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Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités. -
PERMANENT INJUNCTION Filed by Judge Stephen V. Wilson This
Insta Entertainment, Inc. v. Bizzy Entertainment, Inc. et al Doc. 74 1 2 3 4 5 6 7 8 UNITED STATES DISTRICT COURT 9 CENTRAL DISTRICT OF CALIFORNIA 10 WESTERN DIVISION 11 INSTA ENTERTAINMENT, INC., a ) Case No.: CV 10-0632-SVW (Ex) 12 California corporation, ) ) 13 Plaintiff, ) ORDER FOR PERMANENT ) INJUNCTION 14 v. ) ) 15 BIZZY ENTERTAINMENT, INC., et ) al., ) 16 ) Defendants. ) 17 ) ) 18 The parties hereto having agreed to a settlement of the claims between them, 19 and having stipulated to entry of this permanent injunction, it is hereby ORDERED, 20 ADJUDGED AND DECREED: 21 1. This Court has jurisdiction over Plaintiff Insta Entertainment, Inc. 22 (“Plaintiff”) and Defendants Bizzy Entertainment, Inc. and Yu Ling Chung 23 (collectively “Defendants”), and over the subject matter at issue in this action. 24 Defendants consent to the jurisdiction of this Court for the purpose of executing and 25 enforcing this Stipulated Permanent Injunction and the settlement agreement between 26 the parties, and this Court retains jurisdiction for this purpose. 27 28 1 Order for Permanent Injunction Dockets.Justia.com 1 2. The Court hereby permanently ENJOINS Defendants and their 2 offices, agents, employees, attorneys and those acting in concert or conspiracy with 3 them, from: 4 A. Renting, selling, offering to sell, distributing, exploiting, 5 marketing, advertising, promoting, transferring, shipping, licensing, handling, aiding 6 or assisting in the distribution, or using in any fashion, any unauthorized videotapes, 7 digital video disks or other media containing Plaintiff’s licensed and copyrighted 8 programs identified in Exhibit “1” attached hereto. 9 B. Assisting, aiding, or abetting any other person or business 10 entity in engaging in or performing any of the activities referred to in above 11 subparagraphs (A). -
The Adventures of Ulysses
THE ADVENTURES OF ULYSSES CHARLES LAMB The Project Gutenberg EBook of THE ADVENTURES OF ULYSSES, by CHARLES LAMB Copyright laws are changing all over the world. Be sure to check the copyright laws for your country before downloading or redistributing this or any other Project Gutenberg eBook. This header should be the first thing seen when viewing this Project Gutenberg file. Please do not remove it. Do not change or edit the header without written permission. Please read the "legal small print," and other information about the eBook and Project Gutenberg at the bottom of this file. Included is important information about your specific rights and restrictions in how the file may be used. You can also find out about how to make a donation to Project Gutenberg, and how to get involved. **Welcome To The World of Free Plain Vanilla Electronic Texts** **eBooks Readable By Both Humans and By Computers, Since 1971** *****These eBooks Were Prepared By Thousands of Volunteers!***** Title: THE ADVENTURES OF ULYSSES Author: CHARLES LAMB Release Date: March, 2005 [EBook #7768] [This file was first posted on May 15, 2003] Edition: 10 Language: English Character set encoding: US-ASCII *** START OF THE PROJECT GUTENBERG EBOOK, THE ADVENTURES OF ULYSSES *** Anne Soulard, Juliet Sutherland, Charles Bidwell, and the Online Distributed Proofreading Team THE ADVENTURES OF ULYSSES BY CHARLES LAMB PREFACE This work is designed as a supplement to the Adventures of Telemachus. It treats of the conduct and sufferings of Ulysses, the father of Telemachus. The picture which it exhibits is that of a brave man struggling with adversity; by a wise use of events, and with an inimitable presence of mind under difficulties, forcing out a way for himself through the severest trials to which human life can be exposed; with enemies natural and preternatural surrounding him on all sides. -
