The Weighted Gradient: a Color Image Gradient Applied to Morphological Segmentation
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Snakes, Shapes, and Gradient Vector Flow
IEEE TRANSACTIONS ON IMAGE PROCESSING, VOL. 7, NO. 3, MARCH 1998 359 Snakes, Shapes, and Gradient Vector Flow Chenyang Xu, Student Member, IEEE, and Jerry L. Prince, Senior Member, IEEE Abstract—Snakes, or active contours, are used extensively in There are two key difficulties with parametric active contour computer vision and image processing applications, particularly algorithms. First, the initial contour must, in general, be to locate object boundaries. Problems associated with initializa- close to the true boundary or else it will likely converge tion and poor convergence to boundary concavities, however, have limited their utility. This paper presents a new external force to the wrong result. Several methods have been proposed to for active contours, largely solving both problems. This external address this problem including multiresolution methods [11], force, which we call gradient vector flow (GVF), is computed pressure forces [10], and distance potentials [12]. The basic as a diffusion of the gradient vectors of a gray-level or binary idea is to increase the capture range of the external force edge map derived from the image. It differs fundamentally from fields and to guide the contour toward the desired boundary. traditional snake external forces in that it cannot be written as the negative gradient of a potential function, and the corresponding The second problem is that active contours have difficulties snake is formulated directly from a force balance condition rather progressing into boundary concavities [13], [14]. There is no than a variational formulation. Using several two-dimensional satisfactory solution to this problem, although pressure forces (2-D) examples and one three-dimensional (3-D) example, we [10], control points [13], domain-adaptivity [15], directional show that GVF has a large capture range and is able to move snakes into boundary concavities. -
Good Colour Maps: How to Design Them
Good Colour Maps: How to Design Them Peter Kovesi Centre for Exploration Targeting School of Earth and Environment The University of Western Australia Crawley, Western Australia, 6009 [email protected] September 2015 Abstract Many colour maps provided by vendors have highly uneven percep- tual contrast over their range. It is not uncommon for colour maps to have perceptual flat spots that can hide a feature as large as one tenth of the total data range. Colour maps may also have perceptual discon- tinuities that induce the appearance of false features. Previous work in the design of perceptually uniform colour maps has mostly failed to recognise that CIELAB space is only designed to be perceptually uniform at very low spatial frequencies. The most important factor in designing a colour map is to ensure that the magnitude of the incre- mental change in perceptual lightness of the colours is uniform. The specific requirements for linear, diverging, rainbow and cyclic colour maps are developed in detail. To support this work two test images for evaluating colour maps are presented. The use of colour maps in combination with relief shading is considered and the conditions under which colour can enhance or disrupt relief shading are identified. Fi- nally, a set of new basis colours for the construction of ternary images arXiv:1509.03700v1 [cs.GR] 12 Sep 2015 are presented. Unlike the RGB primaries these basis colours produce images whereby the salience of structures are consistent irrespective of the assignment of basis colours to data channels. 1 Introduction A colour map can be thought of as a line or curve drawn through a three dimensional colour space. -
OMEGA Learning Guide
Learning Guide OMEGA Software THE POSSIBILITIES ARE INFINITE Copyright Notice COPYRIGHT 2003 Gerber Scientific Products, Inc. All Rights Reserved. This document may not be reproduced by any means, in whole or in part, without written permission of the copyright owner. This document is furnished to support OMEGA. In consideration of the furnishing of the information contained in this document, the party to whom it is given assumes its custody and control and agrees to the following: 1. The information herein contained is given in confidence, and any part thereof shall not be copied or reproduced without written consent of Gerber Scientific Products, Inc. 2. This document or the contents herein under no circumstances shall be used in the manufacture or reproduction of the article shown and the delivery of this document shall not constitute any right or license to do so. Information in this document is subject to change without notice. Printed in USA GSP and EDGE are registered trademarks of Gerber Scientific Products. OMEGA, EDGE, MAXX, SUPER CMYK, Support First, FastFacts, enVision and GerberColor Spectratone are trademarks of Gerber Scientific Products, Inc. Adobe Illustrator is a registered trademark of Adobe System, Inc. CorelDRAW is a registered trademark of Corel Corporation. MonacoEZcolor is a trademark of Monaco Systems Inc. 3M is a registered trademark of 3M. Microsoft and Windows are registered trademarks of Microsoft Corporation in the United States and other countries. PANTONE® Colors generated may not match PANTONE-identified standards. Consult current PANTONE Publications for accurate color. PANTONE and other Pantone, Inc. trademarks are the property of Pantone, Inc. -
Download Amosaic Gradient
