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DC Universe Jump Chain CYOA

Welcome to present day New Earth of the DC Comics universe. A place where being able to fly, talk to fish, or dressing up like a bat isn’t considered strange. You’ll be here for the next ten years, and in that time frame it’s guaranteed at least one universe changing event will take place, probably more. One way or another you’re going to find yourself in the events of this world, ranging from the mundane to the apocalyptic. So grab your costume and don’t forget your cape.

+1000 CP

Here’s 1000 CP to spend as you choose.

Things you get for free:

A super identity - You can pick your alias you will be known by in this universe.

Costume – a costume of your choosing. It can look like anything you want, however it’s just a regular costume.

Where do you start your journey?

Roll 1d8

Or pay 100 CP to decide for yourself

1: , – A simple farm town. Don’t expect much to do here. It’s a simple town full of simple people with nothing to hide.

2: – Gotham is nearly as bad as they come. Being out at night is considered a bad idea, especially if you’re afraid of bats.

3: : A shining example of a great city. Aside from the all too common city destroying events that is.

4: Bludhaven – It has all of Gotham’s crime, pollution, and corruption with none of the good. It’s a tough place to live.

5: Keystone and Central City: Two cities for the price of one. Neither are bad place to live.

6: : The home of the Queen family and the Green .

7: San Diego – Right next door to Sub Diego, hope you know how to swim.

8: You decide

Age: Roll 1d10 + 15 or pay 100 CP to decide for yourself.

Origins

Drop in: You start off in the middle of your starting city. No one knows you or what you can do.

Sidekick: You were considered a hero/ Villain in training until it was decided you were skilled enough to go out on your own. You have some contacts and a few friends in high places, but also your fair share of enemies as well. 100 CP

Genius: You’ve worked at Star Labs ever since graduating college at the age of 16. After a few lab accidents failed to give you super powers you just decided to make your own in the form of some power armor. +/- All your powers, aside from super intelligence, are from the suit. If you’re not wearing it or it gets damaged you lose them. It’s bulky and obvious so hiding it under clothing isn’t going to happen. 100 CP

A lone Survivor – You’re the lone survivor of a distant alien planet, somehow you made it to Earth as a small child and were adopted. You’ve led a complete normal life until now when your powers started to manifest. -100 CP

Normal Life- You’ve grown up in a completely normal life in your starting city. After a freak accident during a storm you gained super powers, none of your friends of family knows yet. -100 CP

Powers

Peak human fitness – You’re at the peak of human physical fitness. -100 CP Discount:

Flight – You can fly, speed is around 100 MPH. Your body uses less oxygen allowing you to go up to a mile without consequences. -200 CP Discount: Genius, Lone Survivor, Normal Life

Super Perception –Your senses have increased to superhuman levels. You can clearly hear a conversation a mile away in a busy city or see with amazing clarity up to a mile. You can see and hear outside of the normal spectrum, such as Infrared and X-Ray. -300 CP Discount: Normal Life

Super Strength – You are capable of lifting large objects such as trucks and busses over your head. Can pick up to 5 tons with ease to a maximum weight of 8 tons. -300 CP Free: Lone Survivor Discount: Genius, Drop In

Super Durability – You have little to fear from low caliber arms and most mundane weapons. You’re far from invulnerable however and magic still effects you as normal. -300 CP Discount: Genius, Lone Survivor

Super Speed – You’re fast, not the fast, but still fast. Capable of reaching 200 MPH at top speed. Your reactions time have also improved so you can run safely. -300 CP Free: Normal Life Discount: Drop In

Super Intelligence – You find it all too easy to learn and understand subjects no matter how complex they seem and have gained perfect recall. -300 CP Free: Genius Disoucnt: Drop In

Energy projection – You emit weaponized energy somewhere from your body. You can concentrate energy to make it stronger, ranging from a low caliber pistol up to a 100 mm cannon. If you have an elemental power from a previous CYOA you can make it emit that type of energy instead. -300 CP Discount: Genius

