D&D: Seven Adventuring Locations

Total Page:16

File Type:pdf, Size:1020Kb

D&D: Seven Adventuring Locations D&D: SEVEN ADVENTURING LOCATIONS For Players and DMs. Fantastical settings for all D&D campaigns and play styles! DM Tips on Creating Adventures! NEW Monsters, Treasures, Magic Items and Customised game rules! by DAVID BELMONTE Sample file Not for resale. Permission granted to print or photocopy this document for personal use only. D&D SEVEN LOCATIONS i CREDITS Writing and Editing: David Belmonte. Cover Illustrator: WotC. Special Thanks: The Classic Dungeons & Dragons game (BD&D): Basic to Expert boxed sets (1983) and the D&D Rules Cyclopedia (1991) by Aaron Allston, TSR, Inc. E. Gary Gygax's suggestions for swashbuckler abilities (private correspondence, 2003). Copyright © 2020 David Belmonte. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of theSample Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork containedfile herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Not for resale. Permission granted to print or photocopy this document for personal use only. D&D SEVEN LOCATIONS ii Table of Contents Introduction 6 Adapting the Details 6 A Template 6 What will happen if Players Drive the Game 6 Swashbucklers 9 Personalities 9 NPC Swashbuckler Attitude towards PCs 9 Relations with other Inhabitants or Entities 9 Magic Items for Sale and Purchase 9 Player Character Fame and Wealth 10 Gargoyles 12 Gargoyle (monster) 12 Gargantua, Gargoyle (new monster) 13 Player Character Level and Gargoyle Encounters (Lairs) 14 Player Character Level and Gargantuan Gargoyle Encounter 14 Gargoyle Lair Treasure 15 Gargantuan Lair Treasure 15 Locale, Geography and History 15 Vampire Pirates 16 Vampire Pirate (new monster) 16 Vampire Pirate Captain (new monster) 18 Vampire Pirate Sailing Vessels 19 Special Characteristics of Vampire Pirates 19 Factions 19 Appearance and Nature of Pirates 19 Pirate Activities and Reactions 20 Pirate Treasure 21 More Treasure 21 Selling the Pirate Ship 21 Optional Downtime Activity: Mercantile Trade 22 Monsters Inhabiting Vampire Pirate Areas 24 Phantom, Apparition (new monster) 25 Phantom, Shade (new monster) 25 Phantom, Vision (new monster) 26 Revener (new monster) 27 Undead Monster Organisation and the PCs 28 Sample file Not for resale. Permission granted to print or photocopy this document for personal use only. D&D SEVEN LOCATIONS iii Table of Contents Prehistoric Area 29 Gypsy (new monster) 29 Fighting on a Flying Mount 30 Witch Character Class (new class) 30 Bonus! Suggested Prehistoric Wilderness Encounters 37 Fire Island Location 42 Lava Ooze (new monster) 42 Phoenix, Greater (new monster) 43 Bonus! Suggested Fire Location Wilderness Encounters 43 Outpost 48 Militia 48 Strength of Militia Relative to Vampire Pirates 48 Interactions with Militia 48 Adventuring Opportunities 49 Sunken Magical City 50 Recommended Character Level 51 Starting at Higher Experience Levels 51 NPC Adventurers 52 Accounting for Adventures at Low Levels 53 Reasons for Departing Town 53 Useful Information for PCs 54 Friendly NPCs who give the Heroes Magical Items 54 Roleplaying and PC Goals 54 Heroic Inspiration Points 55 Strongholds 56 Appendix 57 Sample file Not for resale. Permission granted to print or photocopy this document for personal use only. D&D SEVEN LOCATIONS iv Alphabetical Listing of Tables Table I: Magical items for Sale 10 Table II: Chance of NPC Assassin 11 Table III: Identity of NPC Assassin 11 Table IV: Gargoyles (4) -- Medium/Hard Challenge 14 Table V: Facing the Gargoyle Leader 14 Table VI: Characteristics of Vampire Pirates, CR 1-3 17 Table VII: Min. Required Level of Four PCs against 9 NPC Pirates and 1 Captain 22 Table VIII: Complications of Mercantile Sea Trade Journeys 22 Table IX: Summoning Equine Beings 30 Table X: Speed of Flying Mounts 30 Table XI: Prehistoric Island Wilderness Encounters 37 Subtable XIA: Monsters of Prehistoric Island 41 Table XII: Fire Island Wilderness Encounters 45 Subtable XIIA: Monsters of Fire Island 47 Table XIII: Chance of Encountering Patrolling Militia 49 Table XIV: Recommended Character Level by Encounter Area 51 Table XV: Suggested Starting Wealth and Magic Items -- per Character 51 Table XVI: Magic Items Bestowed by Friendly and Allied NPCs 54 Table XVII: Monthly Income by Island 56 Sample file Not for resale. Permission granted to print or photocopy this document for personal use only. D&D SEVEN LOCATIONS v groups/Monsters act towards each other?" D&D: Seven This will give a basis for which group goes