<<

COLD WARS 2016 – EVENTS updated 2/22/2016

THURSDAY 8:00PM In the opening stages of the a Finnish T405: The Battle of Five Armies, T.A. 2941 border detachment must make the most of its Thu 7:00:00 PM, 5 hrs, 4 Players training and the rugged terrain to slow a GM: Lou Valenti & Justin Valenti, WAMP numerically superior Russian attackers. Who will Period: Fantasy, Scale: 15mm, Rules: Gods of War win in the battle of quantity versus quality? "To me! To me! Elves and Men! To me! O my kinsfolk!" The Dragon Smaug is dead. Now, the F197: Into The Darkness: STAR TREK ATTACK unlikely allies of Men, Elves, Dwarves and Eagles WING: Demo's must battle a Goblin, horde bent on revenge and Fri 9:00:00 AM, 4 hrs, 12 Players destruction. Will the Kingdom Under the Mountain GM: Iudith Nicholson, Sponsor: LXG, The be Restored? Or will the forces of Darkness plunge MECHANICON Eastern Middle-Earth into an age of shadow? Grab Period: SciFi, Scale: 25mm, Rules: STAR TREK your pocket handkerchief and re-fight the climactic ATTACK WING/HOME battle from The Hobbit. This battle will have Come join us in this space combat game set in the elements of the book & movie. Beginner friendly & Star Trek universe. All rules will be taught. All rules taught. No kids under 14 w/out parent. No materials will be provided. All ages welcome. food. F236: Whose Afraid Of The Big Bad Wolf T229: Escape from Gallipoli Fri 9:00:00 AM, 4 hrs, 8 Players Thu 8:00:00 PM, 3 hrs, 12 Players GM: Theodore Hehemann, Sponsor: Smethurst GM: Peter Panzeri Basement Period: Early 20th Century, Scale: 28mm, Rules: Period: World War II, Scale: '1/144, Rules: Air Black Jack Rules Pirates Mustangs Can UK & ANZAC rear-guard BREAK OUT of their Will the Mustangs and friends keep the bombers forward defensive positions at GALLIPOLI and make Mighty Eighth from falling prey to the Focke Wulfs it to the beach? Or Will the Ottoman-German and friends or is this going to be a very bad day the "Spoiling Attack" envelop and defeat the allied bombers. evacuation? Join GM Pete Panzeri for a FAST- Moving & FURIOUS-Playing massive WW1 F341: The Mousetrap Revisited: Sedan, 1 Sept wargame 28mm guns & miniatures! Prizes by 1870 ZVEZDA-USA.com. Fri 9:00:00 AM, 4 hrs, 8 Players GM: Bruce Weigle and HAWKS FRIDAY 9:00AM Period: 19th Century, Scale: 6mm, Rules: 1871 F250: Sihayo’s Kraal 1879 Sedan, 1 Sept 1870: the perfect battle of Fri 9:00 AM, 4 hrs, 4 Players encirclement and annihilation. France's last GM: Cliff Brunken, Del-Val Club operational field army was skillfully herded into a Period: Zulu, Scale: 28 mm, Rules: TSATF "mousetrap"• from which there was no escape - Lord Chelmsford sent a force of auxillary troops and that was the end of the Second Empire. If the backed up by few companies of Redcoats. The Army of Chalons accepts a set piece battle again, a Kraal was situated on a high plateau. Can you clear historical outcome is inevitable. But - what if the Zulus out of their strong hold? Under 14 must Marshal MacMahon tries to break out before the be accompanied by Adult. trap fully closes?

F256: Lake Kokkojarvi, 11/30/39 F348: JOE HACK - Charge The Ramparts Fri 9:00 AM, 4 hrs, 4 Players Fri 9:00:00 AM, 4 hrs, 10 Players GM: Jeff Kimmel, Rogues Club GM: Joe Swartz and NOWS Period: WWII, Scale: 28mm, Rules: Chain of Period: Ancients, Scale: 28mm, Rules: JOE HACK Command

1

COLD WARS 2016 – EVENTS updated 2/22/2016

In the 1st century, barbarians cross the frontier of Chesapeake Bay. Can the Indians seize and come against the Roman fortifications. Will the important supplies for the winter? Can the lightly human wave attack overwhelm the defenses, or armed Schlegel's survive? This is the 1st of 6 linked will the legions carry the day ? rules taught, minors scenarios involving the Schlegels and their struggle welcome with playing adult to survive throughout the history of MD. Younger gamers welcome with a participating adult. F407: Battle of Liebertwolkwitz 1813 Fri 9:00:00 AM, 5 hrs, 6 Players F400: The Battle of Atlanta, July 22, 1864 GM: Dave Reiners & Timmy Reiners Fri 9:00AM, 6 hrs, 8 Players Period: Napoleonic, Scale: 28 mm, Rules: Shako GM:Dennis Kalember & Paul Olazanski Murat's choice of massive columns for the attack Period: American Civil War, Scale: 15mm, Rules: formation was unfortunate for the French force, as Fire & Fury (new revised) smaller mobile formations of Russian, Prussian, & Federal Maj. Gen. William T. Sherman's left wing Austrian cavalry were able to successfully harass the Army of Tennessee commanded by Maj. Gen Murat's Division, driving them back to their own James B. McPherson, entered Decature, GA with artillery, where they were saved by the French orders to break up the railroad running southwest Guard Dragoons. The young Guard Division was to Atlanta. McPherson advanced and seized a hill sent in to drive out the allies & give his only two miles from Atlanta. Confederate Lt. Gen. breakthrough. They recaptured both John B. Hood formed a daring plan to hold to hold Lieberwolkwitz & Wachau, but the Allies countered north of the city with Lt. Gen. Alexander P. with Russian Guard & Austrian grenadiers backed Stewart's Corps, while turning Maj. Gen. Benjamin by Russian cuirassiers. The units lived up to their Cheatham's Corps to face McPherson. elite reputation, forming squares that blasted French cavalrymen from their horses and overran F164: Bunker Hill 1944 the French artillery batteries. On the southern Fri 9:00:00 AM, 3 hrs, 6 Players front, although Napoleon gained ground, he could GM: Tim Tilson, Sponsor: NOVAG, not break the Allied lines. Beginner friendly! Period: World War II, Scale: 15mm, Rules: Fireball Forward F206: The Torks are not Turkeys 16 March 1944. The 17th Indian Division is Fri 9:00:00 AM, 4 hrs, 12 Players retreating towards Imphal. The 33rd Japanese GM: Jay Wissmann Division has cut their retreat route and is preparing Period: Victorian Science Fiction, Scale: '1:1200, to attack the division supply depot. The 9th Jat Rules: Dystopian Wars Machine Gun Bn. is rushed to help save the Just your basic naval confrontation between the supplies. Capt. Russell places his company on a hill Turks and the Brits in the Red Sea… or is it? How overlooking the depot. Maj. Sueki of III/215th Inf. many ways can you imagine for the GM to make Rgt. orders a night attack by his battalion against life difficult for you? Wanna bet I can come up with Russell's hill top position. The hill is soon a twist that you didn't think of? Come join GM Jay nicknamed "Bunker Hill" by the Jats. Wissmann for a jolly good time rolling lots-a-dice. F188: Naval Battle at Syracuse - 413 BC F318: King Philip's War Comes to Schlegel's Ferry Fri 9:00:00 AM, 3 hrs, 10 Players Fri 9:00:00 AM, 3 hrs, 6 Players GM: Brian Dewitt, Sponsor: NOVAG GM: John Surdu and HAWKS Period: Ancients, Scale: 15mm, Rules: Greeks at Period: Pike & Shot, Scale: 25mm, Rules: Blood & Sea Swash Athens has sent fleet and army to attack Syracuse. King Philip's War, and settlers and Indians vie for Things have not gone according to plan for the control of territory. A band of Massasoit Indians Athenian forces and they have decided to decides to raid Schlegel's Ferry at the northern end withdraw. Here the Athenian fleet battles it out

2

COLD WARS 2016 – EVENTS updated 2/22/2016 with the Syracuse Fleet which has blockaded the Fri 10:00:00AM, 2 hrs, 4 Players Great Harbor exit. GM: Kon Gojnycz Period: SciFi, Scale: 1:1200, Rules: Full Thrust Life FRIDAY 10:00AM While on an exploration mission across the red F375: Battletech - Grinder 1 line, scanners detect an unusual phenomenon, Fri 10:00:00 AM, 3 hrs, 8 Players possibly Cylon. This is 'neutral' territory but your GM: Mark Yingling and Battletech, next action could trigger a new war. Fortunately Period: SciFi, Scale: 1:285 micro, Rules: Total the 'Ghost Fleet' is the right force for this mission. Warfare Capture enemy technology, destroy military bases The Grinder is a free for all Battletech Demo game and return to friendly space. Walk Ups Welcome. where new (or returning) players will be taught (Ravenstar gave us lots of ships.) A quick game using the introductory Rules. You start out with a before the dealer hall opens. Light Mech and as you die, you advance up to the next weight class. All materials, miniatures and F299: Kursk, 1943-Clash at Pokrowka dice will be provided. Beginner Friendly & Rules Fri 10:00:00 AM, 3 hrs, 6 Players Taught GM: Mark Fastoso Period: WWII Scale: 15mm Rules: Fireball Forward F287: The Spanish Conflict: Medina de Rio Seco The SS are clearing the farming village of Pokrowka Fri 10:00:00AM, 4 hrs, 6 Players as they roll forward. The Soviets seems to be on GM: Thomas E. Garnett their last legs when T-34s arrive to try and save the Period: Napoleonic, Scale: 28mm, Rules: Carnage & day. Panzers move to intercept but will they be in Glory time? This battle was fought during the on 14 July 1808 when a combined body of Spanish F353: The Battle of Irkutsk, Operation Barbarosa militia and regulars moved to rupture the French Fri 10:00:00 AM, 3 hrs, 8 Players line of communications to Madrid. General Joaquín GM: Adam Wine and NOWS Blake's Army of Galicia, under joint command with Period: World War II, Scale: 15mm, Rules: BRAZEN General Gregorio de la Cuesta, was routed by CHARIOTS WWII Tank Battle Rules by Adam M. Marshal Bessières after a badly coordinated but Wine stubborn fight against the French corps north of On the morning of June 25, 1941, the Soviet Valladolid. General Kirponos orders the 20th Division to deploy towards the town of Irkutsk. The German F264: Indiana Jones and the Pharoah’s Tomb 14th Panzer Division had just pushed the Soviet Fri 10:00:00AM, 2 hrs, 4 Players 131st Division out of the town. The fate of Irkutsk GM: Del Stover will be decided by the tank battle between the Period: Pulp, Scale: 28mm, Rules: In Her Majesty's Soviet and German tank amid the Ukraine Name (or7tv) farmlands. The amulet of Pharaoh Mentuhotep II was lost to the desert for four millennia. Now an ancient scroll F327: A Skirmish During the First Boer War reveals its location. Indy must retrieve the Fri 10:00:00 AM, 4 hrs, 6 Players treasures for the museum (and a finder’s fee, of GM: David Wood and HAWKS course) before his arch rival, René Belloq. The Period: Colonial, Scale: 25mm, Rules: Combat challengers: Vicious local tomb raiders, fanatic Patrol: World War II (adapted for Colonial) Nazis, desert raiders, and ancient traps await. A It's the first Boer War and the British and close quick pulp game before the Dealer Hall opens. order doesn't work like it did for their previous enemies. F265: Battlestar Galactica: Encounter Beyond the Have they learned how to adapt? Players control Redline sections of infantry in this short, sharp

3

COLD WARS 2016 – EVENTS updated 2/22/2016 engagement. Combat Patrol uses cards to resolve Operation torch, North Africa. The Allies had hoped not only activation but combat. This is a very fast, the French would not fight and join them against dice-less, and chart-less, but not simplistic, system. . French pride made them put on a show to defend their territory. Some of the fighting F264: Indiana Jones and the Pharaoh's Tomb was fierce, giving the Americans a taste of reality of Fri 10:00:00 AM, 2 hrs, 4 Players what was to come. Americans vs French in one of GM: Del Stover and Wednesday Night Gamers of the November actions. Rules taught. Under 14 with Alexandria adult. Period: Pulp, Scale: 28mm, Rules: In Her Majesty's Name (or 7tv) F240: Who's Sorry Now? The amulet of Pharaoh Mentuhotep II was lost to Fri 10:00:00 AM, 4 hrs, 6 Players the desert for four millennia. Now an ancient scroll GM: Thomas Ballou reveals its location. Indy must retrieve the Period: Modern, Scale: 1:200 th , Rules: Check Your treasures for the museum (and a finder's fee, of 6: Jet Age course) before his arch rival, Rene’ Belloq. The June 26 1968: Since Tet, the Navy had been challengers: Vicious local tomb raiders, fanatic restricted to airstrikes south of the 19th parallel. Nazis, desert raiders, and ancient traps await. A The VPAF had started running bait and killer teams, quick pulp game before the Dealer Hall opens. trying to lure the Navy into traps, then fleeing. F-8s off USS Bon Homme Richard were flying BARCAP F357: Check Your Six Zerstores over the Gulf east of Vinh Son. The PIRAZ Fri 10:00:00 AM, 4 hrs, 8 Players controller, spotted an ambush team heading south. GM: Paul Meyer and NOWS The F-8s dropped to the deck, below the VPAF GCI Period: World War II, Scale: 1/144 th , Rules: Check radar horizon to get between the MiGs and the Your Six modified 19th parallel, forcing them into a fight. This Released from close escort duty with the heavies, scenario is part of the upcoming Check Your 6: Jet teams of AAF Little Friends go hunting dangerous Age book; Tonkin Gulf Yacht Club: the Navy over game. House rules provide the slightly higher level Vietnam during Rolling Thunder 1965- 1968. of detail appropriate for scenarios with smaller numbers of larger scale aircraft. Rules taught. Not F304: Dujaila Redoubt, Mesopotamia 1916 - well suited for very young players. Theme Fri 10:00:00 AM, 4 hrs, 6 Players F389: Pusan Perimeter GM: Daniel Erdman and Pittsburgh Band of Fri 10:00:00 AM, 4 hrs, 6 Players Gamers, Sponsor: Test of Battle Games GM: Tu Tran and ODGW Period: World War I, Scale: 20mm, Rules: Period: Post-WW II, Scale: 12mm, Rules: Mein Command Decision 4 - Test of Battle Panzer March 7, 1916: The Indian Army Corps attempts The seemingly unstoppable North Korean Peoples once again to lift the Turkish siege of Townshend's Army has the South Korean & UN forces constantly forces at Kut-al-Amara. Historically, the Allies came on their heels. The port city of Pusan is the last very close to defeating the Ottoman Turks. Can you stop before they get their feet wet! A perimeter do better? Or will you, as the Turkish commander, must be setup and the enemy must be stopped! hand the Allies one more defeat? Children 10+ Rules Taught, Beginners Welcome welcome with adult or if familiar with Command Decision. 1hr set up and 1hr tear down. F148: Torching North Africa November 1942 Fri 10:00:00 AM, 4 hrs, 5 Players F118: STRONG MEN GREW PALE - The Battle of GM: Peter Landry Drewry's Bluff, 16 May 1864 Period: World War II, Scale: 15mm, Rules: Fri 10:00:00 AM, 4 hrs, 6 Players Battlefront WW2

4

COLD WARS 2016 – EVENTS updated 2/22/2016

GM: Kaleb Dissinger, Sponsor: Refuse the Flank GM: Peter Panzeri, Sponsor: Zvezda, Prize: ZVEZDA Wargamers Miniatures Period: American Civil War, Scale: 15mm, Rules: Period: Modern, Scale: 20mm, Rules: Art of Tactic Fire & Fury Regimental Can the RUSSIAN/SYRIAN ARMORED JUGGERNAUT The Bermuda Hundred Campaign is quickly turning counter attack and defeat the NATO/IRAQI into a quagmire, as Butler and his Army of the offensive? Or will the ISIS JIHADIs conspire and foil James have made little headway in threatening them all? Join GM Pete Panzeri for a FAST-MOVING Richmond, or in cutting rail lines. Reinforced and & FURIOUS-PLAYING massive WW3 combined arms emboldened, Confederate Creole P.G.T. wargame of hundreds of tanks, troops, guns, Beauregard decides to attack, and hopefully regain planes and ugly surprises! Prizes by ZVEZDA- Richmond's confidence. A thick morning fog USA.com. however, cares little for plans or objectives. FRIDAY 11:00AM F367: The Portuguese Campaign, 1810 F382: Battletech - Return of Schuyler Fri 10:00:00 AM, 4 hrs, 6 Players Fri 11:00:00 AM, 5 hrs, 10 Players GM: Nigel Marsh and Carnage and Glory GM: Mark Yingling and Battletech Period: Napoleonic, Scale: 28mm, Rules: Period: SciFi, Scale: 1:285 micro, Rules: Alpha Strike Carnage&GloryII During Operation Bulldog many of the coalition's The French Armee du Portugal, commanded by premier units were assigned to take the planet Massena, have crossed the border of Spain and Schuyler back from Clan Smoke Jaguar. Join the Portugal aiming to push the Anglo-Portuguese fight for this planet and determine who win's. This forces, commanded by Lord Wellington, into the game will be using the Alpha Strike rules for the Atlantic. event. All materials, miniatures and dice will be This game represents one of the fictional provided. engagements derived from the campaign Intermediate to experienced players and no developed using the new C&GII Campaign system. Players under 15 years old.

F361: Battle of Muhlau, 0ctober 6, 1813 F138: Battle of Mt St Jean 1794 Fri 10:00:00 AM, 4 hrs, 6 Players Fri 11:00:00 AM, 4 hrs, 6 Players GM: David Bonk and Carnage and Glory, Sponsor: GM: Peter Lowitt Sash and Saber, Prize: Gift Certificate Period: , Scale: 15mm, Rules: Period: Napoleonic, Scale: 40mm, Rules: Carnage Carnage and Glory Computer Moderated and Glory Computer Moderated After the Battle of Fleurus in 1794 the Austrian In October, 1813 the Allies attack a mixed force of cordon fell back into Belgium. The victorious French and Poles at the village of Muhlau. French followed up and a clash occurred at Mt. Saint Jean involving the Prince of Orange and a F354: March and or Die French foreign legion French Royalist garrison of Hougamont. Will the Fri 10:00:00 AM, 4 hrs, 8 Players French break the cordon? Will the Austrians and GM: David Kasper and NOWS, Prize: trophy best their Dutch allies hold the field? players Period: Colonial, Scale: 28mm, Rules: Laws of War FRIDAY 12:00PM The Arab tribes have united against the French F104: The Siege of Antioch rule. The legion is sent in to quell the uprising and Fri 12:00:00 PM, 4 hrs, 8 Players capture Aballi Siffe the rebel leader. GM: Victor Hiris Period: Medieval, Scale: 25mm, Rules: gm designed F230: JIHADI THREE-WAY 2016 - Theme The Crusaders have captured the city of Antioch. Fri 10:00:00 AM, 3 hrs, 16 Players Before they can capture the city's citadel, a Saracen army besieges the Crusaders.

