100 Downunder Activity Pack The 2010 Centenary of the Girl Guides is supported by the Australian Government Office for Women Girl Guides Australia would be pleased to hear from anyone who believes they are copyright holders who have not been acknowledged. The moral rights of the author(s) have been asserted.

Girl Guides Australia PO Box 6 Strawberry Hills NSW 2012 www.girlguides.org.au

Bounce Books 102 Waiora Road, Rosanna, VIC, 3084 www.bouncebooks.com

First published by Bounce Books 2009

Copyright © Girl Guides Australia, 2009

All rights reserved. No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, electronic, mechanical, photocopy, recording or otherwise without written permission by the copyright holder.

Content by Victorian Centenary Committee (Jane Pennington, Deb McLaren, Kathy Cook, Margaret Taylor, Berry McDade, Lena Topp, Clare Searle)

Internal design, production and management by Bounce Books

Cover concept by Rodeo

Printing by BPA Print Group, Australia

books that make you bounce www.bouncebooks.com Contents page 1. Organisation of event 2 1.1 Introduction 2 1.2 Delivery 2 1.3 Date 2 1.4 Venue 2 1.5 Time 2 1.6 Program 2 1.7 Registration 2 1.8 What to bring 3 2. Registration Procedure 3 2.1 Pinata 3 2.2 Bags 3 3. Activities 3 3.1 Zone activities 3 3.2 The 100 Challenges 3 3.3 Openig 3 3.4 Closing 4 3.5 Badge 4 4. Zone 1 activities—Heritage Zone 4 4.1 Outdoor skills 4 4.2 Crafts 5 4.3 Games 8 5. Zone 2 activities—Party Zone 11 5.1 Celebration art 11 5.2 Physical activities 12 5.3 Music/theatre 15 5.4 Craft activities 16 5.5 Self expression activities 18 5.6 Cooking 18 6. Zone 3 activities—Outer Zone 19 6.1 Science and technology 19 6.2 Words 22 6.3 Creativity 22 6.4 Advocacy 23 6.5 Peace activities 24 1. Organisation of event 1.1 Introduction The 100 Downunder Day is a hands on activity day for Guide members to celebrate 100 years of Guiding. It is broken into three parts—past, present and future—and links skills through the different eras in a fun way. 1.2 Delivery This event has been designed to be delivered at a State or Region level. Where this is not possible, it can be run at a District level. However interaction with a wider Guiding family will add to the atmosphere of the day and contribute to a memorable experience. Depending on the number of participants, organisers may need to run multiple bases of the activities provided. Alternatively, they may add activities of their own, provided they fit the theme and philosophy of the event. 1.3 Date Saturday 22 May 2010 1.4 Venue The 100 Downunder Day should be held in a prominent place close to public transport. Check the Centenary and State websites for details closer to the date. 1.5 Time 9.30 am to 4.00 pm 1.6 Program The program is divided into three zones: • Zone 1 Heritage Zone (past) • Zone 2 Party Zone (present) • Zone 3 Outer Zone (future)1

9.30 am Registration/arrival 9.45 am Opening 10.00 am – 11.15 am Zone activities Participate in three activities for twenty minutes each 11.15 am – 11.30 am Snack/drink 11.30 am – 12.45 am Zone activities Participate in three activities for twenty minutes each 12.45 am – 1.30 pm Lunch 1.30 pm – 2.45 pm Zone activities Participate in three activities for twenty minutes each 3.00 pm – 4.00 pm Closing

1.7 Registration A registration fee will apply to cover the cost of the badge, show bag and activities. Check the Centenary and State websites for cost and how to apply closer to the date.

page 2 1.8 What to bring Each participant should bring lunch, snacks and drink. Each group will also need a piñata. The piñata should be made by the group beforehand (see item 5.2.1) and reflect the theme of the Guiding celebration, for example it could be in the Guiding colours of blue and gold; incorporate 100 on it or anything else the group can dream up. 2. Registration Procedure 2.1 Pinata On arrival the piñatas should be hung up in the central area for everyone to admire. The group can then collect their piñata for the breaking the piñata activity in Zone 2. 2.2 Bags As each group arrives each person receives a ‘show bag’ containing a program stating the order of their zones for the day and an explanation sheet for The 100 Challenge. The bag may also contain other fun/donated items. Units will remain together during the day with their Leader in charge of their own girls. Each participant also receives a coloured tag/band for identification purposes, indicating which zone to go to first. 3. Activities 3.1 Zone activities There will be three large groups made up of smaller groups and each zone will be a different colour. Groups will begin in their zone (indicated by their colour) and move accordingly: • start at Zone 1 move to Zone 2 and then to Zone 3 • start at Zone 2 move to Zone 3 and then to Zone 1 • start at Zone 3 move to Zone 1 and then to Zone 2. The Zone organisers know which colour group should be with them at what time. Each Zone will incorporate a number of activities. The number will depend on the number attending the day. Each participant will be able to do three activities in each Zone. 3.2 The 100 Challenge Throughout the day the participants will be challenged to look for items which contain 100, for example a dollar which contains 100 cents. An explanation sheet will be in the show bag giving some initial examples as well as instructions about the judging. At the end of the day there will be ten prizes awarded for those with the most items. These could include discount vouchers from the Guide Shop. 3.3 Opening All participants will come together in a central location for the opening which will take 15 min. The opening will include: • singing the Centenary Song • singing Happy Birthday • welcome by a prominent Guide • explanation of how the day will run and what it is about • visit by a historic figure to give some history of Guiding.

