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Piracy Or Productivity: Unlawful Practices in Anime Fansubbing
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Aaltodoc Publication Archive Aalto-yliopisto Teknillinen korkeakoulu Informaatio- ja luonnontieteiden tiedekunta Tietotekniikan tutkinto-/koulutusohjelma Teemu Mäntylä Piracy or productivity: unlawful practices in anime fansubbing Diplomityö Espoo 3. kesäkuuta 2010 Valvoja: Professori Tapio Takala Ohjaaja: - 2 Abstract Piracy or productivity: unlawful practices in anime fansubbing Over a short period of time, Japanese animation or anime has grown explosively in popularity worldwide. In the United States this growth has been based on copyright infringement, where fans have subtitled anime series and released them as fansubs. In the absence of official releases fansubs have created the current popularity of anime, which companies can now benefit from. From the beginning the companies have tolerated and even encouraged the fan activity, partly because the fans have followed their own rules, intended to stop the distribution of fansubs after official licensing. The work explores the history and current situation of fansubs, and seeks to explain how these practices adopted by fans have arisen, why both fans and companies accept them and act according to them, and whether the situation is sustainable. Keywords: Japanese animation, anime, fansub, copyright, piracy Tiivistelmä Piratismia vai tuottavuutta: laittomat toimintatavat animen fanikäännöksissä Japanilaisen animaation eli animen suosio maailmalla on lyhyessä ajassa kasvanut räjähdysmäisesti. Tämä kasvu on Yhdysvalloissa perustunut tekijänoikeuksien rikkomiseen, missä fanit ovat tekstittäneet animesarjoja itse ja julkaisseet ne fanikäännöksinä. Virallisten julkaisujen puutteessa fanikäännökset ovat luoneet animen nykyisen suosion, jota yhtiöt voivat nyt hyödyntää. Yhtiöt ovat alusta asti sietäneet ja jopa kannustaneet fanien toimia, osaksi koska fanit ovat noudattaneet omia sääntöjään, joiden on tarkoitus estää fanikäännösten levitys virallisen lisensoinnin jälkeen. -
Unit 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1
UNIT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 1 UNIT 1 - DIGITAL INFORMATION UNIT OVERVIEW Students explore the way computers store and represent complex information like numbers, text, images, and sound. The unit begins with students investigating what it means to represent information, and challenges students to design their own representation systems. Students then learn the ideas behind real-world systems used to represent complex information. Later lessons focus on the challenges that arise from digitizing information, such as the need to compress it, or questions of intellectual property. The unit project emphasizes the profound impact digital information has on modern life. UNIT PHILOSOPHY AND PEDAGOGY ESTABLISHING A STRONG CLASSROOM CULTURE: This unit is designed to be hands-on, collaborative, and exploratory. A major focus of the unit is building a positive classroom culture in which students work together, explore problems, and communicate about their thinking. Most lessons either feature physical manipulatives or a digital widget, and the bulk of lesson time should be spent with students exploring these tools together to develop an understanding of the concepts they highlight. The course intentionally does not start with programming since, in many classrooms, some students have experience with programming and others do not. Choosing to begin with digital information and the internet lets you build community in the room while exploring a topic that is likely to be accessible to all students. The supportive and inclusive classroom environment built in this unit should help set a positive tone that can be carried through the school year. -
The Brain That Changes Itself