5

COLD WARS 2016 – EVENTS updated 2/22/2016

The Grinder is a free for all Battletech Demo game F226: CY6- Rommel is Starving Game 2 where new (or returning) players will be taught Fri 12:00:00 PM, 3 hrs, 8 Players using the introductory Rules. You start out with a GM: Pete Friesen Light Mech and as you die, you advance up to the Period: World War II, Scale: 1/300, Rules: Check next weight class. All materials, miniatures and Your 6 dice will be provided. Beginner Friendly & Rules February 1943- Rommel's sea supply routes are Taught interdicted. Hitler orders the Luftwaffe to resupply the Afika Corps by air. Swarms of JU-52s with huge F267: Battlestar Galactica: Encounter Beyond the Me-323 Gigants began to shuttle fuel and Redline Part 2 ammunition from Sicily. Air Marshall Tedder has Fri 1:00:00 PM, 2 hrs. 6 Players ordered the combined Allied air forces to deploy GM: Kon Gojnycz Spitfires, Kitthawks, and P-38s to halt the Axis Period: 500,016 BC, Scale: 1:1200, Rules: Full attempts. This is the second of six connected Thrust Life (plus) scenarios. The first resulted in a decisive Allied win. The space above Sturgeon IV is littered with Rommel's tanks are running out of fuel. wreckage from the earlier battle (See 10am game). Now both forces must try to gather survivors, F371: In the Duchy of Hanover 1757 repair ships and most importantly, grab the Fri 12:00:00 PM, 4 hrs, 6 Players supplies and alien technology on the derelict ship. GM: John Snead and Carnage and Glory Reinforcements are on the way for both sides, but Period: Seven Years War, Scale: 15mm, Rules: who will be the last being standing? Carnage & Glory II The British and Prussians have allied against the F247: Giant Stompy Robots - Rumble in the French, but a French army has the obtained the Rubble central position against its enemies. Will the Fri 1:00:00 PM, 4 hrs, 8 Players Prussians be able to rescue the British? GM: Allen Hayden Period: SciFi, Scale: 6mm, Rules: Meka Tac - F195: Steel Inferno GSRE/Hexless Fri 12:00:00 PM, 4 hrs, 5 Players Your 2nd chance to play the full-on, giant, stompy GM: Steve Delucas, Sponsor: Reading Area robot city battle that was sold-out at Fall In! Wargamers Players will each command a medium and heavy Period: World War II, Scale: 15mm, Rules: Fireball mech. Mission decks, action cards, pilot skills, and Forward strategic support cards will be available. Beginners June 24 , 1941 Kosinski, Ukraine Soviet 37th tank welcome, rules will be taught. Due to subject div., in spite of heavy losses to the Luftwaffe and matter, no players under 18, please. mechanical breakdown, is desperately trying to slow 11th panzers drive on Dubno long enough for F205: French Retreat from Metropolitan France -- 8th mech corps to counterattack. Adapted from Cruiser Action in the Med, June 1940 Skirmish Campaign's "Into the Ukraine". No players Fri 1:00:00 PM, 4 hrs, 6 Players younger than 13 please. GM: Mike Bentley Period: World War II, Scale: '1:2400, Rules: General FRIDAY 1:00PM Quarters 3.3 F372: Battletech - Grinder 2 France is crumbling before the Wehrmacht. Italy Fri 1:00:00 PM, 3 hrs, 8 Players declared war on France just five days ago. An GM: Mark Yingling and Battletech assortment of troops and vital war equipment has Period: SciFi, Scale: 1:285 micro, Rules: Total left Marseille, France for Algiers, Algeria in hopes Warfare of continuing the fight in and from North Africa. The Marine Francaise has sworn to see it safely to

6

COLD WARS 2016 – EVENTS updated 2/22/2016

Africa, but Italian spies detected the convoy's GM: Duncan Adams and HAWKS departure and Il Duce has unleashed the Regia Period: , Scale: 25mm, Rules: Marina Italiana to sink it! A hypothetical scenario GASLIGHT using historically available ships. This battle is It is 1813 and the British are raiding along the between the intercepting Italians and the escorting Chesapeake. In defiance, the Schlegel boys fire the French. The convoy is not on the table. Victory town's cannon at the fleet. In response, the British conditions differ for the two sides and are not just admiral lands a raiding party of soldiers, sailors and about sinking ships. A daytime battle with morale marines. Various local forces hurry to respond to rules used for realism. the crisis. This is the second of 6 linked scenarios involving the Schlegels and their struggle to survive F162: The Shadow Over Isigny-sur-Mer throughout the history of MD. Players under 13 Fri 1:00:00 PM, 4 hrs, 4 Players welcome with a playing adult. GM: John Emmett Period: Pulp, Scale: 28mm, Rules: Arkham F391: The Horror at Wolfenberg Horror/Strange Aeons Fri 1:00:00 PM, 3 hrs, 10 Players MI6 has been receiving reports of strange events GM: Guy Gormley and ODGW, Sponsor: ODGW and sightings - dimensional rifts, nightmarish Period: World War II, Scale: 15mm, Rules: Mein visions, unearthly beasts - in the vicinity of Isigny- Zombie Squad Level sur-Mer. As part of the multinational counter- The horror is spreading East and West and has occultism force Majestic, you have been sent to brought the war to a virtual halt. Agent Blaskowitz investigate the activities of Clementine Thalberg, a reports that "It” is spreading from the German chief operative of the Nazi occult society The Black Paranormal Div. facility at Wolfenberg & the Sun. Will you and your fellow players be able to trapped scientists hold the key to stopping it. The keep your sanity in check long enough to thwart race is on! Take command of Panzer Grenadiers or her plans in this co-op Lovecraftian/WWWII mash- British Airlanding troops and rescue the Scientists. up? No players under the age of 14 without an Beginner Friendly Rules Taught. accompanying adult for images of horror and mild adult humor. Rules will be taught. F302: Brandywine Creek Fri 1:00:00 PM, 4 hrs, 6 Players F108: Fallschirmjaegers Forward at Falaise GM: John Drye and Pittsburgh Band of Gamers, Fri 1:00:00 PM, 4 hrs, 8 Players Sponsor: Test of Battle Games GM: Joseph Seliga Period: American War for Independence, Scale: Period: World War II, Scale: 15mm, Rules: Fireball 15mm, Rules: Volley and Bayonet Forward In late summer of 1777, the British army under Sir At Biosjos Manor at 1000 hours, elements of the William Howe moved on the capital at 3rd Fallschirmjaeger Division, led by their Philadelphia. Washington took up positions along commander LTG Meindl attacked the Maczuga Brandywine Creek, south of the city. Brandywine with some assault guns and ad-hoc units. During was one of the largest battles of the war, and both the previous night the 3rd Fallschirmjaeger Division side's tactics have long been a topic of discussion. were in sight of the Poles on MT. Ormel (also This re-creation could decide the course of the war known as the Maczuga). several years early. The German plan was that as the forces inside the attacked outward, they would meet F337: Dragon's Gambit the II SS Panzer Korps attacking into the pocket. Fri 1:00:00 PM, 4 hrs, 6 Players Rules will be taught. Youngsters are welcome. GM: Robert Dean and HAWKS, Sponsor: Ironwind Metals F319: The British Come to Schlegel's Ferry Period: Fantasy, Scale: 25mm, Rules: Chaos Wars Fri 1:00:00 PM, 3 hrs, 8 Players

7

COLD WARS 2016 – EVENTS updated 2/22/2016

On the fringes of the empire marauders from the east bent on enslaving the denizens and pillaging F145: Belgium Ablaze!: Waterloo Weekend the land have appeared. Observed from afar by the Fri 2:00:00 PM, 5 hrs, 8 Players wise wyrm Galek, he has raised a force from the GM: Richard McMahon good creatures and the few forces of the empire in Period: Napoleonic, Scale: 6mm, Rules: Battles for the area to oppose the invasion. Will order prevail Glory (formerly Houserules:Napoleonics) or will chaos rule these far lands? Introductory games will pit elements of French I and VI Corps attempting to trap the fleeing Anglo- F134: Over Flanders Fields - 1916-1918 - Theme Allied Army. Follow on games will be based on the Fri 1:00:00 PM, 4 hrs, 12 Players results of these battles and the Campaign from GM: Stanley Sunderwirth which they were generated. Walk-ups greatly Period: World War I, Scale: '1/144, Rules: Between encouraged. The Crosses Interest permitting, a larger combined British- World War I aerial combat. Players will execute Prussian battle can be played. (Campaign is from attack or defend missions with fighters and Columbia Games "Napoleon" wood block game). bombers. Targets will be additionally defended by Play with 5,000+ figures, meticulously organized to AA guns. represent the entire OOB of all 3 armies! Card-driven mechanics let players realistically fly their planes with minimal bookkeeping. Each F408: Third Battle of Kharkov, 1943 player will have a control stand to record speed Fri 2:00PM, 4 hrs, 4 Players and altitude. GM: Bruce Barlow Drop-ins welcome. [This is NOT your grandpa's Period: WWII, Scale: 15mm, Rules: Aerodrome!] Rules will be taught. Room HO-2 is Commander across from guest room 115. The Third Battle of Kharkov was a series of battles on the Eastern Front of WWII, undertaken by the F399: Mission to Xa Ta German Army Group South against the Red Army, Fri 1:00 PM, 4 hrs, 6 Players around the city of Kharkov between 19 February GM: Roxanne Patton and 15 March 1943. Known to the Germans as the Period: Modern, Scale: 1/285, Rules: Check Your Donets Campaign, and to the Soviets as the Donbas Six: Jet Age and Kharkov operations, the German counterstrike CVW-21 struck the POL depot a Xa Ta on 21 July led to the destruction of approximately 52 Soviet 1967. Approximately 10 MiG-17s jumped the strike divisions and the recapture of the cities of Kharkov a few minutes away from its target. In the ensuing and Belgorod. dogfight, LCDR Swartz downed a MiG with Zuni rockets. F165: One Million Reinforcements Fri 2:00:00 PM, 4 hrs, 6 Players FRIDAY 2:00PM GM: Tim Tilson, Sponsor: NOVAG Period: World War II, Scale: 15mm, Rules: Fireball F280: Buccanneer Wars Forward Fri 2:00:00 PM, 3 hrs, 8 Players 19 May 1944. The 17th Indian Infantry Division has GM: Brian J. Whitaker, Sponsor: Merrimack the Old stopped the advance of 33rd Division towards Glory Shipyard, Prize: Gift certificate Imphal. MG Cowan orders an offensive to push the Period: Age of Piracy, Scale: 28mm, Rules: Oars to Japanese back. The 1st Bn 7th Gurkha Rifles Cannon Variant infiltrates into the Japanese rear areas and cuts the The Governor has been replaced and is headed Japanese supply line. I/67th Infantry Regt. is home with all his ill gotten gains. Can you and your ordered to conduct a night attack to open the pirates take it away from him and his escort? supply route. Can they open the road or will the Beginners Welcome, ships provided but bring your Gurkhas hold fast? own Old Glory ship if you are so inclined. 8

COLD WARS 2016 – EVENTS updated 2/22/2016

Trilogy as we explore naval warfare in the age of F146: Battle of Trebia River, 218 BC steel and steam. Fri 2:00:00 PM, 4 hrs, 6 Players GM: Bob Bryant F336: Drums along the Oswego Period: Ancients, Scale: 15mm, Rules: Might of Fri 2:00:00 PM, 3 hrs, 6 Players Arms GM: Don Hogge and HAWKS This encounter in the Second Punic War was the Period: French & Indian War, Scale: 28mm, Rules: first pitched battle on Italian soil between the Muskets & Tomahawks Carthaginian forces of Hannibal and the legions of During 1755, the British built several forts and Rome. The scenario depicts the chief factors in the camp along the Oswego River; part of a route from historical battle, which were superior numbers of the Mohawk River to Lake Ontario. The French and Romans, their physical exhaustion due to a cold their Indian allies launched a series of raid again river crossing without breakfast, and the flanking these settlements in a fight for control of the stratagem of Hannibal. Oswego River. Players under the age of 14 welcome with an adult. F180: Black Tuesday at Namsi - November 30, 1951 Part 1 F343: Who wants to take a Viking cruise? Fri 2:00:00 PM, 4 hrs, 8 Players Fri 2:00:00 PM, 4 hrs, 6 Players GM: Martin Fenelon, Sponsor: MSD Games, Prize: GM: Jim McWilliams and HAWKS Merchandise Period: Dark Ages, Scale: 28mm, Rules: SAGA Period: Modern, Scale: '1:285 Micro, Rules: Sabres No boarding tickets required, free oars provided. Over the Yalu The Viking raiders are looking for a few good men F-86 Sabres are flying high cover for a group of B- (and women) to man the oars for the trip home. 29s heading towards a North Korean airfield that is Will your lord be able to save you from a cold trip still under construction. Their job is to intercept north? the expected MiG-15s before they can get to the bombers and their escorts. Well in advance of the F131: Friday's Close Action Fast, Furious and Fun bombers, the Sabres are free to kill MiGs! Results Frigate Action from this scenario will affect Part 2 (7 PM Friday). Fri 2:00:00 PM, 4 hrs, 11 Players Fast play air-to-air rules, beginners are welcome. GM: Lee Girer Each player will have 4+ aircraft to control. Period: Age of Fighting Sail, Scale: '1:600, Rules: Close Action F207: Kensington Affair - March 1897 The Battle of Lissa - Scenario 20. Come enjoy a Fri 2:00:00 PM, 6 hrs, 10 Players Fast, Furious, and Fun Frigate action. This will be GM: Larry Bond, Sponsor: Admiralty Trilogy Group, nothing like a Line-of-Battle action, but rather a Prize: Product discount game of individual maneuvering and tactical Period: Colonial, Scale: '1:2400, Rules: Dawn of the decisions. Limited to 11 players. May the best Battleships Captain win... Beginners Welcome. Rules taught, From 1898 Naval War College study; the US Navy is Kid Friendly Game. All materials provided. Please tasked to recover an American merchant seized by bring your own courage... an Allied blockade off Crete. While the Brits are inclined to let the Americans take back their ship, F124: Affair at Kein Thanh, Autumn, 1952 Russian and German responses are far more Fri 2:00:00 PM, 4 hrs, 4 Players ominous and hostile. Can the USN protect Yankee GM: Timothy Wilson interests in the middle of the Med or will Old Period: Modern, Scale: 28mm, Rules: Bolt Action World muscle be too much for the upstarts from w/Modified House Rules for Indochina the wrong side of the Pond? Join the Admiralty The French are conducting major offensive actions as part of Operation Lorraine to drive back the

9

COLD WARS 2016 – EVENTS updated 2/22/2016 resurgent Vietnminh forces. As the sharp end of starts? Join GM Bob Kerstetter for a great 28mm the spear, a reinforced platoon of 2e Bataillon WW1 scenario. Etrangers de Parachutistes (2d Foreign Legion Paras) have orders to clear a small village of any F297: Kursk, 1943-Shadows in the Night enemy and supplies that may be cached there. The Fri 3:00:00 PM, 3 hrs, 5 Players Vietminh have other ideas... Will the paras GM: Mark Fastoso triumph? Or will the heroic forces of the revolution Period: WWII Scale: 15mm Rules: Fireball Forward stop them cold? Children under 15 must be A lone Tiger and Panzergrenadiers try to hold open accompanied by a parent or commissar. the main supply road leading to 1SS' Panzer regiment as it fights its way forward. During the F251: Sihayo's Kraal 1879 night swarms of T-34s try to cut the road and Fri 2:00 PM, 4 hrs, 4 Players destroy the German's supply convoys. The Tiger GM: Cliff Brunken, Del-Val Club must fend off the pesky Soviet tanks! Period: Zulu, Scale: 28mm, Rules: TSATF Lord Chelmsford sent a force of auxillary troops F201: Into the Darkness: STAR TREK ATTACK backed up by few companies of Redcoats. The WING: The Dominion War Kraal was situated on a high plateau. Can you clear Fri 3:00:00 PM, 4 hrs, 12 Players the Zulus out of their strong hold? Under 14 must GM: James Nicholson, Sponsor: LXG, The be accompanied by Adult MECHANICON Period: SciFi, Scale: 15mm, Rules: STAR TREK F257: Defiant Confrontation, Counterattack at ATTACK WING/HOME Suomussalmi, 12/13/39 The Dominion has come to Alpha Quadrant to Fri 2:00 PM, 4 hrs, 4 Players pacify the quadrant. Come join us in this space GM: Jeff Kimmel, Rogues Club combat game set in the Star Trek universe. All rules Period: WWII, Scale: 28mm, Rules: Chain of will be taught. All materials will be provided. All Command ages welcome. Overwhelming Soviet forces have pushed the Finnish border defenders back, capturing the F326: Gremlins village of Suomussalmi and occupying a strategic Fri 3:00:00 PM, 3 hrs, 8 Players crossroads. Having identified the Russian GM: Bruce Kohrn and HAWKS headquarters of the 163rd Rifle Division in the Period: World War II, Scale: 1:285 micro, Rules: village, the Finnish 27th Infantry Battalion mounts Little Friends (home rules, modified Mustangs) a counterattack to destroy headquarters and February 1, 1942 VF-6 Enterprise Wildcats meet retake the village. A5M2 Claudes of the 24th Air Flotilla over Tarao in the Marshalls Maloelap atoll. The local Gremlins FRIDAY 3:00PM are thrilled to have new play things. Rules taught; F234: PRELUDE TO VERDUN 1916 - Theme fledglings with adult copilots are welcome. Fri 3:00:00 PM, 1 hrs, 12 Players GM: Bob Kerstetter, Sponsor: Zvezda, Prize: MVP F402: Have fun storming the castle AWARD Fri 3:00PM, 4 hrs, 4 Players Period: World War I, Scale: 28mm, Rules: WW1 GM: Pat Devine WARGAME RULES Period: Medieval, Scale: 15mm, Rules: Gods of War Beginning of "The Bloodiest Battle of WW1." Who The enemy lords have gathered against a despot will prevail in this WW1 clash? Can the German king. The king sits in his stronghold believing these Assault Troops quickly seize key "attack positions" usurpers will crest upon his walls. Can you prove required to launch the Verdun Offensive? Can a him wrong? Kid Friendly, club rules, good attitude, tough Allied defense defeat the plan before it non-competitive.

10

COLD WARS 2016 – EVENTS updated 2/22/2016

F193: Dead Run Fri 3:00:00 PM, 4 hrs, 6 Players Fri 3:00:00 PM, 3 hrs, 6 Players GM: Andrew Goodlander and WNPG GM: Michael Pierce Period: Modern, Scale: 28mm, Rules: FoF Period: SciFi, Scale: 28mm, Rules: Dead Run (home OH No! The terrorists have taken over a high rise rules) (well 5 stories) for their nefarious plot! Play the It is 2 weeks after the initial infection and you have heroic duct crawling hero, no holds barred swat been Left For Dead! The cities are charnel houses team, or courageous escaped hostages (what you of the howling undead, and your group is on the have a stapler? good weapon!) If the evil side calls run! You are headed into the outskirts of a small to you, you can be one the misguided terrorists town called Midvale to reach a military evacuation with a convoluted and over-complicated plan. area. The town seems quiet; many of the houses *Terrorists must come with their own atrocious and buildings are dark and you see no cars moving. accent. The evacuation area is on the far side of town and you need to make your way there before it's too FRIDAY 4:00PM late. F157: Check Y our 6! - Little Friends over Ploesti Time to nut up or shut up! Children under 12 with Fri 4:00:00 PM, 4 hrs, 5 Players playing adult only. GM: Phil D'Amato Period: World War II, Scale: '1:285 Micro, Rules: F227: CY6- Rommel is Starving Game 3 Check Your 6! Fri 3:00:00 PM, 3 hrs, 8 Players Bomb laden P-38s from the 15th Air Force's 82nd GM: Pete Friesen FG was called upon to deliver a low level bombing Period: World War II, Scale: 1/300, Rules: Check attack on the Romana Americana Refinery at Your 6 Ploesti, Romania. The American force was February 1943- Rommel's sea supply routes are intercepted by units of the Luftwaffe and interdicted. Hitler orders the Luftwaffe to resupply Aeronautica Regala Romana. Will oil continue to the Afika Corps by air. Swarms of JU-52s with huge flow or will the "Little Friends" do what the Big Me-323 Gigants began to shuttle fuel and Boys couldn't. ammunition from Sicily. Air Marshall Tedder has ordered the combined Allied air forces to deploy F277: The Magnolia Gardens 1780 Spitfires, Kitthawks, and P-38s to halt the Axis Fri 4:00:00PM, 4 hrs, 6 Players attempts. This is the third of six connected GM: Pat Morris scenarios. The first resulted in a decisive Allied win. Period: AWI, Scale: 15mm, Rules: American Rommel's tanks are running out of fuel. Battlelines modified In March of 1780, prior to the siege of Charleston, F328: A Skirmish During the First Zulu British Loyalists Forces camped at Drayton Hall in Fri 3:00:00 PM, 4 hrs, 6 Players S.C. in a “what if” Battle, American Forces attack GM: David Wood and HAWKS the Hessian Forces while they prepare to move up Period: Colonial, Scale: 25mm, Rules: Combat the Ashley River. A win here may have an effect on Patrol: World War II (adapted for Colonial) the upcoming siege. In one of the biggest losses in It's the Zulu War. Can the British get their convoy the AWI. No experience necessary. of Gatling guns to the main force, or will the Zulu ambush capture them? Players control sections of F386: Zombie Apocalypse infantry in this short, sharp engagement. Combat Fri 4:00:00 PM, 4 hrs, 8 Players Patrol uses cards to resolve not only activation but GM: Kenny Noe and ODGW, Sponsor: ODGW combat. This is a very fast, dice-less, and chart-less, Period: Future, Scale: 28mm, Rules: Mein Zombie but not simplistic, system. Come play and learn Mein Zombie!! Great game for all gamers 8 years old and up!! The Zombie F397: Die Harderer! Apocalypse is upon us! Join a band of survivors are

