Darkmaverick-Nexustk-Nmails

Total Page:16

File Type:pdf, Size:1020Kb

Darkmaverick-Nexustk-Nmails This file came from my blog at http://careymartell.com/ Most people will not find this file to be interesting at all. This is a dump of all the letters I received inside a MMORPG called Nexus: The Kingdom of the Winds that I played extensively when I was younger. I tended to back-up my "nmail" box into a Word document, so that I would never forget the second life I lived in that virtual world. I am making the back-up public now for a couple reasons. 1. I think, if you follow from the bottom of this article (the posts from 2003) to the top (2009), you can get a real sense of some events that took place that were important to me, personally, in my life. 2. It may interesting to any sociologists studying videogames. 3. It may be interesting to other Nexus players. Some of the letters are from influential players, and some are from players who were very beloved and are no longer with us. My character in NexusTK was DarkMaverick. I'm a somewhat famous (perhaps even infamous depending on your perspective) player who was involved in a lot of things in the game, especially concerning the Chongun subpath. None of the posts are dated; it's impossible for me to have known the exact dates of these posts, as Nexus in-game mailing system didn't store dates. It simply stored the newest posts at the top and the oldest at the bottom. The oldest posts start in 2003. The last are from 2009. Therefore when reading this document you should go to the very last page, and then read up. Posted by DM on Rambling Thoughts, after Liadriel kicked everyone out Subject: Advice for Chonguns While you pick up the pieces, here is some advice for you all. #1: Do not accept Guideship unless you are willing to also step in and be the next Elder. Do not put your Elder in a position where he or she feels they cannot step down to anyone. #2: If you become Elder, make sure there is always someone you can step down to. Do not passively wait for someone to suddenly appear. Find a successor, even if you must look outside the path. Even if you decide the path should vote on the next elder, it is your duty as the leader to make sure there is suitable candidates for your members to vote on. #3: Treat your members with respect. Do not label yourself a "Mother" or "Father. You are not a parental figure to people on the internet; you are a member of a social club that is (ideally) supposed to play an important roleplaying social role in the game. The Chonguns are not a "real" military. Do not model everything on the idea of the roleplay, and be more practical in your drafting of rules and policy, and how you enforce them. This is a videogame. Be fair to new members, as well as those who have left for awhile and would like return. #4: Be as active in your path as you possibly can. This does not mean posting on the board every week or showing up to events while you sit AFK. Think of new events that engage not only each other, but the community. The point is to have fun, not feel like work. True, there is a great deal of organization involved in running events, but this work should be enjoyable to you. #5: Please be a lot less concerned with new NPCS, items, areas and spells. While these things have a great potential to help improve the number of activities your path and the public can engage in, focusing too much on them can distract you from what you are capable of doing right now. Be inventive and willing to experiment with new ideas. #6: If you would like to drastically alter the roleplay of the path to make it more enjoyable for current and future members, do not feel like you would be betraying the memory and efforts of those past members who played a hand in shaping the current roleplay. So long as the path as a whole has discussed the matter and fairly voted on it, what the path decides it would like to do will always be in the spirit of what the path is truly about. Remember, the lore is just a story meant to inspire members to be good to one another and give your roleplaying a foundation to build upon. It is not the "end all, be all" of the path. People are far more important than traditions the path has outgrown. #7: Be willing to set aside personal differences and negotiate in order to come to a decision that all sides can agree with, both inside the path and outside as well. #8: Should you become a Guide or Elder, do not look for glory or to leave behind a "legacy". As much as I hate to say it, this is a very low population game that probably will not stick around forever. This world is fragile and, like all things, must someday come to an end. Put people first. Try to have as much fun together as you can so you have many excellent memories of this world, and as few regrets as possible. #9: Everyone makes mistakes. In writing this I made a lot of typos and had to repost. Acknowledge your mistakes, never deny them, and then look for what you can do to repair the damage and prevent the mistakes from happening again. I do hope you can all overcome this difficult period of time. Sometimes the night is darkest just before the morn. Be that