Keep these instructions for future reference TABLE OF CONTENTS INTRO GETTING STARTED BATTERY INSTALLATION/ Locate the battery cover on the underside of the device. BATTERY SAFETY INFORMATION as they contain important information. REPLACEMENT Swing wings out (1) then use a Phillips screwdriver Intro………………………………………………...... 1 Thanks to top secret VEIL technology, you can help The BATWAVE™ TV Activated ™ Vehicle In exceptional circumstances batteries may leak fluids (not included) to loosen screw (2). Remove battery Getting Started……………………………………...... 2 rid of crime. With the VEIL-powered comes complete with the following items: Make sure the unit is off. Locate the battery cover on that can cause a chemical burn injury or ruin your toy Battery Installation/Replacement.....……………...... 3 cover (3). Insert three “AA” alkaline batteries in the BATLINK™ Communicator, you will control the 1BATMOBILE™ the underside of the device. Use a Phillips screwdriver (product). To avoid battery leakage: Using the BATLINK™ Communicator………………...... 6 orientation shown (4). BATMOBILE™, have interactive adventures, watch or (not included) to loosen screw (1). Remove battery ™ Sounds….…………………...... 8 1BATLINK™ Communicator including 3 AAA Batteries Replace cover and tighten create your own stories, or see criminal reports coming in • Do not recharge non-rechargeable batteries. ™ Using VEIL Technology/Troubleshooting...... 9 (for “try-me” purposes only) cover (2). Remove 3 "AAA" batteries (for try-me only) screw. For longer life use BATWAVE TV Activated from all over Gotham. You can even virtual-capture villains and dispose of them safely. • Remove rechargeable batteries from the product ™ Help Number...……………………………………...... 12 1 Ear Bud (used when the BATLINK™ Communicator is only alkaline batteries. BATMOBILE Vehicle and gadgets right off the show! Insert three fresh “AAA” before charging the batteries (if designed to be Action Menu………………………………………...... 14 unplugged from the BATMOBILE™). 2 INSTRUCTIONS Bat Stories: Interactive Play………………………...... 14 alkaline batteries in the removable). Interactive Adventures…………………………...... 14 orientation shown (3). 3 • Charge rechargeable batteries only under adult Build A Story…………………………...... 15 Replace cover and tighten 1 BATLINK™ supervision (if designed to be removable). Watch A Story…………………………...... 17 screw. For longer life use COMMUNICATOR EAR BUD • Do not mix alkaline, standard (carbon-zinc), or Virtual Training…………………………………...... 18 only alkaline batteries. rechargeable (nickel-cadmium) batteries. Bat Missions: Imagination Play………………...... 18 Crime …………………………………..…...... 19 Please note: 1 • Do not mix old and new batteries. ™ If the batteries are replaced in the BATMOBILE™ BATMAN, DC BULLET LOGO and all related characters and elements are trademarks Tune Up…………………………………………...... 19 • Use only batteries of the same or equivalent type as of and © DC Comics. Start …………………………………………...... 19 Batlink Communicator™, you TM & © Warner Bros. Entertainment Inc. • Batteries included may lose all the captured recommended. BATMAN, DC BULLET LOGO et tous les personnages et éléments afférents sont des Cruise Mode & Attack Mode…………………...... 20 2 marques de DC Comics, qui détient le copyright. for demonstration purposes only. items you have gained. • Insert batteries with the correct polarity. (s04) Fire Missiles…………………...... 21 • Requires 3 AAA and 3 AA alkaline batteries (not included). If this happens, a • Remove exhausted batteries from the product. • Not for use with rear projection or HD televisions. Extreme Mode…………………...... 22 Restore Code is , Inc., 333 Continental Blvd., El Segundo, CA 90245 U.S.A. • Not for use with LCD or plasma displays. ™…………………………………………...... 23 available from Mattel, • Do not short-circuit the supply terminals. Consumer Affairs 1 (800) 524-TOYS. 6+ Watch TV….…………………...... 25 Inc. to regain those items. • Dispose of battery(ies) safely. U.S. Patent Number 4,807,031. Settings……………………………………………...... 27 Contact Customer Service at Mattel Canada Inc., Mississauga, Ontario L5R 3W2. VEIL technology is only effective when used with cathode • Do not dispose of this product in a fire. The batteries You may call us free at 1-800-665-6288. ray tube television monitors and with NTSC Standards Re-setting BATLINK™ Communicator / BATMOBILE™…...... 27 (800) 524-TOYS or in Canada 4 compliant TV broadcasts. Please note: This is not a remote controlled vehicle. inside may explode or leak. ® A New Beginning…………………………………...... 28 BATLINK™ BATMOBILE™ (800) 655-6288 30 2004 Mattel, Inc. All Rights Reserved. Tous droits réservés. G8876-0920 i 1 COMMUNICATOR 2 if needed. 3 3 4 5