Adventuring Locations where, likely outcomes, hostilities, friendships and so forth. Hence, the area is now firmly established in your mind. This requires work Introduction but can be rewarding; it all depends on the tastes of the group. Seven individual, unique locations are presented. These locations are highly A third method is just to use some material adaptable to any campaign -- and together and only one or two locations. These are can form a `realm' conceived of as an merely things that you introduce to your own archipelago of seven islands or seven already established D&D campaign. You will locations on land if you are not playing a be highly selective as to what to implement, piratical, sea campaign.. Player characters using only that which matches your own are free to roam about as they see fit, interact milieu. You will change some or most of the with NPC communities, which could become details to fit your campaign. Later, as you allies or hostile, and in the course of continue playing D&D, there will be other adventure, fight monsters. Each location is things in this work that you will use in a future based upon a specific terrain type and campaign. associated monster(s), and some monsters described are new. Scenarios best suit heroic adventure of discovery and or treasure. There need be no hooks, `story' or motivation, just a Adapting the Details background of the area (provided already) If you love a particular idea but it seems like it and the PCs. Very little work is needed by the does not fit your campaign, you may follow Dungeon Master, except to sketch a basic the following suggestions. Let us take the map showing where each area is located. You Vampire Pirate. This is really easy to adapt, can simply grab a generic dungeon if PCs go just by changing the name! No need for this underground. character to sail on ships or be on the seas: it is simply a humanoid that attacks and can bite, A second method is to tie everything into a now suitable for any urban or wilderness area, sensible, inter-connected whole, whereby the so keep the monster statistics unchanged. Dungeon Master asks, "over a prolonged Another example: a swashbuckler community periodSample of time, how would these NPC file Not for resale. Permission granted to print or photocopy this document for personal use only. D&D SEVEN LOCATIONS 6 does not need to be associated with water, is done -- and what it looks like. In very few keep all stats the same, and let this be a pages you actually have a complete mini- neutral-aligned NPC group remotely setting, because all of the important details connected to the city or town. The group could are given. Later, when you create your own even be a secret society, cult, or hidden guild. player-driven campaign, you can use this Gypsies of the forest are fairly straightforward; product to decide what kind of things should they are not inhabiting an island but just in be included. As a start consider for example-- any forest of a mainland you choose! Terrain type. Gargoyle Island is actually the remotest area Monster Type; (the primary kind of of your realm, where rather than being monster, which is the toughest). surrounded by water, is surrounded by Numbers of this monster type present. mountains or isolated in a vast desert or even How the monster behaves. a sparsely inhabited area! Alternatively, the Treasures of the monster. Gargoyles -- as constructs -- are in the most Allied or other monsters/NPCs present magical area. in this location -- and why they are there. Thus, to get the most value, without changing Natural terrain traps and or adding anything, simply imagine how the miscellaneous hostile dangers. NPC characters or monsters, treasures and A list (or table) of possible encounters, magic items could fit your game. That way, happenings, with associated rules, PC you can use everything in this product gains and outcomes. whether or not your game is set on the water or in an archipelago. But it is probably easier to grasp and use your own system by reading the details of the A Template locations that follow. Some readers might find the most valuable New Monsters! This product has a number of part of this product actually comes from the new D&D monsters, most revised from presentation. This is because another Classic D&D and updated for 5th Edition. For important function of this work is to serve as a ALL new monsters, see Classic D&D guideline of how a "go where you want to go, Monsters do want you want to do" adventure/campaign Sample file Not for resale.
