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Student Technology Use 2012
Student Technology Use 2012 Welcome! This survey is being conducted by Librarians at the Newton Gresham Library at SHSU. We are interested in our students' use of current and emerging technology such as tablets and e-readers. This survey will take approximately 10-20 minutes and you may exit at any time if you change your mind about participating. No personally identifying information is required to participate. You do have the option to provide your SHSU email address at the end of the survey to enter a prize drawing; the winner will receive a free Barnes & Noble NOOK HD tablet! If you choose to enter the prize drawing, your email address will not be used for any other purpose and will be deleted after the drawing is complete. If you have questions or concerns regarding this survey, please contact the principal investigator, Erin Cassidy, at 936-294-4567 or [email protected]. Thank you for your participation! 1 Student Technology Use 2012 Other Technologies 1. Please mark all the technologies you recognize by name: Blogs Pinterest Chat / Instant Messaging (IM) Podcasts Delicious RSS E-reader SecondLife Facebook Skype / VOIP Foursquare / other geosocial networking sites Tablet Computer GoodReads Twitter Google+ YouTube MySpace None of them 2 Student Technology Use 2012 Internet & Computer Use 2. Do you have internet access at home? Dial-up I have internet, but don't know what kind DSL / Cable None, I don't have internet at home Satelite Other (please specify) 3. Do you have wifi / wireless internet at home? Yes Don't know No * 4. -
E-Book Readers Kindle Sony and Nook a Comparative Study
E-BOOK READERS KINDLE SONY AND NOOK: A COMPARATIVE STUDY Baban Kumbhar Librarian Rayat Shikshan Sanstha’s Dada Patil Mahavidyalaya, Karjat, Dist Ahmednagar E-mail:[email protected] Abstract An e-book reader is a portable electronic device for reading digital books and periodicals, better known as e- books. An e-book reader is similar in form to a tablet computer. Kindle is a series of e-book readers designed and marketed by Amazon.com. The Sony Reader was a line of e-book readers manufactured by Sony. NOOK is a brand of e-readers developed by American book retailer Barnes & Noble. Researcher compares three E-book readers in the paper. Keywords: e-book reader, Kindle, Sony, Nook 1. Introduction: An e-reader, also called an e-book reader or e-book device, is a mobile electronic device that is designed primarily for the purpose of reading digital e-books and periodicals. Any device that can display text on a screen may act as an e-book reader, but specialized e-book reader designs may optimize portability, readability (especially in sunlight), and battery life for this purpose. A single e-book reader is capable of holding the digital equivalent of hundreds of printed texts with no added bulk or measurable mass.[1] An e-book reader is similar in form to a tablet computer. A tablet computer typically has a faster screen capable of higher refresh rates which makes it more suitable for interaction. Tablet computers also are more versatile, allowing one to consume multiple types of content, as well as create it. -
Weekly Wireless Report March 25, 2016
Week Ending: Weekly Wireless Report March 25, 2016 This Week’s Stories Facebook To Drop Support For BlackBerry Devices March 23, 2016 Inside This Issue: This Week’s Stories Facebook is moving on from BlackBerry. Facebook To Drop Support For BlackBerry Devices Bad news, BlackBerry users. Not only is Facebook-owned WhatsApp dropping support for BBOS and BlackBerry 10 devices at the end of the year, now Facebook itself will discontinue supporting the iPhone SE Unveiled; Apple platform. That means the Facebook and Messenger apps will no longer work on either platform. Vows To Protect Customer Privacy The announcement was made on the Inside BlackBerry blog last week. Products & Services BBOS runs on older BlackBerry devices, such as the Bold. BlackBerry 10 powers more recent devices Vevo’s Recommendations such as the Passport and Classic. Get More Personalized, Thanks To Integrations With “We are extremely disappointed in their decision as we know so many users love these apps,” reads Spotify, Twitter And the post. The post goes on to urge users to reach out to both companies using the hashtag YouTube “#ILoveBB10Apps” to “let them know how you feel.” Mapstr Adds Directions To Changing Facebook’s mind will require more than a hashtag, however. In February, Gartner reported Its App To Keep Track of BlackBerry’s global market share was a lowly 0.2% in the fourth quarter of 2015. Your Favorite Places There’s very little incentive to support a platform with such a small user base, especially when Emerging Technology BlackBerry itself is moving away from its BlackBerry 10 operating system in favor of Android-powered Apple Pay Reportedly devices, such as the Priv. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Nine-Month Period Ended December 2013 (Briefing Date: 1/30/2014) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2010 FY3/2011 FY3/2012 FY3/2013 FY3/2014 Apr.-Dec.'09 Apr.-Dec.'10 Apr.-Dec.'11 Apr.-Dec.'12 Apr.-Dec.'13 Net sales 1,182,177 807,990 556,166 543,033 499,120 Cost of sales 715,575 487,575 425,064 415,781 349,825 Gross profit 466,602 320,415 131,101 127,251 149,294 (Gross profit ratio) (39.5%) (39.7%) (23.6%) (23.4%) (29.9%) Selling, general and administrative expenses 169,945 161,619 147,509 133,108 150,873 Operating income 296,656 158,795 -16,408 -5,857 -1,578 (Operating income ratio) (25.1%) (19.7%) (-3.0%) (-1.1%) (-0.3%) Non-operating income 19,918 7,327 7,369 29,602 57,570 (of which foreign exchange gains) (9,996) ( - ) ( - ) (22,225) (48,122) Non-operating expenses 2,064 85,635 56,988 989 425 (of which foreign exchange losses) ( - ) (84,403) (53,725) ( - ) ( - ) Ordinary income 314,511 80,488 -66,027 22,756 55,566 (Ordinary income ratio) (26.6%) (10.0%) (-11.9%) (4.2%) (11.1%) Extraordinary income 4,310 115 49 - 1,422 Extraordinary loss 2,284 33 72 402 53 Income before income taxes and minority interests 316,537 80,569 -66,051 22,354 56,936 Income taxes 124,063 31,019 -17,674 7,743 46,743 Income before minority interests - 49,550 -48,376 14,610 10,192 Minority interests in income -127 -7 -25 64 -3 Net income 192,601 49,557 -48,351 14,545 10,195 (Net income ratio) (16.3%) (6.1%) (-8.7%) (2.7%) (2.0%) - 1 - Nintendo Co., Ltd. -
Young Children's Tablet Computer Play •
Young Children’s Tablet Computer Play • Thomas Enemark Lundtofte The author reviews the research and scholarly literature about young chil- dren’s play with tablet computers and identifies four major topics relevant to the subject—digital literacy, learning, transgressive and creative play, and parental involvement. He finds that young children’s tablet computer play relies not only on technology, but also on sociocultural conditions. He argues that research should pay greater attention to transgressive play and should in general treat play as an autotelic concept because the nuances of play are as important as its function. He calls attention to the lack of affordances for creativity in apps for young children, explores the need for parental involve- ment in young children’s tablet computer play, and discusses the importance of agency and access in such play. Key words: digital media; iPad; tablet computer; play and young children Introduction I aim to make clear what we know about young children’s play with tablet computers by considering research from the human sciences that mentions play, young children, and tablet computers (or similar terms). This leads me to a num- ber of questions, some of which have also been treated in the research—questions about the kind of play possible with a tablet computer and about what we even mean by “tablet computer play.” To provide a framework for these questions, I discuss play theory as well as theories on technological affordances and how this aspect of children’s play with technology corresponds with what we know about the nature of play in general. -
EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers
EA Supercharges Its Partner Program with New Titles from Independent Mobile and Social Game Developers EA Partners Expands to Chillingo and Playfish to Help Independent Developers Publish on Fast-Growing Digital Platforms REDWOOD SHORES, Calif.--(BUSINESS WIRE)-- Electronic Arts Inc. (NASDAQ:ERTS) today announced that Chillingo and Playfish™ will offer publishing services to the fast-growing mobile and social gaming platforms to the independent development community. Following the successful and award-winning EA Partners program, EA will be expanding its partnership programs for Chillingo and Playfish furthering the delivery of fresh content to platforms such as the Apple App StoreSM, Google Android™ and Facebook®. Since its establishment in 2003, EA Partners has built a reputation for working with top-notch independent game developers, promoting both creativity and innovation amongst its global partners. Current partner titles include Epic Games and People Can Fly (Bulletstorm™), Crytek (Crysis®2), Valve (Portal 2), 38 Studios (Kingdoms of Amalur: Reckoning), Spicy Horse (Alice: Madness Returns™), Grasshopper Manufacture (Shadows of the Damned™), Paramount Digital Entertainment (Rango The Video Game), Trap Door (Warp), Funcom (Secret World) and Vanguard Games (Gatling Gears). EA partner studios also include Insomniac Games, Starbreeze Studios and Respawn Entertainment with forthcoming titles. "The EA Partners program has proven to be a phenomenally successful model. It is an all around win-win situation. The program allows EA to partner with some of the world's best console, PC and digital developers while providing those independent developers with a global distribution/publishing partner," said Bryan Neider, EA Games Label COO and General Manager of EA Partners. -
'Appy to Get You There!