11

COLD WARS 2016 – EVENTS updated 2/22/2016 they try and reach a safe extraction point. However F385: Lee Invades the North to get there they must travel through zombie Fri 4:00:00 PM, 4 hrs, 4 Players territory and survive roaming hoards of zombies. GM: Don Carter and ODGW The ever present fear of being eaten alive or bitten Period: American Civil War, Scale: 15mm, Rules: and becoming a zombie yourself! Rules Historical Battlelines Taught/Beginners Most Welcome. In 1862 Robert E. Lee decided to take the war to the North. After moving into Maryland, Lee turns F117: Thirty Years War-Battle of Olendorf 1633 east towards Washington threatening the Union Fri 4:00:00 PM, 4 hrs, 6 Players Capital. Union forces are immediately dispatched GM: Troy Turner, Sponsor: Maphogs to halt the Lee and his invading army. Who will win Period: Pike & Shot, Scale: 15mm, Rules: the day? Rules Taught - Beginners Welcome Regimental Fire and Fury Variant After the death of King Gustav Adolf, the Swedes FRIDAY 5:00PM were looking to consolidate their gains and protect F152: Stalingrad 1942 - The Opening Stages of their remaining allies. The Swedish army now Chaos advanced to confront three united Imperial armies Fri 5:00:00 PM, 5 hrs, 4 Players attempting to relieve an ongoing siege. Both sides GM: Michael Sincavage were roughly equal, and both sides lept to the Period: World War II, Scale: 15mm, Rules: attack. Come join some bloody fighting in an era of Battlefront pikes, muskets, and artillery. Men were real men, As the Germans swing toward Stalingrad and make sheep were nervous. their initial attacks on the city, the Russians throw everything they have into the fray. There are naval F373: Battletech - Grinder 3 troops, scouts, paratroopers, raw conscripts, etc. It Fri 4:00:00 PM, 3 hrs, 8 Players is a desperate fight as snipers appear and Russian GM: Dave Yingling and Battletech political officers shoot at anybody who runs. The Period: SciFi, Scale: 1:285 micro, Rules: Total urban fighting is brutal, but both sides have strong Warfare armor forces as well which include prototype AFVs. The Grinder is a free for all Battletech Demo game Battlefront rules experience is helpful but not where new (or returning) players will be taught required as the rules will be explained. Please, no using the introductory Rules. You start out with a participants under the age of 15. Light Mech and as you die, you advance up to the next weight class. All materials, miniatures and F283: Operation Surface Tension dice will be provided. Beginner Friendly & Rules Fri 5:00:00PM, 6 hrs, 12 Players Taught GM: Ryan Peck Period: Modern, Scale: 28mm, Rules: Home Brew F364: The Portuguese Campaign, 1810 The Greek flagged cargo ship Cestus Macedonia Fri 4:00:00 PM, 4 hrs, 6 Players has been taken over by pirates off the Horn of GM: Nigel Marsh and Carnage and Glory Africa. Your team of military contractors have been Period: Napoleonic, Scale: 28mm, Rules: hired to retake it. Conduct a VBSS (Visit, Board, Carnage&GloryII Search, Seize) on a scale model cargo ship (approx The French Armee du Portugal, commanded by 8 feet long). Massena, have crossed the border of Spain and Portugal aiming to push the Anglo-Portuguese F184: Bolt Action Z! forces, commanded by Lord Wellington, into the Fri 5:00:00 PM, 3 hrs, 6 Players Atlantic. This game represents one of the fictional GM: Matthew Fridirici engagements derived from the campaign Period: World War II, Scale: 28mm, Rules: Heavily developed using the new C&GII Campaign system. Modified Bolt Action

12

COLD WARS 2016 – EVENTS updated 2/22/2016

It's the closing days of World War II and German scientists have let loose their most horrible FRIDAY 6:00PM creations. Can you lead your squad through the F285: Air Assault-Cemetery Hill-Central Crete May mess while horrors lurk around every corner? 20, 1941 Under 12 with playing Adult please. Fri 6:00:00PM, 4hrs, 16 Players GM: Thomas E. Garnett F288: East vs. West: The Battle of Marathon Period: WWII, Scale: 28mm, Rules: Arc of Fire Fri 5:00:00PM, 3hrs, 6 Players (Revised) GM: Alex White Part of the initial German parachute assaults on Period: Ancients, Scale: 25mm, Rules: Warhammer Crete on May 20, 1941. Here, elements of III Ancients 2 Battalion/3rd Parachute Regiment landed into a For 9 days the Greek army of Athens and a Persons Greek Army occupied area east of the Crete invasion force have watched each other near the capital, Canea. The Germans were under constant little town of Marathon. The Athenians could wait fire the moment they landed and scrambled to as the Spartans have promised aid. Then on the find, open, and distribute their weapons from the tenth day the Greeks attacked even though the weapons containers. Spartans had not appeared but for some reason the Persian cavalry not present. When the sun had F358: Check Your Six Divine Wind vs Whistling set the Greeks had won a great victory against an Death army twice its size. Are you up to this battle. Fri 6:00:00 PM, 4 hrs, 8 Players Players will play a section of this battle using a fast GM: Paul Meyer and NOWS paced easy to use rules. Teens are only welcomed Period: World War II, Scale: 1/144 th , Rules: Check with parents. Your Six modified F-4Us from two different navies defend against F211: The Battle of Vitebsk, 1812 in Russia swarms of suicide attackers. The kamikazies are a Fri 5:00:00 PM, 4 hrs, 6 Players mixed bag of aircraft flown by green pilots, but GM: David Ensteness, Sponsor: The Wargaming their escorts could be some of the most formidable Company, LLC, Prize: Discount Copy of Et sans aces of the entire war. House rules provide the résultat! and Master of the World, 1812 in Russia, slightly higher level of detail appropriate for Phase One: The Invasion scenarios with smaller numbers of larger scale Period: Napoleonic, Scale: 15mm, Rules: Et sans aircraft. Rules taught. Not well suited for very résultat! young players. The Battle of Vitebsk refers to the series of actions starting with Ostrovno and ending around F130: battlecruiser duel 1918 Kakuvyachino. Joined by Konovnitsyn's 3rd Division Fri 6:00:00 PM, 5 hrs, 16 Players and Pahlen's III Cavalry Corps, Ostermann-Tolstoy GM: David Emdee halted somewhere about 5 miles east of Ostrovno Period: World War I, Scale: '1:1200, Rules: victory near the village of Kakuvyachino. Hoping that at sea Barclay and Bagration would still be able to unite November 1918, Germany faces defeat. The the two Russian Armies near Vitebsk, Ostermann- German battlecruiser fleet determines to fight one Tolstoy was charged with protecting the retreat. last battle rather than surrender to the English. Murat, now joined by Eugene, pursued the Admiral hipper gathers all the remaining loyal Russians vigorously. Rules will be taught. Grand personnel to sail and maintain the German navy tactical scope. Excellent game for those looking for honor. Rules taught (3 minutes). a new take on Napoleonic wargaming. More information about Et sans résultat! available at F323: Battle of Rawa Ruska thewargamingcompany.com. Not recommended Fri 6:00:00 PM, 5 hrs, 7 Players for children (15 and younger). GM: Kurt Schlegel and HAWKS

13

COLD WARS 2016 – EVENTS updated 2/22/2016

Period: World War I, Scale: 10mm, Rules: Take Between June 3 and 7, 1942 just six months after Action! Pearl Harbor, the Japanese attempted to capture Sept. 7, 1914. Though just defeated at the Island. The operation, like the earlier Komarov, the Russian 3rd Army under Gen Plehve , sought to eliminate the discover a 40 mile gap in the Austrian lines and United States as a strategic power in the Pacific. quickly move to exploit it. Now both sides are Only three American Carriers and a handful of racing to Rawa Ruska, the Austrians to keep their cruisers stand in their way. See if you can beat back supply line open and the Russians to cut it. Players the Japanese task forces or capture the island in under 13 welcome with a playing adult. this unique double blind naval gaming system.

F296: Chadd's Ford, 1777 F349: JOE HACK - Jaws of the Wolf Fri 6:00 PM, 4 hrs, 4 Players Fri 6:00:00 PM, 4 hrs, 12 Players GM: Richard Mentch Club: Carnage and Glory GM: Joe Swartz and NOWS Period: American War for Independence Period: Ancients, Scale: 28mm, Rules: JOE HACK Scale: 28mm Rules: Carnage and Glory Computer In the late 3rd century, Gallenius came west to Moderated stop the barbarian invasion. Bribing a deserter to In this hypothetical scenario, LG Baron v learn of their plans, Gallenius divides his forces into Knyphausen's Wing of the British Army makes two wings to catch their column in the jaws of the more than a demonstration at Brandywine Creek wolf. Rules taught, minors welcome with playing during the Philadelphia Campaign of 1777. Rather adult. than waiting to hear from the British left wing to attack, Knyphausen pushes across the Brandywine F216: Carnage and Glory: The Redoubts 1778 at Chadd's Ford into the teeth of the prepared Fri 6:00:00 PM, 2 hrs, 7 Players American positions. GM: Frank Luberti, Sponsor: New York Wargamers Association F379: Battletech - Bullet in the Blue Sky Period: American War for Independence, Scale: Fri 6:00:00 PM, 5 hrs, 10 Players 25mm, Rules: Carnage and Glory II GM: Ellis Farmer and Battletech Washington and Clinton clash over a group of Period: SciFi, Scale: 1:285 micro, Rules: Total strategic fortifications. Division level game based Warfare on actual events using the Carnage and Glory II Ruins of LAW City, Tokyo Island 18 July 3069. Relive computer moderated rules system. Novices, a pivotal battle of the Jihad as forces from the children with adults, rules lawyers and GMs looking Word of Blake Ninth Division and Sixth Benjamin for revenge welcome. Although all players are are converging on the ruins of LAW city to capture welcome, this game is designed for players who what's left of a city battered by nearby are unfamiliar with the rules or the historical underground nuclear blasts. Forces on both sides period. Kid friendly game. Parent-Child teams have consolidated for a massive attack in hopes of welcome. securing as much of the city as possible. All materials, miniatures and dice will be provided. F360: Battle of Muhlau, October 6, 1813 Intermediate to experienced players and no Fri 6:00:00 PM, 4 hrs, 6 Players Players under 15 years old. GM: David Bonk and Carnage and Glory, Sponsor: Sash and Saber, Prize: Gift Certificate F101: Battle of Midway Period: Napoleonic, Scale: 40mm, Rules: Carnage Fri 6:00:00 PM, 4 hrs, 5 Players and Glory Computer Moderated GM: Peter Dalton In October, 1813 the Allies attack a mixed force of Period: World War II, Scale: '1:1200, Rules: A French and Poles at the village of Muhlau. Terrible Resolve House

14

COLD WARS 2016 – EVENTS updated 2/22/2016

F222: Trench Wars: Empires At War--The the Prison. Run! Can you get your group of Forgotten Fronts 1916 - Theme survivors to safety inside the prison or will the Fri 6:00:00 PM, 2 hrs, 7 Players undead horde devour all of you. Kids under 12 GM: Tom Cusa, Sponsor: Connecticut Game Club welcome with accompanying adult Period: World War I, Scale: 25mm, Rules: Trench Wars (modified) F113: A Mahdist Proposal - Theme WWI was a global war of Empires. Not all battles Fri 6:00:00 PM, 4 hrs, 8 Players were fought on the Western Front. This will be a GM: Bob Liebl, Prize: Cookies skirmish game set in one of the Forgotten Fronts of Period: Colonial, Scale: 28mm, Rules: Sword & the WWI. Will it be Africa, the Middle East, Asia or Flame (with variations) somewhere else? Come play and find out. Novices, As the forces of the Mahdi, the religious leader of children with adults, rules lawyers and GMs looking the revolting Sudanese, surrounded Berber on the for revenge welcome. Although all players are Nile, the Egyptian garrison quavered. The Mahdi welcome, this game is designed for players who sent the garrison a proposal "Surrender or die". are unfamiliar with the rules or the historical During that same evening, Subaltern Cuthburtson period. Kid friendly game. Parent-Child teams with two companies of infantry on camels rode in welcome. to tell them that the British were coming There was hope. But did that hope also extend to the F111: Deadly Warfare Games playtest and ladies archeological expedition, somewhere in the demonstration of Pre-Dreadnought Naval gaming desert? 15 or older are fine, or younger Fri 6:00:00 PM, 3 hrs, 4 Players accompanied by an adult. Ladies & Gentlemen are GM: Stephen Iavarone welcomed. Sponsor: Deadly Warfare Games, Period: Victorian Alternate History, Scale: '1:1200, F105: siege of Constantinople, 1204 Rules: Deadly Warfare Naval -1898 Fri 6:00:00 PM, 4 hrs, 17 Players Come and game in a style that adds alternate GM: Victor Hiris history to simulation realism with the emphasis on Period: Medieval, Scale: 25mm, Rules: gm designed contemporary gaming styles. Take Victorian The crusaders attempt to capture Constantinople Technologies and move them back in time to their by sea. earlier original dates of invention and design. In a new approach to Pre-Dreadnought Naval Gaming F159: Mission to Xa Ta our first game of a series, will be covering naval Fri 6:00 PM, 4 hrs, 6 Players warfare during the Victorian Era of industrial and GM: Roxanne Patton scientific change from 1853 to 1901. Come and Period: Modern, Scale: 1/285, Rules: Check Your game in a style that adds alternate history to Six: Jet Age simulation realism with the emphasis on CVW-21 struck the POL depot a Xa Ta on 21 July contemporary gaming styles. Take Victorian 1967. Approximately 10 MiG-17s jumped the strike Technologies and move them back in time to their a few minutes away from its target. In the ensuing earlier original dates of invention and design. dogfight, LCDR Swartz downed a MiG with Zuni rockets. F140: SAFE HAVEN Fri 6:00:00 PM, 4 hrs, 10 Players FRIDAY 7:00PM GM: Darrell Swanson, Sponsor: PAWM F119: Star Wars Mos Espa Pod Race Period: Future, Scale: 25mm, Rules: Modification of Fri 7:00:00 PM, 4 hrs, 8 Players It Came from Beyond the Still GM: Richard Smethurst RUN! RUN! Gotta stay ahead of the Undead Horde. Period: SciFi, Scale: 6mm, Rules: Future Race Wait! What's that sign PA DEPT of Corrections SCI Pilot a super charged pod racer against a grueling DALLAS. There has to be someone who can help at circuit and pitiless opponents (just like yourself!). 15

COLD WARS 2016 – EVENTS updated 2/22/2016

Can you survive to cross the finish line? Easy rules, the goal of cutting Union supply routes West. lots of action! Anakins with parental copilots Blocked by Col. Canby's volunteers from New welcome! Mexico out of Ft. Craig, Sibly attempts to bypass the Fort by crossing the Rio Grande. Will the F313: The Battle Before the Battle Confederates succeed? Or will Canby stand strong? Fri 7:00:00 PM, 4 hrs, 6 Players No experience necessary. GM: Duncan Adams and HAWKS Period: Napoleonic, Scale: 25mm, Rules: Combat F416: Battle of Chelm Patrol Fri 7:00 PM, 3 hrs, 4 Players Battalions formed; lines dressed; banners flying. GM: Scott Perry The drums start and one line begins moving, Period: N/A, Scale: 15mm, Rules: Black Powder steadily closing toward the inevitable, violent The Polish forces are outnumbered facing both the . But before the lines close there is another Russian and Prussian armies. They have to fight a battle which must be fought first - between the delaying action while saving most of their army to closing lines. Today we fight that battle of light regroup and fight in more favourable conditions. infantry struggling to weaken the enemy's line while protecting its own. F345: Concord To Lexington Fri 7:00:00 PM, 4 hrs, 8 Players F414: Battle at the Top of the World, 1947 GM: Geoff Graff and HAWKS Fri 7:00PM, 4 hrs, 6 Players Period: American War for Independence, Scale: GM: John Mitchell 15mm, Rules: By Company! - AWI Period: Weird War 2, Scale: 28mm, Rules: D.U.S.T. After marching 18 miles, fighting two skirmishes The year is 1947, the war isn't over. It is up to and looting (OR) destroying contraband in Bazooka Joe and his elite rangers to get into Castle Concord, The British head back to Boston. They are Blutkeuz and knock out the Axis Lab before the afflicted by the many small militia forces swarming Commies reach it. Easy to learn, under 16 with around them. adult only. Here is your change to confirm (OR) re-write history. Can you lead this force to (OR) stop this F268: The Mummy Returns (Again) force from Fri 7:00:00PM, 2.5 hrs, 4 Players reaching Boston? A difficult Command and Control GM: Del Stover situation. Period: Pulp, Scale: 28mm, Rules: In Her Majesty's Name F128: Desert Dash - North Africa 1942 Rick O’Connell had defeated the long-dead High Fri 7:00:00 PM, 3 hrs, 6 Players Priest Imhotep but his insane followers have GM: Joe Richards opened the Mummy’s tomb. Yet again, they seek Period: World War II, Scale: 15mm, Rules: Rapid to resurrect his soul. Rick, Evie, and her cowardly Fire brother, Jonathan, must stop the ceremony. A British face off against Italians in North Africa once quick swashbuckling adventure with ancient again. Find out how well your Italian L3 tanks fare curses, mysterious allies, deadly traps, wild-eyed against the mighty Matildas. See how your fanatics, and stray cats. crusader does when a 90mm Lancia sees your profile on the horizon. Perhaps a few Wehrmacht F274: Battle of Valverde 1862 vehicles will wander in as well. Rapid Fire rules Fri 7:00:00PM, 4 hrs, 4 Players allow extremely fast play and are easy for GM: Robert Schaible beginners to play. So join the fun and see how Period: ACW, Scale: 15mm, Rules: Johnny Reb many silhouettes you can paint on the side of your Confederate General Henry Sibley, led a force of turret. Fast play WW2 action using Rapid Fire rules. 2600 Texans from Ft Bliss into New Mexico, with

16

COLD WARS 2016 – EVENTS updated 2/22/2016

F335: Action at St Manvieu - June 1944 It is 1864 and Early has launched his raid on Fri 7:00:00 PM, 4 hrs, 6 Players Washington. An off-shoot of that force heads GM: Don Hogge and HAWKS toward Harford County in Northeast MD to gather Period: World War II, Scale: 28mm, Rules: supplies and burn railroad stations. At Schlegel's Battleground WWII Ferry they encounter the ultimate prize- MG During , June 26th 1944, the 6 Franklin, on convalescent leave. This is the third of Royal Scots Fusiliers, supported by tanks from B 6 linked scenarios involving the Schlegels and their Squadron 9 Royal Tank Regiment, are ordered to struggle to survive throughout the history of MD. take the village of St. Manvieu. However, elements Players under 13 welcome with a playing adult. of the 1st Battalion, 26th Panzer Grenadiers are not ready to leave. Players under the age of 14 F374: Battletech - Grinder 4 welcome with an adult. Fri 7:00:00 PM, 3 hrs, 8 Players GM: Dave Yingling and Battletech F200: Battle of Ostrach, March 1799 Period: SciFi, Scale: 1:285 micro, Rules: Total Fri 7:00:00 PM, 4 hrs, 6 Players Warfare GM: Phillip Spera, Sponsor: Dave's Baggage Train The Grinder is a free for all Battletech Demo game Period: Napoleonic, Scale: 15mm, Rules: Napoleon where new (or returning) players will be taught at War using the introductory Rules. You start out with a The Danube is swollen with the spring thaw and Light Mech and as you die, you advance up to the heavy rains. The French under Comte Jourdan are next weight class. All materials, miniatures and ordered to hold a vital crossroads. Archduke dice will be provided. Beginner Friendly & Rules Charles and his Austrian army have similar Taught intentions. A clash of force is inevitable. Beginners to Napoleonic warfare are welcome and F189: Naval Battle of Camperdown encouraged to play this fast pace game where each Fri 7:00:00 PM, 3 hrs, 10 Players infantry unit is a battalion. GM: Brian Dewitt, Sponsor: NOVAG Period: Napoleonic, Scale: '1:2400, Rules: Form on F352: The Battle of the Irkutsk-Dubno Road, the Admiral's Wake Operation Barbarosa The Dutch Republic has become the Batavian Fri 7:00:00 PM, 3 hrs, 8 Players Republic under French control. The British are GM: Adam Wine and NOWS blockading their fleet but when they for to Period: World War II, Scale: 15mm, Rules: BRAZEN Yarmouth for supplies the Batavian fleet raid into CHARIOTS WWII Tank Battle Rules by Adam M. the North Sea. Here the British have returned and Wine are attempting to cut the Batavian fleet off from During the afternoon of June 25, 1941, the 11th returning to port. Panzer Division has captured the vital road hub in the town of Dubno. The Soviet General Kirponos F151: Cousin Nicki orders the tanks of the 20th and 35th Tank Fri 7:00:00 PM, 4 hrs, 7 Players Divisions to advance and cut the Irkutsk-Dubno GM: Pete English Road; cutting of the Germans supply line. The Period: Inter-War, Scale: 28mm, Rules: Force on German panzers deploy from Dubno to stop them. Force, modified Tsar Nicholas II was not murdered in July, 1918 as F320: The Rebs Come to Schlegel's Ferry the Bolsheviks claimed. Now, a few years later, Fri 7:00:00 PM, 3 hrs, 6 Players British King George V has discovered that his GM: Eric Schlegel and HAWKS cousin Nicki is being held prisoner at an isolated Period: American Civil War, Scale: 25mm, Rules: village close to the Chinese/Soviet/Afghan border, GASLIGHT aka middle of nowhere. British troops have been sent rescue him, but Cheka agents have learned