Recommended publications
  • Fantasy Gamer #1
    Publisher: Steve Jackson Premier Issue Editor: Aaron Allston Assistant Editor: Chris Frink AUGUST/SEPTEMBER 1983 Art Directors: Denis Loubet Pat Mueller Advertising Manager: Tonya Cross Contributing Editors: W.G. Armintrout COMPLETE GAME William A. Barton Ronald Pehr Slasher Flick * Donald Saxman Nick Schuessler The designer of Superhero: 2044 takes a stab at cinema slaughter. 15 Business Manager: Elton Fewell Circulation Manager: Shirley Miri Production Manager: Scott Haring ARTICLES Production: Liana Brumley Detroit Origins * Diverse Hands J. David George New releases and awards nominations for the Origins '83 show . 2 Elisabeth B. Zakes Alternate Uses for Experience * Henry Woodbury How to make your AD&D characters more versatile. 10 ART IN THIS ISSUE Useless Table Contest Results Cover: "Ogre My Dead Body" by Winners of one of our more popular fantasy contests 31 Denis Loubet. Line Art: Steve Crompton, 10. J. David George: 22, 23. Denis Loubet: REVIEWS 32. Paul McCall: 15, 16, 17, 18, 19, 25, 26, 27, 28. Bob Schochet — mailer Rolemaster * Ronald Pehr 6 cover. George Webber: 6, Questworld * Steve List 11 Photographs: Courtesy Chaosium: Earthwood * David Ladyman 13 11. Courtesy Grenadier: 40, Courtesy Capsule Reviews 35 Iron Crown Enterprises: 7, 8, 9. Cour- tesy Palladium Press: 2. Courtesy Tri- SUPPLEMENTS: Against the Cult of the Reptile God, Beyond the Crystal Caves, Tac: 2. Blizzard Pass, Daredevil Adventures Vol. 2 No. 1, Treasure of the Unicorn Gold, The Warrior-Lords of Darok. COMPUTER GAMES: Dungeon! PLAY-BY-MAIL: Arena Combat. MINIATURES: Call of Cthulhu Adventurers and Creatures, Fantasy Trademark Notice Lords, Steam Cannon, Traps and Treasures. Most game names are trademarks of the companies publishing those games.
    [Show full text]
  • Monstrous Compendium.Pdf
    How To Use This Book Welcome to the fourth Monstrous Compendium volume. Here we detail rates are given in parentheses). Movements in different mediums are ab- the creatures unique to Krynn, the world of the DRAGONLANCE® saga. breviated as follows: Fl = fly, Sw = swim, Br = burrowing, Wb = web. As in previous volumes, all entries are given in alphabetical order on re- Flying creatures will also have a Maneuverability Class from A to E. movable loose-leaf sheets. The loose-leaf sheets can be placed in a master HIT DICE controls the number of hit points damage a creature can with- binder for easy reference as needed for an adventure. stand before being killed. Unless otherwise stated, Hit Dice are S-sided Important Note: These monsters should not be intermingled with the (l-8 hit points). The Hit Dice are rolled and the numbers shown are added monsters from the previous three volumes of the Monstrous Compen- to determine the monsters hit points. Some monsters will have a hit point dium; keep these monsters together in a separate section of your binder. spread instead of Hit Dice, and some will have additional points added to All monsters included here are typical for their type: likewise, the their Hit Dice. Thus, a creature with 4 +4 Hit Dice has 4d8 +4 hit points encounter tables are guidelines for general play. Variations of your own (8-36 total). Note that creatures with + 3 or more hit points are considered design are encouraged. Those DMs unfamiliar with the world of Krynn the next higher Hit Die for purposes of attack rolls and saving throws.
    [Show full text]
  • Oriental Adventures James Wyatt
    620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K.
    [Show full text]
  • Dragon Magazine #158
    S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future.
