Glossary of Terms
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Object Oriented Programming
No. 52 March-A pril'1990 $3.95 T H E M TEe H CAL J 0 URN A L COPIA Object Oriented Programming First it was BASIC, then it was structures, now it's objects. C++ afi<;ionados feel, of course, that objects are so powerful, so encompassing that anything could be so defined. I hope they're not placing bets, because if they are, money's no object. C++ 2.0 page 8 An objective view of the newest C++. Training A Neural Network Now that you have a neural network what do you do with it? Part two of a fascinating series. Debugging C page 21 Pointers Using MEM Keep C fro111 (C)rashing your system. An AT Keyboard Interface Use an AT keyboard with your latest project. And More ... Understanding Logic Families EPROM Programming Speeding Up Your AT Keyboard ((CHAOS MADE TO ORDER~ Explore the Magnificent and Infinite World of Fractals with FRAC LS™ AN ELECTRONIC KALEIDOSCOPE OF NATURES GEOMETRYTM With FracTools, you can modify and play with any of the included images, or easily create new ones by marking a region in an existing image or entering the coordinates directly. Filter out areas of the display, change colors in any area, and animate the fractal to create gorgeous and mesmerizing images. Special effects include Strobe, Kaleidoscope, Stained Glass, Horizontal, Vertical and Diagonal Panning, and Mouse Movies. The most spectacular application is the creation of self-running Slide Shows. Include any PCX file from any of the popular "paint" programs. FracTools also includes a Slide Show Programming Language, to bring a higher degree of control to your shows. -
Computer Science and Software Engineering 1
Computer Science and Software Engineering 1 Computer Science and Software Engineering Software Engineering The focus of the software engineering curriculum, which leads to the bachelor of software engineering, is on the analysis, design, verification, validation, construction, application, and maintenance of software systems. The degree program prepares students for professional careers and graduate study with a balance of computer science theory and practical application of software engineering methodology using modern software engineering environments and tools. The curriculum is based on a strong core of topics including software modeling and design, construction, process and quality assurance, intelligent and interactive systems, networks, operating systems, and computer architecture. The curriculum also enriches each student’s general education with a range of courses from science, mathematics, the humanities and the social sciences. Through advanced elective courses, the curriculum allows students to specialize in core areas of computer science and software engineering. Engineering design theory and methodology, as they apply to software systems, form an integral part of the curriculum, beginning with the first course in computing and culminating with a comprehensive senior design project, which gives students the opportunity to work in one or more significant application domains. The curriculum also emphasizes oral and written communication skills, the importance of ethical behavior, and the need for continual, life-long learning. The overall educational objectives of the Software Engineering program are for graduates of the program to attain success in their chosen profession and/or post-undergraduate studies. The undergraduate Software Engineering program is accredited by the Engineering Accreditation Commission of ABET, http:// www.abet.org. -
PC Literacy II
Computer classes at The Library East Brunswick Public Library PC Literacy II Common Window Elements Most windows have common features, so once you become familiar with one program, you can use that knowledge in another program. Double-click the Internet Explorer icon on the desktop to start the program. Locate the following items on the computer screen. • Title bar: The top bar of a window displaying the title of the program and the document. • Menu bar: The bar containing names of menus, located below the title bar. You can use the menus on the menu bar to access many of the tools available in a program by clicking on a word in the menu bar. • Minimize button: The left button in the upper-right corner of a window used to minimize a program window. A minimized program remains open, but is visible only as a button on the taskbar. • Resize button: The middle button in the upper-right corner of a window used to resize a program window. If a program window is full-screen size it fills the entire screen and the Restore Down button is displayed. You can use the Restore Down button to reduce the size of a program window. If a program window is less than full-screen size, the Maximize button is displayed. You can use the Maximize button to enlarge a program window to full-screen size. • Close button: The right button in the upper-right corner of a window used to quit a program or close a document window – the X • Scroll bars: A vertical bar on the side of a window and a horizontal bar at the bottom of the window are used to move around in a document. -
Predicting Search Task Difficulty
Predicting Search Task Difficulty Jaime Arguello University of North Carolina at Chapel Hill [email protected] Abstract. Search task difficulty refers to a user's assessment about the amount of effort required to complete a search task. Our goal in this work is to learn predictive models of search task difficulty. We evaluate features derived from the user's interaction with the search engine as well as features derived from the user's level of interest in the task and level of prior knowledge in the task domain. In addition to user-interaction fea- tures used in prior work, we evaluate features generated from scroll and mouse-movement events on the SERP. In some situations, we may prefer a system that can predict search task difficulty early in the search session. To this end, we evaluate features in terms of whole-session evidence and first-round evidence, which excludes all interactions starting with the second query. Our results found that the most predictive features were different for whole-session vs. first-round prediction, that mouseover fea- tures were effective for first-round prediction, and that level of interest and prior knowledge features did not improve performance. 1 Introduction Search engine users engage in a wide variety of search tasks. A large body of prior research focused on characterizing different types of search tasks (see Li and Belkin [10]). The motivation behind this prior work is to understand how task characteristics influence search behavior and how search systems can provide customized interactions for different task types. One important search task characteristic is search task difficulty. -
