Fully Generated Scripted Dialogue for Embodied Agents Kees van Deemter 1, Brigitte Krenn 2, Paul Piwek 3, Martin Klesen 4, Marc Schröder 5, and Stefan Baumann 6 Abstract : This paper presents the NECA approach to the generation of dialogues between Embodied Conversational Agents (ECAs). This approach consist of the automated constructtion of an abstract script for an entire dialogue (cast in terms of dialogue acts), which is incrementally enhanced by a series of modules and finally ”performed” by means of text, speech and body language, by a cast of ECAs. The approach makes it possible to automatically produce a large variety of highly expressive dialogues, some of whose essential properties are under the control of a user. The paper discusses the advantages and disadvantages of NECA’s approach to Fully Generated Scripted Dialogue (FGSD), and explains the main techniques used in the two demonstrators that were built. The paper can be read as a survey of issues and techniques in the construction of ECAs, focussing on the generation of behaviour (i.e., focussing on information presentation) rather than on interpretation. Keywords : Embodied Conversational Agents, Fully Generated Scripted Dialogue, Multimodal Interfaces, Emotion modelling, Affective Reasoning, Natural Language Generation, Speech Synthesis, Body Language. 1. Introduction A number of scientific disciplines have started, in the last decade or so, to join forces to build Embodied Conversational Agents (ECAs): software agents with a human-like synthetic voice and 1 University of Aberdeen, Scotland, UK (Corresponding author, email
[email protected]) 2 Austrian Research Center for Artificial Intelligence (OEFAI), University of Vienna, Austria 3 Centre for Research in Computing, The Open University, UK 4 German Research Center for Artificial Intelligence (DFKI), Saarbruecken, Germany 5 German Research Center for Artificial Intelligence (DFKI), Saarbruecken, Germany 6 University of Koeln, Germany.