page 3 3.4 Closing All participants will come back to the central location for the closing ceremony which will take 15 min. The closing will include: • vote of thanks from prominent Guide • presentation of the prizes for the 100 Challenge • singing Celebration by Kylie Minogue followed by a 45 min dance party, using live (such as a band) or recorded music. Participants can perform the dances, songs, poems or raps they have learned or created during the day. 3.5 Badge Each person who attends the day receives the 100 Downunder Badge. 4. Zone 1 activities–Heritage Zone 4.1 Outdoor skills 4.1.1 Mini flagpole Materials needed: One skewer One piece of polystyrene Four nails/tacks Thin string One small stick for the cleat One small ring for the grommet Small piece of fabric for the flag Instructions for lashings and Directions: 1. Square lash the cleat onto the skewer, one third of the way up, using some of the string. 2. Using West Country , lash the ring to the top of the skewer to become the grommet. 3. Place the skewer in the middle of the polystyrene. 4. Attach two pieces of string, using clove hitches, to the skewer below the cleat for the guy ropes. 5. Tie the ’guy ropes’ to the nails/tacks using round and two half hitches. 6. Thread the string through the grommet to form the halyard. 7. Tie the string to the flag and pull to raise the flag. For an extra challenge, try putting up the flagpole without using the polystyrene and roll and ‘break’ the flag. 4.1.2 Boil the billy Materials needed: Candle Matches Piece of thin wire Aluminium screw top lid from a bottle Small amount of water

page 4 Directions: Give the materials to the group and ask them to work out how to boil water in the ‘billy’. 4.1.3 Lifeline throwing Materials needed: One length of rope Directions: 1. Coil the rope neatly so that it will not tangle as you throw it. 2. Take at least two thirds of the coils in your throwing hand and stand side on to your target. Keep the remaining coils in your holding hand with the end attached to your wrist with a loop. 3. Throw, letting the rope go when it is shoulder high. Keep your eye on the target. Practise!!

4.2 Crafts 4.2.1 Woggle making Materials needed: 2 metres of cord Directions: 1. Fold the cord in half, loop the middle of it over your fingers, and let the end not in use hang down. In the drawings, the working end is always marked W and the end not in use is shown with a . 2 Take the working end up over the non-working end. 3. Carry the working end round the fingers and up again. 4. Take it over loop B and under loop A. 5. Pull loop B over loop A and bring the third finger up to hold it in place. 6. Take the working end back over B and under A. 7. Pull the length through. Repeat steps 3 to 7. 8. Turn the knot round on your fingers then take the working end forward over B and under A again. 9. Pull the length through. 10. Bring B forward over A again and hold it. 11. Take the working end back over B and under A—that is the first round completed. 12. Twist the knot round on your fingers to bring the two ends close together. 13. Now all you have to do is push the working end under the loop, side by side with the non- working end and keeping to the right hand side of the cord always follow the under and over workings of the cord until you have two strands lying side by side all round. Then, if you have enough cord, go round again to make a three stranded woggle. 14. When you come to the end of the working end, turn the woggle round and continue the weaving with the other end.

page 5 A Turk’s Head Woggle 1. W 2. W 3. 4. A B A B A B A

W W

W W 5. B 6. B 7. 8. B A A A A W B W

W W 9. A 10. B A 11. B A 12. This B Loop Forward

W W 13. W

14. 15. 4.2.2 Lanyards For all lanyards the length of the lanyard will depend on the length of cord used. The minimum should be 30 cm. a. North, south, east, west plait (easy) Materials needed: Four pieces of cord Directions: 1. Take four pieces of cord and secure/hold them. 2. Start with the outside left strand and take it under two strands and back over one. 3. Then the outside right strand copies this. 4. Continue, alternately using left and right strands. 5. Bind both ends securely to hold the lanyard. Chant: ‘under two back over one’.

