DC Universe Jump Chain CYOA Welcome to Present Day New Earth

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DC Universe Jump Chain CYOA Welcome to Present Day New Earth DC Universe Jump Chain CYOA Welcome to present day New Earth of the DC Comics universe. A place where being able to fly, talk to fish, or dressing up like a bat isn’t considered strange. You’ll be here for the next ten years, and in that time frame it’s guaranteed at least one universe changing event will take place, probably more. One way or another you’re going to find yourself in the events of this world, ranging from the mundane to the apocalyptic. So grab your costume and don’t forget your cape. +1000 CP Here’s 1000 CP to spend as you choose. Things you get for free: A super identity - You can pick your alias you will be known by in this universe. Costume – a costume of your choosing. It can look like anything you want, however it’s just a regular costume. Where do you start your journey? Roll 1d8 Or pay 100 CP to decide for yourself 1: Smallville, Kansas – A simple farm town. Don’t expect much to do here. It’s a simple town full of simple people with nothing to hide. 2: Gotham City – Gotham is nearly as bad as they come. Being out at night is considered a bad idea, especially if you’re afraid of bats. 3: Metropolis: A shining example of a great city. Aside from the all too common city destroying events that is. 4: Bludhaven – It has all of Gotham’s crime, pollution, and corruption with none of the good. It’s a tough place to live. 5: Keystone and Central City: Two cities for the price of one. Neither are bad place to live. 6: Star City: The home of the Queen family and the Green Arrow. 7: San Diego – Right next door to Sub Diego, hope you know how to swim. 8: You decide Age: Roll 1d10 + 15 or pay 100 CP to decide for yourself. Origins Drop in: You start off in the middle of your starting city. No one knows you or what you can do. Sidekick: You were considered a hero/ Villain in training until it was decided you were skilled enough to go out on your own. You have some contacts and a few friends in high places, but also your fair share of enemies as well. 100 CP Genius: You’ve worked at Star Labs ever since graduating college at the age of 16. After a few lab accidents failed to give you super powers you just decided to make your own in the form of some power armor. +/- All your powers, aside from super intelligence, are from the suit. If you’re not wearing it or it gets damaged you lose them. It’s bulky and obvious so hiding it under clothing isn’t going to happen. 100 CP A lone Survivor – You’re the lone survivor of a distant alien planet, somehow you made it to Earth as a small child and were adopted. You’ve led a complete normal life until now when your powers started to manifest. -100 CP Normal Life- You’ve grown up in a completely normal life in your starting city. After a freak accident during a storm you gained super powers, none of your friends of family knows yet. -100 CP Powers Peak human fitness – You’re at the peak of human physical fitness. -100 CP Discount: Sidekick Flight – You can fly, top speed is around 100 MPH. Your body uses less oxygen allowing you to go up to a mile without consequences. -200 CP Discount: Genius, Lone Survivor, Normal Life Super Perception –Your senses have increased to superhuman levels. You can clearly hear a conversation a mile away in a busy city or see with amazing clarity up to a mile. You can see and hear outside of the normal spectrum, such as Infrared and X-Ray. -300 CP Discount: Normal Life Super Strength – You are capable of lifting large objects such as trucks and busses over your head. Can pick up to 5 tons with ease to a maximum weight of 8 tons. -300 CP Free: Lone Survivor Discount: Genius, Drop In Super Durability – You have little to fear from low caliber arms and most mundane weapons. You’re far from invulnerable however and magic still effects you as normal. -300 CP Discount: Genius, Lone Survivor Super Speed – You’re fast, not the Flash fast, but still fast. Capable of reaching 200 MPH at top speed. Your reactions time have also improved so you can run safely. -300 CP Free: Normal Life Discount: Drop In Super Intelligence – You find it all too easy to learn and understand subjects no matter how complex they seem and have gained perfect recall. -300 CP Free: Genius Disoucnt: Drop In Energy projection – You emit weaponized energy somewhere from your body. You can concentrate energy to make it stronger, ranging from a low