17

COLD WARS 2016 – EVENTS updated 2/22/2016 their plans. Iron Felix Dzerzhinsky has sent Red On the fringes of the empire marauders from the Guards to liquidate this potential embarrassment. east bent on enslaving the denizens and pillaging The race is on to be first at the Romanov's door. the land have appeared. Observed from afar by the wise wyrm Galek, he has raised a force from the F276: Battle of El Juncal, September 27, 1816 good creatures and the few forces of the empire in Fri 7:00:00PM, 4 hrs, 4 Players the area to oppose the invasion. Will order prevail GM: John Fletcher or will chaos rule these far lands? Period: N/A, Scale: 15mm, Rules: Black Powder Manuel Piar and Scottish mercenary Gregor F153: Battle of Lobositz MacGregor lead an ad hoc army of guerrilla bands Fri 7:00:00 PM, 4 hrs, 4 Players and regular soldiers against the fearsome Royalist GM: Chris Parker, Sponsor: Day of Battle Games, Colonel Francisco Morales. Each player will control Prize: SYW Book one wing of the contending forces. Units are Period: Seven Years War, Scale: 28mm,Rules: organized at the company level with brigades being Princes and Petty Kings represented by squadrons and battalions. Other The Battle of Lobositz, 1 October 1756 was the slight rules modifications will be implemented to opening land battle of the Seven Years' War. reflect the smaller size of this battle. 15mm, all Frederick the Great's 28,000 Prussians were figures supplied. prevented by 33,000 Austrians under Count von Browne from continuing their invasion into the rich F356: Surely You Geste My name is Beau dont call Bohemian plain, forcing Frederick to ultimately fall me Shirley back north into Saxony for the winter. Play a new Fri 7:00:00 PM, 3 hrs, 8 Players army level game from Day of Battle games. GM: David Kasper and NOWS, Prize: trophy best players F368: Battle of Chapultepec Period: Colonial, Scale: 28mm Rules: Roll High Fri 7:00:00 PM, 3 hrs, 7 Players Skirmish GM: Guy Gormley and Carnage and Glory Tough band of legionnaires must hold and escape a Period: Mexican War, Scale: 25mm,Rules: Carnage small outpost surrounded by sand and even more and Glory II Arabs. Take the legion and try to survive or the On 13 Sep 1847, in the costly Battle of Molino del Arab to get rid of the infidels Rey, the U.S. drove the Mexicans from their positions near Chapultepec Castle guarding Mexico F305: Final Battle for the Elvish Frontier City. Winfield Scott held a council of war with his Fri 7:00:00 PM, 4 hrs, 6 Players generals on 11 Sep. Scott was in favor of attacking, GM: Christopher Palmer and HAWKS but only General Twiggs agreed. Young lieutenant Period: Fantasy, Scale: 10mm, Rules: Bear Pierre Beauregard gave a textbook speech that Yourselves Valiantly persuaded General Pierce to change his vote.... The Elves are on the ropes as invading Lizardmen Fast playing C&G II battle, VERY Beginner friendly, hordes sweep over their lands in a green wave of rules taught. destruction. Can the defenders hold out a little longer or will the Elvish Kingdom be no more? Try F187: The Battle for Deep Space Nine these exciting rules for Fantasy mass-combat Fri 7:00:00 PM, 4 hrs, 6 Players Gamers under 14 only with a participating adult. GM: William Stec Period: SciFi, Scale: Other, Rules: Full Thrust Lite F339: Dragon's Gambit variant Fri 7:00:00 PM, 4 hrs, 6 Players The Federation and the Klingons are at war. The GM: Robert Dean and HAWKS, Sponsor: Ironwind Klingons decide to destroy Deep Space Nine, which Metals is the key to Federation control of the sector. The Period: Fantasy, Scale: 25mm, Rules: Chaos Wars Klingons are confident of victory, despite the

18

COLD WARS 2016 – EVENTS updated 2/22/2016 arrival of Federation reinforcements. F179: Okaharui: German Marines vs Mounted But Deep Space Nine is not an easy of a target as Hereros (German South-West Africa, 1904) the Klingons believe... New players welcome. Fri 7:00:00 PM, 4 hrs, 6 Players Children 10 and older welcome with adult who is GM: Roy Jones, Sponsor: Recreational Conflict, present the entire event. Prize: Herero and German Miniatures Period: Colonial, Scale: 25mm, Rules: The Sword F224: Return to the Temple of the Snake Priestess and the Flame (Modified) Fri 7:00:00 PM, 4 hrs, 12 Players German Marines and Schutztruppen are moving in GM: Howard Whitehouse column through incredibly thick thorn bushes, in Period: Fantasy, Scale: 28mm, Rules: Chainmail pursuit of Herero forces. Visibility is obscured, and Bikini the column is traveling at a crawl. Suddenly, shots When the astrologer kings foretold that the double ring out from the bush - and mounted Herero eclipse of the moons demanded sacrifices, seers troops spring their trap! A desperate fight, with declared that august and gory ceremonies must Marines vs. Mounted, from the scenario book "The occur in the ruined pyramid city of Chepe-Tequila. Herero War". More at: www.hererowars.com. So they went, with gilded retinues, to the jungled south. They failed to consult the snake priestesses F127: Capture and Hold the Bridge of that city, thinking their power waned to nothing Fri 7:00:00 PM, 3 hrs, 6 Players - a mistake, as the survivors would later admit. No GM: Richard Pagano actual raising of arcane demons is permitted by Period: World War II, Scale: '1/72, Rules: Bolt Pennsylvania law. Sorry. Action A re-inforced platoon is ordered to capture and F243: Frostgrave, Treasure Hunting in the Frozen hold a bridge to protect the Division's flank. Under City 15 with adult. Fri 7:00:00 PM, 4 hrs, 8 Players GM: Alan Isabelle F181: Black Tuesday at Namsi - November 30, Period: Fantasy, Scale: 28mm, Rules: Frostgrave 1951 Part 2 Amidst the frozen ruins of the ancient city Fri 7:00:00 PM, 4 hrs, 8 Players Frostgrave, wizards battle in the hopes of GM: Martin Fenelon, Sponsor: MSD Games, Prize: discovering the lost magics and treasures of a Merchandise fallen empire. Each player will take the role of a Period: Modern, Scale: '1:285 Micro, Rules: Sabres wizard from one of the 10 schools of magic. Over the Yalu Leading an apprentice and hired soldiers into B-29s are heading north to pound a North Korean Frostgrave you will compete with other wizards airfield into rubble before it is completed. Two also trying to find lost secrets. Award winning airfields have already been destroyed. The one at terrain from Fall In. Kids 12 and under welcome, Namsi should go down easily. Heavily escorted by accompanied by an adult. F- 86 Sabres and F-84 Thunderstreaks, nothing can stop the heavies. Unfortunately, some Soviet F123: Rorkes Drift 'volunteers' in MiG-15s have different ideas. Fast Fri 7:00:00 PM, 2 hrs, 5 Players play Korean War air-to-air action, beginners are GM: Billy Molyneaux, Sponsor: Two Buck games, welcome, rules will be taught. Each player will Prize: Game command 3-8 aircraft. Period: Colonial, Scale: 15mm, Rules: Home rules Rorkes Drift in 15mm area movement system fun, F173: Destroyermen Battle for Aryaal fast and simple but still has the effect of realism. Fri 7:00:00 PM, 4 hrs, 8 Players Two Britsh players and three Zulu players. GM: Leo Walsh Period: SciFi, Scale: '1:1200, Rules: Modified Age of the Dreadnought

19

COLD WARS 2016 – EVENTS updated 2/22/2016

The first round of the Battle for Aryaal is a naval a counterattack to destroy headquarters and attack by the USS Walker, several giant "Homes" retake the village. and a few feluccas against the Grik Indiamen in the bay. It is a night action and there will be warfare as F176: Spanish Civil Warriors, Pat Condray never seen on this world. From the pages of Taylor remembered. Anderson's "The Crusade" (book 2). Fri 8:00:00 PM, 3 hrs, 8 Players, GM: Edward Watts, Sponsor: Monday Night F303: Melee at Mehdia - The Invasion of Morocco Adventurers DOUBLE BLIND Period: Inter-War, Scale: 20mm, Rules: Rapid Fire Fri 7:00:00 PM, 4 hrs, 6 Players for Rookies, Spanish Civil War Variant. GM: Jake Strangeway and Pittsburgh Band of Anarchists with home-made armored trucks, Gamers, Sponsor: Test of Battle Games, Prize: Gift dedicated volunteers of the International Brigades Certificates for Test of Battle and the Socialist Republican army battle for control Period: World War II, Scale: 20mm,Rules: of Spain versus the Spanish Foreign Legion and Command Decision Test of Battle Moors of the Army of Africa, Carlists, Falangist It is the first day of the landings of Operation fascists and their Italian allies in a war where no Torch. Landing on three separate beaches, the tank had more than 20mm of armor. Some saw it 60th Infantry Regiment debarks in total darkness, as a dress rehearsal for WWII. moving inland. They were told that the French would not put up much of a struggle, but they F160: Empire of the Dead - Frostgrave Style were sadly mistaken... Fri 8:00:00 PM, 3 hrs, 9 Players GM: Jon Lundberg, Sponsor: Brigade and West F333: Bad Night In Washout Wind Fri 7:00:00 PM, 4 hrs, 8 Players Period: Victorian Science Fiction, Scale: 28mm, GM: David Cook and HAWKS,Prize: Your own Rules: Empire of the Dead lasercut tombstone! Ancient city with untold Treasures - and Dangers Period: Western, Scale: 28mm,Rules: Modified awaits. Various adventuring groups from across the Boot Hill world have traveled to search for loot. Other The outlaw Black Davy done been brought to groups are searching for mystical powers - can they justice and the trial is set. Some folks say hanging's be trusted? Continuing HMGS Empire of the Dead too good for him, others ain't so sure. As the trial Campaign - each faction will develop and evolve comes to a close, who is going to decide his fate - from con to con. Bring your own or use one of the the townsfolk, the marshal and his deputies, Davy's other groups. kin, or his old gang? One thing is sure, though - there will be gunfire. Lots of gunfire. F202: Into The Darkness: SPACE HULK: Return to the OBLIVION FRIDAY 8:00PM Fri 8:00:00 PM, 4 hrs, 12 Players F258: Defiant Confrontation, Counterattack at GM: Buford Culver, Sponsor: LXG, The Suomussalmi, 12/13/39 MECHANICON Fri 8:00 PM, 4 hrs, 4 Players Period: SciFi, Scale: 25mm,Rules: STAR TREK GM: Jeff Kimmel, Rogues Club ATTACK WING/HOME Period: Overwhelming Soviet forces have pushed The OBLIVION is back in the material universe. Help the Finnish border defenders back, capturing the the Emperors finest board the OBLIVION, to find village of Suomussalmi and occupying a strategic lost technology. Humanities greatest enemy awaits crossroads. Having identified the Russian on board the OBLIVION. Come lead a squad of the headquarters of the 163rd Rifle Division in the emperors finest through the bowels of the village, the Finnish 27th Infantry Battalion mounts OBLIVION. All are welcome to enjoy this classic GW game.

20

COLD WARS 2016 – EVENTS updated 2/22/2016

Fri 8:00 PM, 4 hrs, 4 Players F395: Not another Bug Hunt. GM: Cliff Brunken, Del-Val Club Fri 8:00:00 PM, 4 hrs, 6 Players Period: American War for Independence, Scale: 28 GM: William White and WNPG mm, Rules: Black Powder Period: SciFi, Scale: 28mm,Rules: Force on Force Paoli was fought at night and was a confusing A distress beacon has sounded from a research mess. Try to hold your troops together and rally station on Harlan's world. Residents are not them to make a stand against the British Crown responding and the facility is in lock down. It's your forces. Under 14 must be accompanied by Adult mission to find the researchers and secure the FRIDAY 9:00PM facility. Just remember to "Stay Frosty" or it's F218: Carnage and Glory: The Redoubts 1778 "Game Over!" Fri 9:00:00 PM, 2 hrs, 7 Players GM: Tom Cusa, Sponsor: Connecticut Game Club, F194: Dead Run Period: American War for Independence, Scale: Fri 8:00:00 PM, 3 hrs, 6 Players 25mm, Rules: Carnage and Glory II GM: Michael Pierce Washington and Clinton clash over a group of Period: SciFi, Scale: 28mm,Rules: Dead Run strategic fortifications. Division level game based It is 2 weeks after the initial infection and you have on actual events using the Carnage and Glory II been Left for Dead. The cities are charnel houses of computer moderated rules system. Novices, the howling undead, and your group is on the run! children with adults, rules lawyers and GMs looking You are headed into the outskirts of a small town for revenge welcome. Although all players are called Midvale to reach a military evacuation area. welcome, this game is designed for players who The town seems quiet; many of the houses and are unfamiliar with the rules or the historical buildings are dark and you see no cars moving. The period. Kid friendly game. Parent-Child teams evacuation area is on the far side of town and you welcome. need to make your way there before it's too late. Time to nut up or shut up! Children with playing F220: Trench Wars: Empires At War--The adult only. Forgotten Fronts 1916 - Theme Fri 9:00:00 PM, 2 hrs, 7 Players F231: BRUSILOV BLOODBATH: East Front 1916 - GM: Frank Luberti, Sponsor: New York Wargamers Theme Association Fri 8:00:00 PM, 3 hrs, 16 Players Period: World War I, Scale: 25mm, Rules: Trench GM: Peter Panzeri, Sponsor: Zvezda, Prize: ZVEZDA Wars (modified) Miniatures WWI was a global war of Empires. Not all battles Period: World War I, Scale: 20mm, Rules: BLACK were fought on the Western Front. This will be a JACK RULES! skirmish game set in one of the Forgotten Fronts of Which army will survive this meat-grinder battle? A WWI. Will it be Africa, the Middle East, Asia or "Russians Revenge" for Tannenberg, the WW1 somewhere else? Come play and find out. Novices, Eastern Front Brusilov Offensive was "The Greatest children with adults, rules lawyers and GMs looking Allied Victory of WW1" and "Austria-Hungary's for revenge welcome. Although all players are worst crisis." With over a million casualties on each welcome, this game is designed for players who side, it is called one of "the most lethal offensives are unfamiliar with the rules or the historical in world history." Join GM Pete Panzeri for a FAST- period. Kid friendly game. Parent-Child teams MOVING & FURIOUS-PLAYING massive WW1 welcome. combined-arms wargame of hundreds of troops, guns, planes and ugly surprises! Prizes by ZVEZDA- USA.com. SATURDAY 8:00AM S177: The Sword and the Flame in Zululand, Larry F252: Remember Paoli 1777 Brom Remembered.

21

COLD WARS 2016 – EVENTS updated 2/22/2016

Sat 8:00:00 AM, 4 hrs, 8 Players S269: Battlestar Galactica: Encounter Beyond the GM: Edward Watts, Sponsor: Monday Night Redline Adventurers Sat 9:00:00AM, 2 hrs, 4 Players Period: Colonial, Scale: 15mm, Rules: The Sword GM: Kon Gojnycz and the Flame, 500 Fighting Englishman Movement Period: 200,016 BC, Scale: 1:1200, Rules: Full Variant. Thrust Life Larry Brom and the HMGS Colonial Room are now An exploration mission across the red line detects both gone but we can soldier on in their memory. an unusual phenomenon, possibly Cylon. The It's time once again for the outnumbered Imperial Sturgeon system is in 'neutral' territory but your British to take their superior firepower versus the next action could still trigger a new war. fearless warrior hordes in Zululand. Kids who can Fortunately the 'Ghost Fleet' is the right force for read the 2 sided rules chart welcome. this mission. Capture enemy technology, destroy military bases and return to friendly space. Walk SATURDAY 9:00AM Ups Welcome. (Ravenstar gave us lots of ships.) S239: Into The Darkness: STAR WARS X-WING MINIATURES GAME: The Contract S307: Ranger Recce Sat 9:00:00 AM, 4 hrs, 12 Players Sat 9:00:00 AM, 4 hrs, 5 Players GM: Lisa O'Branty, Sponsor: LXG, The GM: Michael Byrne and HAWKS, Prize: None MECHANICON Period: Modern, Scale: 28mm, Rules: Force on Period: SciFi, Scale: 15mm, Rules: STAR WARS X- Force WINGMINIATURES GAME/HOME With all SEAL teams on missions, elements of the There is more than one way to kill a rebellion. elite Ranger RECCE unit and 3/75th Ranger Come join us in this fast past fun space game set in battalion were tasked to secure a high value target the Star Wars Universe. Join the Rebels or Join the (HVT). Aerial insertion was not an option, so the Imperial/Scum and Villainy. All materials will be Rangers moved overland for their attack and provided and some rules will be taught. All are arrived at dawn. Can the Rangers capture the HVT welcome 8 - 88. or will he escape again?

S253: The Hsiku Arsenal 1900 Sat 9:00 AM, 4 hrs, 4 Players S161: Frostgrave - Cold Harbor GM: Cliff Brunken, Del-Val Club Sat 9:00:00 AM, 4 hrs, 8 Players Period: Colonial, Scale: 28mm, Rules: TSATF GM: Jon Lundberg, Sponsor: Brigade Admiral Seymours assault on the Arsenal. Period: Fantasy, Scale: 28mm, Rules: Frostgrave Combined force of British, Americans, French and Side vs Side. You and your allies are trying to sweep Germans attack the Imperial Chinese your opponents from the field and get the Infantry. Under 14 must be accompanied by Adult treasure. Beware of monsters crashing the party though. You can bring your own factions - No more S275: Sink or Swim than 10 figures including wizard and apprentice Sat 9:00:00AM, 6 hrs, 3 Players 800 points total and up to 1000 experience for GM: Roland Young your wizard. Period: ACW, Scale: 1/600, Rules: Sail & Steam Navies S190: 10 Naval Squadron - Black Flight An American Civil War Naval Encounter of Cotton, Sat 9:00:00 AM, 3 hrs, 10 Players Timber and Tin clad steam ships. Shoot & Ran your GM: Brian Dewitt, Sponsor: NOVAG way to victory! Rules taught, inexperienced Period: World War I, Scale: '1/144, Rules: CY6 welcome, under 14 with an adult. Modified for WWI The all Canadian B Flight of the 10 Naval Squadron downed 87 enemy planes in a 3 month period of

22

COLD WARS 2016 – EVENTS updated 2/22/2016

1917 but their leading ace has left for a break from earlier to their original dates of invention or the battle stress. Here they are escorting D.H.4s design. when they encounter a flight of enemy scouts. S166: Detingen S143: Cut Their Supply Lines: Allied MGBs vs Sat 9:00:00 AM, 3 hrs, 5 Players German Coastal Convoys. GM: Tim Tilson, Sponsor: NOVAG Sat 9:00:00 AM, 3 hrs, 10 Players Period: Seven Years War, Scale: 15mm, Rules: Black GM: Patrick Hreachmack, Sponsor: PT Dockyard, Powder Prize: Coastal Ship Models 27 June 1743. The Allied Army under King George II Period: World War II, Scale: '1:600, Rules: is retreating from Germany towards the Flaklighter II Netherlands. A French force blocks their way The Axis coastal forces are constantly sailing small forward. Another wing of the French army is convoys in the Med, hugging the shoreline as they closing in on their rear. As they prepare to fight proceed. Allied coastal craft have been assigned to their way out, the French commander impetuously intercept these convoys. However, often the orders his forces forward. Will the Allies be able to Germans and Italians assign large and powerful hold out or will they be crushed between the two escorts to these convoys, and the Allied MTBs & French forces? MGBs have their hands full. Can the Allies cut the supply line in today's action? What would you do S401: The Battle of Atlanta, July 22, 1864 as a convoy or interception group commander? Sat 9:00:00AM, 6 hrs, 8 Players Med coastal convoy actions were often very quick GM: Dennis Kalember & Paul Olazanski and violent with surprise on both sides at various Period: American Civil War, Scale: 15mm, Rules: times. Often, individual commands lost contact Fire & Fury (new revised) with other allied forces, creating moments of Federal Maj. Gen. William T. Sherman's left wing terror and confusion. No gamers under age 18 the Army of Tennessee commanded by Maj. Gen please. James B. McPherson, entered Decature, GA with orders to break up the railroad running southwest S110: Deadly Warfare Games playtest and to Atlanta. McPherson advanced and seized a hill demonstration of Pre-Dreadnought Naval gaming. only two miles from Atlanta. Confederate Lt. Gen. Sat 9:00:00 AM, 3 hrs, 4 Players John B. Hood formed a daring plan to hold to hold GM: Stephen Iavarone, Sponsor: Deadly Warfare the line north of the city with Lt. Gen. Alexander P. Games, Stewart's Corps, while turning Maj. Gen. Benjamin Period: Victorian Alternate History, Scale: Cheatham's Corps to face McPherson. 1/1000,Rules: Deadly Warfare Naval -1898 Naval Gaming in a style that adds alternate history S102: Battle of Midway to simulation in what will be a new approach to Pre Sat 9:00:00 AM, 4 hrs, 5 Players Dreadnought Naval Gaming. This first game of a GM: Peter Dalton series will cover iron ship warfare during the Period: World War II, Scale: '1:1200, Rules: A Victorian Era of industrial and scientific change Terrible Resolve House from 1853 to 1901. The intention of the rules is to Between June 3 and 7, 1942 just six months after game alternate history with simulation realism. Pearl Harbor, the Japanese attempted to capture The use of Victorian Technologies will be moved Midway Island. The operation, like the earlier back decades earlier to their original dates of attack on Pearl Harbor, sought to eliminate the invention or design Game in a style that adds United States as a strategic power in the Pacific. alternate history to simulation with the emphasis Only three American Carriers and a handful of on contemporary gaming styles. The use of cruisers stand in their way. See if you can beat back Victorian Technologies will be moved back decades the Japanese task forces or capture the island in this unique double blind naval gaming system.