1. 2. 3.

page 6 b. Flat (hard) Materials needed: Five pieces of cord 1. Directions: 1. Take five pieces of cord and secure/hold them. 2. Start with the outside left strand and take it over two strands. 3. Then the outside right strand copies this. 4. Continue, alternately using left and right strands. 5. Bind both ends securely to hold the lanyard. Chant: ‘over two and stop there’. c. Square sennit (hardest) Materials needed: Eight pieces of cord Directions: 1. Take eight pieces of cord and secure/hold them. 2. Start with the outside left strand and take it under five strands and back over two. 3. Then the outside right strand copies this. 4. Continue, alternately using left and right strands—weave this firmly. 5. Bind both ends securely to hold the lanyard. Chant: ‘left under five, back over two, right under five, back over two’. 4.2.3 WAGGGS friendship knot This knot symbolises the ties which bind the girls and adults who belong to the World Association of Girl Guides and Girl Scouts (WAGGGS) and is a sign of the continuous friendship they share. The four ends of the knot represent the Guide Promise, the ten parts of the Guide Law, the Motto and Service to others. The four squares stand for the Four World Centres. How to make a friendship knot Materials needed: Two pieces of ribbon 6 mm wide and 13 cm long One small safety pin Directions: 1. Fold end A over B (fig. 1). 2. Fold B behind A and around to the front and over A (fig. 2). 3. Weave long end A over B’s end and under B’s loop. 4. Pull gently to make the four ends of the knot even (fig. 3). 5. Check to see that the front and back of the knot look like figures 3 and 4. 6. Attach a small safety pin under C (fig. 4). 7. Pin to your hat!!

page 7 4.2.4 Mini bedroll Materials needed: Piece of felt measuring 6 cm x 12 cm Two pieces of string/wool/cotton for the ties One small safety pin Directions: 1. Lay out the felt and roll it up. 2. Tie the string/wool/cotton at either end. 3. Attach the safety pin. 4. Pin to your hat!! For an extra challenge, tie your mini bedroll using a packer’s knot. 4.2.5 Paper flower Materials needed: Paper Scissors Pencil Bowl/dish containing water Directions: 1. Make a paper flower—draw a large circle on your piece of paper and then draw triangular petals all around it. 2. Cut out the shape and close the triangular parts down on top of the paper. 3. Place your closed paper flower on the surface of the water in your dish and watch what happens—the flower will blossom as the petals unfold. 4. If you want to you can write a message in the centre or on the petals.

4.3 Games 4.3.1 Kim’s game The original of this comes from Rudyard Kipling’s book Kim. It involves memory and can be adapted in different ways. Materials needed: Tray Range of small articles Tea towel for cover Variations: 1. Put a number of small articles on a tray. Give players time to look at them then cover them and ask the players to write a list of as many as they can remember. 2. As above but instead of covering the tray ask players to close their eyes and then remove one article. The first person to identify the removed article when players open their eyes gains a point. 3. As with variation two above but swap the position of two articles. 4. Have sets of identical articles. Place your set in a particular formation, allow players time to view this then cover and ask players to arrange their sets in the same way.

page 8 4.3.2 Hopscotch Materials needed: Marker (stone,coin, bean bag)

Directions: 1. Draw squares on the ground and number them 1 to 10 or 1 to 8. There may be a ‘safe’ or ‘home’ base at the end where the player may turn (square 10). If there are only eight squares then the player turns in squares 7 and 8. 2. The first player throws their marker into the first square. The marker must land completely within the designated square without touching a line or bouncing out. 3. The player then hops through the course, skipping the square with the marker in it. For single squares the player hops on one foot. With the first single square, either foot may be used. Side by side squares are straddled, with the left foot landing in the left square, and the right foot landing in the right square. Optional squares marked ‘safe’, ‘home’ or ‘rest’ are neutral squares and may be hopped through in any manner without penalty. 4. Upon successfully completing the sequence, the player continues their turn by tossing the marker into square number two and repeating the pattern. 5. If while hopping through the court in either direction the player steps on a line, misses a square or loses balance, the turn ends. Players begin their turns where they last left off. 6. The first player to complete one course for every numbered square on the court wins the game. 4.3.3 Marbles Materials needed: Marbles Sand Directions: Draw a circle in the sand and players sit around the circle. Each player takes a turn knocking other players’ marbles out of the circle with their own marble.