The Brain That Changes Itself Stories of Personal Triumph from the Frontiers of Brain Science NORMAN DOIDGE, M.D. For Eugene L. Goldberg, M.D., because you said you might like to read it Contents 1 A Woman Perpetually Falling . Rescued by the Man Who Discovered the Plasticity of Our Senses 2 Building Herself a Better Brain A Woman Labeled "Retarded" Discovers How to Heal Herself 3 Redesigning the Brain A Scientist Changes Brains to Sharpen Perception and Memory, Increase Speed of Thought, and Heal Learning Problems 4 Acquiring Tastes and Loves What Neuroplasticity Teaches Us About Sexual Attraction and Love 5 Midnight Resurrections Stroke Victims Learn to Move and Speak Again 6 Brain Lock Unlocked Using Plasticity to Stop Worries, OPsessions, Compulsions, and Bad Habits 7 Pain The Dark Side of Plasticity 8 Imagination How Thinking Makes It So 9 Turning Our Ghosts into Ancestors Psychoanalysis as a Neuroplastic Therapy 10 Rejuvenation The Discovery of the Neuronal Stem Cell and Lessons for Preserving Our Brains 11 More than the Sum of Her Parts A Woman Shows Us How Radically Plastic the Brain Can Be Appendix 1 The Culturally Modified Brain Appendix 2 Plasticity and the Idea of Progress Note to the Reader All the names of people who have undergone neuroplastic transformations are real, except in the few places indicated, and in the cases of children and their families. The Notes and References section at the end of the book includes comments on both the chapters and the appendices. Preface This book is about the revolutionary discovery that the human brain can change itself, as told through the stories of the scientists, doctors, and patients who have together brought about these astonishing transformations. -
Kotatsu Japanese Animation Film Festival 2017 in Partnership with the Japan Foundation
Kotatsu Japanese Animation Film Festival 2017 In partnership with the Japan Foundation Chapter - September 29th - October 1st, 2017 Aberystwyth Arts Centre – October 28th, 2017 The Largest Festival of Japanese Animation in Wales Announces Dates, Locations and Films for 2017 The Kotatsu Japanese Animation Festival returns to Wales for another edition in 2017 with audiences able to enjoy a whole host of Welsh premieres, a Japanese marketplace, and a Q&A and special film screening hosted by an important figure from the Japanese animation industry. The festival begins in Cardiff at Chapter Arts on the evening of Friday, September 29th with a screening of Masaaki Yuasa’s film The Night is Short, Walk on Girl (2017), a charming romantic romp featuring a love-sick student chasing a girl through the streets of Kyoto, encountering magic and weird situations as he does so. Festival head, Eiko Ishii Meredith will be on hand to host the opening ceremony and a party to celebrate the start of the festival which will last until October 01st and include a diverse array of films from near-future tales Napping Princess (2017) to the internationally famous mega-hit Your Name (2016). The Cardiff portion of the festival ends with a screening of another Yuasa film, the much-requested Mind Game (2004), a film definitely sure to please fans of surreal and adventurous animation. This is the perfect chance for people to see it on the big-screen since it is rarely screened. A selection of these films will then be screened at the Aberystywth Arts Centre on October 28th as Kotatsu helps to widen access to Japanese animated films to audiences in different locations. -
… … Mushi Production
1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Mushi Production (ancien) † / 1961 – 1973 Tezuka Productions / 1968 – Group TAC † / 1968 – 2010 Satelight / 1995 – GoHands / 2008 – 8-Bit / 2008 – Diomédéa / 2005 – Sunrise / 1971 – Deen / 1975 – Studio Kuma / 1977 – Studio Matrix / 2000 – Studio Dub / 1983 – Studio Takuranke / 1987 – Studio Gazelle / 1993 – Bones / 1998 – Kinema Citrus / 2008 – Lay-Duce / 2013 – Manglobe † / 2002 – 2015 Studio Bridge / 2007 – Bandai Namco Pictures / 2015 – Madhouse / 1972 – Triangle Staff † / 1987 – 2000 Studio Palm / 1999 – A.C.G.T. / 2000 – Nomad / 2003 – Studio Chizu / 2011 – MAPPA / 2011 – Studio Uni / 1972 – Tsuchida Pro † / 1976 – 1986 Studio Hibari / 1979 – Larx Entertainment / 2006 – Project No.9 / 2009 – Lerche / 2011 – Studio Fantasia / 1983 – 2016 Chaos Project / 1995 – Studio Comet / 1986 – Nakamura Production / 1974 – Shaft / 1975 – Studio Live / 1976 – Mushi Production (nouveau) / 1977 – A.P.P.P. / 1984 – Imagin / 1992 – Kyoto Animation / 1985 – Animation Do / 2000 – Ordet / 2007 – Mushi production 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … 1948 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 … Tatsunoko Production / 1962 – Ashi Production >> Production Reed / 1975 – Studio Plum / 1996/97 (?) – Actas / 1998 – I Move (アイムーヴ) / 2000 – Kaname Prod. -