light, together. No one person is going to be your messiah. This is something you have to do together. From mug: To dm: wow nice. i smile here. we are working on the tangun maps one is already loaded. i will be busy with santa mhul this next week. then after new year we will put up application to be part of tangun. cup will go through the tickets and pick the best applications and put on board for you all to review. > Wiccan posted this for you > > ------------ > You've gotten way better at answering dreams. > > I suggested an alternative to loosing stats since tiger palace > or bloodbrother was tedious, and you created sa Sacrifice, > which is benefitial to sam players too. > > You created tangun - I wished for low level players to recieve > new items and bam Tangun is full of em. > > > Thank you for answering my dreams, merry christmas. > > -Wiccan Sakura To Sandok From dm: > > I am quite sure you think I abandoned you, but as for my last > posts you may realize I did not. I had some real problems irl > last days, including too much rain to turn my time here very > hard. But I log everyday and I am reading your posts and > finishing the last maps in RP town. > > Please contact me for anything. > > Thank you for posting the dreams on RPT board so they are > saved now and will not get lost :) > > We need to meet. What times are you available most of days > (EST time)? > > Sandok~ I admit, I wasn't sure what was going on because I hadn't heard anything back in a long time, but mug had mentioned to me last week you had some issues but were still working on things. I am EST as well. Any time around 5pm until midnight is fine for me these days. To: mug From: dm Subject: Hawkmori So....there is some major drama going down in Nag Army, which you may have already heard about. Last night I spent about 3 hours watching them argue and fight in clan chat, resulting in Sterben announcing he was leaving as General. Right now would probably not be a good time to do the event because NA is in chaos >< Other than that, I feel bad for Sterben because from what I've seen on Hawkmori, he's been trying to get the clan more active, the problem is just the same as with all clans: not a lot for them to do as a clan. I feel really bad for leaders thrown into these positions right now that want to do a good job but aren't being fully supported with what they need to suceed. I implore you again to implement a clan war system. What I get from reading the dreams board and reading NA is that people are bored and unchallenged. I know you are afraid of making changes to gameplay, but think of this: I play my Sa san character pretty much exactly the way I played DM when he was level 99. That is years of playing the same way. Thats why Sa san players are upset at the long aethers: they want their gameplay to -change- to become more fun to play. If the gameplay does not improve, the game cannot remain fresh and interesting. Quests can help renew the game, but quests are not often repeatedable content. PVP events like Carnages are repeatedable, but since the prizes are not very good for today's standards, few people want to pay the entrance fees to attend them (which is why I suggested the new token system to earn new rewards; it will renew interest in carnages and give players many more goals to pursue every day). I know you are overworked between island and events, but please consider helping clans out with something they can do as a group that would be meaningful to the majority of players.
Recommended publications
  • The Heart of Oak Books
    w BOSTON PUBLIC LIBRARY THE HEART OF OAK BOOKS A COLLECTION OF TRADITIONAL RHYMES AND STORIES FOR CHILDREN, AND OF MASTERPIECES OF POETRY AND PROSE FOR USE AT HOME AND AT SCHOOL, CHOSEN WITH SPECIAL REFERENCE TO THE CULTIVATION OF THE IMAGINATION AND THE DEVELOPMENT OF A TASTE FOR GOOD READING En J5?ti Uolunus Volume III THE HEART OF OAK BOOKS EDITED BY CHARLES ELIOT NORTON £btrt> ISook FAIRY STORIES AND CLASSIC TALES OF ADVENTURE BOSTON, U.SA. D. C. HEATH & CO., PUBLISHERS 1895 PE )ir-f . A/ H bk 3 Copyright, 1895, By CHARLES ELIOT NORTON. Noriuooti iPtcss J. S. dishing & Co. — Berwick & Smith Norwood Mass. U.S.A. ACKNOWLEDGMENTS. -»<>•- In the preparation of the Heart of Oak Books, I have been H. 'greatly assisted by Miss Kate Stephens and Mr. G-eorge Browne. Without their help the books would not have been made. An accurate text of the pieces of which the volumes are made up has been secured by the careful and scholarly revision of Mr. Browne. Most of the notes are from the hand of Miss Stephens. C. E. NORTON. The selections from Longfellow, Lowell, Hawthorne, Whit- tier, and Emerson in these books are used by permission of the publishers of the works of these authors, Houghton, Mifflin, & Co., and by special arrangement with them. D. C. HEATH & CO. PEEFACE. A taste for good reading is an acquisition the worth of which is to be overestimated and a of hardly ; yet majority children, even of those favored by circumstance, grow up without it. This defect is due partly to the fault or ignorance of and teachers to the in parents ; partly, also, want, many cases, of the proper means of cultivation.