page 9 4.3.4 Knucklebones/Jacks Material needed: Set of knucklebones/jacks Directions: 1. Players decide who is going first by ‘flipping’—this means tossing the knucklebones in the air with one hand and trying to catch as many as possible on the back of that hand. The player who catches the most goes first. 2. To begin play, one player tosses the knucklebones in the air and catches as many as they can on the back of one hand. They then use one of the knucklebones and toss it in the air while picking up one knucklebone from the ground. Catch the one in the air. Repeat this until all the knucklebones have been picked up. This is ‘ones’. 3. Repeat this and pick up two knucklebones at a time—this is ‘twos’. 4. Repeat this for ‘threes’ and ‘fours’. 5. If a player loses their turn, when it is their turn the next time around they start where they finished their last turn. Variations: Dumps—hold five knucklebones in the palm then dump them in a heap on the ground. Select one which you must take away without disturbing any others. Throw this one up, pick up other four and catch the first one. Clicks—proceed as with ‘ones’, etc. When catching the one you threw up the knucklebones must click. No click—same as above but knucklebones must not click. 4.3.5 Quoits Materials needed: Set of quoits Directions: This is a traditional game using rings made of metal or rope which are thrown to land over a peg from a set distance away. Each player starts with a set of quoits—usually four or five—which they throw. They may have one turn with each quoit or in some games they may have a second turn with the quoits which miss the peg. 4.3.6 Hoop bowling Materials needed: Hula hoops Sticks Directions: Each person has one hoop and one stick. They must keep the hoop rolling in a relatively straight line. Once that is mastered they then try to turn the hoop while keeping it upright. 4.3.7 Elastics Materials needed: One piece of elastic joined at the ends at least 5 m in length Directions: 1. Three players are needed. Two players stand a few metres apart with the elastic stretched around their ankles to form a rectangle. 2. The third player begins by standing on the left side of the rectangle and then jumping in, out, over, on. 3. On in the jumper jumps with both feet inside the elastic rectangle. 4. On out the jumper jumps up and lands with her feet straddling the rectangle—each foot on the outside. page 10 5. On over the jumper jumps with both feet to the left side outside the rectangle then both feet to the right side of the rectangle. 6. On on, the jumper lands on the elastic with her left foot on the left side and her right foot on the right side. 7. Once the jumper has successfully completed this sequence, the elastic holders raise the level of the elastic to the knees. The sequence is repeated and this continues as the elastic is raised to the waist and armpit level. 5. Zone 2 activities – Party Zone 5.1 Celebration art 5.1.1 Party hat/mask Materials needed: Craft items Directions: Use your imagination and any materials that you have to create a bright, colourful, fun hat or mask that could be worn at the closing ceremony. 5.1.2 Hair braiding / hair wrapping Materials needed: Small square of card approximately 6-7 cm square with small hole in the middle Coloured embroidery silk in different colours measuring at least four times as long as the hair you are going to Clip Beads Directions: 1. Thread the hair you want to braid through the card and clip it to the hair at the scalp. 2. Tie all the silks at the top of the hair one at a time very tightly so they don’t slip. 3. Take the hair and remaining colours in one hand and wind the colour you want to use first around all of it down the hair. 4. When you have enough of that colour, end it with a to keep it tight and start with the next colour adding the first colour to the colours and hair inside. 5. You can do criss crosses up the colours by finishing one colour and then taking a colour up on top and back down in a pattern and finishing with a half hitch. 6. You can add beads as you go along—they are best threaded on all of it and then tied in place using one of the colours. 7. The card will either slide off or you can cut/tear it off. 5.1.3 Pop up card Materials needed: Two pieces of thin card Coloured stiff paper Scissors Glue Crayons/felt tipped pens Directions: 1. Fold two pieces of paper or thin card in half. One piece will be the outside of the card and one piece will be the inside. 2. On the piece that will be the inside, cut two short lines near the middle of the fold.

page 11 3. Fold the two outside flaps that you just made but do not fold the middle flap. Unfold the flaps.

4. Open the card. Push the two flaps towards the inside of the card—they will form two step-like protuberances.

5. Refold the card. Cut two short lines through both the folded flaps on the sides. 6. Fold the outside flaps that you just made. Unfold the flaps 7. Open the card. Push the two flaps towards the inside of the card—they will form four more step-like protuberances.

8. Cut some small flowers, stems and leaves from stiff paper. Decorate them with crayons or felt tip pens if you like.

9. Glue the flowers to the flaps. Make sure that the flowers do not stick out of the card when the card is closed.

10. Glue the card to the other piece of folded card. To make sure that you do not glue the flaps down, apply the glue only to the outside of the inner card and then carefully place it on the outer card.

11. Write a message on your lovely flower garden pop-up card.

5.2 Physical activities 5.2.1 Piñata A piñata is a brightly coloured paper container (made from easily breakable material such as papier-mache) filled with sweets and/or small trinkets. It is usually suspended on a rope from a tree branch or the ceiling. Each person has a turn to try to break the piñata and release the treasures inside it. Materials needed: Piñata brought by group Blindfold Long stick

