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KDE 2.0 Development, Which Is Directly Supported
23 8911 CH18 10/16/00 1:44 PM Page 401 The KDevelop IDE: The CHAPTER Integrated Development Environment for KDE by Ralf Nolden 18 IN THIS CHAPTER • General Issues 402 • Creating KDE 2.0 Applications 409 • Getting Started with the KDE 2.0 API 413 • The Classbrowser and Your Project 416 • The File Viewers—The Windows to Your Project Files 419 • The KDevelop Debugger 421 • KDevelop 2.0—A Preview 425 23 8911 CH18 10/16/00 1:44 PM Page 402 Developer Tools and Support 402 PART IV Although developing applications under UNIX systems can be a lot of fun, until now the pro- grammer was lacking a comfortable environment that takes away the usual standard activities that have to be done over and over in the process of programming. The KDevelop IDE closes this gap and makes it a joy to work within a complete, integrated development environment, combining the use of the GNU standard development tools such as the g++ compiler and the gdb debugger with the advantages of a GUI-based environment that automates all standard actions and allows the developer to concentrate on the work of writing software instead of managing command-line tools. It also offers direct and quick access to source files and docu- mentation. KDevelop primarily aims to provide the best means to rapidly set up and write KDE software; it also supports extended features such as GUI designing and translation in con- junction with other tools available especially for KDE development. The KDevelop IDE itself is published under the GNU Public License (GPL), like KDE, and is therefore publicly avail- able at no cost—including its source code—and it may be used both for free and for commer- cial development. -
Note on Using the CS+ Integrated Development Environment
Tool News RENESAS TOOL NEWS on April 16, 2015: 150416/tn2 Note on Using the CS+ Integrated Development Environment When using the CS+ IDE, take note of the problem described in this note regarding the following point. Statements in source code which form a deeply-nested block 1. Products Concerned Products from the following list for which the version number of the CS+ common program is 3.00.00 to 3.01.00. - RX Family C/C++ Compiler Package (with IDE) - RL78 Family C Compiler Package (with IDE) - RH850 Family C Compiler Package (with IDE) - CS+ evaluation edition To check the version number of the product you have, refer to the following URL. https://www.renesas.com/cubesuite+_ver 2. Description CS+ might be terminated forcibly when a program is downloaded to a debugging tool or when an editor panel is opened after downloading a program. 3. Conditions Forced termination may occur when the source code for a project includes code that meets any of the following conditions. (a) { } blocks nested to a depth of 128 or more within a function. (b) 64 or more consecutive "else if" conditions are in sequence. (c) The total of double the number of consecutive "else if" conditions and the depth of the nesting of {} blocks at some point in the sequence of consecutive "else if" conditions is 128 or more. With conditions (b) and (c) above, the problem only arises when the C99 option is designated and the product is the RX family C/C++ compiler package (with IDE). 4. Workaround To avoid this problem, do any of the following. -
Thriving in a Crowded and Changing World: C++ 2006–2020
Thriving in a Crowded and Changing World: C++ 2006–2020 BJARNE STROUSTRUP, Morgan Stanley and Columbia University, USA Shepherd: Yannis Smaragdakis, University of Athens, Greece By 2006, C++ had been in widespread industrial use for 20 years. It contained parts that had survived unchanged since introduced into C in the early 1970s as well as features that were novel in the early 2000s. From 2006 to 2020, the C++ developer community grew from about 3 million to about 4.5 million. It was a period where new programming models emerged, hardware architectures evolved, new application domains gained massive importance, and quite a few well-financed and professionally marketed languages fought for dominance. How did C++ ś an older language without serious commercial backing ś manage to thrive in the face of all that? This paper focuses on the major changes to the ISO C++ standard for the 2011, 2014, 2017, and 2020 revisions. The standard library is about 3/4 of the C++20 standard, but this paper’s primary focus is on language features and the programming techniques they support. The paper contains long lists of features documenting the growth of C++. Significant technical points are discussed and illustrated with short code fragments. In addition, it presents some failed proposals and the discussions that led to their failure. It offers a perspective on the bewildering flow of facts and features across the years. The emphasis is on the ideas, people, and processes that shaped the language. Themes include efforts to preserve the essence of C++ through evolutionary changes, to simplify itsuse,to improve support for generic programming, to better support compile-time programming, to extend support for concurrency and parallel programming, and to maintain stable support for decades’ old code. -
