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WREK Grabs Top Honor in Creative Loafing
Friday, OctoberNEWS 5, 2007 Technique • Friday, October 5, 2007 • 1 “The South’s Liveliest College Newspaper” After much antici- pation, Halo 3 is worth the wait. Volume 93, Issue 11 28 pages Page 15 ONLINE www.nique.net TECHNIQUEServing Georgia Tech since 1911 WREK grabs top honor in Creative Loafi ng By Denisse Gonzalez at all. Usually a radio station of for Best Overall Radio Station than the in-your-face popular Contributing Writer our caliber just goes for best non- in Atlanta. stations. Listeners are thankful commercial radio station, but To Th omas Shanks, a fi fth- for our eff orts to provide diverse Taped to the door leading out to step up and year Computer and interesting music, sports and of the WREK radio station offi ces go above and Science and community affairs program- is a sign that reads “What did you beyond 99X, “...to step up E l e c t r i c a l ming,” Shanks said. do today to make WREK awe- Project 96.1, and go beyond... Engineering In addition to sports and some?” On Sept. 26, the 110 staff and all these major, win- public affairs programming, members who work to make the other commer- all these other ning the title WREK broadcasts rock, rhythm station “awesome” were rewarded cial radio sta- commercial radio was overdue. and blues, classical music, jazz by Creative Loafi ng critics, who tions is really Shanks, who and a number of specialty shows, named WREK Best Overall monumental,” stations is really has been an including Indian Masala, featur- Radio Station in the newspaper’s Petrick said. -
Exploring the Experiences of Gamers Playing As Multiple First-Person Video Game Protagonists in Halo 3: ODST’S Single-Player Narrative
Exploring the experiences of gamers playing as multiple first-person video game protagonists in Halo 3: ODST’s single-player narrative Richard Alexander Meyers Bachelor of Arts Submitted in fulfilment of the requirement for the degree of Master of Arts (Research) School of Creative Practice Creative Industries Faculty Queensland University of Technology 2018 Keywords First-Person Shooter (FPS), Halo 3: ODST, Interpretive Phenomenological Analysis (IPA), ludus, paidia, phenomenology, video games. i Abstract This thesis explores the experiences of gamers playing as multiple first-person video game protagonists in Halo 3: ODST, with a view to formulating an understanding of player experience for the benefit of video game theorists and industry developers. A significant number of contemporary console-based video games are coming to be characterised by multiple playable characters within a game’s narrative. The experience of playing as more than one video game character in a single narrative has been identified as an under-explored area in the academic literature to date. An empirical research study was conducted to explore the experiences of a small group of gamers playing through Halo 3: ODST’s single-player narrative. Interpretive Phenomenological Analysis (IPA) was used as a methodology particularly suited to exploring a new or unexplored area of research and one which provides a nuanced understanding of a small number of people experiencing a phenomenon such as, in this case, playing a video game. Data were gathered from three participants through experience journals and subsequently through two semi- structured interviews. The findings in relation to participants’ experiences of Halo 3: ODST’s narrative were able to be categorised into three interrelated narrative elements: visual imagery and world-building, sound and music, and character. -
How to Set up Cortana (Or Remove Her) in Windows 10
How to set up Cortana (or remove her) in Windows 10 Cortana, the personal digital assistant feature in Windows 10, will help you complete tasks, make it to your appointments on time, send messages and emails on your behalf, research the web and even launch applications. Orignally released with the Windows Phone (and named after the AI character from Microsoft's Halo franchise, looks to be a key element in the Windows 10 operating system. To begin the set up process, click or tap the microphone icon in the search bar and say "Hey Cortana" (if listening is enabled), followed by your question or search term. When properly set up Cortana is a powerful digital assistant. Start by clicking into the Cortana search box, and waiting for the results pane to appear. In the top- left corner of this, click the “hamburger” menu and then open Notebook. This tool allows you to determine what information Cortana can gather about you, and the more data she has, the more she can do. Cortana will have already asked you to input your name, but you can change this and more by opening About Me. Here, set the name you want her to use. Under Settings you can enable tracking info by switching on Find flights and more, which analyses your emails for such details. The Settings screen also enables you to toggle whether Cortana responds to “Hey, Cortana” which is very similar to Android’s “OK, Google“–the system will constantly be on the look-out for you saying this phrase, and will open Cortana when it is detected. -
