Discworld II
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WALKTHROUGH ACT I – THE RITE STUFF UNSEEN UNIVERSITY HIGH ENERGY FACILITY: Take the Bellows, Magnet and Test Tube. ANKH- MORPORK PLAZA: Talk to Dibbler (Sarcasm) – he gives you a Brochure. Talk to him again (Corn) to get the Corn. FOOL’S GUILD: Pick up the Brick. Talk to the Fool (Question) and then show him the Brick – he enters the Brick and you now have a Haunted Brick. The grate on which the Milkmaid (at the PLAZA) is standing is accessible from the FOOL’S GUILD UNDERGROUND. FOOL’S GUILD UNDERGROUND: Use the Bellows to blow air through the grate (up the Milkmaid’s dress) and get the Glitter Dust. MORTUARY: Take the Knife. Examine the Witch to ‘trigger’ the topic with Casanunda. BAR: Talk to Casanunda (Question, Ladder and Witch) – he will give you the Ladder and then leave. Talk to the Troll who gives you a Tankard. Take the Matches. GIMLETS: Sit at the table. Take the Chilli. Talk to Gimlet (Greeting, Mouseburger) and get Mousie. MRS. CAKE’S HOME: Take the Petticoat. SHOP: Take the Flamingo, Stuffed Fish and Incense. Examine the Candles on the shelf to ‘trigger’ the topic with the Old Woman. Talk to the Old Woman (Candles) to get the ingredients, i.e. Beeswax, needed to make Dribbly Candles. DOCKS: Cut the net with the Knife to free the Hammerhead Shark – take the Shark. Give the Stuffed Fish to the Wading Bird – it dives into the water and stuns itself, enabling you to take it. UNSEEN UNIVERSITY GARDEN: Talk to the Beekeeper (Question). Return and give him the Brochure to make him leave. Put the Chilli on the flowers. Put the Petticoat on Rincewind for face protection. Light the Incense with the Matches, then put the Incense in the hives. Remove the Dribbly Beeswax. Give the Shark to the Bursar, the Flamingo to the Dean and the Wading Bird to the Librarian. You get a Mallet from each of them, i.e. 3 Sticks. Soak the Corn in the Tankard, then give it to the Rooster to make it drunk. Pick up the Rooster. Use the Magnet to get the Boots from the Imp. HIGH ENERGY FACILITY: Put the Haunted Brick into the Accelerator to transform it into Ectoplasm. ANKH- MORPORK SHOP: Give the Dribbly Beeswax to the Old Woman – she gives you the Dribbly Candles. MRS. CAKE’S HOME: Examine the Genie Bottle to activate the topic with Mrs. Cake, then talk to her in the following order: Sarcasm, Question, Muse. Talk to her again (Greeting, Genie Bottle). Give the Ectoplasm to her – she gives you the Genie Bottle. Put the Boots into the Genie Bottle. 1 ANKH- MORPORK (continued) THE 3 MEN: Use the Genie Bottle (containing the Boots) to capture the Vile Smell. Pour the contents of the can down the throat of the Rooster to sober it up. BAR: Use the Rooster on the Vampire – he goes to his coffin in the CEMETERY. CEMETERY: Put the Ladder up against the coffin. Climb up the Ladder to get to the Teeth. Use the Teeth on the Mousie to get some Blood on them. Put the Teeth in the Test Tube to get the Mouse Blood. UNSEEN UNIVERSITY DINING HALL: Return to the Archchancellor and give him the Glitter Dust, the 3 Sticks, the Dribbly Candles, the Vile Smell and the Mouse Blood. 2 ACT II – COME DIE WITH ME ANKH-MORPORK CEMETERY: Take the Pick. FOOL’S GUILD: Take the Hooter. Up the one ladder (underground) is the Pork Warehouse. Use the Pick to get some Ice. THE 3 MEN: Get the Saw and the Pot. MRS. CAKE’S HOME: Take the Scissors. Open the closet and take the Ironing Board. Use the Saw on the Dummy to get a Wooden Arm. DEAD COLLECTOR: Talk to the Dead Collector (Question) – he tells you to get a Death Certificate, this ‘triggers’ the topic with the Mortician in the MORTUARY. MORTUARY: Talk to the Mortician (Death Certificate) – he tells you how to get one. Pick up the Mirror and then put it on the Bunsen Burner to heat it. Replace the Mirror on the bench. Lie down on the slab and put the Wooden Arm and Ice on Rincewind. Talk to the Mortician again – he will test you and give you a Death Certificate. DEAD COLLECTOR: Give the Death Certificate to the Dead Collector and get transported to HOLYWOOD. BEACH Talk to Point-Me-Own-Bone Dibbjla – he gives you a Stick. Examine the Baskets to ‘trigger’ the topic. Talk to Point-Me-Own-Bone Dibbjla (Baskets) – he sells you a Picnic Basket. DJELIBEYBI OUTSIDE THE SHOP: The women you see ‘trigger’ the topic of Women with Casanunda. STONING AREA: Take the Stake. CAMEL LOT: Talk to the Salesman (Greeting, Camel) to get him to sell you a Camel. PYRAMID Take the Glue. Get the Bandages by cutting them with the Scissors. OASIS Put the Bandages on the Wooden Arm to make a Bandaged Wooden Arm. Swap the Bandaged Wooden Arm with the Rotten Arm. HOLYWOOD CASTLE: Examine the Horse Suit to ‘trigger’ the topic. Talk to the Dwarf (Horse Suit) – she asks you for a piece of costume jewellery. Examine the Rotten Arm and notice the Ring. Remove the Ring and give it to the Dwarf in exchange for the Horse Suit. STREET CORNER: Take the Weight. Take the Sticker (on the Mailbox) and stick it on the Weight to make a Ten Ton Weight. IMP SET: Take the Camera to ‘trigger’ the topic of an Imp with the Trainer. Talk to the Trainer (Imp) – one of the Imps runs off and hides in the set. Use the paint on the Stick to make a Boomerang. Throw the Boomerang at the Imp in the set to capture it. Get the Camera to work by putting the Imp inside. MAKE-UP ROOM: The make-up girl tells you to get a picture of the Elven Queen – ‘triggers’ the topic of the Elves with the Witch. UNSEEN UNIVERSITY DINING HALL: Fill the Picnic Basket with the Food. Talk to the Librarian (Horse Suit) – he joins you. GARDEN: Put the Stake in the Compost Heap – the Suffrajester ties herself to it enabling you to capture her. Pick up the Hoops. Put the Petticoat on Rincewind for face protection, light the Incense with the Matches and put the Incense in the hives. Use the Pot on the hives to get a Honey Pot. 3 ANKH-MORPORK MORTUARY: Tell Casanunda about the women in DJELIBEYBI – he leaves. Talk to the Witch (Elves) to ‘trigger’ the FOREST. DOCKS: Attach the Ten Ton Weight to the hook. Push the Ten Ton Weight against the wall to knock it down. Pick up the Snow Storms. DJELIBEYBI CENTRE: Examine the Candy Rock to ‘trigger’ the topic with the Rock Seller. Try to buy the Candy Rock by talking to the Rock Seller (Candy Rock) – the women buy it first. STONING AREA: Put the Suffrajester into the hole where the Stake was. After the stoning you are left with the Candy Rock. Pick up the Rope. CENTRE: Talk to Uri Djeller (Jingle) to ‘trigger’ the CARTWHEEL. Give the Hoops to Uri Djeller – he will bend them to make Wire. SHOP: Take the Poster off the wall – it‘s a set of Plans. Use the Plans on the Wire to make a Pyramid. CARTWHEEL Talk to S.T. Ungulant (Jingle) – he will write one for you, but tells you to find the answer to the question [WHY?] before he gives it to you. FOREST THE STONES: Put Glue on the Hooter. Stick the Hooter onto the Horse Suit to make a Unicorn Suit. Put the Librarian into the Unicorn Suit. Move the Money Pouch from Rincewind’s Inventory to the Luggage. Move the Camera and the Unicorn Suit into Rincewind’s Inventory – then pass through the Stones. On the other side of the Stones put Rincewind in the Unicorn Suit to avoid being thrown out. QUEEN’S ROOM: Use the Camera to get a Film (of the Queen). BEACH Use the Picnic Basket to get the ants from the Ant Hill. Cut the legs off the Ironing Board with the Saw and make a Surfboard. Put Glue on the Surfboard. Now use the Surfboard on the Surf to get to the cave. Take pictures of the cave paintings (in the Cave) with the Camera – you get a Film (of the Sheep). UNSEEN UNIVERSITY HIGH ENERGY FACILITY: Try to put the ants (from the Picnic Basket) into HEX. Put the Honey Pot on HEX to attract the ants – this also to ‘triggers’ the topic of [WHY?] with Skazz. Place the Pyramid on HEX. Talk to Skazz (Why) to get the Answer. CARTWHEEL Give the Answer to S.T. Ungulant and get the Jingle. THE HILL Talk to Bone Idle (Jingle) – ‘triggers’ being able to release all the skeletons. Cut the ropes (on Bone Idle) with the Knife to free all the skeletons and get a Band. HOLYWOOD MAKE-UP ROOM: Give the Film (of the Queen) to the make-up girl to get Death to the FILM SET. TRAILER: Try opening the door to the trailer – ‘triggers’ the topic of the Key with the Troll. Talk to the Troll (Key) to get him to give you the Key. Use the Key to unlock the door. Give the Candy Rock to the Troll – he eats it and gets a toothache. Tie the Rope to the Troll to extract the Tooth. Enter the trailer and talk to the Milkmaid. Give the Tooth to the Milkmaid – she becomes a Babe.