Embrace and Extend Approach (Red Hat, Novell)
Integrated Development Environments (IDEs) Technology Strategy Chad Heaton Alice Park Charles Zedlewski Table of Contents Market Segmentation.............................................................................................................. 4 When Does the IDE Market Tip? ........................................................................................... 6 Microsoft & IDEs ................................................................................................................... 7 Where is MSFT vulnerable?................................................................................................. 11 Eclipse & Making Money in Open Source........................................................................... 12 Eclipse and the Free Rider Problem ..................................................................................... 20 Making Money in an Eclipse World?................................................................................... 14 Eclipse vs. Microsoft: Handicapping the Current IDE Environment ................................... 16 Requirements for Eclipse success......................................................................................... 18 2 Overview of the Integrated Development Environment (IDE) Market An Integrated Development Environment (IDE) is a programming environment typically consisting of a code editor, a compiler, a debugger, and a graphical user interface (GUI) builder. The IDE may be a standalone application or may be included as part of one or more existing -
The C Programming Language
The C programming Language The C programming Language By Brian W. Kernighan and Dennis M. Ritchie. Published by Prentice-Hall in 1988 ISBN 0-13-110362-8 (paperback) ISBN 0-13-110370-9 Contents ● Preface ● Preface to the first edition ● Introduction 1. Chapter 1: A Tutorial Introduction 1. Getting Started 2. Variables and Arithmetic Expressions 3. The for statement 4. Symbolic Constants 5. Character Input and Output 1. File Copying 2. Character Counting 3. Line Counting 4. Word Counting 6. Arrays 7. Functions 8. Arguments - Call by Value 9. Character Arrays 10. External Variables and Scope 2. Chapter 2: Types, Operators and Expressions 1. Variable Names 2. Data Types and Sizes 3. Constants 4. Declarations http://freebooks.by.ru/view/CProgrammingLanguage/kandr.html (1 of 5) [9/6/2002 12:20:42 ] The C programming Language 5. Arithmetic Operators 6. Relational and Logical Operators 7. Type Conversions 8. Increment and Decrement Operators 9. Bitwise Operators 10. Assignment Operators and Expressions 11. Conditional Expressions 12. Precedence and Order of Evaluation 3. Chapter 3: Control Flow 1. Statements and Blocks 2. If-Else 3. Else-If 4. Switch 5. Loops - While and For 6. Loops - Do-While 7. Break and Continue 8. Goto and labels 4. Chapter 4: Functions and Program Structure 1. Basics of Functions 2. Functions Returning Non-integers 3. External Variables 4. Scope Rules 5. Header Files 6. Static Variables 7. Register Variables 8. Block Structure 9. Initialization 10. Recursion 11. The C Preprocessor 1. File Inclusion 2. Macro Substitution 3. Conditional Inclusion 5. Chapter 5: Pointers and Arrays 1. -
Game Developers’ Census, the Big Three at E3, and More
>>PRODUCT REVIEWS PHOTOSHOP CS3 EXTENDED * SPACENAVIGATOR AUGUST 2007 THE LEADING GAME INDUSTRY MAGAZINE >>CASE FOR THE TECH ARTIST >>CODERS MOUTH OFF >>THE INNER PRODUCT HOW AND WHY STUDIOS EXCLUSIVE ROUNDTABLE PAINTING WITH DOMAIN NEED THESE OXYMORONS WITH FIVE PROGRAMMERS SPECIFIC LANGUAGES Using Autodeskodesk® HumanIK® middle-middle- Autodesk® ware, Ubisoftoft MotionBuilder™ grounded ththee software enabled assassin inn his In Assassin’s Creed, th the assassin to 12 centuryy boots Ubisoft used and his run-time-time ® ® fl uidly jump Autodesk 3ds Max environment.nt. software to create from rooftops to a hero character so cobblestone real you can almost streets with ease. feel the coarseness of his tunic. HOW UBISOFT GAVE AN ASSASSIN HIS SOUL. autodesk.com/Games IImmagge cocouru tteesyy of Ubiisofft Autodesk, MotionBuilder, HumanIK and 3ds Max are registered trademarks of Autodesk, Inc., in the USA and/or other countries. All other brand names, product names, or trademarks belong to their respective holders. © 2007 Autodesk, Inc. All rights reserved. []CONTENTS AUGUST 2007 VOLUME 14, NUMBER 7 FEATURES 7 PROGRAMMERS’ ROUNDTABLE In this exclusive roundtable interview, five top technophiles discuss what’s right and wrong with game programming these days, from in-house procedures to multi-processor systems to code reuse. With Brad Bulkley, Stuart Denman, Chris Hecker, Clinton Keith, and Bruce Rogers 17 THE CODE/ART DIVIDE: 7 HOW TECHNICAL ARTISTS BRIDGE THE GAP Game studio Volition (THE PUNISHER, SAINTS ROW) makes a case for hiring a few technical artists, their value 22 ranging from time savings to smoother in-house communication. As linchpins, technical artists keep programmers and artists bonded in their mutual POSTMORTEM cause, helping to ensure that each department gets what it needs from the 22 FINAL FANTASY XII other—and within reason according to The twelfth installment in Square Enix’s wildly popular series was developed the project’s schedule. -