Regeneration – You heal very quickly and are difficult to truly kill. Even limbs and certain organs can be regenerated. Most wounds will heal in seconds with more grievous injuries taking a few minutes. Organs and limbs take up to a couple of hours to regrow. -200 CP Discount: Normal Life

Shapeshifting – You can transform into any animal you have seen with your own eyes. You can also talk with them, and with a bit of concentration can command them to do simple actions. You cannot turn into or command supernatural creatures. -300 CP

Phasing – You can become intangible, allowing you to go through matter. However, you are unable to go through creatures. Mundane armor and weapons are fair game. -300 CP

Teleportation – You can teleport up to 100m, must have line of sight. Short cool down of 5 seconds. -200 CP

Deep Breath – You can breathe in water, the pressures of the ocean no longer bother you, an exceptional swimmer, and able to communicate underwater clearly. -200 CP Discount: Sidekick, Genius

Psionic – You are able to read surface thoughts and emotions of creatures. You are also able to perform mild telekinesis of up to 300 lbs. Even mentally nudging someone to do something. Trained creatures or those who have a strong will can resist your powers. With long years of meditation and training you can improve your powers. 400 CP

Skills

Gadgetry – You have all the cool toys. You always seem to have the gadgets and tools you might need in a pinch. Lock picks, Grapple guns, or shark repellent, you have it all. You also gain a natural skill of making or repairing any of your toys – 300 CP Free: Sidekick Discount: Drop in

Grandmaster of combat – You have studied and mastered fighting styles from around the world. – 200 CP Discount: Sidekick

Master detective – You can’t always be at a place at the right time to stop a crime. You are exceptionally skilled at finding clues, and piecing them together. -100 CP

Polyglot – You find learning new languages to be a breeze. With a few days of spare time and a little effort you can master any human language. – 100 CP

Mental Resistance – Maybe you have a strong sense of self, maybe you have magical protections, or maybe you’re really good at picturing a wall. Whatever it is, you have proven to be capable of defending against the strongest of mental assaults and intrusions. – 200 CP Discount: Lone Survivor

Piloting: You gain the ability to quickly learn how to operate and drive any vehicle you come across. - 100 CP

Master Planner – You have a way of putting some of the best plans together. You can look at problems and quickly put together a plan to deal with it in the best manner possible. That doesn’t mean you have the resources to pull it off though. – 150 CP

Items, Misc.

Javelin: A ship capable of traveling underwater and into deep space. Has enough room to seat 6 comfortably. Lightly armored, armed with advanced laser weapons, and equipped with a wormhole generator. -400 CP

Secret Identity – You possess a Identity, with this you have a small house, a job, friends and family. None of which currently know about your powers or lifestyle. You also find yourself somewhat luckier in keeping secrets from people. -50 CP Free: Normal

Arsenal – You have an arsenal of mundane weapons such as swords or throwing stars. -50CP

Lair – You possess a secret lair. It has a computer similar to the Bat Computer, a vehicle pad, and multiple secret entrances to use to your liking. – 100 CP

Costume – You learn the secrets of making nearly indestructible clothing. You’re guaranteed to at least have your pants left mostly intact after even the greatest of attacks. Cosmetic effect only. – 50 CP

Part of the team – You become a team member of one of the smaller teams such as the or

Membership – You become a member of a group of superheroes or villains, such as the or the Outsiders. Occasionally you’ll get help from one of its members and have access to the resources the group offers. However you are expected to work with them when important missions come up. You’ll make powerful friends but also powerful enemies. -200 CP Discount: Sidekick

Awesome Cape –You get an awesome cape that has a variety of functions. It can serve as both a wingsuit and a parachute, though not quite as good as the real thing. It’s resistant to . -100 CP

Personal body armor – a lightweight suit of armor with high resistance to small caliber arms , made to dampen impacts and blows, and resistant to extreme heat and cold. Can be easily incorporated into your costume. – 100 CP

Small Fortune: You have $10,000,000 in the bank. You also gain a decent sized home and even a butler to maintain it. You have the contacts to get a nice paying job. You can choose to have the secret identity benefits as well. -150 CP

Sidekick – You gain a sidekick who has 600 CP points of his or her own to spend as you see fit. Once you leave this world you can chose to take your sidekick with you as a companion.