page 12 Directions: 1. All participants form a queue. 2. The first person is blindfolded and turned in a circle. 3. She is given a long stick. 4. She has three attempts to hit the piñata with the stick. 5. If she is unsuccessful in breaking the piñata, the next person has a turn. 6. The game continues until the piñata breaks and the treasures fall to the ground. Everyone rushes to grab some treasures. Making a piñata Materials needed: Newspaper Balloon Craft glue / water and flour paste Paint/decorations Sweets/trinkets Directions: 1. Cut or tear the newspaper into strips and soak in the paste until saturated. 2. Place the saturated pieces onto the inflated balloon, building up layers into the desired shape. Be sure to leave a small gap so the piñata can be filled later. 3. Allow to dry slowly. 4. Burst the balloon and paint/decorate your piñata. 5. Fill with the sweets/trinkets and seal up the hole. 5.2.2 Mini golf Materials needed: Mini golf course set or Beanbags / small balls and buckets/containers Directions: 1. Set up a mini golf course with as many or as few holes as desired. 2. The participants try to hit the ball into the holes using as few strokes of the golf club as possible. This can also be played by throwing a beanbag / small ball into buckets/containers around a course. 3. The person with the least strokes/throws is declared the winner. 5.2.3 Initiative games a. Helium stick Deceptively simple but powerful exercise for learning how to work together and communicate in small to medium sized groups. Equipment needed: One long, thin, light rod (‘helium stick’) Directions: 1. Line up in two rows facing each other. 2. Introduce the Helium Stick. 3. Ask participants to point their index fingers and hold their arms out. 4. Lay the Helium Stick down on their fingers. Get the group to adjust their finger heights until the Helium Stick is horizontal and everyone’s index fingers are touching the stick. 5. Explain that the challenge is to lower the Helium Stick to the ground. 6. The catch: each person’s fingers must be in contact with the Helium Stick at all times. Pinching or grabbing the pole in not allowed—it must rest on top of fingers.

page 13 7. Reiterate to the group that if anyone’s finger is caught not touching the Helium Stick, the task will be restarted. Let the task begin.... Warning: particularly in the early stages, the Helium Stick has a habit of mysteriously ‘floating’ up rather than coming down, causing much laughter. Participants may be confused initially about the paradoxical behaviour of the Helium Stick. Some groups or individuals (most often larger size groups) after five to ten minutes of trying may be inclined to give up, thinking that it is impossible or too hard. b. Minefield Equipment needed: Objects for ‘mines’ Blindfolds Directions: 1. Select a suitable area and mark it (‘minefield’). 2. Distribute ‘mines’, e.g. balls, bowling pins, cones, foam noodles. 3. Participants operate in pairs. One person is blind-folded (or keeps eyes closed) and cannot talk (optional). The other person can see and talk but cannot enter the ‘minefield’ or touch the person. 4. The challenge is for each blind-folded person to walk from one side of the field to the other, avoiding the ‘mines’, by listening to the verbal instructions of their partner. 5. Allow participants a short period (e.g. three minutes) of planning time to decide on their communication commands then begin the activity. 6. Be wary of blindfolded people bumping into each other. The facilitator(s) can float around the playing area to help prevent collisions. 7. Decide on the penalty for hitting a ‘mine’. It could be a restart (serious consequence) or time penalty or simply a count of hits without penalty. 8. It can help participants if you suggest that they each develop a unique communication system. When participants swap roles, give participants some review and planning time to refine their communication method. 9. Allow participants to swap over and even have several attempts, until a real, satisfied sense of skill and competence develops in being able to guide a partner through the ‘minefield’. 10. The activity can be conducted one pair at a time or with all pairs at once (creates a more demanding exercise due to the extra noise / confusion). c. Count off A quiet activity that works on creative problem solving that can be done anywhere with any number of people—preferably over twenty to create more of a challenge. Directions: 1. The entire group needs to be sitting down and facing a specific direction. 2. They may not look around, make gestures or say anything except a number. 3. The goal is for the group to count from one to the number of people in the group in order with no one saying the same number as another person. 4. If more than one person says a number, the group must start over. 5. If a number is said out of order, the group must start over. 6. It is very important that you make sure they realise that they can’t talk or look around in between rounds. 7. The instant someone makes a mistake, you say ‘start over’. 8. This activity only works once with any given group. 9. Make sure they are not sitting in a pattern that would make this easy, like a circle.