Gradient: Alchemy GRADIENT COLLECTION Glass Mosaic Tile Blends AMosaic.com 231.375.8037 Recycled Glass GRADIENTCOLLECTION Gradients available in our Huron and Superior Collections using any combinations of 1” x 1” (25x25 mm) or 1” x 2”(25 x 50/ 25 x 52mm) in eased or rustic edge. ALCHEMY AMBER ROSE GOLD E11.ALCH.XXS E11.AMBE.XXS E11.ROSE.XXS 7-Color Gradient 5-Color Gradient 5-Color Gradient EMERALD JADE TURQUOISE E11.EMER.XXS E11.JADE.XXS E11.TURQ.XXS 5 Color Gradient 5-Color Gradient 5-Color Gradient Occasional variations in color, shade, tone and texture are to be expected in all glass products. Samples do not necessarily represent an exact match to existing inventory. 11-2017 7103 Enterprise Drive Spring Lake, MI 49456 AMosaic.com 231.375.8037 Recycled Glass GRADIENT INFORMATION OUR STORY OVER 50 YEARS GLASS TRADITION 100% RECYCLED FINISH Of Italian Glass Of beauty, consistency, Made in the USA. Mosaic Experience. & distinction. Standard Color (PCL) Iridescent (IRD) Aventurina (AVC) TEST PERFORMED SHADE VARIATION ASTM C650-04 No Effect V2 - Slight Variation Chemical Resistance Clearly distinguishable texture and/or pattern within similar colors. ANSI A 137.2 No Defects Thermal Shock Resistance ASTM C648 Passes SUITABLE APPLICATIONS Breaking Strength Interior and exterior walls. ASTM C373 Impervious Pools/spa/submerged. Water Absorption Freezing environments. ASTM C424 Passes Light traffic floor use. Crazing Resistance ASTM C499 Passes Facial Dimension/Thickness MAINTENANCE ASTM C485-09 Passes Standard household glass cleaner, or a Warpage neutral mild detergent with water. ASTM C1026-13 Passes Freeze Thaw LEAD TIME DCOF Acutest .33 AVG. -
Multiscale Gradients Based Directional Demosaicing
International Journal of Engineering Research and Applications (IJERA) ISSN: 2248-9622 International Conference on Humming Bird ( 01st March 2014) RESEARCH ARTICLE OPEN ACCESS Multiscale Gradients based directional demosaicing A. Jasmine ,John Peter.K2 Jasmine A. Author is currently pursuing M.Tech (IT) in Vins Christian College of Engineering..Email:[email protected]. 2John Peter K. Author is currently the Head of the Department of IT in VINS Christian College of Engineering. Abstract: Single sensor digital cameras capture one color value for every pixel location. The remaining two color channel values need to be estimated to obtain a complete color image. This process is called demosaicing or Color Filter Array (CFA) interpolation. We propose a directional approach to the CFA interpolation problem that makes use of multiscale color gradients .The relationship between color gradients on different scales is used to generate signals in vertical and horizontal directions. We determine how much each direction should contribute to the green channel interpolation based on these signals. The proposed method is easy to implement since it isnon iterative and threshold free. Experiments on test images show that it offers superior objective and subjective interpolation quality. Index Terms -Demosaicing, Color filter array interpolation, Multiscale color gradient, directional interpolation. I. INTRODUCTION Most digital cameras employ single sensor designs because using multiple sensors coupled with beam splitters for each pixel location is costly in hardware. This design choice necessitates the use of color filter arrays. The color channel layout on a color filter array determines which channel will be captured at each pixel location. Many different CFA Figure1. -
Effective Appearance Model and Similarity Measure for Particle Filtering and Visual Tracking
Effective Appearance Model and Similarity Measure for Particle Filtering and Visual Tracking Hanzi Wang, David Suter, and Konrad Schindler Institute for Vision Systems Engineering, Department of Electrical and Computer Systems Engineering, Monash University, Clayton Vic. 3800, Australia {hanzi.wang, d.suter, konrad.schindler}@eng.monash.edu.au Abstract. In this paper, we adaptively model the appearance of objects based on Mixture of Gaussians in a joint spatial-color space (the approach is called SMOG). We propose a new SMOG-based similarity measure. SMOG captures richer information than the general color histogram because it incorporates spa- tial layout in addition to color. This appearance model and the similarity meas- ure are used in a framework of Bayesian probability for tracking natural objects. In the second part of the paper, we propose an Integral Gaussian Mixture (IGM) technique, as a fast way to extract the parameters of SMOG for target candidate. With IGM, the parameters of SMOG can be computed efficiently by using only simple arithmetic operations (addition, subtraction, division) and thus the com- putation is reduced to linear complexity. Experiments show that our method can successfully track objects despite changes in foreground appearance, clutter, occlusion, etc.; and that it outperforms several color-histogram based methods. 1 Introduction Visual tracking in unconstrained environments is one of the most challenging tasks in computer vision because it has to overcome many difficulties arising from sensor noise, clutter, occlusions and changes in lighting, background and foreground appear- ance etc. Yet tracking objects is an important task with many practical applications such as smart rooms, human-computer interaction, video surveillance, and gesture recog- nition. -
Gradient Magnitude Similarity Deviation: an Highly Efficient Perceptual Image Quality Index