    [Show full text]
  • Disruptive Innovation and Internationalization Strategies: the Case of the Videogame Industry Par Shoma Patnaik
    HEC MONTRÉAL Disruptive Innovation and Internationalization Strategies: The Case of the Videogame Industry par Shoma Patnaik Sciences de la gestion (Option International Business) Mémoire présenté en vue de l’obtention du grade de maîtrise ès sciences en gestion (M. Sc.) Décembre 2017 © Shoma Patnaik, 2017 Résumé Ce mémoire a pour objectif une analyse des deux tendances très pertinentes dans le milieu du commerce d'aujourd'hui – l'innovation de rupture et l'internationalisation. L'innovation de rupture (en anglais, « disruptive innovation ») est particulièrement devenue un mot à la mode. Cependant, cela n'est pas assez étudié dans la recherche académique, surtout dans le contexte des affaires internationales. De plus, la théorie de l'innovation de rupture est fréquemment incomprise et mal-appliquée. Ce mémoire vise donc à combler ces lacunes, non seulement en examinant en détail la théorie de l'innovation de rupture, ses antécédents théoriques et ses liens avec l'internationalisation, mais en outre, en situant l'étude dans l'industrie des jeux vidéo, il découvre de nouvelles tendances industrielles et pratiques en examinant le mouvement ascendant des jeux mobiles et jeux en lignes. Le mémoire commence par un dessein des liens entre l'innovation de rupture et l'internationalisation, sur le fondement que la recherche de nouveaux débouchés est un élément critique dans la théorie de l'innovation de rupture. En formulant des propositions tirées de la littérature académique, je postule que les entreprises « disruptives » auront une vitesse d'internationalisation plus élevée que celle des entreprises traditionnelles. De plus, elles auront plus de facilité à franchir l'obstacle de la distance entre des marchés et pénétreront dans des domaines inconnus et inexploités.
    [Show full text]
  • PERMANENT INJUNCTION Filed by Judge Stephen V. Wilson This
    Insta Entertainment, Inc. v. Bizzy Entertainment, Inc. et al Doc. 74 1 2 3 4 5 6 7 8 UNITED STATES DISTRICT COURT 9 CENTRAL DISTRICT OF CALIFORNIA 10 WESTERN DIVISION 11 INSTA ENTERTAINMENT, INC., a ) Case No.: CV 10-0632-SVW (Ex) 12 California corporation, ) ) 13 Plaintiff, ) ORDER FOR PERMANENT ) INJUNCTION 14 v. ) ) 15 BIZZY ENTERTAINMENT, INC., et ) al., ) 16 ) Defendants. ) 17 ) ) 18 The parties hereto having agreed to a settlement of the claims between them, 19 and having stipulated to entry of this permanent injunction, it is hereby ORDERED, 20 ADJUDGED AND DECREED: 21 1. This Court has jurisdiction over Plaintiff Insta Entertainment, Inc. 22 (“Plaintiff”) and Defendants Bizzy Entertainment, Inc. and Yu Ling Chung 23 (collectively “Defendants”), and over the subject matter at issue in this action. 24 Defendants consent to the jurisdiction of this Court for the purpose of executing and 25 enforcing this Stipulated Permanent Injunction and the settlement agreement between 26 the parties, and this Court retains jurisdiction for this purpose. 27 28 1 Order for Permanent Injunction Dockets.Justia.com 1 2. The Court hereby permanently ENJOINS Defendants and their 2 offices, agents, employees, attorneys and those acting in concert or conspiracy with 3 them, from: 4 A. Renting, selling, offering to sell, distributing, exploiting, 5 marketing, advertising, promoting, transferring, shipping, licensing, handling, aiding 6 or assisting in the distribution, or using in any fashion, any unauthorized videotapes, 7 digital video disks or other media containing Plaintiff’s licensed and copyrighted 8 programs identified in Exhibit “1” attached hereto. 9 B. Assisting, aiding, or abetting any other person or business 10 entity in engaging in or performing any of the activities referred to in above 11 subparagraphs (A).