Game Enforcer Is Just a Group of People Providing You with Information and Telling You About the Latest Games
magazine you will see the coolest ads and Letter from The the most legit info articles you can ever find. Some of the ads include Xbox 360 skins Editor allowing you to customize your precious baby. Another ad is that there is an amazing Ever since I decided to do a magazine I ad on Assassins Creed Brotherhood and an already had an idea in my head and that idea amazing ad on Clash Of Clans. There is is video games. I always loved video games articles on a strategy game called Sid Meiers it gives me something to do it entertains me Civilization 5. My reason for this magazine and it allows me to think and focus on that is to give you fans of this magazine a chance only. Nowadays the best games are the ones to learn more about video games than any online ad can tell you and also its to give you a chance to see the new games coming out or what is starting to be making. Game Enforcer is just a group of people providing you with information and telling you about the latest games. We have great ads that we think you will enjoy and we hope you enjoy them so much you buy them and have fun like so many before. A lot of the games we with the best graphics and action. Everyone likes video games so I thought it would be good to make a magazine on video games. Every person who enjoys video games I expect to buy it and that is my goal get the most sales and the best ratings than any other video game magazine. -
Fighting Games, Performativity, and Social Game Play a Dissertation
The Art of War: Fighting Games, Performativity, and Social Game Play A dissertation presented to the faculty of the Scripps College of Communication of Ohio University In partial fulfillment of the requirements for the degree Doctor of Philosophy Todd L. Harper November 2010 © 2010 Todd L. Harper. All Rights Reserved. This dissertation titled The Art of War: Fighting Games, Performativity, and Social Game Play by TODD L. HARPER has been approved for the School of Media Arts and Studies and the Scripps College of Communication by Mia L. Consalvo Associate Professor of Media Arts and Studies Gregory J. Shepherd Dean, Scripps College of Communication ii ABSTRACT HARPER, TODD L., Ph.D., November 2010, Mass Communications The Art of War: Fighting Games, Performativity, and Social Game Play (244 pp.) Director of Dissertation: Mia L. Consalvo This dissertation draws on feminist theory – specifically, performance and performativity – to explore how digital game players construct the game experience and social play. Scholarship in game studies has established the formal aspects of a game as being a combination of its rules and the fiction or narrative that contextualizes those rules. The question remains, how do the ways people play games influence what makes up a game, and how those players understand themselves as players and as social actors through the gaming experience? Taking a qualitative approach, this study explored players of fighting games: competitive games of one-on-one combat. Specifically, it combined observations at the Evolution fighting game tournament in July, 2009 and in-depth interviews with fighting game enthusiasts. In addition, three groups of college students with varying histories and experiences with games were observed playing both competitive and cooperative games together. -
Action Figure Checklist
Action Figure Checklist www.joyridestudios.com Series 1 - August 2003 3-inch Figure Mini-Sets Name Item # Name Item # Master Chief (green) 75488A Campaign 2-Pack #1 78918 Green Master Chief & Jackal Cortana 75489A Campaign 2-Pack #2 79015 Green Master Chief & Grunt Warthog 75485A Campaign 5-Pack #1 78921 Green Master Chief, Marine x 2, Jackal x 2 Series 2 - October 2003 Campaign 5-Pack #2 79019 Green Master Chief, Marine, Jackal, Grunt x 2 Name Item # Slayer 2-Pack #1 78919 Red & Blue Master Chief Master Chief (green) 75488B With Shotgun & Rocket Launcher Slayer 2-Pack #2 79016 Black & White Master Chief Ghost 75487A Slayer 5-Pack #1 78920 Red, Blue, Cobalt, Orange & Clear Elite 75491A Master Chief Red Master Chief 75488C Slayer 5-Pack #2 79020 Black, White, Teal, Yellow & Clear Master Chief Series 3 ă January 2004 Name Item # Exclusive Figures Blue Master Chief 75488D Name Item # Banshee 75486A Active Camouflage 78907 Joyride promotional exclusive Marine 1 75490A Helmeted soldier Master Chief (Sept. 2003) Marine 2 75490B Bearded soldier Battle Damaged 78906 GameStop exclusive Sergeant Johnson 75547A Green Master Chief (Oct. 2003) Battle Damaged 79054 ToyWiz.com exclusive Series 4 ă June 2004 Black Master Chief (May 2004) Name Item # Battle Damaged 76908A GameStop exclusive White Master Chief 75488E With Flame Thrower Green Master Chief (May 2004) Orange Grunt 75739A Battle Damaged 79055 GameStop exclusive Warthog (v.2) 75485B With Rocket Launcher Cobalt Master Chief (May 2004) Red Elite 75491B Battle Damaged 79056 GameStop exclusive Maroon Master Chief (May 2004) Series 5 ă August 2004 Active Camouflage 75491D Hollywood Video / Game Crazy Elite exclusive (July 2004) Name Item # Cobalt Master Chief 79055 EB Games exclusive Black Master Chief 75488F (August 2004) Flood Carrier Form 75745A Army Green Master 79242 DieCastExpress.com exclusive (part of Red Grunt 75739B Chief the Halo Evolution set) (Jan. -