1 Gradient Magnitude Similarity Deviation: An Highly Efficient Perceptual Image Quality Index Wufeng Xue, Lei Zhang, Member IEEE, Xuanqin Mou, Member IEEE, and Alan C. Bovik, Fellow, IEEE Abstract—It is an important task to faithfully evaluate the perceptual quality of output images in many applications such as image compression, image restoration and multimedia streaming. A good image quality assessment (IQA) model should not only deliver high quality prediction accuracy but also be computationally efficient. The efficiency of IQA metrics is becoming particularly important due to the increasing proliferation of high-volume visual data in high-speed networks. Figure 1 The flowchart of a class of two-step FR-IQA models. We present a new effective and efficient IQA model, called ratio (PSNR) correlates poorly with human perception, and gradient magnitude similarity deviation (GMSD). The image gradients are sensitive to image distortions, while different local hence researchers have been devoting much effort in structures in a distorted image suffer different degrees of developing advanced perception-driven image quality degradations. This motivates us to explore the use of global assessment (IQA) models [2, 25]. IQA models can be classified variation of gradient based local quality map for overall image [3] into full reference (FR) ones, where the pristine reference quality prediction. We find that the pixel-wise gradient magnitude image is available, no reference ones, where the reference similarity (GMS) between the reference and distorted images image is not available, and reduced reference ones, where combined with a novel pooling strategy – the standard deviation of the GMS map – can predict accurately perceptual image partial information of the reference image is available. -
Improved Three-Dimensional Color-Gradient Lattice Boltzmann Model
Improved three-dimensional color-gradient lattice Boltzmann model for immiscible multiphase flows Z. X. Wen, Q. Li*, and Y. Yu School of Energy Science and Engineering, Central South University, Changsha 410083, China Kai. H. Luo Department of Mechanical Engineering, University College London, Torrington Place, London WC1E 7JE, UK *Corresponding author: [email protected] Abstract In this paper, an improved three-dimensional color-gradient lattice Boltzmann (LB) model is proposed for simulating immiscible multiphase flows. Compared with the previous three-dimensional color-gradient LB models, which suffer from the lack of Galilean invariance and considerable numerical errors in many cases owing to the error terms in the recovered macroscopic equations, the present model eliminates the error terms and therefore improves the numerical accuracy and enhances the Galilean invariance. To validate the proposed model, numerical simulation are performed. First, the test of a moving droplet in a uniform flow field is employed to verify the Galilean invariance of the improved model. Subsequently, numerical simulations are carried out for the layered two-phase flow and three-dimensional Rayleigh-Taylor instability. It is shown that, using the improved model, the numerical accuracy can be significantly improved in comparison with the color-gradient LB model without the improvements. Finally, the capability of the improved color-gradient LB model for simulating dynamic multiphase flows at a relatively large density ratio is demonstrated via the simulation of droplet impact on a solid surface. PACS number(s): 47.11.-j. 1 I. Introduction In the past three decades, the lattice Boltzmann (LB) method [1-9], which originates from the lattice gas automaton (LGA) method [10], has been developed into an efficient numerical approach for simulating fluid flow and heat transfer. -
Color Builder: a Direct Manipulation Interface for Versatile Color Theme Authoring
CHI 2019 Paper CHI 2019, May 4–9, 2019, Glasgow, Scotland, UK Color Builder: A Direct Manipulation Interface for Versatile Color Theme Authoring Maria Shugrina Wenjia Zhang Fanny Chevalier University of Toronto University of Toronto University of Toronto Sanja Fidler Karan Singh University of Toronto University of Toronto Figure 1: Designers can experiment with swatches, gradients and three-color blends in a unifed Color Builder playground. ABSTRACT CCS CONCEPTS Color themes or palettes are popular for sharing color com- • Human-centered computing → Graphical user inter- binations across many visual domains. We present a novel faces; User interface design; Web-based interaction; Touch interface for creating color themes through direct manip- screens; ulation of color swatches. Users can create and rearrange swatches, and combine them into smooth and step-based KEYWORDS gradients and three-color blends – all using a seamless touch Color themes, color palettes, color pickers, gradients, direct or mouse input. Analysis of existing solutions reveals a frag- manipulation interfaces, creativity support. mented color design workfow, where separate software is used for swatches, smooth and discrete gradients and for ACM Reference Format: Maria Shugrina, Wenjia Zhang, Fanny Chevalier, Sanja Fidler, and Karan in-context color visualization. Our design unifes these tasks, Singh. 2019. Color Builder: A Direct Manipulation Interface for while encouraging playful creative exploration. Adjusting Versatile Color Theme Authoring. In CHI Conference on Human a color using standard color pickers can break this inter- Factors in Computing Systems Proceedings (CHI 2019), May 4–9, 2019, action fow with mechanical slider manipulation. To keep Glasgow, Scotland UK. ACM, New York, NY, USA, 12 pages.https: interaction seamless, we additionally design an in situ color //doi.org/10.1145/3290605.3300686 tweaking interface for freeform exploration of an entire color neighborhood. -
