Computers and Automation 815 Washington St., Newtonville, MA 02160 5
SCIENCE & TECHNOLOGT n"'7_~~. E , . __ 7 ':.1',,. .r ; 2 ? 5 " March, 1972 Vol. 21, No.3 CD .. '. A "MARCH" LION The U.S. Center for Computer Sciences and Technology - Ruth M. Davis -- Its Responsibilities and Visions Computer Thinking - G. M. R. Graham Forty Plus One Ways to Cut a Coat - Hughes Aircraft Co. Pictorial Reasoning Tests - Analysis and Answers - Neil Macdonald Dallas: Who? How? Why? - Mikhail Sagatelyan S N TECH1aO 1P02121147F6 7301 S ' 3S2iS3Z22SitAiliS *N TECHNICAL SERVICES 00808 180 W SAN CARLOS ST • SA J SE CA 95113 Advertisement ZINGO • • • • • • • • • • • • • • • • • • A New Game For Computers and / or People • • • • • •• • • • • • • • • • • ••• • • • •000' • • • • • ••• • • • • • ••• • • "Dice in quantity, instead of just singles or pairs, provide an exciting 'Iearn-as • • • • • • • you-play' introduction to probability and statistics. They are much more inter • • • • • esting and much easier to toss, than pennies in quantity." • • • • • • • From time to time computer people hunt for games two dice, but it can be produced by about 10 or 11 or that are fun to investigate, fun to play with an 12 combinations of 3 of the numbers 1 to 6 using addi other person, and fun to play with a computer, which tion, subtraction, multiplication, division, raising should be rather easily programmed to play the game. to a power, factorial, and square root. If a player finds that he cannot produce 7 combinations making Such a game is Zingo. The rules for playing it 35, each of them using 3 dice, he is compelled to are as follows: drop back to 6 combinations and is very likely ItO lose. Rules of Zingo The Working Out of a Throw 1.
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