Powerview Command Reference
PowerView Command Reference TRACE32 Online Help TRACE32 Directory TRACE32 Index TRACE32 Documents ...................................................................................................................... PowerView User Interface ............................................................................................................ PowerView Command Reference .............................................................................................1 History ...................................................................................................................................... 12 ABORT ...................................................................................................................................... 13 ABORT Abort driver program 13 AREA ........................................................................................................................................ 14 AREA Message windows 14 AREA.CLEAR Clear area 15 AREA.CLOSE Close output file 15 AREA.Create Create or modify message area 16 AREA.Delete Delete message area 17 AREA.List Display a detailed list off all message areas 18 AREA.OPEN Open output file 20 AREA.PIPE Redirect area to stdout 21 AREA.RESet Reset areas 21 AREA.SAVE Save AREA window contents to file 21 AREA.Select Select area 22 AREA.STDERR Redirect area to stderr 23 AREA.STDOUT Redirect area to stdout 23 AREA.view Display message area in AREA window 24 AutoSTOre .............................................................................................................................. -
The Fancytooltips Package∗†
The fancytooltips package∗y Robert Maˇr´ık [email protected] May 4, 2009 1 Introduction The package fancytooltips is a package for LATEX. The pdf can be created by pdflatex or by latex + dvips + AdobeDistiller1 + Adobe Acrobat2. It allows to create tooltips in a similar way like cooltooltips package, but the tooltip is a page from another PDF file. In this way you can use mathematics, pictures and animations in your tooltips. The resulting PDF file can be used also with free Abobe Reader. The tooltips are activated by clicking the active area on the screen and deac- tivated after closing page or by moving mouse outside the link. You can try the links here (Einstein's formula) and also here (animation { numbers from 1 to 6). You have to use the free Adobe Reader or nonfree Adobe Acrobat to see the effect (xpdf, evince and others fail to work with JavaScripts). For more examples how the presentation may look like see the example.pdf and example-min.pdf files in the examples subdirectory. The buttons are created using eforms.sty which is a part of AcroTeX bundle. 2 Usage 2.1 The file with tooltips The file with tooltips is an ordinary pdf file, one tooltip per page, tooltips should be in the top right corner at the page, in a colored box and the rest of the page should be transparent. If you consider to use movetips option (see below), then every page should have the dimensions equal to the dimen- sions of the colored box with tooltip3. -
Download Servers Alive V4.1 Documentation
Administrator’s Guide Servers Alive 4.1 Woodstone® bvba i Contents Chapter 1 Quick Start Guide 1 Installation ....................................................................................................................................................2 Getting Started in the Main Window ............................................................................................................6 Technical Support .......................................................................................................................................11 What’s New? ...............................................................................................................................................12 Chapter 2 File Menu 17 Setup Dialog Box (Main Window) .............................................................................................................18 Alerts ...............................................................................................................................................19 Logging............................................................................................................................................53 Output..............................................................................................................................................72 General ............................................................................................................................................91 Built-in Servers..............................................................................................................................102 -
Introduction to Computer Graphics and Animation
NATIONAL OPEN UNIVERSITY OF NIGERIA COURSE CODE :CIT 371 COURSE TITLE: INTRODUCTION TO COMPUTER GRAPHICS AND ANIMATION 1 2 COURSE GUIDE CIT 371 INTRODUCTION TO COMPUTER GRAPHICS AND ANIMATION Course Team Mr. F. E. Ekpenyong (Writer) – NDA Course Editor Programme Leader Course Coordinator 3 NATIONAL OPEN UNIVERSITY OF NIGERIA National Open University of Nigeria Headquarters 14/16 Ahmadu Bello Way Victoria Island Lagos Abuja Office No. 5 Dar es Salaam Street Off Aminu Kano Crescent Wuse II, Abuja Nigeria e-mail: [email protected] URL: www.nou.edu.ng Published By: National Open University of Nigeria Printed 2009 ISBN: All Rights Reserved 4 CONTENTS PAGE Introduction………………………………………………………… 1 What you will Learn in this Course…………………………………. 1 Course Aims… … … … … … … … 4 Course Objectives……….… … … … … … 4 Working through this Course… … … … … … 5 The Course Material… … … … … … 5 Study Units… … … … … … … 6 Presentation Schedule… … … … … … … 7 Assessments… … … … … … … … 7 Tutor Marked Assignment… … … … … … 7 Final Examination and Grading… … … … … … 8 Course Marking Scheme… … … … … … … 8 Facilitators/Tutors and Tutorials… … … … … 9 Summary… … … … … … … … … 9 5 Introduction Computer graphics is concerned with producing images and animations (or sequences of images) using a computer. This includes the hardware and software systems used to make these images. The task of producing photo-realistic images is an extremely complex one, but this is a field that is in great demand because of the nearly limitless variety of applications. The field of computer graphics has grown enormously over the past 10–20 years, and many software systems have been developed for generating computer graphics of various sorts. This can include systems for producing 3-dimensional models of the scene to be drawn, the rendering software for drawing the images, and the associated user- interface software and hardware. -