Neuroscience: the Science of the Brain
NEUROSCIENCE SCIENCE OF THE BRAIN AN INTRODUCTION FOR YOUNG STUDENTS British Neuroscience Association European Dana Alliance for the Brain Neuroscience: the Science of the Brain 1 The Nervous System P2 2 Neurons and the Action Potential P4 3 Chemical Messengers P7 4 Drugs and the Brain P9 5 Touch and Pain P11 6 Vision P14 Inside our heads, weighing about 1.5 kg, is an astonishing living organ consisting of 7 Movement P19 billions of tiny cells. It enables us to sense the world around us, to think and to talk. The human brain is the most complex organ of the body, and arguably the most 8 The Developing P22 complex thing on earth. This booklet is an introduction for young students. Nervous System In this booklet, we describe what we know about how the brain works and how much 9 Dyslexia P25 there still is to learn. Its study involves scientists and medical doctors from many disciplines, ranging from molecular biology through to experimental psychology, as well as the disciplines of anatomy, physiology and pharmacology. Their shared 10 Plasticity P27 interest has led to a new discipline called neuroscience - the science of the brain. 11 Learning and Memory P30 The brain described in our booklet can do a lot but not everything. It has nerve cells - its building blocks - and these are connected together in networks. These 12 Stress P35 networks are in a constant state of electrical and chemical activity. The brain we describe can see and feel. It can sense pain and its chemical tricks help control the uncomfortable effects of pain. -
Protoculture Addicts
PA #89 // CONTENTS PA A N I M E N E W S N E T W O R K ' S ANIME VOICES 4 Letter From The Publisher PROTOCULTURE¯:paKu]-PROTOCULTURE ADDICTS 5 Page 5 Editorial Issue #89 ( Fall 2006 ) 6 Contributors Spotlight SPOTLIGHTS 98 Letters 16 HELLSING OVA NEWS Interview with Kouta Hirano & Yasuyuki Ueda Character Rundown 8 Anime & Manga News By Zac Bertschy 89 Anime Releases (R1 DVDs) 91 Related Products Releases 20 VOLTRON 93 Manga Releases Return Of The King: Voltron Comes to DVD Voltron’s Story Arcs: The Saga Of The Lion Force Character Profiles MANGA PREVIEW By Todd Matthy 42 Mushishi 24 MUSHISHI Overview ANIME WORLD Story & Cast By Miyako Matsuda & C.J. Pelletier 58 Train Ride A Look at the Various Versions of the Train Man ANIME STORIES 60 Full Metal Alchemist: Timeline 62 Gunpla Heaven 44 ERGO PROXY Interview with Katsumi Kawaguchi Overview 64 The Modern Japanese Music Database Character Profiles Sample filePart 36: Home Page 20: Hitomi Yaida By Miyako Matsuda & C.J. Pelletier Part 37: FAQ 22: The Same But Different 46 NANA 62 Anime Boston 2006 Overview Report, Anecdocts from Shujirou Hamakawa, Character Profiles Anecdocts from Sumi Shimamoto By Miyako Matsuda & C.J. Pelletier 70 Fantasia Genre Film Festival 2006 Report, Full Metal Alchemist The Movie, 50 PARADISE KISS Train Man, Great Yokai War, God’s Left Overview & Character Profiles Hand-Devil’s Right Hand, Ultraman Max By Miyako Matsuda & C.J. Pelletier 52 RESCUE WINGS REVIEWS Overview & Character Profiles 76 Live-Action By Miyako Matsuda & C.J. Pelletier Nana 78 Manga 55 SIMOUN 80 Related Products Overview & Character Profiles CD Soundtracks, Live-Action, Music Video By Miyako Matsuda & C.J. -
Aniplex of America Acquires Samurai Flamenco for Their Fall Season
FOR IMMEDIATE RELEASE September 16, 2013 Aniplex of America Acquires Samurai Flamenco for their Fall Season ©manglobe/Project Samumenco From the Director of Durarara!!and the Studio of “Samurai Champloo” Come an Original Animation Series about Truth, Justice, and Superheroes! SANTA MONICA, CA (September 16, 2013) –Aniplex of America Inc. has announced today that they have acquired the highly-anticipated title, Samurai Flamenco for this fall season. Samurai Flamenco will begin its streaming schedule this October. This brand new series features an all-star staff including director Takahiro Omori, whose previous works include popular titles such as Durarara!! and Baccano! along with Hideyuki Kurata whose