Chugens, Chubgraphs, Chugins: 3 Tiers for Extending Chuck
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Synchronous Programming in Audio Processing Karim Barkati, Pierre Jouvelot
Synchronous programming in audio processing Karim Barkati, Pierre Jouvelot To cite this version: Karim Barkati, Pierre Jouvelot. Synchronous programming in audio processing. ACM Computing Surveys, Association for Computing Machinery, 2013, 46 (2), pp.24. 10.1145/2543581.2543591. hal- 01540047 HAL Id: hal-01540047 https://hal-mines-paristech.archives-ouvertes.fr/hal-01540047 Submitted on 15 Jun 2017 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. A Synchronous Programming in Audio Processing: A Lookup Table Oscillator Case Study KARIM BARKATI and PIERRE JOUVELOT, CRI, Mathématiques et systèmes, MINES ParisTech, France The adequacy of a programming language to a given software project or application domain is often con- sidered a key factor of success in software development and engineering, even though little theoretical or practical information is readily available to help make an informed decision. In this paper, we address a particular version of this issue by comparing the adequacy of general-purpose synchronous programming languages to more domain-specific -
Scummvm Documentation
ScummVM Documentation CadiH May 10, 2021 The basics 1 Understanding the interface4 1.1 The Launcher........................................4 1.2 The Global Main Menu..................................7 2 Handling game files 10 2.1 Multi-disc games...................................... 11 2.2 CD audio.......................................... 11 2.3 Macintosh games...................................... 11 3 Adding and playing a game 13 3.1 Where to get the games.................................. 13 3.2 Adding games to the Launcher.............................. 13 3.3 A note about copyright.................................. 21 4 Saving and loading a game 22 4.1 Saving a game....................................... 22 4.2 Location of saved game files............................... 27 4.3 Loading a game...................................... 27 5 Keyboard shortcuts 30 6 Changing settings 31 6.1 From the Launcher..................................... 31 6.2 In the configuration file.................................. 31 7 Connecting a cloud service 32 8 Using the local web server 37 9 AmigaOS 4 42 9.1 What you’ll need...................................... 42 9.2 Installing ScummVM.................................... 42 9.3 Transferring game files.................................. 42 9.4 Controls........................................... 44 9.5 Paths............................................ 44 9.6 Settings........................................... 44 9.7 Known issues........................................ 44 10 Android 45 i 10.1 What you’ll need..................................... -
How to Create Music with GNU/Linux
How to create music with GNU/Linux Emmanuel Saracco [email protected] How to create music with GNU/Linux by Emmanuel Saracco Copyright © 2005-2009 Emmanuel Saracco How to create music with GNU/Linux Warning WORK IN PROGRESS Permission is granted to copy, distribute and/or modify this document under the terms of the GNU Free Documentation License, Version 1.2 or any later version published by the Free Software Foundation; with no Invariant Sections, no Front-Cover Texts, and no Back-Cover Texts. A copy of the license is available on the World Wide Web at http://www.gnu.org/licenses/fdl.html. Revision History Revision 0.0 2009-01-30 Revised by: es Not yet versioned: It is still a work in progress. Dedication This howto is dedicated to all GNU/Linux users that refuse to use proprietary software to work with audio. Many thanks to all Free developers and Free composers that help us day-by-day to make this possible. Table of Contents Forword................................................................................................................................................... vii 1. System settings and tuning....................................................................................................................1 1.1. My Studio....................................................................................................................................1 1.2. File system..................................................................................................................................1 1.3. Linux Kernel...............................................................................................................................2 -
Midi Player Download Free Free Audio and Video Player Software – Media Player Lite
