains. The curriculum also emphasizes oral and written communication skills, the importance of ethical behavior, and the need for continual, life-long learning. The overall educational objectives of the Software Engineering program are for graduates of the program to attain success in their chosen profession and/or post-undergraduate studies. The undergraduate Software Engineering program is accredited by the Engineering Accreditation Commission of ABET, http:// www.abet.org. -
Introduction to Computer Graphics and Animation
NATIONAL OPEN UNIVERSITY OF NIGERIA COURSE CODE :CIT 371 COURSE TITLE: INTRODUCTION TO COMPUTER GRAPHICS AND ANIMATION 1 2 COURSE GUIDE CIT 371 INTRODUCTION TO COMPUTER GRAPHICS AND ANIMATION Course Team Mr. F. E. Ekpenyong (Writer) – NDA Course Editor Programme Leader Course Coordinator 3 NATIONAL OPEN UNIVERSITY OF NIGERIA National Open University of Nigeria Headquarters 14/16 Ahmadu Bello Way Victoria Island Lagos Abuja Office No. 5 Dar es Salaam Street Off Aminu Kano Crescent Wuse II, Abuja Nigeria e-mail: [email protected] URL: www.nou.edu.ng Published By: National Open University of Nigeria Printed 2009 ISBN: All Rights Reserved 4 CONTENTS PAGE Introduction………………………………………………………… 1 What you will Learn in this Course…………………………………. 1 Course Aims… … … … … … … … 4 Course Objectives……….… … … … … … 4 Working through this Course… … … … … … 5 The Course Material… … … … … … 5 Study Units… … … … … … … 6 Presentation Schedule… … … … … … … 7 Assessments… … … … … … … … 7 Tutor Marked Assignment… … … … … … 7 Final Examination and Grading… … … … … … 8 Course Marking Scheme… … … … … … … 8 Facilitators/Tutors and Tutorials… … … … … 9 Summary… … … … … … … … … 9 5 Introduction Computer graphics is concerned with producing images and animations (or sequences of images) using a computer. This includes the hardware and software systems used to make these images. The task of producing photo-realistic images is an extremely complex one, but this is a field that is in great demand because of the nearly limitless variety of applications. The field of computer graphics has grown enormously over the past 10–20 years, and many software systems have been developed for generating computer graphics of various sorts. This can include systems for producing 3-dimensional models of the scene to be drawn, the rendering software for drawing the images, and the associated user- interface software and hardware. -
Computer Based Art 2 Computer Based Art 3
1 Computer based art 2 Computer based art 3 Computer based art 4 Computer based art ??5 Buzzanca vs Buzzanca6 7 9 L’arte contemporanea (quale sia la data d’inizio che le volessimo attribuire) è stata caratterizzata, lo si è già accennato, dalla adozione di materiali di espressione artistica i più disparati possibili. La scelta di utilizzare il computer per esprimere il fare artistico, per sviluppare un linguaggio della manifestazione artistica diviene strettamente connesso • al sistema operativo, • all’applicazione, • alla pagina definita dal codice ed • alle teorie che del computer prendono in considerazione gli aspetti logici, simbolici; E’ possibile attivare sul computer, in maniera chiara e fortemente innovativa, una rappresentazione del proprio agire artistico. La vera innovazione, sappiamo bene, non consiste certo nella tastiera più o meno user friendly ma nella capacità di usare il mezzo informatico alla stessa stregua dei più disparati materiali presi a base nelle rappresentazioni dell’arte contemporanea. 13 14 15 16 17 Quali possono essere, allora, le strategie per l'archiviazione e, principalmente, per la conservazione delle arti digitali e di altre pratiche artistiche contemporanee di natura effimera o variabile e comunque strettamente dipendente da un medium la cui sopravvivenza è abbondantemente messa in crisi dagli stessi assunti metodologici della tecnologia adottata? Trovo in questo senso diagrammatica, esulando solo per un attimo dalle arti figurative (che includono figurazione e rappresentazione comunque iconica) la composizione musicale Helicopter String Quartet di Karlheinz Stockhausen che prevede che i quattro esecutori siano ciascuno su un differente elicottero ed eseguano sincronicamente l’esecuzione essendo tra loro collegati mediante apparecchi di registrazione e trasmissione coordinati da terra dal regista o meglio ancora dal direttore tecnologico dell’orchestra. -
Computer Technology to Imitate Traditional Tie-Dye Patterns