Halo 4 Fact Sheet
Título: “Halo 4” Editora: Microsoft Studios Developer: 343 Industries Formato: DVD para Xbox 360; Suporte para Xbox LIVE PEGI: +16 Preço: 69,99 € | 79,99 € SKU | EAN: HND-00055 | 885370439946 (ED. Normal) 4RS-00011 | 885370443202 (LCE) Disponibilidade: 6 de novembro de 2012 Breve resumo: “Halo 4” marca o início de uma nova saga na série de sucesso que rescreveu a história do entretenimento e redefiniu uma nova geração de gamers. Desenvolvido pela 343 Industries em exclusivo para a Xbox 360, “Halo 4” anuncia o regresso do maior herói da história da humanidade, o Master Chief, e o início de uma nova e épica aventura de ficção científica. Passados quase cinco anos após os acontecimentos de “Halo 3”, o Master Chief e a sua fiel companheira de Inteligência Artificial (IA) Cortana aparecem em “Halo 4” e aventuram-se num novo e misterioso mundo à medida que descobrem um mal antigo que ameaça aniquilar a humanidade. Com o destino da raça humana nos pratos da balança do destino, Master Chief e Cortana são enviados numa missão desesperada que, contra todas as hipóteses estatísticas, lhe impõe um objetivo claro: salvar a humanidade da sua eminente extinção. Como um dos maiores franchises de videojogos da história, a série “Halo” vendeu mais de 42 milhões de jogos até à data, com receitas de vendas totais de aproximadamente três mil milhões de dólares. O “Halo 4” leva a premiada série numa nova direção, que garante o modo de campanha com 1 mais opções de exploração até hoje e um modo multiplayer inovador – preparando o terreno para uma nova saga épica do mundo de “Halo”. -
Halo 3 AI Objectives System
Building a Better Battle The Halo 3 AI Objectives System Damián Isla Bungie Studios Building A Better Battle Designer tools AI is an integral part of it An interesting Next‐Gen problem “Big Battle” Technology Combat dialogue Precombat Ambient sound Scalable perception Flocking Encounter logic Effects Targeting groups In‐game cinematics Scalable AI Mission dialogue “Big Battle” Technology Combat dialogue Activities Ambient sound Scalable perception Flocking Encounter logic Effects Targeting groups In‐game cinematics Scalable AI Mission dialogue Encounter Design • Encounters are systems • Lots of guys • Lots of things to do • The system reacts in interesting ways • The system collapses in interesting ways An encounter is a complicated dance with lots of dancers How is this dance choreographed? Choreography 101 • The dance is about the illusion of strategic intelligence • Strategy is environment‐ story‐ and pacing‐dependent Designer provides AI acts smart within the strategic the confines of the intelligence plan provided by the designer The Canonical Encounter Two‐stage fallback • Enemies occupy a territory • Pushed to “fallback” point • Pushed to “last‐stand” point • Player “breaks” them • Player finishes them off ... plus a little “spice” • snipers • turrets • dropships Task The mission designers’ language for telling the AI what it should be doing Halo: • Territory • Behavior – aggressiveness – rules of engagement – player following Changing task moves AI around the encounter space The Control Stack Encounter Logic Mission‐designers script -
Cheerleaders/Booth Babes/Halo Hoes: Pro-Gaming, Gender, and Jobs for the Boys
Cheerleaders/Booth Babes/Halo Hoes: Pro-gaming, Gender, and Jobs for the Boys Nicholas Taylor Jen Jenson Suzanne de Castell PhD Candidate Associate Professor Professor Faculty of Education Faculty of Education Faculty of Education York University York University Simon Fraser University [email protected] [email protected] [email protected] Abstract In recent years, a 'professional' digital gaming industry has emerged in North America: this interconnected series of organizations and leagues host competitive gaming tournaments (often televised) in which young, mostly male participants compete for increasingly lucrative prize money and sponsorship contracts. Taking up Jo Bryce and Jason Rutter!s (2005) challenge to confront the ways girl gamers are rendered “invisible” by gamers, researchers, and designers, this paper maps the various ways women participate in a set of practices around the organization, promotion and performance of competitive gaming, framed as the exclusive domain of (young, straight, middle class) male bodies. Mothers flying their sons' teams to events all over North America, female players participating in tournaments, or promotional models operating sponsorship booths, the women who participate in competitive gaming tournaments negotiate different expectations and carry out different kinds of embodied work. Each of these 'roles', however, is tenuously maintained within a community that most commonly reads female participation in sexualized terms: mothers at events describe themselves as 'cheerleaders', female players risk being labeled as 'halo hoes', and promotional models become 'booth babes'. Biographies Nick Taylor is a PhD candidate in the Faculty of Education at York. His research interests include educational game design, research methodologies and online gaming, and new media-based pedagogies. -