midi player download free Free Audio and Video Player Software – Media Player Lite. MediaPlayerLite is a free open source audio and video player on Windows. You can play DVD, AVI, mpeg, FLV, MP4, WMV, MOV, DivX, XviD & more! Play your video and audio now completely free! Features – what can MediaPlayerLite do? Video, Image & Audio Player MPEG- 1, MPEG-2 and MPEG-4 playback. Free MIDI Player. Clicking the download button begins installation of InstallIQ™, which manages your MediaPlayerLite installation. Learn More. You may be offered to install the File Association Manager. For more information click here. You may be offered to install the Yahoo Toolbar. More Information. MediaPlayerLite – Best Software to Open Audio, Music & Sound Files. MediaPlayerLite is a extremely light-weight media player for Windows. It looks just like Windows Media Player v6.4, but has additional features for playing your media. Fast and efficient file playback and without any codecs. Advanced settings for bittrate and resolutions Batch conversion for many files needing to be converted. MediaPlayerLite Features. MediaPlayerLite is based on MPC-HT and supports the following audio, video and image formats: WAV, WMA, MP3, OGG, SND, AU, AIF, AIFC, AIFF, MIDI, MPEG, MPG, MP2, VOB, AC3, DTS, ASX, M3U, PLS, WAX, ASF, WM, WMA, WMV, AVI, CDA, JPEG, JPG, GIF, PNG, BMP, D2V, MP4, SWF, MOV, QT, FLV. Play VCD, SVCD and DVDs Option to remove Tearing Support for EVR (Enhanced Video Renderer) Subtitle Support Playback and recording of television if a supported TV tuner is installed H.264 and VC-1 with DXVA support DivX, Xvid, and Flash Video formats is available MediaPlayerLite can also use the QuickTime and the RealPlayer architectures Supports native playing of OGM and Matroska container formats Use as a Audio player. -
Argomanuv23.Pdf (All Rights Reserved for All Countries) Modules Générateurs Audio Audio Generator Modules
ARGO est constitué de plus de 100 modules ARGO is made of more than 100 de synthèse et de traitement sonore real-time sound synthesis "modules" fonctionnant en temps réel sous Max/MSP. A module is a Max/MSP patch ARGO est conçu pour des utilisateurs qui ARGO is conceived for users who n'ont jamais programmé avec Max et MSP have never programmed with Max/MSP Pour Macintosh (OS9 & OSX) For Macintosh (OS9 & OSX) et PC (Windows XP) and PC (Windows XP) Logiciel libre Freeware http://perso.orange.fr/Paresys/ARGO/ Auteur Gérard Parésys Author [email protected] ARGOManuv23.pdf (All rights reserved for all countries) Modules générateurs audio Audio generator modules Modules filtres audio Audio filter modules Modules modulateurs audio Audio Modulator modules Modules transformateurs audio Audio transformer modules Modules lecteurs/enregisteurs audio Audio Play/record modules Modules liens audio Audio link modules Modules contrôleurs Control modules Modules visu Visu modules Modules MIDI MIDI modules Les modules ARGO sont des fichiers ARGO Modules are files ("patches") (des "patches") exécutés par executed by Max/MSP application . l'application Max/MSP. Sous Windows, les patches ont l'extension For Windows, the patches have the .pat ou .mxf extension .pat or .mxf Rapidement: Quickly: (Si Max/MSP est déjà installé) (If Max/MSP is installed) 1 Ouvrir un ou plusieurs modules 1 Open one or several modules 2 Relier les modules avec : 2 Link the modules with: les 12 "ARGO Bus" 12 "ARGO Bus" les 16 "ARGO MIDI Bus" 16 "ARGO MIDI Bus" (les entrées sont en haut, -
Release 0.23~Git Max Kellermann
Music Player Daemon Release 0.23~git Max Kellermann Sep 24, 2021 CONTENTS: 1 User’s Manual 1 1.1 Introduction...............................................1 1.2 Installation................................................1 1.3 Configuration...............................................4 1.4 Advanced configuration......................................... 12 1.5 Using MPD................................................ 14 1.6 Advanced usage............................................. 16 1.7 Client Hacks............................................... 18 1.8 Troubleshooting............................................. 18 2 Plugin reference 23 2.1 Database plugins............................................. 23 2.2 Storage plugins.............................................. 24 2.3 Neighbor plugins............................................. 25 2.4 Input plugins............................................... 25 2.5 Decoder plugins............................................. 27 2.6 Encoder plugins............................................. 32 2.7 Resampler plugins............................................ 33 2.8 Output plugins.............................................. 35 2.9 Filter plugins............................................... 42 2.10 Playlist plugins.............................................. 43 2.11 Archive plugins.............................................. 44 3 Developer’s Manual 45 3.1 Introduction............................................... 45 3.2 Code Style............................................... -
Flocking: a Framework for Declarative Music-Making on the Web