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USING THE BATLINK™ Some functions of the VEIL technology require that the SOUNDS USING VEIL TECHNOLOGY / To ensure that you are within the range of the invisible signal, ATTENTION: The BATLINK™ Communicator may not Note: Changes or modifications not expressively approved by the BATLINK™ Communicator is plugged into the top of the TROUBLESHOOTING aim the BATLINK™ Communicator so that the blue LED light manufacturer responsible for compliance could void the user's COMMUNICATOR This lets you play sounds included in the BATLINK™ operate properly under fluorescent lighting or in bright BATMOBILE™. Whenever you see this symbol in the comes on. The blue LED light will flash for a couple of authority to operate the equipment. Communicator or virtual-captured from the show. Plug Operating Distances From TV sunlit rooms. To ensure proper operation, turn off all ON/OFF SWITCH SCREEN instructions booklet, seconds when it detects a VEIL code from series This equipment generates and uses radio frequency energy and if not SENSOR the ear bud into the BATLINK™ Communicator as fluorescent lights, close the drapes, or move to a All dimensions based on a 29" TV screen. . Throughout the show, codes are sent to the used properly may cause interference to radio and television shown if you want to be the only one to hear Batman. different location. For optimal reception of the VEIL signal from The BATLINK™ Communicator. If the blue LED light does not flash reception. It has been type tested and found to comply with the limits Batman TV show, we recommend that you position your ™ for 2 minutes during The Batman series television show TROUBLESHOOTING for a Class B computing device in accordance with the specifications please insert your BATLINK™ Communicator into the BATLINK™ Communicator 5 to 7.5 feet directly in front adventure, be sure the BATLINK™ Communicator is pointed in Subpart J of Part 15 of FCC Rules, which are designed to provide 1. The unit has no power or the display is dim. BATMOBILE™ as shown. The BATLINK™ of your TV. If you are either too close or too far away toward the TV. You may need to move closer or further away reasonable protection against such interference. However, there is no Communicator must snap onto the top of the from the TV, the BATLINK™ Communicator will not work from the television depending on room conditions. When the •Your battery may be dead or low. guarantee that interference will not occur. If this equipment does BATMOBILE™ completely and make positive contact to properly. unit is in Searchlight mode there is no VEIL detection. • Battery may not be connected properly. cause interference to radio or television reception, the user is • Are you sure you pressed the “ON” button? work properly. Note: This unit will not work with rear projection or HDTV encouraged to try to correct the interference by one or more of the • The unit may have shut off automatically after 10 THUMBPAD BATLINK™ COMMUNICATOR systems. This unit will not work with LCD or plasma displays. following measures: After turning on the BATLINK™ Communicator, the minutes. B BUTTON • Reorient the receiving antenna. following menu will appear: 2. The unit is not receiving signals. • Relocate the product with respect to the receiver. A BUTTON 5' TOO Action CLOSE •You may not be aiming at the TV properly. • Move the product away from the receiver. (See “Operating Distances from TV”) If necessary, the user should consult the dealer or an experienced Watch TV •You may be too close or too far from the TV screen. radio/television technician for additional suggestions. Settings (See “Operating Distances from TV”) 7.5' Use the up and down buttons on your THUMBPAD to • You may need to dim or lower the lights. Problems? Questions? ON/OFF SWITCH scroll through your options and press the B BUTTON to • Do not allow direct sunlight or fluorescent lighting to We’re here to help! hit the receiver or TV screen. select your choice. The THUMBPAD is used to scroll through menus, either Call 1-800-665-6288 toll-free any weekday from left to right or up and down. The A BUTTON exits out of BLUE • Press the A BUTTON until the “WATCH TV” TOO FAR LED 8:00am to 9:00pm PST (11:00am to 12:00am EST.). menus. The B BUTTON selects an option. BATMOBILE™ LIGHT option is displayed and then start again. BATMOBILE™ WITH BATLINK™ 6 7 8 COMMUNICATOR 9 10 11 12 13