    [Show full text]
  • The Adventures of Ulysses
    THE ADVENTURES OF ULYSSES CHARLES LAMB The Project Gutenberg EBook of THE ADVENTURES OF ULYSSES, by CHARLES LAMB Copyright laws are changing all over the world. Be sure to check the copyright laws for your country before downloading or redistributing this or any other Project Gutenberg eBook. This header should be the first thing seen when viewing this Project Gutenberg file. Please do not remove it. Do not change or edit the header without written permission. Please read the "legal small print," and other information about the eBook and Project Gutenberg at the bottom of this file. Included is important information about your specific rights and restrictions in how the file may be used. You can also find out about how to make a donation to Project Gutenberg, and how to get involved. **Welcome To The World of Free Plain Vanilla Electronic Texts** **eBooks Readable By Both Humans and By Computers, Since 1971** *****These eBooks Were Prepared By Thousands of Volunteers!***** Title: THE ADVENTURES OF ULYSSES Author: CHARLES LAMB Release Date: March, 2005 [EBook #7768] [This file was first posted on May 15, 2003] Edition: 10 Language: English Character set encoding: US-ASCII *** START OF THE PROJECT GUTENBERG EBOOK, THE ADVENTURES OF ULYSSES *** Anne Soulard, Juliet Sutherland, Charles Bidwell, and the Online Distributed Proofreading Team THE ADVENTURES OF ULYSSES BY CHARLES LAMB PREFACE This work is designed as a supplement to the Adventures of Telemachus. It treats of the conduct and sufferings of Ulysses, the father of Telemachus. The picture which it exhibits is that of a brave man struggling with adversity; by a wise use of events, and with an inimitable presence of mind under difficulties, forcing out a way for himself through the severest trials to which human life can be exposed; with enemies natural and preternatural surrounding him on all sides.
    [Show full text]
  • World Order: a Look at Criminal Activity in Online Communities J Matthew Ohnsonj Seton Hall Law
    Seton Hall University eRepository @ Seton Hall Law School Student Scholarship Seton Hall Law 2010 A New (Virtual) World Order: A Look at Criminal Activity in Online Communities J Matthew ohnsonJ Seton Hall Law Follow this and additional works at: https://scholarship.shu.edu/student_scholarship Part of the Criminal Law Commons, and the Internet Law Commons Recommended Citation Johnson, J Matthew, "A New (Virtual) World Order: A Look at Criminal Activity in Online Communities" (2010). Law School Student Scholarship. 51. https://scholarship.shu.edu/student_scholarship/51 A NEW (VIRTUAL) WORLD ORDER: A LOOK AT CRIMINAL ACTIVITY IN ONLINE COMMUNITIES a1 J. Matthew Johnson INTRODUCTION The German author, physician, and Zionist Max Nordau described the role of crime in civilization in the following manner: “[c]ivilization is built on a number of ultimate principles…respect for human life, the punishment of crimes against property and persons, the equality of all good citizens before the law…in a word justice.”1 Criminal activity has been a part of society since the beginning of time. One of the first documented crimes occurred in the 2 Biblical story of Adam and Eve’s children, the murder of Abel by his jealous brother Cain. Throughout history, criminals have always embraced new technology and methods. As the founder of Craigslist, Craig Newmark, once said, “[c]rooks are early adopters.”3 Be it weapons, modes of transportation, or methods of passing information, criminals flock to new technology as a way to stay one step ahead of those who pursue them. And each time those who commit crimes have embraced new technologies, society and the law have struggled to come to grips 4 with them and adapt to them.