Power Ring – You are given a trainee power ring belonging to the Lantern Corps of your choosing barring Black, White, or Orange. The ring is given only to new recruits and is a weaker version of the normal rings. While wearing the ring you gain Super Strength, Durability, Energy Projection, and Flight. The ring can also make simple constructs such as a fist or net. The ring allows you to communicate with other corps members over long distances, has security in place so no one can use it but you, and can offer protection against the vacuum of space. When the ring is depleted, around 24 hours of use, it must be recharged. You are a member of the Corps of your ring color, and with that come all the responsibilities, resources, and enemies of that particular corps. You’ll find you won’t be on Earth much. -800 CP

Motherbox – A small highly advanced living computer from . Capable of scanning and copying sources of information such as books, computers, and even the internet allowing for later viewing of the information. If the user is severely injured it can offer short term medical care to prevent . It is extremely loyal to you. – 300CP

Drawbacks:

Can take a maximum of two drawbacks for a total of 600 CP

Wasn’t Important anyways – you forget all preexisting knowledge aside from what your origin gives you. You don’t know is Bruce Wayne or has a secret base in the North Pole. If you take this it will not count towards your two drawback max. +100 CP

Nemesis – You have a super powered who you can’t seem to get rid of. Even if you kill him, the universe will just find a way to bring him back again and again. +100 CP

No killing – It’s the one thing that separates you from them. You can never bring yourself to kill someone, no matter how much they deserve it. If you accidently cause the death of someone you will break down emotionally until you find a way to make it right. +100 CP

Uncontrolled- You have a hard time controlling your powers. If you have super strength a playful slap on the back could kill a normal person, super speed has a hard time putting on his breaks, etc. With a lot of training from someone who knows a thing or two you can become better at controlling it, though in times of stress or weakness old habits will return. +100 Hungry – Your powers have increased your metabolism to an insane degree. You always find yourself hungry and must eat all the time. A minimum of 7000 calories a day must be consumed or you begin to lose your powers. Any day where you use your powers for more than a few hours or have had a major fight, you must consume twice that. Your hunger can make it difficult to concentrate on tasks. +100 CP

Super arrogance – You’re one arrogant mother fucker, in fact it’s a super power. When it comes to what you’re capable of, you think you’re the best and won’t listen to anyone telling you otherwise. For example, if you have super strength you might think you can KO superman. Not only do you do reckless and stupid things, people don’t like you as much. +200 CP

Like a moth to the flame – There are people in your life you care deeply for and feel the need to protect them at nearly any cost. However these people always seem to find a way to be in danger. They’ll get captured by a bad guy more than a couple times, thrown off a bridge probably a couple more, and all around be a danger magnet. If you have a secret identity you feel obligated to keep it from them, fearing that it will simply put them in more danger. If they die, you’ll have a year and one day to find a way to bring them back, if you can’t its game over. +200 CP

Pissed em all off- You’ve managed to piss off either the Injustice League of the Justice League. You won’t always be their number one priority, unless you escalate it that is, but you’ll be in the top ten. They won’t ever come at you alone, even Batman. The Injustice League plans to kill you, and the Justice league will throw you in the . +300 CP

Weakness – Maybe it’s a glowing space rock, fire, or something more mundane. Whatever it is, it sucks. You possesses a weakness to something that robs you of your powers, weakens you, and causes physical pain. It will happen at least a couple of times in the ten years you’ll be there. Don’t let your enemies figure out what it is. +300 CP

Congratulations you have successfully lived through ten years on New Earth. Where do you go from here?

1) Go home 2) Stay here 3) Go to the next universe.

Notes: