Sample File Our Minotaurs Are Bully (Cover Layout) by James “Devin Night” Hazelett
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Rite Publishing Presents: In the Company of Monsters: Compilation Our Demonic Elves are Better (Designers): Jonathan McAnulty, T. H. Gulliver, and Steven D. Russell Our Giants are Bigger (Editors): Robert Emerson, Jonathan McAnulty, and Steven D. Russell Our Revenants are Angrier (Cover Artist): Jason Rainville Our Constructs are Non-Standard (Interior Artists): Arthur Rackham, Frank Wall, Darren M. A. Calvert, Hugo Solis, Joe Calkins, Mark Hyzer, Ryan Barger, and Tomas Morten Our Gargoyles Rock (Interior Layout) by Marie Small Sample file Our Minotaurs are Bully (Cover Layout) by James “Devin Night” Hazelett Our Monsters are Different (Development and Publisher): Steven D. Russell Dedication: To Sylvia Russell Until we meet again. Fantasy, abandoned by reason, produces impossible monsters; united with it, she is the mother of the arts and the origin of marvels.- Francisco de Goya Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guar- antee compatibility, and does not endorse this product. In the Company of Monsters Copyright © 2010 Steven D. Russell, Open Gaming License Copyright © 2007 Wizards of the Coast. All rights reserved, Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplay- ing Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/compatibility for more information on the compatibility license. This edition is printed and distributed, under license, by Cubicle 7 Entertainment Limited of Riverside House, Osney Mead, Oxford, OX2 0ES, UK. For further information about other Cubicle 7 Entertainment games please check out our website and forums at http://www.cubicle7.co.uk Table of Contents In the Company of... Gargoyles.....................................................................................pg 1 Designer: T. H. Gulliver Giants.........................................................................................pg 13 Designer: Steven D. Russell Ironborn.....................................................................................pg 29 Designer: Steven D. Russell Minotaurs..................................................................................pg 44 Designers: Jonathan McAnulty and StevenSample D. Russell file Restless Souls...........................................................................pg 61 Designer: Steven D. Russell Wyrd.........................................................................................pg 74 Designer: Steven D. Russell Gargoyles Owain Northway, the strongest would choose to rule rather than serve? Only then can we keep the peace and fulfill our oath.” If you want to learn about our race, look up. Although “We belong to the law,” Kavu, our wisest, argued back, “the law does not belong to us. We serve the truce, even you eldom see us, we are always there. As you scurry about when the clans break it.” on crowded city streets eyes focused downward, avoiding Divided, we became weak. When Apaxut and the be- the muck and dung, we guard the skies above. As you gaze trayers demanded obedience from the clans—obedience out on the rooftops at sunset, imagining yourself safe inside, necessary for the clans’ protection—the clans renounced we hunt the beasts that stalk the night. We are always there. all of us. They hunted us, for they had grown clever in the We are always watching. ways of war. This too is remembered and told to us in the That you need to ask about our race, Owain, shows how nest. much your kind has forgotten. You have forgotten your own Kavu and those who would save the clans from them- selves hid. We hid in deepest caves and unreachable history when you forget ours. You forget that we are your peaks. We waited for the clans to forget us. To hide, we creation—living weapons, hunters, guardians—discarded became the stone and, like most stone, we slumbered. We when no longer needed. You forget your promises and your slumbered while the thin-skinned races grew numerous. betrayals. We fear what your kind will do when you re- Apaxut and his children’s children did not sleep. Like member. the humans, they mated and multiplied. When they found any of the faithful stonewardens sleeping, they sang to — Kivus the Stonewarden, them songs of distrust and despair. Those followers of Kavu awoke in anguish, their nightmares bringing them Child of Atal of the line of Kavu to madness. After many short generations, the children of Apaxut became like beasts. When your kind had for- P.S. You have been followed home by two men for the last gotten them, they crawled back into your cities, hiding on three nights. I advise changing your route. rooftops and parapets, culling your growing numbers. We slumbered while the children of Apaxut grew numerous. We slumbered until the stone itself called our names Introduction and told us to prepare. ‘It is time to remember your baths,’ When the human mountain clans first crawled from came the whispers from the stone. There are many of us tunnels deep, they trembled at the waiting world. Things remaining. More awaken daily now. More children hatch long left hungry stalked the night. Great wyrms thrashed each day. Our numbers swell. Our nests are overflowing. in the valleys below. Orcish bands pushed the pale ones It is two hundred years since the awakening began. out from their subterranean caves. The slumberingSample world These file are the truths of the gargoyles—truths every awakened, and its thin-skinned children knew fear. This is stonewarden knows and few humans ever hear: We have written in stone and not forgotten. lived on walls and cliffs above your caves, and camps, and The mountain clans forged fragile truces with each keeps. We have been with you since before you learnt the other and created us from their strongest warriors. We secrets of the forge. Before you could turn stones into were their guardians, their stonewardens. Our visage was weapons, you turned your warriors into stone. We slum- made frightening so that the clans’ enemies would fear us. bered long when you renounced us. Still now, despite your Our bodies were made like stone so that crude weapons betrayals, we protect you, children of the clans. But, we could not hurt us. We watched over the clans’ caves at fear for you. The stone whispers that soon we will be need- night. When the beasts came, we protected the clans. We ed and we are not yet ready. flew down upon the camps of the clans’ enemies nearing torches, burnt their tents, and left no survivors. Soon, all the races feared the clans and their guardians. This, too, is Physical Description written in stone and not forgotten. Our appearances vary widely, yet not only from one We bred and grew numerous, as did the children of stonewarden to another. Gargoyles’ appearances change the clans. For three generations, no one stood against the slowly but constantly throughout our lives. clans. But, when peace is plentiful, it is found less pre- All stonewardens appear to be some form of winged cious. The truces collapsed and the clans sought out each statue. The most obvious differences in form between hu- other’s strongholds; we ended the slaughter. We punished mans and stonewardens are those that made us effective those who broke the truce. Then, we debated among our- hunters and guardians. Forward pointing horns protrude selves. This is remembered and told to us in the nest. from our heads, allowing us to gore our enemies. Our lon- “The clans created us to protect them, to keep their ger clawed hands and feet also make effective weapons. promises,” Apaxut, our mightiest, argued. “They created Our wings grow more powerful as we gain practice, allow- us from the strongest amongst them. Is it not right that ing us the advantage of flight. Some differences are more subtle. Our upper bodies re- 1 semble those of the humans we once were, but over time between the sexes. our legs have grown more powerful, giving us longer, more The Society of Stonewardens maintains the first nest, muscular thighs. Also, we bite. Even on those of us with a wherein are written the original oaths and the records human-like visage, our lower jaws are usually larger and of the descendents of the firstborn. All stonewardens are extended. Our noses are often much longer than those of represented at meetings of the society through the eldest most humans. of each of the six faithful lines. The seventh chair, that of The above description, however, only describes the ap- Apaxut, is granted to a stonewarden chosen by the eldest pearance of the majority of gargoyles at birth. As we age, several days in advance of any meeting. Despite Apaxut’s our appearance changes drastically depending on where betrayal, it remains a seat of honor and all stonewardens we choose to roost. The statuary and stone closest to aspire to sit there during a meeting of council. The annual our perches has a profound effect on us. Stonewardens meeting of the stonewardens draws flights of stonewar- perched in temples maintained by cat worshipping cults dens from across the land, some to argue their cases be- soon grow more feline in their appearance. Those who fore the elders, others to gather news from afar. perch on black slate rooftops gradually darken to blend Mating between stonewardens is strictly monitored. in with their environments. These changes are slow and We have seen the feral gargoyles grow savage and bestial, subtle, often taking hundreds of years. They happen be- their worst instincts reinforced and their intellect dimin- neath the surface of our consciousness, often while we ished as they bred with only their fellow children of Apaxut rest. Some stonewardens seek out environments with par- or those few stonewardens who awoke from the long sleep ticularly attractive stones and statuary hoping to become mad and hungry.