    [Show full text]
  • Entrepreneurial Ecosystems Around the Globe and Early-Stage Company Growth Dynamics
    Entrepreneurial Ecosystems Around the Globe and Early-Stage Company Growth Dynamics January 2014 Project Team Steering Committee World Economic Forum: Members: Michael Drexler, Senior Director, Head of George Foster, Konosuke Matsushita Investors Industries, World Economic Professor of Management at the Graduate Forum USA School of Business, Stanford Maha Eltogby, Director, Head of Private University (Project Co-Leader) Investors, World Economic Forum USA Dan Isenberg, Professor of Entrepreneurship Practice, Babson Stanford University: Executive Education, Babson College George Foster, Konosuke Matsushita Habib Haddad, Chief Executive Officer, Professor of Management at the Graduate Wamda School of Business, Stanford Calvin Chin, Chief Executive Officer, Transist University (Project Co-Leader) Randa Ayoubi, Chief Executive Officer, Carlos Shimizu, Project Manager and Rubicon Group Holding Instructor at the Graduate School of J. Michael Cline, Managing Partner, Business, Stanford University (Project Accretive LLC Co-Leader) Linda Rottenberg, Co-Founder and Chief Steve Ciesinski, Vice President of Strategic Executive Officer, Endeavor Business Development at SRI International and Lecturer at the Graduate School of Thomas Speechley, Partner, The Abraaj Business, Stanford University Group, United Arab Emirates Antonio Davila, Professor and Head of the Arvind Sodhani, President, Intel Capital and Entrepreneurship Department and Executive Vice-President, Intel Corporation Entrepreneurship and Innovation Center at Maria Pinelli, Global Vice Chair
    [Show full text]
  • AHMED AGUNG FAISAL-070910101106.Pdf
    Digital Repository Universitas Jember KEBIJAKAN PEMERINTAH CHINA DALAM INDUSTRI GAME TAHUN 2000-2014 CHINA’S GAMING INDUSTRY POLICIES IN 2000 - 2014 SKRIPSI diajukan guna melengkapi tugas akhir dan memenuhi satu syarat untuk menyelesaikan Program Studi Ilmu Hubungan Internasional (S1) dan mencapai gelar Sarjana Sosial Oleh AHMED AGUNG FAISAL NIM 070910101106 JURUSAN ILMU HUBUNGAN INTERNASIONAL FAKULTAS ILMU SOSIAL DAN ILMU POLITIK UNIVERSITAS JEMBER 2015 Digital Repository Universitas Jember KEBIJAKAN PEMERINTAH CHINA DALAM INDUSTRI GAME TAHUN 2000-2014 CHINA’S GAMING INDUSTRY POLICIES IN 2000 - 2014 SKRIPSI Oleh AHMED AGUNG FAISAL NIM 070910101106 JURUSAN ILMU HUBUNGAN INTERNASIONAL FAKULTAS ILMU SOSIAL DAN ILMU POLITIK UNIVERSITAS JEMBER 2015 Digital Repository Universitas Jember PERSEMBAHAN Skripsi ini saya persembahkan untuk : 1. Ayahanda dan Ibunda yang telah mengajarkan kedisiplinan, tanggung jawab dan ketabahan. Terima kasih atas doa dan perhatiannya setiap waktu; 2. Adikku yang selalu memberikan dukungan dan saran serta memberikan kesadaran pada diriku atas tanggung jawab dan kemandirian sebagai seorang kakak; 3. Guru-guruku sejak Taman Kanak-kanak hingga perguruan tinggi atas semua sumbangan ilmu dan pembelajaran sikap selama ini; 4. Almamater Fakultas Ilmu Sosial dan Ilmu Politik Universitas Jember; 5. Rekan-rekan mahasiswa FISIP Universitas Jember; 6. Teman-teman sesama gamer di Indonesia dan seluruh penjuru dunia; 7. Praktisi dalam industri game baik kawasan Indonesia maupun global; 8. Nusa dan Bangsa. ii Digital Repository
    [Show full text]
  • The Success Story of the Cultural Industry in Korea: the Case of the Game Industry
    2014 Modularization of Korea’s Development Experience: The Success Story of the Cultural Industry in Korea: The Case of the Game Industry 2014 2014 Modularization of Korea’s Development Experience: The Success Story of the Cultural Industry in Korea: The Case of the Game Industry 2014 Modularization of Korea’s Development Experience The Success Story of the Cultural Industry in Korea: The Case of the Game Industry Title The Success Story of the Cultural Industry in Korea: The Case of the Game Industry Supervised by Ministry of Strategy and Finance (MOSF), Republic of Korea Prepared by The Institute of Hallyu Convergence Research (IHCR), Korea University Author Gil-Sung Park, Professor, Korea University Department of Sociology Min-Kyu Kim, Professor, Ajou University Department of Culture and Contents Ingyu Oh, Professor , Korea University Research Institute of Korean Studies Sou Hwan Kang, Researcher, Korea University IHCR Advisory Sunghyun Park, Research Team Manager, Korea Foundation for International Culture Exchange Won Ho Jang, Professor, University of Seoul Research Management KDI School of Public Policy and Management Supported by Ministry of Strategy and Finance (MOSF), Republic of Korea Government Publications Registration Number 11-1051000-000570-01 ISBN 979-11-5545-124-3 94320 ISBN 979-11-5545-116-8 [SET 19] Copyright © 2014 by Ministry of Strategy and Finance, Republic of Korea Government Publications Registration Number 11-1051000-000570-01 Knowledge Sharing Program 2014 Modularization of Korea’s Development Experience The Success Story of the Cultural Industry in Korea: The Case of the Game Industry Preface The study of Korea’s economic and social transformation offers a unique window of opportunity to better understand the factors that drive development.