23

COLD WARS 2016 – EVENTS updated 2/22/2016

the Emperor's peace. But be wary, not everyone is S262: Battle for Hill 322 following the Emperor's wishes. Sat 9:00:00AM, 4 hrs, 6 Players GM: Dave Reiners & Rob Lockley, WAMP Club S340: The Mousetrap Revisited: Sedan, 1 Sept Period: WWII, Scale: 10mm, Rules: Spearhead 1870 German and American meeting engagement in Sat 9:00:00 AM, 4 hrs, 8 Players North Africa. The Americans are trying to clear The GM: Bruce Weigle and HAWKS Afrika Korps from a hill to open a major highway Period: 19th Century, Scale: 6mm, Rules: 1871 and railroad link. Children are welcome with an Sedan, 1 Sept 1870: the perfect battle of adult. encirclement and annihilation. France's last operational field army was skillfully herded into a S135: Over Flanders Fields - 1916-1918 - Theme "mousetrap" from which there was no escape - and Sat 9:00:00 AM, 4 hrs, 12 Players that was the end of the Second Empire. If the Army GM: Stanley Sunderwirth of Chalons accepts a set piece battle again, a Period: World War I, Scale: '1/144, Rules: Between historical outcome is inevitable. But - what if The Crosses Marshal MacMahon tries to break out before the World War I aerial combat. Players will execute trap fully closes? attack or defend missions with fighters and bombers. Targets will be additionally defended by S324: Santa to the Rescue! AA guns. Card-driven mechanics let players Sat 9:00:00 AM, 4 hrs, 7 Players realistically fly their planes with minimal GM: Kurt Schlegel and HAWKS bookkeeping. Each player will have a control stand Period: Fantasy, Scale: 28mm, Rules: GASLIGHT to record speed and altitude. At Fall-In! several of the good guys were captured Drop-ins welcome. [This is NOT your grandpa's by the goblins and as Santa refuses to put the Aerodrome!] Rules will be taught. Room HO-2 is goblins on the nice list, he must lead an expedition across from guest room 115. to recapture the prisoners! Players under 13 welcome with a playing adult.

S347: JOE HACK - Barbarian Charge S171: They are Comming! They are Comming! Sat 9:00:00 AM, 4 hrs, 11 Players Sat 9:00:00 AM, 3 hrs, 8 Players GM: Joe Swartz and NOWS GM: Leo Walsh Period: Ancients, Scale: 28mm, Rules: JOE HACK Period: World War II, Scale: 28mm, Rules: Under The barbarians have massed their forces into a Fire final attempt to get past the legions and loot & Small unit action in the initial attack into France. plunder. The Romans have other ideas to send the Platoon level skirmish action. Each turn is 3 to 5 unwashed invaders back home. Rules taught, seconds of real combat. Easy to learn, fast playing minors welcome with playing adult very realistic man to man combat. Each player will control 1 squad or platoon HQ. S346: Panic in Pan Chaka Sat 9:00:00 AM, 4 hrs, 8 Players S122: Africa On Two Lire A Day GM: Bill Acheson and HAWKS Sat 9:00:00 AM, 3 hrs, 8 Players Period: Fantasy, Scale: 28mm, Rules: GASLIGHT GM: Eric Turner Something is amiss out in the forest of Pan Chaka, Period: Colonial, Scale: 25mm, Rules: GAG Rules strange sounds and lights have been reported by It's the 1890's and the Italians are trying to the local villagers, and now villagers have gone establish themselves in the Scramble for Africa. missing. The clan elders have partitioned to the This action is loosely based on the Battle of Palace of the Realm for assistance, and the Palace Agordat in 1893. An Italian column is engaged by has sent you. You must solve this riddle and restore the Dervish forces of El Krohbar, The Tool of Allah.

24

COLD WARS 2016 – EVENTS updated 2/22/2016

Come and play History as Hollywood would have it GM: John Surdu and HAWKS written. Avanti Savoia! Period: World War II, Scale: 20mm, Rules: Combat Patrol: World War II S321: Al Capone Comes to Schlegel's Ferry A Russian column of tanks and infantry is pushing Sat 9:00:00 AM, 3 hrs, 10 Players up a lonely, snow-covered road when they are GM: Eric Schlegel and HAWKS ambushed by a determined group of Finnish Period: Pulp, Scale: 25mm, Rules: Blood & Swash soldiers. Players control squads of infantry or It is the height of Prohibition and Schlegel's Ferry is armored vehicles in this short, sharp engagement. an important entry point for illicit alcohol. The Combat Patrol uses cards to resolve not only Schlegels, several mobs and various other activation but combat. This is a very fast, dice-less, concerned parties vie for control of the town and and chart-less, but not simplistic, system. Younger the profits from the booze trade. This is the forth gamers welcome with a participating adult. of 6 linked scenarios involving the Schlegels and their struggle to survive throughout the history of S237: SOCCER - Chelsea's Last Stand MD and into the future. Players under 13 welcome Sat 9:00:00 AM, 3 hrs, 6 Players with a playing adult. GM: Bob Wiltrout, Sponsor: Quantum Castings Period: Modern, Scale: 30mm, Rules: Corner Kick S317: Advance from Odessa Tabletop soccer with 30mm miniatures Chelsea is Sat 9:00:00 AM, 3 hrs, 6 Players on the ropes, their season is coming apart. Can GM: Kevin Fischer and HAWKS they save face against mid-table Liverpool? Let's Period: SciFi, Scale: 12mm, Rules: Mobile Suit find out when they visit Anfield. Corner Kick is Gundam: The Gravity Front easily learned - the only requirement is knowing The Principality of Zeon has landed and their the basic rules and tactics of soccer. Players under colossal Zaku's have made short work on the 10 welcome if joined by a playing adult. numerically superior Earth Federation. With their forces on the run, the Earth Federation will S398: Dieulouard: Cavalry to the Rescue attempt one last stand to push back the menace of Sat 9:00:00 AM, 4 hrs, 5 Players Zeon. GM: Roxanne Patton Period: WWII, Scale: 20mm, Rules: Fireball Forward S412: Suppressing Spartacus' Rebellion In response to the 80th ID ’s push across the Sat 9:00AM, 4 hrs, 4 Players Moselle, a battalion of the 29th Panzer Grenadiers GM: Jason Sweeney counter-attacked pressing the 80th to the water’s Period: Ancients, Scale: 15mm, Rules: DBA edge. At dawn on 13 September, after some Campaign & Battle Rules caution, the lead elements of CCA/4th AD were Spartacus vs Rome in a mini campaign. released to bolster the 80th ID just as Panzer Grenadiers began crossing the canal bridge. S411: Have Fun Storming the Castle Sat 9:00AM, 4 hrs, 4 Players SATURDAY 10:00AM GM: Pat Devine S298: CANCELLED - Kursk, 1943-Clash at Period: Medieval, Scale: 15mm, Rules: Gods of War Pokrowka The enemy lords have gathered against a despot Sat 10:00:00 AM, 3 hrs, 6 Players king. The king sits in his stronghold believing these GM: Mark Fastoso Period: WWII Scale: 15mm usurpers will crest upon his walls. Can you prove Rules: Fireball Forward him wrong? Kid friendly, club rules, good attitude, The SS are clearing the farming village of Pokrowka non-competitive. as they roll forward. The Soviets seems to be on their last legs when T-34s arrive to try and save the S311: A Frozen Hell day. Panzers move to intercept but will they be in Sat 9:00:00 AM, 3 hrs, 6 Players time?

25

COLD WARS 2016 – EVENTS updated 2/22/2016

The Battle of Tudela (23 November 1808) saw the S301: Melee at Mehdia - The Invasion of Morocco French army of 31,000 led by Marshal Jean Lannes DOUBLE BLIND attack a Spanish army of 33,000 under General Sat 10:00:00 AM, 4 hrs, 6 Players Castaños. The battle resulted in the complete GM: Marc Raiff and Pittsburgh Band of Gamers, French victory. The combat occurred near Tudela Sponsor: Test of battle games, Prize: Gift in Navarre, Spain during the first year of the Certificate for Test of Battle Peninsular War. Period: World War II, Scale: 20mm, Rules: Command Decision Test of Battle S213: The Battle of Loubino (Valoutino-Gora), It is the first day of the landings of Operation 1812 in Russia Torch. Landing on three separate beaches, the Sat 10:00:00 AM, 5 hrs, 9 Players 60th Infantry Regiment debarks in total darkness GM: David Ensteness, Sponsor: The Wargaming and moves inland. They were told that the French Company, LLC, Prize: Discount Copy of Et sans would not put up much of a struggle, but they résultat! and Master of the World, 1812 in Russia, were sadly mistaken… Phase One: The Invasion Period: Napoleonic, Scale: 15mm, Rules: Et sans S295: Chadd's Ford, 1777 résultat! Sat 10:00:00AM, 4 hrs, 4 Players Napoleon, frustrated that he was unable to draw GM: Richard Mentch Club: Carnage and Glory out the Russian Army immediately sent a pursuit Period: American War for Independence east hoping to interrupt their march. The first point Scale: 28mm Rules: Carnage and Glory Computer at which the two Russian Armies could be divided Moderated In this hypothetical scenario, LG Baron on the march was in the vicinity of Valoutina-Gora, v Knyphausen's Wing of the British Army makes a town just over the north bank of the Dnieper more than a demonstration at Brandywine Creek River. La Grande Armé had opportunity to during the Philadelphia Campaign of 1777. Rather capitalize on Bagration's lack of support for than waiting to hear from the British left wing to Barclay. The pursuit wing led by Murat and Ney attack, Knyphausen pushes across the Brandywine confronted it between Valoutino-Gora and at Chadd's Ford into the teeth of the prepared Loubino. Rules will be taught. American positions. Excellent game for players seeking a new take on grand tactical Napoleonics. Follow up scenario to S270: A Hot Time in the Desert the Vitebsk, 1812 scenario on Friday. Not Sat 10:00:00AM, 3 hrs, 4 Players recommended for children (15 and under). GM: Rick Horner Period: Pulp, Scale: 25mm, Rules: Sword and the S156: Melee at Mehdia - The Invasion of Morocco Flame DOUBLE BLIND On the way to reinforce Fort Boudenib, the legion Sat 10:00:00 AM, 4 hrs, 6 Players must secure archeologists presently at a dig and GM: Marc Raiff, Sponsor: Test of Battle Games, get them safely to the fort. But the unhappy Prize: Gift Certificates for Test of Battle natives have other plans. Play the legion and save Period: World War II, Scale: 20mm, Rules: the archeologists or be the Arabs and capture the Command Decision Test of Battle infidels. It is the first day of landings of Operation Torch. Landing on three separate beaches, the 60th S286: The Spanish Conflict: Battle of Tudela Infantry Regiment debarks in total darkness, Sat 10:00:00AM, 4 hrs, 6 Players moving inland. They were told that the French GM: Thomas E. Garnett would not put up much of a struggle, but they Period: Napoleonic, Scale: 28mm, Rules: Carnage & were sadly mistaken... Glory

26

COLD WARS 2016 – EVENTS updated 2/22/2016

S212: Breakthrough to the Odon, , S384: Bloody Crossroads France, 26 June 1944 Sat 10:00:00 AM, 4 hrs, 4 Players Sat 10:00:00 AM, 2 hrs, 4 Players GM: Don Carter and ODGW GM: Sean Barnett Period: American Civil War, Scale: 15mm, Rules: Period: World War II, Scale: 15mm, Rules: Fireball Historical Battlines Forward In 1862 Union forces attempted to attack On the afternoon of the first day of the British Richmond by maneuvering up the James River. offensive, Operation Epsom, A Squadron of the 2nd They are intercepted by the Army of Northern Northamptonshire Yeomanry attempt to break Virginia and halted in their tracks. While scouting through German defenses and exploit toward for a way to flank the Rebel army, the Union troops Grainville and the Odon River. German tanks of 8 find a road, however the Confederate scouting Company of the 12th SS Panzer Regiment intercept force also finds the same, where they meet at a them southwest of Cheux. Will the British break crossroad near a small town. Who will win the day? through and sustain the momentum of their attack Rules Taught - Beginners Welcome or will the Germans seal the gap in their lines? Younger gamers welcome with accompanying S383: WWII Naval: Surface Action Biak adult. Sat 10:00:00 AM, 4 hrs, 10 Players GM: Stephen Berger and ODGW S125: Hornblower at Rosas Period: World War II, Scale: 1/4800, Rules: General Sat 10:00:00 AM, 4 hrs, 5 Players Quarters 3 GM: James Baker May 27, 1944: The assault on Biak. In response, the Period: Napoleonic, Scale: '1:1200, Rules: Fire As IJN sortied significant naval units from Palau, but She Bears 2 they were recalled as IJN intelligence learned of At the end of the second book of the Captain the coming invasion of the Mariani Islands. In this Horatio Hornblower trilogy, Hornblower found his scenario, they are not recalled and 'MacArthur's 74 gun ship Sutherland ordered to engage 4 large Navy must defend the landings. Rules taught, French ships that are running for safety in the beginners welcome. Spanish port of Rosas. Although he was ultimately forced to strike, he so battered the French that S365: The Portuguese Campaign, 1810 they were easy prey for the British on the following Sat 10:00:00 AM, 4 hrs, 6 Players day. Can you do as well or better? Also, there is a GM: Nigel Marsh and Carnage and Glory chance that the rest of the British squadron might Period: Napoleonic, Scale: 28mm, Rules: Carnage & show up. Glory II The French Armee du Portugal, commanded by S392: Mein Zombie - Survival Massena, have crossed the border of Spain and Sat 10:00:00 AM, 4 hrs, 10 Players Portugal aiming to push the Anglo-Portuguese GM: Michael Moran and ODGW forces, commanded by Lord Wellington, into the Period: Modern, Scale: 28mm, Rules: Mein Zombie Atlantic. Can you survive the Zombie Onslaught? If you This game represents one of the fictional enjoy killing zombies (or your friends), quick and engagements derived from the campaign easy rules, and having a great time: Join us for a developed using the new C&GII Campaign system. survival game of Mein Zombie. There will be hoards to kill, items to find and fuzzy dogs to play S362: GNW Ukraine, 1708 with. This is a fast action quick to learn rule set Sat 10:00:00 AM, 4 hrs, 6 Players where you can upgrade your Hero's abilities as you GM: David Bonk and Carnage and Glory play. Rules Taught - Beginners Welcome Children Period: Great Northern War, Scale: 28mm, Rules: under 12 must be accompanied by an adult. Carnage and Glory computer moderated

27

COLD WARS 2016 – EVENTS updated 2/22/2016

Swedes attack a Russian supply column in the Sat 10:00:00 AM, 3 hrs, 7 Players steppe. GM: Sam Fuson and HAWKS Period: Victorian Science Fiction, Scale: 28mm S393: Arrr! Thar Be Gnomes! Rules: GASLIGHT Sat 10:00:00 AM, 3 hrs, 6 Players Episode II: Scenario picks up where episode I left GM: James Reynolds and WNPG off; Jack the Ripper gang was trafficking famous Period: Age of Piracy, Scale: 28mm, Rules: Gnome people, kidnapped the U.S President's son and the Wars Prince of Scotland. Holmes and his allies freed the Rumors have spread about the location of the President's son, but not the Prince. Also, the treasure of the famous pirate Flowerpot Jack. got away, Dr. Watson was seriously Many a hearty Gnome Pirate crew has joined the wounded and the Scotland Yard police detail dead. race to find it. Come join a crew or bring you own Game starts as Holmes has found their hiding place crew of gnomes to the party. Bringing you own and assembled a strong law enforcement group. crew of Gnomes and ship will get you in even if the But they must find the Prince and try to destroy game is full. Kid Friendly - Adults must be JTR's gang. Clue gathering and strategy are key to accompanied by a child. this contest, the villains could very well get away again. Will Holmes succeed? Actual play of the S266: Sound the Charge! game will result in a short story, with each Sat 10:00:00 AM, 3 hrs, 3 Players participant receiving a copy. GM: Del Stover and Wednesday Night Gamers of Alexandria S245: Antietam: Burnside's Bridge, 17 September Period: American Civil War, Scale: 10mm, Rules: 1862 Johnny Reb III Sat 10:00:00 AM, 4 hrs, 8 Players In the spring of 1864, Col. Thomas H. Harrington GM: John Mcconnell commands a weakened cavalry brigade as it Period: American Civil War, Scale: 28mm, Rules: By struggles to slow down the Union approach to Company Into Line Atlanta. With the help of a straggling infantry Union forces have been trying to cross the 12-foot column, he prepares a spoiling attack against a wide Lower Bridge over Antietam Creek since 9:30 more powerful Union cavalry vanguard. Can a.m. Two Georgian Regiments have driven off Harrison buy the Confederacy the time they need several attacks from their positions behind trees to complete Atlanta's defenses? A free-wheeling and in rifle pits on a steep wooded bluff 100 feet battle with lots of cavalry. high overlooking what will become known as "Burnside's Bridge". At around 1 o'clock, the final S351: The Battle of 2nd Battle of the Irkutsk- attack begins led by the two New York and Dubno Road , Operation Barbarosa Pennsylvania 51st Regiments… Must be age 15 or Sat 10:00:00 AM, 3 hrs, 8 Players older unless accompanied by a playing adult. GM: Adam Wine and NOWS Period: World War II, Scale: 15mm, Rules: BRAZEN S381: Battletech - Grinder 1 CHARIOTS WWII Tank Battle Rules by Adam M. Sat 10:00:00 AM, 3 hrs, 8 Players Wine GM: Dave Yingling and Battletech At dawn on June 26, 1941, the Soviet 9th Period: SciFi, Scale: 1:285 micro, Rules: Total Mechanized Corps' forward detachment is Warfare recovering near Dubno after the previous day's The Grinder is a free for all Battletech Demo game battles. The German 13th Panzer Division counter- where new (or returning) players will be taught attacks from Irkutsk slamming into the 20th Tank using the Introductory Rules. You start out with a Division guarding the corps flank. Light Mech and as you die, you advance up to the next weight class. All materials, miniatures and S342: Revenge of Sherlock Holmes

28

COLD WARS 2016 – EVENTS updated 2/22/2016 dice will be provided. Beginner Friendly & Rules board game to the miniatures table. Play uses Taught miniatures on a regulated playing area and emphasizes battle management, special unit S203: On to Odessa - Ukraine, 21 June 2016 - characteristics, the influence of commanders, Theme period flavor, and a bit of mischief. Sat 10:00:00 AM, 2 hrs, 4 Players Making its HMGS debut at Cold Wars, this system GM: Robert Franklin, Sponsor: Critical Hit Games, has been tested and well received at "The Period: Modern, Scale: '1:285 Micro, Rules: Weekend" and "Huzzah!" conventions. Thunderbolt! The 4th Guards Tank Brigade is spearheading the S378: Battletech - Battle of Altais Russian drive from the Crimea. The Ukrainian 30th Sat 10:00:00 AM, 7 hrs, 10 Players Mechanized Brigade rushes to oppose a crossing at GM: Brian Compter and Battletech the Kherson canal and prevent the loss of their Period: SciFi, Scale: 1:285 micro, Rules: Interstellar Black Sea ports. The 30th has recently seen action Operations: Abstract Combat System in the Eastern Ukraine and is freshly equipped with The War of 3039 was fought with the blood and T-80UDs. The 4th Guards are more than willing to sweat of two mighty nations. In the first wave, the put their T- 90MSs to the test. Rules will be taught planet of Altais was a pivotal strike deep into the (5 min). Draconis Combine. Led by the 8th Donegal Guards the invading force was met by the previously S109: Easter Rising 1916: Battle of Ashbourne - unknown Ghost Regiments in an epic battle over Theme control a planet meant to be a stepping stone to Sat 10:00:00 AM, 4 hrs, 6 Players the heart of the Draconis Combine. All materials, GM: Steve Carey, Sponsor: None miniatures and dice will be provided. Intermediate Period: Early 20th Century, Scale: 28mm, Rules: to experienced players and no players under 15 Bolt Action (Modified) years old, please. Cheatin' Steve and the Tactical Gaming Society (TGS) present another beautiful battlefield. S170: Lutzen 1813 Journey to Ireland where, on April 26th, 1916, the Sat 10:00:00 AM, 4 hrs, 8 Players 5th Battalion of the Dublin Brigade, known in the GM: Tod Creasey area as 'The Fingal Volunteers,' defeated a force of Period: Napoleonic, Scale: 28mm, Rules: Blucher the Royal Irish Constabulary (RIC) at the RIC A combined Russian and Prussian force has set barracks near the town of Ashbourne. Command a upon Napoleon's hastily assembled Grande Armee. section of the Fingal Volunteers as they rise and With Ney as bait Napoleon attempts to turn the fight for Home Rule, or lead a squad of the RIC surprise against them and continue the drive on attempting to keep the King's Peace in Ireland. Leipzig. Rules will be taught. Children under the age of 14 are welcome if accompanied by a parent. S121: Brittany 1944 Sat 10:00:00 AM, 3 hrs, 8 Players S120: The Battle of Lutzen, 1632: Croats and GM: Gerard Casanova, Prize: Book Reiters and Shot--Oh My! Period: World War II, Scale: 28mm, Rules: Bolt Sat 10:00:00 AM, 4 hrs, 6 Players Action - Modified GM: Ed Mueller French S.A.S. and Resistance fighters are liberating Period: Pike & Shot, Scale: 6mm, Rules: Baroque portions of the Brittany territory to facilitate the Battles (Home Rules) Allies' advance. Will they be able to hold on or Based on the hard-fought Battle of Lutzen, game brake under pressure from German occupying play conforms to the spirit of the Command and forces coming at them with all their might? Colors series and well known blogger Bob Command a variety of troops using a slightly Corderey's Portable Wargame, being a port of

29

COLD WARS 2016 – EVENTS updated 2/22/2016 modified version of Bolt Action rules. Under 14 ok accompanied by adult. S126: Tyrant vs. Magna Carta Sat 11:00:00 AM, 3 hrs, 6 Players S185: Trench Wars: Treat Them Rough! GM: Allen Campbell, Sponsor: Rampant Lion Sat 10:00:00 AM, 3 hrs, 8 Players Games, Prize: Most outstanding player receives a GM: Steven Robinson, Sponsor: Acheson Creations, copy of the rules Old Glory Miniatures Period: Medieval, Scale: 28mm, Rules: Vows of Iron Period: World War I, Scale: 28mm, Rules: Trench King John refuses to accept the terms of the Magna Wars Carta and the Barons decide to act. A large force of Tommy is facing the formable Hindenburg line. Can Northern Barons and Scots move to hold the King the shear bravery of Tommy and the steel to count. Rules author will be hosting the game behemoths punch their way through Jerry's and copies of the rules will be available for the first defenses? Or, will a sea of wire entanglements, time at Cold Wars. bunkers and non-ceasing hail of machinegun fire defeat Tommy's juggernaut? Come and pick a side S355: March and or Die French foreign legion and taste once again the rotting, acidic smell of the Sat 11:00:00 AM, 4 hrs, 8 Players western front. I know for sure that lead figures do GM: David Kasper and NOWS, Prize: trophy best not bleed, but allot will have to wait until the players afternoon to be played with again. Period: Colonial, Scale: 28mm, Rules: Laws of War Beginners Welcomed! The legion must send a relief force for one of their outposts but the Arabs do not feel that the outpost S233: ISIS ARMAGEDDON 2016 - Theme is theirs. So its a property dispute. Sat 10:00:00 AM, 1 hrs, 30 Players GM: CHRIS KING, Sponsor: Zvezda, Prize: ZVEZDA SATURDAY 12:00PM Miniatures S106: siege of Carcasonne Period: Modern, Scale: 20mm, Rules: n/a Sat 12:00:00 PM, 4 hrs, 9 Players Who will prevail in this "Climactic Clash" between GM: Victor Hiris the RUSSIAN/SYRIAN ARMORED JUGGERNAUT and Period: Medieval, Scale: 25mm, Rules: gm designed the NATO/IRAQI offensive? Can the ISIS JIHADIs foil The crusaders try to exterminate the Cathar heretic them all? Join GM Pete Panzeri for a FAST-MOVING & FURIOUS-PLAYING massive WW3 combined arms SATURDAY 1:00PM wargame of hundreds of tanks, troops, guns, S149: And the sky was darkened - September planes and ugly surprises! Prizes by ZVEZDA- 1917 USA.com. Sat 1:00:00 PM, 3 hrs, 18 Players GM: Peter Landry SATURDAY 11:00AM Period: World War I, Scale: '1/144, Rules: Wings of S281: Operation Stormbringer Glory Sat 11:00:00AM, 4 hrs, 8 Players A large force of German bombers are sent to bomb GM: Ryan Peck London. Gothas and Zeppelin Staakens take to the Period: Modern, Scale: 28mm, Rules: Home Brew sky to break the morale of their British enemy. By The war in Syria is heating up, and Governments the time the Staakens were in use Home Defense are turning to Private Military Contractors to avoid was more organized than in '14 and '15 against the putting "boots on the ground". The political Zeppelins. Word of the approaching air fleet has situation is tense as Russia is stepping up it's been passed to the home aerodromes and scouts airstrikes, and foreign fighters are moving in to die were sent aloft. Come defend Old Blighty from the for their cause. Your team is hired to hit a High dastardly Bosch, or try to flatten the enemy capitol, Value Target, it's kill not capture. Make sure your London! Rules taught, under 12 must be team is around afterwards to cash your checks. accompanied by an adult.

30

COLD WARS 2016 – EVENTS updated 2/22/2016

S168: The Battle of Monmouth - The morning S182: They Shall Not Pass! France 1940 action Sat 1:00:00 PM, 4 hrs, 8 Players Sat 1:00:00 PM, 4 hrs, 4 Players GM: Martin Fenelon, Sponsor: MSD Games, Prize: GM: James McGaughey Merchandise Period: American War for Independence, Scale: Period: World War II, Scale: '1:285 Micro, Rules: 15mm, Rules: British Grenadier Luftwaffe 1946: Fight for the Skies General Washington marched from Valley Forge German panzers are streaming across the Somme seeking to intercept the slow moving British bridges, overwhelming the French forces in their abandoning Philadelphia. Washington sent 5,000 path. An all out effort to bomb the bridges has men under General Lee to strike the British rear been ordered, French planes of every type are guard at Monmouth Courthouse, NJ. Lee failed to being thrown in. Despite German fighters and give his subordinates proper orders, resulting in a heavy flak, the bridges must be destroyed! Fast disorganized attack on June 28. After several hours play air-to-air rules, beginners are welcome, rules of fighting, the American brigades executed a will be taught. Each player will command 3-9 tactical retreat which rapidly became a rout. aircraft.

S163: The Shadow Over Isigny-sur-Mer Sat 1:00:00 PM, 4 hrs, 4 Players S215: Peabody, Illinois 1916 Martian Front - GM: John Emmett Theme Period: Pulp, Scale: 28mm, Rules: Arkham Sat 1:00:00 PM, 4 hrs, 6 Players Horror/Strange Aeons GM: Steve Turn MI6 has been receiving reports of strange events Period: SciFi, Scale: 15mm, Rules: All Quiet Martian and sightings - dimensional rifts, nightmarish Front visions, unearthly beasts - in the vicinity of Isigny- Martian tripods attack human positions. The BEF sur-Mer. As part of the multinational counter- races to the rescue. occultism force Majestic, you have been sent to investigate the activities of Clementine Thalberg, a S332: Counterattack at Suomussalmi chief operative of the Nazi occult society The Black Sat 1:00:00 PM, 4 hrs, 6 Players Sun. Will you and your fellow players be able to GM: David Cook and HAWKS keep your sanity in check long enough to thwart Period: World War II, Scale: 28mm, Rules: Combat her plans in this co-op Lovecraftian/WWWII mash- Patrol: World War II up? No players under the age of 14 without an December, 1939 -- Forward units of the Soviet accompanying adult for images of horror and mild army have reached the village of Suomussalmi. Can adult humor. Rules will be taught. the Finnish defenders counterattack and drive the Russians out before the main force of their army S272: The Liberation of St. Pierre and Miquelon arrives? Skirmish level game in the frozen north. Sat 1:00:00PM, 2 hrs, 6 Players Knowledge of rules not required. GM: Kon Gojnycz Period: WWII, Scale: 28mm, Rules: Dr. Who S214: Siegel on the Salbey, Normandy, France, 27 Miniatures Game June 1944 St Pierre, a remnant of the French Colonial Empire Sat 1:00:00 PM, 5 hrs, 7 Players in Canada, has a Vichy governor. DeGaul sends a GM: Sean Barnett Free-French cruiser and submarine to 'liberate' the Period: World War II, Scale: 15mm, Rules: Fireball islands and capture the German trade delegation. Forward Will the Vichy 'loyalists' give up without a fight? At dawn on the second day of Operation Epsom, Will the American observer team ‘collect the 10th Highland Light Infantry assault the information’ before it is destroyed? German positions on the Salbey Stream, south of

31

COLD WARS 2016 – EVENTS updated 2/22/2016

Cheux. The defenses are anchored by the tanks of With all SEAL teams on missions, elements of the 8 Company of the 12th SS Panzer Regiment, elite Ranger Recce unit and 3/75th Ranger commanded by Obersturmfuhrer Hans Siegel. After battalion were tasked to secure a high value target A, B, and D Companies are repulsed with heavy (HVT). Aerial insertion was not an option, so the losses, C Company attacks, this time supported by Rangers moved overland and arrived at dawn. Can Churchills from the 7th Royal Tank Regiment. Will the Rangers capture the HVT or will he escape the British prevail or will the stubborn German again? defenders hold firm? Younger gamers welcome with accompanying adult. S380: Battletech - Grinder 2 Sat 1:00:00 PM, 3 hrs, 8 Players S144: Cut Their Supply Lines: Allied MGBs vs GM: Dave Yingling and Battletech German Coastal Convoys. Period: SciFi, Scale: 1:285 micro, Rules: Total Sat 1:00:00 PM, 3 hrs, 10 Players Warfare GM: Patrick Hreachmack, Sponsor: PT Dockyard, The Grinder is a free for all Battletech Demo game Prize: coastal ship models where new (or returning) players will be taught Period: World War II, Scale: '1:600, Rules: using the Introductory Rules. You start out with a Flaklighter II Light Mech and as you die, you advance up to the The Axis coastal forces are constantly sailing small next weight class. All materials, miniatures and convoys in the Med, hugging the shoreline as they dice will be provided. Beginner Friendly & Rules proceed. Allied coastal craft have been assigned to Taught intercept these convoys. However, often the Germans and Italians assign large and powerful S192: Attack of the Corporate Zombies VII: Hostile escorts to these convoys, and the Allied MTBs & Takeover MGBs have their hands full. Can the Allies cut the Sat 1:00:00 PM, 3 hrs, 6 Players supply line in today's action? What would you do GM: Shawn Reis, Sponsor: Moe Betta' Productions, as a convoy or interception group commander? Prize: The Cubes Action Figures Med coastal convoy actions were often very quick Period: Modern, Scale: 54mm, Rules: SSIMU and violent with surprise on both sides at various Office Space meets Sean of the Dead. Show up for times. Often individual commands lost contact with work, grab some coffee, fill out your TPS reports, other allied forces, creating moments of terror and make some copies and maybe Kill a zombie or confusion. No gamers under age 18 please. twelve. Your company is in the middle of a hostile takeover and it looks like you might be "down S316: Barnhouse Encounter sized" any day now. So it's your job to kill the Sat 1:00:00 PM, 4 hrs, 6 Players zombies, stop the takeover and of course do your GM: Kevin Fischer and HAWKS job. Without getting killed of course. So grab your Period: World War II, Scale: 20mm, Rules: Rifles To Red Stapler, an automatic weapon, if you can find The Front one, and start kicking some butt! Children allowed An American platoon with support is seeking out with an adult. the Germans and pave the way out of Hedgerow country but a platoon of Germans and support S315: Doctor Who Returns to Schlegel's Ferry intend to stop this advance and push them back to Sat 1:00:00 PM, 4 hrs, 8 Players the beaches. GM: Gregory Priebe and HAWKS Period: SciFi, Scale: 28mm, Rules: Doctor Who S306: Ranger Recce Miniatures Game 2nd edition (modified) Sat 1:00:00 PM, 4 hrs, 5 Players A mysterious blue police box once again GM: Michael Byrne and HAWKS materializes on the outskirts of town and a string Period: Modern, Scale: 28mm, Rules: Force on of strange occurrences immediately follow. Doctor Force Who collides with the world of Schlegel's Ferry in a

32

COLD WARS 2016 – EVENTS updated 2/22/2016 madcap caper to mark the 50th anniversary of one Period: Dark Ages, Scale: 28mm, Rules: Oars to of The Doctor's greatest foes. This is the fifth of 6 Cannon variant linked scenarios involving the Schlegels and their Men in armor fighting on ships that sink. Go figure! struggle to survive throughout the history of MD. Be the captain of your own cog. Defend the high Children under 15 welcome with the the presence seas in a most seaworthy vessel. Beginners of a playing adult. Welcome, ships provided but bring your own Old Glory Cog and crew if you are so inclined. SATURDAY 2:00PM S254: The Hsiku Arsenal 1900 S409: Third Battle of Kharkov, 1943 Sat 2:00 PM, 4 hrs, 4 Players Sat 2:00PM, 4 hrs, 4 Players GM: Cliff Brunken, Del-Val Club GM: Bruce Barlow Period: Colonial, Scale: 28mm, Rules: TSATF Period: WWII, Scale: 15mm, Rules: Blitzkrieg Admiral Seymours assault on the Arsenal. Commander Combined force of British, Americans, French and The Third Battle of Kharkov was a series of battles Germans attack the Imperial Chinese on the Eastern Front of WWII, undertaken by the Infantry. Under 14 must be accompanied by Adult German Army Group South against the Red Army, around the city of Kharkov between 19 February S169: CANCELLED - Italy vs Austria Battle of and 15 March 1943. Known to the Germans as the Donets Campaign, and to the Soviets as the Donbas Gorizia and Kharkov operations, the German counterstrike Sat 2:00:00 PM, 4 hrs, 7 Players led to the destruction of approximately 52 Soviet GM: Steven Gelhard, Sponsor: HAWKS divisions and the recapture of the cities of Kharkov Period: World War I, Scale: 10mm, Rules: WW1: and Belgorod. Take Action! In this 6th Battle of the Isonzo in Italy, Italian Marshal Cadorna took advantage of Austria's failed S410: Normandy, 1944 Sat 2:00PM, 4 hrs, 4 Players attack in the Trentino by attacking at Gorizia and GM: Ray Kreszswick after five battles, finally broke through. Period: WWII, Scale: 28mm, Rules: Bolt Action

The US 29th Infantry attempts to roll through S261: For Parliament? Or, the King? German defenses in Normandy. The Germans fight Sat 2:00:00PM, 4 hrs, 4 Players a desperate holding action until reinforcements GM: John Hollier, WYWA Club can throw the Allies back into the Sea. Period: English Civil War, Scale: 28mm, Rules: For

Parliament or King Somewhere in the Midlands, King Charles is trying S278: One Cannot Quarrel Without an Opponent to maneuver Sir William Waller's Parliament army Sat 2:00:00PM, 8 hrs, 3 Players GM: Joe Morris into a position where his larger numbers can be Period: Samurai, Scale: 28mm, Rules: Ronin effectively brought to bear. Charles has ordered his The Warring States saw unprecedented conflict vanguard and center to speed up to intercept a even for samurai. There were many factions; small Parliamentarian force that is marching to join samurai, bushi, wakou pirates, monks, bandits and Waller. Waller notices that this has created a gap ronin fighting constantly, alliances were made and between the center and the rear of Charles' army, broken like the wind changes. Care to test your and decides to cut off and destroy the Royalist rearguard before the rest of the army can react. steel? Rules taught, walk ups welcome in this skirmish level match-up. S279: Cog Wars S112: Deadly Warfare Games playtest and Sat 2:00:00PM, 3hrs, 10 Players demonstration of Pre-Dreadnought Naval gaming. GM: Brian J. Whitaker, Sponsor: Merrimack the Old Sat 2:00:00 PM, 3 hrs, 4 Players Glory Shipyard Prize: gift certificate 33

COLD WARS 2016 – EVENTS updated 2/22/2016

GM: Stephen Iavarone, Sponsor: Deadly Warfare western front. This game is featuring terrain Games, system designed and produced by Acheson Period: Victorian Alternate History, Scale: 1/1000, Creations specifically for 28mm WWI games. Rules: Deadly Warfare Naval -1898 Beginners welcomed! Beginners welcomed! Kid Come and game in a style that adds alternate friendly game with adults. history to simulation realism with the emphasis on contemporary gaming styles. Take Victorian S136: Over Flanders Fields - 1916-1918 - Theme Technologies and move them back in time to their Sat 2:00:00 PM, 4 hrs, 12 Players earlier original dates of invention and design. In a GM: Stanley Sunderwirth new approach to Pre-Dreadnought Naval Gaming. Period: World War I, Scale: '1/144, Rules: Between This will be our first game of a series, covering The Crosses naval warfare during the Victorian Era of industrial World War I aerial combat. Players will execute and scientific change from 1853 to 1901. Come and attack or defend missions with fighters and game in a style that adds alternate history to bombers. Targets will be additionally defended by simulation realism with the emphasis on AA guns. Card-driven mechanics let players contemporary gaming styles. Take Victorian realistically fly their planes with minimal Technologies and move them back in time to their bookkeeping. Each player will have a control stand earlier original dates of invention and design. to record speed and altitude. Drop-ins welcome. [This is NOT your grandpa's Aerodrome!] Rules will S204: Backstop in the Baltic - Latvia, 14 October be taught. 2016 - Theme Sat 2:00:00 PM, 2 hrs, 4 Players S209: Roman Chariot Race GM: Robert Franklin, Sponsor: Critical Hit Games Sat 2:00:00 PM, 4 hrs, 12 Players Period: Modern, Scale: '1:285 Micro, Rules: GM: William Chappell, Prize: medal Thunderbolt! Period: Ancients, Scale: 54mm, Rules: Roman Company elements from the 1st Armored Brigade Circus by Brian DeWitt Combat Team are in Riga to train the Latvian Thrills, chills, and spills in the 1st Century National Armed Forces when the Russian 138th equivalent of NASCAR, with attitude. Drive your Guards Motor Rifle Brigade crosses the border. The chariot around a 12 foot track competing against US troops are there only to advise, but the Latvian other would be Ben Hurs or Messalas. There are no armor is not yet operational. M1A2 SEPv2s and laws in the Hippodrome! See if you have what it M2A3 Bradleys support the Latvian infantry facing takes to cross the finish line in your chariot. Only the lead battalion of T-72B3s of the Russian one person gets to wear the laurel wreath and advance. Rules will be taught (5 min). walk away with the gold medal.