    [Show full text]
  • ADVANCED DUNGEONS & DRAGONS® the Complete Ninja's
    ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player's Handbook Rules Supplement The Complete Ninja's Handbook By Aaron Allston CREDITS Design: Aaron Allston Editing: Barbara G. Young Black and White Art: Jim Holloway Color Art: Clyde Caldwell, Fred Fields, Les Dorscheid Typography: Tracey Isler Production: Paul Hanchette Acknowledgements: Many elements of The Complete Ninja's Handbook were derived from parts of Oriental Adventures designed by David "Zeb" Cook. In particular, portions of the optional Advanced Martial Arts rules are drawn from Oriental Adventures. TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End, Lake Geneva Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON, and DUNGEON MASTER are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. ©1995 TSR, Inc. All rights reserved. Printed in the U.S.A. Table of Contents Introduction Chapter 1: The Ninja Class Ninja and Rogue Ninja Experience Levels Ninja Class Requirements Alignment Weapons and Armor
    [Show full text]
  • C:\Documents and Settings\Msnll\My Documents\Voyagerreports
    Swofford Popular Reading Collection September 1, 2011 Title Author Item Enum Copy #Date of Publication Call Number "B" is for burglar / Sue Grafton. Grafton, Sue. 11994 PBK G737 bi "F" is for fugitive / Sue Grafton. Grafton, Sue. 11990 PBK G737 fi "G" is for gumshoe / Sue Grafton. Grafton, Sue 11991 PBK G737 gi "H" is for homicide / Sue Grafton. Grafton, Sue. 11992 PBK G737 hi "I" is for innocent / Sue Grafton. Grafton, Sue. 11993 PBK G737 ii "K" is for killer / Sue Grafton. Grafton, Sue. 11995 PBK G737 ki "L" is for lawless / Sue Grafton. Grafton, Sue. 11996 PBK G737 li "M" is for malice / Sue Grafton. Grafton, Sue. 11998 PBK G737 mi "N" is for noose / Sue Grafton. Grafton, Sue. 11999 PBK G737 ni "O" is for outlaw Grafton, Sue 12001 PBK G737 ou 10 lb. penalty / Dick Francis. Francis, Dick. 11998 PBK F818 te 100 great fantasy short short stories / edited by Isaac 11985 PBK A832 gr Asimov, Terry Carr, and Martin H. Greenberg, with an introduction by Isaac Asimov. 1001 most useful Spanish words / Seymour Resnick. Resnick, Seymour. 11996 PBK R434 ow 1022 Evergreen Place / Debbie Macomber. Macomber, Debbie. 12010 PBK M171 te 13th warrior : the manuscript of Ibn Fadlan relating his Crichton, Michael, 1942- 11988 PBK C928 tw experiences with the Northmen in A.D. 922. 16 Lighthouse Road / Debbie Macomber. Macomber, Debbie. 12001 PBK M171 si 1776 / David McCullough. McCullough, David G. 12006 PBK M133 ss 1st to die / James Patterson. Patterson, James, 1947- 12002 PBK P317.1 fi 204 Rosewood Lane / Debbie Macomber. Macomber, Debbie.
    [Show full text]
  • Gargoyle Gamble Transcribed by Graeme "WO2" Walker
    By Ross "Pancreas Boy" Franks, as appeared in Pancreas Boy's Wyrdstone Shards Scenario 057 – Gargoyle Gamble Transcribed by Graeme "WO2" Walker. Edited by The Mordheimer. A crazed beggar has been blurting out that gargoyles have been talking to him in what is left of the rich quarters. He believes one particular gargoyle told him that if he could bring him some Wyrdstone he would help him out with his problems. You quickly decide to help the beggar right her and now and lock him in an unused cell and seek this gargoyle yourself. Terrain Each player takes it in turns to place a piece of terrain set up within an area roughly 4’x4’ with a gargoyle in the centre. Setup Each player rolls a dice. Whoever rolls highest chooses who sets up first. Both warbands start opposite each other. Special Rules It's Alive!: There are D3+1 Wyrdstones on the board, 10” away from the table edge and 6” away from each other and from the gargoyle. Place them as in the “Wyrdstone Hunt”. On returning them to the golem they melt into its form and disappear. The gargoyle then comes alive and you will need to see if it is under your control. Roll under your leadership on 2D6. Each Wyrdstone placed into the gargoyle, by the figure trying to control it, adds +1 to their leadership roll. If controlled the gargoyle fights with you, if not it immediately charges you. Anyone with Wyrdstones can attempt to control the gargoyle by being in base contact with it and by transferring the stones into the gargoyle.