Fast and Optimal Laplacian Solver for Gradient-Domain Image Editing Using Green Function Convolution
Fast and Optimal Laplacian Solver for Gradient-Domain Image Editing using Green Function Convolution Dominique Beaini, Sofiane Achiche, Fabrice Nonez, Olivier Brochu Dufour, Cédric Leblond-Ménard, Mahdis Asaadi, Maxime Raison Abstract In computer vision, the gradient and Laplacian of an image are used in different applications, such as edge detection, feature extraction, and seamless image cloning. Computing the gradient of an image is straightforward since numerical derivatives are available in most computer vision toolboxes. However, the reverse problem is more difficult, since computing an image from its gradient requires to solve the Laplacian equation (also called Poisson equation). Current discrete methods are either slow or require heavy parallel computing. The objective of this paper is to present a novel fast and robust method of solving the image gradient or Laplacian with minimal error, which can be used for gradient-domain editing. By using a single convolution based on a numerical Green’s function, the whole process is faster and straightforward to implement with different computer vision libraries. It can also be optimized on a GPU using fast Fourier transforms and can easily be generalized for an n-dimension image. The tests show that, for images of resolution 801x1200, the proposed GFC can solve 100 Laplacian in parallel in around 1.0 milliseconds (ms). This is orders of magnitude faster than our nearest competitor which requires 294ms for a single image. Furthermore, we prove mathematically and demonstrate empirically that the proposed method is the least-error solver for gradient domain editing. The developed method is also validated with examples of Poisson blending, gradient removal, and the proposed gradient domain merging (GDM). -
Colour Image Gradient Regression Reintegration
Colour Image Gradient Regression Reintegration Graham D. Finlayson1, Mark S. Drew2 and Yasaman Etesam2 1 School of Computing Sciences, University of East Anglia, Norwich, NR4 7TJ, U.K. [email protected] 2School of Computing Science, Simon Fraser University, Vancouver, British Columbia, Canada V5A 1S6, {mark,yetesam}@cs.sfu.ca Abstract much-used method for the reintegration task is the well known Suppose we process an image and alter the image gradients Frankot-Chellappa algorithm [3]. This method solves a Poisson in each colour channel R,G,B. Typically the two new x and y com- equation by minimizing difference from an integrable gradient ponent fields p,q will be only an approximation of a gradient and pair in the Fourier domain. Of course, many other algorithms hence will be nonintegrable. Thus one is faced with the prob- have been proposed, e.g. [4, 5, 6, 7, 8, 9]. lem of reintegrating the resulting pair back to image, rather than Note in the first place that any reintegration method leaves a derivative of image, values. This can be done in a variety of ways, constant of integration to be set – an offset added to the resulting usually involving some form of Poisson solver. Here, in the case image – since we start off with derivatives which would zero out of image sequences or video, we introduce a new method of rein- any such offset. Its value must be handled through a heuristic of tegration, based on regression from gradients of log-images. The some kind. strength of this idea is that not only are Poisson reintegration arti- But more fundamentally many reintegration methods will facts eliminated, but also we can carry out the regression applied generate aliasing of various kinds such as creases or halos in the to only thumbnail images. -
Color Palettes
Chapter 8 All About Color Palettes In this chapter, you’ll learn about: w Color spaces w Color palettes w Color palette organization w Cross-platform color palette issues w System palettes w Platform specific palette peculiarities w Planning color palettes w Creating color palettes w Color palette effects w Tips for creating effective color palettes w Color reduction 243 244 Chapter 8 / All About Color Palettes There are many elements that influence how an arcade game looks. Of these, color selection is one of the most important. Good color selections can make a game stand out aesthetically, make it more interesting, and enhance the overall perception of the game’s quality. Conversely, bad color selection has the potential to make an otherwise good game seem unattractive, boring, and of poor quality. The purpose of this chapter is to show you how to choose and implement color in your games. In addition, it provides tips and issues to consider during this process. Color Space As mentioned previously, color is a very subjective entity and is greatly influenced by the elements of light, culture, and psychology. In order to streamline the identi- fication of color, there has to be an accurate and standardized way to specify and describe the perception of color. This is where the concept of color space comes in. A color space is a scientific model that allows us to organize colors along a set of axes so they can be easily communicated between various people, cultures, and more importantly for us, machines. Computers use what is called the RGB (red-green-blue) color space to specify col- ors on their displays.