S186: Trench Wars: Treat Them Rough! S172: They are Here! They are Here! Sat 2:00:00 PM, 3 hrs, 8 Players Sat 2:00:00 PM, 4 hrs, 8 Players GM: Steven Robinson, Sponsor: Acheson Creations, GM: Maurice Holmes Old Glory Miniatures Period: World War II, Scale: 28mm, Rules: Under Period: World War I, Scale: 28mm, Rules: Trench Fire Wars Small unit action in the initial attack into France. Part 2- Tommy is facing the formable Hindenburg Platoon level skirmish action. Each turn is 3 to 5 line. Can the shear bravery of Tommy and the steel seconds of real combat. Easy to learn, fast playing behemoths punch their way through Jerry's very realistic man to man combat. Each player will defenses? Or, will a sea of wire entanglements, control 1 squad or platoon HQ. bunkers and non-ceasing hail of machinegun fire defeat Tommy's juggernaut? Come and pick a side S208: Red Sea Rhumba- August 1898 and taste once again the rotting, acidic smell of the Sat 2:00:00 PM, 6 hrs, 10 Players

34

COLD WARS 2016 – EVENTS updated 2/22/2016

GM: Michael Harris, Sponsor: Admiralty Trilogy GM: Chris Parker, Sponsor: Day of Battle Games, Group, Prize: Product discount Prize: Medieval book Period: Colonial, Scale: '1:2400, Rules: Dawn of the Period: Medieval, Scale: 28mm, Rules: Day of Battleships Battle War is brewing between England and France over a On the afternoon of 27 July 1214 was fought one of place called Fashoda. After an overland march, the most decisive and significant battles in France is in possession. But Kitchener is preparing European history. At stake were the futures of to move south along the Nile once he sorts out the France and the Holy Roman Empire, and indirectly Dervish. France plans to sends two troop of England and the Angevin Empire, as well as the transports via French Somaliland on the Red Sea. counties of Flanders and Boulogne. However, the Royal Navy intends to stop the French. Which new S238: SOCCER - Time for a Champion! technology at the turn of the century will prevail? Sat 2:00:00 PM, 3 hrs, 6 Players Join the Admiralty Trilogy as we glimpse naval GM: Bob Wiltrout, Sponsor: Quantum Castings combat in the days of the Dawn of the Battleships. Period: Modern, Scale: 30mm, Rules: Corner Kick Tabletop soccer with 30mm miniatures Yes, S241: A Handful of Swallows Leicester City is playing well and so is Man U, but Sat 2:00:00 PM, 4 hrs, 6 Players every sign says that it will be Manchester City and GM: Thomas Ballou Arsenal fighting right down to the wire. Let's see Period: Modern, Scale: 1:200 th , Rules: Check Your whether the Gunners or the Citizens can win this 6: Jet Age great match at Wembley. - the only requirement is 21 June 1966: Three F-8s of VF-211 off of USS knowing the basic rules and tactics of soccer. Hancock had just escorted a strike north of Kep Players under 10 welcome if joined by a playing airfield. Post strike, the F-8s turned north to fly adult. RESCAP for a RF-8A from VFP-62 that had been downed by flak. Joining the recon bird's escort F-8, S329: A Fantasy Battle During The Year Of The they began searching for the downed pilot. Short Four Emperors on fuel, the F-8s split up to link up with tankers. Sat 2:00:00 PM, 4 hrs, 6 Players The VPAF saw the split and sent the 'Swallows' GM: David Wood and HAWKS MiG-17s in... This scenario is part of the upcoming Period: Fantasy, Scale: 28mm, Rules: Bear Check Your 6: Jet Age book; "Tonkin Gulf Yacht Yourselves Valiantly Club: The Navy over Vietnam during Rolling Based on a historical engagement during the Thunder 1965-68" Roman Civil war where both sides had regulars and allies. S338: The Ringbearer This recreation will involve one side replaced by Sat 2:00:00 PM, 4 hrs, 5 Players fantasy elements whose point values equal the GM: Robert Dean and HAWKS other side. Whether the Romans (Ancients) or the Period: Fantasy, Scale: 25mm, Rules: The Orcs (Fantasy) will maintain control of this territory Ringbearer will be determined by this brutal fight. The great enemy's ring of power has been found among the little people. A noble quest is about to S310: A September to Remember ensue to destroy the ring and save the land. Join Sat 2:00:00 PM, 3 hrs, 6 Players the forces of good or evil and play out this epic GM: John Surdu and HAWKS adventure using the 1975 rules by Dan Bress and Period: World War II, Scale: 20mm, Rules: Combat Ed Konstant and original 1970's miniatures. Patrol: World War II It is September 1939. Enjoying a string of small S154: Battle of Bouvines - 1214 victories, the Germans are surprised to get a Sat 2:00:00 PM, 3 hrs, 3 Players bloody nose while forcing their way across a

35

COLD WARS 2016 – EVENTS updated 2/22/2016 narrow river. Players control squads of infantry or It the future of the 41st Millennium, Mankind armored vehicles in this short, sharp engagement. teeters on the brink of extinction. The galaxy Combat Patrol uses cards to resolve not only spanning Imperium of Man, beset on all sides by activation but combat. This is a very fast, dice-less, ravening aliens, foul traitors and Warp spawned and chart-less, but not simplistic, system Younger creatures, looks once more to its greatest gamers welcome with a participating adult. No to stave off the encroaching darkness. There is no booze, please. time for peace. No respite. No forgiveness. There is only WAR!! Come join the Imperium's finest or S167: Fontenoy their darkest enemy. All materials will be provided Sat 2:00:00 PM, 4 hrs, 6 Players and all rules taught. All are welcome 14 - 88. GM: Tim Tilson, Sponsor: NOVAG Period: Seven Years War, Scale: 15mm, Rules: Black S246: Antietam: Burnside's Bridge, 17 September Powder 1862 11May 1745. Marshal de Saxe is preparing to Sat 3:00:00 PM, 4 hrs, 8 Players besiege Tournai. First he wishes to defeat the GM: John Wilk Allies. Thus he lures the Allies under the young Period: American Civil War, Scale: 28mm, Rules: By Duke of Cumberland onto a battlefield of his Company Into Line choosing. Cumberland takes the bait and attacks Union forces have been trying to cross the 12-foot- into the teeth of the French. The advance goes well wide Lower Bridge over Antietam Creek since 9:30 at first until the Wild Geese arrive and turn the a.m. Two Georgian Regiments have driven off tables. Now Sir John Ligonier conducts a tenacious several attacks from their positions behind trees fighting retreat. Will history repeat itself? and in rifle pits on a steep wooded bluff 100 feet high overlooking what will become known as S198: JUTLAND 1915 - Theme "Burnside's Bridge". At around 1 o'clock, the final Sat 2:00:00 PM, 4 hrs, 12 Players attack begins led by the two New York and GM: Gary Coyle Pennsylvania 51st Regiments… Must be age 15 or Period: World War I, Scale: 1/3000, Rules: older unless accompanied by a playing adult. Dreadnought Modified What if ADM Warrender and the ten capital ships S390: The Horror at Wolfenberg he commanded has ended up at the bottom of the Sat 3:00:00 PM, 3 hrs, 10 Players North Sea in 1914? Even pushing construction, only GM: Guy Gormley and ODGW, Sponsor: ODGW three of the Queen Elizabeths have joined the fleet Period: World War II, Scale: 15mm, Rules: Mein by the summer of 1915. The High Seas Fleet, Zombie Squad Level refreshed and repaired is ready for a test of The horror is spreading East and West and has strength. Twenty-two British battleships and six brought the war to a virtual halt. Agent Blaskowitz battlecruisers against seventeen German reports that "It" is spreading from the German battleships and five battlecruisers. Maybe an even Paranormal Div. facility at Wolfenberg & the fight. trapped scientists hold the key to stopping it. The race is on. Take command of Panzer Grenadiers or SATURDAY 3:00PM British Airlanding troops and rescue the Scientists S242: Into The Darkness: WARHAMMER 40K: Beginner Friendly, Rules Taught. Demo's Sat 3:00:00 PM, 4 hrs, 12 Players S199: CANCELLED - Carnage in the Temple GM: Lorenzo O'Branty, Sponsor: LXG, The Sat 3:00:00 PM, 3 hrs, 6 Players MECHANICON GM: Tom Vielott Period: SciFi, Scale: 15mm, Rules: WARHAMMER Period: Medieval, Scale: 25mm, Rules: Ninjutsu! 40K 7th Edition/HOME (Home Rules)

36

COLD WARS 2016 – EVENTS updated 2/22/2016

When times get lean, and the peasants can no longer be squeezed for more rice, the Buddhist S196: Search, Destroy and Kill! monasteries are the next to feel the hunger of Sat 3:00:00 PM, 4 hrs, 6 Players starving warriors. Samurai, ronin, bandits, and GM: Michael Pierce perhaps, even ninja come to claim their treasures Period: Modern, Scale: 28mm, Rules: Force on and their stores. Rules will be taught, eager young Force samurai are welcome to join. Afghanistan 2010. Intell has popped that the village of Marjag is the site of a Taliban weapons cache. S235: PRELUDE TO THE SOMME 1916 - Theme There is a good chance that a regional Tier 1 leader Sat 3:00:00 PM, 1 hrs, 12 Players is there, too, and he is usually well-guarded. A GM: John Kerstetter, Sponsor: Zvezda, Prize: MVP Marine squad has the mission to search Marjag, AWARD destroy the cache, and capture or kill the Taliban Period: World War I, Scale: 28mm, Rules: WW1 leader. Sounds like a walk in the park! Children WARGAME RULES under12 with playing adult. Beginning of "The Bloodiest Day of WW1." Who will prevail in this WW1 bloodbath? Can the British S132: Saturday's Close Action Frigate Fracas Infantry seize key positions critical to the Allied Sat 3:00:00 PM, 4 hrs, 11 Players Somme Offensive? Are the British ready for "The GM: Lee Girer Bloodiest Day of WW1?" Or can a solid German Period: Age of Fighting Sail, Scale: '1:600, Rules: defense and swift counter-attack foil the entire Close Action Somme offensive before it starts? Join GMs John & Replay (or revenge for Friday's) Battle of Lissa - Bob Kerstetter for a great 28mm WW1 scenario. Scenario 20. Come enjoy a Fast, Furious, and Fun Frigate Fracas. This will be nothing like a Line-of- S369: Slaughter's Mountain Battle action, but rather a game of individual Sat 3:00:00 PM, 2 hrs, 6 Players maneuvering and tactical decisions. Limited to 11 GM: Guy Gormley and Carnage and Glory players. May the best Captain win... Beginners Period: American Civil War, Scale: 54mm, Rules: Welcome. Rules taught, Kid Friendly Game. All Carnage and Glory II (Simplified) materials provided. Please bring your own KID Friendly- players 13 and under encouraged. courage... This is a semi Historical battle using Civil War Plastic Army Men and a simplified version of S388: Clash of the Battlecruisers, Jutland. 1916, Carnage and Glory, The American Civil War rules WWI - Theme geared toward kid friendly play. Players only have Sat 3:00:00 PM, 4 hrs, 4 Players to worry about moving and shooting, the computer GM: Bill Cira and ODGW takes care of the rest. Scenario is based on the Period: World War I, Scale: 1/3000, Rules: Fleet Battle of Cedar's (Slaughter's) Mountain August 9, Action Imminent 1862 Kid Friendly, ages 8 and up. The Battle of Jutland opened with a tremendous clash of the British and German battlecruiser S344: Plastic Pirates Party! squadrons. The most dramatic events of the entire Sat 3:00:00 PM, 2 hrs, 8 Players battle occurred during this phase of the largest GM: Geoff Graff and HAWKS naval battle of the Great War. Come join us as we Period: Age of Piracy, Scale: 40mm, Rules: Little re-fight this epic engagement. Rules taught, Lego beginners welcome. Captain Ogle and his crew are celebrating their latest victory at the tavern. All the other pirates are SATURDAY 4:00PM not happy. What will they do? A kids game. Playing S169: Battle Leipzig - Northern Front adults are welcome (if space allows) only with a Sat 4:00:00 PM, 5 hrs, 10 Players child. GM: Stephen Umbrell

37

COLD WARS 2016 – EVENTS updated 2/22/2016

Period: Napoleonic, Scale: 15mm, Rules: Shako 2 Tomb of Two-Ton Kommen. The tomb is a maze of Blucher and his Army of Silesia attack Marmont's VI wonders and perils. Can Pennsy and his team get Corps trying to prevent them from Joining out of the tomb with treasures the world can't Napoleon on 16 October 1813. The Prussians and imagine? Or will the adventurer fall prey to the Russians must attack all out against one of the Pharaoh's Curse. toughest Corps in the French Army. Shako is an easy to learn Napoleonic gaming system. Beginners SATURDAY 5:00PM and experienced players are all welcome. S359: Starblazers The Space Wolf Sat 5:00:00 PM, 4 hrs, 8 Players S271: A Hot Time in the Forest GM: Paul Meyer and NOWS Sat 4:00:00PM, 2.5 hrs, 4 Players Period: SciFi, Scale: 1/2000 th , Rules: modified GM: Rick Horner Knighthawks Period: French & Indian War, Scale: 25mm, Rules: General Domel, the Gamiian commander known as Musket & Tomahawks "The Space Wolf" leads his squadron against the The small brush fire in the Ohio Valley has erupted barbarians (guess who?) on the Lesser Mangellanic into a world war. The scenario represents one of Cloud front in a scenario from the excellent Space the many small skirmishes that erupted in the Yamato - 2199 series. Rules taught. Minors forests and mountains of Pennsylvania. This is a welcome with playing adult. meeting engagement in a wooded valley between English and Provincial forces and Indians and S282: Operation Surface Tension Coureur De Bois. Sat 5:00:00PM, 6 hrs, 12 Players GM: Ryan Peck S387: 45 Commando RM - 1st Air Assault Attack, Period: Modern, Scale: 28mm, Rules: Home Brew Nov. 6th 1956 The Greek flagged cargo ship Cestus Macedonia Sat 4:00:00 PM, 5 hrs, 6 Players has been taken over by pirates off the Horn of GM: Kenny Noe and ODGW, Sponsor: ODGW Africa. Your team of military contractors have been Period: Modern, Scale: 12mm, Rules: Mein Panzer hired to retake it. Conduct a VBSS (Visit, Board, Core Rules Search, Seize) on a scale model cargo ship (approx 650 men of 45 Commando, 8 feet long). conducted the first ever helicopter air assault, landing at Port Said at the mouth of the Suez Canal S223: Trench Wars: Empires At War--The as part of Operation Musketeer. The Anglo-French Forgotten Fronts 1916 - Theme response to Egypt's attempts to nationalize the Sat 5:00:00 PM, 2 hrs, 7 Players Suez Canal. This is the 60th anniversary of the birth GM: Tom Cusa, Sponsor: Connecticut Game Club of the heliborne assault tactic used to insert Period: World War I, Scale: 25mm, Rules: Trench combat troops in to war. Come play Mein Panzer Wars (modified) and take part in this historical fight! Rules Taught, WWI was a global war of Empires. Not all battles beginners Welcome. Rules Taught, Beginners were fought on the Western Front. This will be a Welcome skirmish game set in one of the Forgotten Fronts of WWI. Will it be Africa, the Middle East, Asia or S142: Pennsylvania Pete - Escape from the somewhere else? Come play and find out. Novices, Pharoah's Curse children with adults, rules lawyers and GMs looking Sat 4:00:00 PM, 4 hrs, 4 Players for revenge welcome. Although all players are GM: Annemarie D'Amato welcome, this game is designed for players who Period: Pulp, Scale: 28mm, Rules: Audacious are unfamiliar with the rules or the historical Adventures period. Kid friendly game. Parent-Child teams PA Pete is at it again. This time he has just found welcome. the sacred idol and now he needs to leave the

38

COLD WARS 2016 – EVENTS updated 2/22/2016

S376: Battletech - Grinder Championship Sat 6:00:00 PM, 3 hrs, 8 Players Sat 5:00:00 PM, 5 hrs, 8 Players GM: Peter Megginson, Sponsor: none, Prize: t-shirt GM: Dave Yingling and Battletech Period: SciFi, Scale: 28mm, Rules: What a Lovely Period: SciFi, Scale: 1:285 micro, Rules: Total Day! Warfare Max and Furiosa have stolen Immortan Joe's five The Grinder Championship will determine who the wives in the War Rig. The Vulvalini tribeswomen best MechWarrior of the Grinder is. MechWarrior are helping Furiosa and Max (and the escaping will start with a Medium Mech and as you die, wives), but the Immortan Joe and his War boys are advance up to the next weight class. Once the hot on their trail. This game has: the War Rig, player dies as an Assault Mech, you are done. All Immortan Joe, Rictus Erectus, Nux , the War Rig, materials, miniatures and dice will be provided. Warboys, 5 wives, bikers, Hedgehogs, Max, Furiosa Beginner Friendly & Rules Taught and other special vehicles. See if you live, or if you will die historic on the Fury Road! You must be 14 S217: Carnage and Glory: The Redoubts 1778 or older to play this game, unless a supervising Sat 5:00:00 PM, 2 hrs, 7 Players adult is playing in the game as well. GM: Frank Luberti, Sponsor: New York Wargamers Association S284: Air Assault-Heraklion Airfield-Central Crete Period: American War for Independence, Scale: May 20, 1941 25mm, Rules: Carnage and Glory II Sat 6:00:00PM, 4 hrs, 6 Players Washington and Clinton clash over a group of GM: Thomas E. Garnett strategic fortifications. Division level game based Period: WWII, Scale: 28mm, Rules: Arc of Fire on actual events using the Carnage and Glory II (Revised) computer moderated rules system. Novices, In the late afternoon of 20 May 1941, the second children with adults, rules lawyers and GMs looking wave of German parachutists landed in the central for revenge welcome. Although all players are portion of the island of Crete. Elements of II welcome, this game is designed for players who Battalion were assigned to capture to Heraklion are unfamiliar with the rules or the historical Airfield defended by British anti-aircraft units and period. Kid friendly game. Parent-Child teams elements from the 2nd Black Watch battalion. welcome. S312: Happy Birthday, General Grant by GASLIGHT SATURDAY 6:00PM Sat 6:00:00 PM, 4 hrs, 6 Players S415: CANCELLED - Holding Hill 285 GM: Christopher Palmer and HAWKS Sat 6:00 PM, 4 hrs, 5 Players Period: Victorian Science Fiction, Scale: 25mm, GM: Alex Newhart Rules: GASLIGHT Period: WWII, Scale: 15mm, Rules: Fireball The Union forces have cooked up a special birthday present for General Grant, but half-baked Rebel Forward plans may prove to be a fly in the batter. See which In the early morning hours of the second day side takes the cake in this Civil War battle with a of the Mortain Counteroffensive elite German dollop of GASLIGHT flavor. Gamers under 14 only units make a second attempt is made to with a participating adult. capture a strategic hill just west of the city of Mortain. An American artillery observation post located on Hill 285 has been countering S396: Arrr! Thar Be Gnomes! German movement on their northern flank. Sat 6:00:00 PM, 3 hrs, 6 Players Can Panzergrenadiers, tanks and GM: James Reynolds and WNPG flamethrowers drive them off the hill? Period: Age of Piracy, Scale: 28mm, Rules: Gnome Wars S103: What a Lovely Day! 39