    [Show full text]
  • Signatur Titel 1 Titel 2 Regie Jahr Umfang Reg. Sprache Untertitel DVD 001 정, 1999 My Heart 배창호 2001 116 Min. 1-6 Kor. Kor., En., Chin., Jp., Fr., Sp
    Signatur Titel 1 Titel 2 Regie Jahr Umfang Reg. Sprache Untertitel DVD 001 정, 1999 My Heart 배창호 2001 116 Min. 1-6 Kor. Kor., En., Chin., Jp., Fr., Sp. DVD 002 인정사정 볼 것 없다, 1999 Nowhere to Hide 이명세 1999 110 Min. 1-6 Kor. Kor., En., Chin., Jp., Fr., Sp. DVD 003 반칙왕, 2000 Foul King 김지운 2001 112 Min. 1-6 Kor. Kor., En., Chin., Jp., Fr., Sp. DVD 004 자귀모, 1999 Ghost in Love 이광훈 1999 89 Min. 2 Deu, Kor Deu. DVD 005 공동 경비 구역, 2000 Joint Security Area 박찬욱 2002 110 Min. 2 Deu, Kor. Deu. DVD 006 비천무, 2008 Bichunmoo 김영준 2003 113 Min. 2, 4 Kor., En. En. DVD 007 섬, 2000 Island 김기덕 2004 86 Min. 2 Kor., Deu Deu. DVD 008 친구, 2001 Friend 곽경택 2002 113 Min. 1-6 Kor. Chin., En. DVD 009 8 월의 크리스마스, 1998 Christmas in August 허진호 2008 97 Min. 1-6 Kor. Kor., En., Fr., Sp. DVD 010 내 마음의 풍금, 1999 Harmonium in my memory 이영재 2002 118 Min. 1-6 Kor. Kor., En. DVD 011 달마야 놀자, 2001 Let's play, Dharma 박철관 2001 95 Min. 1-6 Kor. Kor., En. DVD 012 돼지가 우물에 빠진 날, 1996 Day a pig fell into the well 홍상수 2004 116 Min. 1-6 Kor. Kor., En. DVD 013 아름다운 시절, 2008 Spring in my hometown 이광모 1998 120 Min. 1-8 Kor. En. Virgin stripped bare by her DVD 014 오! 수정, 2000 홍상수 2001 126 Min. 1-6 Kor. En.
    [Show full text]
  • The Adventures of Ulysses
    THE ADVENTURES OF ULYSSES CHARLES LAMB THE ADVENTURES OF ULYSSES Table of Contents THE ADVENTURES OF ULYSSES......................................................................................................................1 CHARLES LAMB.........................................................................................................................................1 PREFACE......................................................................................................................................................1 CHAPTER ONE. The Cicons.The Fruit of the Lotos−tree.Polyphemus and the Cyclops. The Kingdom of the Winds, and God Aeolus's Fatal Present.The Laestrygonian Man−eaters........................2 CHAPTER TWO. The House of Circe.Men changed into Beasts.The Voyage to Hell.The Banquet of the Dead....................................................................................................................................................6 CHAPTER THREE. The Song of the Sirens.Scylla and Charybdis.The Oxen of the Sun.The Judgment.The Crew Killed by Lightning.................................................................................................12 CHAPTER FOUR. The Island of Calypso.Immortality Refused..............................................................16 CHAPTER FIVE. The Tempest.The Sea−bird's Gift.The Escape by Swimming.The Sleep in the Woods.........................................................................................................................................................18
    [Show full text]
  • Bartz Liberation War"
    Georgia State University ScholarWorks @ Georgia State University Communication Theses Department of Communication 8-7-2012 Playing for Resistance in MMORPG: Oppositional Reading, Emergence, and Hegemony in the Lineage II "Bartz Liberation War" Yoon Sang Cho Georgia State University Follow this and additional works at: https://scholarworks.gsu.edu/communication_theses Recommended Citation Cho, Yoon Sang, "Playing for Resistance in MMORPG: Oppositional Reading, Emergence, and Hegemony in the Lineage II "Bartz Liberation War"." Thesis, Georgia State University, 2012. https://scholarworks.gsu.edu/communication_theses/89 This Thesis is brought to you for free and open access by the Department of Communication at ScholarWorks @ Georgia State University. It has been accepted for inclusion in Communication Theses by an authorized administrator of ScholarWorks @ Georgia State University. For more information, please contact [email protected]. PLAYING FOR RESISTANCE IN MMORPG: OPPOSITIONAL READING, EMERGENCE, AND HEGEMONY IN THE LINEAGE II ―BARTZ LIBERATION WAR‖ by YOON SANG CHO Under the Direction of Ted Friedman ABSTRACT Massively multiplayer online role playing games (MMORPG) open new worlds and new societies in the virtual space. Those worlds and societies rapidly expand and become important to the real world. Therefore, to understand them, this thesis examines the meanings and impacts of resistance in the MMORPG worlds and gaming culture from the case of an unprecedented grassroots revolution in Lineage II, which is called the ―Bartz Liberation War.‖ By using the concepts of ―oppositional reading,‖ ―emergence,‖ and ―hegemony,‖ this thesis examines how playing for resistance emerges and becomes dominant and explores the impact of resistance in both the gaming and real worlds. Also, this thesis shows the cultural struggle for hegemony in the game world and gaming culture as well as in the real world culture and politics.
    [Show full text]
  • 11-Mar-12 Perhatian
    Update List : 11-Mar-12 Perhatian : List ini masih belum selesai disusun, baru sekitar 70 %, jadi kalo ada judul-judul yang kamu ingin tapi tidak tertera di list ini, tanyakan aku dulu saja. Kata The / a pada awal judul aku tiadakan demi kemudahan penyusunan Contoh : The New World --------> Lihatnya di huruf N untuk New World A Beautiful Mind -------> Lihatnya di huruf B untuk Beautiful Mind Judul DVD yang ada di katalog huruf,gambar sudah bagus,disc gold. Judul Serian kebanyakan DVD Gold, tapi belum tentu ada stock. Untuk keterangan lebih lanjut,hubungi aku via SMS di nomor 0852 214 67870 atau e-mail ke [email protected] CARA PEMESANAN : 1. SMS nama, pesanan dan kota kamu ke no HP. 0852 214 67870 Contoh : Aku Irwan, mau pesen : Engine, Lee So Young MV collection,K Beyond The Sea.Tinggal di Jakarta. 2. Tunggu SMS konfirmasi ketersediaan barang, total harga, ongkos kirim, rekening BCA Contoh : Engine 9cd@2000,lee so young 1cd@5000,K 1cd@3000,ongkir 5000.Total 31000. Transfer ke rek BCA XXXXXXXXX a.n XXXX cabang XXXX 3. Setelah transfer, SMS waktu dan jumlah uang yang ditransfer dengan alamat lengkap kamu Contoh : Sudah transfer 31000 jam 1 siang. Kirim ke Jl.xxxxxxxxx no.xx, Jakarta. 4. Pengiriman pada hari Senin & Kamis 5. Setelah barang dikirim, aku konfirmasi SMS ke kamu. Contoh : Sudah aku kirim hari ini. No resinya : XX XXX XXXX XXX. 6. Setelah barang sampai ke kamu, konfirmasi ke aku (dalam 10 hari setelah aku konfirmasi kirim barang) Contoh : Paket sudah sampai. 7. Kalau sudah lewat 10 hari, aku anggap barang sudah sampai ke kamu.
    [Show full text]