Advances in Engineering Research (AER), volume 117 2nd Annual International Conference on Electronics, Electrical Engineering and Information Science (EEEIS 2016) Computer technology to imitate traditional tie-dye patterns Xiao-Sha Yin1,a and Jian-Ming Wang2,b, † 1Beijing Institute of Fashion Technology, Beijing, China 2Beijing Institute of Fashion Technology, Beijing, China [email protected], [email protected] †Jian-Ming Wang Abstract. Because of its long tradition of printing and dyeing technology cycle, complicated production process, and the pollution of the environment, energy consumption in the future development of the ecological environment has hazards. By using Ultra Fractal to simulate fractal tie-dye pattern, reproduce the Chinese traditional tie-dye art, but also carry forward the traditional culture and inheritance. Keywords: Simulation; Fractal; Tie-dye. Introduction Tie-dye is an ancient folk art, handmade tie-dye all over the world, different historical and geographical environment, create tie-dye works differently[1].Since the penetration of fiber texture of the fabric, the fabric will be a strong level of color halos, even if the same graphic design, because of different method, different tightness, different water temperatures will allow the works to produce dry-changing of the results , so there will be some limitations in the design, and computer simulation can be dyed just right to fill the vacancy[2]. In recent years, through the use of computer-aided design technology graphic design, fractal pattern design and intelligent graphic design and digital printing technology and other methods combined. Wherein the graphic design software, image processing software Photoshop, graphics software Freehand, Illustrator, Corel Draw, mapping software Painter, typesetting software Pagemkae, Quark, etc. -
DIGITAL ARTS Associate in Applied Science Degree | Career Program | Department of Art and Music
DIGITAL ARTS Associate in Applied Science Degree | Career Program | Department of Art and Music This program seeks to prepare students for the Flexible Core dynamic field of digital art by providing a basic career- A. World Cultures and Global Issues oriented education. Through intensive training in visual foundations and state-of-the-art technology, students • HIS 10 History of the Modern World OR gain aesthetic awareness, problem-solving skills and the HIS 11 Introduction to the Modern World (3 Credits) technical proficiency necessary to pursue an entry-level C. Creative Expression position in the visual communication industry in positions such as graphic design, web design, computer animation, • ART 11 Introduction to Art History OR 3D graphic visualization, motion graphics design and ART 12 Intro to Art History: Africa, the Americas, interactive multimedia design. Asia and the Middle East (3 Credits) D. Individual and Society All students begin in the Graphic Design Option and once completing the basic digital design courses must choose • COMM 11 Fundamentals of Interpersonal between the Graphic Design Option or the Web Design Communication (3 Credits) Option. The Graphic Design Option focuses on typography, A-D - Select one from Flexible Core A, B, C, or D. page layout and publication design. The Web Design • Select one from ANT, COMM, ECO, ENG, GEO, HIS, Option focuses on HTML, CSS, and UX and UI Design. MOD LAN, MUS 11, PHI, POL, PSY, OR SOC (3 Credits) The Digital Arts program articulates with Lehman SUBTOTAL 24-25 College (B.A. Specialization in Studio Art: Computer Imaging); Mercy College (B.F.A. -
Interactive Rendering in the Post-GPU Era
Interactive Rendering In The Post-GPU Era Matt Pharr Graphics Hardware 2006 Last Five Years • Rise of programmable GPUs – 100s/GFLOPS compute – 10s/GB/s bandwidth • Architecture characteristics have deeply influenced s/w and algorithm development • Revolution in interactive graphics as software has exploited new hardware Next Five Years: A Second Revolution • Continued GPU innovation • CPUs finally providing FLOPS as well – Don’t require nearly as much parallelism • Shared memory/high bandwidth interconnect enable flexible computation model • Future role of today's graphics APIs is unclear Overview • The transition to programmable GPUs and the importance of computation in interactive rendering • New heterogeneous architectures • Implications for graphics software – Implementation challenges and opportunities – Increasing importance of software to drive complex hardware • Longer-term trends and convergence? Offline Rendering 5 Years Ago Shrek (PDI/Dreamworks) Interactive 5 Years Ago Quake 3 (id Software) Modern Offline Rendering Madagascar (PDI/Dreamworks) Modern Interactive Rendering Project Gotham Racing Modern Offline Rendering Starship Troopers 2 (Tippett Studio) Modern Interactive Rendering I-8 (Insomniac Games) What’s Happened In The Last 5 Years? • GPUs have taken advantage of semiconductor trends to deliver performance • GPU strengths/weaknesses have sparked innovation in algorithms and software – Interactive graphics is about computation • Interactive is delivering near-offline quality 1,000,000x faster GPU Architecture Has Led -
Sun Bladetm 100 Workstation Just the Facts Copyrights
Sun BladeTM 100 Workstation Just the Facts Copyrights ©2001 Sun Microsystems, Inc. All Rights Reserved. Sun, Sun Microsystems, the Sun logo, Sun Blade, Solaris, StarOffice, Ultra, Java, Java 3D, iPlanet, OpenWindows, PGX24, PGX32, VIS, SunPCi, Sun Workstation, Solaris Resource Manager, Solstice, Solstice AutoClient, SunVTS, ShowMe, ShowMe TV, ShowMe How, AnswerBook, AnswerBook2, Sun OpenGL for Solaris, Sun StorEdge, SunMicrophone, SunATM, SunClient, SunSpectrum, SunSpectrum Platinum, SunSpectrum Gold, SunSpectrum Silver, SunSpectrum Bronze, and SunSolve are trademarks or registered trademarks of Sun Microsystems, Inc. in the United States and other countries. All SPARC trademarks are used under license and are trademarks or registered trademarks of SPARC International, Inc. in the United States and other countries. Products bearing SPARC trademarks are based upon an architecture developed by Sun Microsystems, Inc. UNIX is a registered trademark in the United States and other countries, exclusively licensed through X/Open Company, Ltd. FireWire is a trademark of Apple Computer, Inc., used under license. OpenGL is a registered trademark of Silicon Graphics, Inc. Display PostScript and PostScript are trademarks of Adobe Systems, Incorporated, which may be registered in certain jurisdictions. Netscape is a trademark of Netscape Communications Corporation. Last update: 9/22/01 Just the Facts September 2001 2 Table of Contents Positioning............................................................................................................................................................5 -
ACX Catalog FA19-SU20.Pdf
FALL 2019— SPRING / SUMMER 2020 Fall 2019 — Spring / Summer 2020 WhAt’S In a NaME? CONTENTS 2 Calendar General Information 4 Solve for X 71 How to Register ArtCenter’s 5 What’s New 72 Tuition non-degree programs 6 Student Gallery have all become 73 Refund Policy ArtCenter Extension 12 Portfolio Prep: Explore 74 Advisement (ACX)! Your Creative Potential 74 Scholarships 74 Discounts What hasn’t 76 Grades changed? Course Listing 16 Advertising/Graphic 76 Transcripts Our wide range of hands-on courses Design/Letterpress 76 International Students and workshops, 22 Photography and 77 Map/Directions taught by practicing Imaging/Film 78 About ArtCenter artists and designers. 27 Fine Art/Illustration 79 About ACX 38 Apparel, Surface + 80 Course Index Textile Design 83 Registration Form 40 Business of Art and 84 Survey Design ACX 44 Interaction Design 150 + 46 Entertainment Design college-level courses 50 Industrial Design and weekend Product and Transportation workshops for Design busy adults Environmental Design ACX Teens Industrial Design Modeling 56 Off-Campus Courses 65 ACX Kids teens +grades classes (9 for –12) 57 Humanities and Sciences 62 Faculty 25 + classes for to discover their kids (grades 4 – 8) creative voices to spark their imaginations Please note: In this issue, Fall 2019 dates are listed; we will mail you a flier to remind you when artcenter.edu/acx it’s time to register for Spring and Summer 2020, with those course dates and times included. 4 artcenter.edu/acx Fall 2019 — Spring / Summer 2020 5 CALENDAR Studio classes meet for 14 weeks unless otherwise noted in a course description. -
Chapter 3 Application Software Chapter 3 Objectives Application
Chapter 3 Objectives Identify the widely used Define application software application software products and explain their key features Understand how system software interacts with Identify various products application software available as Web applications Identify the role of the user Describe the learning aids Chapter 3 interface available with many software applications Application Software Explain how to start a software application Next p. 3.2 Application Software Application Software What is application software? What are the categories of application software? To serve as a productivity/ • Programs that business tool perform specific To assist with tasks for users graphics and • Also called a multimedia projects software application or an To support application household activities, • Several reasons to for personal use application business, or for education software