East Tennessee State University Digital Commons @ East Tennessee State University Undergraduate Honors Theses Student Works 5-2015 Experimental Boss Design and Testing Joseph P. Mistretta East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/honors Part of the Game Design Commons, Interactive Arts Commons, Interdisciplinary Arts and Media Commons, and the Other Computer Engineering Commons Recommended Citation Mistretta, Joseph P., "Experimental Boss Design and Testing" (2015). Undergraduate Honors Theses. Paper 402. https://dc.etsu.edu/ honors/402 This Honors Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Undergraduate Honors Theses by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact
[email protected]. ABSTRACT Over the years, gaming has developed rapidly from simple pixel-based experiences to fully blown three-dimensional worlds. As developing technologies improve, so does the complexity and flexibility of what can be created. Encounters, along with all aspects of any gaming experience, have evolved along with the technologies that create them. These intense combat instances, often times referred to as “bosses”, represent a chance for the developer to challenge player skill, cooperation, and coordination. In addition to being major challenges, encounters also allow players to feel a sense of progression as they learn and adapt to mechanics incorporated within an encounter’s design. Eventually these mechanics are mastered, and surmounted to a lasting sense of accomplishment and success. This project details a personal process of encounter design from initial conception to eventual player testing, along with design choices, outside influences, and development methods.