page 14 d. Count off 2 An active exercise that can be done anywhere, which works on silent communication and problem solving skills. Equipment needed: Blindfolds Directions: 1. Everyone in the group needs to be blindfolded or close their eyes. 2. No one is allowed to talk at all throughout the activity (important). 3. With their hands up in front of their face and body with palms facing away, have the group mingle around with each other for a few seconds and then have them stand quietly and listen. The facilitator will need to watch the group while they are moving to ensure their safety. 4. The facilitator will move amongst the group and verbally assign each person a number from one to the total number of people in the group. Make sure that you mix them up. Another way to do this is to assign the numbers and then have them mingle without talking and then tell them the objective. 6. Without talking or opening their eyes, the group must now line themselves up from one to the last number. 5.3 Music/theatre 5.3.1 Theatre sports Theatre sports is a team based improvisation competition. Teams are told what ‘challenge’ or event they will be competing in and any other information they will need to complete their improvisation literally seconds before they will perform. Using this information, it is the team’s responsibility to come up with a scenario and perform a well organised scene. ‘Variables’ are characteristics given to the team members that must be used at some point in the scene. Examples are occupation, location, action, a word or anything specifically called for in the challenge. Teams are judged on a 1-10 scale by three judges on three basic criteria: • all required ‘variables’ were used • the scene was well organised with a beginning, middle and end • all members of the team worked well together in the performance. Rules Red Flag. If for some reason the scene is going nowhere, the referee can throw a red flag into the playing area. The audience can also request that a red flag be thrown with a simple signal. Once a red flag has been thrown, the team has 30 sec to bring the scene to a logical conclusion. A point deduction is made by the judges when a red flag is thrown. Groaner. If a team member makes a particularly bad joke (a groaner) prompting the audience to groan in response, the referee may stop the scene and make the team member beg for the audience’s forgiveness. The scene can not resume until the audience has forgiven the offending player. Other penalties, including leaving out parts of a challenge, incur a deduction of points by the judges. Variations Freeze tag—two team members begin a challenge. Once the scene has been established, another team member yells ‘freeze’ and those performing freeze in their positions. The team member who yelled ‘freeze’ then replaces one of the members performing and begins a new scene. This process repeats until a logical ending is reached.

page 15 Space jump—one player begins a scene. The second player freezes it and starts a second scene. The third player freezes it and starts a third scene. The fourth player freezes it and starts a fourth scene then once the scene is established, finds a reason to leave. The players then revert to the third scene. The third player finds a reason to leave and they revert to the second scene and so on until the first player is left to complete the original scene. New body positions are justified. You can have as many players as desired. Death in a minute—during a one minute scene, something must die. Arms—one player provides the arms for another; can be a monologue or scene. One word scene—one word is obtained from the audience and this is the only word used in the scene. Alliteration—players ask for a letter, usually a consonant, and incorporate into the scene as many words beginning with that letter as possible. Alternatively each player can have their own letter. Experts—one player becomes an expert on a topic or two selected by the audience. Another player then interviews the first player in a talk show like format about the subject. Endowments / party quirks—one player goes offstage. The remaining players are given occupations or another distinguishing characteristic by the audience. The first player then has to guess what the others are in the context of a scene. Time: two minutes. Dubbing—two players act out a scene onstage. Two other players are their voices offstage. Double talk—one player does the voices for all of the other players in a scene. Moving people—two players are moved around by two or more team members. They may not initiate movement on their own. Karamazov—the team is given three props they must use during the scene. Props—two members from each team must come up with as many uses of a prop as possible. Animal scene—each player is given an animal by the audience and plays the scene as a human with the characteristics of the animal. A day in the life—the audience provides a colour and object then three things that happen to the object. The team must show those three things happening to the object (e.g. green toothbrush). Two heads—two pairs of players each act as a single person. Each member of the pair may speak only one word at a time but the pair must speak in sentences. 5.3.2 Musical instruments Materials needed: Anything that can make a noise, e.g. plastic piping, seeds, rice, plastic containers with lids Plenty of imagination!! Directions: Make a musical instrument from the materials provided. You could use these instruments to accompany a song or rap you write in Zone Three (6.2.1). 5.4 Craft activities 5.4.1 Beaded pins Materials needed: Safety pins Glass beads Small pliers page 16 Directions: 1. Choose ten safety pins according to the size of the beads: the tiny glass seed beads look best on the little gold-coloured pins whilst slightly larger beads can go on small steel safety pins. The main test is if the pin can go though the hole in the bead. 2. Thread the hanging pins onto the main pin before you start adding beads: put the point of the main ‘pinning’ pin though the loop at the end of the pin you want to put the beads on and push the loop of the ‘bead’ pin up to the coil of the other pin. Wind it carefully round and between it (a bit like putting a key onto a split-ring key rings). Twist and wiggle and jiggle it until the hanging pin suddenly pops onto the back of the pinning pin and won’t come off when the main pin is opened. 3. You must put all the pins on from the same direction! Add all the pins before you start adding beads and keep them all fastened apart from the one you are working on. As each pin is filled, close it and tighten with small pliers so it can’t accidentally pop open and lose the beads. 1. 2. 3.