World Order: a Look at Criminal Activity in Online Communities J Matthew Ohnsonj Seton Hall Law
Seton Hall University eRepository @ Seton Hall Law School Student Scholarship Seton Hall Law 2010 A New (Virtual) World Order: A Look at Criminal Activity in Online Communities J Matthew ohnsonJ Seton Hall Law Follow this and additional works at: https://scholarship.shu.edu/student_scholarship Part of the Criminal Law Commons, and the Internet Law Commons Recommended Citation Johnson, J Matthew, "A New (Virtual) World Order: A Look at Criminal Activity in Online Communities" (2010). Law School Student Scholarship. 51. https://scholarship.shu.edu/student_scholarship/51 A NEW (VIRTUAL) WORLD ORDER: A LOOK AT CRIMINAL ACTIVITY IN ONLINE COMMUNITIES a1 J. Matthew Johnson INTRODUCTION The German author, physician, and Zionist Max Nordau described the role of crime in civilization in the following manner: “[c]ivilization is built on a number of ultimate principles…respect for human life, the punishment of crimes against property and persons, the equality of all good citizens before the law…in a word justice.”1 Criminal activity has been a part of society since the beginning of time. One of the first documented crimes occurred in the 2 Biblical story of Adam and Eve’s children, the murder of Abel by his jealous brother Cain. Throughout history, criminals have always embraced new technology and methods. As the founder of Craigslist, Craig Newmark, once said, “[c]rooks are early adopters.”3 Be it weapons, modes of transportation, or methods of passing information, criminals flock to new technology as a way to stay one step ahead of those who pursue them. And each time those who commit crimes have embraced new technologies, society and the law have struggled to come to grips 4 with them and adapt to them. -
Entrepreneurial Ecosystems Around the Globe and Early-Stage Company Growth Dynamics
Entrepreneurial Ecosystems Around the Globe and Early-Stage Company Growth Dynamics January 2014 Project Team Steering Committee World Economic Forum: Members: Michael Drexler, Senior Director, Head of George Foster, Konosuke Matsushita Investors Industries, World Economic Professor of Management at the Graduate Forum USA School of Business, Stanford Maha Eltogby, Director, Head of Private University (Project Co-Leader) Investors, World Economic Forum USA Dan Isenberg, Professor of Entrepreneurship Practice, Babson Stanford University: Executive Education, Babson College George Foster, Konosuke Matsushita Habib Haddad, Chief Executive Officer, Professor of Management at the Graduate Wamda School of Business, Stanford Calvin Chin, Chief Executive Officer, Transist University (Project Co-Leader) Randa Ayoubi, Chief Executive Officer, Carlos Shimizu, Project Manager and Rubicon Group Holding Instructor at the Graduate School of J. Michael Cline, Managing Partner, Business, Stanford University (Project Accretive LLC Co-Leader) Linda Rottenberg, Co-Founder and Chief Steve Ciesinski, Vice President of Strategic Executive Officer, Endeavor Business Development at SRI International and Lecturer at the Graduate School of Thomas Speechley, Partner, The Abraaj Business, Stanford University Group, United Arab Emirates Antonio Davila, Professor and Head of the Arvind Sodhani, President, Intel Capital and Entrepreneurship Department and Executive Vice-President, Intel Corporation Entrepreneurship and Innovation Center at Maria Pinelli, Global Vice Chair -
AHMED AGUNG FAISAL-070910101106.Pdf