‘Appy to Get You There! Travel around town without waiting around. Part of Bolder Adults TechTime, classes geared for adults 50 years & beyond. Learn to use current technology in fun & meaningful ways. Here are some transportation-related applications/apps and websites for your smartphone, tablet, and computer. Android apps are available through the Google Play Store and iOS ones through the Apple App Store. Not all apps are available for, or can work, on all operating systems and devices. These services are always in motion and information may change. This information is for educational purposes and SFPL does not endorse any of these services. Ride-Booking Apps (aka ride-sharing): Uber, On demand ride service, plus bike share and taxi option Lyft, On demand ride service, plus bike share option Flywheel, On Demand taxi service Public Transportation Apps: Transit, Multiple transit agencies, links to Lyft and Uber apps Citymapper, Multiple transit agencies, bike/scooter sharing inventory, links to Lyft and Uber apps, and international options Quicky, Muni times, Google Play Store only Bart Runner, BART times, Google Play Store only Routesy, Multiple transportation agencies, Apple App Store only Moovit, Multiple transit agencies, international options Nextbus, Muni, or call 511 or text 41411 with your stop # to get travel times Map Apps for Navigation: Google Maps, Navigation software for driving, walking, cycling, and public transportation plus Lyft and Uber option, offline version available Google Maps Go, Navigation software -
(12) United States Design Patent (10) Patent No.: US D701.205S Akana Et Al
USOOD70 1205S (12) United States Design Patent (10) Patent No.: US D701.205S Akana et al. (45) Date of Patent: . Mar. 18, 2014 (54) PORTABLE DISPLAY DEVICE WITH COVER (56) References Cited (71) Applicant: Apple Inc., Cupertino, CA (US) U.S. PATENT DOCUMENTS (72) Inventors: Jody Akana, San Francisco, CA (US); Bartley K. Andre, Menlo Park, CA 2.424,630 A 7, 1947 Perez (US); Jeremy Bataillou, San Francisco, 4.259,568 A * 3/1981 Dynesen ....................... 235.1 D CA (US); Daniel J. Coster, San (Continued) Francisco, CA (US); Daniele De Iuliis, San Francisco, CA (US); M. Evan FOREIGN PATENT DOCUMENTS Hankey, San Francisco, CA (US); AU 315078 7/2007 Julian Hoenig, San Francisco, CA (US); CA 72548 5, 1993 Richard P. Howarth, San Francisco, CA (US); Jonathan P. Ive, San Francisco, (Continued) CA (US); Duncan Robert Kerr, San OTHER PUBLICATIONS Francisco, CA (US); Shin Nishibori, Kailua, HI (US); Matthew Dean "A Day in the Life of InfoLink.” Stanford University Libraries, pub Rohrbach, San Francisco, CA (US); lished May 1, 2003. Peter Russell-Clarke, San Francisco, CA (US); Christopher J. Stringer, (Continued) Woodside, CA (US); Eugene Antony Primary Examiner — Barbara Fox Whang, San Francisco, CA (US); Rico (74) Attorney, Agent, or Firm — Sterne, Kessler, Goldstein Zörkendörfer, San Francisco, CA (US) & FOX PLLC (73) Assignee: Apple Inc., Cupertino, CA (US) (57) CLAM (**) Term: 14 Years The ornamental design for a portable display device with (21) Appl. No. 29/437,776 cover, as shown and described. (22) Filed: Nov. 20, 2012 DESCRIPTION Related U.S. Application Data FIG. 1 is a front perspective view of a portable display device (63) Continuation of application No. -
Google Pay-FAQ
Frequently Asked Questions 1. What is Google Pay? You can also open the Google Pay app, swipe left at the top to find the card you want to make default, then tap Pay Google Pay is a mobile payments app that can store your credit, debit, prepaid, loyalty Cards, etc. It is the fastest, simplest with this card 19. Can I continue to use Google Pay if my physical Credit / Debit / Prepaid card is due to expire? way to pay in millions of places – online, in stores. It brings together everything you need at checkout and protects your You can continue to use Google Pay till your card expiry date. Once you receive and activate your renewed card, you payment info with multiple layers of security. 9. Is Google Pay secure? will need to add it into Google Pay. Yes. Google Pay is secure because it processes transactions through a tokenisation service. This service replaces a 2. How do I set up Google Pay? Card’s primary account number with a random numerical sequence unique to a specific device, merchant, transaction 20. Will the card image in Google Pay match my physical card? •It only takes a few minutes to get up and running with Google Pay. type or channel. Actual account numbers are not stored on the device, or on mobile servers, and cashiers will no The card image may not be an exact match. Keep in mind this doesn't affect how your cards work with Google Pay. •Download the app on Google Play or the App Store, or visit pay.google.com. -
Transport in the Digital Age Disruptive Trends for Smart Mobility