page 17 5.5 Self expression activities 5.5.1 Photos Materials needed: Digital Camera Printer Photo paper Directions: Each person has a photo taken of themselves which is then printed. These can be included on the graffiti wall, activity 6.3.4. 5.6 Cooking 5.6.1 Decorating biscuits Materials needed: ‘Marie’ biscuits or Guide biscuits or similar Icing sugar Food colouring Water Small bowls Plastic knives Lollies such as smarties, liquorice, jelly beans, musk sticks Directions: Make up different coloured icing for participants to put onto biscuits. They then decorate their iced biscuits with lollies. 5.6.2 Ice Cream in a bag Materials needed: One half litre zip lock style bag One four litre zip lock style bag One tablespoon sugar Half cup of milk Quarter teaspoon vanilla Six tablespoons of rock salt Ice cubes Directions: 1. Take the large bag and fill it half full of ice cubes. Add rock salt then zip it up. 2. Measure out the milk, sugar and vanilla and pour into the small bag. Zip it up. 3. Open the large bag and put the small bag into it. Make sure it is sealed. 4. Shake it for about 5 min or until the ice cream inside begins to harden. 5. Open the bag carefully. 6. Ice cream in a bag!! Enjoy!! Hint: you can add lollies, e.g. M&Ms, for extra flavouring. page 18 6. Zone 3 activities—Outer Zone 6.1 Science and technology 6.1.1 Interstate and international Girl Guide / Girl Scout websites Explore interstate and international Girl Guide and Girl Scout websites. You could start with your own State’s website and then look at other Australian websites, the Girl Guides Australia website, the WAGGGS website and then international websites. The WAGGGS website has a full listing of contact details for all member organisations. This is found under the ‘Our World’ tab on the WAGGGS website. These websites are full of useful information and resources. Some of the ones you might like to look at include:

Girl Guides Australia www.guidesaus.org.au Girl Guides NSW and ACT www.girlguides-nswact.org.au Girl Guides Queensland www.guidesqld.org Girl Guides Northern Territory www.girlguides.org.au/nt Girl Guides South Australia www.girlguidessa.org.au Girl Guides Tasmania www.guidestas.org.au Girl Guides Victoria www.guidesvic.org.au Girl Guides Western Australia www.girlguideswa.org.au WAGGGS www.wagggsworld.org Girl Scouts of the USA www.girlscouts.org Girl Guiding United Kingdom www.girlguiding.org.uk Girl Guides Canada www.girlguides.ca Girl Guides New Zealand www.guidesnz.org.nz

Directions: 1. Find out the number of countries in each Region. 2. See how many countries have ‘Be Prepared’ as their motto. 3. See if you can find out what other countries are doing for their Centenary celebrations. 6.1.2 Spinning top Materials needed: Template of top Scissors Paper clips Suitable paper/card Directions: 1. Cut along the two middle horizontal lines and fold in. 2. Fold the bottom flap up. 3. Cut the vertical line at the top to create two flaps. 4. For best results attach a paper clip to the bottom. 5. Drop and watch it spin!!

page 19 6.1.3 Rocket race Equipment needed: Long balloons Straws Adhesive tape String or cotton (thin string or cotton works better because the straw can glide along more easily) Scissors Directions: 1. Thread one straw onto the string and stretch the string out between two solid objects. 2. Inflate the balloon and clamp the end so the air does not escape while you tape the balloon to the straw. 3. Release the clamp to send the rocket sailing along the straw. 4. Conduct races for both speed and distance. 6.1.4 Bubble powered rocket Equipment needed: A4 paper Plastic film canister with a lid that fits inside the rim Adhesive tape Scissors Effervescing (fizzing) antacid tablet Paper towels Water Eye protection (e.g. glasses/sun glasses/goggles) Rocket template

page 20 Directions: To make the rocket 1. Decide what rocket shape you want—it can be long and skinny or short and fat depending on which way you put your paper. 2. Cut out the nose cone, fins and body of the rocket from the paper as shown in the rocket template. You can trace around a lid to get a circle for the nose cone. Cut this circle out and then cut out one quarter of the circle. 3. Wrap and tape a tube of paper around the film canister—tape the canister to the end of the paper before you start wrapping. The lid of the canister must be placed facing down. 4. Tape the fins to the rocket body if you are putting fins on your rocket. 5. Roll the circle (with the wedge cut out) into a cone and tape it to the rocket’s top.