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Build A Story ACTION MENU ™ Like building a story, once the tale is complete, you can Crime Flash The villain sent armed thugs to try and stop Fire Missiles With the Action menu, the BATLINK™ Communicator The story begins at stately . Everything choose to watch it again, create a new adventure or Select Crime Flash to see what criminal deeds are you. Use the THUMBPAD to put them in ™ Cruise Mode ™ allows you to interact with stories, create new stories, looks quiet... or is it? A sudden alarm rings out on the return to the Action menu. occurring around Gotham. Your BATLINK™ your sights and then press the A or B You select between guns, engine, or sonar sounds or The BATMOBILE™ can fire missiles while in the Attack or even visit the Batcave™. Using your THUMBPAD, computer. There’s evil afoot in ! When VIRTUAL TRAINING Communicator relays a report him. Press the up button on your THUMBPAD to block BUTTON to throw a Batarang™ at them. Be careful not to hit increase the mode! choose an option from the following menu: prompted by the BATLINK™ Communicator, use the punches. Watch out, though! If the villain’s not knocked Batman keeps at the top of his form through long hours of what villain is out there, Batmobile’s the civilians though. Too many hits from the thugs or too Load Missiles. THUMBPAD to scroll horizontally through a selection of out quick, he’ll flatten you instead. of practice. Join him in this Virtual Training simulation. what he’s doing, and where he status to Attack 1 Bat Stories many downed civilians and that’s all for the Batman. villain, crime, and location for your story. Once these Selecting it gives you access to: Boxing, BATMOBILE™, is. Then let your imagination Mode. Bat Missions three choices have been made, the Batlink Finishing the Adventure or Batarang™ practice. take it away. While in Cruise Batcave Communicator™ continues the story as Batman springs Once you’ve completed your interactive adventure, you can Select one to play Interactive Adventures Tune Up Mode, the front of into action. But that’s not all – the villain isn’t about to choose to watch it again, which will play it from the beginning using the THUMBPAD the BATMOBILE™ Virtual Training Your BATMOBILE™ is a state-of-the-art machine and it BAT STORIES: INTERACTIVE PLAY let Batman catch him! You’re going to have to stop him with no interruptions. Instead, you can also create a new and press the B and the side panels needs to be tuned up frequently. The THUMBPAD Selecting Bat Stories from the Action menu opens up by using a Batarang™ or chasing him with the BATMOBILE™ adventure or return to the Action menu. Use the THUMBPAD BUTTON to start. light up. selects different tuneup parameters while the B the BATLINK™ Communicator interactive play mode. BATMOBILE™. With an especially nasty villain, you Use your THUMBPAD to drive the and the B BUTTON to make your selection. BAT MISSIONS: IMAGINATION PLAY BUTTON lets you restart the tuneup if needed. You can Attack Mode You can then pick might have to go toe to toe with him, fighting with him BATMOBILE™ after a getaway car. Use The BATLINK™ Communicator can be used to spark 2 Press buttons on back to fire. Watch A Story then work on the engine and activate the lights and With Attack Mode, you’ve got access to more sounds. between Interactive Interactive Adventures until he’s down and out. the right and left buttons on your any number of adventures for you and your sounds. When the adjustment You can also enter Extreme Mode. In Attack mode, the Adventures Virtual Training THUMBPAD to go faster or slower. BATMOBILE™. Your BATLINK™ Boxing Press the right button to speed up and the left button Build A Story is finished, the BATMOBILE™ side wheel fenders and Virtual Training. Communicator must first be Bat Stories With the Boxing interactive play, you face off against to slow down. Your missiles, fired by pressing the A or Watch A Story will start up and be ready to go on the fully plugged into the Bat Missions the villain you selected and he’s not going down B BUTTON, can help bring the chase to a close but be into Cruise, Attack, or Extreme BATMOBILE™ INTERACTIVE ADVENTURES BATMOBILE™ to start. Batcave without a fight. Use the left careful of the oil and smoke dumped out by the If you choose Watch a Story, the BATLINK™ Communicator Mode! pop open With Interactive To begin your imagination play, and right buttons on your getaway car. If you’re hit too many times, you’ll crash picks a random case file from the computer and plays it for exposing Adventures, choose Build A Story select Bat Missions using the Crime Flash Start Car the THUMBPAD to keep him in the and the villain will escape! your enjoyment. During the story, you can press the B Only use to Build a Story or Watch A Story THUMBPAD and the B BUTTON. Tune Up missles. middle of your screen and the BUTTON to advance the story to the next segment. Take control of the BATMOBILE™ and put it into Cruise, projectiles supplied with this toy. Watch a Story. The following selections then Start Car A and B BUTTONS to punch appear: Attack or Extreme mode to experience its full power! Do not fire at people or animals or 14 15 16 17 18 19 20 at point blank range. 21