To facilitate communications Next Next p. 3.2 p. 3.2 Fig. 3-1 Application Software Application Software What is system software? What is an antivirus program? • Programs that • A utility that prevents, detects, and removes viruses control the from a computer’s memory or storage devices operations of the computer • Serves as the Some interface viruses between the destroy or user, the corrupt data application software, and the computer's hardware Next Next p. 3.3 Fig. 3-2 p. 3.3 Fig. 3-3 1 Application Software Application Software What is an application window? What is a menu? command • A rectangular • A menu Start menu area of the contains title bar screen that commands Accessories submenu displays a you can All Programs toolbar submenu program, data, select and/or information shortcut Imaging program menu command Next Start button Next Paint p. -
Trends and Developments in Computer Graphics
- 147 - THE GRAPHICS FUTURE IN SCIENTIFIC APPLICATIONS - Trends and developments in computer graphics - G. Enderle Kernforschungszentrum Karlsruhe Karlsruhe, West Germany ABSTRACT Computer graphics methods and tools are being used to a great extent in scientific research. The future develop• ment in this area will be influenced both by new hard• ware developments and by software advances. On the hardware sector, the development of the raster techno• logy will lead to the increased use of colour worksta• tions with more local processing power. Colour hardcopy devices for creating plots, slides, or movies will be available at a lower price than today. The first real 3D-workstations appear on the marketplace. One of the main activities on the software sector is the standard• ization of computer graphics systems, graphical files, and device interfaces. This will lead to more portable graphical application programs and to a common base for computer graphics education. 1. INTRODUCTION In a scientific environment, computer graphics are used for a broad spectrum of applications, on a large number of different graphical devices, and using a variety of graphics software. The main application areas are: - Data presentation: Data generated by experiments as well as by compu• ter simulations have to be presented in a way suitable for interpreta• tion by researchers. The presentations also serve for communications between different persons^'. - Modelling: The models used as input data for simulation programs are set up under visual control by the operator. The visual representation is an aid to control the validity of the models. Computer graphics also provide the basic tools for the communication with the interactive operator and for his guidance. -
Art Digital Media
DIABLO VALLEY COLLEGE CATALOG 2021-2022 any updates to this document can be found in the addendum at www.dvc.edu/communication/catalog Art digital media plus at least 3 units from: ARTDM-117 Digital Illustration .............................................3 ART DIGITAL MEDIA – ARTDM ARTDM-140 Motion Graphics ...............................................3 Janette Funaro, Dean plus at least 6 units from: ARTDM-160 3D Modeling and Animation I ..........................3 Arts and Communication Division ARTDM-161 3D Modeling and Animation II .........................3 ARTDM-165 Drawing for Digital Animation ..........................3 Possible career opportunities ARTDM-166 Intermediate Drawing for Digital Animation .....3 Digital media or graphic design jobs cover all ends of the cre- total minimum units for the major 21 ative spectrum. Some possible career options include website designer/developer, multimedia designer, computer-graphic artist, animator and cartoonist, interface designer, instruc- Associate in arts degree tional designer, production artist, video specialist, audio Art digital media specialist, multimedia programmer, technical writer, infor- Students completing the program will be able to... mational designer, multimedia company executive, internet consultant, and computer game designer. A. demonstrate an understanding of basic drawing tech- niques. B. produce a digital image from scanned or digital photo- Associate in arts degree graphs. Animation C. utilize digital images for exports to websites, multimedia Students completing the program will be able to... presentations, and print. A. visually and verbally conceptualize in a clear and concise D. utilize production tools for digital audio for multimedia way the artistic/technical direction for an animation proj- projects. ect. E. demonstrate basic techniques for video capture and edit- B. develop technical proficiency using computer hardware ing.