Female Spartan Halo
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Female spartan halo Continue The main recurring characters of the Halo multimedia franchise are organized below for their respective connections in the fictional universe of the series. The central history of the original trilogy revolved around the conflict between humanity under the auspices of the United Nations Space Command or THE UNSC and an alien alliance known as the Covenant. Artifacts left behind by an ancient race known as the Forerunner play a central role, especially ringmears known as Halos, built to contain the threat of a parasitic Flood. Bungie founder Jason Jones noted that combining video game elements is unmistakable art, but character designers and artists had to make a living, breathing world and fill it with interesting characters and places. The development of the first Halo game has brought numerous evolutions and changes in the character's design and personalities. Characters have also been updated to take full advantage of new graphics technologies; for example, the Master Chief's armor was redesigned into a lengthy conceptual process, and the final model was mapped. Subsequent games offered opportunities to clarify the appearance and design of the character. The commercial and critical success of Halo has led to a large number of products with franchise characters to be produced. Master Chief, the most notable character in the series, has been heavily on the market, with make-up characters appearing on soda bottles, T-shirts, and Xbox controllers. Other products produced includes several sets of action figures. Halo characters received a different reception, with characters such as Chief, Cortana, and Arbiter well received by critics. The design of the characters and the creation of the Halo franchise originated from the 2001 video game Halo: Combat Evolved. The game's characters have been constantly improved by development, as developer Bungie was bought by Microsoft and the platform has moved from Macintosh to Xbox. Other Bungie developers were often added to the character development, even if they weren't working on the game itself. The external artist, Shi Kai Wang, developed early conceptual sketches of what would eventually become Chief Leader. However, when designing a 3D model, the artists decided that the chef looked too slender, almost feminine, and subsequently bulked up the character. The early elites of the Covenant had a more natural jaw than the separated jaws, which they would later sport; At one point Jason Jones also insisted on having a tail on the elite, but that idea was eventually dropped. Initially, game designers decided to turnkey animations of the characters. Animators filmed on video to have background footage for the movement of game characters; The wife of art director Marcus Lehto recorded him running on the field with two-on-four for the Marines. By Halo 3, Bungie had a special room designed to capture reference material. Many of the human character's subsequent features were based on Bungie's designers, while animators looked at simian, ursin, insects and reptiles for different covenant races. Artificial intelligence of the characters was also deliberately limited to make sure they acted realistically in accordance with environmental changes and situations. Later games use motion capture to capture the movement and facial prowess of the actors. The (quote is necessary) The Voice acting Steve Downes and Jen Taylor, Voices Master principal and Cortana, at HaloFest during the PAX Prime 2011 Halo series features voice work by television and film actors including Ron Perlman, Orlando Jones, Michelle Rodriguez, Robert Davey, and Terence Stamp. Voiceover became more important as the sequels Halo: Combat Evolved were developed; Halo 2 had 2,000 battle lines, while Halo 3 has over 14,000 lines. Some actors voiced their lines in remote locations, while others went to the studio to record their lines. In an interview, the actors of Halo said that they had no idea that the games would be such a critical and commercial success. Steve Dowdes, the voice of the game's main character, stated that usually when the actor's voice has finished their lines, their participation in the game ends. Because the characters in Combat Evolved were relatively uncertain, voice actors were given the opportunity to develop their own style and personality. In addition to the main roles of the characters, members of the Halo community and Halo fans played small roles in the games. The cast of Machinima Red vs. Blue won a lengthy charity auction for the voice role in Halo 3, and make a comedy routine that varies depending on the level of difficulty the game plays. Actors in the defunct TV show Firefly - Alan Tudik, Nathan Fillion and Adam Baldwin - play the role of Marines in Halo 3, as well as Halo 3: ODST and Halo 5: Guardians. General Chief of the United Nations Space Command (UNSC) See also: Chief Petty Officer (Halo) Master John-117, commonly called simply Master Chief, is the main character and the main playable character in many Halo games. The character is voiced by Steve Down, a Chicago disc jockey. One of the last super-soldiers of SPARTAN II, still on active duty, the Chief Chief inspires reverence and fear in the alien Covenant, which is called his demon. Backed by Cortana's artificial intelligence, it prevents the catastrophic firing of Installation 04 in Halo: Combat Evolved. Bungie employee Joseph Staten noted that before the creation of Chief Bungie did not pay attention to how to make people want to play in the world of Halo. The master chief is really what kicked off the creativity, he said, in terms of how people react It. He's a space Marine in really cool green armor. Since then, the character has become an Xbox game icon and has been rated as one of the greatest video game characters of all time by Electronic Gaming Monthly. Cortana Also: Cortana,s Cortana, voiced in the game by Jen Taylor, is an artificial intelligence (AI) who assists the Chief Of The Chief in video games. It is one of many smart AI, and is based on Dr. Halsey's brain; the nature of her programming means she will end up thinking herself to death after a life expectancy of about seven years. In Halo 4, Cortana begins to succumb to her age and sacrifices herself to save the Chief and the Earth from Didact's Forerunner, but in Halo 5: Guardians, it is revealed that she survived this ordeal. Finding access to the Domain, the Repository's knowledge repository, Cortana believes that AI should serve as guardians of the galaxy, putting it in conflict with its creators. Cortana was named the fifth best supporting character and one of the 50 Greatest Female Characters in the video game. Reviewers noted that the character's determination and fearlessness merged perfectly with chieftain, and that Cortana provides an anchor linking players to the Halo story. Avery Johnson Avery Jr. Johnson - a Marine sergeant who leads human forces against alien attacks throughout the Halo series. The character is voiced by David Scully. Johnson and several other Marines survive the destruction of Installation 04 and are rescued by Cortana and Chief Chief during the novel Halo: First Strike. Johnson plays a much bigger role in Halo 2, joining forces with the Arbiter to stop Tartarus from activating Installation 05. In Halo 2, he is awarded the Colonial Cross for his heroic actions on Installation 04, in Halo 3, the Forerunner to Build 343 Guilty Spark kills him when Johnson tries to activate an incomplete Halo on the Ark. Johnson is featured in the Halo Graphic novel The Story, Breaking the Quarantine, which details Johnson's escape from the flood in Halo: Combat Evolved, and the protagonist of the 2007 novel Halo: Contact Harvest. Johnson later appears as the main character in Halo: Silent Storm, where it is revealed that he is a Spartan-I, the precursor to the Spartan II program that master chief is a part of. Taking place about a year after the contact harvest, Johnson is recruited as part of a strike force launching a counterattack behind enemy lines to buy humanity some time. Johnson is recruited for both his experience with the Covenant and his Spartan training and acts as a mentor and friend to the young Master Chief, becoming one of the few people the Spartans implicitly trust on a mission where the rebels are trying to destroy them, and they can't be sure who to trust. In many ways similar to the stereotype of the charismatic The Marines found themselves in other science fiction (such as Sergeant Apone in foreign whose Johnson was partially based on), some publications found Johnson, though pleasantly, of somewhat flat character. In an interview with halo: Contact Harvest, Bungie's Joseph Staten admitted that Johnson was a static character in Halo: Combat Evolved, and that despite the character's potential, he kind of inherited these caricatures from Halo. Contact Harvest was a chance to do the right thing with Johnson, give him the rich, fully fleshed out story he deserves that we could never give him in the game. Jacob Kees Captain Jacob Kees (voiced by Pete Staker) is a captain in the UNSC who appears in Halo: Reach, Halo: Combat Evolved, his novelizations, Halo: The Flood, Halo: The Cole Protocol and Halo: The Fall of Reach. His first chronological appearance is in Fall of Reach, where, as a young lieutenant, he accompanies Dr. Katherine Halsey on her mission to screen possible SPARTAN-II Subjects project. In 2534, Lieutenant Kees played a key role in saving the lives of a million rebels from the Covenant.