FEI~I<Ts Ltistttute NEWS LETTER
NEWS LETTER FEI~I<tS ltiSTtTUTE from l\Yron J. Brophy, President VOL. 1. NO.7 Big Rapids, !.Iichigan July 23, 1951 . BUlmmG ffiOOR,i1SS. Mon~ Progress Meeting was held at the site at 1 p.m. Wednesday, Jul¥ lB. Those present were: For the Institution" . President Brophy, It'. Pattullo" and Mr. DeMOSS; for the Building Division" Mr. J. ~-'angema.n, and 11:r. Arthur Decker, the project Superintendent; for the IJuskegon Construction Company, Mr. Smith and Mr. Mastenbrook; fC1!.' t...~e Distel Heating Company, ur. Holgate; and for the Electric Construction t.; Machiner"J COmpany, ur. Brabon and Mr. Knight,; and for the Architect, l!r'. Roger Allen. Mr. Allen reported that the color scheme for all rooms in the East Wing has been determined. Mr. lD:rnest King, from the architect1s office, conferred With l!r. pattullo Friday to discuss the preparation of similar color schemes for the Vlest Wing. Work on General C~struction is proceeding rapidq and all mechanical contractors are keeping up with the construction. All structural steel roof framing for the one-story sections will be in place by the middle of this 'week and will be ready to receiVe steel roof deck. ];!t'. Smith hB.f3 received word from the Detroit Steel Products Company (sub contractors for the steel deck) that this material Will be Shipped some time bet\"loon July 30th and August loth. The fin!ll poUring of cement sla.bin the classroom building was completed last l'leck. The stone Window Sills have been received and installation has started. The alllnlinum vlindow frames Bl'e now being in stalled and arc ready for the laying of the glass blockS. -
The Journey of Visual Studio Code
The Journey of Visual Studio Code Erich Gamma Envision new paradigms for online developer tooling that will be as successful as the IDE has been for the desktop 2012 2011 Eat your own dogfood hp 2011 2012 2012 2013 Meanwhile Microso; Changes Run on Windows Run everywhere Edit in Visual Studio Use your favorite editor Black box compilers Open Language Service APIs Proprietary Open Source Hacker News: Microso “Hit List” h@ps://hn.algolia.com/?query=MicrosoH Pivot or Persevere? Visual Studio A tool that combines the simplicity of a code editor withCode what developers need for the core code-build-debug-commit cycle editor IDE lightweight/fast project systems keyboard centered code understanding file/folders debug many languages integrated build many workflows File>New, wizards designers lightweight/fast ALM integraon file/folders with project conteXt plaorm tools many languages ... keyboard centered code understanding debug task running Inside Visual Studio Code – OSS in AcGon Electron, Node TypeScript Monaco Editor It’s fun to program in JavaScript Compensating patterns for classes, modules and namespaces. Refactoring JavaScript code is difficult! Code becomes read only Defining and documentation of APIs is difficult. Type information in comments are not checked TypeScript OpVonal stac types – be@er tooling: IntelliSense, Refactoring Be@er APIs docs More safety delete this.markers[range.statMarkerId]; // startMarkerId Use features from the future (ES6, ES7) today Growing the Code VS Code Preview – April 2015 Extensions Eclipse Everything is… -
Vcpkg, Un Outil Pour Acquérir Et Compiler Plus Simplement Les Librairies Open Source C++ Sur Windows
043_044_204 24/01/17 21:59 Page43 microsoft 43 # 204 Vcpkg, un outil pour acquérir et compiler plus simplement les librairies open source C++ sur Windows. Eric Mittelette Acquérir une librairie open source, la compiler sur Windows et l’intégrer dans son Microsoft Corp. projet C++ reste une opération délicate, voire une galère. Pour une librairie donnée, il faut trouver les sources, les installer localement, compiler la librairie et enfin la mettre à disposition du projet dans lequel vous souhaitez l’utiliser. a phase de build est de loin la plus subtile et complexe, elle nécessi- source de la librairie. Nous voulions que cette collection de « port files » te souvent un peu d’adaptation (patch) si la librairie n’est pas encore soit open source et que la communauté des développeurs C++ puisse y Ldisponible pour la version de compilateur que vous utilisez, cette contribuer en ajoutant les librairies qu’ils maintiennent ou utilisent. adaptation nécessite encore l’usage d’incantations (sous forme de scripts, L’architecture générale en découle assez naturellement : pas de magie noire…), que seuls les grands « faiseurs » maîtrisent réelle- • Créer une liste de « port file » dans un repo Github ; ment. Nous savons par sondage et les appels au support technique de • Créer un outil en ligne de commande qui exploite cette liste et capable Microsoft que les librairies tierces restent pour plus de 30% des cas le blo- de lancer le processus de compilation au regard des instructions de queur a la migration vers les dernières versions du compilateur C++. Nous chaque « port file » ; savons également que 80% des projets C++ utilisent 2 ou 3 librairies • Installer le résultat de la compilation dans un répertoire local « « LibFolder » ; tierces en moyenne, et que la vaste majorité d’entre elles sont aujourd’hui • Permettre une intégration simple avec Visual studio, CMake ou tout des librairies open source. -