COLD WARS 2016 – EVENTS updated 2/22/2016

Rumors have spread about the location of the Period: Napoleonic, Scale: 28mm, Rules: Carnage & treasure of the famous pirate Flowerpot Jack. Glory II Many a hearty Gnome Pirate crew has joined the The French Armee du Portugal, commanded by race to find it. Come join a crew or bring you own Massena, have crossed the border of Spain and crew of gnomes to the party. Bringing you own Portugal aiming to push the Anglo-Portuguese crew of Gnomes and ship will get you in even if the forces, commanded by Lord Wellington, into the game is full. Atlantic. This game represents one of the fictional engagements derived from the campaign S225: Dervish Here, Dervish There, Dervish developed using the new C&GII Campaign system. Everywhere! Sat 6:00:00 PM, 6 hrs, 8 Players S107: the empire strikes back, the siege of GM: Gwyn Reeves, Sponsor: Furious Gamers Assoc. Constantinople Period: Colonial, Scale: 15mm, Rules: Sword and Sat 6:00:00 PM, 4 hrs, 12 Players the Flame GM: Victor Hiris British and Egyptian troops hold a fort in hostile Period: Medieval, Scale: 25mm, Rules: gm designed territory armed with Gatling guns, & Cannons. 400 Can the Byzantine empire recapture their capital Dervish will be on the attack and are looking for from the crusaders? blood! Victory will be determined by the casualty count. No children please. S141: SAFE HAVEN Sat 6:00:00 PM, 4 hrs, 10 Players S150: Coral Sea, attack on the US carriers! GM: Darrell Swanson, Sponsor: PAWM Sat 6:00:00 PM, 3 hrs, 18 Players Period: Future, Scale: 25mm, Rules: It Came from GM: Peter Landry Beyond The Still modification Period: World War II, Scale: 1/200, Rules: Wings of RUN! RUN! Gotta stay ahead of the Undead Horde. Glory Wait! What's that sign PA DEPT of Corrections SCI The Japanese were pushing south in an attempt to DALLAS. There has to be someone who can help at take Port Moresby. The Allies would not let that the Prison. Run! Can you get your group of happen without a fight. The first major naval survivors to safety inside the prison or will the engagement where the fleets never saw each undead horde devour all of you. Kids under 12 other. This battle covers the Japanese attack with welcome with accompanying adult. Val dive bombers, Kate torpedo bombers and escorting Zeros up against a CAP of Wildcats and a SATURDAY 7:00PM blackened sky full of AA bursts. Come and try to S255: Remember Paoli 1777 expand the empire for the Emperor, or to send Sat 7:00 PM, 4 hrs, 4 Players Tojo back to where he belongs! Rules taught, GM: John Sileo, MAPHOG Club under 14 must be accompanied by an adult Period: American War for Independence, Scale: 28mm, Rules: Black Powder S363: GNW Ukraine, 1708 Paoli was fought at night and was a confusing Sat 6:00:00 PM, 4 hrs, 6 Players mess. Try to hold your troops together and rally GM: David Bonk and Carnage and Glory them to make a stand against the British Crown Period: Great Northern War, Scale: 28mm, Rules: forces. Under 14 must be accompanied by Adult Carnage and Glory computer moderated Swedes attack a Russian supply column in the S322: The Apocalypse Comes to Schlegel's Ferry steppe. Sat 7:00:00 PM, 3 hrs, 10 Players GM: Greg Priebe and HAWKS S366: The Portuguese Campaign, 1810 Period: Future, Scale: 25mm, Rules: Blood & Swash Sat 6:00:00 PM, 4 hrs, 6 Players It is the late 21st century and disaster has struck GM: Nigel Marsh and Carnage and Glory the Earth, but things are much the same in

40

COLD WARS 2016 – EVENTS updated 2/22/2016

Schlegel's Ferry as the Schlegels continue to It is late May 1940. French and German forces struggle to make a living. Suddenly a rocket crashes battle in a rare tank-on-tank engagement. Players into the center of town. Who launched it, why & control squads of infantry or armored vehicles in who gets it. This is the last of 6 linked scenarios this short, sharp engagement. Combat Patrol uses involving the Schlegels and their struggle to survive cards to resolve not only activation but combat. throughout the history of MD and into the future. This is a very fast, dice-less, and chart-less, but not Players under 13 welcome with a playing adult. simplistic, system. Younger gamers welcome with a participating adult. No booze, please. S259: Rorkes Drift Sat 7:00:00PM, 2 hrs, 5 Players S273: A Raid on Port Lauffer 1862 GM: Billy Molyneaux Sat 7:00:00PM, 5 hrs, 4 Players Period: Colonial, Scale: 15mm, Rules: Home Rules GM: Larry Morris Rorkes Drift in 15mm area movement system fun, Period: ACW, Scale: 15mm, Rules: Fields of Honor fast and simple but still has the effect of realism. A Union cavalry strikes a Confederate rear area. Two British players and three Zulu players. With a few breaks, the raid really could have shortened the war, but being Union cavalry, the S413: Battle at the Top of the World, 1947 opportunity was missed. Refight this encounter Sat 7:00PM, 4 hrs, 6 Players with a simple set of rules. No experience GM: John Mitchell necessary. Period: Weird War 2, Scale: 28mm, Rules: D.U.S.T. The year is 1947, the war isn't over. It is up to S330: Battle of Ebersberg 1809 Bazooka Joe and his elite rangers to get into Castle Sat 7:00:00 PM, 4 hrs, 4 Players Blutkeuz and knock out the Axis Lab before the GM: David Wood and HAWKS Commies reach it. Easy to learn, under 16 with Period: Napoleonic, Scale: 28mm, Rules: Fate of adult only. Battle Hiller has a portion of the French Army trapped. S263: The Day the Devil Dropped In: Normandy Can he finish it off in time, or will the French avert June 1944 defeat? Sat 7:00:00PM, 4 hrs, 6 Players GM: Tom Uhl, MAPHOGS Club S314: Breaking the British Blockade Period: WWII, Scale: 28mm, Rules: Chain of Sat 7:00:00 PM, 4 hrs, 12 Players Command GM: Donald Smith and HAWKS Set during the critical days immediately following Period: Napoleonic, Scale: 1/1000, Rules: Modified D-Day. Elements of the British 12th Parachute Trafalgar/Sails of Glory Battalion form part of a defensive bridgehead The Allied fleet of French and Spanish Ships against the newly reformed German 21st Panzer (including the Spanish 136 Gun Ship of the Line Division in the area east of the Orne River Santisima Trinidad ) have escape from a harbor protecting the approach to Bridge from during poor visibility with the intent of breaking a counterattack. Pegasus Bridge was captured in British Blockade. spectacular fashion in the early hours of June 6th. Hold until relieved! S406:The Battle of Five Armies, T.A. 2941 Sat 7:00PM, 4hrs, 4 Players S309: To Lose a Battle GM: Lou Valenti & Justin Valenti Sat 7:00:00 PM, 3 hrs, 6 Players Period: Fantasy, Scale: 15mm, Rules: Gods of War GM: John Surdu and HAWKS "To me! To me! Elves and Men! To me! O my Period: World War II, Scale: 20mm, Rules: Combat kinsfolk!" The Dragon Smaug is dead. Now, the Patrol: World War II unlikely allies of Men, Elves, Dwarves and Eagles must battle a Goblin, horde bent on revenge and

41

COLD WARS 2016 – EVENTS updated 2/22/2016 destruction. Will the Kingdom Under the Mountain Sat 7:00:00 PM, 3 hrs, 8 Players be Restored? Or will the forces of Darkness plunge GM: Adam Wine and NOWS Eastern Middle-Earth into an age of shadow? Grab Period: World War II, Scale: 15mm, Rules: BRAZEN your pocket handkerchief and re-fight the climactic CHARIOTS WWII Tank Battle Rules by Adam M. battle from The Hobbit. This battle will have Wine elements of the book & movie. Beginner friendly & During the afternoon of June 26, 1941, the German rules taught. No kids under 14 w/out parent. No 13th Panzer Division's counter-attack on Dubno food. has stalled. The Germans turn east and travel along secondary roads, take the town of Rovno and S178: Osona: Armored Trains vs Mounted Hereros attack the rear of the Soviet 9th Mechanized (German South-West Africa, 1904) Corps; located just outside of town. Only the Sat 7:00:00 PM, 4 hrs, 6 Players remaining tanks of the Soviet 20th and 35th Tank GM: Roy Jones, Sponsor: Recreational Conflict, Divisions can save the corps from total destruction. Prize: Herero and German Miniatures Period: Colonial, Scale: 25mm, Rules: The Sword S244: Frostgrave, Treasure Hunting in the Frozen and the Flame (Modified) City A German armored train, with soldiers and a Sat 7:00:00 PM, 4 hrs, 8 Players GM: Jeffrey Hiley machine gun, on a pleasure trip through scenic Period: Fantasy, Scale: 28mm Rules: Frostgrave Hereroland. Amidst the frozen ruins of the ancient city What could possibly go wrong? Except for Frostgrave, wizards battle in the hopes of sabotaged tracks, derailed cars, and Herero rifle discovering the lost magics and treasures of a fire peppering the Germans as they try to repair fallen empire. Each player will take the role of a the damage. Plus mounted Hereros! A new Herero wizard from one of the 10 schools of magic. scenario by Tim Abbott, derived from the "The Leading an apprentice and hired soldiers into Herero War" scenario & rules book by Roy Jones & frostgrave you will compete with other wizards Eric Alvarado. For more, go to: also trying to find lost secrets. Award winning http://omaheke.blogspot.com/2015/06/new- terrain from Fall In. Kids 12 and under welcome, skirmish-scenario-incident-at-osona.html accompanied by an adult.

S370: Austrian vs. Prussian in 1757 S155: Second Battle o the Snowshoes Sat 7:00:00 PM, 4 hrs, 6 Players Sat 7:00:00 PM, 3 hrs, 3 Players GM: John Snead and Carnage and Glory GM: Chris Parker, Sponsor: Day of Battle Games, Period: Seven Years War, Scale: 15mm, Rules: Prize: French and Indian War book Carnage & Glory II Period: French & Indian War, Scale: 28mm, Rules: The Austrians and Prussians are at it again! Light Bobs Rogers' Rangers have ambushed a French and S334: Bloody Maltot - July 1944 Indian column and in turn have been ambushed by Sat 7:00:00 PM, 4 hrs, 6 Players enemy forces coming up behind. They have taken GM: Don Hogge and HAWKS casualties and must now fight their way to a safe Period: World War II, Scale: 28mm, Rules: position where they can hold out and slip away in Battleground WWII the night. The French and their Indian allies want As part of Operation Jupiter, an attack by 130 desperately to eliminate this unit of light footed Brigade to capture the village of Maltot was made raiders. to clear the left flank of Hill 112. The Germans are not fond of this idea and have plans of their own. S377: Battletech - PokerRun Players under the age of 14 welcome with an adult. Sat 7:00:00 PM, 4 hrs, 10 Players GM: Scott Davis and Battletech S350: The Battle of Rovno, Operation Barbarosa

42

COLD WARS 2016 – EVENTS updated 2/22/2016

Period: SciFi, Scale: 1:285 micro, Rules: Total Period: Renaissance, Scale: 25mm, Rules: Warfare Renaissance at War Poker Run is Battletech meets Poker with a bit of a French King Charles attempts to march past a twist. Each player will select a Mech and depending combined Italian force just north of Fornovo. on the BV2, it will determine their G/P Skill. Players Historically the Italian reserve line decided not to can earn and lose cards based on events each turn. engage when the first line was doing poorly. Here Whoever has the best hand at the end of the game the Italians are given another chance. Rules include will win. All materials, miniatures and dice will be an interactive sequence giving Generals an provided. Intermediate to experienced players and opportunity to react to an evolving battle. no Players under 15 years old. S129: savo island 1942 S183: The Deadly Skies Over France - 1916 - Sat 7:00:00 PM, 5 hrs, 16 Players Theme GM: David Emdee Sat 7:00:00 PM, 4 hrs, 8 Players Period: World War II, Scale: '1:1200, Rules: victory GM: Martin Fenelon, Sponsor: MSD Games, Prize: at sea Merchandise The US invasion of Guadalcanal is ashore. Japanese Period: World War I, Scale: '1:285 Micro, Rules: navy headquarters resolves to crush the landings Fight for the Skies: Wood & Canvas and is sending a cruiser taskforce to attack. German aircraft and pilots have achieved Promised air cover the Japanese plan to attack in superiority over the trenches, jeopardizing a critical the daylight to see what defenders are there and Allied offensive. Additional Allied fighters and sink the transports. Rules taught (3 minutes). observation aircraft have been thrown in to seize control of the skies in this sector. Despite S174: Game Over, Man! inexperienced pilots and inferior planes, the Allies Sat 7:00:00 PM, 3 hrs, 8 Players must prevail. Both sides must complete GM: Brendan Watts, Sponsor: No observation and artillery spotting missions as well Period: SciFi, Scale: 25mm, Rules: Brawl Factory's as trying to deny the skies to enemy aircraft. Fast Beer & Pretzels Space Marines play air-to-air action, beginners are welcome, rules New and dangerous forms of aliens continue to will be taught. Each player will have 3-6 aircraft to appear on terra-formed planets endangering the control. colonists stationed there. Take a squad of Colonial Marines to rescue the endangered space pioneers S331: The Railway Station or Sat 7:00:00 PM, 5 hrs, 6 Players run hordes of aliens attempting to destroy all GM: David Cook and HAWKS military or civilian human life. Kid, family, Aliens Period: Inter-War, Scale: 28mm, Rules: TBD fans friendly simple rules. The trains must get through! Somewhere between Udinsk and the Chinese frontier, a garrison of S158: Battle of the Pacific Whites and Interventionists guard the the Trans- Sat 7:00:00 PM, 5 hrs, 8 Players Siberian railway. There are reports the Red GM: Michael Graziano partisans have been reinforced by the Irkutsk Period: World War II, Scale: '1:2400, Rules: General Soviet and are coming this way. Can the Whites Quarters prevent the capture of the station or will the Red Here it is! A Battleship Admirals dream. All the forces prevail? Heavies in the box circa late 1942 - Japanese vs Untied States. Honor on the high seas. In the flea S191: Battle of Fornovo 1495 mkt area at 7pm. Adult present with child Sat 7:00:00 PM, 3 hrs, 10 Players GM: Brian Dewitt, Sponsor: NOVAG SATURDAY 8:00PM S228: Jabberwocky!!!

43

COLD WARS 2016 – EVENTS updated 2/22/2016

Sat 8:00:00 PM, 3 hrs, 6 Players on actual events using the Carnage and Glory II GM: Howard Whitehouse computer moderated rules system. Novices, Period: Fantasy, Scale: 28mm, Rules: Jabberwocky! children with adults, rules lawyers and GMs looking In a landscape that vaguely resembles Victorian for revenge welcome. Although all players are Oxfordshire after eating a bowl of suspect welcome, this game is designed for players who mushrooms, one beamish boy takes on the are unfamiliar with the rules or the historical Jabberwock. Vorpal blades go snicker-snack, maws period. Kid friendly game. Parent-Child teams bite and claws catch, and those damn slithy toves welcome. get underfoot when you are hiding in the shrubbery. Yes, there's a shrubbery. Beware the S232: PATTON vs. PANCHO VILLA 1916 - Theme jubjub bird and shun the frumious bandersnatch. Sat 8:00:00 PM, 3 hrs, 24 Players It's not complicated. Yes, you are expected to know GM: Peter Panzeri, Sponsor: Zvezda, Prize: ZVEZDA the poem. Miniatures Period: Early 20th Century, Scale: 28mm, Rules: S289: Gnome Wars: the Joust BLACK JACK RULES! Sat 8:00:00PM, 2 hrs, 30 Players Lt. George's attack of 6th US Infantry and 13th US GM: James Stanton Cavalry troopers raid into Chihuahua, Mexico to Period: Gnome, Scale: 28mm, Rules: Gnome Wars take out Cardenas, a key Villa leader, destroy Villa's Gnome Jousting Tournament. Rules Taught - quick, logistical base and still BREAK OUT before the easy, FUN! PRIZES!! No one under 14 without a Federales and Villistas respond in force and playing adult. envelop young Patton? Join GM Pete Panzeri for a FAST- Moving & FURIOUS-Playing massive 28mm S221: Trench Wars: Empires At War--The wargame! Prizes by ZVEZDA-USA.com. Forgotten Fronts 1916 - Theme Sat 8:00:00 PM, 2 hrs, 7 Players S210: Roman Chariot Racke GM: Frank Luberti, Sponsor: New York Wargamers Sat 8:00:00 PM, 3 hrs, 8 Players Association GM: William Chappell, Prize: Medal Period: World War I, Scale: 25mm, Rules: Trench Period: Ancients, Scale: 54mm, Rules: Roman Wars (modified) Circus by Brian DeWitt WWI was a global war of Empires. Not all battles Thrills, chills, and spills in the 1st Century were fought on the Western Front. This will be a equivalent of NASCAR, with attitude. Drive your skirmish game set in one of the Forgotten Fronts of chariot around a 12 foot track competing against WWI. Will it be Africa, the Middle East, Asia or other would be Ben Hurs or Messalas. There are no somewhere else? Come play and find out. Novices, laws in the Hippodrome! See if you have what it children with adults, rules lawyers and GMs looking takes to cross the finish line in your chariot. Only or revenge welcome. Although all players are one person gets to wear the laurel wreath and welcome, this game is designed for players who walk away with the gold medal are unfamiliar with the rules or the historical period. Kid friendly game. Parent-Child teams S147: Battle Of Moncontour, 3 Oct 1567 welcome. Sat 9:00:00 PM, 4 hrs, 6 Players GM: Bob Bryant S219: Carnage and Glory: The Redoubts 1778 Period: Ancients, Scale: 15mm, Rules: Might of Sat 8:00:00 PM, 2 hrs, 7 Players Arms GM: Tom Cusa, Sponsor: Connecticut Game Club For once in the French Religious Wars, the Period: American War for Independence, Scale: Royalists are equal in cavalry to the Huguenots. 25mm, Rules: Carnage and Glory II And once again, the Huguenots lost because of bad Washington and Clinton clash over a group of dice and Swiss enemies. Check out your dice in this strategic fortifications. Division level game based free- wheeling battle.

44

COLD WARS 2016 – EVENTS updated 2/22/2016

Drop-ins welcome. [This is NOT your grandpa's SATURDAY 10:00PM Aerodrome!] Rules will be taught. Room HO-2 is S394: Road Warrior across from guest room 115. Sat 10:00:00 PM, 4 hrs, 12 Players GM: Eric Goodlander and WNPG Period: Future, Scale: 1/24, Rules: Modified Gaslight Z325: Amphibious Assault on a Pacific Island We return again for the Road Warrior invitational. Sun 9:00:00 AM, 3 hrs, 3 Players If you don't have a ticket, don't worry...as long as GM: David Wood and HAWKS we have cars, we will make room. Play a blood Period: World War II, Scale: 1:285 micro, Rules: thirsty game involving beer, explosions, bad driving Look Sarge, No Charts WWII and whatever stupid thing you can think to do with This small island can't be bypassed because it has a vehicle! Now with Larger Cars and more an airfield. Can the Marines land and break Carnage!! through to the airfield, or will the Japanese planes continue to take their toll on US shipping?

SUNDAY Z139: The Easter Rising, 1916 Z133: Sunday's Close Action Fleet Battle: Frog Sun 10:00:00 AM, 4 hrs, 6 Players Flambe or perFidious Fricassee? GM: Roxanne Patton Sun 9:00:00 AM, 6 hrs, 23 Players Period: World War I, Scale: 15mm, Rules: GM: Mark Campbell Battlefront WWII Period: Age of Fighting Sail, Scale: '1:600, Rules: On Easter Monday Morning, armed men of the Close Action various anti-British factions took control of Captains! Come refight a dramatic naval battle important public buildings in Dublin. The British from the Age of Fighting Sail, when fleets of ships response took two days to form, but then their of the line dueled to determine who would rule the preponderance in artillery and men doomed the seas. Realistic movement, combat, and limited fledgling Irish Republic. Not suitable for children communications rules assure that you'll get as under 17. close to real combat as possible. Will YOU win Honor and Z175: Eat Hitler, the Nazi Taste Treat! Glory, or be disgraced in dishonorable defeat? Sun 10:00:00 AM, 2 hrs, 16 Players Beginners Welcome. Rules taught, Kid Friendly GM: Brendan Watts Game. All materials provided, Please bring your Period: SciFi, Scale: 25mm, Rules: Howard own courage… Whitehouse's Eat Hitler! Nazis build a time machine to travel back, restart Z137: Over Flanders Fields - 1916-1918 - Theme and win WWII but find themselves accidentally Sun 9:00:00 AM, 4 hrs, 12 Players propelled to an antedeluvian earth inhabited by GM: Stanley Sunderwirth dinosaurs controlled by gamers seeking to rack up Period: World War I, Scale: '1/144, Rules: Between points by consuming the unfortunate denizens of The Crosses the Third Reich. Kid, family and weary Sunday World War I aerial combat. Players will execute morning gamer friendly. attack or defend missions with fighters and bombers. Targets will be additionally defended by Z308: A Day in the Roman Circus AA guns. Card-driven mechanics let players Sun 10:00:00 AM, 2 hrs, 12 Players realistically fly their planes with minimal GM: John Surdu and HAWKS bookkeeping. Each player will have a control stand Period: Ancients, Scale: 10mm, Rules: Roman to record speed and altitude. Circus

45

COLD WARS 2016 – EVENTS updated 2/22/2016

Players are grouped into teams of two chariots to race around the track two and a half times, defeat the other teams, and win the 126 A.D. Emperor's Cup. This is a lighthearted game with just the right amount of detail to give it an authentic feel. What better way to finish wrap up Fall In than with a chariot race? Younger gamers welcome with a participating adult. Younger gamers welcome with a participating adult.

46