Transport in the Digital Age Disruptive Trends for Smart Mobility March 2015 Contents Foreword 1 Executive summary 2 Rising demand for transport 3 Trends in digital age transport 4 User centred 6 Integrated and intelligent 8 Pricing and payments 11 Automation and safety 14 Public and private innovation 17 Looking ahead 19 About the authors 20 Endnotes 21 Foreword Change has already arrived in transport. The current wave of digital innovation, which has brought us travel planning on our smartphones and far greater access to customer information, was predicted in our 2012 Deloitte University Press publication and the pace of change is accelerating. In the last three years digital disruption has become more widespread and companies like Uber have grown to become multi-billion dollar global enterprises. It is now timely to update our research and to examine the trends that we believe will be relevant to the future of the metro, rail, road, air and automotive industries. Smart mobility strives to integrate all modes of transport to provide the vision of a seamless end to end journey experience. Technology has a major role to play as the transport sector now stands on the brink of great change, where digital innovation will go further to bring about improvements in operations, asset management and the delivery of capital programmes. As the global population in urban areas reaches four billion, our current research seeks to stimulate debate about the future transport services passengers desire and how digital innovation can support this, and provide a framework for predicting the trends that will shape the transport industry. -
Public Transport Applications for Smartphones
University of Eastern Finland School of Computing Master’s Thesis Public transport applications for smartphones Golam Rabbi 2nd of January 2019 ABSTRACT Public transports and their timetable are inseparable parts of the urban lifestyle. It is essential to know the public transport information to ensure the commute quality and time. This information can be fetched using a mobile phone app, which unfortunately are not available in the market. The popular public transport applications in the market are not satisfying the needs of all kinds of users, which is being reflected in their review comments. The number of cities, where the applications are providing their service is far less than the world’s total city count. We have analyzed different types of public transport applications and identified different types of users to know the reason behind users’ disappointments and the unavailability of service in most of the cities of the world. We proposed a model for public transport application and built a prototype to partially demonstrate the application. We have also described improvements which are neither available in any application in the market nor suggested by any user. Keywords: Public transport application, mobile app, smartphone app, ticketing system I ACKNOWLEDGEMENTS I would like to thank the University of Eastern Finland and the IMPIT program for providing a nice educational environment which helped me a lot during my master’s degree study life. I would like to thank my thesis advisor Professor Pasi Fränti for reviewing my thesis draft scrupulously and giving me a clear suggestion to write it correctly. I am very thankful to Dr. -
Lifelong Learning – Technology
Welcome Beyond Talk and Text Using Technology for Lifelong Learning by Don Frederiksen NOVEMBER 16, 2020 The Power of Curiosity & Learning Openness and curiosity correlate highly with good health and long life. People who are curious are more apt to challenge themselves intellectually and socially and reap the rewards of the mental calisthenics that result. — Successful Aging: A Neuroscientist Explores the Power and Potential of Our Lives by Daniel J Levitin www.SeniorTechClub.com Openness to Experience ..there’s a huge role for technology in older adult wellbeing and cognitive health. Dayna Touron, Professor of Psychology, University of North Carolina www.SeniorTechClub.com Topic of the Day How your devices support lifelong learning? Four tools for exploration and learning www.SeniorTechClub.com Our Learning Tools ◦Zoom and Screen Share ◦Slides – Downloadable from class page ◦Demonstrations ◦Your Questions ◦“Hey Don” or Chat ◦Online Class Page at: Links.SeniorTechClub.com/womansclub9 www.SeniorTechClub.com What’s On the Class Page? Links.SeniorTechClub.com/womansclub9 www.SeniorTechClub.com Poll: What devices or computers do you use? Our Top Tools for Learning & Exploration eBooks Podcasts Online Learning Platforms Video Sharing Platforms www.SeniorTechClub.com Two Step Approach QUICK DEFINITION AND DEEP DIVE INTO APPS AND POLL SOURCES & TIPS www.SeniorTechClub.com eBooks An electronic book, also known as an e-book or eBook, is a book publication made available in digital form and readable on a device or computer www.SeniorTechClub.com Podcasts Audio programs available on the internet and downloaded to your computer or device for playing anywhere or anytime www.SeniorTechClub.com Online Online learning platforms feature lectures, reading and interactions among Learning students and teachers.