inform the players that finding the vault is a level 7 major RED HAND OF DOOM quest, worth 1,500 XP. You can give them more hooks and more quests, especially if they could use the extra XP, but this conversion assumes just the quest hook. General Notes on this Conversion This conversion was done by Ben Mazur (
[email protected]), aka Benimoto on ENWorld and some Marauder Attack: level 9, 2,058 XP other message boards. Some creature conversions and other • Zarr, Doom Hand cleric (level 5 soldier) (custom) help was contributed by Boarstorm and Keterys on ENWorld. • Uth-lar, hobgoblin bladebearer (level 5 skirmisher) (custom) The purpose of this conversion document is to allow • 12 hobgoblin warriors (level 8 minion) (MM 138) running the Red Hand of Doom adventure with D&D 4e rules. • 2 hell hounds (level 7 brute) (MM 160) This document only supplements the adventure—it is assumed that you have a physical copy of the module. Due to Setup: Characters are assumed to be using their passive the size of the adventure, some on-the-fly conversion will still Perception skill when traveling. Those not making a DC 15 be necessary. This module only covers major, experience- check are considered surprised at the beginning of the bearing encounters and skill checks. In many cases, you will combat. have to covert some skill checks concerning background detail Tactics: The only major change in tactics is that Zarr no into their 4e skill equivalents. Additionally, you may have to longer has the same abilities. Note that the hell hound has a improvise some details during skill challenges.