Digital Repository Universitas Jember KEBIJAKAN PEMERINTAH CHINA DALAM INDUSTRI GAME TAHUN 2000-2014 CHINA’S GAMING INDUSTRY POLICIES IN 2000 - 2014 SKRIPSI diajukan guna melengkapi tugas akhir dan memenuhi satu syarat untuk menyelesaikan Program Studi Ilmu Hubungan Internasional (S1) dan mencapai gelar Sarjana Sosial Oleh AHMED AGUNG FAISAL NIM 070910101106 JURUSAN ILMU HUBUNGAN INTERNASIONAL FAKULTAS ILMU SOSIAL DAN ILMU POLITIK UNIVERSITAS JEMBER 2015 Digital Repository Universitas Jember KEBIJAKAN PEMERINTAH CHINA DALAM INDUSTRI GAME TAHUN 2000-2014 CHINA’S GAMING INDUSTRY POLICIES IN 2000 - 2014 SKRIPSI Oleh AHMED AGUNG FAISAL NIM 070910101106 JURUSAN ILMU HUBUNGAN INTERNASIONAL FAKULTAS ILMU SOSIAL DAN ILMU POLITIK UNIVERSITAS JEMBER 2015 Digital Repository Universitas Jember PERSEMBAHAN Skripsi ini saya persembahkan untuk : 1. Ayahanda dan Ibunda yang telah mengajarkan kedisiplinan, tanggung jawab dan ketabahan. Terima kasih atas doa dan perhatiannya setiap waktu; 2. Adikku yang selalu memberikan dukungan dan saran serta memberikan kesadaran pada diriku atas tanggung jawab dan kemandirian sebagai seorang kakak; 3. Guru-guruku sejak Taman Kanak-kanak hingga perguruan tinggi atas semua sumbangan ilmu dan pembelajaran sikap selama ini; 4. Almamater Fakultas Ilmu Sosial dan Ilmu Politik Universitas Jember; 5. Rekan-rekan mahasiswa FISIP Universitas Jember; 6. Teman-teman sesama gamer di Indonesia dan seluruh penjuru dunia; 7. Praktisi dalam industri game baik kawasan Indonesia maupun global; 8. Nusa dan Bangsa. ii Digital Repository -
The Success Story of the Cultural Industry in Korea: the Case of the Game Industry
2014 Modularization of Korea’s Development Experience: The Success Story of the Cultural Industry in Korea: The Case of the Game Industry 2014 2014 Modularization of Korea’s Development Experience: The Success Story of the Cultural Industry in Korea: The Case of the Game Industry 2014 Modularization of Korea’s Development Experience The Success Story of the Cultural Industry in Korea: The Case of the Game Industry Title The Success Story of the Cultural Industry in Korea: The Case of the Game Industry Supervised by Ministry of Strategy and Finance (MOSF), Republic of Korea Prepared by The Institute of Hallyu Convergence Research (IHCR), Korea University Author Gil-Sung Park, Professor, Korea University Department of Sociology Min-Kyu Kim, Professor, Ajou University Department of Culture and Contents Ingyu Oh, Professor , Korea University Research Institute of Korean Studies Sou Hwan Kang, Researcher, Korea University IHCR Advisory Sunghyun Park, Research Team Manager, Korea Foundation for International Culture Exchange Won Ho Jang, Professor, University of Seoul Research Management KDI School of Public Policy and Management Supported by Ministry of Strategy and Finance (MOSF), Republic of Korea Government Publications Registration Number 11-1051000-000570-01 ISBN 979-11-5545-124-3 94320 ISBN 979-11-5545-116-8 [SET 19] Copyright © 2014 by Ministry of Strategy and Finance, Republic of Korea Government Publications Registration Number 11-1051000-000570-01 Knowledge Sharing Program 2014 Modularization of Korea’s Development Experience The Success Story of the Cultural Industry in Korea: The Case of the Game Industry Preface The study of Korea’s economic and social transformation offers a unique window of opportunity to better understand the factors that drive development. -
Signatur Titel 1 Titel 2 Regie Jahr Umfang Reg. Sprache Untertitel DVD 001 정, 1999 My Heart 배창호 2001 116 Min. 1-6 Kor. Kor., En., Chin., Jp., Fr., Sp