Proceedings ICMC|SMC|2014 14-20 September 2014, Athens, Greece Flocking: A Framework for Declarative Music-Making on the Web Colin Clark Adam Tindale OCAD University OCAD University [email protected] [email protected] ABSTRACT JavaScript. As artists and musicians increasingly use net- worked devices, sensors, and collaboration in their work, Flocking 1 is a framework for audio synthesis and mu- these limitations take an increasing toll on the complexity sic composition written in JavaScript. It takes a unique and scalability of creative coding. approach to solving several of the common architectural Flocking is an open source JavaScript framework that problems faced by computer music environments, empha- aims to address some of these concerns by connecting mu- sizing a declarative style that is closely aligned with the sicians and artists with the cross-platform, distributed de- principles of the web. livery model of the web, and with the larger pool of li- Flocking’s goal is to enable the growth of an ecosys- braries, user interface components, and tutorials that are tem of tools that can easily parse and understand the logic available to the web development community. Further, and semantics of digital instruments by representing the it emphasizes an approach to interoperability in which basic building blocks of synthesis declaratively. This is declarative instruments and compositions can be broadly particularly useful for supporting generative composition shared, manipulated, and extended across traditional tech- (where programs generate new instruments and scores al- nical subcultural boundaries. gorithmically), graphical tools (for programmers and non- programmers alike to collaborate), and new modes of so- cial programming that allow musicians to easily adapt, ex- 1.1 Interoperability in Context tend, and rework existing instruments without having to A primary motivating concern for Flocking is that the “fork” their code. -
The Early History of Music Programming and Digital Synthesis, Session 20
Chapter 20. Meeting 20, Languages: The Early History of Music Programming and Digital Synthesis 20.1. Announcements • Music Technology Case Study Final Draft due Tuesday, 24 November 20.2. Quiz • 10 Minutes 20.3. The Early Computer: History • 1942 to 1946: Atanasoff-Berry Computer, the Colossus, the Harvard Mark I, and the Electrical Numerical Integrator And Calculator (ENIAC) • 1942: Atanasoff-Berry Computer 467 Courtesy of University Archives, Library, Iowa State University of Science and Technology. Used with permission. • 1946: ENIAC unveiled at University of Pennsylvania 468 Source: US Army • Diverse and incomplete computers © Wikimedia Foundation. License CC BY-SA. This content is excluded from our Creative Commons license. For more information, see http://ocw.mit.edu/fairuse. 20.4. The Early Computer: Interface • Punchcards • 1960s: card printed for Bell Labs, for the GE 600 469 Courtesy of Douglas W. Jones. Used with permission. • Fortran cards Courtesy of Douglas W. Jones. Used with permission. 20.5. The Jacquard Loom • 1801: Joseph Jacquard invents a way of storing and recalling loom operations 470 Photo courtesy of Douglas W. Jones at the University of Iowa. 471 Photo by George H. Williams, from Wikipedia (public domain). • Multiple cards could be strung together • Based on technologies of numerous inventors from the 1700s, including the automata of Jacques Vaucanson (Riskin 2003) 20.6. Computer Languages: Then and Now • Low-level languages are closer to machine representation; high-level languages are closer to human abstractions • Low Level • Machine code: direct binary instruction • Assembly: mnemonics to machine codes • High-Level: FORTRAN • 1954: John Backus at IBM design FORmula TRANslator System • 1958: Fortran II 472 • 1977: ANSI Fortran • High-Level: C • 1972: Dennis Ritchie at Bell Laboratories • Based on B • Very High-Level: Lisp, Perl, Python, Ruby • 1958: Lisp by John McCarthy • 1987: Perl by Larry Wall • 1990: Python by Guido van Rossum • 1995: Ruby by Yukihiro “Matz” Matsumoto 20.7. -
Squishbox User Guide Models 0001-0099 Software Version 3.0
Squishbox User Guide models 0001-0099 software version 3.0 Contents Overview....................................................................................................................................................1 Quick Start.................................................................................................................................................2 Hardware....................................................................................................................................................3 Squishbox Diagram...............................................................................................................................3 Adjusting Contrast.................................................................................................................................3 Interface.....................................................................................................................................................4 Left Button Menu..................................................................................................................................4 Right Button Menu................................................................................................................................4 Wifi Access............................................................................................................................................5 Settings Files..............................................................................................................................................6 -
Kronos Reimagining Musical Signal Processing
