VIRTUAL REALITY 2015 ANALYST REPORT MARKET 10 APPLICATIONS VC FIRMS AND 15 OTHERS BETTING BIG HOW WILL THE 18 MARKET ADOPT THE NEW TECH? Including data from the PitchBook Platform, which includes more than 20,000 valuations of VC-backed companies. Contents Analyst Note 3 Introduction & History 4–6 CREDITS & CONTACT Key Components & Characteristics 7 PitchBook Data, Inc. Head-Mounted Displays 8 JOHN GABBERT Founder, CEO Computing Hardware 9 ADLEY BOWDEN Vice President, Analysis Control Inputs 9 Software 10 Content, Design, Editing & Data NIZAR TARHUNI Analyst Market Applications & Sector Briefs 10 GEORGE GAPRINDASHVILI Editor Gaming 10–11 JENNIFER SAM Senior Graphic Designer JESS CHAIDEZ Graphic Designer 12 Digital Entertainment & Media Enterprise 13 Contact PitchBook pitchbook.com Military 13–14 RESEARCH Healthcare 14
[email protected] Private Investment & Corporate M&A Activity 15 EDITORIAL
[email protected] Deal Flow & Capital Invested 15 SALES Most Capitalized Companies 15
[email protected] Most Active Investors 15 Active/New Investor Growth 16 Investor Type 17 Market Development & Adoption 18 Technology Advancements 18–19 Addressable Market Analysis & Concerns 19–20 Content Creation 20 Adoption Risks 20–21 COPYRIGHT © 2015 by PitchBook Data, Inc. All rights reserved. No part of this Mobile VR Adoption 21–22 publication may be reproduced in any form or by any means—graphic, electronic, Peripheral Equipment & Ecosystem 22 or mechanical, including photocopying, recording, taping, and information storage and retrieval systems—without the express Select Company Profiles 23–26 written permission of PitchBook Data, Inc. Contents are based on information from sources believed to be reliable, but accuracy Special Thanks 27 and completeness cannot be guaranteed.