previous works include titles such as R.O.D. –The TV- and Oreimo 2 for the chief screenplay. The studio that will be producing Samurai Flamenco will be manglobe, the anime studio that brought popular titles such as Samurai Champloo and Michiko & Hatchin. Samurai Flamenco will be available for streaming just hours following its initial air time in Japan. In addition to their streaming plans, Aniplex of America announced that they are also planning on a home release version of Samurai Flamenco on disc. Details about the physical release will be announced at a later date. A Synopsis on Samurai Flamenco: Masayoshi Hazama: a man who has become a superhero “by himself” with no superhuman powers or any sort of high-tech conversions, NONE!! Hidenori Goto: a cop who found out the true identity of “the superhero” by a strange twist of fate and thus constantly gets in trouble thanks to Hazama, the superhero. This is the story of the birth of a true hero featuring these two young men with a touch of comedy and serious drama, while they come face to face with hardships as they search for the true meaning of becoming a hero of justice in this world! For more information on Samurai Flamenco, visit: www.AniplexUSA.com/samuraiflamenco About Aniplex of America Inc. -
Solving the Equation: the Variables for Women's Success
SOLVING THE EQUATION The Variables for Women’s Success in Engineering and Computing SOLVING THE EQUATION The Variables for Women’s Success in Engineering and Computing Christianne Corbett, M.A., AAUW Senior Researcher Catherine Hill, Ph.D., AAUW Vice President of Research Published by AAUW 1111 Sixteenth St. NW Washington, DC 20036 202.785.7700 [email protected] www.aauw.org Copyright © 2015 AAUW All rights reserved Printed in the United States of America First printing: March 2015 Library of Congress Control Number: 2015933064 ISBN: 978-1-879922-45-7 082-15 05M 03/15 AAUW deeply appreciates the following generous contributors for their support of this research report. AAUW gratefully acknowledges the financial support of the National Science Foundation, Research on Gender in Science and Engineering award 1420214, for the production and dissemination of this report. Any opinions, findings, and con- clusions or recommendations expressed in this material are those of the authors and do not necessarily reflect the views of the National Science Foundation. AAUW gratefully acknowledges AT&T, the exclusive Information and Communications Technology Member of AAUW’s STEM Workforce Coalition. AT&T’s leadership support will help the report inspire maximum impact among the broadest audience possible. The views expressed in this report do not necessarily reflect the views of AT&T. AAUW gratefully acknowledges the members of the Mooneen Lecce Giving Circle for their generous support and encouragement of AAUW’s research for the past eight years. Their work honors the legacy of Mooneen Lecce, whose passion for AAUW’s mission continues to inspire volunteerism and charitable giving dedicated to improving the lives of women and girls. -
Exploitation and Social Reproduction in the Japanese Animation Industry
California State University, Monterey Bay Digital Commons @ CSUMB Capstone Projects and Master's Theses Capstone Projects and Master's Theses 5-2018 Exploitation and Social Reproduction in the Japanese Animation Industry James Garrett California State University, Monterey Bay Follow this and additional works at: https://digitalcommons.csumb.edu/caps_thes_all Part of the Asian Studies Commons, Behavioral Economics Commons, Labor Economics Commons, Labor History Commons, and the Other History Commons Recommended Citation Garrett, James, "Exploitation and Social Reproduction in the Japanese Animation Industry" (2018). Capstone Projects and Master's Theses. 