Kronos Reimagining Musical Signal Processing Vesa Norilo March 14, 2016 PREFACE First of all, I wish to thank my supervisors; Dr. Kalev Tiits, Dr. Marcus Castrén and Dr. Lauri Savioja,thanks for guidanceand acknowledgements and some necessary goading. Secondly; this project would never have materialized without the benign influence of Dr Mikael Laurson and Dr Mika Kuuskankare. I learned most of my research skills working as a research assistant in the PWGL project, which I had the good fortune to join at a relatively early age. Very few get such a head start. Most importantly I want to thank my family, Lotta and Roi, for their love, support and patience. Many thanks to Roi’s grandparents as well, who have made it possible for us to juggle an improb- able set of props: freelance musician careers, album productions, trips around the world, raising a baby and a couple of theses on the side. This thesis is typeset in LATEX with the Ars Classica stylesheet generously shared by Lorenzo Pantieri. This report is a part of the portfolio required for the Applied Studies Program for the degree of Doctorthe applied of Music. It studies consists of an program introductory portfolio essay, supporting appendices and six internationally peer reviewed articles. The portfolio comprises of this report and a software package, Kronos. Kronos is a programming language development environment designed for musical signal processing. The contributions of the package include the specification and implementation of a compiler for this language. Kronos is intended for musicians and music technologists. It aims to facilitate creation of sig- nal processors and digital instruments for use in the musical context. -
Real-Time Multimedia Composition Using
Real-time Multimedia Composition using Lua W esley Smith Graham W akefield Media Arts and Technology Program Media Arts and Technology Program University of California Santa Barbara University of California Santa Barbara [email protected] [email protected] ABSTRACT 1.2 Lua In this paper, a new interface for programming multimedia compositions in Max/MSP/Jitter using the Lua scripting Lua is a powerful, efficient scripting language based on language is presented. Lua is extensible and efficient making associative tables and functional programming techniques. it an ideal choice for designing a programmatic interface for Lua is ideally suited for real-time multimedia processing multimedia compositions. First, we discuss the distinctions because of its flexible semantics and fast performance; it is of graphical and textual interfaces for composition and the frequently used for game logic programming (e.g. World of requirements for a productive compositional workflow, and Warcraft [24]) and application extension (e.g. Adobe then we describe domain specific implementations of Lua Lightroom) [11]. bindings as Max externals for graphics and audio in that order. 1.3 jit.gl.lua and lua~ Categories and Subject Descriptors H.5.1 [Information Interfaces and Presentation] Multimedia The jit.gl.lua (for OpenGL graphics) and Lua~ (for audio DSP) Information Systems - animations; H.5.5 [Information extensions allow a new range of expressive control in which Interfaces and Presentation] Sound and Music Computing - arbitrary, dynamic data structures and behaviors can be methodologies & techniques, modeling, signal synthesis and generated, whilst interfacing with the convenient graphical processing; I.3.7 [Computer Graphics] Three-Dimensional interface and libraries of Max/MSP/Jitter. -
Berkelee Voltage Presentation.Key
A Brief History of Physical Modeling Synthesis, Leading up to Mobile Devices and MPE Pat Scandalis Dr. Julius O. Smith III Nick Porcaro Berklee Voltage, March 10-11 2017 02/20/2017 1 Overview The story of physical modeling stretches back nearly 1000 years (yup)! We now find ourselves in a place where each of us can be Jimi Hendrix with just a small device in the palm of our hands. Its a fun and deeply technical topic drawing on many fields including physics, acoustics, digital signal processing and music. • Demo • A few high points from the history • Questions, possibly from the FAQ The Full Presentation Can Be Found at: moforte.com/berklee-voltage-physical-modeling/ It’s also posted in the news section 02/20/2017 of the moForte website 2 Physical Modeling Was Poised to be the “Next Big Thing” in 1994 So What Happened? 02/20/2017 3 For Context, what is Physical Modeling Synthesis? • Methods in which a sound is generated using a mathematical model of the physical source of sound. • Any gestures that are used to interact with a real physical system can be mapped to parameters yielded an interactive an expressive performance experience. • Physical modeling is a collection of different techniques. 02/20/2017 4 Taxonomy of Modeling Areas Hornbostel–Sachs Classification • Chordaphones - Guitars • Idiophones - Mallet Instruments • Aerophones - Woodwinds • Electrophones - Virtual Analog • Membranophones - Drums • Game Sounds 02/20/2017 • Voice 5 First a Quick Demo! Geo Shred Preview Modeled Guitar Features and and Europa Demo Demo Reel 02/20/2017 6 Brief (though not complete) History of Physical Modeling Synthesis As well as a some commercial products using the technology 7 02/20/2017 Early Mechanical Voice Synthesis • 1000 -1200 ce - Speech Machines, Brazen Heads • 1791 - Wolfgang Von Kempelin, speaking machine.