WA2775 Introduction to Angular 7 Programming
WA2775 Introduction to Angular 7 Programming Classroom Setup Guide Web Age Solutions Inc. 1 Table of Contents Part 1 - Minimum Hardware Requirements....................................................................3 Part 2 - Minimum Software Requirements ....................................................................3 Part 3 - Software Provided..............................................................................................3 Part 4 - Instructions.........................................................................................................4 Part 5 - Installing Node.js 10.13.0...................................................................................4 Part 6 - Installing Visual Studio Code.............................................................................6 Part 7 - Summary..........................................................................................................13 2 Part 1 - Minimum Hardware Requirements ● Dual Core CPU or better 64 bits ● 4GB RAM minimum ● 20 GB in the hard disk ● Internet connection Part 2 - Minimum Software Requirements ● Windows OS: Windows 7 / 10, Windows Server 2012. ● Latest Google Chrome browser ● Latest Visual Studio Code ● Nodejs * * - indicates software provided as part of the courseware. Part 3 - Software Provided List of ZIP files required for this course and used in next steps on this document: WA2775_REL_1_0.zip Send an email to [email protected] in order to obtain a copy of the software for this course if you haven't receive it yet. -
Введение В Silverlight 3
2 Здравствуйте, дорогой читатель! Мы очень рады продолжить добрую традицию и представить Вам первую книгу о технологии Microsoft Silverlight 3 на русском языке! Microsoft Silverlight позволяет разработчикам с помощью простых и мощных инструментов создавать интерактивные Интернет- приложения, которые становятся все популярнее среди широкого круга пользователей. Данная технология уже используется на многих известных ресурсах – как в мире, так и в России. Silverlight 3 – важный шаг в развитии технологии. Среди новых возможностей можно отметить 3D-трансформации, аппаратное ускорение, работа вне браузера и много другое. Уже более трети Интернет-устройств в мире имеют установленный Silverlight. Принимая во внимание текущую динамику, можно с уверенностью сказать, что данная технология будет и дальше распространяться среди пользователей во всем мире, и Россия здесь не исключение. Менее года назад мы выпустили электронную книгу «Введение в Microsoft Silverlight 2», за это время ее загрузило более 30000 читателей. Для перевода книги по Silverlight 3 мы вновь выбрали издание Лоуренса Морони, основываясь на положительных отзывах от Вас, российских разработчиков, и на международном опыте. Книга представляет комплексный обзор Silverlight 3, который будет интересен как тем, кто уже имеет опыт работы с прошлыми версиями данной технологии, так и для начинающих свой путь в мир Silverlight. В завершение хочу поблагодарить Вас за интерес к технологии Microsoft Silverlight и предлагаю окунуться в увлекательный мир интерактивности. Дмитрий Халин, Директор департамента стратегических технологий Майкрософт Россия 3 ОПУБЛИКОВАНО Microsoft Press A Division of Microsoft Corporation One Microsoft Way Redmond, Washington 98052-6399 Copyright © 2009 by Laurence Moroney Все права защищены. Ни одна часть данной книги не может быть воспроизведена в любой форме или любыми средствами без письменного разрешения издателя. -
Creating a Web Site with Expression Web
05_115091 ch01.qxp 3/2/07 9:23 PM Page 7 Chapter 1 Creating a Web Site with Expression Web In This Chapter ᮣ Starting Expression Web for the first time ᮣ Exploring the workspace ᮣ Creating and saving a new Web site ᮣ Using a template to create a new Web site ᮣ Opening, closing, and deleting Web sites ᮣ Adding existing files to a Web site ᮣ Closing Expression Web n this chapter, you get started with Expression Web: You get familiar with Ithe workspace and find out how to create and save Web sites. Before you hang your shingle as a Web publisher, though, you should understand what you’re really doing when you create and publish a Web site. No doubt you’ve already seen a Web site. Web sites are the places you visit as you make your way around the World Wide Web. In the same way as a book is made up of individual pages, a Web site is made up of individual files called Web pages. Web pages contain the text, pictures, and other content you see when you visit a Web site. As you constructCOPYRIGHTED a Web site, you create WebMATERIAL pages and then string the pages together by using hyperlinks. Hyperlinks are the highlighted words and pic- tures inside the page that visitors can click to jump to a different location, page, or Web site. Hyperlinks can also initiate a download or pop open an e-mail window. After your site is complete, you publish it. In other words, you make the site visible to the rest of the world on the World Wide Web (or, if you’re working on an internal company site, on the company’s intranet).