Architecting & Launching the Halo 4 Services
Architecting & Launching the Halo 4 Services SRECON ‘15 Caitie McCaffrey! Distributed Systems Engineer @Caitie CaitieM.com • Halo Services Overview • Architectural Challenges • Orleans Basics • Tales From Production Presence Statistics Title Files Cheat Detection User Generated Content Halo:CE - 6.43 million Halo 2 - 8.49 million Halo 3 - 11.87 million Halo 3: ODST - 6.22 million Halo Reach - 9.52 million Day One $220 million in sales ! 1 million players online Week One $300 million in sales ! 4 million players online ! 31.4 million hours Overall 11.6 million players ! 1.5 billion games ! 270 million hours Architectural Challenges Load Patterns Load Patterns Azure Worker Roles Azure Table Azure Blob Azure Service Bus Always Available Low Latency & High Concurrency Stateless 3 Tier ! Architecture Latency Issues Add A Cache Concurrency " Issues Data Locality The Actor Model A framework & basis for reasoning about concurrency A Universal Modular Actor Formalism for Artificial Intelligence ! Carl Hewitt, Peter Bishop, Richard Steiger (1973) Send A Message Create a New Actor Change Internal State-full Services Orleans: Distributed Virtual Actors for Programmability and Scalability Philip A. Bernstein, Sergey Bykov, Alan Geller, Gabriel Kliot, Jorgen Thelin eXtreme Computing Group MSR “Orleans is a runtime and programming model for building distributed systems, based on the actor model” Virtual Actors “An Orleans actor always exists, virtually. It cannot be explicitly created or destroyed” Virtual Actors • Perpetual Existence • Automatic Instantiation • Location Transparency • Automatic Scale out Runtime • Messaging • Hosting • Execution Orleans Programming Model Reliability “Orleans manages all aspects of reliability automatically” TOO! TOO! TOO! Performance & Scalability “Orleans applications run at very high CPU Utilization. -
Entertainmentpage 15 Technique • Friday, October 5, 2007 • 15
ENTERTAINMENTpage 15 Technique • Friday, October 5, 2007 • 15 DARRELL ROBERTSON CONCERT COMMITTEE Defensive player, Robertson, has started After bringing T.I. to campus last ENTERTAINMENT in two full seasons and has been crucial spring, the committee is currently to many of this year’s games. Page 24 working with Adult Swim. Page 9 Technique • Friday, October 5, 2007 Murphys give Turandot triumphs energetic set By Aileen Li brutality and begs for the Staff Writer CITY SCENE Prince’s life. Turandot appears By Ryan Hautau with her maids and orders the Contributing Writer Yard Dogs in town Just a few days after its execution to continue. grand opening, the Cobb Upon seeing Turandot’s If you’ve seen Th e Departed, you know who the Featuring a brilliant combi- Energy Performing Arts beauty, Calaf, forgets about Dropkick Murphys are. Originating from Boston, nation of performance art and Centre staged Turandot, one her cruelty, falls madly in the Dropkick Murphys have become the epitome music, this playful, colorful of the most compelling operas love with her and decides to of the Irish punk rock genre (alongside others such “rock and roll vaudeville” group of the famous Italian libretto, vie for the Princess’s hand in as Flogging Molly and Street Dogs). If you’ve nev- will be playing at the Variety Giacomo Puccini. marriage. er heard Irish Playhouse Oct. 6 at 8 p.m. For Set in the ancient city of Th e next part of the story punk rock be- more information: www.yard- Peking, Turandot tells a story is just like any other fairy tale. -
Score Pause Game Settings Fire Weapon Reload/Action Switch Weapo
Fire Weapon Reload/Action ONLINE ENABLED Switch Weapons Melee Attack Jump Swap Grenades Flashlight Zoom Scope (Click) Throw Grenade E-brake (Warthog) Boost (Vehicles) Crouch (Click) Score Pause Game Settings Get the strategy guide primagames.com® ® 0904 Part No. X10-96235 SAFETY INFORMATION TABLE OF CONTENTS About Photosensitive Seizures Secret Transmission ........................................................................................... 2 A very small percentage of people may experience a seizure when exposed to certain visual images, including flashing lights or patterns that may appear in video games. Even people who Master Chief .......................................................................................................... 3 have no history of seizures or epilepsy may have an undiagnosed condition that can cause these Breakdown of Known Covenant Units ......................................................... 4 “photosensitive epileptic seizures” while watching video games. These seizures may have a variety of symptoms, including lightheadedness, altered vision, eye or Controller ............................................................................................................... 6 face twitching, jerking or shaking of arms or legs, disorientation, confusion, or momentary loss of awareness. Seizures may also cause loss of consciousness or convulsions that can lead to injury from Mjolnir Mark VI Battle Suit HUD ..................................................................... 8 falling down or striking