caliber pistol up to a 100 mm cannon. If you have an elemental power from a previous CYOA you can make it emit that type of energy instead. -300 CP Discount: Genius Regeneration – You heal very quickly and are difficult to truly kill. Even limbs and certain organs can be regenerated. Most wounds will heal in seconds with more grievous injuries taking a few minutes. Organs and limbs take up to a couple of hours to regrow. -200 CP Discount: Normal Life Shapeshifting – You can transform into any animal you have seen with your own eyes. You can also talk with them, and with a bit of concentration can command them to do simple actions. You cannot turn into or command supernatural creatures. -300 CP Phasing – You can become intangible, allowing you to go through matter. However, you are unable to go through creatures. Mundane armor and weapons are fair game. -300 CP Teleportation – You can teleport up to 100m, must have line of sight. Short cool down of 5 seconds. -200 CP Deep Breath – You can breathe in water, the pressures of the ocean no longer bother you, an exceptional swimmer, and able to communicate underwater clearly. -200 CP Discount: Sidekick, Genius Psionic – You are able to read surface thoughts and emotions of creatures. You are also able to perform mild telekinesis of up to 300 lbs. Even mentally nudging someone to do something. Trained creatures or those who have a strong will can resist your powers. With long years of meditation and training you can improve your powers. 400 CP Skills Gadgetry – You have all the cool toys. You always seem to have the gadgets and tools you might need in a pinch. Lock picks, Grapple guns, or shark repellent, you have it all. You also gain a natural skill of making or repairing any of your toys – 300 CP Free: Sidekick Discount: Drop in Grandmaster of combat – You have studied and mastered fighting styles from around the world. – 200 CP Discount: Sidekick Master detective – You can’t always be at a place at the right time to stop a crime. You are exceptionally skilled at finding clues, and piecing them together. -100 CP Polyglot – You find learning new languages to be a breeze. With a few days of spare time and a little effort you can master any human language. – 100 CP Mental Resistance – Maybe you have a strong sense of self, maybe you have magical protections, or maybe you’re really good at picturing a brick wall. Whatever it is, you have proven to be capable of defending against the strongest of mental assaults and intrusions. – 200 CP Discount: Lone Survivor Piloting: You gain the ability to quickly learn how to operate and drive any vehicle you come across. - 100 CP Master Planner – You have a way of putting some of the best plans together. You can look at problems and quickly put together a plan to deal with it in the best manner possible. That doesn’t mean you have the resources to pull it off though. – 150 CP Items, Misc. Javelin: A ship capable of traveling underwater and into deep space. Has enough room to seat 6 comfortably. Lightly armored, armed with advanced laser weapons, and equipped with a wormhole generator. -400 CP Secret Identity – You possess a secret Identity, with this you have a small house, a job, friends and family. None of which currently know about your powers or lifestyle. You also find yourself somewhat luckier in keeping secrets from people. -50 CP Free: Normal Arsenal – You have an arsenal of mundane weapons such as swords or throwing stars. -50CP Lair – You possess a secret lair. It has a computer similar to the Bat Computer, a vehicle pad, and multiple secret entrances to use to your liking. – 100 CP Costume – You learn the secrets of making nearly indestructible clothing. You’re guaranteed to at least have your pants left mostly intact after even the greatest of attacks. Cosmetic effect only. – 50 CP Part of the team – You become a team member of one of the smaller teams such as the Outsiders or Membership – You become a member of a group of superheroes or villains, such as the Justice League or the Outsiders. Occasionally you’ll get help from one of its members and have access to the resources the group offers. However you are expected to work with them when important missions come up. You’ll make powerful friends but also powerful enemies. -200 CP Discount: Sidekick Awesome Cape –You get an awesome cape that has a variety of functions. It can serve as both a wingsuit and a parachute, though not quite as good as the real thing.
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