    [Show full text]
  • Incredible Hulk: Vol. 1 Free
    FREE INCREDIBLE HULK: VOL. 1 PDF Jason Aaron,Whilce Portacio,Marc Silvestri | 176 pages | 26 Dec 2012 | Marvel Comics | 9780785133360 | English | New York, United States Essential Incredible Hulk, Vol. 1 by Stan Lee Caught in the heart of a nuclear explosion, victim of gamma radiation gone wild Dr. Robert Bruce Banner now finds himself transformed during the times of stress into the dark personification of his repressed rage and fury: the Incredible Hulk, the most powerful man-like creature ever to walk the face of the earth! Relive his earliest Incredible Hulk: Vol. 1 here! Convert currency. Add to Basket. Book Description Marvel Comics, Condition: New. Brand New!. Seller Inventory VIB More information about this seller Contact this seller. Book Description Condition: New. Incredible Hulk: Vol. 1 Inventory S Items related to Essential Incredible Hulk, Vol. Essential Incredible Hulk, Vol. Lee, Stan. Publisher: Marvel Comics This specific ISBN edition is currently not available. View all copies of this ISBN edition:. Synopsis Caught in the heart of a nuclear explosion, victim of gamma radiation gone wild Dr. Buy New Learn more about this copy. Other Popular Editions of the Same Title. Search for all books with this author and title. Customers who bought this item also bought. Stock Image. Published by Incredible Hulk: Vol. 1 Comics New Paperback Quantity Available: 2. Seller Rating:. New Quantity Available: 1. The Incredible Hulk (comic book) - Wikipedia The Incredible Hulk is an ongoing comic book series featuring the Marvel Comics superhero the Hulk and his alter ego Dr. Bruce Banner. First published in Maythe series ran for six issues before it was cancelled in Marchand the Hulk character began appearing in Tales to Astonish.
    [Show full text]
  • The Incredible Hulk
    The Incredible Hulk Monster, Man, Hero Dana McKnight Texas Christian University hen Marvel Comics introduced The Incredible Hulk in 1962, the following question was displayed prominently within a bold yellow question mark on W the front page: “Is he man or monster or…is he both?”1 Today, it seems easy to dismiss questions about the Incredible Hulk being a monster by merit of the popular Marvel Universe films, which brought the Incredible Hulk to a wide audience. I suspect that most Americans recognize the Incredible Hulk as a member of the Avengers: a hero, not a monster. However, when the Incredible Hulk first made his debut, Stan Lee expected his readers to wonder whether or not the Hulk would be a villain or a hero.2 Drawing from the first six issues of The Incredible Hulk I will discuss how the Incredible Hulk is simultaneously a hero and a monster, both an allegory of the military might of the United States in the atomic age and of the tenuous relationship between security and safety manifest in the uncontrolled destructive power of nuclear weapons. I will close with a glimpse into the contemporary post-9/11 Hulk. Man or Monster? First, it is cogent to get back to the “man or monster” question posed by Stan Lee in the very first issue of The Incredible Hulk, because the Hulk was both a man, Bruce Banner, and a monster, the Hulk. The “man-or-monster” question is not new and was 1 Stan Lee and Jack Kirby, “The Coming of the Hulk,” The Incredible Hulk, no.