Signatur Titel 1 Titel 2 Regie Jahr Umfang Reg. Sprache Untertitel DVD 001 정, 1999 My Heart 배창호 2001 116 Min. 1-6 Kor. Kor., En., Chin., Jp., Fr., Sp. DVD 002 인정사정 볼 것 없다, 1999 Nowhere to Hide 이명세 1999 110 Min. 1-6 Kor. Kor., En., Chin., Jp., Fr., Sp. DVD 003 반칙왕, 2000 Foul King 김지운 2001 112 Min. 1-6 Kor. Kor., En., Chin., Jp., Fr., Sp. DVD 004 자귀모, 1999 Ghost in Love 이광훈 1999 89 Min. 2 Deu, Kor Deu. DVD 005 공동 경비 구역, 2000 Joint Security Area 박찬욱 2002 110 Min. 2 Deu, Kor. Deu. DVD 006 비천무, 2008 Bichunmoo 김영준 2003 113 Min. 2, 4 Kor., En. En. DVD 007 섬, 2000 Island 김기덕 2004 86 Min. 2 Kor., Deu Deu. DVD 008 친구, 2001 Friend 곽경택 2002 113 Min. 1-6 Kor. Chin., En. DVD 009 8 월의 크리스마스, 1998 Christmas in August 허진호 2008 97 Min. 1-6 Kor. Kor., En., Fr., Sp. DVD 010 내 마음의 풍금, 1999 Harmonium in my memory 이영재 2002 118 Min. 1-6 Kor. Kor., En. DVD 011 달마야 놀자, 2001 Let's play, Dharma 박철관 2001 95 Min. 1-6 Kor. Kor., En. DVD 012 돼지가 우물에 빠진 날, 1996 Day a pig fell into the well 홍상수 2004 116 Min. 1-6 Kor. Kor., En. DVD 013 아름다운 시절, 2008 Spring in my hometown 이광모 1998 120 Min. 1-8 Kor. En. Virgin stripped bare by her DVD 014 오! 수정, 2000 홍상수 2001 126 Min. 1-6 Kor. En. -
The Adventures of Ulysses
THE ADVENTURES OF ULYSSES CHARLES LAMB THE ADVENTURES OF ULYSSES Table of Contents THE ADVENTURES OF ULYSSES......................................................................................................................1 CHARLES LAMB.........................................................................................................................................1 PREFACE......................................................................................................................................................1 CHAPTER ONE. The Cicons.The Fruit of the Lotos−tree.Polyphemus and the Cyclops. The Kingdom of the Winds, and God Aeolus's Fatal Present.The Laestrygonian Man−eaters........................2 CHAPTER TWO. The House of Circe.Men changed into Beasts.The Voyage to Hell.The Banquet of the Dead....................................................................................................................................................6 CHAPTER THREE. The Song of the Sirens.Scylla and Charybdis.The Oxen of the Sun.The Judgment.The Crew Killed by Lightning.................................................................................................12 CHAPTER FOUR. The Island of Calypso.Immortality Refused..............................................................16 CHAPTER FIVE. The Tempest.The Sea−bird's Gift.The Escape by Swimming.The Sleep in the Woods.........................................................................................................................................................18 -
Bartz Liberation War"
Georgia State University ScholarWorks @ Georgia State University Communication Theses Department of Communication 8-7-2012 Playing for Resistance in MMORPG: Oppositional Reading, Emergence, and Hegemony in the Lineage II "Bartz Liberation War" Yoon Sang Cho Georgia State University Follow this and additional works at: https://scholarworks.gsu.edu/communication_theses Recommended Citation Cho, Yoon Sang, "Playing for Resistance in MMORPG: Oppositional Reading, Emergence, and Hegemony in the Lineage II "Bartz Liberation War"." Thesis, Georgia State University, 2012. https://scholarworks.gsu.edu/communication_theses/89 This Thesis is brought to you for free and open access by the Department of Communication at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Communication Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. PLAYING FOR RESISTANCE IN MMORPG: OPPOSITIONAL READING, EMERGENCE, AND HEGEMONY IN THE LINEAGE II ―BARTZ LIBERATION WAR‖ by YOON SANG CHO Under the Direction of Ted Friedman ABSTRACT Massively multiplayer online role playing games (MMORPG) open new worlds and new societies in the virtual space. Those worlds and societies rapidly expand and become important to the real world. Therefore, to understand them, this thesis examines the meanings and impacts of resistance in the MMORPG worlds and gaming culture from the case of an unprecedented grassroots revolution in Lineage II, which is called the ―Bartz Liberation War.