To launch the rocket 1. Put on your eye protection. 2. Turn the rocket upside down and remove the canister’s lid. 3. Fill the canister one-third full of water. 4. Drop half of the effervescing antacid tablet into the canister. Work quickly!! 5. Snap the lid on tight. 6. Stand your rocket where you are going to launch it on a flat piece of ground with the canister lid down. 7. Stand back and wait. Your rocket will blast off!! 6.1.5 Baking soda and vinegar rocket Materials needed: One litre plastic bottle with a lid Vinegar Baking soda Plastic bag (small) Directions: 1. Take the bottle and put 2 cm of vinegar into it. 2. Put some baking soda into a plastic bag and seal it. 3. Put the sealed bag into the bottle.

page 21 4. Close the lid on the bottle. 5. Shake the bottle for 5–10 sec. 6. Loosen the lid of the bottle. 7. Place the bottle on the ground. 8. Make sure the lid is facing upwards. 9. Watch the bottle fly!! 6.2 Words 6.2.1 Rap, song, poem or story Create a rap, song (new words to well known tune or completely new song), poem or story about the Centenary of Guiding. A rap is the rhythmic spoken delivery of rhymes, wordplay and poetry. Rapping is a primary ingredient in hip hop music. Rapping can be delivered over a beat or without accompaniment. You may be able to perform this piece at the end of the day. 6.2.2 Nursery rhymes See which group can sing or recite the words to the most number of nursery rhymes. 6.3 Creativity 6.3.1 Decorations from recycled materials Materials needed: Recycled materials Scissors Glue Directions: Let their imaginations run wild by providing plenty of recycled materials and asking participants to make decorations for the grand finale of 100 Downunder. 6.3.2 Design an outfit to wear in 2030 Materials needed: Large pieces of scrap paper Adhesive tape/gluesticks Coloured pencils/textas Directions: Provide the materials and ask the participants to create the perfect outfit to be worn in 2030. 6.3.3 Tell a story through art Materials needed: Large sheet(s) of paper Coloured pens, coloured pencils, crayons Directions: Ask the participants to tell a story through simple animal/people drawings. 6.3.4 Graffiti wall Materials needed: Large sheet(s) of paper Coloured pens, coloured pencils, crayons Directions: Ask the participants to write/draw what they wish to express their feelings about the day. They can stick on the photos they took in activity 5.5.1.

page 22 6.4 Advocacy girls worldwide say “together we can change our world” Advocacy is a particular democratic process where individuals or groups of people take different actions to try to influence those who make decisions that affect our lives. It is also about standing up for an issue or cause you believe in and trying to change people’s lives to build a better world. The WAGGGS definition of advocacy is: ‘We influence people to take decisions that will improve our lives and the lives of others’. For WAGGGS influencing always includes speaking out, doing and educating. This means: • speaking out on issues that affect girls and young women and influencing opinion formers • doing projects that address root causes of issues affecting girls and young women • educating girls, young women and society at large in areas such as leadership, health, peace and world citizenship. When all three elements are present this is called advocacy. For WAGGGS advocacy is about taking a stand and working for positive change. This can be a slow process and may need patience before you see change happen. Advocacy is a process of: • identifying a problem • coming up with a solution to that problem • establishing strong internal and external support for that solution • implementing an effective plan. Advocacy activities 6.4.1 Magic wand of issues Materials needed: Stars Pens Directions: Give each participant a cut out star. Explain that this is for their magic wand to fix problems in the community, country and the world. Ask them to write on the star the issues which they would like to see fixed. Then ask them for their solutions to these issues. 6.4.2 Picture stimulus Materials needed: Pictures of issues Directions: Give the participants some pictures on several issues to start the discussions. Ask them to identify the issues and how they could see solutions for these issues. Ask if they can see other issues not pictured and their solutions for these issues. 6.4.3 Dinner with a politician Ask the participants to identify all the issues they would like to discuss with the Prime Minister if they were asked to have dinner with him. What would be their first priority?

page 23 6.5 Peace activities 6.5.1 Origami peace dove

page 24 6.5.2 Pinwheels for peace In today’s world, peace needs to become more than just a word. Peace doesn’t necessarily have to be associated with the conflict of war. It can be related to violence/intolerance in our daily lives, to peace of mind. To each of us, peace can take on a different meaning but it comes down to a simple definition: a state of calm and serenity, with no anxiety, the absence of violence, freedom from conflict or disagreement among people or groups of people. A pinwheel is a childhood symbol—it reminds us of a time when things were simple, joyful, peaceful. A pinwheel is easily made using just about any type of material and can be small or large. Guides can write their thoughts about war and peace / tolerance / living in harmony with others on one side and draw or paint on the other side. The pinwheels can be planted together and the spinning of the pinwheels in the wind will spread thoughts and feelings about peace. Materials needed: Scissors Straight pin Coloured pencils / markers Paper Piece of wood Directions: 1. Cut out a square of paper to be the pinwheel. 2. On one side, write down your feelings about war / peace / tolerance / living in harmony. 3. On the other side paint/draw your feelings. 4. Cut in from all four corners, leaving about 5 cm of the centre uncut. 5. Gently bend (don’t fold) one of the cut corners into the centre. 6. Skip the next cut corner and bend the next one. 7. Skip and bend until four points meet in the centre. 8. Stick the straight pin through all four points and the back of the pinwheel. 9. Stick the pin into the piece of wood. 10. Make this peace sign and put it into the centre of the pinwheel.

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