Using Windows XP and File Management
C&NS Summer ’07 Faculty Computer Training Introduction to the Mac Table of Contents Introduction to the Mac....................................................................................................... 1 Mac vs. PC.......................................................................................................................... 2 Introduction to Apple OS X (Tiger).................................................................................... 2 The OS X Interface ......................................................................................................... 3 Tools for accessing items on your computer .................................................................. 3 Menus.............................................................................................................................. 7 Using Windows............................................................................................................... 8 The Dock....................................................................................................................... 10 Using Mac OS X............................................................................................................... 11 Hard Drive Organization............................................................................................... 11 Folder and File Creation, Managing, and Organization ............................................... 12 Opening and Working with Applications .................................................................... -
Visualizing User Interface Events Event Stream Summarization Through Signs
Visualizing User Interface Events Event Stream Summarization through Signs Vagner Figueredo de Santana and Maria Cecília Calani Baranauskas Institute of Computing, University of Campinas (UNICAMP), Albert Einstein Av., 1251, Campinas, Brazil Keywords: Semiotics, User Interface Events, Visualization of Usage Data, Log Visualization, Event Icons, Icon Library, Image Library, User Interface Evaluation, Usability Evaluation, Accessibility Evaluation, Web Usage Mining. Abstract: Effective visual representation is related to how people interpret signs created to carry specific information. In the last years many user interface evaluation tools are considering detailed usage data to represent users’ actions. The volume of data gathered is leading developers to represent usage in a summarized way through graphical representations. If visual components used to represent complex data are not effective, then graphics used to summarize data may turn the interpretation of complex terms even harder. This work presents a study about graphical representations for user interface (UI) events and contributes with the validation of usage graph visualization and an open set of signs to support the summarization of client-side logs. The study involved 28 Information Technology specialists, potential users of UI evaluation tools. From the results one expects that evaluation tool developers, evaluators, and Web usage miners can reuse the validated usage graph representation and proposed set of signs to represent usage data in a summarized way. 1 INTRODUCTION these events is called, respectively, client-side logs and server-side logs (Santana and Baranauskas, The evaluation of user interface (UI) is a key task 2010a). when developing information systems and is part of In the last decade, website evaluation tools using a number of Software Engineering development server-side data (i.e., based on Web server logs) processes. -
Eztasktitanium Documentation USER MANUAL
® ezTaskTitanium Documentation USER MANUAL © 2016 ezTask.com, Inc. Table of Contents 2 1. ezTaskTitanium - The Basics 5 1.1 Login to your website ......................................................................................................... 5 1.2 Page Management .............................................................................................................. 6 1.2.1 Sorting Pages ................................................................................................................. 7 1.2.2 Add & Rename a Page .................................................................................................. 8 1.2.3 Copy a Page ................................................................................................................... 9 1.2.4 Set Meta Tags for a Page ............................................................................................ 10 1.3 Page Editing ....................................................................................................................... 11 1.3.1 Drag & Drop ................................................................................................................ 12 2. Layouts 13 2.1 1 Column ............................................................................................................................ 14 2.2 2 Column ............................................................................................................................ 15 2.3 3 Column ........................................................................................................................... -
Editing Menu Items in Virtual Y
Editing Main Navigation Menu & Footer Content in Virtual Y There are two global items that you’ll likely wish to edit in your Virtual Y site • The Main Navigation Menu: The menu seen on the top of the website • The Footer Content: The copyright and social media placeholders The below guide will walk you through editing these items. Changing the Main Navigation Menu 1. Log into your association’s Virtual Y Site 2. Navigate to the edit menu page by hovering over the Structure menu and clicking Menus from the submenu 3. In the menu screen, one can edit the various menus. The ones relevant to the Virtual Y is the Main Navigation 4. To edit the menu, click Edit menu button. This will bring you to the screen where you may do the following: a. Edit the name of the menu by clicking Edit and changing the Menu link title on the subsequent screen. b. Removing a menu item by selecting Delete from the Operations drop down list c. Disable the menu (without removing it) by unchecking the Enabled checkbox and clicking Save d. Reorder the menus by dragging the menu items via the plus symbol to the desired location order. Change the Footer Menu Content 1. Navigate to the footer content section of the site by hovering on the Structure Menu and clicking the Block Layout Sub Menu item. Then click the Custom Block Library Tab at the top of the page. 2. On the Custom Block Page, you may edit the contents of each of the footer locations by clicking Edit in the Operations Column.