‖ By using the concepts of ―oppositional reading,‖ ―emergence,‖ and ―hegemony,‖ this thesis examines how playing for resistance emerges and becomes dominant and explores the impact of resistance in both the gaming and real worlds. Also, this thesis shows the cultural struggle for hegemony in the game world and gaming culture as well as in the real world culture and politics. -
Darkmaverick-Nexustk-Nmails
This file came from my blog at http://careymartell.com/ Most people will not find this file to be interesting at all. This is a dump of all the letters I received inside a MMORPG called Nexus: The Kingdom of the Winds that I played extensively when I was younger. I tended to back-up my "nmail" box into a Word document, so that I would never forget the second life I lived in that virtual world. I am making the back-up public now for a couple reasons. 1. I think, if you follow from the bottom of this article (the posts from 2003) to the top (2009), you can get a real sense of some events that took place that were important to me, personally, in my life. 2. It may interesting to any sociologists studying videogames. 3. It may be interesting to other Nexus players. Some of the letters are from influential players, and some are from players who were very beloved and are no longer with us. My character in NexusTK was DarkMaverick. I'm a somewhat famous (perhaps even infamous depending on your perspective) player who was involved in a lot of things in the game, especially concerning the Chongun subpath. None of the posts are dated; it's impossible for me to have known the exact dates of these posts, as Nexus in-game mailing system didn't store dates. It simply stored the newest posts at the top and the oldest at the bottom. The oldest posts start in 2003. The last are from 2009. -
11-Mar-12 Perhatian
Update List : 11-Mar-12 Perhatian : List ini masih belum selesai disusun, baru sekitar 70 %, jadi kalo ada judul-judul yang kamu ingin tapi tidak tertera di list ini, tanyakan aku dulu saja. Kata The / a pada awal judul aku tiadakan demi kemudahan penyusunan Contoh : The New World --------> Lihatnya di huruf N untuk New World A Beautiful Mind -------> Lihatnya di huruf B untuk Beautiful Mind Judul DVD yang ada di katalog huruf,gambar sudah bagus,disc gold. Judul Serian kebanyakan DVD Gold, tapi belum tentu ada stock. Untuk keterangan lebih lanjut,hubungi aku via SMS di nomor 0852 214 67870 atau e-mail ke [email protected] CARA PEMESANAN : 1. SMS nama, pesanan dan kota kamu ke no HP. 0852 214 67870 Contoh : Aku Irwan, mau pesen : Engine, Lee So Young MV collection,K Beyond The Sea.Tinggal di Jakarta. 2. Tunggu SMS konfirmasi ketersediaan barang, total harga, ongkos kirim, rekening BCA Contoh : Engine 9cd@2000,lee so young 1cd@5000,K 1cd@3000,ongkir 5000.Total 31000. Transfer ke rek BCA XXXXXXXXX a.n XXXX cabang XXXX 3. Setelah transfer, SMS waktu dan jumlah uang yang ditransfer dengan alamat lengkap kamu Contoh : Sudah transfer 31000 jam 1 siang. Kirim ke Jl.xxxxxxxxx no.xx, Jakarta. 4. Pengiriman pada hari Senin & Kamis 5. Setelah barang dikirim, aku konfirmasi SMS ke kamu. Contoh : Sudah aku kirim hari ini. No resinya : XX XXX XXXX XXX. 6. Setelah barang sampai ke kamu, konfirmasi ke aku (dalam 10 hari setelah aku konfirmasi kirim barang) Contoh : Paket sudah sampai. 7. Kalau sudah lewat 10 hari, aku anggap barang sudah sampai ke kamu.