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BATCAVE Vault WATCH TV to be committed. Batman himself will comment on the SETTINGS A NEW BEGINNING Extreme Mode This mysterious vault will remains sealed until a special investigation or the villains he’s fighting. Other hidden The Batcave option gives you access to Batman’s Accessing the Settings menu allows you to turn the You now have all the tools you need to fight crime ™ Extreme Mode grants full access to the VEIL signal is sent to unlock it. sounds bring the episode right into your hands. BATMOBILE™. While in Extreme Mode, guns, engine, extensive knowledge base. The available options are: ™ Sound on or off or enter in a Restore Code. The Restore alongside the Batman. So, let’s get to it, crimefighter! Then comes the virtual-capture itself – during the show, missiles, laser, tracking, turbo, smash, and “Don’t Computer Note: The BATMOBILE™ must be angled at the TV in order Code restores and unlocks all information up to the last Gotham needs you. Jail you’ll hear a warning beep that indicates a virtual- Touch” sounds The computer gives you access to a Direction Finder, to receive VEIL signals. If the TV is more than 2 feet from episode watched except for previously virtual-captured Armory capture item coming up. Be ready with the BATLINK™ unlock for your Decision Finder, Searchlight, or Boot Up screen for the the ground, the BATMOBILE™ must be placed on a coffee villains and weapons. Vault Communicator. As soon as the villain or gadget appears excitement. computer. The Searchlight feature turns your table and/or incline in order for it to work. Please read the Computer both on the screen and on your BATLINK™ Wing-like BATLINK™ Communicator into a mini-flashlight Using VEIL Technology section before using this product RE-SETTING THE BATLINK™ Sounds Communicator, you have less than 3 seconds to virtual- stabilizers to ensure optimal functioning. / ™ (perfect for finding clues in the dark). It is turned off by capture him! Press the B BUTTON as quick as you can COMMUNICATOR BATMOBILE spring out of In the rare circumstance when the unit locks up or pushing the A BUTTON. and the BATLINK™ Communicator will let you know if the sides of Jail During the Batman series, you will have opportunities to the batteries have been removed for a long your virtual-capture was successful. If you miss the the BATMOBILE™ The Jail holds all of the villains Batman fought so far. virtual-capture new enemies and gadgets for use on the time, the BATLINK™ Communicator may item, Batman will tell you that you missed it. and after burner pods Villains still on the loose have a reversed picture and BATLINK™ Communicator. need to be reset. To accomplish this, lift up. The entire back of can be virtual-captured later. Before the Batman show starts, make sure your Once you’ve virtual-captured something, it can be turn the unit over and locate the engine lights up. The bad guys will When you select a villain with BATLINK™ Communicator is snugly plugged into the found in the Batcave™ and, in the case of villains, used the reset button on the ear RESET BUTTON have a tough time getting away now! the B BUTTON, you also get to BATMOBILE™ and that both units are on. Face the for virtual training or interactive adventures. After the of the BATLINK™ read his bio. BATMOBILE™ directly at the TV screen. When the show is over, the BATLINK™ Communicator will Communicator. Using a BATLINK™ Communicator receives a signal from the automatically take you to the Batcave™ to show you pen, toothpick, or other Most 5.25" (13.5 cm) Armory show, blue lights on the BATMOBILE™ flash and the what has been virtual-captured and revealed. thin object, insert it into Batman figures by The Armory holds all the gadgets and gizmos Batman BATLINK™ Communicator activates. You are ready to go! the reset hole and press Mattel (not included) uses in his fight against crime. You virtual-acquire new As you watch the show, the BATLINK™ Communicator once. can be used with the TV items by watching the show. While scrolling through reveals many secrets to you. You’ll hear voices warn you The unit will then reset. ACTIVATED the inventory, if you click on an item with the B when someone’s in trouble or when a crime’s about BATMOBILE™ Vehicle. BUTTON, it will bring up a description. 22 23 24 25 26 27 28 29

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