329. https://digitalcommons.csumb.edu/caps_thes_all/329 This Capstone Project (Open Access) is brought to you for free and open access by the Capstone Projects and Master's Theses at Digital Commons @ CSUMB. It has been accepted for inclusion in Capstone Projects and Master's Theses by an authorized administrator of Digital Commons @ CSUMB. For more information, please contact [email protected]. Exploitation and Social Reproduction in the Japanese Animation Industry James Garrett Senior Capstone School of Social, Behavior & Global Studies: Global Studies Major Capstone Advisors: Ajit Abraham & Richard Harris 1 Acknowledgements I would like to thank the Global Studies department and faculty of California State University, Monterey Bay, for the dedication of their pursuit of understanding and acknowledging the complexities of global changes and shifts through an interdisciplinary curriculum. In particular, I would like to thank Dr. Angie Tran and Dr. Robina Bhatti for helping me to develop a more complex understanding of advanced capitalist societies and the place of labor within those societies. I would also like to thank Dr. -
Introduction
Notes Introduction 1 . See, for example, Mitsuhiro Yoshimoto’s review article “Anime from Akira to Princess Mononoke: Experiencing Contemporary Japanese Animation. By Susan J. Napier” in The Journal of Asian Studies , 61(2), 2002, pp. 727–729. 2 . Key texts relevant to these thinkers are as follows: Gilles Deleuze, Cinema I and Cinema II (London: Athlone Press, 1989); Jacques Ranciere, The Future of the Image (London and New York: Verso, 2007); Brian Massumi, Parables for the Virtual: Movement Affect, Sensation (Durham: Duke University Press, 2002); Slavoj Žižek, The Sublime Object of Ideology (London and New York: Verso, 1989); Steven Shaviro, The Cinematic Body (Minneapolis: University of Minnesota Press, 1993). 3 . This is a recurrent theme in The Anime Machine – and although Lamarre has a carefully nuanced approach to the significance of technology, he ultimately favours an engagement with the specificity of the technology as the primary starting point for an analysis of the “animetic” image: see Lamarre, 2009: xxi–xxiii. 4 . For a concise summing up of this point and a discussion of the distinction between creation and “fabrication” see Collingwood, 1938: pp. 128–131. 5 . Lamarre is strident critic of such tendencies – see The Anime Machine , p. xxviii & p. 89. 6 . “Culturalism” is used here to denote approaches to artistic products and artefacts that prioritize indigenous traditions and practices as a means to explain the artistic rationale of the content. While it is a valuable exercise in contextualization, there are limits to how it can account for creative processes themselves. 7 . Shimokawa Ōten produced Imokawa Mukuzo Genkanban no Maki (The Tale of Imokawa Mukuzo the Concierge ) which was the first animated work to be shown publicly – the images were retouched on the celluloid. -
Politics and Mecha Sci-Fi in Anime Anime Reviews
July 27, 2011 Politics and Mecha Why you can’t have one without the other Sci-Fi in Anime Looking at the worlds of science fiction summer 2011 through a Japanese lens Anime Reviews Check out Ergo Proxy, Working!!, and more Mecha Edition MECHA EDITION TSUNAMI 1 Letter from the Editor Hey readers! Thanks for reading this In any case, I’d like to thank Ste- magazine. For those of you new to ven Chan and Gregory Ambros for Tsunami Staff this publication, this is Tsunami their contributions to this year’s is- fanzine. It’s a magazine created by sue, and Kristen McGuire for her EDITOR-IN-CHIEF current and former members of Ter- lovely artwork. I’d also like to thank Chris Yi rapin Anime Society, a student orga- Robby Blum and former editor Julia nization at the University of Mary- Salevan for their advice and help in DESIGN AND LAYOUT land, College Park. These anime, getting this issue produced. In addi- Chris Yi manga, and cosplay fans produce ar- tion, it was a pleasure working with ticles, news, reviews, editorials, fic- my fellow officers Ary, Robby, and COVERS tion, art, and other works of interest Lucy. Lastly, I want to thank past Kristen McGuire that are specifically aimed towards contributors and club members who you, our fellow fan, whether you’re made the production of past issues NEWS AND REVIEWS an avid otaku...or someone looking possible, and all the members that I Chris Yi for some time to kill. ...Hence the had the pleasure of getting to know word “fanzine.” and meet in my lone year as Editor- WRITERS Greg Ambros, Steven Chan, Chris Yi in-Chief, and in my two years as a This year, I decided to give Tsunami club member with Terrapin Anime a sort of “TIMES Magazine” look.