Head-Up Display for Enhanced User Experience Infotainment Designed Around You Master of Science Thesis in Interaction Design and Technologies

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Head-Up Display for Enhanced User Experience Infotainment Designed Around You Master of Science Thesis in Interaction Design and Technologies Head-Up Display for Enhanced User Experience Infotainment designed around you Master of Science Thesis in Interaction Design and Technologies ALEXANDER BOSTRÖM FREDRIK RAMSTRÖM Department of Applied Information Technology CHALMERS UNIVERSITY OF TECHNOLOGY Gothenburg, Sweden, 2014 Report No. 2014:015 ISSN: 1651-4769 Head-Up Display for Enhanced User Experience ALEXANDER BOSTRÖM FREDRIK RAMSTRÖM © ALEXANDER BOSTRÖM, April 2014 © FREDRIK RAMSTRÖM, April 2014 Examiner: STAFFAN BJÖRK Report No. 2014:015 ISSN: 1651-4769 Chalmers University of Technology Department of Applied Information Technology SE-412 96 Gothenburg Sweden Telephone +46 (0)31-772 1000 Abstract With increased global information consumption, drivers are expecting better user experience for information handling whilst driving and car manufacturers are therefore offering more exciting technologies such as the head-up display (HUD). The aim of the study is to find enhancements of the user experience for HUD in vehicles. This has been done by building a working HUD graphical user interface (GUI) prototype with the Qt framework from requirements gathered from interviews, focus groups and competitor analysis. The prototype was field tested in a Volvo XC90 which gave rise to a concept for how to increase the user experience for HUD. The results from the evaluation of the prototype confirms that the user experience can be enhanced with a more modern interaction, focus on usability and functionality, and by keeping the information amount at a modest level while the driver focuses on the road. The conclusion is that enhancing the HUD will enhance the overall user experience allowing the driver to minimize the perceived inattention, secondary tasks and gain better situational awareness. This is archived by moving functionality to the HUD from the other information sources within the vehicle and by displaying the information with design adapted to the HUD. The prototype has received great feedback from key stakeholders both internally and externally. The next step is to perform longer tests and in addition to develop functionality to find the perfect balance between information visualization and safety. KEYWORDS: head-up display, HUD, head-up display in vehicle, inattention, secondary tasks, situational awareness, prototype, information visualization. Abbreviations CSD Center Stack Display DIM Driver Information Module HDD Head-Down Display HMI Human-Machine Interaction HUD Head-Up Display GUI Graphical User Interface QML Qt Meta Language SA Situational Awareness UX User Experience Table of Contents 1. Introduction ............................................................................................................................... 1 1.1 Aim of the Study .................................................................................................................. 2 1.2 Limitations ........................................................................................................................... 2 2. Background ............................................................................................................................... 3 2.1 Head-Up Display ................................................................................................................. 3 2.2 Driver Information Module................................................................................................ 4 2.3 Center Stack Display ........................................................................................................... 5 2.4 User Experience ................................................................................................................... 6 2.5 Active Safety ........................................................................................................................ 7 2.6 Situational Awareness ......................................................................................................... 7 2.7 Driver Inattention & Driver Distraction ........................................................................... 8 2.8 Secondary Task ................................................................................................................... 8 3. Technical Description & Theory ........................................................................................... 10 3.1 Qt Framework ................................................................................................................... 10 3.1.1 Volvo HMI 2.0 ........................................................................................................................................... 11 3.2 Test Vehicle ........................................................................................................................ 12 3.2.1 The Head-Up Display ................................................................................................................................ 13 3.2.2 Input Device .............................................................................................................................................. 13 3.3 Driving Simulator .............................................................................................................. 14 4. Methodology ............................................................................................................................ 16 4.1 Literature Study ................................................................................................................ 16 4.2 Competitor Analysis .......................................................................................................... 16 4.3 User Interviews .................................................................................................................. 16 4.4 Focus Group....................................................................................................................... 17 4.5 Group Brainstorming ....................................................................................................... 17 4.6 Use Cases and User Stories ............................................................................................... 17 4.7 Prototypes .......................................................................................................................... 18 4.8 Wireframes ........................................................................................................................ 18 4.9 Mock-Ups ........................................................................................................................... 18 4.10 User Testing ..................................................................................................................... 19 4.10.1 Observation ............................................................................................................................................. 19 4.11 Scrum................................................................................................................................ 19 4.11.1 Scrum Team and Roles ........................................................................................................................... 19 4.11.2 Sprint ....................................................................................................................................................... 19 4.11.3 Daily Scrum ............................................................................................................................................. 20 4.11.4 Sprint Review........................................................................................................................................... 20 4.11.5 Product Backlog ...................................................................................................................................... 20 4.11.6 Sprint Backlog ......................................................................................................................................... 20 4.11.7 Increment ................................................................................................................................................ 20 5. Planning ................................................................................................................................... 21 6. Execution ................................................................................................................................. 22 6.1 Research ............................................................................................................................. 22 6.1.1 Literature Study......................................................................................................................................... 22 6.1.2 Competitor Analysis .................................................................................................................................. 22 6.1.3 Interview: Drivers Future Desires ............................................................................................................ 23 6.1.4 User Interview ........................................................................................................................................... 24 6.2 Ideation ............................................................................................................................... 25 6.2.1 Brainstorming ........................................................................................................................................... 25
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