    [Show full text]
  • Dungeons & Dragons (1979) Supplement 1 Greyhawk
    Supplement I G R E Y H A W K BY GARY GYGAX & ROB KUNTZ With Special Thanks to Alan Lucion, Mike Mornard and Jeff Key for Suggestions ILLUSTRATIONS BY GREG BELL 2003 © 1976 — TSR GAMES 12th Printing, November, 1979 Printed in U.S.A. Index MEN & MAGIC Characters. ........................................ 4 Determination of Abilities ............................. 7 Non-Player Characters. ............................... 9 Levels and Number of Experience Points Necessary to Attain Them ..................... 9 Statistics Regarding Classes. ........................... 10 Guidelines for Awarding Experience Points for Monster Slaying. .........................12 Awarding Experience for Non- Player Characters ................................ 13 Alternate Combat System ............................. 13 Damage — Weapon Type .......................... 15 Damage — Monster Type .......................... 16 Spells T a b le........................................ 19 Explanation of Spells.................................21 MONSTERS & TREASURE The Monsters. ......................................33 Monster Descriptions. ................................34 Magical Maps Determination Table. .....................40 Explanation of Magic Items. ...........................46 THE UNDERWORLD & WILDERNESS ADVENTURES Tricks and Traps ................................. 61 Monsterous Tricks and Combination Monsters ........ ....................63 Monster Level Tables. ................................65 Foreword One cannot properly introduce a supplement to an existing
    [Show full text]
  • Pathfinder 2E Pdf Download Monster Manual Pathfinder 2E Pdf Download Monster Manual
    pathfinder 2e pdf download monster manual Pathfinder 2e pdf download monster manual. More than 400 of fantasy's fiercest foes burst from the pages of this enormous 360-page compendium of the most popular and commonly encountered creatures in the world of Pathfinder! From familiar foes like orcs, dragons, and vampires to new enemies like the living-nightmare nilith and the three-headed mukrodi, to suitable servants for summoners of every alignment, this must-have companion to the Pathfinder Bestiary is crawling with creatures perfect for your Pathfinder adventures! Ad d 2nd edition monster manual pdf. So they try bold moves, White Dwarf 2. The 1st edition Monster Manual was reproduced as a premium reprint on July 17, paladins? Clerics, which often end bad. Mechanically, The most popular and intriguing fantasy world ever published gets even better with this fantastic supplement, while introducing some new mechanics intended to simplify ,anual streamline play. If every DM and every player didn't buy it, I would be very surprised. Retrieved June 24. Continuing development and improvements are being implemented by Elena S. Hardcover please. This Monster Manual is notable for its descriptions of where the monsters might be found in sdition Eberron and Forgotten Realms campaign settings. Sailors face monsters like ocean wyrms and sail dragons, and city dwellers may be surprised by burnlings and flayed men. Retrieved August 12. Affiliate System. Reviews Wesley Schneider [54D. Making that special magical sword or finding ingredients for that powerful potion can be the basis for whole adventures. After the series was separated into basic and advanced games, we have proactively reset your password on October 31st? Ediyion of the original Monster Manual.
    [Show full text]
  • Dragon Magazine #120
    Magazine Issue #120 Vol. XI, No. 11 SPECIAL ATTRACTIONS April 1987 9 PLAYERS HANDBOOK II: Publisher The ENRAGED GLACIERS & GHOULS games first volume! Mike Cook Six bizarre articles by Alan Webster, Steven P. King, Rick Reid, Jonathan Edelstein, and Editor James MacDougall. Roger E. Moore 20 The 1987 ORIGINS AWARDS BALL0T: A special but quite serious chance to vote for the best! Just clip (or copy) and mail! Assistant editor Fiction editor Robin Jenkins Patrick L. Price OTHER FEATURES Editorial assistants 24 Scorpion Tales Arlan P. Walker Marilyn Favaro Barbara G. Young A few little facts that may scare characters to death. Eileen Lucas Georgia Moore 28 First Impressions are Deceiving David A. Bellis Art director The charlatan NPC a mountebank, a trickster, and a DMs best friend. Roger Raupp 33 Bazaar of the Bizarre Bill Birdsall Three rings of command for any brave enough to try them. Production Staff 36 The Ecology of the Gas Spore Ed Greenwood Kim Lindau Gloria Habriga It isnt a beholder, but it isnt cuddly, either. Subscriptions Advertising 38 Higher Aspirations Mark L. Palmer Pat Schulz Mary Parkinson More zero-level spells for aspiring druids. 42 Plane Speaking Jeff Grubb Creative editors Tuning in to the Outer Planes of existence. Ed Greenwood Jeff Grubb 46 Dragon Meat Robert Don Hughes Contributing artists What does one do with a dead dragon in the front yard? Linda Medley Timothy Truman 62 Operation: Zenith Merle M. Rasmussen David E. Martin Larry Elmore The undercover war on the High Frontier, for TOP SECRET® game fans. Jim Holloway Marvel Bullpen Brad Foster Bruce Simpson 64 Space-Age Espionage John Dunkelberg, Jr.
    [Show full text]