RIKKY ROY Work Experience Schell Games, Pittsburgh May 2016 – Dec 2016 KOGANTI Engineering Intern - Graphics, Artificial Intelligence (AI) and tools engineer on Frostbound, a game for the Google Software Engineer Daydream. Programmed and optimized enemy AI, shaders, VFX, and developed tools using (412)-482-0777 C# for artists and designers to use in the Unity engine. - Performance engineer on ‘I Expect You To Die’, for PlaystationVR (PSVR). Helped to bring it
[email protected] up to a stable 90 FPS, through mostly graphics optimizations, on platform in all test cases. roykoganti.com - Gameplay engineer on Annihilator VR, an interactive comic book experience on Google Cardboard and GearVR. Coordinated with Legendary Entertainment to publish it. Education Robotics Department, CMU, Pittsburgh Dec 2014 – May 2015 Carnegie Mellon University (CMU), Research Assistant Entertainment Technology Center (ETC) - Research aimed to develop smarter, self-learning artificial intelligence for video game com- Aug 2015 - May 2017 panion non-player characters (NPCs). Primarily developed in C++ - Master of Entertainment Technology - Created comprehensive data structures representing all aspects of the game world, further Carnegie Mellon University, developed the logic of the adaptive, learning AI algorithm, and programmed enemy AI. School of Computer Science (SCS) Aug 2011 - May 2015 - Bachelor of Science in Computer Science Academic Projects - Bachelor of Science in Mathematics - Minor in Game Design Campfire - Responsive AI Storyteller, ETC Spring 2017 Programmer Courses Taken - Aiming to develop an AI agent that interacts with users alongside a narrative, on Amazon Artificial Intelligence, Computer Graphics, Echo and Google Home. Parallel Computing and Architecture, Algo- - AI Programmer on the team.